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Thread Statistics | Show CCP posts - 20 post(s) |

baltec1
Bat Country
5864
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Posted - 2013.04.08 22:16:00 -
[1] - Quote
CCP Rise wrote:
Megathron:
Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.
We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500), 550 CPU(+25) Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
Slightly faster, nimble, bit more tank when in shield roams, more DPS via numbers and a bit more cap and fitting room. The loss of those launchers is no worry nor is the loss of a heavy drone. Tank looks fine. Overall I like it. I can still do what I do now plus get some new tricks out of it. If anything, its even better suited for me.
Have you been watching me? |

baltec1
Bat Country
5866
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Posted - 2013.04.08 22:41:00 -
[2] - Quote
Akirei Scytale wrote:
The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".
My mega is fast enough right now to take part in cruiser gangs. With these changes it will be a great roaming BS yet also able to fill roles in larger fleets. |

baltec1
Bat Country
5866
|
Posted - 2013.04.08 23:00:00 -
[3] - Quote
I can see where you are going with the mega and I do like it but I do have a few niggly bits. The ROF means a larger cap drain, have you taken this into account?
And how would you feel about rather than losing a low slot for the mid how about losing the utility high? |

baltec1
Bat Country
5878
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Posted - 2013.04.09 08:54:00 -
[4] - Quote
Captain Semper wrote:Does anyone use BS in solo\small pvp roams?
I do. |

baltec1
Bat Country
5878
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Posted - 2013.04.09 09:08:00 -
[5] - Quote
Akirei Scytale wrote:baltec1 wrote:Captain Semper wrote:Does anyone use BS in solo\small pvp roams? I do. And you could do the same with a dreadnaught. Doesn't mean it is an optimal choice. Because it isn't. BSes can be used in nearly any role, but only truly excel in fleet warfare and PvE.
Wrong. You just need to know how to use them.
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baltec1
Bat Country
5879
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Posted - 2013.04.09 09:19:00 -
[6] - Quote
Akirei Scytale wrote:
You could do even more in a Talos in a small gang. Comparable DPS, significantly higher speed, and far more flexibility. Just because it is possible to use a Megathron in that role does not mean it is the ideal ship, let alone ideal blaster platform.
I know you love the ship and it has been your gimmick for ages. A lot of us love the ship. But its specialization is not shield tanked small gang roaming.
Nor should it be.
I dont want to see it lose that low slot. If it must get that 5th mid (which I like the idea of) the the high should be taken away.
I would also want the cap recharge to be upgraded to neutralisethe extra cap that will be used with the ROF change. |

baltec1
Bat Country
5879
|
Posted - 2013.04.09 11:27:00 -
[7] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
In the case of the mega, we can lose a high slot for that mid. |

baltec1
Bat Country
5879
|
Posted - 2013.04.09 11:38:00 -
[8] - Quote
CCP Rise wrote:Hi again Gallente friends!
We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.
Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.
Thanks again for the input!
Any chance of a sneek peek now? |

baltec1
Bat Country
5891
|
Posted - 2013.04.10 09:20:00 -
[9] - Quote
Denuo Secus wrote:I don't really understand why people dislike the new Mega.
We would get a fast BS with 5 med slots for dual web, dual prop, ECCM, ewar, dual cap booster for neut resilience (new geddon anyone?), ....and so on. A very flexible BS, with tracking bonus, highly capable for very small gang PvP because of flexibility.
All for the cost of what? Maybe ~10k EHP?
Why so much hate? It's perfect! I really hope CCP won't drop the 5 med slots idea.
I would rather lose the utility high than that low slot. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 09:27:00 -
[10] - Quote
CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think.
Oh I love you so much right now |
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baltec1
Bat Country
5892
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Posted - 2013.04.10 09:44:00 -
[11] - Quote
Bouh Revetoile wrote:Akirei Scytale wrote:How is a ship with 8 lows (capable of fitting a solid tank) comparable to a ship with 5 mids and 6 lows (incapable of fitting any form of respectable tank without completely sacrificing a rack)? You see, this is an amarr bias, or how to give a lot more value to low slot than to mid slots.
Its an amour tanking ship, it goes without saying that the low slots are more important than the mids. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 09:46:00 -
[12] - Quote
Zloco Crendraven wrote:
2 plates 2 eanm and a dc? Is not a solid tank?
It now has more options such as more speed, agility, resistance to jamming, more firepower, more tank ect ect.
Its a great change. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 09:53:00 -
[13] - Quote
GallowsCalibrator wrote:kyrieee wrote:I think 75mbit bandwidth on the Mega is slightly too little, it could do with 100mbit. The point of giving it a RoF bonus was presumably to increase the gank factor a bit, but losing two heavy drones probably takes it right back down. I would have to do the math later, but that's just my reaction to it. Yeah you can fit an extra magstab now but if you just do slightly more damage with an extra dmgmod fitted while losing a high you haven't really gained anything. I'd consider the Mega's drones as more utility now at this point; this thing has purity of purpose. Rush in, blow the crap out of people, get out.
Its very rare that I will bring 5 heavies to a fight anyway. I find it much more useful to have a range of light, med, ECM and armour rep drones with me. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 09:58:00 -
[14] - Quote
Bouh Revetoile wrote:baltec1 wrote:Its an amour tanking ship, it goes without saying that the low slots are more important than the mids. Armour is not everything in life. Sometimes, ECCM save your life more than a 1600mm plate. Sometimes, a web allow you to kill your target instead of being killed by it. Sometimes, a cap booster allow you to fire your guns instead of sitting defenseless. Sometimes, a MJD allow you to escape instead of dying to the blob. Sometimes, EWAR ruin the day of your ennemy in a lot more reliable way than pure firepower. And soon, TC will be better than TE...
There are ECCM mods for low slots, and we still have to space in the mids for all of those things.
I do use sheild tanked vairents of the mega, and I like the idea of five mids. But 8 low slots has me just as excited.
Indeed, this new setup will solve several issues I had with armour roaming gang limitations. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 10:03:00 -
[15] - Quote
GallowsCalibrator wrote:
Oh come on, you know you want to fit the thing with 3 magstabs, 2 TE, 2 nanofibres and a DC and just wreck someone's face with it
Positivly drooling right now.
Some of the armour setups I have just thought of are going to be outragously fun. |

baltec1
Bat Country
5892
|
Posted - 2013.04.10 10:14:00 -
[16] - Quote
Dez Affinity wrote:then you get rid of utility high (and yes people do USE them, who doesn't use it?!?!) and another 110ish DPS from drones.
All I ever put into that high was a cyno or a neut and the cyno saw more action than the neut and was more usefull to have, things tend to run out of hull before they run out of cap. An extra low is going to be far more usefull. |

baltec1
Bat Country
5894
|
Posted - 2013.04.10 10:46:00 -
[17] - Quote
Omnathious Deninard wrote: Which brings me back to my original point, what did it need 1k extra power grid for?
Options. |

baltec1
Bat Country
5894
|
Posted - 2013.04.10 11:40:00 -
[18] - Quote
Pinky Denmark wrote:Akirei Scytale wrote: Look at its base armor before commenting that it will be the best armor buffer. It has the option of a solid tank or extreme gank now.
Extreme gank is way too extreme as Megathron already annihilate anything within range. People will always find ways to abuse dps in a way that doesn't make the game any better. And trust me you can get a sweet tank out of the Mega with 8 lowslots and still hurt people with ease...
Most of the time a mega is shooting null. Its not often you get a fight that takes place in perfect void range agaist targets you can hit for full effect.
Extreme gank requires extreme close range and nobody out there will let you get close to them or stay still if they can help it. |

baltec1
Bat Country
5896
|
Posted - 2013.04.10 12:27:00 -
[19] - Quote
Andreus Ixiris wrote:The Hyperion shouldn't have to lose its eighth hi-slot. Look at the model. Having eight turrets is literally modelled into it. I'm OK with having the Megathron losing some drone capability and losing its launcher slots but you can't take away the Hyperion's eighth turret. It'll look wonky as hell.
The rate of fire bonus on the Megathron still needs to be addressed, as it causes a lot of issues.
Its losing two turrets so it wont be wonky at all. |

baltec1
Bat Country
5896
|
Posted - 2013.04.10 12:31:00 -
[20] - Quote
Kenshaiso wrote:Most of the Gallente changes make no sense  Giving the mega an extra mid is handy for that eccm, but as previously stated dual booster active setups will still fail because acitve armour reps are ****. (AAR's are even worse imo) The hyper has now been made even worse - losing a mid means those realy fielded active setups wont have enough cap. why not get rid of the active bonus.... it makes no sense... ahhh! I dont understand why the Gallente are the only race not to have an 8 gun platform thats any good for 'ship o the line' doctrines.
Go back, read it again, and start over. |
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baltec1
Bat Country
5898
|
Posted - 2013.04.10 13:37:00 -
[21] - Quote
Denuo Secus wrote:
The newest iteration of the Mega makes it a nice fleet boat now maybe, but it lacks for solo/small gang stuff. Lost a lot flexibility. Unfortunately the Mega is the fast BS of the line at the same time.
So we have an attack BS without much flexibility and a combat BS with alot of flexibility. This seems a bit strange for me since speed is an important factor for small scale skirmish warfare. The Mega should keep its flexibility (med slots + tool slot).
Sorry but the new mega is a great deal more flexable than the old one. That high slot only ever had one of three mods in it and two of them would be out of range most of the time.
That extra low means you can fit much more usefull things for small gang roams but also gives you the options for large fleets. |

baltec1
Bat Country
5900
|
Posted - 2013.04.10 14:44:00 -
[22] - Quote
androch wrote:its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos
What are you talking about?
Its a lovable potato people just want to hug! |

baltec1
Bat Country
5900
|
Posted - 2013.04.10 14:55:00 -
[23] - Quote
androch wrote:the potato look is outdated since it no longer has weapon bonuses it needs to have its appearance altered to match its primary weapon system not to mention its so ugly that it makes caldari ships look pretty in comparison (moa)
But it already looks like a beehive... |

baltec1
Bat Country
5903
|
Posted - 2013.04.10 16:50:00 -
[24] - Quote
Ivelios d'Sanquine wrote:Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus.
More options with that extra low slot than with the extra high slot. |

baltec1
Bat Country
5905
|
Posted - 2013.04.10 17:23:00 -
[25] - Quote
Roime wrote:baltec1 wrote:Ivelios d'Sanquine wrote:Why not keep the mega is it is? the utility high slot was fun and helped make the ship versatile and diffrent from the other mega's out there. All the ship really needed is the change in damage bonus. More options with that extra low slot than with the extra high slot. You keep saying this, but my imagination fails me- what utility are you referring to? I regard a heavy neut/nos, smart bomb, repper or probe launcher (for us wormholios) are highly usable things that extend it's role beyond just tank and spank (neither of which the new Mega does really well, btw). Not that much variety in mods that go in lows, or?
RR on BS isnt a mainstay thing in PvP and hasnt been for a number of years. With the new t1 logi thats even more so now.
The neut while handy isnt all that great. Most things are dead before they cap out and frigs regen their cap enough between cycles to render large neuts on them ineffective. They also suffer the same range issues as smartbombs and in a small gang a large smartbomb is problematic for your own frigates and drones.
Probers are not a massive loss as you cant fit combat probers on it and generally if you need a prober you will have someone in a cov ops anyway or for a WH gang enough probers around to not matter. The other use of a backup cyno for a fleet is no great loss either as you will have other ships for that too.
Most of the things you would put into that high will spend most of the time not getting used. An extra low however will provide more tank, more firepower, more speed, better ECM defence, more agility, more tracking, ect. Things that you will be using all the time. For people like me it will also offer room for more specialised fits for things the mega should really be able to do.
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baltec1
Bat Country
5906
|
Posted - 2013.04.10 18:05:00 -
[26] - Quote
Roime wrote:
I didn't mean spider gangs, but a heavy RR can keep a smaller ship like tackle alive. Heavy neut will help breaking tanks. And the token probe launcher is nice to have on battleship since it's the most likely ship to end up on a wrong side of a hole.
Anyway, as you should notice- the extra low merely brings the tank or dps back to it's current levels. You gain nothing compared to current Mega, since it has better base stats to start with. Agility is irrelevant on a BS, you are slow no matter what you do. TEs will get nerfed so a midslot would be more valuable for tracking, same goes to ECCM.
All in all, this extra low slot just fix issues with base stats, but guess that was Rise's idea, to limit the Mega's usability.
Agility does matter on a BS as does speed. With the built in tracking the TE will help that little bit more and low slot ECCM is still good to have.
The high slot is something we can live without but you you really want it then the hype is probably more to your taste now. |

baltec1
Bat Country
6033
|
Posted - 2013.04.19 05:28:00 -
[27] - Quote
Suicide Smith wrote:smokeydapot wrote:On a more thread focused line of thought give me an 8 turret mega    ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator). Just throwing this one out there.. 8 Turret Mega, Tracking and Falloff bonus. Highslots come from the lows, cause really 4 is the minimum for mids on the BS in my book, I'd generally rather see 5. Gives it a little range, a little dps, and keeps it good against faster ships like BC's and Cruisers.. That said I don't fly the Mega a whole lot..
I do fly it a lot and I like the changes more than this idea. |
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