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Locke Reborn
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Posted - 2005.09.03 16:08:00 -
[1]
If Kali were to have an graphic overall of the game, like when Shiva...I mean Exodus added a couple extra effects, what graphics and special effects do you think they should add, change, and/or get rid of?
I think they should add: +Battledamage. +New projectile and rail gun effects that look like they are shotting ammo. +Bigger and cooler muzzle fire from guns.
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Lunaticdie04
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Posted - 2005.09.03 16:11:00 -
[2]
Then cry when your lagging out in a fleet battle. Or any battle as a matter of fact.
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TekRa
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Posted - 2005.09.03 16:16:00 -
[3]
Originally by: Lunaticdie04 Then cry when your lagging out in a fleet battle. Or any battle as a matter of fact.
or sit in awe when you can see it in all its wunder. we don't all use crap PCs.
also, i doubt they'd remove the goold ole ctrl+alt+shift+E/T options, so those of you who can't run with high spec, don't have to. ~-~
Try to look unimportant, they may be low on ammo. |

Sirial Soulfly
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Posted - 2005.09.03 16:32:00 -
[4]
Harsh but true :) eve is very cpu and graphic card dependant, so with a good, new and most probably expensive cpu and graphic card you will have a lot less lag.
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Tinilla
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Posted - 2005.09.03 16:47:00 -
[5]
how about a re-optimisation of the graphics so it doesn't lag so bad. I read someware that was in the works due to the graphic engine being dated now.
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Hanns
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Posted - 2005.09.03 16:55:00 -
[6]
Hi-Res Re skinns for every ship. Heavy NOS 4tw! |

Zerodragoon
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Posted - 2005.09.03 17:00:00 -
[7]
Originally by: Hanns Hi-Res Re skinns for every ship.
This.
Even if they don't get to all of them they MUST at least do the apoc, ugh, the textures on that thing are gross when you look up close. -------
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Ikvar
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Posted - 2005.09.03 17:32:00 -
[8]
Originally by: Hanns Hi-Res Re skinns for every ship.
That would be the most wonderful thing EVER.
Originally by: James Lyrus Complaining about PvP and Pirates in EVE is like complaining about the mines in minesweepe
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Taketa De
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Posted - 2005.09.03 17:51:00 -
[9]
How about the posibility of setting up an alternative graphics setting with the single press of a button. That way one can run with all the nice bits on during normal gameplay and when graphics lag due to combat starts, one press and everything gets toned down to an alternate setting.
Afterwards, one press and every thing is back to looking nice.
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James Lyrus
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Posted - 2005.09.03 17:54:00 -
[10]
I think they need to drop the texture res and do 'elite style' vector graphics. Maybe optionally. So when I get jerkovision, I can turn everything down to low res, and still actually have a chance of fighting.
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Psionist
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Posted - 2005.09.03 18:18:00 -
[11]
Originally by: James Lyrus I think they need to drop the texture res and do 'elite style' vector graphics. Maybe optionally. So when I get jerkovision, I can turn everything down to low res, and still actually have a chance of fighting.
I vote for wireframe. Less graphics, more gameplay!
-----
Acrocorp, Corporate Advisor Ph.D. Hydromagnetic Physics, Cybernetics, Quantum Physics. Lt. Colonel(Retired) and Proud Veteran of the Gallente/Caldari Wars. |

Emeline Cabernet
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Posted - 2005.09.03 18:20:00 -
[12]
Update some of the old skins. Like Apoc, apoc and apoc.
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Dred 'Morte
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Posted - 2005.09.03 18:23:00 -
[13]
Originally by: Hanns Hi-Res Re skinns for every ship.
It's one of the things i wish the most since exodus 
Signature made by Mr Floppykickners |

Witty Moniker
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Posted - 2005.09.03 18:23:00 -
[14]
i want higher res space backgrounds
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Yolan
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Posted - 2005.09.03 18:50:00 -
[15]
I want CCP to ignore this thread and concentrate on sorting the lag, missing content and bugs first
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Brolly
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Posted - 2005.09.03 18:58:00 -
[16]
Hi res textures would be the bomb, fixing fighting textures on stations would be nice with some more bump mapping to enhance them a tad more and a fix for the ferox when it unclokes...wonder if that still happens with the omen too.
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Soren
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Posted - 2005.09.03 19:25:00 -
[17]
take out all models and have no lag  _________________________________________________________
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MuffinsRevenger
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Posted - 2005.09.03 20:57:00 -
[18]
sprites are way more hardcore then those silly models!
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Xavier Cardde
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Posted - 2005.09.03 21:07:00 -
[19]
Originally by: Sirial Soulfly Harsh but true :) eve is very cpu and graphic card dependant, so with a good, new and most probably expensive cpu and graphic card you will have a lot less lag.
i hate when people call their PC failing lag, i think as EVE players we should call server latency issues Lag but change crap PC 'lag' into CPL for Crap PC Lag.
so we can finally say, thats not lag thats CPL you cheapskate >_<
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Oltul Tepes
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Posted - 2005.09.03 21:19:00 -
[20]
Edited by: Oltul Tepes on 03/09/2005 21:22:25 Sure there are other aspects of the game that need work and CCP will address everything as they see fit but heads up CCP, EVE-Online needs some love on the Gfx front big time.
The recommended system specs for optimal performance as it is now is a "P.O.S. PC" never mind the minimal.
EVE recommended system specs for optimal performance: Processor: P4 1GHz+ RAM Memory: 256MB or higher 3D Accelerator: 64MB or higher video card
Thats a pretty old box these days, most gamers will have plenty more than that! even I do and I'm long overdue an upgrade.
* Please give us more eye-candy and not less.
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Dred 'Morte
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Posted - 2005.09.03 21:56:00 -
[21]
Listen up noobs:
Lag = internet connection problems, like information taking too long to reach your computer.
Lag IS not low frame rate or game brakes, that is mostly caused by inferior hardware.
When your in a fleet battle and it takes 5 minutos to load, its probably your hardware, its a lot of information that your ram, cpu and gpu have to work on. When your in a fleet battle and you receive a death mail and your still flying your ship, thats lag.
Better graphics DO NOT lag, Graphics are in your computer, not in server (well, most of them at least), there is no diference betwen serving telling your computer "Target in your front is x ship with z y weapons; and Target in your front is X ship (with higher texture) with Z Y Weapons (with higher 3d detail)!!
Correct me if im wrong!
Signature made by Mr Floppykickners |

Wild Rho
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Posted - 2005.09.03 22:52:00 -
[22]
Originally by: Hanns Hi-Res Re skinns for every ship.
Definetly
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Dark Shikari
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Posted - 2005.09.03 23:00:00 -
[23]
Originally by: Dred 'Morte Listen up noobs:
Lag = internet connection problems, like information taking too long to reach your computer.
Lag IS not low frame rate or game brakes, that is mostly caused by inferior hardware.
When your in a fleet battle and it takes 5 minutos to load, its probably your hardware, its a lot of information that your ram, cpu and gpu have to work on. When your in a fleet battle and you receive a death mail and your still flying your ship, thats lag.
Better graphics DO NOT lag, Graphics are in your computer, not in server (well, most of them at least), there is no diference betwen serving telling your computer "Target in your front is x ship with z y weapons; and Target in your front is X ship (with higher texture) with Z Y Weapons (with higher 3d detail)!!
Correct me if im wrong!
In fleet battles, a third type of lag happens--server lag. The server cannot process information fast enough, creating lag.
Add on the fact that a quad opteron system with 4 gigs of RAM would have trouble displaying most fleet battles faster than 10 FPS, and you've got a recipe for disaster. -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

Lilan Kahn
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Posted - 2005.09.03 23:03:00 -
[24]
Originally by: Dred 'Morte Listen up noobs:
Lag = internet connection problems, like information taking too long to reach your computer.
Lag IS not low frame rate or game brakes, that is mostly caused by inferior hardware.
When your in a fleet battle and it takes 5 minutos to load, its probably your hardware, its a lot of information that your ram, cpu and gpu have to work on. When your in a fleet battle and you receive a death mail and your still flying your ship, thats lag.
Better graphics DO NOT lag, Graphics are in your computer, not in server (well, most of them at least), there is no diference betwen serving telling your computer "Target in your front is x ship with z y weapons; and Target in your front is X ship (with higher texture) with Z Y Weapons (with higher 3d detail)!!
Correct me if im wrong!
hi i have no clue!
serlag in fleet is when server has to send 200 ppl new packets every time some jumps in, and sending the update to the ones already there so 200 man jumps on 200 = LOADS server packets needing sending in short time.
and they are adding plante asmopare in kali 
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Chade Malloy
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Posted - 2005.09.03 23:36:00 -
[25]
Edited by: Chade Malloy on 03/09/2005 23:36:59 As Oveur already stated, most lag issues as of today are caused by old core-code, which is not that easy to change.
For example the massive lag that occurs if a fleet of 20+ ships fires on a station happens because the stations dont have located "impact points" for the gunfire and have to use cpu intensive backup processes that create lag. Same goes for multiple weapon impacts on the same spot in a short time, it causes the client to "hiccup".
All of this and more are subject to improve in kali patch, god bless the dev team ;)
Maybe we even get some of the old "eye-catching" effects back, like the armor-repair glow and such...
I¦m not crazy, i just have another consciousness in my mind! |

london
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Posted - 2005.09.03 23:43:00 -
[26]
BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

london:jericho |

Claude Leon
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Posted - 2005.09.03 23:47:00 -
[27]
Originally by: Xavier Cardde
Originally by: Sirial Soulfly Harsh but true :) eve is very cpu and graphic card dependant, so with a good, new and most probably expensive cpu and graphic card you will have a lot less lag.
i hate when people call their PC failing lag, i think as EVE players we should call server latency issues Lag but change crap PC 'lag' into CPL for Crap PC Lag.
so we can finally say, thats not lag thats CPL you cheapskate >_<
I think someone just got PWNED! 
Oh, and I totally agree. Some you all need to step your game up. ===================================================
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SengH
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Posted - 2005.09.04 03:06:00 -
[28]
I'd like to know what CCP is going to do with Longhorn(Vista) ships with WGF 2.0. Considering theres going to be a big break in support for older systems. It'll pull up the baseline tremendously. Will be nice to see how CCP designs for that engine 
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Hanns
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Posted - 2005.09.04 08:04:00 -
[29]
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

Amen! Heavy NOS 4tw! |

sonofollo
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Posted - 2005.09.04 08:16:00 -
[30]
optional higher detail for higher end systems less for lower end systems. Still other optimisations are being done for kali so perhaps they can do little tweaks and upgrades then go for a big graphic upgrade mid 2006
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Cilppiz
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Posted - 2005.09.04 09:37:00 -
[31]
Bring back web-effect \o/
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sonofollo
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Posted - 2005.09.04 09:41:00 -
[32]
web effect = lag
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Grimpak
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Posted - 2005.09.04 10:09:00 -
[33]
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

please yes -------------------
Grimpak, all round nice guy |

Ultim8Evil
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Posted - 2005.09.04 11:14:00 -
[34]
Overclocked Geforce 6800GT 4tw
I already run EVE @ 1600x1200 with all possible quality settings maxed out >:)
More special effects plz, I have clock cycles and gfx pipelines here that need using :D
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Joshua Foiritain
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Posted - 2005.09.04 12:17:00 -
[35]
Originally by: Grimpak
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

please yes
YES PLEASE  I want a reason to buy me one of them Dual Vid Cards  ------------------
[Coreli Corporation Mainframe] |

melkorka
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Posted - 2005.09.04 12:49:00 -
[36]
ROLF you realy must like all the lag m8  
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Sirial Soulfly
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Posted - 2005.09.04 12:49:00 -
[37]
Yeah! :) Shadows look soo good in homeworld 2
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Sarkos
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Posted - 2005.09.04 13:01:00 -
[38]
Corporate and alliance user definable color schemes. Corporate and alliance logos Enhanced ship textures Enhanced station graphics.
Either free the slaves or we will come and get them.
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Joshua Foiritain
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Posted - 2005.09.04 13:22:00 -
[39]
Originally by: melkorka ROLF you realy must like all the lag m8  
A lot of us dont actually do blob wars, eve doesnt really lag all that much apart from that.  ------------------
[Coreli Corporation Mainframe] |

Sirial Soulfly
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Posted - 2005.09.04 13:25:00 -
[40]
1600 x 1200, 6 x aa, 16 x aniso 4tlooks :)
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Maya Rkell
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Posted - 2005.09.04 17:11:00 -
[41]
Originally by: Hanns Hi-Res Re skinns for every ship.
Well make it an option, so ppl with lesser cards don't get shut out.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ultim8Evil
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Posted - 2005.09.04 17:11:00 -
[42]
Originally by: Sirial Soulfly 1600 x 1200, 6 x aa, 16 x aniso 4tlooks :)
Seconded.
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SengH
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Posted - 2005.09.04 17:56:00 -
[43]
Edited by: SengH on 04/09/2005 17:55:49 1920x1200 6xAA 16x AF > 1600x1200 6xAA 16x AF
24" LCD 4tw
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j0sephine
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Posted - 2005.09.04 18:16:00 -
[44]
"1920x1200 6xAA 16x AF > 1600x1200 6xAA 16x AF"
[ ] still looks like [ ] on it, really.... :s
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SengH
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Posted - 2005.09.04 18:19:00 -
[45]
meh allows me to have 8 windows open while fighting and still not getting in the way... at first when I got it I was like HOLY COW this thing is big... now that ive gotten used to it I cant go back :(
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Xrak
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Posted - 2005.09.04 20:58:00 -
[46]
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

HELL YES!
Or atleast ship re skins, and stations since the size increase they look awful.
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london
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Posted - 2005.09.04 21:14:00 -
[47]
Edited by: london on 04/09/2005 21:17:03 Edited by: london on 04/09/2005 21:16:00 Edited by: london on 04/09/2005 21:15:39
Originally by: Joshua Foiritain
Originally by: Grimpak
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

please yes
YES PLEASE  I want a reason to buy me one of them Dual Vid Cards 
Im also running SLI (2x watercooled 6800GTs @ 436/1174)... try SLI Anti-Aliasing 8x or 16x to improve quality even more since AFR/SFR doesnt benefit EvE.
Also, for nVidia users... I noticed forcing Trilinear mip maps in driver options improves texture quality significantly. (as well as keeping all setting to high-quality and running v-sync)
london:jericho |

Maya Rkell
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Posted - 2005.09.04 21:41:00 -
[48]
temporal AA
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Amataras
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Posted - 2005.09.04 22:31:00 -
[49]
but won't an even better looking Eve be so good that it'll scramble our brains?  -------------- The Eve Diplomacy Table |

Orb Lati
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Posted - 2005.09.05 00:49:00 -
[50]
1.) Hi res graphics with LOD implimented (especially the alpha maps used on minmatar ships so the struts do not look like a blurred mess every time you look at them.)
2.) Reduction of ambaint lighting to models and the introduction of self shadowing from sun and celestrial light sources plus navigational lighing fromt he ship it self.
3.) Client side Ship Wreakage (with time delayed removal ie 10 mins)
4.) Updated older ship models to the new high quality versions on par with the new content. (ie fix some of those damn flipped normals)
"We worship Strength because it is through strength that all other values are made possible"
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Meridius
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Posted - 2005.09.05 00:56:00 -
[51]
Originally by: london BUMP MAPPING!
lets roll on into the DirectX 9.0c age.
while we're at it, how about glow-effects and self/dynamic shadowing.

Bump mapping is old school.
These days we need Normal Maps ________________________________________________________
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SengH
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Posted - 2005.09.05 01:28:00 -
[52]
nah real time deformation of models.... that would be crazy... Although the server would probably fall over and die...
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london
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Posted - 2005.09.05 01:56:00 -
[53]
Originally by: SengH nah real time deformation of models.... that would be crazy... Although the server would probably fall over and die...
well, thats why it was mentioned "client side". The server would simply send the signal, the execution would be locally.
london:jericho |

Sadist
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Posted - 2005.09.05 02:13:00 -
[54]
Please kids, stop drooling all over ultra-high resolutions and special effects that you've only read about on hardware sites, I've got a bucketful already. Eve is quite beautiful as it is, you know. Instead, plz add a real low-graphics mode that lets us get something like 150 FPS on it, so everything runs extra smooth.
---------------
VIP member of the [23] |

SengH
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Posted - 2005.09.05 02:54:00 -
[55]
FFS for the last time most of the lag isnt client side... its SERVER SIDE. Stop asking for client optimizations when thats not the main problem atm.
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Xelios
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Posted - 2005.09.05 04:27:00 -
[56]
Graphics problems can be avoided if they just made high res textures and effects optional. Even a simple toggle in the esc menu would do it, and I doubt it'd take too much programming... just name the hi res textures exactly the same as the low res ones, put them in a seperate folder and then put in an if statement to choose which folder to load textures from based on the toggle.
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