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Thread Statistics | Show CCP posts - 2 post(s) |

JackStraw56
Bayesian Motion Knights of Tomorrow
13
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Posted - 2011.10.17 20:52:00 -
[1] - Quote
I'd argue it's tag scarcity that's killing LP store profits. There aren't enough tags to meet the demand. I can make more LP per hour blitzing L4s than I can doing incursions. |

JackStraw56
Bayesian Motion Knights of Tomorrow
14
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Posted - 2011.10.19 17:22:00 -
[2] - Quote
Why are LP store items unprofitable right now is what you need to ask.
The price that the goods from the LP stores sell for is increasing, not decreasing, there is not a problem of too much supply of faction goods.
The reason prices are increasing on faction mods is that the tag prices are getting so high. That are many items that sell for less than the tags you need to make them would sell for.
So it doesn't seem like it's an oversupply of LP causing the issue here at all. It's a lack of supply of tags.
If the problem was an oversupply of LP (but still ample supply of tags) then we would be seeing drops in faction good prices across the board. This is not what we're seeing at all. |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
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Posted - 2011.10.24 21:58:00 -
[3] - Quote
So the argument is no longer that incursions are killing LP stores, but that people are whining that high sec incursions generate too much isk? Got it. |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
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Posted - 2011.10.27 07:57:00 -
[4] - Quote
So, as I already said, incursions are not killing LP store profits. Some people are just mad that you can make too much isk running high sec incursions.
Let's make the issue clear. |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
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Posted - 2011.10.30 19:20:00 -
[5] - Quote
Josefine Etrange wrote:So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I make 8k LP per mission on the higher paying missions running level 4s and they take lets say 20 minutes on average. I can make way more LP running missions (even before the exchange rate).
If I were to run incursions pretty fast, lets say 10 sites per hour (it can be higher sometimes, but also lower often when you need to reform after losing people), thats only 14k LP in an entire hour.
Incursions are not even close to killing the LP store market.
It is tag prices that are killing the LP store markets.
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JackStraw56
Bayesian Motion Knights of Tomorrow
17
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Posted - 2011.10.31 04:24:00 -
[6] - Quote
mingetek wrote:JackStraw56 wrote:Josefine Etrange wrote:So, 13440 LP in 2 hours, thats what I get in a good day in 20 minutes with l4s Oo. On a bad day maybe 40. Furthermore people who complain about low lp value fail to understand that no incursion runner has to buy items with low conversion rates. I make 8k LP per mission on the higher paying missions running level 4s and they take lets say 20 minutes on average. I can make way more LP running missions (even before the exchange rate). If I were to run incursions pretty fast, lets say 10 sites per hour (it can be higher sometimes, but also lower often when you need to reform after losing people), thats only 14k LP in an entire hour. Incursions are not even close to killing the LP store market. It is tag prices that are killing the LP store markets. if tags are "killing" the lp store then... do some anti faction missions or nag ccp to introduce an option to only do anti faction missions. Why is it my job to fix it? I'm just pointing out what the problem is, and it is not LP from incursions which was the premise of this thread. |

JackStraw56
Bayesian Motion Knights of Tomorrow
17
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Posted - 2011.10.31 20:51:00 -
[7] - Quote
mingetek wrote:if you think tags are killing the lp store you are sorely mistaken. For many items it now costs more to buy the tags on the market for an LP store item than you would make in profit selling the item (completely ignoring the LP you would also be using).
Now please justify your statement given that information.
The problem is not that people have too much LP, it is that they don't have enough tags. |

JackStraw56
Bayesian Motion Knights of Tomorrow
20
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Posted - 2011.11.05 23:08:00 -
[8] - Quote
Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. |

JackStraw56
Bayesian Motion Knights of Tomorrow
20
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Posted - 2011.11.06 04:27:00 -
[9] - Quote
mingetek wrote:JackStraw56 wrote:Cypher Decypher wrote:There are certain Incursion-focussed players (read: FC's) who individually own 6-9 BILLION UNSPENT Concord LP That is quite literally impossible. I think you mean million, not billion. lets see... 360k lp will make you 1b isk..so they would need no more than 4.5m lp after exchange to make that easily. You said 6-9 billion unspent LP, nothing about isk. That is IMPOSSIBLE. No one can have amassed that many LP since the start of incursions, not even running 24 hours a day and completing sites faster than any other fleet.
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JackStraw56
Bayesian Motion Knights of Tomorrow
20
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Posted - 2011.11.07 05:59:00 -
[10] - Quote
mingetek wrote:tbh i think he means 6-9b isk in unspent concord lp Then he is very bad at communicating.
Quote:Change the name of this thread to "Incursions are slowly raising LP store profits" and end this damn thing. LP store profits are actually falling even though the sell price of LP store items has increased. Usually LP store profit would be determined as isk/LP, and that metric is definately going down. The problem is that tag prices are increasing so much that you need to buy too much isk worth of tags in order to cash in your LP.
There are actually items for which the price of all the tags exceeds the sell price of the final item. In this case you make negative isk/LP. |
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