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Thread Statistics | Show CCP posts - 58 post(s) |

FalloutBoy
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Posted - 2005.09.16 02:01:00 -
[1]
the nerf to the rax is way to harsh, you now have a maller which could before the patch completly own a rax able to fit a stronger setup and now you take away the damage output of the rax, and to keep any kind of decent damage output you can't fit much of a tank. I agree the drone bay was to big, but 100m3 is to much of a drop, how about dropping it to 150 as a good compromise?
I do agree the moa needs a bit more grid, and a damage bonus instead of the resistence bonus. would make the ship a fun one also to fly.
not a maller pilot but my feeling is that its going to be the next rax.
BB needs the range bonus, I can't stress this enough. its the only thing that makes it even remotly useable right now.
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FalloutBoy
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Posted - 2005.09.16 06:28:00 -
[2]
when and if you do look at battlecruisers make sure you give a hard look to the brutix, I feel it either needs about 100-150 more grid and about 50 more CPU or it needs a drone bay booste, otherwise its just way to hard to fit without uber skills. I know all the BCs could also use a slight fitting boost also, since they are supposed to be able to be supeiorior to cruisers, yet since they are such a ***** to fit, and the fact that cruisers are getting a fitting boost I don't see much more use for them in the future.
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FalloutBoy
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Posted - 2005.09.16 16:41:00 -
[3]
well I really look forward to flying the brutix now, should be a very fun ship :), I still think it would be fun to not boosted it as much and give it the raxes old drone bay.
thats what gave the rax its character, a ***** to fit but who cares because look at these drones. and on a BC that won't be a big dealbracker to balance. so give it something like a 50 more CPU to help with some basic fitting issues and then just give it a 200m3 drone bay. would make it a truley unique BC
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FalloutBoy
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Posted - 2005.09.16 16:51:00 -
[4]
Originally by: Ravenge
Originally by: keepiru Sweet baby jesus... the 'rax really needs more cap to make a use of its newfound ability to mount medium guns and anything else at all.
What its got now just doesent cut it, i can tank a rupture better then this thing.
Funny that, I wonder how many people can now sit up and say "Told you so." the new changes don't just gimp the rax they reduce it back to the gallente mining cruiser of old.
no its not that bad, just it will be playing second fiddle to the maller now instead of the otherway around
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FalloutBoy
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Posted - 2005.09.16 17:28:00 -
[5]
some thoughts on the ships also:
Moa: give it atleast 50 more grid and drop the tanking bonus and swap it for a damage one. this ship its purpose currently is to take out frigs from range. right now its impossible to do this unless the frig pilot is a moron and doesn't warp out by the 3rd volley. If the moa could warp in at 70-80k pop a ceptor in 2 volleys and warp out I think it will be a lot more heavly used than if it could tank a little better. I tried this ship in this roll and its scary close to pulling this off already just need a bit more damage to pull it off.
Thorax: don't fully agree with the changes but i'm a bit biased.
Vexor: still think its too weak...boosting its dronebay so it can mix some heavy's into its 15 drone complement would prolly be enough. 200-250 drone bay, or maybe change its hybrid bonus to a drone damage bonus.if the ship can get around 200ish dps with just its full complement of drones I think that would be sufficent,
Brutix: look at my above statement, although if left the way it is its a great ship just to much like a gal version of a proph, which isn't very unique.
Arbitor, looks like a fun ship, but might be a bit to over powerd compared to the other Ewar cruisers..just think about this: H: 4x Small Nos M: AB, 2x Tracking Disrupters IIs, Disrupter L Medium Rep 1600mm plate 2x adaptive nanos IIs
with 15 medium drones swarming over a battleship that is not able to do a thing. my idea is leave the ship the way it is with the modified slot layout but without the EWAR bonus.
Logistics ships, I think your creating one semi useful ship and ruining a unque ship. my opinion here is make the augeror the amar Ewar ships, and leave the Exequeror alone.
Incurus: wile I like the pg boost I don't think it needs it at the expence of the CPU nerf, I've run the numbers and this almost looks like a stealth nerf of the ship since I find it hard to come up with a netron based setup now that CPU is an issue. so instead of a netron based setup your I'm guessing trying to push us toard a Ion setup with some sort of light tank. I don't think I like this much. might have to play with the numbers though might be missing something.
well thats all the ships I comfortably feel like commenting on the rest I don't have enough experience with to comment
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FalloutBoy
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Posted - 2005.09.16 17:33:00 -
[6]
Originally by: Ravenge
Originally by: FalloutBoy no its not that bad, just it will be playing second fiddle to the maller now instead of the otherway around
The Maller never played second fiddle to the rax... The rax may of had it high dps, but a maller could tank and defeat a rax, quite easily. I guess we have differnt ideas of second fiddle.. also the new changes boost the maller to even more.
true with a proper setup a maler could down a thorax, but tbh it would take forever and the thorax could just mwd out of scram range and warp away if it was running such a setup.
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FalloutBoy
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Posted - 2005.09.16 17:36:00 -
[7]
Originally by: Letouk Mernel
Originally by: Doboz Janos One cold morning in the CCP office. CCP Guy 1: Hey, all these different ships are confusing to me. I never know what to expect when I meet them in low sec and also they are too different from other races. How about we make them all the same with predetermined roles and just create skills like "Frigates" and "Cruisers" instead of all these separate skills for all races and stuff? CCP Guy 2: etc.
No, if you want theories as to why they're doing this, my bets are that they want to adjust our standings with enemy Empires once the hot war starts. Suddenly getting to -10 standing with Amarr will kinda make it difficult to get Amarr skills/ships, no? So, in order to avoid the outcry, they need to make every race self-sufficient.
don't think they will do this, us pod pilots don't give a **** about the npc politics we just want to kill eachother :)
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FalloutBoy
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Posted - 2005.09.16 20:02:00 -
[8]
I have sat down with the incurus and its nearly impossibly now to come up with a better setup than the 3 neutron MAPC setup we all used before, if i'm missing something please let me know but i don't think I am. this is a nerf for the cursus not a boost
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FalloutBoy
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Posted - 2005.09.16 20:23:00 -
[9]
Originally by: Rekken AC
Originally by: FalloutBoy I have sat down with the incurus and its nearly impossibly now to come up with a better setup than the 3 neutron MAPC setup we all used before, if i'm missing something please let me know but i don't think I am. this is a nerf for the cursus not a boost
All it gives is a slightly better solo setup. Before if you fit a 200mm plate and rep all you could fit for weapons was 2 elects and a 150mm ac. With the changes you could fit 2 elecs and an ion.
The tackling setup is still pretty much the same though.
true but the damage dealing setups are fubard now which is really what this ship xceled at.
3x Neutrons MWD, Web Scram Cap Relay MAPC
no longer works and no simlar setup to replace it
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FalloutBoy
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Posted - 2005.09.19 23:41:00 -
[10]
Originally by: Denrace MOA: "Shield boost bonus changed to 5% shield resists per level"
Does this mean the Eagle will get its Shiled Boost Bonus changed to 5% shield Resistances? It should do:
0% EM resistance on a Tech 2, 80mill, 40+day-skill-training Elite ship is quite apalling. Its a shield oriented ship, yet the damned Muninn/Vagabond have higher base shield resists than the Eagle/Cerberus have.
At least give us 20-30% base EM Resistance so 2x EM Hardeners is no longer a necessity.
Also, cerberus needs more love, but there are plenty of posts about that full of detailed changes ideas
Fix the Cerberus.
Other than that..changes look good! Well done
if that bonus transferd to the eagle it would make it the shield tanking version of the sac, would prolly be a pretty good ship too.
something like: 4x tech 2 Ions, 2x Medium NOS AB, Web, Scram, large tech 2 booster, EM active Hardner low all mag stabs.
that would sorta work now but the extra 25% in resists across the board will make it all the much harder to *****.
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FalloutBoy
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Posted - 2005.09.20 05:23:00 -
[11]
here is a thought for the vexor. REDUCE its base drone bay to 1250. and change the +1 drone per level to a +250m3 per level. would allow for 10 heavy drones with max skills. would make the vexor the premier drone cruiser (as it should) but would require high skills to fully take advantage of it. I don't beleave this will be to overpowerd as long as the grid wasn't to excessive as to allow a huge tank + the use of multiple Medium Nos.
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FalloutBoy
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Posted - 2005.09.27 16:22:00 -
[12]
Tux, would it be possible to get a comment on the incursus and the thinking behind giving it more grid but taking away cpu? according to my playing with the ship after this change I can't come up with any setups that are better than the setups for the old cursus.
I just can't put that extra grid to use. only thing I could come up with is using it for a plate in an electron setup. but looking at the plate changes now on the test server this won't be a good use of the grid.
The current setup I use and alot of people use is this: 3xLight neutrons MWD Web Scram Cap Relay MAPC This setup uses 146.2 CPU and 50 grid with my skills, (cpu will be brought down just a bit when I finish weapon upgrades 5) I can get the setup down to the 137 CPU that I would need with the new cursus but that requires some fairly pricey mods (reletivly to the price of the ship)
The only benifit I see from this change is now I can easier fir a light ion setup without the need for any grid mods. but I still would prefer the origianl cursus to the knew one.
Maybe i'm missing something but I would just like to see your thoughts behind why the CPU is being lowerd.
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FalloutBoy
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Posted - 2005.09.28 21:30:00 -
[13]
prolly the best second bonus for the rifter would be a tracking bonus. since it only has to midslots most likely unless in a group it iwll be setup with artys a MWD disrupter. so having some better tracking on those atrys wouldn't hurt it at all
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FalloutBoy
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Posted - 2005.10.05 17:47:00 -
[14]
tux I still haven't gotten any comment why you are nerfing the CPU on the incursus. Whats the thought behind this? its harder to fit now than the old incursus
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FalloutBoy
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Posted - 2005.10.05 18:22:00 -
[15]
Originally by: Esrevatem Dlareme Forgive me if I'm mentioning something that's already been mentioned, but...
Please oh god please give the Brutix more grid. It will now only have 150 more base grid than a Thorax after these changes...and 2 more turret slots...omg pls...
And I can completely understand and agree with the nerf of the Thorax drone bay. I think that they are resistant to incrase the Vexor's drone bay because they don't want a (tech 1) cruiser running around with a ton of heavy drones. Even if they only increased it by 50m3 up to 200m3, people would use 8 heavies instead of 15 mediums, simply because heavy drones tend to offer more DPS per m3, provided they can catch the target.
dude read the whole thread before you comment. the brutix is getting 150 more grid and 100 more CPU, its days of being a pain to fit are over
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FalloutBoy
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Posted - 2005.10.07 19:36:00 -
[16]
I like the idea of givving the omen a double damage bonus, and without the cap bonus it won't be able to support firing them for too long which will balance things out, only downside is that it would be dealing zeolot like dps, but the zeolot would still be far better do to its tanking and ability to fire for longer periods with better range
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