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Thread Statistics | Show CCP posts - 20 post(s) |

Nikuno
Atomic Heroes The G0dfathers
119
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Posted - 2013.04.08 18:47:00 -
[1] - Quote
Hyperion cannot realise it's potential currently with the poor powergrid it has. Unless you increase that to allow the option of higher tier guns witht the dual tank then it remains very poor.
Whilst I like the idea of 5 mids / 6 lows for the megathron I'm not sure if it'll work. Losing that low for a ship that typically armour buffer tanks could be a deal breaker. I'll have to fly this one before I could really say.
The dominix looks awesome.
One big question, not just limited to the Gallente BS - Why are you still maintaining a distinction for the sensor strengths of these ships? That should be one of the first things out the door with tiericide imo. Bump them all up to the current tier 3 level and bring more distinction between BS and BC. |

Nikuno
Atomic Heroes The G0dfathers
129
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Posted - 2013.04.16 10:38:00 -
[2] - Quote
Of course, if they were to do a full rebalance of drones then the domi optimal bonus might become something good for non-sentries also.
How about they give drones different optimals? (and adjusting activation range ond other stats as needed). Currently all the heavies have 1000m. Chnage this so that they cover a range from say 4000m to 5500m (at 500m increments according to race; gallente closest then minmatar, caldari, amarr perhaps). This gives the different racial drones different combat characteristics and begins to place them towards the edge of smartbomb ranges assuming an orbit at optimal. The domi bonus at level 5 then offers a larger orbit and even better protection against smartbombs. (50% bonus would give orbits of 6000m to 8250m)
Of course this might also improve hit characteristics from drones with the increased range reducing angular velocity and on the flip side possibly making them easier to shoot (which still offers some counter to movement outside smartbomb ranges).
Adjust the stats accordingly for medium and light drones and this could well keep the domi unique and competitive with the Armageddon's new layout and bonuses. |

Nikuno
Atomic Heroes The G0dfathers
129
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Posted - 2013.04.18 07:59:00 -
[3] - Quote
Roime wrote:Drew Kaps wrote:Jasmine Shepard wrote:
The domi doesn't seem like it's changed all that much other than a buff to drones and it'll be interesting to see overall how the new sentry domi works.
CCP Rise wrote:
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Personally, I'm already training to fly a 'geddon. Why? You've never done any PVP, and for PVE Domi is certainly the superior choice.
Well unless there are changes to drones then I'll be swapping from domi to geddon too, and I do pvp. The sentry bonus as things stand right now is nowhere near as useful as the neut range bonus in the majority of situations I enjoy fighting in. |

Nikuno
Atomic Heroes The G0dfathers
129
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Posted - 2013.04.18 17:53:00 -
[4] - Quote
Bouh Revetoile wrote:Nikuno wrote:Well unless there are changes to drones then I'll be swapping from domi to geddon too, and I do pvp. The sentry bonus as things stand right now is nowhere near as useful as the neut range bonus in the majority of situations I enjoy fighting in. The ship being bad or useless and you having no use for it are two completely different and mostly unrelated things. If your primary use of the dominix is as a neutralizing platform, indeed the armageddon will be better ; otherwise, I'm not sure.
I didn't state anything about either ship being bad or useless, nor did I state I had no use for it. I quite specifically stated that "in the majority of situations I enjoy fighting in" that the domi bonus, as drones stand currently, would be less useful than the Geddon's bonus.
You really are far too defensive. |

Nikuno
Atomic Heroes The G0dfathers
135
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Posted - 2013.05.20 08:01:00 -
[5] - Quote
The problem as it seems to me, for all BS, is that you're trying to create something with attack battleships that just doesn't work. Faster ships are the smaller ships, as the ships gain in size they become slower, more tanked and able to apply better damage to longer ranges.
So an attempt to create these divisions within battleships, without allowing the battleships to step on the toes of their smaller cousins, becomes essentially futile outside of a bs vs bs scenario. And this scenario is so rare as to be discounted at this point in eve's evolution.
When your potential performance envelope constantly shrinks you reach the current point where the real differences become moot next to the % differences. A speed of 900m/s vs 1000m/s is redundant, for example, when all of the smaller ships likely to be present in even a small fight will outpace you massively. BC and below will all be able to catch and tackle you. Tackle then removes your speed advantage (something that isn't true in real life). Yet you remain unable to apply your damage realistically in a great number of cases and lose what should be your biggest advantage. Even drones are largely ineffective against the new rebalanced t1 frigates and unlikely to destroy the tackler fast enough for an escape.
All other aspects scale up with ship size giving an unlimited space to progress into, speed is the one exception. It's a very poor balancing mechanic at this ship level, I believe, despite being the most powerful attribute at smaller ship classes. |

Nikuno
Atomic Heroes The G0dfathers
137
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Posted - 2013.05.22 18:30:00 -
[6] - Quote
ExAstra wrote:Jonas Sukarala wrote:its odd that the domi has the best cap regen ..... surely the Hyperion should have the best It would be the best for it since the Dominix doesn't really care much about capacitor and the Hyperion is, you know, active armor tanked. I think this is just gonna be one of those things where we'll never understand why it is the way it is.
I suspect that it's because they've chosen to tinker with existing stats rather than rework from a standardised base.
It would make far more sense given the descriptions of attack/combat ships for battleships to differentiate more extremely along those lines. 1 ship line should be doing a LOT more damage than the other and should suffer similarly with it's tank. I'd like to see 50% more dps on one line and 100% better tank (ehp) on the other. As already discussed I don't see speed being a defining characteristic for bs given the limitations of not treading on the toes of smaller ships and the removal of speed as a characteristic by any smaller ship applying tackle, which leaves tank and gank. |
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