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Hessian Arcturus
S.W.O.R.D. Navy
7
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Posted - 2013.04.11 21:29:00 -
[31] - Quote
Alekksander Geinesa wrote:Hessian Arcturus wrote:Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's. Yeah I doubt that will ever happen again... granted it was fun but it was broken... Ahh the good old days.. . Trit bars were worth more then any moon around.. high grade snakes were worth like almost 5 billion isk..
Oh no doubt that wouldnt happen because if it was the only BS to go super fast it would get nerfed quick again. But perhaps a slight increase to speed? I dont know. Just throwing different ideas around to see what people want/ideas people have for a RoNI haha It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
Alekksander Geinesa
Hateful Munitions
11
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Posted - 2013.04.11 21:39:00 -
[32] - Quote
Hessian Arcturus wrote:Alekksander Geinesa wrote:Hessian Arcturus wrote:Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's. Yeah I doubt that will ever happen again... granted it was fun but it was broken... Ahh the good old days.. . Trit bars were worth more then any moon around.. high grade snakes were worth like almost 5 billion isk.. Oh no doubt that wouldnt happen because if it was the only BS to go super fast it would get nerfed quick again. But perhaps a slight increase to speed? I dont know. Just throwing different ideas around to see what people want/ideas people have for a RoNI haha
Personally I think each race should have a BS capable of achieving 1km, via an MWD... it just.. makes sense.... If earth has found ways to make their large warships go pretty damn quick... I cant understand why all the power of the universe can't... |
Hessian Arcturus
S.W.O.R.D. Navy
7
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Posted - 2013.04.11 21:45:00 -
[33] - Quote
Would be good to have it across all races without it wrecking your fit... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2139
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Posted - 2013.04.11 21:55:00 -
[34] - Quote
I have removed an offensive post. Please keep it on topic and civil, thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Stan Smith
Deathraven Industries The AirShip Pirates
51
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Posted - 2013.04.11 22:37:00 -
[35] - Quote
caldari? speed? you guys are funny! but seriously... here's the proposed changes to the rokh:
Quote:The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 24 Gravimetric Signature radius: 500
i can see another midslot, extra hp, make the shield resist bonus 5% or 6%, 12% bonus to optimal bonus.
and blaster rokhs are quite beastly, quite good in incursion fleets Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
Thor Kerrigan
Guardians of Asceticism
563
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Posted - 2013.04.12 03:03:00 -
[36] - Quote
It could focus around the MJD as a small bonus... 5% less cycle time per level or something like that. It is a sniper's module, after all. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |
Toshiroma McDiesel
Lupus Draconis Dragehund
117
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Posted - 2013.04.12 03:52:00 -
[37] - Quote
I am surprised nobody has linked this here yet
http://www.youtube.com/watch?v=cexXOLXkXl8 I"m not really the Evil One, I'm just his answering service. |
Hessian Arcturus
S.W.O.R.D. Navy
7
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Posted - 2013.04.12 07:07:00 -
[38] - Quote
Stan wrote: caldari? speed? you guys are funny! See, we Caldari need some bigger ship thats fast
Thor wrote: It could focus around the MJD as a small bonus... 5% less cycle time per level or something like that. It is a sniper's module, after all. Could be an interesting idea. Is there a ship out there already with a bonus to MJD's? It's not one of the modules widely used. (Although being new I'm not versed on what is and what isnt used much in eve, from what I have seen its not widely used).
Toshiroma wrote:I am surprised nobody has linked this here yet I'm not entirely sure what I just watched haha It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
Lina Theist
Rosendal Research and Development
3
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Posted - 2013.04.12 11:52:00 -
[39] - Quote
Make navy issue Rokh.
Introduce 600mm railguns. High fitting reqs which only RNI can pull off without fitting mods.
rails are now cool again |
Hessian Arcturus
S.W.O.R.D. Navy
7
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Posted - 2013.04.12 12:03:00 -
[40] - Quote
Lina Theist wrote:Make navy issue Rokh.
Introduce 600mm railguns. High fitting reqs which only RNI can pull off without fitting mods.
rails are now cool again
Just...Yes!!!
600mm Rails! Could you imagine the sheer range on that! Rails would be epic. If the RNI was given the ability to utelise them without fitting modules that would be a bonus in itself... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
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Ager Agemo
Imperial Collective
263
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Posted - 2013.04.12 15:48:00 -
[41] - Quote
or maybe like the current rokh, but add 2 mids and a ROF bonus. that will allow to make a True long range high damage sniper with a fair amount of tank. |
Mina Sebiestar
Mactabilis Simplex Cursus
310
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Posted - 2013.04.12 16:02:00 -
[42] - Quote
Split weapon system 8 guns ANS 8 torps so it can blap and snipe at the same time...it is only fair...
...it also need bonus to miner range and amount. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Hessian Arcturus
S.W.O.R.D. Navy
8
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Posted - 2013.04.12 16:53:00 -
[43] - Quote
Ager Agemo wrote:or maybe like the current rokh, but add 2 mids and a ROF bonus. that will allow to make a True long range high damage sniper with a fair amount of tank.
2 extra mids would allow the ship to be tanked better when fit as a sniper, either that or allow more sniper modules and scrips to be rammed on it haha
Also Mina... ... ... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
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CCP Falcon
2633
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Posted - 2013.04.12 18:56:00 -
[44] - Quote
Moved to Features & Ideas Discussion.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Hessian Arcturus
S.W.O.R.D. Navy
8
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Posted - 2013.04.12 19:16:00 -
[45] - Quote
CCP Falcon should give us his opinion It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
Jacid
nul-li-fy Nulli Secunda
31
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Posted - 2013.04.12 19:48:00 -
[46] - Quote
5% ROF/lvl or 5%/lvl damage bonus would make feasible long range high dps sniping ship .. however it might make it a bit OP. Its a shame their isn't a mechanic that only boosts rail DPS. |
Aglais
Liberation Army Li3 Federation
218
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Posted - 2013.04.12 19:56:00 -
[47] - Quote
Oh boy, MORE ships we don't need which will do little more than cause balancing headaches down the road! Brilliant! This is EXACTLY what EVE needs! |
Hessian Arcturus
S.W.O.R.D. Navy
9
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Posted - 2013.04.12 19:59:00 -
[48] - Quote
Jacid wrote:5% ROF/lvl or 5%/lvl damage bonus would make feasible long range high dps sniping ship .. however it might make it a bit OP. Its a shame their isn't a mechanic that only boosts rail DPS.
That's my worry also, if they make it OP then they might need to create other Navy ships for the other races too, Like a Navy Abaddon for the Amarr (I don't think theres one of them?) It needs the right balance of things so that its not OP but better than the standard Rokh...
Aglais wrote:Oh boy, MORE ships we don't need which will do little more than cause balancing headaches down the road! Brilliant! This is EXACTLY what EVE needs! More ships we don't need...? The difference is that a Rokh Navy Issue WOULD be used by a lot of people. It wouldn't be one of them ships that just sits gathering dust in a hanger... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
Anethin
Warhawks Hi-Tech Industry
0
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Posted - 2013.06.07 16:12:00 -
[49] - Quote
Hi! I'd like to tell you how dissapoited I am after changes you have done with odyssey expansion. I'm your customer for more than two years and I fly rokh. I started as caldari because of this ship. I learn t2 rails for it (it gets rly long time) and now my friend in CNR with t2 cruise launchers has 850dps on same range as me and I have only 500dps when my skills are higher (I mean mostly specialize) So as sniper boat on t2 we have javelin which are close range or spike that gives "ferox" dps and more than 200km range. There is no such ammo that could give us range in 60-120km with decent dps after all Tracking Enchanter has been nerfed.... My opinion is simple if CCP makes such a big change to ships buff/nerf they should take care about rest ships/mods or just give us possibility to change skill points coz for now my nerfed mission boat is only able to go to asteroid belt with 8x mining lasers because dps which it can reach is to low And I have to spend next month or more on missile training than other skills....
And the last thing is taht I don't understand idea of blaster rokh. There is many gallente ships that are designated for blasters when rokh was made for rails and sniping in my opinion. |
Theodore Giumbix
Science and Trade Institute Caldari State
23
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Posted - 2013.06.07 17:35:00 -
[50] - Quote
http://youtu.be/d8Ke1P3m4nU?t=33m27s The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture. Please sign: Disabling the clouds in anomalies/signatures/missions |
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Mike Voidstar
Voidstar Free Flight Foundation
163
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Posted - 2013.06.07 19:48:00 -
[51] - Quote
The usual treatment is 50% more raw tank HP, minor tweaks to base stats, one additional slot, and maybe a swapped bonus.
If we assume the goal is to make it a better sniper, drop the tank bonus and replace it with something else. Damage + Optimal range bonus sounds sexy, though perhaps a bit OP. Lock Range bonus would be useful, as would a reduction in cycle time+cap use (so the mods are more responsive, but cap use remains the same) of AB/MWD/MJD. Maybe even a ROF bonus, giving less Alpha but allowing for better target switching to try and zot incoming frigates before they close range. The tank is nice, but a sniper can use other bonuses to better effect.
I would put the extra slot in the lows to allow for another damage mod.
In the general stat tweaks, it needs a better lock range, maybe a base lock range of 150km so that a single sensor booster is going to get you all the way out to the edge of the grid. |
Unsuccessful At Everything
The Troll Bridge
4395
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Posted - 2013.06.07 19:55:00 -
[52] - Quote
Next youll want a torpedo bonused Hyperion Navy Issue with 10% per level active armor rep bonus as well.
I kinda want that now....
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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