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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Guard
C C P C C P Alliance
3516
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Posted - 2013.04.09 11:03:00 -
[1] - Quote
Tune in to our Twitch channel today at 16:00 GMT for a chat with Lead Game Designer CCP Soundwave, Associate Producer in Game Development CCP Sysiphus, Technical producer in Game Development CCP Solomon and Art Producer CCP Mannbjorn.
They'll take questions about EVE Game design and this is your opportunity to get down to the nitty gritty as we'll have the senior and executive producers on next week to discuss the big picture.
We'll be taking questions from this thread as well as from Twitter, Facebook and of course the Twitch chat channel.
So in other words...shoot! CCP Guard | EVE Community Developer |-á@ccp_guard |
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Steve Ronuken
Fuzzwork Enterprises
1281
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Posted - 2013.04.09 11:13:00 -
[2] - Quote
Will everyone be wearing shoes?
More seriously:
Do we have an ETA for CREST? Or even just the OAUTH2 portion of it? Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Eviscerator Squayle
Tri Corp Solutions Invictus Void
0
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Posted - 2013.04.09 11:13:00 -
[3] - Quote
When will wormhole mechanics be fixed in regards to people using hisec as a tank? Will there be a limited engagement timer applied to combat in WH's so actual combat occurs instead of people jumping back into HS in structure and becoming virtually untouchable without taking a massive sec loss and losing your ship. |
Steve Ronuken
Fuzzwork Enterprises
1281
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Posted - 2013.04.09 11:15:00 -
[4] - Quote
Eviscerator Squayle wrote:When will wormhole mechanics be fixed in regards to people using hisec as a tank? Will there be a limited engagement timer applied to combat in WH's so actual combat occurs instead of people jumping back into HS in structure and becoming virtually untouchable without taking a massive sec loss and losing your ship.
Ooo. wormhole jammers. So you can activate a module stopping anyone entering the wormhole from your side while it's active. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Sarmatiko
1015
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Posted - 2013.04.09 11:18:00 -
[5] - Quote
Are you planning to kill those laggy and horribly optimized dust clouds before they kill our hardware? If "yes", will we see any progress on this matter in Odyssey release?
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Serith Ellecon
Internet Spaceships Initiates Tribal Band
9
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Posted - 2013.04.09 11:19:00 -
[6] - Quote
Can we expect CCP Rise to never ever be allowed to make a ship balancing post ever again? Seriously, leave that stuff to CCP Fozzie, because we love Fozzie, he's made awesome balancing changes. Inappropriate signature added.-á CCP Notarealdev. |
Eviscerator Squayle
Tri Corp Solutions Invictus Void
0
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Posted - 2013.04.09 11:19:00 -
[7] - Quote
Steve Ronuken wrote:Eviscerator Squayle wrote:When will wormhole mechanics be fixed in regards to people using hisec as a tank? Will there be a limited engagement timer applied to combat in WH's so actual combat occurs instead of people jumping back into HS in structure and becoming virtually untouchable without taking a massive sec loss and losing your ship. Ooo. wormhole jammers. So you can activate a module stopping anyone entering the wormhole from your side while it's active.
That's an interesting idea, but I'm more inclined towards the limited engagement timer set up considering it's already in use in losec. The jammer adds an extra mechanic to a problem that shouldn't be there in the first place. |
Funky Lazers
shin-ra ltd
237
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Posted - 2013.04.09 11:21:00 -
[8] - Quote
1. When are we going to see Lasers with different damage types? PvE wise lasers are the worst weapon system because of fixed damage type and 70% of rats having high EM/Therm resists. 2. Show us the new Apoc model! Whatever. |
cerbus
Aliastra
80
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Posted - 2013.04.09 11:26:00 -
[9] - Quote
Why am I +12GMT, so many questions, needs to be sleeping
:sadtamber: :| |
ctx2007
Wychwood and Wells Beer needs you
282
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Posted - 2013.04.09 11:27:00 -
[10] - Quote
Will there really be rebalancing of tier 2 and t2 battlecruisers and introduction of navy issue versions? You only-árealise you life has been a waste of time, when you wake up dead. |
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Madaz Fool
Shogun's Samurai Unclaimed.
0
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Posted - 2013.04.09 11:28:00 -
[11] - Quote
With the introduction of T2 Siege and T2 triage to Dreadnoughts and Carriers one group of capital ships was left out.
Will we be seeing a T2 Industrial Core, and when could we expect to see one?
Secondly, it has been quite some time, however it was mentioned (2+ years ago) the introduction of T3 frigates and battleships. Will this become a reality? And if so when could we expect it on SiSi or Tranquility?
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Concurssi Mellenar
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.09 11:30:00 -
[12] - Quote
When are we going to get Space Elves in the game?
More serious, but really minor stuff: - Will the in-game browser ever support HTML5? It'd be pretty bangin' to be able to watch Youtube videos without having to tab out of the game or play in windowed mode. - I've seen some discussion about this going around, but I haven't seen a definite answer: will we ever, or say, sometime within the next decade of Eve Online, actually be able to walk around on stations or ships? |
E Wan
The Positron
22
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Posted - 2013.04.09 11:31:00 -
[13] - Quote
1. Why does Heavy Interdictor need sensor calibration time after de-cloack to put up the sphere when there is no target to be targeted? Interdictor does not have this issue and works on same principle.
2. Why does Heavy Interdictor have immediate aggression when sphere is up and Interdictor does not?
Thank you. |
GeeShizzle MacCloud
301
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Posted - 2013.04.09 11:31:00 -
[14] - Quote
Steve Ronuken wrote:Eviscerator Squayle wrote:When will wormhole mechanics be fixed in regards to people using hisec as a tank? Will there be a limited engagement timer applied to combat in WH's so actual combat occurs instead of people jumping back into HS in structure and becoming virtually untouchable without taking a massive sec loss and losing your ship. Ooo. wormhole jammers. So you can activate a module stopping anyone entering the wormhole from your side while it's active.
id say bubbles should do that, in the same capacity that itd stop a jump bridge from operating, the disruptive effect of interdiction bubbles should screw up a wormholes entropy.
though i can see an issue with statics being bubbled so that c6 wh dwellers dont have to keep chain collapsing, but just rely on anchored bubbles stopping travel all the time, to keep themselves relatively safe.
its a nice idea but open to a lot of abuse. :( |
Coffeus
Federal Navy Academy Gallente Federation
3
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Posted - 2013.04.09 11:33:00 -
[15] - Quote
Funky Lazers wrote:1. When are we going to see Lasers with different damage types? PvE wise lasers are the worst weapon system because of fixed damage type and 70% of rats having high EM/Therm resists. 2. Will there be a T2/Faction version of Reactive Armor Hardener? 3. Show us the new Apoc model!
QFT.
Yeah, Kin damage should be added to lazers for sure. I loved the idea of LUX crystals, but it should be Kin damage not Expl. Why those crystals are kept in beta stage? |
neddy236
Homeworld Republic The East India Co.
0
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Posted - 2013.04.09 11:34:00 -
[16] - Quote
What are you gonna do about the "Walk in stations project". Seems it has been post poned for quite a long time now. And I don't mean about the captain quarters. I mean the actual Walk in stations. |
SHADOW01905
TGA Security Division The Gallows Alliance
0
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Posted - 2013.04.09 11:36:00 -
[17] - Quote
Adding an option to remove those dust clouds would be great. I can run smooth at max but then hit 3 fps with one cloud on screen :( forces you to look away or lower settings |
GeeShizzle MacCloud
302
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Posted - 2013.04.09 11:37:00 -
[18] - Quote
ive 2 questions:
1) whats the current state of the long ago mentioned "brain in a box" feature that CCP Veritas had been working on?
(it was meant to be a way of reducing lag on servers when many people enter a system or undock etc... with the server calling other tertiary servers for information on all the characters attributes and skills)
2) how massively deadly and knotted is the current Overview legacy code? has any devs personally observed the famed overview bug? and are we going to see iterations on the overview code other than cosmetic UI changes? |
1esus isa4abdul
COMMUNISTS
2
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Posted - 2013.04.09 11:38:00 -
[19] - Quote
Are we going to see rapid increase in amount of different kind of missions?
Meaning, instead of getting perhaps same mission offered by same agent second time in a row, wouldnt it be nice to know one has to go even perhaps 1000 different missions through to get that same again?
Would bring a lot of variety to mission runners, would guess largest group in game. |
Atty eRyNe
eRyNe Law
0
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Posted - 2013.04.09 11:40:00 -
[20] - Quote
SHADOW01905 wrote:Adding an option to remove those dust clouds would be great. I can run smooth at max but then hit 3 fps with one cloud on screen :( forces you to look away or lower settings
Yeah that would great! I am in favor of this option since its very frustrating when our ships got blown just because it takes a second or two to click and activate a module due to horrible lag. Hope it will be added in the next patch. |
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brinelan
The Flying Dead Mutual and Absolute Destruction
24
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Posted - 2013.04.09 11:41:00 -
[21] - Quote
We saw the first round of pos changes announced recently and some were good, and some were a bit controversial. Now that you have had a chance to dig in to the code a bit can you talk about the future roadmap on posses and what we can expect within the next year? |
Jarod Garamonde
Action Bastards
0
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Posted - 2013.04.09 11:41:00 -
[22] - Quote
T3 cruisers were an amazing concept, and those of us who use them are glad they're around. We want more. When will we see new T3 ships (especially in battleship size)? |
Ezeria Mistanta
The Nyan Cat Pirates The Retirement Club
89
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Posted - 2013.04.09 11:45:00 -
[23] - Quote
Interested in an idea about NPC null: why are the rats in npc null the pirates that control the sector? Shouldn't the red crosses be factions like Amarr or Caldari or even DED? |
MrTiddle
MADE IN EVE
10
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Posted - 2013.04.09 11:45:00 -
[24] - Quote
The only thing i keep asking since 2009 - Capital Strip Miner I. |
Madaz Fool
Shogun's Samurai Unclaimed.
0
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Posted - 2013.04.09 11:54:00 -
[25] - Quote
MrTiddle wrote:The only thing i keep asking since 2009 - Capital Strip Miner I.
Is it possible that we will see a Capital Mining ship?
Chribba has his Veldnought, Why can I have one? :( |
Eviscerator Squayle
Tri Corp Solutions Invictus Void
0
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Posted - 2013.04.09 11:55:00 -
[26] - Quote
GeeShizzle MacCloud wrote:Steve Ronuken wrote:Eviscerator Squayle wrote:When will wormhole mechanics be fixed in regards to people using hisec as a tank? Will there be a limited engagement timer applied to combat in WH's so actual combat occurs instead of people jumping back into HS in structure and becoming virtually untouchable without taking a massive sec loss and losing your ship. Ooo. wormhole jammers. So you can activate a module stopping anyone entering the wormhole from your side while it's active. id say bubbles should do that, in the same capacity that itd stop a jump bridge from operating, the disruptive effect of interdiction bubbles should screw up a wormholes entropy. though i can see an issue with statics being bubbled so that c6 wh dwellers dont have to keep chain collapsing, but just rely on anchored bubbles stopping travel all the time, to keep themselves relatively safe. its a nice idea but open to a lot of abuse. :(
Again that's a good idea, but I'm focusing on the issue of people jumping out to HS to avoid losing their ship and never leaving that connecting wormhole. The idea of wormhole jammers and bubbles operating similarly to jump bridges is cool for WH--WH conections and I would be interested in seeing it implemented. |
Evelina Rakovic
Imperial Shipment Amarr Empire
11
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Posted - 2013.04.09 11:56:00 -
[27] - Quote
- Anti Cloacked campers modules? (that improve industries on 0.0 (people can mining)) - Supers docking stations - More connections (stargates) from 0.0 to hisec (like hed) that can improve small gank from hisec to roaming into 0.0 (like connections from hisec to fountain/curse/esoteria/cache) - Improve bonus of outposts like amarr with construction eff that can improve 0.0 industries. - Black ops with covert ops cloacking device - Incursion on 0.0 broking sov if you don't doing for X days - Soveregnity cost much expensive (bigger alliance have a lot of space empty, maintance cost around 1b for every system (+ alliance members like wars) maybe can improve small alliance to get 0.0 space). - Review docking range especialy on stations like jita - Review moon mining, like planetary interaction, resource must be change, and you must place region of the moon that you wanna mining. It is not possible that bigger alliance when taked a moon they doing money without doing anything and planetary interaction are so hard for everybody. Example if you have technedium moons after 1 month of hard harvester next month moon materials swithing to another low materials, |
Hexatron Ormand
Aperture Space New Eden Industrie Alliance
4
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Posted - 2013.04.09 11:57:00 -
[28] - Quote
1. Now that destroyers and battlecruisers get race based, can we expect to see navy or pirate faction variants of them getting added, like for all the other ship classes?
2. Will the ship rebalancing hit every ship type, inlcuding faction variants, t2 variants and will it go all the way up to capitals?
Since the t1 ship hulls got rebalanced, many t2 hulls seem to be not as desireable anymore. Where you can see it the most are the t1 scan frigates, and the t2 variants of them. While the t2 was a huge upgrade before, i now actually reverted back to the t1 hulls cause of their additional bonis. |
Banlish
Di-Tron Heavy Industries Test Alliance Please Ignore
109
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Posted - 2013.04.09 12:06:00 -
[29] - Quote
POS rework is awesome and the changes that are coming are great.
1. Will you be giving any attention towards outposts at all in the coming year or year after? Specifically the lack of slots, 'kick out' stations being reworked (Amarr and Caldari) or maybe even adding in other outpost types for players to deploy now that the 'big 4' have been around so long?
2. Has anyone at CCP thought about the idea of allowing a new type of Structure, like a POS, instead of trying to rework the current ones entirely from a code stand point? For example if CCP decided that they want players to have access to 5 types of POS's (small, medium, large, huge and XL) would it be easier on the coding team to allow a new structure that can also be anchored at moons or does the entire system just force a rework?
3. Would allowing each character a single 'personal POS' slot be a bad thing if it was tied to the current standings system? For example I can make 20+ characters, but unless each one grinds up caldari State standing that slot would go unused unless I went to low or null sec space. This 'personal pos' would not be corp owned, but would only be player owned. Is this something you are considering at all?
4. As EVE matures more and more, and destructible stations are now more of a 'when' then 'if' would it also be possible to go the OTHER direction on this issue? Basically with enough isk, resources and effort could players turn an outpost into an NPC conquerable. This shouldn't be cheap, but is it even being considered?
5. How possible would it be to allow players to select 5 bpcs or bpo's in an array and ask the server 'do this job 5 times the same way' instead of currently each job being started separately, selected and then confirmed started? If ALL factors were the exact same, all 5 slots in an array or lab were open and the same exact bpcs and datacores were going in, would this be something that could be added or would it be a NIGHTMARE to code?
6. Players currently have 10 or 11 manufacturing slots per character, if the 30 day limit on all jobs in the original 10 or 11 slots were maintained would CCP consider allowing players to queue behind their OWN jobs if this 30 day limit per slot was maintained and it only applied to POS arrays and labs?
((This last one ties in with 5, but I'm just swinging for the fences with it, if you answer it, I'd buy everyone there a beer if I ever meet em, yes you can hold me to that)) 7. Could 'Corporate Array Queuing' be possible as a skill. In an effort to get players away from having to sign on sometimes hourly to take advantage of their trained for slots, could a skill be combined with corporate roles to allow a player to add concurrent jobs behind each other in a corporate array (NEVER in a station or outpost) that would free that player up from having to sign on time after time if the 30 day limit is still maintained? |
Elizabeth Aerrinah
contingency Inc
0
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Posted - 2013.04.09 12:07:00 -
[30] - Quote
In the future can we expect more Navy Issue ships, for example a Hyperion Navy Issue? |
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