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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Byrrssa Crendraven
Anti - Social B A C K B 0 N E
8
|
Posted - 2013.04.09 13:53:00 -
[61] - Quote
Please tell me you're looking into the overview!!!!
Could we have individual settings for the tabs?
Could we pull out the tabs like we can for the chats?
Could we have more tabs?!?!?!
And could we have the close up view of our targeted vessel?
Thank you! |

Worldspawn
Worldspawn Industries
0
|
Posted - 2013.04.09 13:53:00 -
[62] - Quote
1. I really love it how missiles come flying through space and hitting ships in different locasions, causing explosions, lots of noise and causing your ship to shake violently. Compared to this however, other weapon systems feel a bit lacking... I'm an old minmatar pilot, currently using autocannons and the feeling of unloading with them is, sadly, pretty lame. I'm always hitting the exact same spot on my target (unless I miss of course) and there's no apparent effect really. Watching my bullets bounce off a shield or tearing through armor (in more that one location) would be a sweet sight indead ^^ Any plans to improve this aspect in the near future?
2. When my ship goes low on and begins breaking apart, it looks pretty cool with fires and so on. Being a mission runner I'd love to see more effects happening to the rats, like, smoke when they half through armor, fire when in hull or similar. Any plans to add something like this in the near future?
3. During some PvE missions, like the angels Pirate Invasion, some enemy battleships are stuck behind structures that are very far away. In a level 4 mission this often means traveling in a very slow moving ship just to reach them and even more so once the balance changes to the Tracking Enhancers arrive (reducing optimal and falloff range). This isn't the only mission in which such a thing occurs and it's been like this for quite a while. Are we seeing a fix for the missions that suffer from hostile ships being stuck in the upcoming expansion? =)
4. Blowing things up is awesome! I remember when I started this game and I wanted to blow up every structure I could find while running missions, realizing some actually dropped things! Now, years later, I've stopped doing that since most things you can blow up won't drop anything and those huge bases, cool as they are in all their majestic ways, take an immense beating to tear down in exchange for some cheap T1 loot. I realize that things that are easy to kill can't give you officer loot but what I'm curious about is if you got any plans to spice these things up a bit by, maybe, making blown up structures salvageable (metal scraps), drop trade goods and add smoke and flames to the huge space stations when they go low :D
5. Got back after a couple of months break and discovered new skill books (wohoo, LADAR sensor compensation and salvage drones!). Will we see any new interresting ones in the expansion? Like... Combat Drone Falloff range or Improved Reloadtimes? =)
6. Will we ever see new, fresh level 4 (or 5!) missions in high security? Still dreaming about fighting a big ship where I ca |

Efraya
DEEP-SPACE CO-OP LTD Polarized.
201
|
Posted - 2013.04.09 13:56:00 -
[63] - Quote
For those of us that will be unavailable to watch the stream live, will you be releasing the Q&A on your youtube channel at a later date?
Thanks.
WSpace; Best space. |

tofucake prime
AQUILA INC Verge of Collapse
77
|
Posted - 2013.04.09 13:59:00 -
[64] - Quote
Evelina Rakovic wrote:- Anti Cloacked campers modules? (that improve industries on 0.0 (people can mining)) This is bad. Either they are AFK and don't hurt you or you're stupid for mining without any defenses.
Evelina Rakovic wrote:- Supers docking stations First, Supers are BIGGER than stations. Second, supers are already too safe.
Evelina Rakovic wrote:- More connections (stargates) from 0.0 to hisec (like hed) that can improve small gank from hisec to roaming into 0.0 (like connections from hisec to fountain/curse/esoteria/cache) - Improve bonus of outposts like amarr with construction eff that can improve 0.0 industries. - Black ops with covert ops cloacking device - Incursion on 0.0 broking sov if you don't doing for X days why not
Evelina Rakovic wrote:- Soveregnity cost much expensive (bigger alliance have a lot of space empty, maintance cost around 1b for every system (+ alliance members like wars) maybe can improve small alliance to get 0.0 space). It's incentive to actually utilize the space alliances own. It should be more expensive for unused systems. Why isn't it?
Evelina Rakovic wrote:- Review docking range especialy on stations like jita - Review moon mining, like planetary interaction, resource must be change, and you must place region of the moon that you wanna mining. It is not possible that bigger alliance when taked a moon they doing money without doing anything and planetary interaction are so hard for everybody. Example if you have technedium moons after 1 month of hard harvester next month moon materials swithing to another low materials, no comment on these |

Nikki Rhal
Z0MBIELAND Double Tap.
0
|
Posted - 2013.04.09 13:59:00 -
[65] - Quote
this may have already been asked, but let me ask, why is the Black ops ships not following the line that there brothers do? Pilgrim / Falcon and such, only the widow does such a thing, and i'd personally love to see a Bhal type covert ship or a Webbing panther with cov ops cloak |

tofucake prime
AQUILA INC Verge of Collapse
77
|
Posted - 2013.04.09 14:07:00 -
[66] - Quote
Why don't tracking disruptors work on non-turrets? Why do neuts and vamps and rsbs and ecm all have magical perfect tracking? Tracking is, from what I understand, a product of the ship calculating where to point these things rather than modules individually determining what to do. From both lore and logic standpoints tracking should affect basically all targeted systems which rely on the ship (so basically, everything not a long range missile) |

socrates33
Perkone Caldari State
1
|
Posted - 2013.04.09 14:08:00 -
[67] - Quote
Evelina Rakovic wrote:- Anti Cloacked campers modules? (that improve industries on 0.0 (people can mining)) - Supers docking stations - More connections (stargates) from 0.0 to hisec (like hed) that can improve small gank from hisec to roaming into 0.0 (like connections from hisec to fountain/curse/esoteria/cache) - Improve bonus of outposts like amarr with construction eff that can improve 0.0 industries. - Black ops with covert ops cloacking device - Incursion on 0.0 broking sov if you don't doing for X days - Soveregnity cost much expensive (bigger alliance have a lot of space empty, maintance cost around 1b for every system (+ alliance members like wars) maybe can improve small alliance to get 0.0 space). - Review docking range especialy on stations like jita - Review moon mining, like planetary interaction, resource must be change, and you must place region of the moon that you wanna mining. It is not possible that bigger alliance when taked a moon they doing money without doing anything and planetary interaction are so hard for everybody. Example if you have technedium moons after 1 month of hard harvester next month moon materials swithing to another low materials,
razonable question.
can be implemented in short time. |

Alexa Vaalkoerej
EVE University Ivy League
0
|
Posted - 2013.04.09 14:10:00 -
[68] - Quote
Hello everyone,
i come to you with a suggestion to reunify two functionalities that looking at first glance separately they work just fine. What i am talking about are the SOLAR SYSTEM MAP, STAR MAP and GRID VIEW. To my opinion the UI could be improved here if we had a smooth zoom from the star map view directly to the system map view directly to the grid view like it is a standard for many other space games out there. So why unify the maps/vierws? For example it is for me extremely annoying to have to switch between the maps when creating tactic bookmarks. But not only for this reason. I would enjoy to see the information available to a pilot on all maps/views for example the bookmarks within the grid view. Of course those view settings should continue to be customizable.
Perhaps this is a second thought worth CCP. Thank you for your attention. Greetings Alexa |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
113
|
Posted - 2013.04.09 14:10:00 -
[69] - Quote
Elizabeth Aerrinah wrote:In the future can we expect more Navy Issue ships, for example a Hyperion Navy Issue?
Navy Rokh!!!
|

Ben Li
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.04.09 14:13:00 -
[70] - Quote
When do you plan to make OFFLINE posses anything more than a dead thing that needs to be killed for no reward.
Hacking offline towers that have been there for over 2 months would hurt nobody if they had 1-2 days notice beforehand (in case of placeholders) but otherwise this would: A) Make new exploration professions B) Make rewards for removing dead space debree
Why is this not a part of the game even though it could be easily incorporated? Did I miss it?
Is this coming with oddy?
Why not? |

Phobos Eversor
Order of the Black Dagger
10
|
Posted - 2013.04.09 14:16:00 -
[71] - Quote
- I would love to be able to pay per active skill queue, rather than per account; Is that technically feasible, and/or something you'd be willing to explore?
- With the introduction of racial destroyer and battlecruiser skills opening up the possibility for new pirate-faction ships, if there are any such planned, would you consider using existing ship models, such as those used by the NPCs without capsuleer-flyable counterparts, such as the Angel's Ixion?
- How will "financing" work between Dust and Eve? Will Eve-players ever be able to give plain ol' ISK to the bunnies, or will equipment donations be the capsuleers' contribution? What methods of interaction will be available beyond the district modifier to faction warfare contested status and planetary strikes?
- There were some... err... "mixed" reactions to Incarna. At what point can we expect you to get back on the horse again, and crank out some new ambulatory activities other than walking around a room, using objects in it as a rather inefficient interface to access various client functions? To be honest, I don't even load up the station environments anymore. I'd like to, but there really just isn't anything there at this point (except potential).
- I'm sure there's significant spaghetti in the code surrounding this, but being able to queue jobs in batches would be great (i.e. x runs on each of these y blueprints, put everything in hangar z when it's done). Is this something that's feasible without an entire rewrite of the industry system (which frankly, might be a little overdue anyway :P)? Also, canceling a job on a POS you own should not tie up that slot for the duration of the original job. That's like me deciding I didn't want pizza after all, but leaving the oven on for 20 minutes anyway.
- Destructible ships (models, graphically speaking) would make the game a lot more immersive. It feels odd having a completely functional ship one second, and a wreck the next, with no cosmetic damage through that transition save for the occasional puff of fire from an otherwise intact ship. Armor damage could cause some dents/scratches while hull damage could expose superstructure, for example.
- Can we have more overview tabs? Can we have d-scan use different settings than our active overview/defaults?
|

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
113
|
Posted - 2013.04.09 14:18:00 -
[72] - Quote
How about that Caldari-Minmatar pirate faction.... oh wait... |

Loki Feiht
Feiht Family Clan
21
|
Posted - 2013.04.09 14:23:00 -
[73] - Quote
Any plans to add more dynamic content? |

socrates33
Perkone Caldari State
1
|
Posted - 2013.04.09 14:25:00 -
[74] - Quote
ALL JUMP or JUMP TOGHTHER
Carrier or supercarrier (have to be decide) + frigates(no destroyer)
the idea is that a mothership jump with 10-15 frigates and their drivers simultaneously reached the destination once the drivers can undock their mothership frigates.
T1 and T2 frigates only allows (not Included: bomber, destroyer or reconship as these can be used covertgenerator of back ops.)
can be posible?
PD: i can dream...
|

mad manner
DLM Enterprises Coalition of the Unfortunate
0
|
Posted - 2013.04.09 14:27:00 -
[75] - Quote
OverLoading. Why is it that when i select ONE module to overload The entire rack overloads. If i wanted the entire rack to overload i would select the icon off to the left of that rack.. The example i will put forth is this : If i want to overload my microwarpdrive to overload why are my shield hardeners also overloading??? This is something that needs to be fixed, VERRY SOON |

John Selth
Vengance Inc. Renegade Alliance
0
|
Posted - 2013.04.09 14:36:00 -
[76] - Quote
WHY WHYYYYYYY are you removing a low slot on the mega! it already had weak comparable tank as it is! If you want to "rabalance" the ship and add a mid slot why didnt you just take off the untility high slot? Also how many signatures must I get, how many nodes must I crash, how many spams must I make so that you dont go forward with the Mega changes. |

Talho Olari
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.04.09 14:38:00 -
[77] - Quote
Will video player be implemented in eve? And when if yes? |

GeeShizzle MacCloud
313
|
Posted - 2013.04.09 14:38:00 -
[78] - Quote
could we possibly make our own skills certificates so that we can build up plans in game for preferred skillsbases for new players in our corp/alliance.
eg skills needed to fly a t2 logi based on ship requirements or other skills certificates do not cut it when flying a mwd logi with 3 large reppers and tank. |

GeeShizzle MacCloud
313
|
Posted - 2013.04.09 14:43:00 -
[79] - Quote
mad manner wrote:OverLoading. Why is it that when i select ONE module to overload The entire rack overloads. If i wanted the entire rack to overload i would select the icon off to the left of that rack.. The example i will put forth is this : If i want to overload my microwarpdrive to overload why are my shield hardeners also overloading??? This is something that needs to be fixed, VERRY SOON
your shield hardeners may not be overloading but the module you are overloading causes significant heat. That heat is damaging, and damages modules. Modules placed next to the module you are overloading shares some of the heat generated by the module being overloaded because of entropy (read diffusion).
so you get heat damage on modules you didnt overload because heat from the overload ALWAYS affects modules fitted close to it, but never to the extent of the originally Overheated module. |

Berluth Luthian
14th Legion Eternal Evocations
54
|
Posted - 2013.04.09 14:44:00 -
[80] - Quote
Why doesn't the channel show up as a channel from the mobile app's search? I can't watch it from the website URL due to Adobe Flash restrictions, but could use my app, if only you (or twitch) opened those settings for the channel...? |
|

Chribba
Otherworld Enterprises Otherworld Empire
7641
|
Posted - 2013.04.09 14:46:00 -
[81] - Quote
Steve Ronuken wrote:Will everyone be wearing shoes?
More seriously:
Do we have an ETA for CREST? Or even just the OAUTH2 portion of it? +1
|
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Ilanya Kilrix
Order of the Shadow The Revenant Order
0
|
Posted - 2013.04.09 14:48:00 -
[82] - Quote
As seen in other questions, interacting within the ships and stations with a character or group of characters? Like Starwars old MMO, customizing the interrior of your ships? Like Star Trek, have ship blueprints and diagrams of current ship designes to exsplain some of the aspects of ships? Ex, Mining barge "Retreiver" there are some spinning gears, some pistions, and some stuff going back and forth on the bottem for no reason other then to make it more... interesting? Customize the entire ship maybe way in the future kinda like chrome-hounds? The ability to carry other pilots on your ship while in space?
Sorry if I re-hash other questions and my incorrect grammer. |

DJ RezRadgrif
The Illuminatii Mildly Intoxicated
1
|
Posted - 2013.04.09 14:49:00 -
[83] - Quote
I know this is a bit old-school...But now that we have Dust Mercenaries in systems and in stations able to walk about, when will capsuleers be able to meet said Dust Mercs and perform shady business transactions? (IE Walking in Stations) When can we expect other capsuleers to interfere/intervene in said shady business transactions?
(Soundwave I love the beard.) |

Vaellend
Souls of Steel Test Alliance Please Ignore
0
|
Posted - 2013.04.09 14:50:00 -
[84] - Quote
I have a Question about Sov Mechanics.
Why does anyone gets the full results from the system Scanner?
The Owner of the System, Constellation or Region afford a lot of work and isk to take the system and then hold and upgrade it. He even pays the bill for all whats related to the sov. Why then every little hostile can scan for anomalys.
Its like:
A klingon Warbird comes to SOL sector and fires up his system scanner and he`ll gets all the results from the ihub what the United Federation of Planets owns... that kinda... well
|

GeeShizzle MacCloud
313
|
Posted - 2013.04.09 14:53:00 -
[85] - Quote
Q: is it possible to tie 2 mission agents (highsec/lowsec/nullsec) together so that both can give a separate mission that leads to the same deadspace area? |

Wolfgang Eisenstern
Ashfell Celestial Equilibrium POD-SQUAD
4
|
Posted - 2013.04.09 14:56:00 -
[86] - Quote
Will CCP implement 'crash'-physics to the game?
As in velocity, mass and impact vector between ships = appropriate damage to ships involved in ramming actions (or 'bumping'). (Of course not to be used within 100 km of a station undock, but otherwise it would bring much to the game. (Like navigation-skill of 'ramming', structure reinforcing modules/rams and of coures an end to small superfast frigs bumping players of gates and mining areas).
As you see - it is a way to take care of players bumping miners, without banning it, but making a Trasher going 4000m/s into a Retriever be a bit more realistic and fun for the onlooker when it producers a wreck and a meat-popsickle floating in nearby space.  |

Marianna Zydroson
Perkone Caldari State
0
|
Posted - 2013.04.09 14:57:00 -
[87] - Quote
In the interest of making EVE more attractive to newcomers and retaining them, and the safety and protection of the Seventy Percent of residents of HighSec, I suggest the followingGĒŖ
1.High Sec actually becoming GĒ£High SecurityGĒ„ and excluding Negative Security Status individuals to LowSec or NullSec to work their way back by rebuilding there security status by the prescribed ways of CCP has made available by use of Concord and Custom Security and the individual redirected in the same manner when Jita is overcrowed. This would still allow Crimes to be still commited by HighSec Security individuals only with the appropriate Security status penaltes. Gate Passage of any negative Security status individual will not be allowed and Individuals Pods or Ships will be detained at the Gate. In the Event Negative Security Status Individuals are in Station, Then the individual will be migrated to the nearest Low Sec system Station.
2.Concord to be empowered to summarily execute criminals guilty of the capital crime of podding In HighSec Regions, by executing them by elimination of their pods by weapons fire. In addition to the current practice of destroying the offending ships. Gates and Stations will deny passage of the gates or docking in stations of current criminals and suspects of Low Security Status individuals. All Funds or Transferred funds within a suitable standardized time would be use to compensate victims of cost and replacement costs of Clones, Implants, Ships and ship modules.
3.GĒ£The ScopeGĒ„ News Service to be expanded drastically in the Captains Quarters by reporting Local, Regional and Galactic news! Including Current Events and Trends from High, Low, and Null Sec regions (Crimes and Punishment, Murders, Smuggling, etc ), Economics (Manufacturing and Production, Price Reports, Supply and Demand, etc), Traffic Conditions and Advisories, Miscellaneous announcements from CCP and Analysis of current events. This would create an informational news source to acquaint Newcomers and citizens alike.
|

Onyx Nyx
Euphoria Released Verge of Collapse
319
|
Posted - 2013.04.09 14:59:00 -
[88] - Quote
With the proposed changes to T1 battleships (most notable, the Raven and Typhoon), is there a long re-iterative list of changes to missiles coming as well? I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Captain Kirgan
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.04.09 15:02:00 -
[89] - Quote
What about a button or command that repeat last invention/manufacturing or save the last choice, I want to invent fury missiles not javelin missiles what is the default. It is not a "huge" problem but it will save billions of mouse clicks.....
More gates/connections to null sec...
|

James cliford
Brave Newbies Inc.
4
|
Posted - 2013.04.09 15:04:00 -
[90] - Quote
will we ever get Jove ships? will we get to see earth? |
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