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Thread Statistics | Show CCP posts - 2 post(s) |
XXSketchxx
Remote Soviet Industries
7
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Posted - 2011.10.17 17:06:00 -
[1] - Quote
mingetek wrote:imo this is happening. Concord lp should not be exhangable for empire at all.
also ccp should nerf high sec incursion rewards by 50% isk and lp.
Agree on all accounts.
However following this post, you will hear from a bunch of incursion pubbies who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine. |
XXSketchxx
Remote Soviet Industries
9
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Posted - 2011.10.17 17:36:00 -
[2] - Quote
mingetek wrote:
everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.
I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.
the only time incursiosn have any sort of risk is in low sec and or null sec.
Oh I agree with you full heartedly.
But a great deal of said incursion runners believe that smart AI NPCs qualify as risk and thus the 100mil/hr reward is justified.
Silly bears amirite? |
XXSketchxx
Remote Soviet Industries
9
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Posted - 2011.10.17 18:28:00 -
[3] - Quote
Veryez wrote:
Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.
There is no risk in PvE, at least not from NPCs. Given its high sec, there is no risk.
Quote:Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played?
Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem.
Quote:
Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all?
That hypothetical situation is about as far fetched as it could be.
Quote: If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm.
No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay... |
XXSketchxx
Remote Soviet Industries
9
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Posted - 2011.10.17 19:10:00 -
[4] - Quote
Fedimart wrote:This sounds like just the opposite of Carebear tears... *sob* those incursion runners aren't coming through my lowsec gate camp so I can't gank them *sob sob*. It's not fair that they can make so much in highsec.. It's just not fair I tell you!
Or some of actually care about game balance.
Seriously does one have to have a personal agenda when commenting on a part of the game?
Assumptions are cool amirite? |
XXSketchxx
Remote Soviet Industries
9
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Posted - 2011.10.17 19:11:00 -
[5] - Quote
Aqriue wrote:I say make Vanguard incursions easier. They should be so easy, you can do it with small gangs of Velators armed with civ guns. Pay should be increased 100 fold. Crash the market of CN Ballistic mods and let that ***** market burn!
They need to decrease the risk of the game and make it more rewarding, cause it pisses one group of people off! If someone else gets mad, hey it means the other guy wins...amirite? U mad bros? Can't get your cheap ass cruisers to aggres smart people flying way over expensive ships once they know how to game the system and avoid the ones flipping cans then asking for repairs from logistics to pass on the aggression, just as much as you game it by hulk bashing a 200m ship with 20m worth of BC or aim for expensive mission ships (ever heard of a PVE fit ship winning? I haven't) cause the guy stupidly shot back at you after you baited with a vigil so you come tear assing back in a BC, T3, or T2 ship moaning like a **** star in climax of the killmail. Risk, Pfft! Its the aggressive side players whining at the passive side players, just as much as the passive side that whines about something being done to buff hulks, CONCORD, whatever!!!! and you just throw out some stupid response thats "Tears!" cause we are all a bunch of whiney hairless apes that cannot get along with anyone and hate the other guy from the choices of how he plays the game to the way he parts his hair that deserves a wardec over it!
Quality trolling right here. |
XXSketchxx
Remote Soviet Industries
26
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Posted - 2011.10.19 00:03:00 -
[6] - Quote
CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream.
Whats your feeling on 100mil/hr isk rates in high sec? |
XXSketchxx
Remote Soviet Industries
27
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Posted - 2011.10.19 01:31:00 -
[7] - Quote
Goose99 wrote:XXSketchxx wrote:CCP Dropbear wrote:Cearain wrote:We would actually need some numbers to determine if this is the case. As far as I know we're still looking into gathering some numbers (meaning a request was filed with our awesome Research and Statistics crew, and I should follow it up!). The plan wasn't to look at LP though, but at the larger picture of overall mission and incursion completion rates. One goal behind Incursion was to get people out of their solo PvE mission runner mindset and into a group, dealing with more PvP-like scenarios (logistics, for one). Ideally, Incursions should compete with missions for income, mostly because they teach a player so much more than standalone missions ever can, and draw them into PvP much more effectively. Tl;dr moral of the story is that the popularity and consequent economic impact of Incursions, if they're at the same time really moving people out of missions, is probably ultimately a better system than missions as the sole and primary income stream. Whats your feeling on 100mil/hr isk rates in high sec? Working as intended. Learn to read.
Sweet troll bro.
Pretty sure he never specifically said "100mil/hr isk is exactly what we wanted." |
XXSketchxx
Remote Soviet Industries
32
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Posted - 2011.10.19 14:27:00 -
[8] - Quote
Lek Arthie wrote: What should be nerfed first of all is moon goo, when that is nerfed, come again.
Yeah I want higher T2 prices too.
Nice try pubbie. |
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