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Paragon Renegade
The Multinational Company.
5
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Posted - 2011.10.16 18:44:00 -
[1] - Quote
Ohai
We all love Eve online, if we didn't, we wouldn't be here now would we?
But this isn't complaining about NeX, or vanity, or ship spinning or whatever, this is about Eve as an emulation of reality, and how it utterly fails to be that. I'm not sure if it actually attempted to do so, but yeah, Eve is set in space, you don't see Trees growing upside down or see floating houses. This is the same thing; how immersed am I in the setting?
I'd be willing to guess that most of you have at least a passing interest in astronomy & physics, given that you (Most likely) have Eve online, a game set in space, as your main MMO.
Feel free to comment on my mistakes, and fill it out where I missed something, I'm not exactly an authority on these things. Also, I would never advocate realism over gameplay.
Omissions
-Gravity; your ship flies the same speed receding or proceeding from a planet, when there should be a big difference in Delta-V needed.
-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that.
-Multiple star systems; We never see any sort of double, triple or quadruple stars in a given system, there's always one solitary star.
-Alternative biochemistries aside from the familiar Telluric (Water solvent, carbon base, Oxygen-breathing) one. While these alternatives are unconfirmed, it would be more interesting as a game world to see these things.
These specified below in bold are technically in the game, but they have negligible effect beyond a very isolated case. -Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)
-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.
-Stable wormholes
-Nebulae that aren't just cosmetic backdrop
-Volcanic planets (That are actually volcanic, as in, multiple supervolcanic calderas) , "Hot Jupiter" planets, the accompanying debris cloud from boiling atmospheres, Planets with water mantles, Rogue planets, Hothouse planets.....
-Planet compositions
-Moons that don't resemble Earth's moon; every single one I've seen is grey & bland)
-Planetary height maps in general space (I think there are height maps in close-zoom PI)
-Actual asteroid belts that orbit the entirety of the system.
Oversimplifications
-Asteroid belts defy all logic:
*Asteroids orbit hundreds of thousands of KM apart *A belt of that size & spacing is actually physically impossible in such close proximity to a planet; the asteroids would Form a tenuous ring around the planet, or they would condense into a planetesmial beforehand (Before they ever orbited the planet)
-There is no compression of planets/moons from proximity to other large bodies (All planets in-game are almost perfect spheres, they have no noticeable oblong shape like Earth & other planets). This is really evident in a moon orbiting Rens IV; it is 50,000 KM distant form the planet (Next to nothing), is very small & has no distortion.
-There are only green plants on habitable planets, even around F-O class stars where they would be purple, or around G-M where they would be green through black. (The plants would deflect the harmful UV radiation from the F-O stars, making them bluer/purple, and those around G-M are darker to absorb more energy from the entire spectrum)
-Animals (Multicellular organisms in-game) from planets other than the Earth are edible, even though DNA Chirality, the base elements & other minor factors (Like Phosphorus over Arsenic) are ignored.
-Most planets have little in the way of axial tilt, although there are multiple exceptions
-Where do ships get their reactants for fuel?
Mistakes & Oversights
-Star systems have orbits that would be unstable in real life (Gas giants perturbing orbits of smaller ones, for instance)
-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)
-Also at FTL speeds, you fly through planets with no ill effects.
-Space stations (NPC ones, POS' & Customs offices) do not orbit at a geosynchronous orbit, they're just "wherever".
-Ships moving at FTL speeds would have their engines blow right through the hull & destroy the ship, since the initial acceleration of the engine unit into FTL would precede the rest of the ship. But I suppose the ships are built differently.
-"Fluid routers" make no sense, and the EPR experiment pretty much shows it's impossible to get coherent information through, since the particles are forced to be chaotic via the Heisenberg uncertainty principle.. (And I've read the wiki page on these routers).
-Ships, even though they're in space (Where there isn't any meaningful friction), keep their engines on when flying in a straight line. They also have no maneuvering jets, just their main engines, so it's impossible to change direction without turning a nozzle/exhaust in another direction (Which they don't).
That's my list for now, tell me what you think, and where I went wrong :3
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Weaselior
BUTTECORP INC Goonswarm Federation
676
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Posted - 2011.10.16 18:48:00 -
[2] - Quote
this post can be divided into "unfun game features" and "stupid piddling nitpicky crap nobody should ever care about" with nearly all of it falling into the latter |
Orlacc
Pator Tech School Minmatar Republic
26
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Posted - 2011.10.16 18:49:00 -
[3] - Quote
Weaselior wrote:this post can be divided into "unfun game features" and "stupid piddling nitpicky crap nobody should ever care about" with nearly all of it falling into the latter
QFT |
Jack bubu
GK inc. Pandemic Legion
43
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Posted - 2011.10.16 18:50:00 -
[4] - Quote
If those are EVEs biggest problems, i'd say we dont need to worry at all. |
Poetic Stanziel
Arrakis Technology
114
|
Posted - 2011.10.16 18:52:00 -
[5] - Quote
Paragon Renegade wrote:-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that. We live in an area of space where the Higgs Field is extra thick and chunky.
The War-Free University-á- http://poeticstanziel.blogspot.com/2011/10/war-free-university.html |
Poetic Stanziel
Arrakis Technology
114
|
Posted - 2011.10.16 18:54:00 -
[6] - Quote
Paragon Renegade wrote:-Moons that don't resemble Earth's moon; every single one I've seen is grey & bland) More Endor, less grey dust?
The War-Free University-á- http://poeticstanziel.blogspot.com/2011/10/war-free-university.html |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
8
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Posted - 2011.10.16 18:55:00 -
[7] - Quote
Paragon Renegade wrote: -Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)
-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]
Magnetars, wolf-rayet, black holes and a bunch of other stellar objects exist already. You wouldn't know that though on account of being a massive nub with virtually no experience of eve. |
Velicitia
Open Designs
0
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Posted - 2011.10.16 18:56:00 -
[8] - Quote
There's a reason black holes aren't in K-space --> there are VERY specific criteria for a system to be able to be linked with a gate. It's explained in the lore somewhere (can't find it at the moment).
You can find Black Holes, Magnetars, etc in W-space.
as for travel:
FTL - you're travelling through sub-space, so the stuff you're flying through (planets, whatever) isn't actually "there".
Sub-light -- I saw it explained that what look like the "engines" are nothing more than the exhaust trails from the subspace drives of the ships themselves (might've been player content) -- i.e. they're about as useful in propelling the ship as the exhaust on a car or bus is useful in getting it moving.
most of the other stuff ... eh maybe ... but we're living in a science fiction based universe... if you want purely scientific fact universe, then go outside? |
Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
32
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Posted - 2011.10.16 19:02:00 -
[9] - Quote
First..
A very large portion of what you have said above is just plain wrong.
Second.. (And the only thing I feel like responding to) I actually would very much like a semi realistic orbital mechanics flight system in this game. Most people I have talked to about this seem to be of the opinion that it would be to complicated and un-fun.
With the correct interface for managing it however, I think it could be just as intuitive as our current system of navigation. It would also add a HUGE amount of depth to games combat mechanics IMO. |
Orion GUardian
50
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Posted - 2011.10.16 19:06:00 -
[10] - Quote
Quote: -Multiple star systems; We never see any sort of double, triple or quadruple stars in a given system, there's always one solitary star.
-Alternative biochemistries aside from the familiar Telluric (Water solvent, carbon base, Oxygen-breathing) one. While these alternatives are unconfirmed, it would be more interesting as a game world to see these things.[/quote]
Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)[/quote]
Technically Stargates ONLY work with Systems that have Dual Stars, so every system you can visit in eve has 2, but I suppose gravity (or something) in Systems where both stars orbit at a small distance is too unstable to allow spaceflight there. Which makes all other types of systems impossible.
You don't really know how possible Lifeforms on Stormplanets or Plasmaplanets look like perhaps there are some Silicium based lifeforms around
Worm holes make travileing in space nearly impossible, which is a good reason why there are no inhabited systems featuring them. Wormholes or NO Black Holes, they are Wormholes, which is a different matter.
Quote:-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]
-Stable wormholes
Nebulae that aren't just cosmetic backdrop[/quote]
Again, I think Systems featuring them make no sense to be living in [some of those are what Stars turn into after they die] which explains why no one build stargates to those, even if that where possible.
It isn't even proven that Wormholes are possible in the Real world, so why should there be stable ones?
See above mentioned, it may be that most nebulae make traveling the system too dangerous for the Navgiation systems. Remember the "Recon 3 of 3" mission where you do travel through a dangerous cloud of stuff?
Quote: -There are only green plants on habitable planets, even around F-O class stars where they would be purple, or around G-M where they would be green through black. (The plants would deflect the harmful UV radiation from the F-O stars, making them bluer/purple, and those around G-M are darker to absorb more energy from the entire spectrum)
Animals (Multicellular organisms in-game) from planets other than the Earth are edible, even though DNA Chirality, the base elements & other minor factors (Like Phosphorus over Arsenic) are ignored.[/quote]
Where do ships get their reactants for fuel?[/quote]
Have you ever been down to the planets surface to confirm this?
You could say those factors ARE adressed in processing the Animals into food or different things, you don't know how the process works
Where do they get their crew? I'd just say: That is of no consequence to the capsuleer himself ;)
Quote:-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)
Also at FTL speeds, you fly through planets with no ill effects.[/quote]
Ships moving at FTL speeds would have their engines blow right through the hull & destroy the ship, since the initial acceleration of the engine unit into FTL would precede the rest of the ship. But I suppose the ships are built differently.[/quote]
As you are NOT traveling at FTL speed (the Warp tunnel warps space so the speed of light inside the tunnel is different then the SOL outside. So you can travel very fast without being FTL. BTW. As far as I understand they warp the space so technically you are not in the same place as the planet so you can't collide.
Quote:-"Fluid routers" make no sense, and the EPR experiment pretty much shows it's impossible to get coherent information through, since the particles are forced to be chaotic via the Heisenberg uncertainty principle.. (And I've read the wiki page on these routers).
"Science at a certain level isnot distinguishable from Magic" 100 Years ago everybody said Light was a wave traviling in the "Ether" and the experiments back then couldn't prove otherwise.
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Just Lilly
Republic Military School Minmatar Republic
1
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Posted - 2011.10.16 19:06:00 -
[11] - Quote
It's called Fiction
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Paragon Renegade
The Multinational Company.
6
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Posted - 2011.10.16 19:09:00 -
[12] - Quote
Vimsy Vortis wrote:Paragon Renegade wrote: -Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)
-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]
Magnetars, wolf-rayet, black holes and a bunch of other stellar objects exist already. You wouldn't know that though on account of being a massive nub with virtually no experience of eve.
Notice how I said they are in the game already in a limited function
AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion. |
Handsome Hussein
32
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Posted - 2011.10.16 19:19:00 -
[13] - Quote
Paragon Renegade wrote:AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion. We are dealing with a story involving wars many years in the future in another galaxy between immortal trans-human capsuleers. If that didn't already require a certain suspension of disbelief for immersion, you also forget that we are playing a game. Games should be fun. Most of us would rather that the designers focused more on the game elements than turning what is obviously a space opera into a pseudo-"hard sci-fi" setting. Leaves only the fresh scent of pine. |
Paragon Renegade
The Multinational Company.
6
|
Posted - 2011.10.16 19:24:00 -
[14] - Quote
Handsome ******* wrote:Paragon Renegade wrote:AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion. We are dealing with a story involving wars many years in the future in another galaxy between immortal trans-human capsuleers. If that didn't already require a certain suspension of disbelief for immersion, you also forget that we are playing a game. Games should be fun. Most of us would rather that the designers focused more on the game elements than turning what is obviously a space opera into a pseudo-"hard sci-fi" setting.
It's clear from some wiki articles that Eve at least superficially attempts to explain things with actual science, it makes no sense to abandon all of that because they "don't wanna'" when making space realistic in a space game is a pretty important part.
I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life. |
Handsome Hussein
32
|
Posted - 2011.10.16 19:28:00 -
[15] - Quote
Paragon Renegade wrote:It's clear from some wiki articles that Eve at least superficially attempts to explain things with actual science, it makes no sense to abandon all of that because they "don't wanna'" when making space realistic in a space game is a pretty important part. Most sci-fi settings at least pay lip-service to science, in one fashion or another. But, tbh, if they pretty much threw that all out the window and went all E.E. Doc Smith on EVE, I wouldn't mind one bit. EVE is about the human epic, it's a human story, and space is simply the backdrop. Leaves only the fresh scent of pine. |
Poetic Stanziel
Arrakis Technology
114
|
Posted - 2011.10.16 19:29:00 -
[16] - Quote
Orion GUardian wrote:It isn't even proven that Wormholes are possible in the Real world, so why should there be stable ones? And the Universe is only 6000 years old.
There's more than enough evidence to support the existence of black holes.
What God Wants, God Gets, God Help Us All |
Velicitia
Open Designs
0
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Posted - 2011.10.16 19:30:00 -
[17] - Quote
Paragon Renegade wrote: I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind. |
Ascendant Sean
State War Academy Caldari State
1
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Posted - 2011.10.16 19:32:00 -
[18] - Quote
Paragon Renegade wrote:I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Game design > emulation of real life
This pops up from time to time and, simply put, if this was a sci-fi simulation, rather than a game, you'd have a point. It's not, and you don't. |
Poetic Stanziel
Arrakis Technology
114
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Posted - 2011.10.16 19:33:00 -
[19] - Quote
Velicitia wrote:Paragon Renegade wrote: I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind. http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg
What God Wants, God Gets, God Help Us All |
T'Laar Bok
32
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Posted - 2011.10.16 19:34:00 -
[20] - Quote
Paragon Renegade wrote:fill it out where I missed something,
I've never seen anyone go weewees or poopoos.
I'm willing to pay. Amphetimines are your friend. |
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Velicitia
Open Designs
0
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Posted - 2011.10.16 19:38:00 -
[21] - Quote
Poetic Stanziel wrote:Velicitia wrote:Paragon Renegade wrote: I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind. http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg
1. it's a VR headset 2. the guy is holding a controller.
any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit... |
Poetic Stanziel
Arrakis Technology
114
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Posted - 2011.10.16 19:41:00 -
[22] - Quote
Velicitia wrote:Poetic Stanziel wrote:Velicitia wrote:Paragon Renegade wrote: I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind. http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg 1. it's a VR headset 2. the guy is holding a controller. any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit... I know.
I just saw an opportunity to post a photo of the VirtualBoy.
What God Wants, God Gets, God Help Us All |
Klandi
Consortium of stella Technologies
4
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Posted - 2011.10.16 19:48:00 -
[23] - Quote
Paragon Renegade wrote: Stuff .... That's my list for now, tell me what you think, and where I went wrong :3
Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die?
My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such.
So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ... |
Hikaru Kuroda
Shimai of New Eden N E X O
3
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Posted - 2011.10.16 19:52:00 -
[24] - Quote
There are other problems, such as shooting through objects (asteroids, buildings) and the eternal bump with objects that are enough far away from you to even touch your ship.
And what about the damage distribution? Just a linear shield-armor-hull instead of a modular system (engines, guns, locking systems, etc) like in Homeworld 2 or other games. |
Velicitia
Open Designs
0
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Posted - 2011.10.16 19:52:00 -
[25] - Quote
Poetic Stanziel wrote:Velicitia wrote:Poetic Stanziel wrote:Velicitia wrote:Paragon Renegade wrote: I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.
Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind. http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg 1. it's a VR headset 2. the guy is holding a controller. any controls given to the thing on the other end are not DIRECTLY given to the item by the user's brain (as our capsule-fitted ships are). Hell, even prosthetic limbs aren't controlled directly by the user's brain... but rather by whatever muscles are left in the limb twitching a little bit... I know. I just saw an opportunity to post a photo of the VirtualBoy. 5/10? |
Paragon Renegade
The Multinational Company.
7
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Posted - 2011.10.16 19:59:00 -
[26] - Quote
Klandi wrote:Paragon Renegade wrote: Stuff .... That's my list for now, tell me what you think, and where I went wrong :3
Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die? My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such. So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ...
you know, in Team Fortress 2 takes place on Earth, in the modern day. The weapons & characters are over the top, and nothing makes sense; that's how it was meant to be.
Eve online is a different matter; it attempts to give itself a thin veneer of science & rationality when it really has none at all. I can keep my suspension of disbelief for most of the fiction & such, but when it gets to the point of breaking the actual laws of physics, & breaking immersion, it gets to the point of "WTF did I just watch?" |
Velicitia
Open Designs
0
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Posted - 2011.10.16 20:18:00 -
[27] - Quote
Paragon Renegade wrote:Klandi wrote:Paragon Renegade wrote: Stuff .... That's my list for now, tell me what you think, and where I went wrong :3
Firstly I gotta ask. Have you written in to Valve asking why TF2 characters only resemble humans and that several of the weapons are not that accurate/realistic and most of all why ppl don't die? My point is that, as a game... (read again GAME) this gives a representation of what the developers want you to participate in - a space like environment. You are fly space like ships and it is a representation nothing like the real thing and not to be thought of as such. So those - like your self - that harp on about the way it is versus the way the developers have made it are just flapping their gums.... Don't know why I bother to respond really ... you know, in Team Fortress 2 takes place on Earth, in the modern day. The weapons & characters are over the top, and nothing makes sense; that's how it was meant to be. Eve online is a different matter; it attempts to give itself a thin veneer of science & rationality when it really has none at all. I can keep my suspension of disbelief for most of the fiction & such, but when it gets to the point of breaking the actual laws of physics, & breaking immersion, it gets to the point of "WTF did I just watch?"
so I take it you can't watch Star Trek, or Star Wars or read any science fiction novels, can you?
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Paragon Renegade
The Multinational Company.
7
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Posted - 2011.10.16 20:22:00 -
[28] - Quote
Velicitia wrote:
so I take it you can't watch Star Trek, or Star Wars or read any science fiction novels, can you?
Star Trek is Science Fantasy, and Star Trek is less grounded in reality, and just invents a lot of things, so I don't care.
Eve online, Mass Effect & Dues Ex are examples of games where the basis of the science is important. |
Nel Gardier
Time Sync
14
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Posted - 2011.10.16 20:32:00 -
[29] - Quote
Time.
The OP haves it. |
Paragon Renegade
The Multinational Company.
7
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Posted - 2011.10.16 20:35:00 -
[30] - Quote
Nel Gardier wrote:Time.
The OP haves it.
Took 10 minutes to compile an obivous list.
Is there not one person here that responds positively or constructively anymore? |
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Barbelo Valentinian
The Scope Gallente Federation
69
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Posted - 2011.10.16 21:23:00 -
[31] - Quote
You aren't going to get agreement on this PR, the game has some sim elements in it, enough to give a superficial illusion of being in space (and it has about a middling level of simminess to it as space games go in general), but it's more set up to be a pew-pew game with lots of fast action.
I'd love a game that was weighted more towards sim (with on-board computers handling the tricky physics stuff) and less towards game, but this ain't it, and it's never gonna be it.
The "realism" you're after would slow the game down a lot, and alienate a lot of its current players, and I doubt there are enough people who want more of the simmy element like you and me to make up for their loss.
You'll just have to suck it up and accept the way CCP have sliced the abstractions - they are what they are.
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The Apostle
The Black Priests
425
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Posted - 2011.10.16 21:56:00 -
[32] - Quote
Paragon Renegade wrote:Nel Gardier wrote:Time.
The OP haves it. Took 10 minutes to compile an obivous list. Is there not one person here that responds positively or constructively anymore? Yeah noticed that. Ignore it, it's common mate.
Unlike the real world, civility and normalcy aren't required. And for them, they were perplexed at having to read something that didn't involve being an ahole.
And from that, if we really wanted everything "real", we should be able to arrest and execute half the playerbase in Eve Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Poetic Stanziel
Arrakis Technology
114
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Posted - 2011.10.16 22:02:00 -
[33] - Quote
Paragon Renegade wrote:Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity) You don't know anything about black holes, do you?
The gravity of a black hole is only dangerous if you pass the event horizon (at which point there is no escape and you will eventually be ripped to shreds).
A black hole is simply a gravity well, and objects will happily orbit them, much as they do other large stellar objects.
What God Wants, God Gets, God Help Us All |
Paragon Renegade
The Multinational Company.
7
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Posted - 2011.10.16 22:05:00 -
[34] - Quote
Poetic Stanziel wrote:Paragon Renegade wrote:Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity) You don't know anything about black holes, do you? The gravity of a black hole is only dangerous if you pass the event horizon (at which point there is no escape and you will eventually be ripped to shreds). A black hole is simply a gravity well, and objects will happily orbit them, much as they do other large stellar objects.
The gravity of a black hole extends far beyond the event horizon mate; being even somewhat close would kill you. |
Killie
Loki's Marauders Dragoons.
0
|
Posted - 2011.10.16 22:16:00 -
[35] - Quote
The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. That said I'm fairly happy with the way eve presents things. I know most of it isn't supported by real science but it IS a fun and interesting game. Just try to shrug off the obvious incongruities and enjoy the game for what it is. There are some more realistic space games out there, but I would rather play this one |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 22:19:00 -
[36] - Quote
Killie wrote:The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. That said I'm fairly happy with the way eve presents things. I know most of it isn't supported by real science but it IS a fun and interesting game. Just try to shrug off the obvious incongruities and enjoy the game for what it is. There are some more realistic space games out there, but I would rather play this one
Hell yeah, eve is a blast, I just notice these things & they irk me.
That being said, Eve is a billion times better then any other game I've seen, barring Infinity; Quest for Earth. |
Nemesis Factor
Deep Core Mining Inc. Caldari State
11
|
Posted - 2011.10.16 22:35:00 -
[37] - Quote
Paragon Renegade wrote:Ohai
-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)
I always figured in real FTL flight you would not be able to see anything behind you since light would not be fast enough to hit your camera at all.
But what do I know. |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 22:39:00 -
[38] - Quote
Nemesis Factor wrote:Paragon Renegade wrote:Ohai
-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)
I always figured in real FTL flight you would not be able to see anything behind you since light would not be fast enough to hit your camera at all. But what do I know.
Space would be red-shifted, you wouldn't see any stars or anyhting like that. |
Mixne
More Money More Problems
10
|
Posted - 2011.10.16 22:47:00 -
[39] - Quote
If only EVE were a science fiction video game. That would just solve all of the issues listed in OP. |
Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
8
|
Posted - 2011.10.16 22:52:00 -
[40] - Quote
I loves my U-boats in space. ALAAARRRRMMMMM!! |
|
Mister Crispy
Universal Freelance CONSORTIUM UNIVERSALIS
2
|
Posted - 2011.10.16 22:57:00 -
[41] - Quote
I sort of agree. The first part of the OP would add more interesting crap to look at. And who doesn't want that?
The second part would add a bunch of complex crap that fleets would have to take into consideration. And well, "complex stuff that players need to take into consideration" is what makes spreadsheets in space, spreadsheets in space.
I feel that for gameplay purposes, ships would have to keep handling less like real spaceships, and more like submarines/airplanes, though. For example, for a starfighter (X-Wing) to handle like a fighter jet (f-14/SU-27/whatever), the maneuvering thrusters would have to be 8x more powerful than the main thruster. That would just look too weird.
Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:16:00 -
[42] - Quote
Mister Crispy wrote:I Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all.
A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in. |
Nemesis Factor
Deep Core Mining Inc. Caldari State
11
|
Posted - 2011.10.16 23:16:00 -
[43] - Quote
Paragon Renegade wrote:Nemesis Factor wrote:Paragon Renegade wrote:Ohai
-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)
I always figured in real FTL flight you would not be able to see anything behind you since light would not be fast enough to hit your camera at all. But what do I know. Space would be red-shifted, you wouldn't see any stars or anyhting like that.
So I was kinda right, just instead of black, you see red? |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:18:00 -
[44] - Quote
Nemesis Factor wrote:
So I was kinda right, just instead of black, you see red?
Yeah, you were pretty spot-on :) |
Andski
GoonWaffe Goonswarm Federation
172
|
Posted - 2011.10.16 23:18:00 -
[45] - Quote
eve already has black holes
the forums, for example |
Klandi
Consortium of stella Technologies
4
|
Posted - 2011.10.16 23:33:00 -
[46] - Quote
Actually Paragon, there is a question I would like to ask you ... Do you believe in a religion and do you question its authenticity and message? |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:35:00 -
[47] - Quote
Klandi wrote:Actually Paragon, there is a question I would like to ask you ... Do you believe in a religion and do you question its authenticity and message?
I'm not sure how to respond lol
|
Klandi
Consortium of stella Technologies
4
|
Posted - 2011.10.16 23:42:00 -
[48] - Quote
I ask because you should apply the same conceptual process to any work of fiction and find gaping flaws.
Eve is only about friendship and communication - not about a pixelated work of art |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:45:00 -
[49] - Quote
Klandi wrote:I ask because you should apply the same conceptual process to any work of fiction and find gaping flaws.
Eve is only about friendship and communication - not about a pixelated work of art
Hmmm.....
This thread is less of an "FIx IT NAO" thread, and more of "This list of things irks me occasionally" thread. I would ideally like to see these in a given game, but in the end, it's just an immersion issue.
IMO |
Masamune Dekoro
School of Applied Knowledge Caldari State
9
|
Posted - 2011.10.16 23:55:00 -
[50] - Quote
Oh this thread again.
except Op has spent much more time than usual typing out and justifying it.
Time well spent? |
|
Ascendant Sean
State War Academy Caldari State
2
|
Posted - 2011.10.16 23:55:00 -
[51] - Quote
Paragon Renegade wrote:Mister Crispy wrote:Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in. A black hole with the same mass as the Sun would not alter the positions of any solar bodies. The loss of an external energy source would have some tricky consequences for us, though. Entropic Earth, worst Earth. |
Ascendant Sean
State War Academy Caldari State
2
|
Posted - 2011.10.16 23:57:00 -
[52] - Quote
Paragon Renegade wrote:Klandi wrote:I ask because you should apply the same conceptual process to any work of fiction and find gaping flaws.
Eve is only about friendship and communication - not about a pixelated work of art Hmmm..... This thread is less of an "FIx IT NAO" thread, and more of "This list of things irks me occasionally" thread. I would ideally like to see these in a given game, but in the end, it's just an immersion issue. IMO
My immersion has been affected far more by the message "you must leave your ship before you can clone jump" while STANDING IN A ROOM. |
Mister Crispy
Universal Freelance CONSORTIUM UNIVERSALIS
2
|
Posted - 2011.10.16 23:58:00 -
[53] - Quote
Paragon Renegade wrote:Mister Crispy wrote:I Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in.
Gravitational attraction is based on mass and distance. For purposes of gravitational attraction, a star and a black hole are EXACTLY the same, unless one of the objects you're measuring gets close enough to the black hole to such a degree that if the black hole were a star with equal mass, the object would be inside the star.
In other words, a star with mass X and a black hole with mass X are the same (as far as acceleration and gravity are concerned), unless one of the objects you're measuring gets closer to the black hole than Y, where Y is the star's radius. |
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:58:00 -
[54] - Quote
Ascendant Sean wrote:Paragon Renegade wrote:Mister Crispy wrote:Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in. A black hole with the same mass as the Sun would not alter the positions of any solar bodies. The loss of an external energy source would have some tricky consequences for us, though. Entropic Earth, worst Earth.
Bro, if there was a black hole the size of (Not the mass of) the sun, the gravitational pull would be much higher simply because it's massively denser; the planets would survive if they moved faster or orbited farther, and expended more energy doing so. If they didn't, they would spiral gradually
|
Paragon Renegade
The Multinational Company.
8
|
Posted - 2011.10.16 23:59:00 -
[55] - Quote
Mister Crispy wrote:Paragon Renegade wrote:Mister Crispy wrote:I Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in. Gravitational attraction is based on mass and distance. For purposes of gravitational attraction, a star and a black hole are EXACTLY the same, unless one of the objects you're measuring gets close enough to the black hole to such a degree that if the black hole were a star with equal mass, the object would be inside the star. In other words, a star with mass X and a black hole with mass X are the same (as far as acceleration and gravity are concerned), unless one of the objects you're measuring gets closer to the black hole than Y, where Y is the star's radius.
I was assuming he meant the size of.
If it has the same mass, you're right. |
David Grogan
The Motley Crew Reborn
72
|
Posted - 2011.10.17 01:04:00 -
[56] - Quote
Paragon Renegade wrote:Ohai
-Multiple star systems; We never see any sort of double, triple or quadruple stars in a given system, there's always one solitary star.
Wormspace has many binary and triple star systems
Paragon Renegade wrote: -Asteroid belts defy all logic:
*Asteroids orbit hundreds of thousands of KM apart *A belt of that size & spacing is actually physically impossible in such close proximity to a planet; the asteroids would Form a tenuous ring around the planet, or they would condense into a planetesmial beforehand (Before they ever orbited the planet)
this one i have to agree with.......... asteroid belts are small............ they should be so large it should require warps from one roid to the next. Also we should be allowed to install mining outposts onto large asteroids.... but they should also require protection.
ice belts also need to be omni ice types............. lets be real........ water (ice) contains 3 things............. hydrogen, oxygen, and Deuterium aka heavy water
helium should be harvested from stars and nitrogen for cold gas giants. |
Celery Man
Talocan Mining And Industrial Talocan United
2
|
Posted - 2011.10.17 03:06:00 -
[57] - Quote
Poetic Stanziel wrote:Paragon Renegade wrote:-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that. We live in an area of space where the Higgs Field is extra thick and chunky.
I was just going to point out how insanely retarted it would be to try to use real world vacume physics over the internets, but now that ive tried to find out what a higgs mechanism is and my head is hurting.
Also - were in another dimension/time/we dont even know - just keep that in mind. |
TuonelanOrja
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.10.17 06:50:00 -
[58] - Quote
don't bully mentally disabled people, it's wrong. what you think next will happen now |
Guy Grand
Center for Advanced Studies Gallente Federation
15
|
Posted - 2011.10.17 07:03:00 -
[59] - Quote
Celery Man wrote:Poetic Stanziel wrote:Paragon Renegade wrote:-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that. We live in an area of space where the Higgs Field is extra thick and chunky. I was just going to point out how insanely retarted it would be to try to use real world vacume physics over the internets, but now that ive tried to find out what a higgs mechanism is and my head is hurting. Also - were in another dimension/time/we dont even know - just keep that in mind.
Wasn't there something about the warp engines always being powered up and creating a "drag" effect from generated inertia when they weren't warping a ship through space? I remember reading that from somewhere...
|
Orion GUardian
54
|
Posted - 2011.10.20 10:40:00 -
[60] - Quote
Poetic Stanziel wrote:Orion GUardian wrote:It isn't even proven that Wormholes are possible in the Real world, so why should there be stable ones? And the Universe is only 6000 years old. There's more than enough evidence to support the existence of black holes.
You DO know that Black Holes are an entirely different thing than Wormholes do you?
And sry if I was unclear, Iw as talking about Wormholes capable of transporting large parts of matter over a long distance. Not small wormholes transporting a few atoms etc. |
|
Mahakaharashi RedEagle
Hedion University Amarr Empire
0
|
Posted - 2011.10.20 10:55:00 -
[61] - Quote
nvm |
Cedille Mureau
Institute of Archaeology
3
|
Posted - 2011.10.20 11:03:00 -
[62] - Quote
Paragon Renegade wrote:
And I really like how people just accept crap just because it's "Nitpicking" when it really damages immersion.
Ah! but you should know by now that elements in the player base are only there on ego trips, for the trolling or griefing. They are not interested in a more realistic representation of space as that is not their focus. |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
194
|
Posted - 2011.10.20 11:07:00 -
[63] - Quote
Realism doesn't always mean fun. This is a game after all and adding even more complexity to it based off of realism would be bad. |
Solstice Project
Cult of Personality
76
|
Posted - 2011.10.20 11:30:00 -
[64] - Quote
Paragon Renegade wrote:That's my list for now, tell me what you think, and where I went wrong :3
It's not your fault. Your parents made the wrong decision.
Also, please code your own EvE and you'll notice that most of the stuff you've listed is there for a reason.
|
OmniBeton
OmniBeton Metatech
0
|
Posted - 2011.10.20 11:58:00 -
[65] - Quote
The bottom line is : reallity is no fun, that is why we need games. If EVE would have been realistic then most of us would have the same boring live in it as we have in reality. |
McRoll
Heatseekers
0
|
Posted - 2011.10.20 12:37:00 -
[66] - Quote
The amount of hostility and misunderstanding in this thread is quite astounding. After all, the Eve community claims to be one of the most "mature" but the arguments dont reflect this in any way.
Contrary to the most posters I agree with the OP. For me, Eve is not only about player to player interaction, I also want to feel like I'm actually in space and flying a ship and frankly, Eve totally fails at that. For me at least, in order to fully enjoy a game, it has to offer some sense of credibility. Not necessarily realism, but credibility. The current system has nothing to do with space at all, it just looks like one.
I'd like to comment on the thing that I dont like the most, ship control:
Now, if you want to play a game that is mostly in space, I would expect this game to offer the player a better sense of controlling the ship and that the ship moves like a spaceship. This doesnt mean that more manual control over your ship has to be necessarily complicated. We already have a couple of basic commands like orbit and approach, one could expand this by adding some more advanced commands, so everybody could fly a ship with a more realistic flight behaviour exactly the same way as it works now. (for example adding the option: stay away to a distance of x meters from any collidable object, so players dont crash their ships into).
Generally, adding real collision values to the game would help the immersion a lot.
On the positive side, players who want to fly their ships manually, would have more possibilities to do so. This is a good thing because it adds another layer to the game, actual piloting skill and not mostly numbers. The more complicated a flight model is, the more room is there for the individual player to expand his possibilities, not being so limited by simple numbers and to set himself apart from the masses. I know why many people dont want this.
For clarification: by a more complicated flight model I mean simple newtonian physics like being able to spin your ship around different axis, continuing to move without constantly applying thrust, not being capped by by a fixed speed limit (until some 90% speed of light) etc.
Another advantage would be that it would take care of the hated blobs: people would just collide with each other if they jump on a target to hundreds so they'd need to involve some thought on moving in large fleets. Fleet formations would make a sense and a nice addition to gameplay. Docking in Jita would require some effort though. Options like kamikazeing other players would emerge. It is also technically possible because ships already collide with objects and other ships, just make the collidable radius smaller and add a damage value on it, depending on target mass and velocity.
The only "disadvantage" I see is that many players would probably fail at controlling their ships. Many fail already with the super simple system we have now. It is not the fault of the players who want a bit more challenge from the game though. I blame the so called "casuals" who dont want to spend an hour learning something, but just instant gratification and fun.
The wall of text above is just an example how you can add something to the complexity and immersion of Eve without turning it into a simulation. There are tons of things that can be done and you can write a book about it. However, people fear complexity and are being negative towards everything being proposed, because they are noobs No big news for me. |
Jacob Holland
Weyland-Vulcan Industries Alliance not Found
5
|
Posted - 2011.10.20 12:47:00 -
[67] - Quote
Paragon Renegade wrote:-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that. < Snip... > -Where do ships get their reactants for fuel? Your ship is powered by a fusion reactor which would suggest that the primary fuel is Hydrogen. Fortunately there's a reasonable amount of hydrogen floating around and when you're able to travel at superluminary speeds it's more than viable to use a magnetic scoop to gather it in order to fuel your ship. In sublight travel it's less viable but if the equipment is in place already it should be easy enough to boost its collecting range...
The "impacts" of hydrogen atoms on your magnetic scoop (which extends far beyong the ship) is perhaps sufficient to make it feel like a fluid environment.
Two birds, one stone. |
Naran Eto
Kut-n-Run
25
|
Posted - 2011.10.20 12:57:00 -
[68] - Quote
99.9999999% of what the OP is saying is the biggest failing of eve are things that not i nor any of the people i know in the game are interested in, it's all aesthetic fluf and does nothing for game play and wouldn't effect us if it was or wasn't there tbh. |
4IN1
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.20 13:12:00 -
[69] - Quote
Here is a game for the OP
Now, HTFU
CCP: Ambition but rubbish
|
Di Mulle
22
|
Posted - 2011.10.20 13:14:00 -
[70] - Quote
Paragon Renegade wrote:Mister Crispy wrote:I Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in.
The "size of the Sun" is nowhere equal to the "mass of the Sun" in this context. Black hole with a event horizon equal to Sun radius would be many many times more heavier.
Actual danger in a moderate proximity to the black hole would be not their gravitational pull, but the amount of radiation generated by the matter falling down in the very near proximity. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
|
Rodj Blake
PIE Inc.
330
|
Posted - 2011.10.20 13:18:00 -
[71] - Quote
The problem with a realistic simulation is that it's vastly more complicated than a simple one.
And as you increase the complexity of a simulation, you increase the number of calculations required to run it.
And that slows things down enormously.
Dulce et decorum est pro imperium mori. |
Anya Ohaya
School of Applied Knowledge Caldari State
15
|
Posted - 2011.10.20 13:22:00 -
[72] - Quote
Killie wrote:The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon.
FFS, you just managed to contradict yourself. Eve ships can go faster than light, so obviously they can escape from the inside of the event horizon.
In any case it takes no more velocity to orbit a black hole than any star of similar mass. No ship would be in any danger unless they were within ma few million km of the black hole, probably less.
I suggest consuming less 'science' fiction such as Happy Trek, and read Greg Egan's excellent short story, The Planck Dive. He even has a realistic black hole simulator on his web site.
http://www.gregegan.net/PLANCK/Planck.html |
Alice Saki
Ducklings
35
|
Posted - 2011.10.20 13:28:00 -
[73] - Quote
Only looked at the OP post but I have one thing to Say...
...Its a Game. http://tinyurl.com/RifterDeath
My Rifter Adventure in Null |
Anya Ohaya
School of Applied Knowledge Caldari State
15
|
Posted - 2011.10.20 13:41:00 -
[74] - Quote
Paragon Renegade wrote:Mister Crispy wrote:I Also, black holes are different than OP thinks. If the Sun magically turned into a black hole, the planets'/comets' orbits wouldn't change at all. A black hole the size of the sun would eviscerate the whole solar system, the amount of gravity (Density really) per M3 in a black hole is much higher than in a star, and the planets would need to orbit farther/faster to stay in orbit. The planets would spiral in.
A black hole has no size. A singularity is a point.
A black hole with the mass of a star has the same mass as a star, and the same gravitational attraction. Black holes are much less dangerous than bad SF would have you believe.
Perhaps, before complaining about the problems with Eve physics, you should study some actual physics. |
nahtoh
Vanguard Frontiers Intrepid Crossing
2
|
Posted - 2011.10.20 15:43:00 -
[75] - Quote
McRoll wrote:The amount of hostility and misunderstanding in this thread is quite astounding. After all, the Eve community claims to be one of the most "mature" but the arguments dont reflect this in any way. Contrary to the most posters I agree with the OP. For me, Eve is not only about player to player interaction, I also want to feel like I'm actually in space and flying a ship and frankly, Eve totally fails at that. For me at least, in order to fully enjoy a game, it has to offer some sense of credibility. Not necessarily realism, but credibility. The current system has nothing to do with space at all, it just looks like one. I'd like to comment on the thing that I dont like the most, ship control: Now, if you want to play a game that is mostly in space, I would expect this game to offer the player a better sense of controlling the ship and that the ship moves like a spaceship. This doesnt mean that more manual control over your ship has to be necessarily complicated. We already have a couple of basic commands like orbit and approach, one could expand this by adding some more advanced commands, so everybody could fly a ship with a more realistic flight behaviour exactly the same way as it works now. (for example adding the option: stay away to a distance of x meters from any collidable object, so players dont crash their ships into). Generally, adding real collision values to the game would help the immersion a lot. On the positive side, players who want to fly their ships manually, would have more possibilities to do so. This is a good thing because it adds another layer to the game, actual piloting skill and not mostly numbers. The more complicated a flight model is, the more room is there for the individual player to expand his possibilities, not being so limited by simple numbers and to set himself apart from the masses. I know why many people dont want this. For clarification: by a more complicated flight model I mean simple newtonian physics like being able to spin your ship around different axis, continuing to move without constantly applying thrust, not being capped by by a fixed speed limit (until some 90% speed of light) etc. Another advantage would be that it would take care of the hated blobs: people would just collide with each other if they jump on a target to hundreds so they'd need to involve some thought on moving in large fleets. Fleet formations would make a sense and a nice addition to gameplay. Docking in Jita would require some effort though. Options like kamikazeing other players would emerge. It is also technically possible because ships already collide with objects and other ships, just make the collidable radius smaller and add a damage value on it, depending on target mass and velocity. The only "disadvantage" I see is that many players would probably fail at controlling their ships. Many fail already with the super simple system we have now. It is not the fault of the players who want a bit more challenge from the game though. I blame the so called "casuals" who dont want to spend an hour learning something, but just instant gratification and fun. The wall of text above is just an example how you can add something to the complexity and immersion of Eve without turning it into a simulation. There are tons of things that can be done and you can write a book about it. However, people fear complexity and are being negative towards everything being proposed, because they are noobs No big news for me.
Go play I-war...
|
Astrid Stjerna
Teraa Matar
29
|
Posted - 2011.10.20 15:54:00 -
[76] - Quote
Paragon Renegade wrote: We all love Eve online, if we didn't, we wouldn't be here now would we?
But this isn't complaining about NeX, or vanity, or ship spinning or whatever, this is about Eve as an emulation of reality, and how it utterly fails to be that. I'm not sure if it actually attempted to do so, but yeah, Eve is set in space, you don't see Trees growing upside down or see floating houses. This is the same thing; how immersed am I in the setting?
Just want to point out that the 'emulation of reality' you're looking for takes place several million years in the futre, and includes interstellar travel, advanced cloning techniques, spaceships the size of Texas and stable, traversable wormholes.
Half of that isn't even possible in reality. |
Obsidian Hawk
RONA Corporation RONA Directorate
189
|
Posted - 2011.10.20 16:27:00 -
[77] - Quote
I hate these threads. ITS A ********* GAME! If it had that level or realism i would buy a raven and blow up roids all day so people couldnt mine. |
Poetic Stanziel
Arrakis Technology
125
|
Posted - 2011.10.20 16:55:00 -
[78] - Quote
Killie wrote:The event horizon is the point NO matter not even light can escape the black hole. Our ships would be sucked in well before we reached the event horizon. Depends on the size of the black hole ... of which there are all sizes.
A supermassive blackhole would destroy our solar system. A black hole with the mass of our sun ... the solar system would be fine, and the planets would continue to orbit the hole exactly as they do our sun (the masses of the two are identical.) There would likely be more radiation in the system ... but that's about it.
Black holes are NOT gobbling monsters. They are simply massive (in terms if mass, not size) objects. What God Wants, God Gets, God Help Us All |
Dultas
Angels Of Death EVE Mayhem.
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Posted - 2011.10.20 17:13:00 -
[79] - Quote
Beat me to it. Love KSP.
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Shawn Pierce
Wandering Incursion Exterminators
2
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Posted - 2011.10.20 17:40:00 -
[80] - Quote
McRoll wrote:...instant gratification... lol |
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