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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
mynnna
GoonWaffe Goonswarm Federation
836
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Posted - 2013.04.16 15:45:00 -
[1] - Quote
CCP Rise: Any comments at least on whether you have Torpedo changes coming too? Or is this Cruise Missiles only? Mynnna for CSM 8 |
mynnna
GoonWaffe Goonswarm Federation
836
|
Posted - 2013.04.16 15:53:00 -
[2] - Quote
Sigras wrote:Smoking Blunts wrote:CCP Rise wrote:Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets. so all these changes mean is a cruise missle will hit a bs harder if it is sitting still. but if it moves the ages old problem that was created during the speed nerf still remains, they cant hit anything that is smaller than a bs or moving. awesome buff for mission runners by my math, this means each missile will do 291 damage rather than 253 and thats worst case scenario; an AB tempest with no sig increase from a shield tank and no speed decrease from an armor tank. seriously though, who runs an AB on a battleship? TL;DR unless the battleship is LOLz afterburning and not MWDing your cruise missiles will do full damage.
Remember that the Tempest has a particularly low sig radius and is fairly fast. Any of the soon-to-be Combat BS will take more damage. Mynnna for CSM 8 |
mynnna
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.17 00:02:00 -
[3] - Quote
Hakan MacTrew wrote:Steve Spooner wrote:Pedo Torps Pedo Torps because I shouldn't have to fit 2 target painters to hit a battleship for full damage. Don't forget that Many BS's are getting a Sig.Rad. Increase with the rebalance.
Not to mention guided missile precision applies to torpedos now, so with that maxed out, your explosion radius is 337.5m anyway. The smallest sig radius BS (post Odyssey) will be the Typhoon, at 330m. If you're shooting one of those (and it's going slower than 106.5m/s) you lose about 2.2% of your DPS.
The effect of speed on the explosion radius is much more significant - the actual DPS loss against that Typhoon is about 24.5% of on-paper DPS, assuming its base speed of 143m/s. That said, that's 75% of ~940 DPS
Numbers vary with Rage torps, of course. You'll want a target painter (or two or three) then! Mynnna for CSM 8 |
mynnna
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.17 00:08:00 -
[4] - Quote
Gypsio III wrote:Petrified wrote:Interesting. Overall damage increase offset by a PG need increase and a decrease of about 1/3rd the range (base flight from 20 to 14 seconds). Get closer... but punch harder. Works for me. The increase in cruise velocity means an overall range loss of only 12% or so.
And seeing as if you're trying to fight past 150km, you're going to find yourself fighting at 0km very quickly anyway, I don't think anyone will miss the last 30km of range Mynnna for CSM 8 |
mynnna
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.17 02:44:00 -
[5] - Quote
Dato Koppla wrote:Is the explosion radius increase really necessary? Even without the damage application nerf, Cruises aren't hitting anything below BS size for full damage without significant assistance from multiple rigors/tps.
Actually, they hit any battleship and most battlecruisers for full damage, with the exception being the absurdly fast and low sig Attack battlecruisers. The real point of the explosion radius nerf is to keep Precision missiles from being a little too good against cruisers, though it's more than compensated for by the damage increase - you'll do more DPS to smaller ships regardless. Mynnna for CSM 8 |
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