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Krunq
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Posted - 2005.09.23 01:18:00 -
[1]
I think i heard somewhere ccp will add interdicors, i also heard these ships are used to "suck" ships out of warp mid warp.
We all know the devs arn't happy with the current way of instajumps and warp stabs giving people literally immunity going through 0.0, could these new ships be the devs way of changing all that?
Interdictor sets up in a random spot between 2 heavily used gates, drags people out of warp as they go through, you even end up with camps in safespots just to drag people out of warp.
Sounds interesting, if thats how it will be.
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David Corbett
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Posted - 2005.09.23 01:25:00 -
[2]
Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
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bundy bear
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Posted - 2005.09.23 01:59:00 -
[3]
Bubbles fill this role very well.
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Manfred Doomhammer
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Posted - 2005.09.23 02:07:00 -
[4]
well.. to my knowledge, bubbles wont work if set up at a random spot between 2 gates for example... (no matter how much i allways had liked them to work this way)
so if they are really getting out interdictors (starwars interdictor class destroyers come to mind) we would finally be able to have battles at other locations than just gates and station 
also, this would enable us to catch war targets in high sec , where bubbles arent anchorable (well.. i am allowed to dream, am i ? )
----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
J0sephine's Brilliant Revamp of Warping/Scrambling |

Bad Harlequin
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Posted - 2005.09.23 02:15:00 -
[5]
iiinteresting. Where's the "somewhere" you heard this? It would imply that these ships can "brake" midwarp, wouldn't it? To set this up in the first place...
How exactly would this not turn every .4 system into .0, tho? Unless we wanna see more stripminers in 1.0 and start *that* all over again 
Meh, i think we need some more solid info before we start the wild speculation 
Freedom's just another meme for nothing left to lose... |

Bluestealth
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Posted - 2005.09.23 02:21:00 -
[6]
Well the intelligent people could use non-standard warp paths, though this would just kill the autopiloter :)
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Jaabaa Prime
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Posted - 2005.09.23 02:26:00 -
[7]
Edited by: Jaabaa Prime on 23/09/2005 02:26:14
Originally by: David Corbett Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
Originally by: bundy bear Bubbles fill this role very well.
OK, 2 noobs that know nothing. Bubbles will NOT pull you out mid-warp.
To the OP, if an Interdictor were to appear that would be sooo cool. /me drools
/me goes back to sleep and has a possible wet dream about Interdictors. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Reprisa
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Posted - 2005.09.23 02:41:00 -
[8]
I can think of a good deterrent. Have a fleet purposely fly into the bubble, then wipe out everyone in the camp.
~~~Famous for no particular reason~~~ |

Krunq
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Posted - 2005.09.23 02:54:00 -
[9]
Or they could play it smart and turn of the ships suck-from-warp module when they see a fleet jump in on the scanner/local
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Reprisa
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Posted - 2005.09.23 03:18:00 -
[10]
thats assuming some of these people are smart. I've met some pretty dumb pirates.
~~~Famous for no particular reason~~~ |

Aureus
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Posted - 2005.09.23 03:27:00 -
[11]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 23/09/2005 02:26:14
Originally by: David Corbett Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
Originally by: bundy bear Bubbles fill this role very well.
OK, 2 noobs that know nothing. Bubbles will NOT pull you out mid-warp.
To the OP, if an Interdictor were to appear that would be sooo cool. /me drools
/me goes back to sleep and has a possible wet dream about Interdictors.
I do believe they referenced the bubble as an existing solution to the problem of instajumps- not specifically something to pull you out of warp...
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F'nog
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Posted - 2005.09.23 03:29:00 -
[12]
There is an Interdictor skill on the market (at least if you turn off "Show Available" and maybe only on Sisi), but that's all we know about them. The sucking ships out of warp thing is what Interictors in the Star Wars universe do. The only reference I know of this comes from when someone posted that as what they'd like the ships to do. But we don't really know how they'll work. At this point it seems more likely that they'll just act like mobile Mobile Warp Disruptors. We won't know more until the devs announce them and we see them on Sisi.
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
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mrbabooon
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Posted - 2005.09.23 06:13:00 -
[13]
can anybody say t2 bs??!!...
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Nyk0n
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Posted - 2005.09.23 06:21:00 -
[14]
We have played with "battles" at safespots before, it was called JIP camping, it sucked the first time round, i cant see ccp giving it a ship like that so it can suck again
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Wrath Trihellion
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Posted - 2005.09.23 06:29:00 -
[15]
The only thing that i have to say about these so called interdictors is this : any ship that flew around as an interdictor would be worthless in a fleet battle, as it would last about 2 seconds. Second, bubbles work fine, if there was a movable bubble (i.e interdictor,) it would open up one bigg assss problem for people trying to fight us pirates, as we would simply log our bubble out so no one could capture/kill it) then proceed to rip them apart
.
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Bad Harlequin
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Posted - 2005.09.23 06:43:00 -
[16]
Hm. Possible quick and (very) dirty fix tho that is to have an insanely long logout timer for the whatever-it-will-be doing the mobile bubbling. It's not like they'll ever be out solo or running missions or something 
Freedom's just another meme for nothing left to lose... |

CelticKnight
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Posted - 2005.09.23 06:54:00 -
[17]
/me is scared at the thought of AIs using em..
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Orvas Dren
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Posted - 2005.09.23 08:08:00 -
[18]
Interdictor skills are required on the new T2 destroyers as far as the data on Test is concerned. I have also found modules under the fitted warp-scrambler area.
Interdictors, as they currently stand on SiSi are long-range targeted tacklers. Imagine a T2 destroyer, warp-scrambling with a strength of 2 from 75+ km away. Its targetted, not a bubble. Its birth to a gate-campers dream really. I am not looking forward to them as they stand on SiSi, but then again, I prefer easy travel past blockades.
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Tar om
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Posted - 2005.09.23 08:33:00 -
[19]
Edited by: Tar om on 23/09/2005 08:33:02 75km warp scrambling would cut both ways tho, if you want to break a camp you would be able to catch people as you jump through the gate instead of having to come from the other side of the sector and show up on local while you are in warp.
oh, and posts that include words like "We all know the devs think X" are just a little annoying.
Tar om -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

hired goon
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Posted - 2005.09.23 08:34:00 -
[20]
I'm in favour of the sucking-out-of-warp idea for these ships. The problem of pirates in .4 can be solved by giving the suck-module such a long powerdown time, that no matter how many alts the pirates have in neighbouring systems, they couldn't escape before an enemy fleet arrives.
No more 'omg local filling, quick let's warp out with our 15 WCS'.
And, no WCS should be allowed on Interdictors. They shouldn't be a hit-and-run thing.
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Hoshi
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Posted - 2005.09.23 08:55:00 -
[21]
The current stats in database is 75k max range, 20k min range!!!, strenght 1.
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Wild Rho
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Posted - 2005.09.23 09:31:00 -
[22]
Sounds like a more advanced tackler since a ship that could simply drop people out of warp at gates would kill off the need for bubbles that are generally a hassle to remove in time before a blob force arrives.
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Hellspawn01
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Posted - 2005.09.23 09:40:00 -
[23]
JIP was the best :) Ö |

F'nog
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Posted - 2005.09.23 11:00:00 -
[24]
Originally by: Orvas Dren Interdictor skills are required on the new T2 destroyers as far as the data on Test is concerned. I have also found modules under the fitted warp-scrambler area.
Interdictors, as they currently stand on SiSi are long-range targeted tacklers. Imagine a T2 destroyer, warp-scrambling with a strength of 2 from 75+ km away. Its targetted, not a bubble. Its birth to a gate-campers dream really. I am not looking forward to them as they stand on SiSi, but then again, I prefer easy travel past blockades.
Yay, maybe there'll be a good use for destroyers finally (aside from new players).
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
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Dezzyb0y
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Posted - 2005.09.23 11:26:00 -
[25]
Bubbles can still be setup behind gates and suck them 15-20k past the gate so they have to turn round/move back. -----------------------
![]() K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 dama |

Raem Civrie
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Posted - 2005.09.23 11:43:00 -
[26]
Originally by: Nyk0n We have played with "battles" at safespots before, it was called JIP camping, it sucked the first time round, i cant see ccp giving it a ship like that so it can suck again
I hated that stuff. ---
Is this a constructive thread? |

Grimwalius d'Antan
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Posted - 2005.09.23 11:46:00 -
[27]
Interdictors sucking ships out of warp in low sec empire would make things alot more interesting. As of now, low sec piracy (gatecamping more like) revolves around sniping and instapopping anything that comes through as ransoming is not an option at 160km, or having battleships and HACs tanking the sentry damage while instapopping everything that comes through as there is no time to ransom while being fired upon by powerful sentrys. Sentrys were put there to protect the carebears, but instead it has only brought heavier firepower upon them and limited their chances of surviving. If it was possible to tackle people out in nowhere, far away from the sentrys, carebears could be ransomed (as many of them wish to be rather than just murdered) and wartargets would not be able to instajump past you in shuttles.
/me considers training Propulsion Jamming 5 as that is a likely skill requirement for such a ship.
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Raem Civrie
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Posted - 2005.09.23 12:14:00 -
[28]
I'd prefer interdictor modules, for fitting on dreadnoughts *if anything*
But seeing as how the grid system in EVE works, not entirely sure how it'd work. Actually... "fake" warp beacons would be awesome too... like "Kalakiiota Mining Facility", you warp in and it's a dread + 50 HAC's
PWNED ---
Is this a constructive thread? |

Galk
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Posted - 2005.09.23 12:36:00 -
[29]
/me screams balance.....
It's a protential nightmare, while i do see a role in 0.0 for such a 'pull out of warp ship' It would be an absolute friggin nightmare in .4 bellow empire systems.
The protential of it just returning to gank style wtf JIP situation is just far too great.
-----------
"Heh believe me, theres never enough cheese to go round"
Helpfull profesional support staff responce in times of trouble.
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Dahin
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Posted - 2005.09.23 13:20:00 -
[30]
Hmmm... The empire thing can be easily solved: The same way bubbles work, but in this case with the module ro smthing.
It is also true, that this hype with the interdictors did come from an irrelevant post on someone who said "hmmm... I'd love to see the interdictors be like Star Wars".
Anyway, contrary to most beliefs, bubbles are not usable in most cases. With the fast paced combat we see today, the time it takes to deploy a med bubble takes WAAAY too long. And after it's up, it shines as an invitation "please come gank us cause we have to protect the bubble". Also, I have seen many people with bubbles get pwnt by their own bubble, since it's behaviour is definitely unpredictable.
IF the interdictors turn out to be a suck-out-of warp too, now THAT would be a new tactical tool. just imagine the amount of tactical possibilities. For one, I see the following possible tactics. * Bait a hostile gang to warp to a gate with some "easy" targets, while the main fleet is waiting mid-warp with the interdictor * Scare a fleet off their safespot with probes (because that's their only use in any serious situation today), bet at what direction they will warp out and place the interdictor there. * Locate the approximate whereabouts of a hostile ss or undock-insta, place interdictor and ganksquad there.
...And I've only thought about it for 10mins
If the interdictors turn out to be mobile warp bubbles, they will too have a good use by adding mobility to the bubbles. This will enable the use of bubbles in mobile-based squads and not just bubble camps. And we all know what bubble camps give us: blobbing and blobbing on the opposites sides of the gates for HOURS, the someone jumps in and we either see a retreat or the node dies of lag.
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Lanfear's Bane
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Posted - 2005.09.23 15:50:00 -
[31]
Space is huge. To balance limit Interdictors - cannot be activated within say 200km of gate or station structure. Limit EOF of inderdiction field to say 50km.
Interdictors were primarily used in SW when the Empire knew the New Republic were going to be there, ie pull them out of hyperspace early or to let fleets drop out of warp at exact points or make smaller very accuarte hypersapce jumps during battle.
So to avoid, make a jump in system and head for gate a different angle. This would make Indterdictor placement a skill. Or train a skill that strenghtens your ships engines and allows you to pass through inderdiction fields of a certain strenght. Make it all skill based.
Lanfear's Bane.
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Calypso Notus
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Posted - 2005.09.23 16:05:00 -
[32]
Edited by: Calypso Notus on 23/09/2005 16:09:47 For everyone's information: The Interdictor Star Destroyers seem to have been mentioned a few times, so here are some linkies for those who would like to know more about these ships (and other ships from Star Wars).
Presenting to you: Curtis Saxton's site: Star Wars Technical Commentaries
Immobiliser Dominator
In addition, according to the Extended Universe of Star Wars (composed of books, comics, etc which belong to the Star Wars universe, but do not have the same 'official' status as the films), the Interdictors (called Interdector cruisers in the X-Wing novels) have 2 main roles:
1) First and foremost, its role is to interdict, or prevent hyperspace travel in its immediate vicinity. Since the ship is mobile, space trade routes or enemy ships can be interdicted. In this case, the Interdictor cruiser would most likely have some support to protect it (they were considered valuable, and weren't too common) and kill hostiles. Thus, any ships that were traveling through hyperspace pass the Interdictor cruiser would be yanked from hyperspace (much to the surprise of its pilots). Military logistical convoys supplying troops and ships, enemy fleets, etc could thusly be caught and destroyed.
2) Secondly, the Interdictor cruisers were also used to prevent ships in its vicinity from entering hyperspace. This is similar in some ways to the warp core jamming devices we have in EVE. However, there are some differences. Technically, the Interdictor activates its Gravity well projectors (those spherish bulges from its hull), which project gravitational mass the equivilent of a good sized planetoid. Since hyperdrives do not work well near gravitational fields of objects such as planets, stars, etc, all ships are forced to exit the hyperspace shadow projected by the interdictor in order to escape (into hyperspace). Thus, it is a on-or-off thing. Either it works (and there is nothing you can do about it), or it dosen't. Unlike EVE, there seem to be to equivilent of Warp Core Stabilisers in Star Wars.
Well, that's my little writeup on the Interdictor cruisers. Hope you've found it interesting.
EDIT: Added last 2 sentences for point 1
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Fuze Rogue
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Posted - 2005.09.23 17:25:00 -
[33]
Edited by: Fuze Rogue on 23/09/2005 17:25:39
Originally by: Krunq I think i heard somewhere ccp will add interdicors, i also heard these ships are used to "suck" ships out of warp mid warp.
We all know the devs arn't happy with the current way of instajumps and warp stabs giving people literally immunity going through 0.0, could these new ships be the devs way of changing all that?
Interdictor sets up in a random spot between 2 heavily used gates, drags people out of warp as they go through, you even end up with camps in safespots just to drag people out of warp.
Sounds interesting, if thats how it will be.
Am i the only one who thinks that the interdictor idea sounds very familiar?
http://www.galacticempiredatabank.com/Interdictor.html
actually yeah, id sure like one of those in eve =)
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Winterblink
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Posted - 2005.09.23 17:26:00 -
[34]
Originally by: Galk It's a protential nightmare, while i do see a role in 0.0 for such a 'pull out of warp ship' It would be an absolute friggin nightmare in .4 bellow empire systems.
Yep, it's a potential nightmare, but doesn't it sound like a lot of fun too? :) Might return 0.0 to the days where you really paid attention to warping around.
Sure there'll be a balance worked up for it if it were ever to be introduced. I'm sure that will entail having the interdiction point be semirandom throughout the field, so the person could drop out of warp in an unpredictable location. Or something.
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Xelios
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Posted - 2005.09.23 17:55:00 -
[35]
The only people Interdictors like the ones you suggest will help are pirates and gankers, and frankly I'd rather the new content be focused on fleet engagements and tactics than simply setting up a trap at 0 risk to yourself to gank helpless travellers.
These interdictors will not affect fleet combat at all, as soon as they're introduced fleets will just start being more careful of where they warp in from, dragging the 'build up' time before fights out even longer. If these interdictors can be used in low sec empire pirates will have a field day as they no longer have to worry about sentry guns, just set up an interdictor between two gates and start ganking. It won't be "interesting" it'll be downright stupid how easy it will be to gank travellers.
A good solution to this would be to have interdictors only suck ships you're at war with out of warp in empire, but that still doesn't solve the detrimental effect they'll have on fleet combat.
Quote: I can think of a good deterrent. Have a fleet purposely fly into the bubble, then wipe out everyone in the camp.
And you think they won't have scouts at the gates to see who's coming? First sign of a fleet they'll pack it up and leave, only to set the camp up again when the threat is gone. No, there will be no element of surprise, alts and covert ops make sure of that. _____________________________________
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Siri Danae
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Posted - 2005.09.23 18:46:00 -
[36]
Edited by: Siri Danae on 23/09/2005 18:46:46
Originally by: Calypso Notus
Presenting to you: Curtis Saxton's site: Star Wars Technical Commentaries
Immobiliser Dominator
This is why you can't bring up science fiction movies in general conversation without people writing you off as insane.
As for interdictors, I have no problem with the idea. But they need to come out at the same time as new resources for pirate hunters... a ten-million isk bounty for any pirate ship destroyed in low sec would be a start. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

jarb
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Posted - 2005.09.23 23:00:00 -
[37]
Edited by: jarb on 23/09/2005 23:00:19 Put a mobile warp disrupter 1000km from the gate in the direction of hte outgoing gate.
There's your interdicter...jeez.
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Jemba'k Ko'cha
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Posted - 2005.09.23 23:52:00 -
[38]
if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
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SkyAlt
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Posted - 2005.09.24 00:01:00 -
[39]
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
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SkyLander
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Posted - 2005.09.24 00:02:00 -
[40]
Damnit why does it default to my alt..... __________________________________________________
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M3ta7h3ad
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Posted - 2005.09.24 09:32:00 -
[41]
Ah brilliant!
If indeed an intadictor did pull ships out of warp, it'll be the "new way" of making insta's.
Fleet transport has never been simpler. Fly interdictor to gate. (only risking the interdictor and possibly escorts/scout) then warp to stargate, interdictor acting like a mobile warpbubble will pull ships out of warp and into its bubble. INSTAJUMPAGE! :)
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s73v3n2k
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Posted - 2005.09.24 09:57:00 -
[42]
There is a gang assist module on the test server called Skirmish warfare link -interdiction maneuvers. It has the following discription
Boosts the range of the gang's propulsion jamming modules.
Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.
Note: Gang effects don't stack. The strongest effect overrides all others.
The bonus is 200%
My guess is the T2 destroyers have a range bonus for propulsion jamming modules so they can be high tech tacklers.
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Futher Bezluden
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Posted - 2005.09.24 10:30:00 -
[43]
Interdictor BS
Since having it essentially warp scramble anything within it's area of affect, wouldn't this automatically criminally flag the pilot anywhere but 0.0 space? It would seem better to me imho, for these battleships to have "interdiction propulsion disruptors" as high slot weapons specifically tailored to the ship so that other ships can't use it, much in the way that covert ops cloak cannot be used on anything except a covert ops ship due to CPU requirements of the module and the ship CPU reduction bonuses.
Interdictor BS 8hi -3 turrets, 1 hardpoint for amarr, gallente, minmatar. 1 turret, 3 hardpoints for caldari for cruise launchers. 4mid -plus or minus 1 depending on race 6lo -plus or minus 1 depending on race *cpu reduction for Interdiction Warp Disruptor. So they can use 5 or 6 of them *+1 to Interdictor Propulsion Disruptor strength per level of Interdictor BS trained.
Ship should be tough as nails and able to withstand incredible punishment so that when it's called as the prime target in fleet battles it doesn't just pop like a balloon in a cactus shop.
Interdiction Propulsion Disruptor 1 (similar in jamming as ECM) High Slot Required CPU: 1000 -Interdictor would have bonuses to reduce to 100 so multiple units could be fit. PG: 5 volume: 10 Tech Level: 1 Activation: 50 Warp Disruptor Strength: 2, +1 per level of Interdictor Trained. Accuracy Falloff: 50km +frequency modulation bonus Optimal Range: 25km +long range jamming bonus activation time: 10s
Required Skills: Electronic 5, Electronic Upgrades 5, Propulsion Jamming 5, Electronic Warfare 5. Yeah, hi skills requirements, but warp scrambling someone at 100+km should require high skills. Don't forget that using all the modules on one ship should work in the same way as using multiple ECM against a target works.
A specific module in the high slots would make the most sense, allow the Interdictor to be a fearsome part of a fleet. No, the module doesn't have to be hi-slot, but it's an offensive weapon system for the Interdictor BS that can pin down ships at long range in fleet battles or gang operations while the others do their work. Having the module work as ECM do with a % chance to jam, rather than making the module like current warp disruptors/scramblers at least gives the ship a chance to be un-disrupted.
That's my 2 cents, I'll probably never have or see an Interdictor BS, but think something like what I describe could be great. Maybe even an Interdictor Class long range webber .
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Demarcus
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Posted - 2005.09.24 10:39:00 -
[44]
Originally by: Dezzyb0y Bubbles can still be setup behind gates and suck them 15-20k past the gate so they have to turn round/move back.
If they dont come out of warp directly in the bubble then the bubble does nothing, it doesnt suck anyone into it. If it did we wouldn't bother setting up 5 to cover a whole gate. ------------------------------------- You are all worthless, and weak.
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Demarcus
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Posted - 2005.09.24 10:41:00 -
[45]
Originally by: SkyAlt
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
/agreed If instas are removed they better add 300m/s to every ship. ------------------------------------- You are all worthless, and weak.
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Altai Saker
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Posted - 2005.09.24 10:55:00 -
[46]
Edited by: Altai Saker on 24/09/2005 10:55:41
Originally by: Demarcus
Originally by: SkyAlt
Originally by: Jemba'k Ko'cha if the dont want people using instas then why not just set it so that nothing can emerge from warp closer than 15km to any gate or station. instas would disappear over night...
And so would the rest of EVE.
/agreed If instas are removed they better add 300m/s to every ship.
what?
you put up a single small bubble 20 km behind a gate, put a decent frig pilot their inbetween the bubble and the gate, you put another frig in the bubble, you put half your group on the gate half on the halfway point, the instajumpers get sucked in to the bubble.
OR
They get sucked to the half way point, and you pounce on them since they need to turn around to get to the gate... been using that trick since bubbles were out.
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Zyrla Bladestorm
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Posted - 2005.09.24 11:01:00 -
[47]
I believe there has been a placeholder "interdictors" skillbook in the database about as long as the game has been live, possibly longer .. I wouldn't put any faith in it untill .. say they appear in the in development section. . ----- Apologies for any rambling that may have just occurred.
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s73v3n2k
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Posted - 2005.09.24 11:39:00 -
[48]
Edited by: s73v3n2k on 24/09/2005 11:40:38 The Inderdictor = T2 destroyer not T2 BS like some people are saying. How do i know this ? Click Here.
If you look at the stats is says:
Primary Skill required Gallente Frigate lvl 5 Secondary Skill required Destroyers lvl 5 Tertiary Skill required Interdictors lvl 1
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Elaron
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Posted - 2005.09.24 11:53:00 -
[49]
Originally by: Grimwalius d'Antan instead it has only brought heavier firepower upon them and limited their chances of surviving.
Let's be honest. A few more people might try ransoming, but the people who gank for giggles will still gank. After all, why spoil a winning formula?
Elaron
It is never too late to correct the mistakes of the past. |
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