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Thread Statistics | Show CCP posts - 25 post(s) |

Nikuno
Atomic Heroes The G0dfathers
121
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Posted - 2013.04.08 19:38:00 -
[1] - Quote
I'd still say the capacitors for both the laser ships is on the weak side. Cap is a real problem for the abbaddon and I expect the Apoc to suffer as badly.
The neut bonus to the Geddon is too much. This is an ewar bonus which is way too powerful for a non-faction battleship which should be packing a bit more dps not being able to cripple anything and everything that floats within neut range (all those changes you've made to BC, cruisers, destroyers and frigs will be pointless with these on the field). Utter madness if you follow this through.
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Nikuno
Atomic Heroes The G0dfathers
129
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Posted - 2013.04.18 17:49:00 -
[2] - Quote
Keno Skir wrote:Abaddon... 1% armor resist per level...
I try to remain fairly constructive generally, but seriously what a load of bull. Remove the bonus entirely if your going to give us 5% for lvl5, give us something remotely worth having please.
They're REMOVING 1% from the resist bonus. That leaves 4%. Per level. Which is 20% at Lv5. Which is still really worth having. |

Nikuno
Atomic Heroes The G0dfathers
132
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Posted - 2013.05.11 07:25:00 -
[3] - Quote
Tank Talbot wrote:Pattern Clarc wrote:Torp/Drone/Neut Geddon means i'm training amarr BS 5. My God. Every person that was happy when they saw the ship at first got TROLLED by CCP when they actually tried to fit it to fly. It's like thinking you are getting a hot date only to find out that its with a transvestite after dinner once you peel off the dress and not swinging that way. The disappointment becomes palpable. 
I believe Pattern is speaking from experience of testing the ship on the test server. Check the other racial bs threads where he also comments on those. |

Nikuno
Atomic Heroes The G0dfathers
132
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Posted - 2013.05.12 08:01:00 -
[4] - Quote
Tonto Auri wrote:I have ALOT of SP in drones already, and I'm NOT going to use that crap afterward. Because who ever want to use crap?
Me.
I'll be flying this a lot where previously I might have considered a dominix. |

Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.22 18:45:00 -
[5] - Quote
Cearain wrote:Vincent Gaines wrote:So the geddon will be a poor man's bhaal with drones? It will be a dumb man's dominix. It does everything a dominix can do - just worse. One less turret, one less midslot, and your drones can't apply damage nearly as well. All in exchange for the ability to neut someone 37k instead of 25k. No one has mentioned the utility in that extra neut range, other than to say it makes it sort of like the dragoon. CCP, reading through this thread, we see allot of players saying you are gutting the geddon. Is this because it is a tier 1 BS? If so then the dominix, should be gutted as well. But I thought the tiers were supposed to be going away.
It does everything a dominix can do - just worse. One less turret
No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit.
one less midslot
But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless
and your drones can't apply damage nearly as well.
really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.
Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown. |

Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.23 08:02:00 -
[6] - Quote
Cearain wrote:Nikuno wrote: It does everything a dominix can do - just worse. One less turret
No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit..
I admit I have not been following the cruise missile changes very much but that fit does not sound very good at all. Nikuno wrote: one less midslot
But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless.
No way is a 7th high slot as valuable as a 5th mid on a ship that only gets a bonus to neuts and drones. Not sure how the ability to mix 5 unbonused guns and 5 unbonused missiles is better than 6 unbonused turrets. Are you going to fit a bcu, a turret damage mod, as well as a drone damage mod in the lows? Nikuno wrote: and your drones can't apply damage nearly as well.
really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.
Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown.
Sure the tracking and optimal will help sentries but it will also be a huge help to heavys mediums and even lights. Heavies and mediums often track terrible even when you have a scram and web. And if you have a prop mod and a cap booster then thats the best you can get. Basically a domi with 2 webs is going to be able to do massive damage to any ship in web range. Gleddon not so much. The increase in optimal should also help in this regard as they usually need to mwd to get in range. Being able to hit from further out also means less tracking issues. Domi will be able to use sentries for far ranges Geddon won't. In other words every single fight the domi will likely be applying quite a bit more damage. Domi gets these big advantages versus being able to neut 37k instead of 25k. I'm just not seeing this as anything great. Can you give me the common examples where this range advantage will be important?
7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it.
I'd always take a combination of neut + web over dual webs tbh. The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.
Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.
Non-sentry drone optimal is so short that any % increase is effectively nil in real terms. |

Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.23 18:42:00 -
[7] - Quote
Cearain wrote:Nikuno wrote: 7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it..
If all the highs had turrets, they had the same number of mid and low slots and the drones all had equal bonuses that would be true. But its not.
You really should check the new cruise missiles before continuing to make this assertion about turrets. The damage buff they've received is nothing short of monumental.
Cearain wrote:Nikuno wrote: I'd always take a combination of neut + web over dual webs tbh. The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.
Good luck getting those heavies to do any damage on smaller ships when the pilots can just time their ab and scram based on your neuts 24 second recycle time even without a nos. And if they have a cap booster and mwd they will just laugh at your heavy drones. I think maybe 5% range and 5% bonus to the neut cycle time would be better. You would still get over about 31k range but you would also reduce your cycle time to 18 seconds instead of 24. Also eccm and other mods are nice to have in a midslot if you are planning to have plenty of other tackle in a fleet.
I agree absolutely that there are useful mods for the domi's extra mid, it's the assertion that it's more valuable than the extra high which, in this particular case, I disagree with. Neut, additional drone range for a drone boat and the option of an additional weapon are equally valuable. Whilst it might be nice to have any number of other benefits to the neut bonus it doesn't change the advantage of the current bonus.
Continued below due to quotation restrictions on forum 
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Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.23 18:42:00 -
[8] - Quote
Cearain wrote:Nikuno wrote: Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.
Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.
Are you never going to fight cruiser sized or smaller? Never going to fight a hac or other t2/t3 crusier? Did the calculations take into account the 50% increase in optimal? Because the farther out you can hit the less tracking issue you have. In what way do they think the ai is flying those ogres/berserkers? Seriously on paper it seems like scram and web = heavies doing full damage on just about everything. But in practice they are often horrible. I admit I am not sure why the heavys hit so rarely but I do know: 1) that even all but a select few frigates with a web and scram goes slower than the 900m/s an orgre goes. But the ogres/berserkers almost never hit. The ogres/berserkers often can't really even hit cruisers that well when they are scramed and webbed. So I know its not just the raw speed. Therefore they must be missing due to the ai being horrible at getting the drones to fly where they can land hits. This must be either due to them flying too far away or in a way that causes tracking issues.
I am anticipating fighting smaller ships however that was not the point I made. The information provided came not from calculations but from real figures on SiSi. There was a single case where the tracking bonus was demonstrably useful which is what I informed you of. Theorycrafting supposed benefits will not change the fact that they do not exist. As for the issue with drones hitting, if you have a small ship and are facing heavy drones you used to be able to mitigate the damage by sitting still. The drones own orbital velocity was sufficient to prevent them hitting you. The worst thing you could do was to travel at or slightly above the drones speed allowing them to follow behind and reduce transversal to nil. I haven't tried this in some time, but I doubt cpp have changed the mechanic.
Cearain wrote:[quote=Nikuno]Both are going to be addressed in the domi not in the geddon.
Our different views on this might be due to me being in low sec were battleships often have to fight smaller ships. Maybe in null sec that extra 12km on a neut will be worth the lose of a mid and the loss of trackign and optimal bonuses to your main weapon.
Our views may be different due to a difference in null/low sec strategies, though I have flown and fought in low sec many times and lived in antem for over a year. My dominixes almost always had, and will continue to have, at least one neut. But my geddons will be flown considerably more often until the domi bonus becomes viable away from sentries which is not currently the case.
I have posted several suggestions including increasing the native optimal of each drone type to allow this bonus to become functionally sound, so your suggestions are in the right direction just currently non-viable. |

Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.26 12:11:00 -
[9] - Quote
Cearain wrote:ExAstra wrote:Cearain wrote:Just eyeballing it,it seems tracking issues aside warriors should do about 15% less damage then hobs. But in fact they only do @ 10% less damage. So it seems the better tracking does help it gain ground. Not as much as the balls gain on the hammerheads but a decent gain. Indeed. While still moderately dissatisfied with the Dominix's new bonus, and still rather peeved that the Amarr are "stealin' ar drones!", the Dominix does get a slight advantage with its drones in certain scenarios almost entirely due to the extra tracking. I just want CCP to fix the drones already. Game of Drones, pfffff. They got me all excited when they called themselves that, and all I get are more Amarr drone ships. Bah! :( Yeah the ai needs work. I mean we can see that a berserker can orbit a frigate *standing still* for an entire minute and not hit it once! Perhaps one short term thing they could do is program the ai of the drones on the dominix to orbit just 500 m wider (than typical drone ai) due to the extra optimal. This combined with the increase optimal and tracking should pretty dramatically increase damage. Long term they may want to give the mediums and heavies longer optimals and have them generally take slightly wider orbits. If they really wanted to get good with this, they could have heavies take wider orbits against ships with sigs below cruiser size, medium sized orbits against cruisers and tight orbits for bcs and above. Mediums could do a slightly wider orbit against ships smaller than cruiser and tight against cruiser and up. I would say the second bonuses on both these ships are pretty lackluster. But the ships as a whole may be ok.
https://forums.eveonline.com/default.aspx?g=posts&m=2889766#post2889766
This was my suggestion which would serve to make drones more useful for the dominix bonus as well as helping to create some differentiation. It follows the same line of thinking about utilising drone optimal to achieve this. |

Nikuno
Atomic Heroes The G0dfathers
140
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Posted - 2013.06.02 08:10:00 -
[10] - Quote
J A Aloysiusz wrote:Kaarous Aldurald wrote:J A Aloysiusz wrote:Kaarous Aldurald wrote:J A Aloysiusz wrote:I'd also like to point out that the 'geddon will have the lowest potential energy neutralization of the Amarr line (as the others have 1 more high slot). It's clearly drawn the short stick here. True. But, the reason it will make the best neut platform of the Amarr Battleships anyway is because it has a viable source of dps besides it's high slots. It has drones. The other battleships, yes they can fit an extra neut compared to the Geddon. But to back it up, all they have is unbonused drones. Meh. Especially for small gang work, where you can't just outsource the dps to the other guys in the fleet, it works very well. I agree, but wouldn't a dominix work just as well, if not better? A dominix's tracking+optimal gardes could make short work of ranged tacklers, thus nullifying the only real benefit of ranged neuts. The addition of a 5% neut amount would bring the geddon in line with the scorpion as a disruption boat, and set it apart from the dominix, which currently overshadows it, in my opinion. I can easily see the immense range of the Geddon coming into play more often than the Domi's tracking bonus. Neut amount just crosses into the territory of the Bhaalgorn, and I can see why they didn't want to do that. Idk how you see the Domi overshadowing it, to be honest. Yeah the Domi has a lot better defenses, but you fit better on the Geddon since it has about 3500 more PG. It will make for the more effective boat for the role, imo. Which explains, at least to me, why the Gallente have pitched such a fevered whine about their Domi now. They think we've beat them out for the battleship drone role, and I honestly agree. Fair points, but notice the Mega has a 25% damage + 60% web, 2/3 of the vindi's 37.5% damage + 90% web. Using this as comparison, one could hardly say a 5% geddon would cross into the realm of the whopping 15% bhaal. I do agree with you when you say the geddon is stepping on the dominix's toes. I think we can agree they're too similar, and could use some differentiation? Since Gallente is the primary drone race, one could argue the geddon should have a slightly lower (7.5%, maybe?) damage bonus.
A 60% web is a bonus for a megathron??!! Everyone can fit one, and 60% is not enough to make up for blaster tracking on smaller targets. What you should have said is 'megathron gets 0% bonus to web and vindi gets 50%, so I want a 5% bonus on my geddon because. No reason. Just because I want one.'
And nerf the dronme bonus on the geddon as a counter??!! That'd make it a crappier drone boat. Why on Earth would you ever even consider such butchery to a ship with such potential ! |
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