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Hessian Arcturus
S.W.O.R.D. Navy
6
|
Posted - 2013.04.11 19:30:00 -
[1] - Quote
This reason for this thread is to discuss the idea of a Rokh Navy Issue. And yes, while this thread might have been put up before, I didn't look to check because I have my own ideas to throw around.
My favourite ship in the game is the Rokh, but I was dissapointed to see that (unlike the Raven and Scorpion) there was no Navy Issue counterpart. I would love to see the Caldari Navy colours on this ship.
A few idea's for the Rokh Navy Issue:
Missiles or Hybrids? While the official details of the Rokh state that "Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released". The Caldari however, focus heavily on missiles. The standard Rokh has 8 weapon hardpoints and a bonus to Large Hybrid Turrets and Shield Resistances. So I would be unsure how to improve on the turret factors other than makig the bonuses greater for them. The other option would be to make the Rokh Navy Issue utilise 8 missile hardpoints (would 8 Cruise Missles on a Rokh be too OP?). Cruise Missles still give the option for this vessel to be a sniping platform?
The Tank. As per the description "the Rokh is always better suited when flying in a group, as its tanking capabilities are much lower when compared to other Caldari battleships". Could the Rokh Navy Issue have a better tank than the three standard Caldari Battleships? Whether this is a bonus to shield recharge rate perharps or possibly a bonus to certain damage types?
The size. Compared to other Battleships, the Rokh is incrediably small, yet the ship itself commands massive respect. Maybe the Navy Issue could be scaled up to a more dominating size. Perhaps to the size of the Apocalypse?
These are just a few ideas of my own and was wondering what others think on the topic. Any other ideas that perhaps this theoretical vessel could have? Perhaps CCP Devs could also comment on here too on their views of a Rokh Navy Issue.
So, thoughts on the topic? It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3154
|
Posted - 2013.04.11 19:39:00 -
[2] - Quote
Missiles ? On a Rokh ? Missiles on a Rokh, Navy Issue ????
Blasphemy ! |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 19:47:00 -
[3] - Quote
Solstice Project wrote:Missiles ? On a Rokh ? Missiles on a Rokh, Navy Issue ????
Blasphemy !
I agree, but how to make it better in regards to Hybrids? It already has 8 hardpoints so you can't add another. As I'm still knew to this game, I am unsure how the hybrid performance could be improved? Perhaps maybe greater bonuses to them?
I was just curious as to what people thought in regard to missles vs. hybrids?
But blasphemy! I humbly apologise my good sir. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Jace Errata
Ghosts That Linger
399
|
Posted - 2013.04.11 19:48:00 -
[4] - Quote
Another missile platform would overlap with the Raven...as it stands, the Caldari don't have a gunship-type Navy BS, and the Rokh would fill that role fine. I think the Rokh's Navy bonus should be something that enhances its existing niche as a long-range gun platform - something interesting. My choice would be a maximum targeting range boost (taking it beyond 250k when fully skilled), with an attendant suite of hybrid optimal, falloff, and tracking bonuses.
An alternative would be to give it an extra mid or two and a bonus to stasis webs, a bit of a durability boost, and a hybrid bonus of some kind suited to a role as a slow, heavy-hitting ship-of-the-line. I'm reluctant to support this alternative though as it doesn't really work well with the Caldari philosophy of "hit 'em before they're even in their lock range", and it wouldn't be able to stand up to the Gallente and Minmatar CQC heavyweights, which should be the kings of that arena. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 19:57:00 -
[5] - Quote
Jace Errata wrote:Another missile platform would overlap with the Raven...as it stands, the Caldari don't have a gunship-type Navy BS, and the Rokh would fill that role fine. I think the Rokh's Navy bonus should be something that enhances its existing niche as a long-range gun platform - something interesting. My choice would be a maximum targeting range boost (taking it beyond 250k when fully skilled), with an attendant suite of hybrid optimal, falloff, and tracking bonuses.
An alternative would be to give it an extra mid or two and a bonus to stasis webs, a bit of a durability boost, and a hybrid bonus of some kind suited to a role as a slow, heavy-hitting ship-of-the-line. I'm reluctant to support this alternative though as it doesn't really work well with the Caldari philosophy of "hit 'em before they're even in their lock range", and it wouldn't be able to stand up to the Gallente and Minmatar CQC heavyweights, which should be the kings of that arena.
I suppose extra mid or low slots could perhaps help to increase the tank (more room for Shield Rechargers or Invunerability Fields).
The Rokh Navy Issue, with an increase on the already long range of its standard counterpart, could be an idea over missles yes. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Micheal Dietrich
Kings Gambit Black
1490
|
Posted - 2013.04.11 20:28:00 -
[6] - Quote
Hessian Arcturus wrote:This reason for this thread is to discuss the idea of a Rokh Navy Issue. And yes, while this thread might have been put up before, I didn't look to check because I have my own ideas to throw around.
First off, this should of been done in Ships and modules or Features and Ideas.
Hessian Arcturus wrote:My favourite ship in the game is the Rokh, but I was dissapointed to see that (unlike the Raven and Scorpion) there was no Navy Issue counterpart. I would love to see the Caldari Navy colours on this ship.
A few idea's for the Rokh Navy Issue:
Missiles or Hybrids? While the official details of the Rokh state that "Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released". The Caldari however, focus heavily on missiles. The standard Rokh has 8 weapon hardpoints and a bonus to Large Hybrid Turrets and Shield Resistances. So I would be unsure how to improve on the turret factors other than makig the bonuses greater for them. The other option would be to make the Rokh Navy Issue utilise 8 missile hardpoints (would 8 Cruise Missles on a Rokh be too OP?). Cruise Missles still give the option for this vessel to be a sniping platform?
3 things here.
1. Caldari do not focus on Missiles. Caldari are split between hybrid (rails) and missiles. 2. As the Caldari have the above options to choose from, we are given 2 different lines to go into. The Rokh in this case goes with the Ferox, Moa, Cormorant, and Merlin; whereas the missile line is the Raven, Drake, Caracal, Corax, and Kestrel. Crossing over, as has been pointed out, would overlap the 2 lines. 3. Cruise missiles make for a bad sniping platform due to the flight time required as opposed to all of the gun platforms.
Hessian Arcturus wrote:The Tank. As per the description "the Rokh is always better suited when flying in a group, as its tanking capabilities are much lower when compared to other Caldari battleships". Could the Rokh Navy Issue have a better tank than the three standard Caldari Battleships? Whether this is a bonus to shield recharge rate perharps or possibly a bonus to certain damage types?
As the Rokh should be used as a sniper boat, should being the key word here, it shouldn't need more of a tank than a close in bird like a torp Raven has. As stated, the Raven will become the brawler for the Caldari line.
*Editors note: While I speak of the rokh being a sniper boat, I would like to note that my rokh is in fact a blaster boat and she's good at what she does.
Hessian Arcturus wrote:The size. Compared to other Battleships, the Rokh is incrediably small, yet the ship itself commands massive respect. Maybe the Navy Issue could be scaled up to a more dominating size. Perhaps to the size of the Apocalypse?
It's not the size that matters, but how you use it  Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Solstice Project
Sebiestor Tribe Minmatar Republic
3158
|
Posted - 2013.04.11 20:42:00 -
[7] - Quote
I've seen blaster-Rokhs, with their enemies going WHAT THE *dies* ... xD |

Doc Fury
Furious Enterprises
1522
|
Posted - 2013.04.11 20:45:00 -
[8] - Quote
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Nico elScorpio
BoonWaffe
11
|
Posted - 2013.04.11 20:46:00 -
[9] - Quote
Micheal Dietrich wrote:It's not the size that matters, but how you use it 
Multiple serious scientific studies did already prove this is only a myth invented by men with small penises to feel better with their retardedness. 
|

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 20:46:00 -
[10] - Quote
Micheal Dietrich wrote:Hessian Arcturus wrote:This reason for this thread is to discuss the idea of a Rokh Navy Issue. And yes, while this thread might have been put up before, I didn't look to check because I have my own ideas to throw around. First off, this should of been done in Ships and modules or Features and Ideas. Hessian Arcturus wrote:My favourite ship in the game is the Rokh, but I was dissapointed to see that (unlike the Raven and Scorpion) there was no Navy Issue counterpart. I would love to see the Caldari Navy colours on this ship.
A few idea's for the Rokh Navy Issue:
Missiles or Hybrids? While the official details of the Rokh state that "Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released". The Caldari however, focus heavily on missiles. The standard Rokh has 8 weapon hardpoints and a bonus to Large Hybrid Turrets and Shield Resistances. So I would be unsure how to improve on the turret factors other than makig the bonuses greater for them. The other option would be to make the Rokh Navy Issue utilise 8 missile hardpoints (would 8 Cruise Missles on a Rokh be too OP?). Cruise Missles still give the option for this vessel to be a sniping platform? 3 things here. 1. Caldari do not focus on Missiles. Caldari are split between hybrid (rails) and missiles. 2. As the Caldari have the above options to choose from, we are given 2 different lines to go into. The Rokh in this case goes with the Ferox, Moa, Cormorant, and Merlin; whereas the missile line is the Raven, Drake, Caracal, Corax, and Kestrel. Crossing over, as has been pointed out, would overlap the 2 lines. 3. Cruise missiles make for a bad sniping platform due to the flight time required as opposed to all of the gun platforms.  Hessian Arcturus wrote:The Tank. As per the description "the Rokh is always better suited when flying in a group, as its tanking capabilities are much lower when compared to other Caldari battleships". Could the Rokh Navy Issue have a better tank than the three standard Caldari Battleships? Whether this is a bonus to shield recharge rate perharps or possibly a bonus to certain damage types? As the Rokh should be used as a sniper boat, should being the key word here, it shouldn't need more of a tank than a close in bird like a torp Raven has. As stated, the Raven will become the brawler for the Caldari line. *Editors note: While I speak of the rokh being a sniper boat, I would like to note that my rokh is in fact a blaster boat and she's good at what she does. Hessian Arcturus wrote:The size. Compared to other Battleships, the Rokh is incrediably small, yet the ship itself commands massive respect. Maybe the Navy Issue could be scaled up to a more dominating size. Perhaps to the size of the Apocalypse?
It's not the size that matters, but how you use it 
Firstly to answer your last comment, I agree. But in regard to spaceships, a larger prescence wouldn't hurt.
Point 1 and 2 are fair points. But as for point 3, dont Cruise Missile have a very long distance? I'm new so I could be wrong but I thought that the Cruise Missiles could indeed hit from a large distance? I agree that keeping it in the line of hybrids is best (I'm a hybrid Caldari pilot myself), I mearly suggested missiles as an option 
Blaster Rokh does intriegue me though... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Milan Nantucket
New Eden Misfits
28
|
Posted - 2013.04.11 20:49:00 -
[11] - Quote
Missiles on a Rokh... might as well put hybrids on the Raven... |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 20:54:00 -
[12] - Quote
Milan Nantucket wrote:Missiles on a Rokh... might as well put hybrids on the Raven...
But the Raven has specific traits to fit missles. And the Rokh has specific traits to fit hybrids. The Navy issue could be different from the norm. Like how the Scorpion is different from Scorpian Navy Issue... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Eli Green
The Arrow Project
606
|
Posted - 2013.04.11 20:56:00 -
[13] - Quote
ISD Doc Fury, here have a cookie. wumbo |

Solstice Project
Sebiestor Tribe Minmatar Republic
3161
|
Posted - 2013.04.11 20:57:00 -
[14] - Quote
Hessian Arcturus wrote:Milan Nantucket wrote:Missiles on a Rokh... might as well put hybrids on the Raven... But the Raven has specific traits to fit missles. And the Rokh has specific traits to fit hybrids. The Navy issue could be different from the norm. Like how the Scorpion is different from Scorpion Navy Issue... You make baby jesus cry. |

Micheal Dietrich
Kings Gambit Black
1491
|
Posted - 2013.04.11 20:58:00 -
[15] - Quote
Hessian Arcturus wrote:Firstly to answer your last comment, I agree. But in regard to spaceships, a larger prescence wouldn't hurt. Point 1 and 2 are fair points. But as for point 3, dont Cruise Missile have a very long distance? I'm new so I could be wrong but I thought that the Cruise Missiles could indeed hit from a large distance? I agree that keeping it in the line of hybrids is best (I'm a hybrid Caldari pilot myself), I mearly suggested missiles as an option  Blaster Rokh does intriegue me though...
Cruise missiles have a decent range, but nothing compared to rail and rail bonuses. The problem that I brought up is not the distance but hitting the target. The difference is that all guns hit instantaneously, but missiles have to travel. Basically at 100km you will have launched 4 volleys before your first volley even hits the target. In the same amount of time the rokh's rails will have fired and hit all 4 times (more like 6 due to cycle time). This means that if you are in a small man there is a good chance that your target will be dead before your 2nd of 4 volleys even hits the target. What this means is basically you will be wasting a lot of ammo. Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Milan Nantucket
New Eden Misfits
28
|
Posted - 2013.04.11 20:59:00 -
[16] - Quote
Well if you want something different... maybe snowballs and fireworks only 
Err I know.... Mining Lasers |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 20:59:00 -
[17] - Quote
Solstice Project wrote:Hessian Arcturus wrote:Milan Nantucket wrote:Missiles on a Rokh... might as well put hybrids on the Raven... But the Raven has specific traits to fit missles. And the Rokh has specific traits to fit hybrids. The Navy issue could be different from the norm. Like how the Scorpion is different from Scorpion Navy Issue... You make baby jesus cry.
I have that kind of face 
But okay, instead of cruise missles, they could have an extended range bonus for rails? Or maybe even faster traking perhaps?
Michael wrote: Cruise missiles have a decent range, but nothing compared to rail and rail bonuses. The problem that I brought up is not the distance but hitting the target. The difference is that all guns hit instantaneously, but missiles have to travel. Basically at 100km you will have launched 4 volleys before your first volley even hits the target. In the same amount of time the rokh's rails will have fired and hit all 4 times (more like 6 due to cycle time). This means that if you are in a small man there is a good chance that your target will be dead before your 2nd of 4 volleys even hits the target. What this means is basically you will be wasting a lot of ammo.
Cheers for that explanation, I understand now what you mean useful for me to know for future reference too. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3161
|
Posted - 2013.04.11 21:01:00 -
[18] - Quote
Micheal Dietrich wrote:This means that if you are in a small man... Not sure if that word was used intentional, but it READS HILARIOUS! XD |

Alekksander Geinesa
Hateful Munitions
9
|
Posted - 2013.04.11 21:01:00 -
[19] - Quote
Solstice Project wrote:Missiles ? On a Rokh ? Missiles on a Rokh, Navy Issue ????
Blasphemy !
Shot guns don't shoot missiles! |

Solstice Project
Sebiestor Tribe Minmatar Republic
3161
|
Posted - 2013.04.11 21:02:00 -
[20] - Quote
Hessian Arcturus wrote:But okay, instead of cruise missles, they could have an extended range bonus for rails? Or maybe even faster traking perhaps? Personally, i'd be all in for an agility bonus, because having a red guy flying a rokh in highsec is BADASS !
I did that already, but the fitting is too crippled. :( |

Ziphis
Garoun Investment Bank Gallente Federation
10
|
Posted - 2013.04.11 21:03:00 -
[21] - Quote
Milan Nantucket wrote:Well if you want something different... maybe snowballs and fireworks only  Err I know.... Mining Lasers
Nothing wrong with a mining Rokh. or an mining Golden Banana for that point. |

Micheal Dietrich
Kings Gambit Black
1494
|
Posted - 2013.04.11 21:04:00 -
[22] - Quote
Solstice Project wrote:Micheal Dietrich wrote:This means that if you are in a small man... Not sure if that word was used intentional, but it READS HILARIOUS! XD
You'll have to forgive my O.G. lingo. In DAOC 8 man groups were otherwise known as Small Man as opposed to BG's. Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Jace Errata
Ghosts That Linger
402
|
Posted - 2013.04.11 21:06:00 -
[23] - Quote
I still think letting the CNRo lock from beyond 250k would be best. "Haha, we're out of range! They'll never get us n--wait, is that a..." Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 21:11:00 -
[24] - Quote
Jace Errata wrote:I still think letting the CNRo lock from beyond 250k would be best. "Haha, we're out of range! They'll never get us n--wait, is that a..."
Admittedly yes, that would be pretty epic."We have a Rokh Navy Issue on D-Scan ... Omg its just hit me ... Omg ..."
Solstice wrote: Personally, i'd be all in for an agility bonus, because having a red guy flying a rokh in highsec is BADASS !
I did that already, but the fitting is too crippled. :(
Agile Battleship, hmmm could be interesting if it didn't destroy your fit... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Alekksander Geinesa
Hateful Munitions
10
|
Posted - 2013.04.11 21:12:00 -
[25] - Quote
Hessian Arcturus wrote:Jace Errata wrote:I still think letting the CNRo lock from beyond 250k would be best. "Haha, we're out of range! They'll never get us n--wait, is that a..." Admittedly yes, that would be pretty epic."We have a Rokh Navy Issue on D-Scan ... Omg its just hit me ... Omg ..." Solstice wrote: Personally, i'd be all in for an agility bonus, because having a red guy flying a rokh in highsec is BADASS !
I did that already, but the fitting is too crippled. :( Agile Battleship, hmmm could be interesting if it didn't destroy your fit...
Remember back before the nano nerf what a Mach could do? I think we should turn the Rohk into one of those! 4km+ yes please ;) |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 21:14:00 -
[26] - Quote
Alekksander Geinesa wrote:Hessian Arcturus wrote:Jace Errata wrote:I still think letting the CNRo lock from beyond 250k would be best. "Haha, we're out of range! They'll never get us n--wait, is that a..." Admittedly yes, that would be pretty epic."We have a Rokh Navy Issue on D-Scan ... Omg its just hit me ... Omg ..." Solstice wrote: Personally, i'd be all in for an agility bonus, because having a red guy flying a rokh in highsec is BADASS !
I did that already, but the fitting is too crippled. :( Agile Battleship, hmmm could be interesting if it didn't destroy your fit... Remember back before the nano nerf what a Mach could do? I think we should turn the Rohk into one of those! 4km+ yes please ;)
I wasn't around then. Wish I had found EVE earlier  It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Ranger 1
Ranger Corp
3936
|
Posted - 2013.04.11 21:16:00 -
[27] - Quote
Alekksander Geinesa wrote:Solstice Project wrote:Missiles ? On a Rokh ? Missiles on a Rokh, Navy Issue ????
Blasphemy ! Shot guns don't shoot missiles! No, but smooth bore tank guns can shoot both. 
Before too many decisions are made about the viability of Cruise missile combat at range we will need to know more about what they are going to do with BS size missiles.
We could very well be looking at large missiles being fitted with a Micro Jump Drive, you never know.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Alekksander Geinesa
Hateful Munitions
11
|
Posted - 2013.04.11 21:17:00 -
[28] - Quote
Hessian Arcturus wrote:Alekksander Geinesa wrote:Hessian Arcturus wrote:Jace Errata wrote:I still think letting the CNRo lock from beyond 250k would be best. "Haha, we're out of range! They'll never get us n--wait, is that a..." Admittedly yes, that would be pretty epic."We have a Rokh Navy Issue on D-Scan ... Omg its just hit me ... Omg ..." Solstice wrote: Personally, i'd be all in for an agility bonus, because having a red guy flying a rokh in highsec is BADASS !
I did that already, but the fitting is too crippled. :( Agile Battleship, hmmm could be interesting if it didn't destroy your fit... Remember back before the nano nerf what a Mach could do? I think we should turn the Rohk into one of those! 4km+ yes please ;) I wasn't around then. Wish I had found EVE earlier 
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun... |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 21:21:00 -
[29] - Quote
Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Alekksander Geinesa
Hateful Munitions
11
|
Posted - 2013.04.11 21:24:00 -
[30] - Quote
Hessian Arcturus wrote:Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's.
Yeah I doubt that will ever happen again... granted it was fun but it was broken...
Ahh the good old days.. .
Trit bars were worth more then any moon around..
high grade snakes were worth like almost 5 billion isk.. |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 21:29:00 -
[31] - Quote
Alekksander Geinesa wrote:Hessian Arcturus wrote:Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's. Yeah I doubt that will ever happen again... granted it was fun but it was broken... Ahh the good old days.. . Trit bars were worth more then any moon around.. high grade snakes were worth like almost 5 billion isk..
Oh no doubt that wouldnt happen because if it was the only BS to go super fast it would get nerfed quick again. But perhaps a slight increase to speed? I dont know. Just throwing different ideas around to see what people want/ideas people have for a RoNI haha It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Alekksander Geinesa
Hateful Munitions
11
|
Posted - 2013.04.11 21:39:00 -
[32] - Quote
Hessian Arcturus wrote:Alekksander Geinesa wrote:Hessian Arcturus wrote:Quote:
I have seen some very awesome things done with a mach back in the day, it could go 4-7km depending on the fit, it was like a kiting battleship lol... but bretter...
of course this was when an inty went at least 9km+ with out slaves.... and everyone only flew vagabonds and falcons really... but you know.. it was fun...
Haha pure speed on a BS. Now that should be brought back. Or at least have it so that its speed is considerably more than the other Caldari BS's. Yeah I doubt that will ever happen again... granted it was fun but it was broken... Ahh the good old days.. . Trit bars were worth more then any moon around.. high grade snakes were worth like almost 5 billion isk.. Oh no doubt that wouldnt happen because if it was the only BS to go super fast it would get nerfed quick again. But perhaps a slight increase to speed? I dont know. Just throwing different ideas around to see what people want/ideas people have for a RoNI haha
Personally I think each race should have a BS capable of achieving 1km, via an MWD... it just.. makes sense.... If earth has found ways to make their large warships go pretty damn quick... I cant understand why all the power of the universe can't... |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.11 21:45:00 -
[33] - Quote
Would be good to have it across all races without it wrecking your fit... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2139

|
Posted - 2013.04.11 21:55:00 -
[34] - Quote
I have removed an offensive post. Please keep it on topic and civil, thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Stan Smith
Deathraven Industries The AirShip Pirates
51
|
Posted - 2013.04.11 22:37:00 -
[35] - Quote
caldari? speed? you guys are funny! but seriously... here's the proposed changes to the rokh:
Quote:The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 24 Gravimetric Signature radius: 500
i can see another midslot, extra hp, make the shield resist bonus 5% or 6%, 12% bonus to optimal bonus.
and blaster rokhs are quite beastly, quite good in incursion fleets Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Thor Kerrigan
Guardians of Asceticism
563
|
Posted - 2013.04.12 03:03:00 -
[36] - Quote
It could focus around the MJD as a small bonus... 5% less cycle time per level or something like that. It is a sniper's module, after all. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |

Toshiroma McDiesel
Lupus Draconis Dragehund
117
|
Posted - 2013.04.12 03:52:00 -
[37] - Quote
I am surprised nobody has linked this here yet 
http://www.youtube.com/watch?v=cexXOLXkXl8 I"m not really the Evil One, I'm just his answering service. |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.12 07:07:00 -
[38] - Quote
Stan wrote: caldari? speed? you guys are funny! See, we Caldari need some bigger ship thats fast 
Thor wrote: It could focus around the MJD as a small bonus... 5% less cycle time per level or something like that. It is a sniper's module, after all. Could be an interesting idea. Is there a ship out there already with a bonus to MJD's? It's not one of the modules widely used. (Although being new I'm not versed on what is and what isnt used much in eve, from what I have seen its not widely used).
Toshiroma wrote:I am surprised nobody has linked this here yet I'm not entirely sure what I just watched haha It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Lina Theist
Rosendal Research and Development
3
|
Posted - 2013.04.12 11:52:00 -
[39] - Quote
Make navy issue Rokh.
Introduce 600mm railguns. High fitting reqs which only RNI can pull off without fitting mods.
rails are now cool again |

Hessian Arcturus
S.W.O.R.D. Navy
7
|
Posted - 2013.04.12 12:03:00 -
[40] - Quote
Lina Theist wrote:Make navy issue Rokh.
Introduce 600mm railguns. High fitting reqs which only RNI can pull off without fitting mods.
rails are now cool again
Just...Yes!!!
600mm Rails! Could you imagine the sheer range on that! Rails would be epic. If the RNI was given the ability to utelise them without fitting modules that would be a bonus in itself... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Ager Agemo
Imperial Collective
263
|
Posted - 2013.04.12 15:48:00 -
[41] - Quote
or maybe like the current rokh, but add 2 mids and a ROF bonus. that will allow to make a True long range high damage sniper with a fair amount of tank. |

Mina Sebiestar
Mactabilis Simplex Cursus
310
|
Posted - 2013.04.12 16:02:00 -
[42] - Quote
Split weapon system 8 guns ANS 8 torps so it can blap and snipe at the same time...it is only fair...
...it also need bonus to miner range and amount. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Hessian Arcturus
S.W.O.R.D. Navy
8
|
Posted - 2013.04.12 16:53:00 -
[43] - Quote
Ager Agemo wrote:or maybe like the current rokh, but add 2 mids and a ROF bonus. that will allow to make a True long range high damage sniper with a fair amount of tank.
2 extra mids would allow the ship to be tanked better when fit as a sniper, either that or allow more sniper modules and scrips to be rammed on it haha
Also Mina... ... ... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
|

CCP Falcon
2633

|
Posted - 2013.04.12 18:56:00 -
[44] - Quote
Moved to Features & Ideas Discussion.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|

Hessian Arcturus
S.W.O.R.D. Navy
8
|
Posted - 2013.04.12 19:16:00 -
[45] - Quote
CCP Falcon should give us his opinion  It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Jacid
nul-li-fy Nulli Secunda
31
|
Posted - 2013.04.12 19:48:00 -
[46] - Quote
5% ROF/lvl or 5%/lvl damage bonus would make feasible long range high dps sniping ship .. however it might make it a bit OP. Its a shame their isn't a mechanic that only boosts rail DPS. |

Aglais
Liberation Army Li3 Federation
218
|
Posted - 2013.04.12 19:56:00 -
[47] - Quote
Oh boy, MORE ships we don't need which will do little more than cause balancing headaches down the road! Brilliant! This is EXACTLY what EVE needs! |

Hessian Arcturus
S.W.O.R.D. Navy
9
|
Posted - 2013.04.12 19:59:00 -
[48] - Quote
Jacid wrote:5% ROF/lvl or 5%/lvl damage bonus would make feasible long range high dps sniping ship .. however it might make it a bit OP. Its a shame their isn't a mechanic that only boosts rail DPS.
That's my worry also, if they make it OP then they might need to create other Navy ships for the other races too, Like a Navy Abaddon for the Amarr (I don't think theres one of them?) It needs the right balance of things so that its not OP but better than the standard Rokh...
Aglais wrote:Oh boy, MORE ships we don't need which will do little more than cause balancing headaches down the road! Brilliant! This is EXACTLY what EVE needs! More ships we don't need...? The difference is that a Rokh Navy Issue WOULD be used by a lot of people. It wouldn't be one of them ships that just sits gathering dust in a hanger... It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Anethin
Warhawks Hi-Tech Industry
0
|
Posted - 2013.06.07 16:12:00 -
[49] - Quote
Hi! I'd like to tell you how dissapoited I am after changes you have done with odyssey expansion. I'm your customer for more than two years and I fly rokh. I started as caldari because of this ship. I learn t2 rails for it (it gets rly long time) and now my friend in CNR with t2 cruise launchers has 850dps on same range as me and I have only 500dps when my skills are higher (I mean mostly specialize) So as sniper boat on t2 we have javelin which are close range or spike that gives "ferox" dps and more than 200km range. There is no such ammo that could give us range in 60-120km with decent dps after all Tracking Enchanter has been nerfed.... My opinion is simple if CCP makes such a big change to ships buff/nerf they should take care about rest ships/mods or just give us possibility to change skill points coz for now my nerfed mission boat is only able to go to asteroid belt with 8x mining lasers because dps which it can reach is to low And I have to spend next month or more on missile training than other skills....
And the last thing is taht I don't understand idea of blaster rokh. There is many gallente ships that are designated for blasters when rokh was made for rails and sniping in my opinion. |

Theodore Giumbix
Science and Trade Institute Caldari State
23
|
Posted - 2013.06.07 17:35:00 -
[50] - Quote
http://youtu.be/d8Ke1P3m4nU?t=33m27s The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture. Please sign: Disabling the clouds in anomalies/signatures/missions |

Mike Voidstar
Voidstar Free Flight Foundation
163
|
Posted - 2013.06.07 19:48:00 -
[51] - Quote
The usual treatment is 50% more raw tank HP, minor tweaks to base stats, one additional slot, and maybe a swapped bonus.
If we assume the goal is to make it a better sniper, drop the tank bonus and replace it with something else. Damage + Optimal range bonus sounds sexy, though perhaps a bit OP. Lock Range bonus would be useful, as would a reduction in cycle time+cap use (so the mods are more responsive, but cap use remains the same) of AB/MWD/MJD. Maybe even a ROF bonus, giving less Alpha but allowing for better target switching to try and zot incoming frigates before they close range. The tank is nice, but a sniper can use other bonuses to better effect.
I would put the extra slot in the lows to allow for another damage mod.
In the general stat tweaks, it needs a better lock range, maybe a base lock range of 150km so that a single sensor booster is going to get you all the way out to the edge of the grid. |

Unsuccessful At Everything
The Troll Bridge
4395
|
Posted - 2013.06.07 19:55:00 -
[52] - Quote
Next youll want a torpedo bonused Hyperion Navy Issue with 10% per level active armor rep bonus as well.
I kinda want that now....
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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