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Trii Seo
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.04.17 02:59:00 -
[31] - Quote
I don't know much about Brave Newbies but I heard they roll around and explode - that's usually good. Goons actually make a newbie useful, hand out free ships, skillbooks and offer a lot of guidance. "Cute newbie" is a rather terrifying thing when in a Slasher he didn't have to pay for and headed straight for you with a web and a scram. Especially when there's five of them.
I'd say if a normal player doesn't show enough commitment to last the first week, they'll die in the second even with CCP's help - or at the first occasion things slow down, as it tends to happen. Plus, it's sort of easy to pull up character/corporation killboards and see they reverse-awox a lot. If you didn't and you just got yourself shot up by a green well - that's your lesson!
Also, removing this mechanic would be another step away from cold, harsh universe. The promise of a cold, harsh universe is what draws many to EVE to begin with. Is it Hotdrop O'Clock yet? |

Psychotic Monk
Sebiestor Tribe Minmatar Republic
1117
|
Posted - 2013.04.17 03:00:00 -
[32] - Quote
It's threads like this that tell me both that I'm in the right line of work and that there's so much more to do yet. Monk for CSM Belligerent Undesirables Blog. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1210
|
Posted - 2013.04.17 03:02:00 -
[33] - Quote
Keeper O'Secrets wrote:but i wont say sorry for making a thread in an attempt to fix a problem, want to come shoot me, youll have to wait till ccp intruduces that walking in stations content... properly... :) It's not a problem, it's an intended game mechanic.
Highsec space is not mean't to be safe, its meant to be safer. Removing one of the few elements of risk that still exist in the game is harmful to the air of unpredictability in the game and limits opportunities for the kind of scheming and subterfuge that the game is regularly marketed on.
Moreover new players are virtually never the subject of targetted aggression be characters in their corporations, unreasonably expensive mission ships, freighter pilots and really obnoxious people who like to talk smack to people are much more likely target.
You're making a totally baseless "think of the children" argument against one of the few mechanics that forces people in highsec to make intelligent choices about who they admit to their corporation and presents a legitimate source of danger in an otherwise entirely bubblewrapped type of space.
Subsequently I'm paying for an extra week of this war right now. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1394
|
Posted - 2013.04.17 03:04:00 -
[34] - Quote
While this is an idea that the majority of people would get behind, the voice of sanity will never be able to drown out the whining cries of the trolling awoxers. Live Events are neither. |

Ruze
Next Stage Initiative Trans-Stellar Industries
44
|
Posted - 2013.04.17 03:04:00 -
[35] - Quote
Vimsy Vortis wrote:Keeper O'Secrets wrote:but i wont say sorry for making a thread in an attempt to fix a problem, want to come shoot me, youll have to wait till ccp intruduces that walking in stations content... properly... :) It's not a problem, it's an intended game mechanic. Highsec space is not mean't to be safe, its meant to be safer. Removing one of the few elements of risk that still exist in the game is harmful to the air of unpredictability in the game and limits opportunities for the kind of scheming and subterfuge that the game is regularly marketed on. Moreover new players are virtually never the subject of targetted aggression be characters in their corporations, unreasonably expensive mission ships, freighter pilots and really obnoxious people who like to talk smack to people are much more likely target. You're making a totally baseless "think of the children" argument against one of the few mechanics that forces people in highsec to make intelligent choices about who they admit to their corporation and presents a legitimate source of danger in an otherwise entirely bubblewrapped type of space. Subsequently I'm paying for an extra week of this war right now.
Plus, when do we want these characters to learn this lesson? When they lose 1 million isk total in fits and clone, or when it's their first freighter that they just worked their ass off for three months to get?
Considering the alternative, the new player is setup far better to learn the harshest lessons. Fly what you can afford to lose, never trust anyone, and don't be a victim. |

Ruze
Next Stage Initiative Trans-Stellar Industries
44
|
Posted - 2013.04.17 03:07:00 -
[36] - Quote
Katran Luftschreck wrote:While this is an idea that the majority of people would get behind, the voice of sanity will never be able to drown out the whining cries of the trolling awoxers.
Oh, majority? Are we sure? I mean, you and your friends, sure. But me and my friends, uhn-uhn.
I tell you what, how about we put it to the CSM. You and your majority vote for the guys who'll stand up for you, and me and my majority will vote for the guys who will stand up for us.
I personally feel that this is a great indicator of who has the majority. At least in organized, conscientious and active supporters of gameplay related discussions.
Your majority might have a chance if they weren't all trying to just do their own thing and got organized. |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 03:07:00 -
[37] - Quote
Petrified wrote:Keeper O'Secrets wrote: can anyone give me a reason why it SHOULD stay?
/KoS
Aside from any concord issues due to coding: It has to stay because High Sec corporations like to test their fleet builds in more than 1v1 scenarios in High Sec. Dueling is great, but it does not cut it for fleets. Now, if they did get rid of corp free fire, it would be good if CCP added a way for CEOs in a corp to flag members for mutual PvP. Extended this could also work for Alliances as well so that High Sec alliances could have multiple corp members also flagged for mutual PvP. To prevent abuse, the CEOs can unflag members (add a delay for it to take effect) and individual member can unflag themself (15 minute delay) while docked. Just presenting an alternative to simply removing a valuable but sometimes abused feature.
yes, this would be a great step. another solution to this bit of the "puzzle" (or a side by side system) could be "fleet dueling", maby with a 5 min countdown from offer to commencement [after boss accepting the duel] to allow all members to accept or be kicked from fleet? (to remove the problem with that system being abused....) - dueling mechanics do need to be expanded i do agree on that :)
thank you for your input. |

Ruze
Next Stage Initiative Trans-Stellar Industries
44
|
Posted - 2013.04.17 03:10:00 -
[38] - Quote
Keeper O'Secrets wrote:Petrified wrote:Keeper O'Secrets wrote: can anyone give me a reason why it SHOULD stay?
/KoS
Aside from any concord issues due to coding: It has to stay because High Sec corporations like to test their fleet builds in more than 1v1 scenarios in High Sec. Dueling is great, but it does not cut it for fleets. Now, if they did get rid of corp free fire, it would be good if CCP added a way for CEOs in a corp to flag members for mutual PvP. Extended this could also work for Alliances as well so that High Sec alliances could have multiple corp members also flagged for mutual PvP. To prevent abuse, the CEOs can unflag members (add a delay for it to take effect) and individual member can unflag themself (15 minute delay) while docked. Just presenting an alternative to simply removing a valuable but sometimes abused feature. yes, this would be a great step. another solution to this bit of the "puzzle" (or a side by side system) could be "fleet dueling", maby with a 5 min countdown from offer to commencement [after boss accepting the duel] to allow all members to accept or be kicked from fleet? (to remove the problem with that system being abused....) - dueling mechanics do need to be expanded i do agree on that :) thank you for your input.
It would be nice to be able to allow corporations in the same alliance to have micro-wars. Let us set them to last so many hours, etc. Isk sink, inter-corp fun, and definitely adding to the game.
Hell, you could do micro-wars between consenting corporations even if they aren't in the same alliance. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1211
|
Posted - 2013.04.17 03:13:00 -
[39] - Quote
I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players." |

Psychotic Monk
Sebiestor Tribe Minmatar Republic
1117
|
Posted - 2013.04.17 03:15:00 -
[40] - Quote
Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players."
Monk for CSM Belligerent Undesirables Blog. |

Trii Seo
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.04.17 03:17:00 -
[41] - Quote
Psychotic Monk wrote:Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players."
Is it Hotdrop O'Clock yet? |

Petrified
Old Men Online
8
|
Posted - 2013.04.17 03:36:00 -
[42] - Quote
Ruze wrote: Hell, you could do micro-wars between consenting corporations even if they aren't in the same alliance.
I assume you mean two corps in separate alliances. In which case, that too would be interesting and fun. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
967
|
Posted - 2013.04.17 03:40:00 -
[43] - Quote
Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players."
You seem to think trial rookies "cry" or "whine" when their internet spaceship goes puff. They don't. In fact, it usually matters less to them than to you. They just aren't invested enough in Eve yet, to stay in the game.
If they get grieved early on and don't think this community's worth their free time, they'll leave. Which is the whole point for everything CCP has ever implemented to "protect the children." Precisely because they don't care... yet. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Ruze
Next Stage Initiative Trans-Stellar Industries
45
|
Posted - 2013.04.17 05:48:00 -
[44] - Quote
sabre906 wrote:Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players." You seem to think trial rookies "cry" or "whine" when their internet spaceship goes puff. They don't. In fact, it usually matters less to them than to you. They just aren't invested enough in Eve yet, to stay in the game. If they get grieved early on and don't think this community's worth their free time, they'll leave. Which is the whole point for everything CCP has ever implemented to "protect the children." Precisely because they don't care... yet. 
They are protected on a lot of ways. They are protected from most attacks by NPC ships that are unavoidable. They are often in NPC corporations that can't be war-dec'd. They have very little to offer the vast swaths of griefers and thieves in the world. Even the newbie systems are watched extra hard for can-flipping and false duels, etc.
So what else do you do to make a rookie feel safe? Make them invulnerable, safties permanently on for a month? Give them a million popups every time they try to do something stupid?
And how long should they stay a rookie? So much is already in place to keep them safer ...
Personally, I think this mentality unfairly puts them in a position where the inevitable betrayal and 'reality of EvE' is even worse. Better to learn it quickly, and ween out those who wouldn't have really enjoyed the game eventually anyhow. So many of them come back, remembering that horrible experience. I, myself, was rookie ganked on my first toon in what is now a historic event, back when concord was tankable. I came back later, remembering that.
Honestly, if they want pure subscriptions, they can do a LOT to bring them in. But EvE, despite how mean it is to the poor little peon, has continued to grow for years.
Meanwhile, those companies that built for money? World of Warcraft, Warhammer, Star Wars The Old Republic, etc? NONE of them can say the same, that they have continued to build on their playerbase EVERY SINGLE YEAR of their production.
CCP isn't broke off this game. So sure, they could make more money. Obviously. But is it worth it to lose what you have and eventually everything?
These players are crying for one ... little ... change. But they aren't the only one's crying. And while they might end up perfectly happy if they get their way, someone else won't be. How far down that road do you go?
And why fix what ain't broke? |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 06:11:00 -
[45] - Quote
Ruze wrote:sabre906 wrote:Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players." You seem to think trial rookies "cry" or "whine" when their internet spaceship goes puff. They don't. In fact, it usually matters less to them than to you. They just aren't invested enough in Eve yet, to stay in the game. If they get grieved early on and don't think this community's worth their free time, they'll leave. Which is the whole point for everything CCP has ever implemented to "protect the children." Precisely because they don't care... yet.  They are protected on a lot of ways. They are protected from most attacks by NPC ships that are unavoidable. They are often in NPC corporations that can't be war-dec'd. They have very little to offer the vast swaths of griefers and thieves in the world. Even the newbie systems are watched extra hard for can-flipping and false duels, etc. So what else do you do to make a rookie feel safe? Make them invulnerable, safties permanently on for a month? Give them a million popups every time they try to do something stupid? And how long should they stay a rookie? So much is already in place to keep them safer ... Personally, I think this mentality unfairly puts them in a position where the inevitable betrayal and 'reality of EvE' is even worse. Better to learn it quickly, and ween out those who wouldn't have really enjoyed the game eventually anyhow. So many of them come back, remembering that horrible experience. I, myself, was rookie ganked on my first toon in what is now a historic event, back when concord was tankable. I came back later, remembering that. Honestly, if they want pure subscriptions, they can do a LOT to bring them in. But EvE, despite how mean it is to the poor little peon, has continued to grow for years. Meanwhile, those companies that built for money? World of Warcraft, Warhammer, Star Wars The Old Republic, etc? NONE of them can say the same, that they have continued to build on their playerbase EVERY SINGLE YEAR of their production. CCP isn't broke off this game. So sure, they could make more money. Obviously. But is it worth it to lose what you have and eventually everything? These players are crying for one ... little ... change. But they aren't the only one's crying. And while they might end up perfectly happy if they get their way, someone else won't be. How far down that road do you go? And why fix what ain't broke?
this proposed change would make noobies a bit safer and griefiers pissed off.... another reason why i still support it :) |

Infiltrator2112
Free-Space-Ranger Nulli Secunda
3
|
Posted - 2013.04.17 06:46:00 -
[46] - Quote
Bad idea, if you acceppt someone into your corp you always take a risk, that-¦s how it is and that-¦s how it should be.
You can do a quite a few things to minimize the risk(API-Check, KBs, forums, common sense, etc....) that it-¦s his intention to harm your corp, but it should never be risk free. If you acceppt him, you trust him, and trust = risk in EVE. If you join a corp it-¦s the same thing vice-versa.
Also, freighter-webbing. |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 07:34:00 -
[47] - Quote
Infiltrator2112 wrote:Bad idea, if you acceppt someone into your corp you always take a risk, that-¦s how it is and that-¦s how it should be.
You can do a quite a few things to minimize the risk(API-Check, KBs, forums, common sense, etc....) that it-¦s his intention to harm your corp, but it should never be risk free. If you acceppt him, you trust him, and trust = risk in EVE. If you join a corp it-¦s the same thing vice-versa.
Also, freighter-webbing.
duel system allows for freighter webbing :)
and this post is less about people joining and ruining your day, but more aimed at the griefier arseholes that abuse the current system to gank noobs who they get to join their corp, so they can attack them. |

TheGunslinger42
All Web Investigations
1223
|
Posted - 2013.04.17 07:44:00 -
[48] - Quote
lmfao at the flat out lies that it is used against "newbies"
How come whenever someone has a problem with a mechanic they lie and pretend it affects primarily or only newbies when very, very clear it doesn't?
No one joins a corp to awox a 2 week old character in a cruiser, they awox older players in very expensive ships that take a lot of time and isk to invest in.
So don't bloody pretend this is about protecting newbies, it's about protecting old players who are lazy, stupid and all round bad at eve. |

Dave Stark
2634
|
Posted - 2013.04.17 07:45:00 -
[49] - Quote
this is why my orca pilot will never join a corp. no way i'm trusting internet peoples to be around an orca they can shoot whenever they please.
having said that, it shouldn't be removed as a game mechanic. |

Dave Stark
2634
|
Posted - 2013.04.17 07:46:00 -
[50] - Quote
TheGunslinger42 wrote:lmfao at the flat out lies that it is used against "newbies"
How come whenever someone has a problem with a mechanic they lie and pretend it affects primarily or only newbies when it is very, very clear it doesn't?
No one joins a corp to awox a 2 week old character in a cruiser, they awox older players in very expensive ships that take a lot of time and isk to invest in.
So don't bloody pretend this is about protecting newbies, it's about protecting old players who are lazy, stupid and all round bad at eve.
it's malcanis' law at it's finest. |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 07:56:00 -
[51] - Quote
TheGunslinger42 wrote:lmfao at the flat out lies that it is used against "newbies"
How come whenever someone has a problem with a mechanic they lie and pretend it affects primarily or only newbies when it is very, very clear it doesn't?
No one joins a corp to awox a 2 week old character in a cruiser, they awox older players in very expensive ships that take a lot of time and isk to invest in.
So don't bloody pretend this is about protecting newbies, it's about protecting old players who are lazy, stupid and all round bad at eve.
100% proof that you are wrong....
check ur inbox... kill mail that started me off on this rant is in there
tip: dont assume we are all lieing out of our arses....
anyone else wants the km ask... [unless there is a way to link it here, but its not my kill or loss so i really cba...] |

StoneCold
Somali Coast Guard Authority
120
|
Posted - 2013.04.17 08:30:00 -
[52] - Quote
Keeper O'Secrets wrote:
[...] can anyone give me a reason why it SHOULD stay?
The reason is: EvE is run by corporation. The corporation has to care for the security. Check the applicant and / or the corp you-¦re joining. It-¦s pretty easy to be rather save then sorry.
And NO - you can-¦t get 100% risk free bling bling ship action. For Hire Psychotic Monk for CSM |

Mag's
the united Negative Ten.
14705
|
Posted - 2013.04.17 10:03:00 -
[53] - Quote
Keeper O'Secrets wrote:still waiting for a reason why it should be kept.... You've yet to provide a valid reason it should be removed. Eve is a cold harsh universe and should remain so.
Also, this.
Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players." Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

TheSkeptic
Federal Navy Academy Gallente Federation
191
|
Posted - 2013.04.17 10:12:00 -
[54] - Quote
Keeper O'Secrets wrote: still waiting for a reason why it should be kept....
I like being able to web my freighters into warp
... |

Tchulen
Trumpets and Bookmarks The Omega Industries
307
|
Posted - 2013.04.17 10:13:00 -
[55] - Quote
Keeper O'Secrets wrote:TheGunslinger42 wrote:lmfao at the flat out lies that it is used against "newbies"
How come whenever someone has a problem with a mechanic they lie and pretend it affects primarily or only newbies when it is very, very clear it doesn't?
No one joins a corp to awox a 2 week old character in a cruiser, they awox older players in very expensive ships that take a lot of time and isk to invest in.
So don't bloody pretend this is about protecting newbies, it's about protecting old players who are lazy, stupid and all round bad at eve. 100% proof that you are wrong.... check ur inbox... kill mail that started me off on this rant is in there tip: dont assume we are all lieing out of our arses.... anyone else wants the km ask... [unless there is a way to link it here, but its not my kill or loss so i really cba...]
Providing a contextless killmail and claiming it as 100% proof that CCP should make corp killings not allowed is potentially disingenuous.
We have no idea whether there was a valid reason behind the kill. Perhaps the newbi is a consumate **** and spent 3 days insulting the KM attacker who finally got fed up and shot him to teach him a lesson. There may well be a perfectly good reason why he did it and even if in this one instance that isn't the case, I certainly would stand up for the rights of players to be able to kill corpmates who act like dicks. One of the best things in this game is the potential for player consequence and as a corp polices itself that threat of consequence should definitely remain. |

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 11:54:00 -
[56] - Quote
TheSkeptic wrote:Keeper O'Secrets wrote: still waiting for a reason why it should be kept....
I like being able to web my freighters into warp
= duel request |

Tchulen
Trumpets and Bookmarks The Omega Industries
307
|
Posted - 2013.04.17 11:58:00 -
[57] - Quote
Keeper O'Secrets wrote:
= duel request
Accepted! You name the place, I'll name the time and we can get our duel on. 
|

Keeper O'Secrets
Laststar Industries Inc. The Aurora Shadow
22
|
Posted - 2013.04.17 12:01:00 -
[58] - Quote
Tchulen wrote:Keeper O'Secrets wrote:
= duel request
Accepted! You name the place, I'll name the time and we can get our duel on. 
jita iv - moon 4 - caldari navy logistics support - captains quarters....
...oh wait.... |

Tchulen
Trumpets and Bookmarks The Omega Industries
307
|
Posted - 2013.04.17 12:07:00 -
[59] - Quote
lol  |

Drake Doe
SVER True Blood Unclaimed.
133
|
Posted - 2013.04.17 12:08:00 -
[60] - Quote
Vimsy Vortis wrote:I think it's also important to note that new players are not children, in fact they are typically grown-ass men and that this is a computer game, not real life, nothing bad happens if you lose a spaceship.
They don't need protecting from anything. It's the game that needs protecting from people like the terrible OP who'd diminish its richness in the name of "protecting new players." QFT
Edit: could someone mail me the Op's whine mail? |
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