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nono
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Posted - 2003.07.28 14:06:00 -
[1]
Since I can't reply to the topic it only allows me to start a topic....
Just what happens now to the GAZILLIONS of copies that are already in the game?
I see a mad scramble to copy everything in site until this this little gem hits TQ.
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Will McBlack
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Posted - 2003.07.28 14:57:00 -
[2]
The # of items that can be created from a copy currently is set at 300... Changing the current copies from Indefinite to 300 seems ok to me :) Afterall they are copies and are therefore of inferior quality.
Death to the BP-Copies!! 
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nono
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Posted - 2003.07.28 15:21:00 -
[3]
Any news on the existing copies though Will?
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Will McBlack
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Posted - 2003.07.28 15:26:00 -
[4]
Nope, I am not sure how CCP is gonna cope with the existing copies. On Chaos the existing copies show: Indefinite amounts of items/ships can be produced from that copy. New copies have the max of 300. I'd recon CCP will change all existing 'indefinite' copies to 300. But that is only a guess... I dont know what they will do 
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nono
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Posted - 2003.07.28 15:30:00 -
[5]
Thanks for the quick reply. I still forsee many many many copies being pumped out now in haste before this hits TQ. As if there's not enough already.
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Askari
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Posted - 2003.07.28 15:51:00 -
[6]
Edited by: Askari on 28/07/2003 15:51:39 I personally think there should be no upper limit to how many production runs can be done on a copied BP, 300 seems a bit small.
What if i want to make a copy so another corp who i am partnered with can make unlimited items? Do they have to ask me for a new copy every few weeks? (obviously, 300 for ships is a lot, 300 for ammo and missiles is nothing) ---------------- ~= Askari =~
Urza's Factory http://www.mikeward.uk.com/urzas
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nono
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Posted - 2003.07.28 16:45:00 -
[7]
Askari.
I see your point but first you have to get an answer as to why in the infinate wisdom of the great ones they decided to take the two copy limit off the BP's in the first place.
The only one I've seen say this isn't the problem so far is Jash. Then again there are lots of posts I could have missed.
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Virulence
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Posted - 2003.07.28 17:11:00 -
[8]
the licensing thing makes sense as a charge per item made by the licensee but the fact that a BLUEPRINT becomes unusable is retarded. its a blueprint dammit not a toothbrush. you should be able to set a license fee per batch made with a bp so for example, on a maller bp, i could charge 15000 isk per batch made. so the bp is always usable, as it should be, but everytime one of the batches are made, the 15k would go to me.
shadows and dust |

Will McBlack
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Posted - 2003.07.28 17:23:00 -
[9]
Askari, 300 runs on ammo still is 30k on ammo ... I know it burns quickly but I suppose it gives the manufacturers actually the chance to sell their ammo or their copied BPs.
As for the uselessness of copied BPs when their license amount has been reached... In my twisted world copied BPs are subjected to deterioration. When I have an Original I put it away in a glass zero-entropy chamber so it only gets destroyed in an accident or the end of time 
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j0sephine
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Posted - 2003.07.28 17:29:00 -
[10]
"What if i want to make a copy so another corp who i am partnered with can make unlimited items? Do they have to ask me for a new copy every few weeks?"
I'd figure it's actually a good thing, even if quite a bit of inconvenience at the same time. Relationships of all kinds often go sour despite the best intentions....
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Endureth
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Posted - 2003.07.28 17:46:00 -
[11]
Will there be a limit on the amount of items a BP copy can be set to produce. I mean can't you just imagine the deals in the trade channel now?
"WTS Thorax BP copy able to produce 75,000 Thoraxes! Get yours today, only 25 million!"
It will be a good thing when it first comes out but this too will eventually be driven into the ground by those who just want their quick buck and could care less about a long term market.
-E
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nono
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Posted - 2003.07.28 17:53:00 -
[12]
Endureth.
You didn't read anything in this thread did you?
The answer is there in several posts already.
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Diana Merris
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Posted - 2003.07.28 19:43:00 -
[13]
I am thrilled they are going to put the limit in. I thought they had given up on the idea after some of the comments when it was first mentioned.
I do hope they limit all the existing copies.
While 300 may be a little low for ammo its not like the ammo BPs are expensive. For modules that should be plenty of units to make back the cost of the copy and still make a profit.
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Sarf
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Posted - 2003.07.28 21:31:00 -
[14]
This will suck, that means all the BP copys we have been buying will now be worthless after a few weeks use.
We partenered with a few other small corps to buy a MOA BP and then passed out copies to all members. we are now resurching up the original and plan to distribute copys again. this means we will never be done copying as we aggreed to full copies at the start.
The only way this change will be fair is if they make all existing copies remain unlimited or convert them all to originals.
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KillCreep
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Posted - 2003.07.28 22:21:00 -
[15]
Edited by: KillCreep on 28/07/2003 22:21:53 About being the limit being "unrealistic" - the word licensing is the key.
For example, today some specialized software is sold in packages, you can install 5 copies in your companys network and you cannot use more than 5 - that limit is coded into the software.
So, nothing speaks against introducing such a limit in a BP copy of yours. The limitation is not of technical, but of legal nature.
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Beseb
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Posted - 2003.07.28 23:11:00 -
[16]
Sarf, re-read this thread and re-think what you said.
It appears that in a worse case scenario, existing copies will be grandfathered with 300 builds. 300 Moa's is a pretty damn good return on investment isn't it?
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Dan Forever
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Posted - 2003.07.29 00:02:00 -
[17]
I think the limit on ships should be slightly less and the limit on ammo slightly more. Yes I know many players are annoyed because they bought copies in the knowledge that they were infinate but the economy needs changes to prevent it from collapse and these changes are a step in the right direction
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KillCreep
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Posted - 2003.07.29 00:09:00 -
[18]
If they will make the old copies just orginals (which you cannot copy) the economy will just continue to collapse, there are already way to much copies there.
If they had made such a chage in the first two weeks they could probably have done this, but not now.
The volume has to be less than 300 - the module market exept certain BS guns and ammo is dead anyway, 300 volume copies of cruisers will last ages. It would change nothing.
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Dr Fritz
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Posted - 2003.07.29 01:13:00 -
[19]
This is one of the most exciting changes to blueprints I've read since I started playing Eve. I have bought copies and originals and thought that copies were way over powered.
The copy copy limit refered to in the manual was artificial, but at least it had some balance. I am in favor of my copies getting restrictions. Sure, I bought a copy thinking unlimited, but in actual game play, it isn't working. The Eve economy isn't working. (Unless I want to hunt pirates or mine.)
I see this as a great step in a positive direction and hope CCP continues balancing the blueprints.
-Fritz
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Zaphod Robotnik
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Posted - 2003.07.29 01:43:00 -
[20]
I would love to see all existing copies in the game restricted to the "new" maximum of 300. Currently copies are being used in a role that I believe CCP would have envisaged Original BP's to take.
Copies should not have been or be a substitute for the Real Thing (tm) --
Zaphod "Zaprobo" Robotnik President, Royal Communication Department http://eve.britishspacecorps.co.uk/http://eve.britishspacecorps |

Praetorion
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Posted - 2003.07.29 02:06:00 -
[21]
A limit on copies means that once again, the little guy is pushed out of the arena. No decent sized corp will buy anything but an original as even 300 copies will be burned through in a few weeks. Hell, some of our ships in EV we make 10 a day of easy. On ammo, we burn up 300 runs a day easily on the major types just on the free stuff we stock the combat hangars with. Drones, missiles? All of that is a retardly low number (300). I make at least that many drones to hand out to the miners a week since the last patch (were they screwed up pirate AI).
How does this effect the little guys? One, some BP copies are very hard to find of the ammo types, if not impossible at this point. What happens when their copies run out? They are screwed. What happens when the small ship makers burn up their copies? They can't exactly afford to keep reinvesting in copies, nor can they really afford the originals.
CCP needs to grandfather existing copies as infinite, and start this system with any copies made /after/ the patch as having a limit, or they will be screwing over a very large number of their already dwindling player base. Does that make existing copies more valuable? Sure, but that is easily worked into the economy without screwing anyone over, instead their position is improved and they receive this arguably needed change happily instead of with account cancelation, and the long term benefits of copy limits will work them selves into game play as time marches on.
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EaglesFire
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Posted - 2003.07.29 04:15:00 -
[22]
How is it screwing people over?!
The small corps should NOT (repeat NOT) be able to produce as much, or the same high end items as large corps!
This is a GOOD change. It will force smaller corps into streamlining into making 1 or 2 things, and buying the rest from other corps.
Yes, prices on items will go up, but items are way too cheap right now. The market needs a good kick.
This game is NOT ment to be fair to all people who play it. It is biased to the large corp, just like real life. You don't see a small corp in the real world making cars, do ya? No, why, because it costs alot. Unlimited BP copies make it too way too easy in this game for the smaller corp.
"Knowledge is power, and the uninformed SHALL be punished!"
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Praetorion
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Posted - 2003.07.29 04:59:00 -
[23]
Actually the game is about making real cash for CCP, and one method makes alot of people angry, but puts in a needed change. The other path keeps most people happy, and puts in a needed change. The need for the change is not being argued, the implimentation is.
That is what we call a, "No Brainer" in the business world, you know, the real world?
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Varsuuk
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Posted - 2003.07.29 07:12:00 -
[24]
I have only one REAL prob with this, I AGREE we need to kill the rampant copying (I havent sold a single one ;P I hate that 'feature') but I had to buy several (r trade in most case) ammo ones cos they are CHEAP and not enuf on market.
If this is done, perhaps they can reseed more origs of lower end stuff at WAY higher pricing?
like 100, 1K, 10Kx orig price whatever? I mean bad enuf u can get MWD bps anymore but no ammo bps???
EVEN if ppl actually don't try to choke u buy not selling ammo copies (limited runs) and ammo sales is just not worth the mining for most or much ammo - the TIME SINK constantly trying to buy ammo BP copies for only 30K of amm (I stock 10-20K per run) of ammo I CANNOT get a bp for is a pain :(
I want to play not live on Trade channel (btw, hope these copies can go on market or it will be even MORE hell ;))
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Rathas
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Posted - 2003.07.29 10:58:00 -
[25]
My only concern with this is that the copies on the test server that were copied before the change was made are set to "unlimited" builds which seems to indicate that anyone with a copy of a blueprint will not have a copy that is just as good as an original BP which still makes a mockery of the entire system - there is now at a guess over 100 BS copies on the system which is whats mainly whats making a mockery some corps have 4-5 BP's brought for under 1 billion when those that have brought a heavyer version battleship original have spent over a billion for the production of 1 type of battleship, I realise this still sucks if they killed the copys altogether but at least set the battlership copies at say 50, the crusers at 100 and frigates at 200 - this way they will wear out but the corps will still get value for money (maybe even less than that as they will still be able to make enough profit to buy the originals)
anyway my 2 isk BSC, Chief Tactical Officer
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time" - Lt Gen Lewis B. Puller |

Glowing Star
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Posted - 2003.07.29 11:17:00 -
[26]
Edited by: Glowing Star on 29/07/2003 11:20:17 Again I will suggest my idea, if a copy has been used up, it can be reloaded, in less than a minute by doing a bp update job using the orgininal... That way as long as the person you brought the copy from, is nice you will get a faily cheap refresh. This will require cpp to do some coding so i doubt it will happen.. although it cant be that hard to have a line that says, look for all copies in hanger, and set they copy amount to 300.. when you chose the correct drop down..
This will allow people to get the 'license' for use of the bp etc, of course you cant touch up a bp that is a higher mineral level than the master.
Please point out the flaws in this solution if there are any. |

j0sephine
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Posted - 2003.07.29 11:31:00 -
[27]
"What happens when the small ship makers burn up their copies? They can't exactly afford to keep reinvesting in copies, nor can they really afford the originals."
Uhmm.. they simply have to sell the products at prices which, after selling the 300 units they can produce from a single copy, makes them enough money to at least afford getting another copy?..
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Tharrn
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Posted - 2003.07.29 11:40:00 -
[28]
Edited by: Tharrn on 29/07/2003 11:41:08 To answer a question from higher above:
A Dev said they dropped the two-copies-per-original rule because copies would become worthless when people research their originals, which then become more effective than the copies. This argument is totally void and utter crap because:
1. you can make an unlimited number of copies from the *researched* BP. 2. Research doesn't do much. Two to five rounds of mineral efficiency and you are set, as every further step isn't doing much. The initial drop from a wastage factor of 0.1 to 0.05 is mostly enough - another step to 0.025 if you feel like it and the next 0.016 is already pretty useless. Researching production time is a waste of valuable *copying time* beacuse it lowers the production time by seconds or at most a few minutes.
I hope that originals will *not* drop after the licensing - dropping copies worth a couple of production runs appears to be the way to go for me. Originals should be introduced via the storyline *only*.
The existing copies (and yes, we have a couple we depend on, too) should be severly limited - 300 is way to high for ship and equipment Blueprints. 10-50 sounds more like it to me. Why? Because then and only then the ridicolous fact that everyone and his dog can manufacture all he needs without *ever* having to buy from other players (multiplayer... *wink, wink, nudge, nudge*) will be corrected.
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Glowing Star
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Posted - 2003.07.29 12:03:00 -
[29]
Its 0.033 not 0.025 on the second research, fomular is 1/1+level * initial waste factor.
I'd like to see a tax rate on copies, totally optional by the copier, that means every item made is taxed at a % This can either be done by increasing the amount of minerals needed, and then the npc value of the excess minerals is trasfered to the owner when the job consumes the minerals. or you just set a tax on the bp use, every run you get an automatic money transfer before the job starts (so people cant run out of cash) for the amount chosed.
This tax thing while mean people can give away a copy, with a high tax and make the money on its use.. I also means you dont have to upset anyone by changing what currently exisits, but it does allow bp copies to have more flexablity on things.
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Glowing Star
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Posted - 2003.07.29 12:08:00 -
[30]
The number of copies should be a formular based on the cost of the minerals to do the job, and the cost of the orginal bp.. Then things balance neatly. for example I would like something like 5*orginial bp cost/cost of minerals for 1 job = number of runs a copy can do..
For a top of the line crusier this would be around 60 copies,
For the bane torpedo it would be around 700
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Zaphod Robotnik
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Posted - 2003.07.29 12:10:00 -
[31]
Checking the other thread on this topic, it would indeed seem that the number of builds from a copy is dependant on the type of Blueprint.
See http://oldforums.eveonline.com/?a=topic&threadID=22357 where Clawhammer III states During my testing a 2 production run Raven BPC copies in under 2 days but a 10 production run BPC (the max for this type of bp) takes over 6 days. --
Zaphod "Zaprobo" Robotnik President, Royal Communication Department http://eve.britishspacecorps.co.uk/http://eve.britishspacecorps |

drunkenmaster
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Posted - 2003.07.29 12:55:00 -
[32]
that's very good news, zaphod.
he also mentioned that the raven BP went to a maximum of 10 runs per copy... .
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Samurai Jack
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Posted - 2003.07.29 13:05:00 -
[33]
Although I agree that there is a need to have a limit on the number of items buildable items this also penalizes corps that only use their bp copies for internal use only. Especially so if copies for larger volumes take longer to build. IMHO the 3 copy limit should be put back in. The functionality of the bp remains without penalizing anyone but there will be less copies being sold off... not without a larger outlay anyway...
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Tharrn
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Posted - 2003.07.29 13:37:00 -
[34]
That's exactly the point: not every corp should be able to build everything. Else we really don't need a market...
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Sarf
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Posted - 2003.07.29 13:40:00 -
[35]
beseb, what I am getting at is we spent alot of hard work to buy the BP copie. If we had known that it would eventually be worthless then we would have kept saveing and bought a original.
I agree that 300 MOA is a good ROI but it is not what we bought when we made the deal. don't forget the original deal called for getting another BP copy when the resurch was complete, that is still outstanding.
I happens to be my bigest Gripe about MMO games is that they set up a world and then change the rules underneath everyone. This totaly negates any long term planing that we have made for the growth of our corp.
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Johnson McCrae
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Posted - 2003.07.29 14:45:00 -
[36]
Too many cheese and whine posts.
Face it, you've had it easy. TOO easy. Now, your faced with having to work. Just take that pill and swallow it.
Its time for you to stop making the 'big bucks' above and beyond the new people.
Its not the available market bp's that you have to worry about, but the rare's you have trouble finding to start with.
People wanting 'unlimited' copies are too greedy to buy an original, and its time they faced reality. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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MindBender
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Posted - 2003.07.29 15:10:00 -
[37]
Wnen I want to work I will go to my Job where I get paid. I play eve to get away from the mundane drudgery of work. All copies currently out there need to stay unlimited copies. That is what people paid for when they bought them.
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Salazar N'terre
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Posted - 2003.07.29 15:12:00 -
[38]
Limits to the number of items made per copy will stabilize the Eve Economy. It would be nice if they would also put the number of times left on the copy icon. So you dont buy a copy and find out that it has only 1 use left. I can see a lot of scams with this limit feature if this is not handled correctly.
"I Live in my OWN LITTLE WORLD....but its okay, they know me HERE!"
Lookin for a good deal on ships check out us at: http://ken.nu/ict/ |

Doctor X
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Posted - 2003.07.29 15:22:00 -
[39]
I think they should apply the limits to all existing BP copies. That is, all tranquility copied BPs should have the same upper limit on uses as new copies have. There is no reason people who got copies before the patch should have a big advantage over those who got copies after the patch.
Grandfathering in copies would keep the frigate, cruiser, and battleship economies totally fubared. No grandfathering!
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Will McBlack
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Posted - 2003.07.29 15:22:00 -
[40]
Well if you trade a bp with someone you can always press 'show info' before you accept the trade ... that 'show info' then shows you the amount of runs you have left on the copy. But I agree. A number on the BP-icon showing how many runs are left seems usefull.
Personally I would also like to see the word 'COPY' going from the lower left to the upper right corner on the Copied BPs. That firstly makes my life easier to find the original one when I see 5 plutonium BPs in my hangar and secondly helps preventing scams like selling a copy instead of an original one when trading for something 
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Jojin
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Posted - 2003.07.29 15:31:00 -
[41]
Restricting all existing BP copies to the maximum number allowed for new copies is the only fair way to go. I am sure a lot of us will not like the idea as we were not counting on such a change, but it is not something to keep anyone from continuing to play, have fun and be successful. This is a game where change is what facilitates new play and gives new opportunities to everyone. To those who have stated they dislike the changes because they have long term plans based upon the way things are now, they should be sure to add in contingency (alternative) plans next time to deal with change. No one knows what the future will bring.
----
I disagree with the concept only large corporations should have originals and access to the highest technology items. In regards to production and assets, perhaps this may be true. The great inventions and new innovations do not come from corporations, they come from individuals. Corporations might end up with them because the individual is already in the corporation, by offering the individuals great compensation or just stealing it from them, but the corporation itself is nothing more than a group of people.
Hopefully, it will be the individual characters which will be source of original blueprints. Those people, who specialized in research and science and wanted to play such a role, will then have their part to play. This way, no matter how large a corporation is, if they didnÆt have a group highly skilled research characters, then they will not have much chance of being the originators of new creations (original BPÆs). Of course with the right amount of zeroÆs in an ISK transfer these large corporations will be able to gather up those Blueprints they desire, regardless or origin.
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drunkenmaster
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Posted - 2003.07.29 15:32:00 -
[42]
I'm sensing a lot of greed in this thread.
Which is partly the reason this fix was needed, sadly.
copies already on TQ will be grandfathered to their maximum amount, according to the devs. And I really can't see this being a problem.
What was a problem is people buying originals *purely* to make copies and sell them. And this turnaround was too fast, and, because the copies were unlimited, also too expensive. .
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Athan
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Posted - 2003.07.29 15:36:00 -
[43]
I've no problem with grandfathering current BP copies to, say, 300 uses more max, BUT...
... this must be VERY clearly announced, and I don't just mean ON patch day. It's got to be right out there on "Eve Information Central" in full at least 3 days beforehand.
I'd even be tempted to send ingame mail to every CEO about it to be sure someone with their head in the sand (with respect to these forums) doesn't miss it.
Of course the same can be said of other changes. Such as the whole slot unrent thing in the past.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Uncle Enzo
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Posted - 2003.07.29 18:31:00 -
[44]
The max # of production runs needs to be per BP type.
Ammo should be large - 1000 maybe. Small/medium weapons should be medium - 250 Frigates should be less - 100 Cruisers should be even less - 25 Battleships should be exceedingly few - 5-10 at most.
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Salazar N'terre
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Posted - 2003.07.29 18:35:00 -
[45]
Well, that would be simple. Change the color of an orignal vs. a copy. Make one blue and the other another color. Visual changes are always a better indicator over text. "I Live in my OWN LITTLE WORLD....but its okay, they know me HERE!"
Lookin for a good deal on ships check out us at: http://ken.nu/ict/ |

BSOD
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Posted - 2003.07.29 19:16:00 -
[46]
Revenge of the workarounds...
This wouldn't be necessary if researchers actually had more to do than copy copy copy.
Rather than limiting the number of copies producable, all CCP had to do was make copies have half the research benefits of the original they were produced from. BOOM. Instant 5% mineral penalty for copies, plus item quality disadvantages when tech research is implemented.
As such, I have a feeling that we'll see NO improvements to the market whatsoever from this. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Diana Merris
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Posted - 2003.07.29 19:36:00 -
[47]
Quote: Wnen I want to work I will go to my Job where I get paid. I play eve to get away from the mundane drudgery of work. All copies currently out there need to stay unlimited copies. That is what people paid for when they bought them.
Wrong!
You paid for a COPY. If you had paid for unlimited use you would have bought an original and would have unlimited use.
If all the existing copies stay unlimited then the economy won't be fixed. The unlimited copies are the problem, they have to go.
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Razakon
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Posted - 2003.07.29 19:53:00 -
[48]
Our Corp saved the extra to get an original because the DEV did mention this was needed. So If you corp lose out , it's just life start over and build again. Prices are way to low.
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Aerin Osaa
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Posted - 2003.07.29 22:58:00 -
[49]
and what about rare blueprints? like heavy drones? We need the originals for those to be introduced onto the market in some way.
While i support the idea of limiting existing copys, i will feel slightly cheated if my copys get capped - even though i recognise that it is clearly necessary, and the right thing to do.
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Bishop Haulus
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Posted - 2003.07.29 23:37:00 -
[50]
Edited by: Bishop Haulus on 29/07/2003 23:37:48 this is a joke right? Tell me it ain't so.
If there is any effect at all, it will be only short term, and as usual will only hit the little guy.
Please start over and do it right.
Here is the bishop's 5 easy steps to fix this problem for good:
1. Remove all NPC sales(Including BP's) (skill book should also be copyable and sellable on the market)
2. Introduce new bp's for Trade goods using only minerals.
3. Include trade goods into manufacturing of the existing bp's (a MOA now also requiers 500 electronic parts, 1000 Silicon, 10,000 Garbage)
4. Remove all but standard equipment drops from pirates and give them a rare or improved trade good. Then allow rare and improved items to be manufactured but must have the trade good from the pirate.
5. Increase all manufacturing times...its much too short now, thats one of the big reasons there is too much on the market now.
It just doesn't seem too hard to get the market back in shape. All of the elements are there, just diversifing what is already in the game will do wonders for the market. This also helps out the traders and pirate hunters. I just think this is more the way to go.
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Bishop Haulus
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Posted - 2003.07.30 00:02:00 -
[51]
I knew there were 6 things on my list!!
If you really want to spend alot of time on this try #6 here.
6. Put Decay on all items into the game. A mining laser should only last a milion or 2 m/3 of ore mined...then they need to go buy another!
If you want to get excited about bp's just add a decay to them as well.
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Jash Illian
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Posted - 2003.07.30 01:47:00 -
[52]
Edited by: Jash Illian on 30/07/2003 01:53:42
Quote: I'm sensing a lot of greed in this thread.
Which is partly the reason this fix was needed, sadly.
copies already on TQ will be grandfathered to their maximum amount, according to the devs. And I really can't see this being a problem.
What was a problem is people buying originals *purely* to make copies and sell them. And this turnaround was too fast, and, because the copies were unlimited, also too expensive.
I smell greed too. The people that have originals fairly reek of it.
CCP needs to learn that they should not do things that harm their existing customers. And changing existing copies so they have a max production run is harming their existing customers. The first distribution of blueprints was pooched by their actions. And slapping the existing copies with limits tells me that we shouldn't expect any significant number of new blueprints for a while. Because if there were such a thing, the copies in existence would be moot. Nobody would want those items with fresh, more powerful ones availible.
My corp just invested in a stabber blueprint copy. We're willing to put in the time and effort to pick up the scraps of the ship market. But now we're getting punished because those manufacturers who keep leaving those scraps are too lazy. Limited copies won't affect the market in a good way. It only ensures that the few get rich while the rest get stuck out.
By the way... Ever consider what this does to people with Mass Production skills? If the copy time increases for each production run the copy is capable of, then making copies to run in multiple factories becomes highly restrictive. It also makes supplying outposts with their own bps for heavy use items restricted as well...
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

EaglesFire
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Posted - 2003.07.30 06:33:00 -
[53]
"3. Include trade goods into manufacturing of the existing bp's (a MOA now also requiers 500 electronic parts, 1000 Silicon, 10,000 Garbage)"
Note: The Dev's did say that trade goods will be required to make Tech level 2 items and above.
"Knowledge is power, and the uninformed SHALL be punished!"
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Muaddid
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Posted - 2003.07.30 07:13:00 -
[54]
Quote: and what about rare blueprints? like heavy drones? We need the originals for those to be introduced onto the market in some way.
*nods*
would be a good time to make high lvl agents, convoys and npc cruisers (BS?) have a small small chance of selling/dropping BPs
and please, not like in beta, where the npc cruisers were all dropping the same 5 BPs every 4 cruiser u killed... alot more rarity and a alot of diversity = good
Finding a tech 2 gun from one of the serpentis thorax or buying a tech 2 mining laser from the lvl 4 agent would had some needed fun :)
as for convoys... it would be nice if once in a while, a convoy would carry an original BP (or a copy with unlimited number of runs) and that if you looted it, it would be considered "hot stuff" and the navy would hunt you down (not ony take sentry guns when u get too close... a real hunt :)
give us more risk (thougher npc pirates/navy) and better rewards :)
On vacations (need a new sig too) |

Drutort
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Posted - 2003.07.30 08:36:00 -
[55]
well decay, that is a total diff part of game it would be big thing.
i mean you would have some items would be say repairable and others would not... maybe you need to have some kind of skill etc... and they might req minerals to fix them... i mean its only right that you need the minerals to repair stuff...
or you could pay isk to fix?
still dont know if this would fix the problem support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Aerin Osaa
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Posted - 2003.07.30 11:54:00 -
[56]
a few things:
1) in case people were wondering, the bluepring copying time is proportional to the number of copys that each copy can make (did that make sense?) EG: producing a single copy of an atron blueprint which can be use to make a single ship takes 2 hours. To produce a single copy which makes 30 ships (the max) takes 2 1/2 days (30 x 2 hours).
2) I think CCP is going to try and solve many of the economy issues with the introduction of tech level 2. They have said that trade goods (eg electronics etc) will be needed to produce tech 2 items. This will create much more demand for such items, so traders should be happy. I presume they will also use it as an opportunity to introduce other fixes as well as it is an excellent chance to overhaul any "bad" bits, as no one will complain (how can they? its not like ccp will be changing something that is already in the game).
3) Before moaning too much about your poor little nerfed tech level 1 bp copys, bear in mind that once tech level 2 comes out, no one will want to buy tech 1 stuff any more (at least not when there is a tech 2 equivalent)
4) Jash Illian implied that original bp owners were the ones moaning about these changes? why on earth would they? they don't loose out at all. In fact, they benefit. Its the owners of bp copys that loose out as they will only be able to sell a limited number of items
5) i think limiting copys is a good thing, because it will stop people selling at ridiculous prices because they will have to cover the cost of the blueprint.
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Ruffles
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Posted - 2003.07.30 12:30:00 -
[57]
Glad to hear that Tech level 2 will require trade goods. Perhaps those in the rest of the world will have some trading available to them after downtime :)
Disappointed to hear that copies duration will be increased. It amazes me that they haven't gone the licencing route since the start, and the change now will hit a lot of people very very hard. Sadly, this doesn't help things for bigger corps either, if you ran an original and a copy at the same time to help your production of X item be faster, now it will be slowed massively.
One thing we might be forgetting. It doesn't take me long to copy a file on my system, even a very large file. Yet 26 thousand years from now it is going to take hours and days to do? Are you serious?
Licencing should just wrap a copy with X builds, yes.
However, that blueprint should be stamped as being from X company, and that approaching X company after its volume has expired should allow you to get a code which unlocks the copy for more use. Instantly, simply like software locks work today. Of course the supplier might want to charge a fee for that service.
This shouldn't take more time, dear lord, this is just a data copy with a legal/soft wrapper. Copy times should be dramatically improved, I do not see why it should take days to produce copies of existing data. I dont see why a lab should be tied up for days over what is a funding/licencing issue around a copy. I don't see why making a copy should take longer.
That doesn't make sense at all, infact might annoy people more then its intended effect.
- Yes to Licencing. - Reduce copy time. - Make re-using a copy allowable through re-licencing with a key code that can be sent in an email.
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Gwyneth Museveni
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Posted - 2003.07.31 08:18:00 -
[58]
Sounds good.
Once the existing BP copies run out we will finally see some specialization in manufacturing. People may actually start buying from other people instead of everybody being able to manufacture every frikkin thing under the sun and not need to buy anything except pirate loot.

Small corp A forms an alliance with small corp B--you build our Caracals for us and we'll build your Blackbird for you. And we will trade Bane torps for Juggernaut torps, and Paradise missiles for Devastator missiles. I am looking forward to the corporate manufacturing identity this change will make possible!
I mean, the market is already flooded with BP copies, those existing BP copies have to go, otherwise it doesn't really change much except screwing newcomers who won't be able to build everything under the sun with cheap existing "infinite" BP copies.
----------------------- Gwyneth Museveni Rogue Mercenary Cyberneticist |

FingerThief
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Posted - 2003.07.31 12:08:00 -
[59]
Quote: The max # of production runs needs to be per BP type.
Ammo should be large - 1000 maybe. Small/medium weapons should be medium - 250 Frigates should be less - 100 Cruisers should be even less - 25 Battleships should be exceedingly few - 5-10 at most.
That idea has my vote !
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DeltroNomicoN
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Posted - 2003.07.31 21:09:00 -
[60]
Quote: Well, that would be simple. Change the color of an orignal vs. a copy. Make one blue and the other another color. Visual changes are always a better indicator over text.
If you changed the color they wouldn't be blueprints they'd be orangeprints or redprints.

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