
SMT008
Les chevaliers de l'ordre Goonswarm Federation
140
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Posted - 2011.10.22 20:35:00 -
[1] - Quote
Ogopogo Mu wrote: Note for Vile rat about bounties:
Flat death bounties have never worked in any game. Too easy to exploit. Only way to make them not profitable is to set up a bounty escrow with CONCORD that pays out for less than the value of the destroyed items like so:
Dead ship: Everyone on the killmail splits 50% of the base value of the destroyed ship and destroyed fittings (not dropped), up to the amount in escrow. The killers also split the insurance payout, if for some reason the wanted pilot had insurance.
Dead pod: Everyone on the killmail splits 75% of the base value of the implants plus 75% of the cost of the clone, up to the amount in escrow.
This makes it unprofitable to get podded by your own alt, makes the pod potentially more valuable to kill, and a high-bounty target can be hunted for a very long time. If the target flies small ships instead of supercaps, it lowers the value of an individual kill, but keeps the escrow running longer.
Example:
Vile rat gets bountied by annoyed highseccers after he trolled them in Assembly Hall, for 100M ISK total (cheap bastards). This goes into the CONCORD escrow.
He gets his cruiser blown up by 5 attackers. The loss in hull and destroyed modules is 50M ISK. (Dropped stuff is up for grabs.) Each of the 5 attackers gets a 5M bounty payout [(50M*50%)/5]. The escrow goes down to 75M still on Vile rat's head.
They manage to nab his pod and all 5 get on the killmail. Vile rat had implants, and their base value + the cost of his clone are 500M. 500M*75% is more than what's left in the escrow, so each attacker gets (75M/5)=15M for the podkill instead of [(500M*75%)/5]=75M.
Now if the bounty was significant, like 10B ISK, not only does Vile rat's pod become a potentially juicier target, but the escrow stays high enough that he can be hunted again and again. He can hide in a station or go out without implants, but the clone value still makes it worthwhile, and not having implants only makes the escrow last longer.
Adding a bounty to the destroyed ship is just a thought, as it gives a solo roamer a reason to go after a wanted pilot even if he might not be able to nab the pod. If that gets too complicated, just forget it and keep the 75% bounty on the implants and clone price.
OH MY UNDERWEAR. WHAT DID YOU DO !
But seriously though. This idea is awesome. Some CSM guy or CCP devs, please, give some feedback about this thingy. It looks, wonderfull. Really. Awesomeness concentrated in a wall of text.
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