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Lanfear's Bane
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Posted - 2005.09.23 15:50:00 -
[31]
Space is huge. To balance limit Interdictors - cannot be activated within say 200km of gate or station structure. Limit EOF of inderdiction field to say 50km.
Interdictors were primarily used in SW when the Empire knew the New Republic were going to be there, ie pull them out of hyperspace early or to let fleets drop out of warp at exact points or make smaller very accuarte hypersapce jumps during battle.
So to avoid, make a jump in system and head for gate a different angle. This would make Indterdictor placement a skill. Or train a skill that strenghtens your ships engines and allows you to pass through inderdiction fields of a certain strenght. Make it all skill based.
Lanfear's Bane.
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Calypso Notus
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Posted - 2005.09.23 16:05:00 -
[32]
Edited by: Calypso Notus on 23/09/2005 16:09:47 For everyone's information: The Interdictor Star Destroyers seem to have been mentioned a few times, so here are some linkies for those who would like to know more about these ships (and other ships from Star Wars).
Presenting to you: Curtis Saxton's site: Star Wars Technical Commentaries
Immobiliser Dominator
In addition, according to the Extended Universe of Star Wars (composed of books, comics, etc which belong to the Star Wars universe, but do not have the same 'official' status as the films), the Interdictors (called Interdector cruisers in the X-Wing novels) have 2 main roles:
1) First and foremost, its role is to interdict, or prevent hyperspace travel in its immediate vicinity. Since the ship is mobile, space trade routes or enemy ships can be interdicted. In this case, the Interdictor cruiser would most likely have some support to protect it (they were considered valuable, and weren't too common) and kill hostiles. Thus, any ships that were traveling through hyperspace pass the Interdictor cruiser would be yanked from hyperspace (much to the surprise of its pilots). Military logistical convoys supplying troops and ships, enemy fleets, etc could thusly be caught and destroyed.
2) Secondly, the Interdictor cruisers were also used to prevent ships in its vicinity from entering hyperspace. This is similar in some ways to the warp core jamming devices we have in EVE. However, there are some differences. Technically, the Interdictor activates its Gravity well projectors (those spherish bulges from its hull), which project gravitational mass the equivilent of a good sized planetoid. Since hyperdrives do not work well near gravitational fields of objects such as planets, stars, etc, all ships are forced to exit the hyperspace shadow projected by the interdictor in order to escape (into hyperspace). Thus, it is a on-or-off thing. Either it works (and there is nothing you can do about it), or it dosen't. Unlike EVE, there seem to be to equivilent of Warp Core Stabilisers in Star Wars.
Well, that's my little writeup on the Interdictor cruisers. Hope you've found it interesting.
EDIT: Added last 2 sentences for point 1
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Fuze Rogue
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Posted - 2005.09.23 17:25:00 -
[33]
Edited by: Fuze Rogue on 23/09/2005 17:25:39
Originally by: Krunq I think i heard somewhere ccp will add interdicors, i also heard these ships are used to "suck" ships out of warp mid warp.
We all know the devs arn't happy with the current way of instajumps and warp stabs giving people literally immunity going through 0.0, could these new ships be the devs way of changing all that?
Interdictor sets up in a random spot between 2 heavily used gates, drags people out of warp as they go through, you even end up with camps in safespots just to drag people out of warp.
Sounds interesting, if thats how it will be.
Am i the only one who thinks that the interdictor idea sounds very familiar?
http://www.galacticempiredatabank.com/Interdictor.html
actually yeah, id sure like one of those in eve =)
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Winterblink
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Posted - 2005.09.23 17:26:00 -
[34]
Originally by: Galk It's a protential nightmare, while i do see a role in 0.0 for such a 'pull out of warp ship' It would be an absolute friggin nightmare in .4 bellow empire systems.
Yep, it's a potential nightmare, but doesn't it sound like a lot of fun too? :) Might return 0.0 to the days where you really paid attention to warping around.
Sure there'll be a balance worked up for it if it were ever to be introduced. I'm sure that will entail having the interdiction point be semirandom throughout the field, so the person could drop out of warp in an unpredictable location. Or something.
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Xelios
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Posted - 2005.09.23 17:55:00 -
[35]
The only people Interdictors like the ones you suggest will help are pirates and gankers, and frankly I'd rather the new content be focused on fleet engagements and tactics than simply setting up a trap at 0 risk to yourself to gank helpless travellers.
These interdictors will not affect fleet combat at all, as soon as they're introduced fleets will just start being more careful of where they warp in from, dragging the 'build up' time before fights out even longer. If these interdictors can be used in low sec empire pirates will have a field day as they no longer have to worry about sentry guns, just set up an interdictor between two gates and start ganking. It won't be "interesting" it'll be downright stupid how easy it will be to gank travellers.
A good solution to this would be to have interdictors only suck ships you're at war with out of warp in empire, but that still doesn't solve the detrimental effect they'll have on fleet combat.
Quote: I can think of a good deterrent. Have a fleet purposely fly into the bubble, then wipe out everyone in the camp.
And you think they won't have scouts at the gates to see who's coming? First sign of a fleet they'll pack it up and leave, only to set the camp up again when the threat is gone. No, there will be no element of surprise, alts and covert ops make sure of that. _____________________________________
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Siri Danae
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Posted - 2005.09.23 18:46:00 -
[36]
Edited by: Siri Danae on 23/09/2005 18:46:46
Originally by: Calypso Notus
Presenting to you: Curtis Saxton's site: Star Wars Technical Commentaries
Immobiliser Dominator
This is why you can't bring up science fiction movies in general conversation without people writing you off as insane.
As for interdictors, I have no problem with the idea. But they need to come out at the same time as new resources for pirate hunters... a ten-million isk bounty for any pirate ship destroyed in low sec would be a start. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

jarb
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Posted - 2005.09.23 23:00:00 -
[37]
Edited by: jarb on 23/09/2005 23:00:19 Put a mobile warp disrupter 1000km from the gate in the direction of hte outgoing gate.
There's your interdicter...jeez.
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Jemba'k Ko'cha
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Posted - 2005.09.23 23:52:00 -
[38]
if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
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SkyAlt
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Posted - 2005.09.24 00:01:00 -
[39]
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
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SkyLander
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Posted - 2005.09.24 00:02:00 -
[40]
Damnit why does it default to my alt..... __________________________________________________
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M3ta7h3ad
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Posted - 2005.09.24 09:32:00 -
[41]
Ah brilliant!
If indeed an intadictor did pull ships out of warp, it'll be the "new way" of making insta's.
Fleet transport has never been simpler. Fly interdictor to gate. (only risking the interdictor and possibly escorts/scout) then warp to stargate, interdictor acting like a mobile warpbubble will pull ships out of warp and into its bubble. INSTAJUMPAGE! :)
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s73v3n2k
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Posted - 2005.09.24 09:57:00 -
[42]
There is a gang assist module on the test server called Skirmish warfare link -interdiction maneuvers. It has the following discription
Boosts the range of the gang's propulsion jamming modules.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Note: Gang effects don't stack. The strongest effect overrides all others.
The bonus is 200%
My guess is the T2 destroyers have a range bonus for propulsion jamming modules so they can be high tech tacklers.
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Futher Bezluden
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Posted - 2005.09.24 10:30:00 -
[43]
Interdictor BS
Since having it essentially warp scramble anything within it's area of affect, wouldn't this automatically criminally flag the pilot anywhere but 0.0 space? It would seem better to me imho, for these battleships to have "interdiction propulsion disruptors" as high slot weapons specifically tailored to the ship so that other ships can't use it, much in the way that covert ops cloak cannot be used on anything except a covert ops ship due to CPU requirements of the module and the ship CPU reduction bonuses.
Interdictor BS 8hi -3 turrets, 1 hardpoint for amarr, gallente, minmatar. 1 turret, 3 hardpoints for caldari for cruise launchers. 4mid -plus or minus 1 depending on race 6lo -plus or minus 1 depending on race *cpu reduction for Interdiction Warp Disruptor. So they can use 5 or 6 of them *+1 to Interdictor Propulsion Disruptor strength per level of Interdictor BS trained.
Ship should be tough as nails and able to withstand incredible punishment so that when it's called as the prime target in fleet battles it doesn't just pop like a balloon in a cactus shop.
Interdiction Propulsion Disruptor 1 (similar in jamming as ECM) High Slot Required CPU: 1000 -Interdictor would have bonuses to reduce to 100 so multiple units could be fit. PG: 5 volume: 10 Tech Level: 1 Activation: 50 Warp Disruptor Strength: 2, +1 per level of Interdictor Trained. Accuracy Falloff: 50km +frequency modulation bonus Optimal Range: 25km +long range jamming bonus activation time: 10s
Required Skills: Electronic 5, Electronic Upgrades 5, Propulsion Jamming 5, Electronic Warfare 5. Yeah, hi skills requirements, but warp scrambling someone at 100+km should require high skills. Don't forget that using all the modules on one ship should work in the same way as using multiple ECM against a target works.
A specific module in the high slots would make the most sense, allow the Interdictor to be a fearsome part of a fleet. No, the module doesn't have to be hi-slot, but it's an offensive weapon system for the Interdictor BS that can pin down ships at long range in fleet battles or gang operations while the others do their work. Having the module work as ECM do with a % chance to jam, rather than making the module like current warp disruptors/scramblers at least gives the ship a chance to be un-disrupted.
That's my 2 cents, I'll probably never have or see an Interdictor BS, but think something like what I describe could be great. Maybe even an Interdictor Class long range webber .
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Demarcus
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Posted - 2005.09.24 10:39:00 -
[44]
Originally by: Dezzyb0y Bubbles can still be setup behind gates and suck them 15-20k past the gate so they have to turn round/move back.
If they dont come out of warp directly in the bubble then the bubble does nothing, it doesnt suck anyone into it. If it did we wouldn't bother setting up 5 to cover a whole gate. ------------------------------------- You are all worthless, and weak.
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Demarcus
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Posted - 2005.09.24 10:41:00 -
[45]
Originally by: SkyAlt
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
/agreed If instas are removed they better add 300m/s to every ship. ------------------------------------- You are all worthless, and weak.
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Altai Saker
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Posted - 2005.09.24 10:55:00 -
[46]
Edited by: Altai Saker on 24/09/2005 10:55:41
Originally by: Demarcus
Originally by: SkyAlt
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
/agreed If instas are removed they better add 300m/s to every ship.
what?
you put up a single small bubble 20 km behind a gate, put a decent frig pilot their inbetween the bubble and the gate, you put another frig in the bubble, you put half your group on the gate half on the halfway point, the instajumpers get sucked in to the bubble.
OR
They get sucked to the half way point, and you pounce on them since they need to turn around to get to the gate... been using that trick since bubbles were out.
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Zyrla Bladestorm
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Posted - 2005.09.24 11:01:00 -
[47]
I believe there has been a placeholder "interdictors" skillbook in the database about as long as the game has been live, possibly longer .. I wouldn't put any faith in it untill .. say they appear in the in development section. . ----- Apologies for any rambling that may have just occurred.
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s73v3n2k
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Posted - 2005.09.24 11:39:00 -
[48]
Edited by: s73v3n2k on 24/09/2005 11:40:38 The Inderdictor = T2 destroyer not T2 BS like some people are saying. How do i know this ? Click Here.
If you look at the stats is says:
Primary Skill required Gallente Frigate lvl 5 Secondary Skill required Destroyers lvl 5 Tertiary Skill required Interdictors lvl 1
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Elaron
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Posted - 2005.09.24 11:53:00 -
[49]
Originally by: Grimwalius d'Antan instead it has only brought heavier firepower upon them and limited their chances of surviving.
Let's be honest. A few more people might try ransoming, but the people who gank for giggles will still gank. After all, why spoil a winning formula?
Elaron
It is never too late to correct the mistakes of the past. |
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