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Jiggy
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Posted - 2005.09.07 16:13:00 -
[1]
I was just comparing the sacri to the zealot out of interest(I owned and used both for lvl3 missions and 4/10 complex running, eventually sold the sacri)
Sacri has 9% less PG, and 1.5% more CPU
Can mount 4 turrets / 3 launchers, but gets a bonus to MISSILES?
Zealot has 40% more armour than the Sacri, and it's the Sacri that has a bonus to armour resistances?
Sacri has 90% more shield than the zealot, and again - it's the sacri that has a bonus to armour resistances?
Sacri is approx 22% slower than the zealot.
It really seems as if CCP got confused about what they wanted the Sacrilege to do.
(yes, I know the sacri's a good tanker, I know it's a fairly good tackler, but if they really want it to be a tackler, perhaps they should fix the stats and bonuses? As well, since it's a HAC, perhaps they should design more to being an actual Assault Cruiser, it also might be nice if the ships stats REFLECTED THE BASE THEY WERE BUILT ON.
eg, Omen had 1 less high/low slot, but had a drone bay and was faster)
In summary: Zealot changes: drone bay(100m3?) Slots changed to 5-5-5(harder to armour tank/get insane dmg mod) Less PG(so it cant fit a 1600mm + 4 turrets) Change dmg bonus to 5% extra armour per lvl Give it 2 launcher slots
Sacrilege: Remove drone bay Change missile bonus to dmg bonus Remove the launcher slots, and make it 5 turret slots Increase it's PG
Yeah yeah, I know it's not perfect, but it's a hell of a lot better than present.
P.S., for anyone who dares say they want the sacri as a tackler, tough - wait for the EW cruisers, or use something other than a heavy assault cruiser. Or go complain that the retribution/vengeance arent as good tacklers as inty's / covert ops.

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Arrgh Juggs
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Posted - 2005.09.07 16:23:00 -
[2]
I think the Zealot is fine, its the plates that are bjorked. As for the Sac, i agree it needs more armour and less shield, but i like its bonuses and its not supposed to do uber damage. Basically these suggested changes will make the zelot into a sacc and a sac into a zealot..
/me wonders whats the point.
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Jiggy
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Posted - 2005.09.07 16:38:00 -
[3]
Originally by: Arrgh Juggs I think the Zealot is fine, its the plates that are bjorked. As for the Sac, i agree it needs more armour and less shield, but i like its bonuses and its not supposed to do uber damage. Basically these suggested changes will make the zelot into a sacc and a sac into a zealot..
/me wonders whats the point.
How does it basically exchange them?
Please elaborate, yes the new Sac would share similarities with the Zealot, how would the new Zealot be like the current sac? Omg it has 2 missile slots so its teh same! ?
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Hanns
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Posted - 2005.09.07 16:41:00 -
[4]
Edited by: Hanns on 07/09/2005 16:41:22
Ditch the sacri's Shields (say 700 Base) and add it to armor, Sac should have 3k Base armor and an extra launcher slot. Heavy NOS 4tw! |

Savion Mercarte
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Posted - 2005.09.07 17:03:00 -
[5]
I think the Zealot is fine how it is.
Sacri could use some changes though, it's suppose to be more of a tank but it's just... weird. More shields than armor but it gets armor bonuses. Then it gets missle RoF bonuses, I guess it just has a lot of versatility, whereas the zealot is only really one thing.
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ZelRox
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Posted - 2005.09.07 17:05:00 -
[6]
Edited by: ZelRox on 07/09/2005 17:06:27 Zealot with 5 med slots ?
LOL yes please !!!! Ur crazy.
Zealot is fine as it is. Packs a punch and isnt the uber tank. I love it. ----------------------
I wanna tuc tuc .. |

Meridius
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Posted - 2005.09.07 17:08:00 -
[7]
The Sacri needs more armor then shield at the very least. People say it's good because it can tank, thats bull****.
It does less damage then an interceptor so tanking good just doesn't cut it.
I'd perhaps consider the Sacri good if it could fit:
--- 3x Med Nos II 3x Heavy Pulse II
-- 10mn MWD II 3x whatever (EW)
- 2x Med Armor Rep II 3x armor hardners (active/passives)
Armor repairing needs 2 armor reps to equal a shield booster + amp, any setup with just 1 armor rep on a sacri shouldn't even be considered imo.
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Jiggy
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Posted - 2005.09.07 17:12:00 -
[8]
Originally by: ZelRox Edited by: ZelRox on 07/09/2005 17:06:27 Zealot with 5 med slots ?
LOL yes please !!!! Ur crazy.
Zealot is fine as it is. Packs a punch and isnt the uber tank. I love it.
It tanks a bit too nicely, while still being able to fit 3 HS II, a 1600mm plate, 4 Heavy Pulse and a 10mb AB II and having the highest base speed(by quite a decent amount) next to Vagabond, and the highest PG.
It's a perfect jack of all trades, by a little bit too much ;)
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Cmdr Patrick
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Posted - 2005.09.07 17:15:00 -
[9]
Originally by: Jiggy
Originally by: ZelRox Edited by: ZelRox on 07/09/2005 17:06:27 Zealot with 5 med slots ?
LOL yes please !!!! Ur crazy.
Zealot is fine as it is. Packs a punch and isnt the uber tank. I love it.
It tanks a bit too nicely, while still being able to fit 3 HS II, a 1600mm plate, 4 Heavy Pulse and a 10mb AB II and having the highest base speed(by quite a decent amount) next to Vagabond, and the highest PG.
It's a perfect jack of all trades, by a little bit too much ;)
lots of rcus needed to fit heavy pulse and the plates is it not? focused would probs fit thou easy enough...but am no amarr expert, just giving my 2iskies
www.eve-wiki.com/er Say hi! ParMizaN > i nearly slept qwith a guy last night o.0
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Jiggy
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Posted - 2005.09.07 17:27:00 -
[10]
Originally by: Cmdr Patrick
Originally by: Jiggy
Originally by: ZelRox Edited by: ZelRox on 07/09/2005 17:06:27 Zealot with 5 med slots ?
LOL yes please !!!! Ur crazy.
Zealot is fine as it is. Packs a punch and isnt the uber tank. I love it.
It tanks a bit too nicely, while still being able to fit 3 HS II, a 1600mm plate, 4 Heavy Pulse and a 10mb AB II and having the highest base speed(by quite a decent amount) next to Vagabond, and the highest PG.
It's a perfect jack of all trades, by a little bit too much ;)
lots of rcus needed to fit heavy pulse and the plates is it not? focused would probs fit thou easy enough...but am no amarr expert, just giving my 2iskies
1 RCU2, but I cant even fit a mid nos II in high with what PG is left ;)
High: 4 Heavy Pulse Mid: 1x10Mn AB II, 1x Eutectic, 1x Fleeting Webber Low: 1x Thermic Hardener, 1x1600mm Crystalline, 1x RCU II, 1 Med Repper II, 3x HSII (This is a PVM setup ;))
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Nayomi
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Posted - 2005.09.08 10:42:00 -
[11]
The Reason the Sac has the bonuses that it has is beacuse it was designed by the Khanid. Their naval philosophy is a combination of the Amarr and the Caldari. It's pretty much that simple. The cruiser is fine how it is, when fitting it out one needs to just think of trying to mix the tactics of the two races. It's a compromise that leaves a rounded vessel that can work with either Amarr or Caldari tactics.
Just try and work with what the game gives you. I think the sac is fine and can hold it's own against the other HAC's if wielded wisely.
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Yarek Balear
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Posted - 2005.09.08 10:57:00 -
[12]
Ok, I'm a bit confused here...
We were comparing the Sacriledge and the Zealot the other day and while it says on the ship description that the Sacriledge gets an armour resistance bonus per Amarr Cruiser level, this doesn't appear to reflect in the stats on the ship... From what we could see, the resistances on the Sacriledge and the Zealot were exactly the same, rendering the Zealot the better tanker since it has more low slots and more armour. This seems to contradict what everyone is saying about the Sacriledge's tank, so could someone shed some light ??? (I have a desk and my forehead ready to bash on it when someone states the obvious fact that I'm missing) !!!
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Elve Sorrow
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Posted - 2005.09.08 11:00:00 -
[13]
The Sacri's additional 25% armor res bonus comes from Amarr Cruiser 5 afaik.
It wont show up untill someone with those skills flies the ship. (You need Cruiser 5 to fly it though, so everyone has it)
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Kerby Lane
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Posted - 2005.09.08 11:13:00 -
[14]
Zealot is fine as is
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kessah
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Posted - 2005.09.08 12:01:00 -
[15]
Originally by: Meridius The Sacri needs more armor then shield at the very least. People say it's good because it can tank, thats bull****.
It does less damage then an interceptor so tanking good just doesn't cut it.
I'd perhaps consider the Sacri good if it could fit:
--- 3x Med Nos II 3x Heavy Pulse II
-- 10mn MWD II 3x whatever (EW)
- 2x Med Armor Rep II 3x armor hardners (active/passives)
Armor repairing needs 2 armor reps to equal a shield booster + amp, any setup with just 1 armor rep on a sacri shouldn't even be considered imo.
Sorry dude that will no way fit.
i personally think that the drone bay should be increased on the sacrilege, zealot is totally fine as it is. Sacrilege i want to have a nos bonus and a larger drone bay. More armour hitpoints would be good another 500-1000?
I love the sacrilege as it is be nice to have the useless missles bonuses changed. --------------------------------------------------------
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Dimitri Forgroth
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Posted - 2005.09.08 12:05:00 -
[16]
Originally by: Meridius I'd perhaps consider the Sacri good if it could fit:
Originally by: kessah Sorry dude that will no way fit.
Don't be a bad loser | DPS Spreadsheet |

MOS DEF
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Posted - 2005.09.08 12:05:00 -
[17]
Originally by: ZelRox Edited by: ZelRox on 07/09/2005 17:06:27 Zealot with 5 med slots ?
LOL yes please !!!! Ur crazy.
Zealot is fine as it is. Packs a punch and isnt the uber tank. I love it.
Why?!? Listen to that man! 5 med slots in my Zealot 4tw! Hey why not 8! I'll not have to search for agang anymore. Just do the job alone! 
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Yarek Balear
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Posted - 2005.09.08 12:17:00 -
[18]
Originally by: Elve Sorrow The Sacri's additional 25% armor res bonus comes from Amarr Cruiser 5 afaik.
It wont show up untill someone with those skills flies the ship. (You need Cruiser 5 to fly it though, so everyone has it)
Well, that's what I thought until we looked at the base armour resistances on another ship (Enyo) and compared that with someone who flew it. These were exactly the same, so it didn't look like the armour resistance bonuses were in effect. We then talked to a zealot/sac pilot and he said the resistances were the same for both ships 
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kessah
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Posted - 2005.09.08 12:24:00 -
[19]
Originally by: Dimitri Forgroth
Originally by: Meridius I'd perhaps consider the Sacri good if it could fit:
Originally by: kessah Sorry dude that will no way fit.
Sorry ref?
that a yellow card offence? just confirming him that it would no way fit 
Also 2 med t2 reppers are just not a possibility with the sacrilege, unless you wana be very slow.
I havta fit a mwd to all my ships except bs's then theres the nos and you'll havta fit focused pulse. --------------------------------------------------------
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Eyeshadow
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Posted - 2005.09.08 12:30:00 -
[20]
Edited by: Eyeshadow on 08/09/2005 12:31:48
Originally by: Yarek Balear
Originally by: Elve Sorrow The Sacri's additional 25% armor res bonus comes from Amarr Cruiser 5 afaik.
It wont show up untill someone with those skills flies the ship. (You need Cruiser 5 to fly it though, so everyone has it)
Well, that's what I thought until we looked at the base armour resistances on another ship (Enyo) and compared that with someone who flew it. These were exactly the same, so it didn't look like the armour resistance bonuses were in effect. We then talked to a zealot/sac pilot and he said the resistances were the same for both ships 
you are looking at it wrong. If you view the stats of a HAC it has the HAC resist built in. It does no show the 25% bonus that the sacri gets applied, you have to fly it to see them.
AFs are different cos they get the skill applied when you step into it, rather than built in like HAC resists are
But trust me, the 25% resist bonus does work on the sacriledge and is only displayed when you are actualyl flying the ship
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Toaster Oven
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Posted - 2005.09.08 12:30:00 -
[21]
Originally by: Yarek Balear Well, that's what I thought until we looked at the base armour resistances on another ship (Enyo) and compared that with someone who flew it. These were exactly the same, so it didn't look like the armour resistance bonuses were in effect. We then talked to a zealot/sac pilot and he said the resistances were the same for both ships 
Let's stop this silliness right now. Sacrilege base resists are
70 EM 85 Explosive 71.9 Kinetic 51.2 Thermal
I have no idea what you're talking about with the Enyo and your friend who pilots the zealot/sac is on ***** 
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Chribba
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Posted - 2005.09.08 12:59:00 -
[22]
Originally by: Toaster Oven Let's stop this silliness right now. Sacrilege base resists are
70 EM 85 Explosive 71.9 Kinetic 51.2 Thermal
I have no idea what you're talking about with the Enyo and your friend who pilots the zealot/sac is on ***** 
Maybe someone can explain them values coz I cannot get them to calculate correctly.
Sac base stats: EM: 60% EX: 80% KIN: 62.5% THERM: 35%
And when jumpin into it you get the values stated by poster (rounded): EM: 70% EX: 85% KIN: 72% THERM: 52%
How would you calculate that to get those values?
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Elve Sorrow
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Posted - 2005.09.08 13:13:00 -
[23]
You take the remaining unhardened resistance:
100 - 60 = 40 EM 100 - 80 = 20 EXPL 100 - 62.5 = 37.5 KIN 100 - 35 = 65 Thermal
Now, 25% of the remaining res is added to the base res:
40 * 0.25 = 10 20 * 0.25 = 5 37.5 * 0.25 = 9ish 65 * 0.25 = 16ish
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Meridius
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Posted - 2005.09.08 14:51:00 -
[24]
Originally by: kessah
Also 2 med t2 reppers are just not a possibility with the sacrilege, unless you wana be very slow.
I havta fit a mwd to all my ships except bs's then theres the nos and you'll havta fit focused pulse.
Uhh.
I used to fit 3 med nos + 3 heavy arbs + mwd + dual med rep, worked fine (besides targets logging off ).
Heavies use too much grid now so that setup is nerfed, ect ect...
Why use a 1 med rep Sac when you can use a dual rep Ishtar? That Ishtar is going to be the stronger tank while doing 4x more DPS out of it's drones alone ________________________________________________________
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Discorporation
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Posted - 2005.09.08 14:54:00 -
[25]
Edited by: Discorporation on 08/09/2005 14:54:24
Khanidian Shield + Missiles hybridising of Amarrian Armour + Turret basis doesn't work very well 
[23]
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Vanakov Mek'lanavar
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Posted - 2005.09.08 16:16:00 -
[26]
Agreed Sacrilege needs some love. |
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