
Jacid
nul-li-fy Nulli Secunda
29
|
Posted - 2013.04.10 20:12:00 -
[2] - Quote
Trii Seo wrote:Okay, so we're on the subject of normal cynos. A fair point, since full combat drops happen and actually require less investment from the cloaky side.
But mind the investment on the other side: to drop a full combat fleet you require an online titan within bridge range. Those things cost eighty times the black ops, require a staging POS to put them into and an actual combat fleet. This is a combat fleet that does not fit cloaks and can be pursued, camped or engaged. Unlike a Blops gang it cannot bridge its taxi into the system silently and get out quickly - they need to take the long way back home.
If we're talking about cap/super drops - those also have a large element of risk to them. Everyone wants a super/cap kill. The more of those you drop on others, the more likely it is you'll find yourself baited and counterdropped.
Cynojammers, just FYI, aren't free - the setup costs and there's an upkeep fee. In addition to that, keep in mind that nullsec relies on jumpships for logistics. Jamming a system will make the job of people responsible for fueling towers even more painful.
The truth about nullsec is that it is, in fact, a rather hostile place to live in. The sea of blues in system might actually not come in quick enough to save you (and that is a case during many black ops attacks). Again, there are many ways to protect yourself from a hotdrop - if you're incapable of defending yourself or discouraging the attacker, move out of the system. Drop range is not infinite - it actually is pretty limited and dependant on the skill of the black ops/titan pilot. Can't handle the cloaky? Move out of range. Rat in a different system.
"Trivial" effort of an alliance to get a classic dropfleet in position: Titan (~80bil give or take, was it? + of course the pilot, takes ages to train or billions of ISK to buy.) Staging POS + defences (+ upkeep cost for fuel, effort of the POS management team) + Fleet (Regular combat fleet with combat ships/logistics/scouts) + cloaky himself who needs to be watching the system to find a target.
"Non-trivial, very big" effort to avoid it: Spot non-blue in local. Undock. Select gate. Warp to 0. Jump out.
Oh and Battleships tend to come through a Blops cyno too. It's usually pretty hilarious.
And their are loads of ways to counter the cyno pilot once he decloaks and tries to tackle you.. MWD, MJD, 100mn afterburner, ECM, Sensor Damps, alphaing the cyno ship.. these are all valid counters. My only issue with cynos is that its relatively inexpensive in terms of fuel to move a crap ton of fleet members around and no risk is afforded to the actual titan doing the bridging. I always thought that bridging should be like a 2 way wormhole unlightable in poses it would allow for counter attacks... and some interesting engagements. |