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Thread Statistics | Show CCP posts - 11 post(s) |

fukier
864
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Posted - 2013.04.04 14:03:00 -
[1] - Quote
CCP Rise wrote:[Brutix, Brutix fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Large Shield Extender II Large Shield Extender II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
1347m/s - 910dps - 47.9ehp - obviously the range is not as good.
you said it just had to meet 2 of the metrics!
oh cool so when we getting a fall off bonus for the brutix... since even you admit an armor rep bonus is pointless... At the end of the game both the pawn and the Queen go in the same box. |

fukier
864
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Posted - 2013.04.04 14:51:00 -
[2] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
so does that mean we can expect a polish pass for armor 1.5? maybe a real 2.0 for the summer expansion? and i dont think the active tank is pointless just not as usefull on a ship that already is cap hungry in the form of mwd and blasters adding active tank really hurts its cap as you should know... though on the myrm i feel the active tank bonus is suited to the ship and its role...
the rumor is you guys are planning faction bc's so please consiter removing the tank bonus for the navy brutix? maybe make it the attack bc for the navy version and make the navy myrm the combat?
in the end i trust you guys will get this fixed... and hope that one way to balance armor to shields is to nerf tech II logistics... At the end of the game both the pawn and the Queen go in the same box. |

fukier
864
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Posted - 2013.04.04 14:52:00 -
[3] - Quote
Kane Makanen wrote:CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. why dont you better add a bonus to remote armor reppers that affect the ship that way increasing the effect that logis may have on the armor fleets
fozzie is against this sadly... perhaps you guys going to fanfest can get him drunk enough to support it?
Hannott Thanos wrote:Because Fozzie does not approve boosting the power of remote reps. Ironically boosting incoming reps would not go beyond the effective reps a ship with resist bonus get.
if you made rr work for the bonus then it would be 3% better then the resist bonus but still not have the ehp of the resist bonus... At the end of the game both the pawn and the Queen go in the same box. |

fukier
864
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Posted - 2013.04.04 15:14:00 -
[4] - Quote
Krell Kroenen wrote:CCP Rise wrote: I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
Well instead of just focusing on the active tank bonuses of the hull, look at the foundation of active armor tanking. Instead of trying to patch a sub-par tanking method by tweaking hull bonuses or coming up with gimmicky modules like AAR's. Just fix normal active armor tanking itself and then the hull bonuses will truly shine.
the problem is if you make the mod too good then the resist bonus will get better... so unless we nerf the resist bonus then we cant just make the mod better... At the end of the game both the pawn and the Queen go in the same box. |

fukier
865
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Posted - 2013.04.04 19:00:00 -
[5] - Quote
you know come to think about it the rep bonus would not be so bad if it also reduced the cap activation cost by 7.5% too... At the end of the game both the pawn and the Queen go in the same box. |
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