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Forsch
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Posted - 2005.09.08 12:42:00 -
[1]
Now I know that the current stacking bug is gonna be fixed soon and I am glad it will. Tho even with the bug fixed, switching frequency crystals can be a pain. If you do it too fast, the turrets will 'steal' the crystals from each other, resulting in one or more of them not doing the switch you want them to. You then have to click 'Reload' so the left out turrets get what they should have. And by then at least 10 seconds of the fight have passed. Valueable seconds that I just wasted to babysit my turrets.
My suggestion is that CCP introduces a way to group modules so switching ammo can be done easier. Two or more turrets could be combined to a group. When right-clicking the group icon you could order them to switch crystal/ammo simultaneously. Here a draft from photoshop:
Right-clicking on the little (1) would allow to change crystals of the first two turrets. Right-clicking on the little (2) would allow to change crystals of the other two turrets. Maybe by left-clicking on them you could also activate them which would also help. (Not having to go through F1-F8 like on a piano.)
This addition would probably be just as useful for hybrids, projectiles and missiles. While it would most likely add most convenience to the laser users since they have to switch crystals very often.
I hope CCP will give this thought a try when they play around with frequency crystals to fix the stacking bug.
_____ Another change which is just eye-candy really would be to remove the 'amount indicator' from mounted frequency crystals. You can't have more than one in your turret anyway and it would look nicer.
Maybe this is easy to do. If not, forget it. 
Comments on my suggestion are welcome!
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

Oisin
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Posted - 2005.09.08 13:03:00 -
[2]
Signed.
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Okoru
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Posted - 2005.09.08 13:11:00 -
[3]
I think this is a good idea. (Time for me to pass out though... Hate it when I'm reading stuff on forums and don't notice the time. 6AM. Darn.)
- --- What I say has nothing to do with my corp.
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Joerd Toastius
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Posted - 2005.09.08 14:19:00 -
[4]
Wouldn't hurt to be able to activate all your modules with fewer keypresses too, particularly as I don't seem to be able to get Eve to recognise more than two keypresses at once, and screenshots look a lot nicer when you can get all of your turrets firing in unison :P
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Slater Dogstar
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Posted - 2005.09.08 15:37:00 -
[5]
Originally by: Joerd Toastius Wouldn't hurt to be able to activate all your modules with fewer keypresses too, particularly as I don't seem to be able to get Eve to recognise more than two keypresses at once, and screenshots look a lot nicer when you can get all of your turrets firing in unison :P
Nice idea would work for any ship/setup really
Every Time You Use A Warp Stab Ovyer Kills A Puppy!!! |

danneh
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Posted - 2005.09.08 16:19:00 -
[6]
Great Idea, Signed.
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Dimitri Forgroth
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Posted - 2005.09.08 17:13:00 -
[7]
/signed
Don't be a bad loser | DPS Spreadsheet |

Xardrix
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Posted - 2005.09.08 17:16:00 -
[8]
Great Idea. Been silently begging for it for forever.
//SIGNED//
http://www.huzzah-federation.com/ |

Cadadon
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Posted - 2005.09.08 17:19:00 -
[9]
Please please! CCP read this...would be great!
Signed.
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Jesloy
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Posted - 2005.09.08 20:30:00 -
[10]
Signed.
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free tester
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Posted - 2005.09.08 20:31:00 -
[11]
Signed.
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Kirgon
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Posted - 2005.09.08 20:31:00 -
[12]
Signed.
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Cortan Couronne
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Posted - 2005.09.08 20:32:00 -
[13]
Edited by: Cortan Couronne on 08/09/2005 20:31:48 Signed.
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Geldorf Drakar
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Posted - 2005.09.08 20:46:00 -
[14]
Signed "Long live the Emperor" Opinions expressed above are mine and mine only |

Laocoon
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Posted - 2005.09.08 21:03:00 -
[15]
signed
---------------
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Joerd Toastius
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Posted - 2005.09.08 21:06:00 -
[16]
Implementation detail: weapons of the exact same type can in the modules section of the HUD be dragged on top of each other. This essentially treats all turrets/launchers in the stack as the same for the purposes of reloading and firing. A second numerical indicator above the ammo count (or to one side of the icon) denotes the number of weapons in the stack.
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Horb
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Posted - 2005.09.08 21:10:00 -
[17]
Signed.
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HippoKing
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Posted - 2005.09.08 21:11:00 -
[18]
nooooooooooooooooo. this will kill the traditional method of combat
Originally by: A BS pilot F1, F2, F3, F4.....
Originally by: Another BS pilot F1, F2, F3, F4.....
Originally by: A third BS pilot F1, F2, F3, F4.....
Originally by: A fourth BS pilot F1, F2, F3, F4.....
Originally by: An inty pilot yup, i think they got the point by now. stop it with the quotes
well, actaully, i love the idea, but tbh, i would rather just have reload all button
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Nyphur
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Posted - 2005.09.08 21:12:00 -
[19]
Wouldn't a "switch ammo all" option rather than switch ammo option be a better idea? Much easier to implement, too.
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Weirda
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Posted - 2005.09.08 21:13:00 -
[20]
signed (for all weapon type would be great!)
hopefully a mod can point a dev at this thread or put it somewhere where they more likely to see it!  -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Dimitri Forgroth
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Posted - 2005.09.08 21:14:00 -
[21]
Edited by: Dimitri Forgroth on 08/09/2005 21:13:57 Tbh weapon groups is much more useful than a "reload/switch ammo all" button.
Don't be a bad loser | DPS Spreadsheet |

Weirda
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Posted - 2005.09.08 21:15:00 -
[22]
Originally by: Nyphur Wouldn't a "switch ammo all" option rather than switch ammo option be a better idea? Much easier to implement, too.
the problem is - without grouping, you would not be able to do this across weapon type (i.e. typhoon 4 missile/4 turret).
another nice thing (not laser specific but for all weapon) would be to have a setting where the weapons would begin firing again as soon as they are reloaded/have ammo switch.
this benefit ammo'd weapon more, but even with crystals it would be nice if the thing started firing as soon as it was done being switched.  -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Bedrock
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Posted - 2005.09.08 21:27:00 -
[23]
Great idea, but it belongs in here: Features and Ideas Forum
[Please support my 'AFK Indicator' idea!!] |

Vishnej
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Posted - 2005.09.08 21:38:00 -
[24]
Signed
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Urfin
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Posted - 2005.09.09 10:49:00 -
[25]
SO, SO SIGNED! I mean, the weapon groups idea is AGES old, even Mechwarrior 2 already had them :) _____________________ Heatsink - Ship efficiency calculation proggie |

Dred 'Morte
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Posted - 2005.09.09 11:08:00 -
[26]
Signed...
but the devs wont do it, they are always using their time with more important stuff (or not) 
Signature made by Mr Floppykickners |

von Torgo
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Posted - 2005.09.09 11:11:00 -
[27]
Edited by: von Torgo on 09/09/2005 11:11:54 signed.
I would like to see this happening with other modules too. For example: F1 = Group1 = Turrets + Hardeners F2 = Group2 = Turrets F3 = Group3 = Hardeners ... Groups and hotkeys adjustable of course.
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Karn Caranthyr
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Posted - 2005.09.09 11:13:00 -
[28]
great idea
/signed
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ophiuchus3000
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Posted - 2005.09.09 11:15:00 -
[29]
Signed
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Viggen
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Posted - 2005.09.09 15:12:00 -
[30]
/Signed
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