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Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 08:39:00 -
[1] - Quote
Hey! I've seen a preponderance of threads concerning new battleship requests/designs here, so I thought I might post a thread and see if I could collect some of them into one place. So if you have a new Battleship idea or a proposal for a specific hull, post it here! Lets all share our creative work to see what people in EvE want out of Battleships!
I will start with a heavily revised version of a previous post I made about a State Faction Rokh:
Market Info
Hull Name: Hydra Base Hull: Rokh Price: 1,300,000,000 ISK
Description
Needing to upgrade their revered hybrid platform to face the unchecked menace of the Shadow Serpentis Vindicators, State R&D has put considerable effort in making a better Rokh, and it's recent investment has paid off better than expected. Even more stable and solid than before, recent improvements in turret mounting makes this ship able to hit out even farther than it's predecessor. Additionally, progressing miniaturization has increased the amount of space available for its internal bays, making room for more badly needed drone space. The sensor package has also been replaced by a more specialized model, giving a much quicker lock time and much greater sensor strength at the expense of targeting range.
Most significant of the changes to the base hull is the new shield and capacitor generators, which is the best the Caldari State has to offer in this ship class. However, much of the armor hardening hardware had to be scrapped to make room, but this is considered entirely irrelevant by the overwhelming majority of Caldari pilots.
Curiously, Caldari scientists have decided to use some of the new available space in the hull to fit Webifier enhancing technology generously gifted from the Amaar, giving the Hydra the ability to pin enemy battleships at midrange.
Sure to be a hit is it's default arctic white paint job, unique among Caldari designs.
Base Requirements
Advanced Spaceship Command 3 Caldari Battleship 4 Caldari Battleship Specialization 1* Propulsion Jamming 3
Hull Bonuses
Skill bonus for Caldari Battleship: 10% hybrid optimal range and 5% shield resists per lvl. Skill bonus for Caldari Battleship Specialization: 10% hybrid falloff range and 2.5% shield resists per lvl. Skill bonus for Propulsion Jamming: 20% increase to Webifier range per lvl.
Structure
Structure HP: 8,000 Cargo Capacity: 625 m3 Drone Capacity: 100 m3 Drone Bandwidth: 50 Mbit/sec Mass: 110,000,000 kg Volume: 486,000 m3 (50,000 m3 packed) Intertia Modifier: 0.16 Stucture Resists: 0/0/0/0
Armor
Armor HP: 8,000 Armor Resists: 20/10/10/20
Shield
Shield HP: 10,000 Shield Recharge Time: 2,500s Shield Resists: 20/50/50/20
Capacitor
Capacitor Capacity: 7,200 GJ Capacitor Recharge Time: 1,250s
Targeting
Maximum Targeting Range: 48km Maximum Locked Targets: 7 Scan Resolution: 60mm Gravimetric Sensor Strength: 32 points Signature Radius: 500m
Propulsion
Max Velocity: 100m/sec Warp Speed: 3.00 AU/s
Fitting
Max CPU: 800 Max Powergrid: 15,000 Max Calibration: 300
Low Slots: 5 Meduim Slots: 7 High Slots: 8
Launcher Hardpoints: 0 Turret Hardpoints: 8 Upgrade Hardpoints: 3 Rig Size: Large
Notes
*Caldari Battleship Specialization is not an actual skill in EvE, it just a placeholder for a skill that unlocks access to advanced Caldari State hulls. The design calls for the specialization skill to be rank 10. Per and Will based, under the Spaceship Command group. |

Omnathious Deninard
Extrinsic Operations
776
|
Posted - 2013.04.01 08:58:00 -
[2] - Quote
Or post in the official thread for the battleship rebalance opinions. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 09:01:00 -
[3] - Quote
That is more for rebalancing current battleship hulls, this thread is for idea's for new ships, as new tech 2 and pirate faction BS's wont be looked at for a while. |

Caleb Seremshur
Dark Circle Enforcement Templis Dragonaors
5
|
Posted - 2013.04.01 11:09:00 -
[4] - Quote
I would like to see some specialised battleships that can fit two racks of guns. Up to 16 guns in other words. Leaving them with similar fitting space to regular battleships means they can't reliably fit tanking modules or prop mods.
Also, they get no role bonuses, only non-damage racial bonuses. These new battleships will be like a ABCs to a dreadnought. Similar power but gimped fitting and on a smaller hull. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 11:24:00 -
[5] - Quote
Well, why dont you gin up a statblock like mine and show us what a ship like that would look like? |

mynnna
GoonWaffe Goonswarm Federation
775
|
Posted - 2013.04.01 11:45:00 -
[6] - Quote
I propose the "Grammar" class battleship. It seeks out and destroys spelling errors, syntax mistakes, and extraneous apostrophes.
 Mynnna for CSM 8 |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 11:48:00 -
[7] - Quote
Yes, I know my composition is not the greatest. Though I can't consider a commentary on my grammar without an explication of at least one flaw in the text itself very serious. |

mynnna
GoonWaffe Goonswarm Federation
775
|
Posted - 2013.04.01 12:01:00 -
[8] - Quote
"Idea's" Mynnna for CSM 8 |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 12:09:00 -
[9] - Quote
Ah, my second post. Thank you. |

mynnna
GoonWaffe Goonswarm Federation
775
|
Posted - 2013.04.01 12:12:00 -
[10] - Quote
And the thread title, actually.  Mynnna for CSM 8 |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 12:14:00 -
[11] - Quote
Damn, beaten twice. |

0racle
Galactic Rangers R O G U E
17
|
Posted - 2013.04.01 16:30:00 -
[12] - Quote
Caleb Seremshur wrote:I would like to see some specialised battleships that can fit two racks of guns. Up to 16 guns in other words. Leaving them with similar fitting space to regular battleships means they can't reliably fit tanking modules or prop mods.
Also, they get no role bonuses, only non-damage racial bonuses. These new battleships will be like a ABCs to a dreadnought. Similar power but gimped fitting and on a smaller hull.
Not going to happen, man. Why do you think they're reducing the amounts of turrets on ships such as combat battlecruisers and faction cruisers and bringing their damage bonuse per level up? To reduce server load. 16 guns on a ship would bring that in the totally opposite direction and make the game inconsistent. 8->16 turrets? That's alot of empty slots on the other vessels. |

Destoya
Sniggerdly Pandemic Legion
67
|
Posted - 2013.04.01 17:48:00 -
[13] - Quote
I do hope you realize that this ship is amazingly OP in every way. I can hardly take the suggestion seriously to be quite frank with you. |

To mare
Advanced Technology
180
|
Posted - 2013.04.01 19:32:00 -
[14] - Quote
A ship with 37.5% resist bonus maybe on top of T2 resist and about 50k range on blaster? Seems legit
The extra bonus on prop jamming its just silly |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
38
|
Posted - 2013.04.01 21:40:00 -
[15] - Quote
Did you seriously make a duplicate thread with a few differences, DUDE!!! If your idea gets flamed in the origina, dont repost the idea with a few minor inconsiderable changes its ******* sad, you need to realise that this perticular idea for a ship is TERRIBLE!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.02 04:27:00 -
[16] - Quote
Alright, To Mare, you are correct, the prop jamming bonus is silly, and off flavor, I will probably remove it. As for flames, who pays attention to those? I look for constructive criticism, like To Mare's.
Also To Mare, yes its up to about 50k, but the falloff is so brutal at that point your are hardly doing 25% of your original damage, if you hit. And the fact your limited to 60k lock range helps offset this by a lot, giving a giant hole in its defenses against fast tacklers and aggressive cruisers, which is where a BS should be Rock-Paper-Scissors wise. |

Destoya
Sniggerdly Pandemic Legion
67
|
Posted - 2013.04.02 06:01:00 -
[17] - Quote
Ok, in an effort to make you realize that you gave this wet dream of a creation batshit pretty insane stats, let's just take a "constructive" look at the tank for a moment. (I will ignore the web bonus for the purposes of this post)
Doing some easy math, with 2 LSE, a DC II, and Tengu bonuses you get 110k shield EHP before you add any invulns, with amazing resists from the double resist bonus and more HP than a navy scorpion
Adding in 2x invulns for 180k EHP, with a resist profile of 78/84/84/78 (before overheat of course), not to mention that you have another 3 midslots left for whatever you like. You could get far better tank by plugging those resist holes, especially with some cheap B/C type faction hardeners, but I'm quite frankly too lazy to do the maths.
I do appreciate the motivation to post your ideas, but what you've done here is basically build upon a ship's strengths to the point where there is little reason to fly anything else in the class by just adding everything that someone wished they could have when they consider a blaster rokh (another mid, another low, more range, more tank, more mobility, more cap, etc etc)
Why would you fly a rokh when you can take this which has far better tank, better damage projection, and more slots for EW? Assuming the amarr version is built along the same lines why would you ever fly an Abaddon? Cost is a reason for some, surely, but that will not stop PVP becoming inundated with these new battleships within 6 months, in much the same way T3 cruisers have largely marginalized their HAC/CS cousins in many arenas of warfare.
In addition, every other ship or ship class in EVE has some innate weakness. Having crappy targeting range on a ship class that is obstinately designed to fit Neutron Blasters loaded with Null is not an example of this, since you wont be able to hit anything over 70km (approximately the range with Sigamp) anyways. Introducing an entirely new hull type to EVE is also opportunity to introduce new roles and new accompanying weaknesses, not just to reinforce the role of an existing ship. |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.02 06:21:00 -
[18] - Quote
You have valid points sir, but its kind of like asking "Why would anyone use meta 4 when there are tech 2 mods?". The answer is of course is tech 2 mods take time to train into, and are substantially more expensive ISK wise. In addition to this tech 2 mods come with a fitting drawback that can only be truly offset by more skill training. Of course anyone who could use this would not use a Rokh instead, just like anyone who uses a Cerberus has absolutely no use for a Caracal... except if he wants something really expendable that he can afford multiple spares of. Also, the current "teir 3" hulls have no progression path like their older counterparts. The Raven has the Navy Raven, the Scorp has a navy version AND a pirate faction version that are both strictly better, but far more costly. I would also like to point out that I think that I think all battleships are undertanked right now. I admit it is far more heavily tanked than usual but all BS need a substantial boost in that area, and add on the fact my example ship is supposed to be an exemplar of a BS design that favors tank and range over maxxed out DPS and maneuverability. It is much like how the Vindicator is an exemplary DPS platform with some pretty crazy secondary abilities, but is weak on the tank.
Also, cutting down on targeting range is a nerf, because lock time in a BS takes forever, and one of the things that offsets this is the fact that you can start locking out from a substantially longer range.
Right now I view what I have like an unfinished sculpture. I'm gonna carve away at its stats until I have a finished product that works and is appropriately balance for the new battleship power level after the hull rebalance, whatever that level of power may be. |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
19
|
Posted - 2013.04.02 15:53:00 -
[19] - Quote
The only role i see off the top of my head that isn't already covered in battleships is the mini dread idea. Essentially a t2 version of the a BS that has the hull tank and resists of a BS but the tracking DPS and ewar immunity of a dread in siege. Would be a great anti pos ship for high sec and WH space and could lead to some interesting combinations in fleet warfare. The trick would be to make sure they weren't overpowered, perhaps a low ehp (60-70k ehp) to make alpha a counter , or removed its ability to get remote reps.
my 2 cents |

Velicitia
Nex Exercitus
1329
|
Posted - 2013.04.02 16:07:00 -
[20] - Quote
Jacid wrote:The only role i see off the top of my head that isn't already covered in battleships is the mini dread idea. Essentially a t2 version of the a BS that has the hull tank and resists of a BS but the tracking DPS and ewar immunity of a dread in siege. Would be a great anti pos ship for high sec and WH space and could lead to some interesting combinations in fleet warfare. The trick would be to make sure they weren't overpowered, perhaps a low ehp (60-70k ehp) to make alpha a counter , or removed its ability to get remote reps.
my 2 cents
2 turrets, only able to fire while in siege? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Van Mathias
Dead Space Collective
5
|
Posted - 2013.04.04 07:24:00 -
[21] - Quote
I don't know if a siege mode will work for BS's. It doesn't seem that there is enough EHP on them to make them last, unless they have a significantly shortened lock down time. |

Mike Voidstar
Voidstar Free Flight Foundation
113
|
Posted - 2013.04.04 17:00:00 -
[22] - Quote
Currently, there are only 2 battleship roles in game, at least as the Devs have divided them up:
Combat and Disruption. Only Caldari get Disruption.
Perhaps we need some new roles, or Battleships need to be able to take on multiple roles effectively. I just have a difficult time seeing an 'attack' battleship as making any of them remotely fast just does not seem to be in the cards. Disruption seems to work for the Caldari, and I'd love to see some support, especially in areas where we don't have alot of it at the moment, like sensor boosting. tracking links, etc...
The OP's suggestion seems a bit...much.
|

Van Mathias
Dead Space Collective
5
|
Posted - 2013.04.04 17:12:00 -
[23] - Quote
Mike, I have been cutting it down to get it under "a bit much" and I have had several people input their opinions on it, so it's getting to a reasonable place. Please feel free to PM me and suggest a change or two. |

Yosafbridge Ikkala
Mangoco Co.
0
|
Posted - 2013.04.10 01:25:00 -
[24] - Quote
I would like to see another advanced battleship class introduced in the form of a speed tanking (or at least very quick and agile) BS but retain close, albeit weaker, EHP and DPS than your average BS. for the sake of this let's call it a speed demon
it wouldn't matter what ship hull is used though most likely an already fast-ish one like the scorpion or tempest, maybe even an all new one. for the sake of this i'll assume its a Scorpion hull.
I'm new to the game and only at around 3 million skill points so don't expect me to be a master of balancing, but I would set it up something like this.
Base requirements:
Speed Demon I Caldari Battleship V High Speed Maneuvering IV
Hull bonuses: (totally off the top of my head most likely very unbalanced)
Skill bonuses for Speed Demon Reduce sig radius 5% and 5% missile damage and rate of fire per lvl
Skill bonuses for Caldari Battleship 2% increase in base speed and agility and inertia modifier and a 5% reduction to ship mass per lvl
Skill bonuses for High Speed Maneuvering 30% increase to the effectiveness of MWD's and AB's per lvl
Role bonus 100% increase to the effectiveness of MWD's and AB's and decrease to the cap capacity penalty of MWD's and a 50% decrease the the powergrid requirments of MWD's and AB's
Structure:
Structure HP: 4,500 Cargo capacity: 500 m3 Drone capacity: 50 m3 Drone bandwidth: 50 Mbit/sec Mass: 60,000,000 kg Volume: 280,000 m3 (30,000 m3 packaged) Inertia modifier 2.2 Structure resists: 0/0/0/0
Armour:
Armour HP: 3,500 Armour resists: 20/10/15/25/
Shield:
Shield HP: 6,000 Shield Resists: 0/50/40/20 Recharge time: 1,800s
Capacitor:
Recharge time 850s Capacity: 3,000 GJ
Targeting:
Max targeting range: 85 km Max targets: 7 Gravemetric sensor strength: 20 points Signature radius: 365 m Scan resolution: 70 mm
Fitting:
CPU Output: 750 Powergrid output: 9000 MW Calibration: 300
Low slots: 4 Mid slots: 7 High slots: 6
Turret hardpoints: 0 Missile hardpoints 5 Upgrade hardpoints: 3 Rig size: large
just threw that together real quick but I've had the thought since i started EvE. Please please please all you who know more than me about EvE (which is practically everyone) tell me what i can do to balance this and any thoughts you have about it.
Thanks for having a look :D
|

Abrazzar
Vardaugas Family
1256
|
Posted - 2013.04.10 08:20:00 -
[25] - Quote
Let me just drop in my old thread about Fleet Assault Battleships. Mining Overhaul Nothing changed since 2008. |

Fitzhugh
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2013.04.10 13:25:00 -
[26] - Quote
Minmatar T2 heavy Battle Ship the UPHEAVAL Hull: Scaled up variation of the Stabber and Hurricane. Unlike the Mael and the Tempy it is long and flat, not tall and thin. Role: Point of the spear
Seeing the developments of the other other races building into the next evolution of ships amog the tribes it was decided that the Minmatar would not be left behind. The most agressive of Brutor pilots were presented to the most daring Sebiestor engineers. They made demands as the engineers argued what was allowed by the laws of physics. Finally the Krusual arrived carrying with them plans of dubious sources from all over new eden. The elders looked opon this process and moved the plan ahead.
From secret staging factories in Molden Heath and gaurded by the Krusual in swarms of cloaked shps came th final product. The Upheaval.
This ship was a culmination of all the ships that had come before. Combining the Sebiestors wish for speed and the Brutor need to strap a gun to every corner, with the help of the technology obtained by the Krusual, the Republic created the greatest ship to strike fear in the amarr. Everything the slave holder ships never were. Their stately gilded behemoth's, slow moving , ordered, symetrical to the nearest finger span. The Upheaval is built forward leaning and agressive, with oversized engines flaring in the back and custom designed micro engines to aid in turning, this beast is the fastest and most maneuverable battle ship ever created.
But all that speed and movement is not meant to get in close but to keep range. The Engines are built to feed vast amounts of power into the weapons systems. So much power in fact that the largest autocannons can not handle the feeds with out constant threat of burning out. The Upheaval is built from the ground up to handle the full compliment of the largest guns to be found in Matari space. Little time was spent on anything else. The is a creation for war in the oldest Matari tradition, it announces its arrival on a spear of fire that could shift moons, and then rolls fire at its enemies the shatter worlds.
All this thrust and power has cost dearly in the realm of weight. the additional lateral thruster, oversized primary engines and massive power generators lead to a ship that like its little brother the Tornado a great mas in space. This giant killer may not have the size but it does have the girth of a capitals ships of the republic. All that raw energy makes shield generation easy while interfering with the nano repair waldos of armor and hull repair systems. More then most the Upheaval has even encountered more then the usual problems getting into wormhole space.
Minmatar battship bonuses
10% optimal range per level 5 % fallout per level
Role bonus
10% damage per level 10 % ROF per level, 10% velocity boost from MWD and AB and module duration. 5 % shield boost per level 5% increase Power grid usage on all armor and hull reppers and resists. The Upheaval is unable to enter any c1 or c2 wormhole. Cannot fit any cloaking device Fitting CPU: 1000 Power Grid:10000 Calibration: 500
Low 6 Mids 8 High 8 turrets 8 Upgrades 3 Size large
Shield 40/60/45/40 8000 Armor 70/20/25/45 8000
Cap 6000 Recharge 750
Mass 525000 m3 (55000 m3) Inertial Mod .400
Max targeting 85 Locks 8 Scan res 500 mm Ladar 32 points Sig radius 700
Propulsion 210 Warp speed 3.5
Drone 125 vol/ 125 bandwidth
|

Askulf Joringer
Sebiestor Tribe Minmatar Republic
41
|
Posted - 2013.04.13 05:27:00 -
[27] - Quote
How about just un-nerf the sensor strength of maurders? |

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 05:37:00 -
[28] - Quote
Askulf, in response to the recent resist nerf, what do you think of resetting my proposals resist bonuses at 4% and 2% respectively, for a total of 30% for a Navy Rokh? Post your advanced battleship ideas here! |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
42
|
Posted - 2013.04.13 05:38:00 -
[29] - Quote
Van Mathias wrote:Askulf, in response to the recent resist nerf, what do you think of resetting my proposals resist bonuses at 4% and 2% respectively, for a total of 30% for a navy Rokh?
Uhh resistance bonus should stay at 4% per level. If you want more, just add another mid to the navy rohk. |

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 05:41:00 -
[30] - Quote
Already done, but its modeled after the Vindi bonuses, which is why I formatted them that way. I really like the 2 skill/2 bonus concept for advanced ships. I just want to keep my proposal more in line with recent ship rebalances. Post your advanced battleship ideas here! |

Throktar
24th Imperial Crusade
10
|
Posted - 2013.04.13 07:55:00 -
[31] - Quote
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.
Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.
I just see no reason a BS should fear engaging another ship because its just to small...
I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.
Just what I think is cool, not that it would necessarily work. 
|

Tragot Gomndor
Blue Republic RvB - BLUE Republic
10
|
Posted - 2013.04.13 08:33:00 -
[32] - Quote
we definatly need the firewall-battleship, specialized in smartbombs. Goons + Test + CFC + HBC = SAME!!!!!!!11111112 |

Van Mathias
Dead Space Collective
26
|
Posted - 2013.04.13 15:15:00 -
[33] - Quote
Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work.  Edited to add cool pic for no reason Boom
I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Post your advanced battleship ideas here! |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
461
|
Posted - 2013.04.13 16:12:00 -
[34] - Quote
Van Mathias wrote:Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work.  Edited to add cool pic for no reason Boom I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers.
Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any. MODULAR DRONES
MORE ORE SHIPS |

Throktar
24th Imperial Crusade
10
|
Posted - 2013.04.13 18:07:00 -
[35] - Quote
Hakan MacTrew wrote:Van Mathias wrote:Throktar wrote:I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs. Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen. I just see no reason a BS should fear engaging another ship because its just to small... I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer. Just what I think is cool, not that it would necessarily work.  Edited to add cool pic for no reason Boom I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS. Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers. Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any.
I understand that I can currently fit any guns to my ship. I was just wanting a ship with bonuses to two different size weapon systems. I am also talking about a ship with no drone bay. The secondary small weapon system would replace them. I know I would lose the versatility and range of the drones, but I would get a reliable secondary weapon system that can't be destroyed so easily. |

Van Mathias
Dead Space Collective
28
|
Posted - 2013.04.13 18:58:00 -
[36] - Quote
Your probably better off trying to equip a web or 2. Post your advanced battleship ideas here! |

Tarn Kugisa
Infinite Covenant Tribal Band
432
|
Posted - 2013.04.13 19:13:00 -
[37] - Quote
+1 for the T2 Rokh idea
I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
16
|
Posted - 2013.04.13 23:06:00 -
[38] - Quote
I'd suggest, if you want to try to build out a ship class in the hopes of CCP including it (because they think it might fit a particular role), instead of giving particular stats, I'd start by listing what role I wanted the ship to accomplish that a current ship doesn't, and think about it more in terms of the ships pros and cons vs. other existing ships (however in flux they currently are).
Case in point, my own run at a BattleShip version of an ABC: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=167902
The thread got locked from inactivity, but there was a lot of good give and take before it died down (I didn't want to just bump it for no reason, and I thought the design had pretty much hit the limits of what could be done without CCP itself getting involved ... slim to none chance I know, but hey, a guy can dream). Please Read & Comment ( good / bad / or ugly ): Anti-POS ship class idea - (Tier 3/T2) BattleShip / Pocket Dreadnought |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.13 23:25:00 -
[39] - Quote
That is a good point, but I'm proposing a Navy ship, and they are generally better, more specialized versions of their tech 1 counterparts. New roles are generally reserved to tech 2 versions of ship hulls (See Marauders).
Also, if you think that the contents of your old thread is worthwhile, copypasta your ship proposals here. Post your advanced battleship ideas here! |

Naomi Knight
Imperial Academy Amarr Empire
275
|
Posted - 2013.04.14 00:04:00 -
[40] - Quote
1.3bill for a blaster bs that cant move ,lock or track? :O I wouldnt buy it thats for sure.
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Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:10:00 -
[41] - Quote
Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. Also, blasters with the range bonuses at 45k? Nasty as hell. You can oneshot frigs all day at that range with blasters and 1 TE. Not to mention the extra shield HP, lower shield recharge time, and a Hyperion class cap with a Rokh class recharge time. So yes, something really had to give elsewhere. But the Rokh has always been big and slow, so anyone who actually likes the original ship shouldn't have a problem with the extra bulk Post your advanced battleship ideas here! |

Naomi Knight
Imperial Academy Amarr Empire
275
|
Posted - 2013.04.14 00:19:00 -
[42] - Quote
Van Mathias wrote:Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. No it is not ,when the ship hardly can do anything , what will this ship do , tank out the enemy dps until they starve to death or what? Btw what skill are u talking about, it doesnt even make any sense. What is called skill? I rly dont get it. "you need it when you fly a Rokh" caldari bs skill?:O btw what skill does a ship need which cant move and cant lock? you only have to sit there watching what the enemy does :) A cat could do it . Even a fish ,yes a fish could do it.
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Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:20:00 -
[43] - Quote
Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that? Post your advanced battleship ideas here! |

Naomi Knight
Imperial Academy Amarr Empire
276
|
Posted - 2013.04.14 00:28:00 -
[44] - Quote
Van Mathias wrote:Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that? Hmm yes ive flown Rokh many times, just flew it 2 days ago in pvp :O Scan Resolution: 60mm vs 75 (the original rokh) so yes it cant lock. |

Van Mathias
Dead Space Collective
30
|
Posted - 2013.04.14 00:34:00 -
[45] - Quote
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Post your advanced battleship ideas here! |

Naomi Knight
Imperial Academy Amarr Empire
278
|
Posted - 2013.04.14 07:29:00 -
[46] - Quote
Van Mathias wrote:Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range. Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless. |

Van Mathias
Dead Space Collective
32
|
Posted - 2013.04.14 15:14:00 -
[47] - Quote
Naomi Knight wrote:Van Mathias wrote:Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range. Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless.
It's cool. Now, since I have revised the stats, can I get a revised opinion? Post your advanced battleship ideas here! |

PavlikX
You are in da lock
56
|
Posted - 2013.04.14 17:55:00 -
[48] - Quote
Well, i guess that was said a lot of time, but i will tell this one more. Black Khanid Abaddon!!!111oneoneone :) Compleetly agree that this ship size simply deserves more love, respect and posibilities. Battleship class has suffered badly, when CCP introduced ex-tier3 battlecruisers. Still i can not understand how it's possible when smaller ship can be fitted with 8 guns, have not so bad speed and other specs entirely, meantime only few huge BSs have possibility to fit 8 guns, but they are greatly slower, have fitting problemms and so on. Few my opinions about matter In nearby thread we have posted a lot of ideas about Marauders. I hope that CCP will hear and make them according marauder's description in info, removing ridicoulos sensor penalty and rework their stats and bonuses, giving them their real role... So, i guess that entirely new class of battleshps needed, designed for PvP. Personnaly i like class's name "Assault Battleship" Assault Battleship skill must be realy long skill, let say like marauders, x10. And costs few hundreds of millions, also available in FW and corp LP shops. And i think that we must have two ships of this class to the each race. First one - combat T2 BS Second - attack T2 BS
Combat ship must be improoved version of T1 combat BS. More reliable, with more EHP, with better fitting posisbilities. Let say it will be T2 Abaddon hull for Amarr. Bonuses Amarr Battleship skill: +5% to Large Energy Turret damage and +4% Armor resistances per level Assault Battleship skill: +7,5% Armor hit points and +5% large energy turret cap use per level Role bonus: 15% increased armor HP points of armor plates With Abaddon's basic stats Abaddon is a brick, well let it be T2 Brick
Attack ship must based on Apoc Bonuses Amarr Battleship skill: +7.5% to Large Energy Turret optimal range and +7.5% Large Energy Turret tracking speed per level Assault Battleship skill: +7,5% to the ship's velocity and +5% decrease of Large Energy Turrets CPU and PG fitting demands per level Role bonus: 15% decrease to the Micro jump drive recharge time With Apoc's basic stats Let it be better maneurable sniper
The same logic for other races. I will not give bonuses to the Assault Battleship skill to them, because i fly Amarr vessels 99% of time.
Here is one more point i want to add. New ship classes simply have no right to be introduced untill entire programm of rebalance will not finish. CCP have done allready huge mistake - they created T3 before creating balanced and reasonable T2 ships of cruiser size. And Attack Battlecruisers also.... Today different Tengus and Oracles is overpopular. More options - more interest in the game. But new BS class can be introduced allready. We don't have T3 BSs yet and i hope that we will not see them before rebalance and increasing of T2 Battleships happen.
PS Accorging to the "grammar ****" attack :) Sorry for mystakes, it is not my native languga and keyboard is too small to my arms. :) |

PavlikX
You are in da lock
56
|
Posted - 2013.04.16 11:33:00 -
[49] - Quote
What, no one has ideas or battleships so unpopular? |

Van Mathias
Dead Space Collective
35
|
Posted - 2013.04.16 15:44:00 -
[50] - Quote
More like everyone is concentrating on the Tech 1 models, since thats the topic of interest right now. Also, there are other threads for this as well, that have more general coverage. In other news, I hear that the old teir 3 BS's (Including the Rokh) will be receiving a navy version (Probably not my proposed version, but still exciting). I just hope they don't pull the same **** that they did with the navy drakes lack of a resist bonus. Post your advanced battleship ideas here! |

PavlikX
You are in da lock
56
|
Posted - 2013.04.16 15:52:00 -
[51] - Quote
Well i guess that you are right and it is not correct time right now because people excited about this T1 changes. I have no hope that in odyssey we will see new t2 BSs, but i guess that if we will continue with our efforts in future we will get more t2 BS (and BCs btw) Only BS class (and probably BC) have no proper military T2 version for direct combat, not forPvE like marauder (far from the best in this role, CCP fix it!) and BlackOpsing. |

Van Mathias
Dead Space Collective
36
|
Posted - 2013.04.16 16:02:00 -
[52] - Quote
What do you think of my original suggestion? Still looking for feedback on it. Post your advanced battleship ideas here! |

PavlikX
You are in da lock
56
|
Posted - 2013.04.16 16:10:00 -
[53] - Quote
I strongly disagree about second resist bonus - 2% are useles. Stacking will eat this allmost without trace. Something else would be better (even another one +4% bonus, instead of 2%) Other characteristics, well, you posted it much more detailed than me, my post more about entire idea, that we need two T2 BSs to each races with different roles, not about single ship. I've never used Rokh and Hybrid turrets, so i can not tell my exact position about other specs. But in general i can not say nothing against it (except 2%). |

Van Mathias
Dead Space Collective
36
|
Posted - 2013.04.16 16:13:00 -
[54] - Quote
The 2% should be applied in aggregate with the other, so at full skills it would be applied as a single 30% resist bonus to hull, which is very, very good. Post your advanced battleship ideas here! |
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