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Krunq
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Posted - 2005.09.23 01:18:00 -
[1]
I think i heard somewhere ccp will add interdicors, i also heard these ships are used to "suck" ships out of warp mid warp.
We all know the devs arn't happy with the current way of instajumps and warp stabs giving people literally immunity going through 0.0, could these new ships be the devs way of changing all that?
Interdictor sets up in a random spot between 2 heavily used gates, drags people out of warp as they go through, you even end up with camps in safespots just to drag people out of warp.
Sounds interesting, if thats how it will be.
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David Corbett
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Posted - 2005.09.23 01:25:00 -
[2]
Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
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bundy bear
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Posted - 2005.09.23 01:59:00 -
[3]
Bubbles fill this role very well.
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Manfred Doomhammer
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Posted - 2005.09.23 02:07:00 -
[4]
well.. to my knowledge, bubbles wont work if set up at a random spot between 2 gates for example... (no matter how much i allways had liked them to work this way)
so if they are really getting out interdictors (starwars interdictor class destroyers come to mind) we would finally be able to have battles at other locations than just gates and station 
also, this would enable us to catch war targets in high sec , where bubbles arent anchorable (well.. i am allowed to dream, am i ? )
----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
J0sephine's Brilliant Revamp of Warping/Scrambling |

Bad Harlequin
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Posted - 2005.09.23 02:15:00 -
[5]
iiinteresting. Where's the "somewhere" you heard this? It would imply that these ships can "brake" midwarp, wouldn't it? To set this up in the first place...
How exactly would this not turn every .4 system into .0, tho? Unless we wanna see more stripminers in 1.0 and start *that* all over again 
Meh, i think we need some more solid info before we start the wild speculation 
Freedom's just another meme for nothing left to lose... |

Bluestealth
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Posted - 2005.09.23 02:21:00 -
[6]
Well the intelligent people could use non-standard warp paths, though this would just kill the autopiloter :)
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Jaabaa Prime
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Posted - 2005.09.23 02:26:00 -
[7]
Edited by: Jaabaa Prime on 23/09/2005 02:26:14
Originally by: David Corbett Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
Originally by: bundy bear Bubbles fill this role very well.
OK, 2 noobs that know nothing. Bubbles will NOT pull you out mid-warp.
To the OP, if an Interdictor were to appear that would be sooo cool. /me drools
/me goes back to sleep and has a possible wet dream about Interdictors. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Reprisa
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Posted - 2005.09.23 02:41:00 -
[8]
I can think of a good deterrent. Have a fleet purposely fly into the bubble, then wipe out everyone in the camp.
~~~Famous for no particular reason~~~ |

Krunq
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Posted - 2005.09.23 02:54:00 -
[9]
Or they could play it smart and turn of the ships suck-from-warp module when they see a fleet jump in on the scanner/local
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Reprisa
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Posted - 2005.09.23 03:18:00 -
[10]
thats assuming some of these people are smart. I've met some pretty dumb pirates.
~~~Famous for no particular reason~~~ |

Aureus
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Posted - 2005.09.23 03:27:00 -
[11]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 23/09/2005 02:26:14
Originally by: David Corbett Interestingly enough, such a module DOES exist - it's called an anchorable warp disruption field or something like that. Usually known as a bubble. Instajumps aren't going to do you much good with those, tbh...
Originally by: bundy bear Bubbles fill this role very well.
OK, 2 noobs that know nothing. Bubbles will NOT pull you out mid-warp.
To the OP, if an Interdictor were to appear that would be sooo cool. /me drools
/me goes back to sleep and has a possible wet dream about Interdictors.
I do believe they referenced the bubble as an existing solution to the problem of instajumps- not specifically something to pull you out of warp...
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F'nog
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Posted - 2005.09.23 03:29:00 -
[12]
There is an Interdictor skill on the market (at least if you turn off "Show Available" and maybe only on Sisi), but that's all we know about them. The sucking ships out of warp thing is what Interictors in the Star Wars universe do. The only reference I know of this comes from when someone posted that as what they'd like the ships to do. But we don't really know how they'll work. At this point it seems more likely that they'll just act like mobile Mobile Warp Disruptors. We won't know more until the devs announce them and we see them on Sisi.
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
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mrbabooon
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Posted - 2005.09.23 06:13:00 -
[13]
can anybody say t2 bs??!!...
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Nyk0n
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Posted - 2005.09.23 06:21:00 -
[14]
We have played with "battles" at safespots before, it was called JIP camping, it sucked the first time round, i cant see ccp giving it a ship like that so it can suck again
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Wrath Trihellion
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Posted - 2005.09.23 06:29:00 -
[15]
The only thing that i have to say about these so called interdictors is this : any ship that flew around as an interdictor would be worthless in a fleet battle, as it would last about 2 seconds. Second, bubbles work fine, if there was a movable bubble (i.e interdictor,) it would open up one bigg assss problem for people trying to fight us pirates, as we would simply log our bubble out so no one could capture/kill it) then proceed to rip them apart
.
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Bad Harlequin
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Posted - 2005.09.23 06:43:00 -
[16]
Hm. Possible quick and (very) dirty fix tho that is to have an insanely long logout timer for the whatever-it-will-be doing the mobile bubbling. It's not like they'll ever be out solo or running missions or something 
Freedom's just another meme for nothing left to lose... |

CelticKnight
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Posted - 2005.09.23 06:54:00 -
[17]
/me is scared at the thought of AIs using em..
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Orvas Dren
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Posted - 2005.09.23 08:08:00 -
[18]
Interdictor skills are required on the new T2 destroyers as far as the data on Test is concerned. I have also found modules under the fitted warp-scrambler area.
Interdictors, as they currently stand on SiSi are long-range targeted tacklers. Imagine a T2 destroyer, warp-scrambling with a strength of 2 from 75+ km away. Its targetted, not a bubble. Its birth to a gate-campers dream really. I am not looking forward to them as they stand on SiSi, but then again, I prefer easy travel past blockades.
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Tar om
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Posted - 2005.09.23 08:33:00 -
[19]
Edited by: Tar om on 23/09/2005 08:33:02 75km warp scrambling would cut both ways tho, if you want to break a camp you would be able to catch people as you jump through the gate instead of having to come from the other side of the sector and show up on local while you are in warp.
oh, and posts that include words like "We all know the devs think X" are just a little annoying.
Tar om -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

hired goon
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Posted - 2005.09.23 08:34:00 -
[20]
I'm in favour of the sucking-out-of-warp idea for these ships. The problem of pirates in .4 can be solved by giving the suck-module such a long powerdown time, that no matter how many alts the pirates have in neighbouring systems, they couldn't escape before an enemy fleet arrives.
No more 'omg local filling, quick let's warp out with our 15 WCS'.
And, no WCS should be allowed on Interdictors. They shouldn't be a hit-and-run thing.
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Hoshi
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Posted - 2005.09.23 08:55:00 -
[21]
The current stats in database is 75k max range, 20k min range!!!, strenght 1.
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Wild Rho
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Posted - 2005.09.23 09:31:00 -
[22]
Sounds like a more advanced tackler since a ship that could simply drop people out of warp at gates would kill off the need for bubbles that are generally a hassle to remove in time before a blob force arrives.
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Hellspawn01
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Posted - 2005.09.23 09:40:00 -
[23]
JIP was the best :) Ö |

F'nog
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Posted - 2005.09.23 11:00:00 -
[24]
Originally by: Orvas Dren Interdictor skills are required on the new T2 destroyers as far as the data on Test is concerned. I have also found modules under the fitted warp-scrambler area.
Interdictors, as they currently stand on SiSi are long-range targeted tacklers. Imagine a T2 destroyer, warp-scrambling with a strength of 2 from 75+ km away. Its targetted, not a bubble. Its birth to a gate-campers dream really. I am not looking forward to them as they stand on SiSi, but then again, I prefer easy travel past blockades.
Yay, maybe there'll be a good use for destroyers finally (aside from new players).
Originally by: Idio T
Only two types of people I hate in this game: People who discriminate against other races, and the French.
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Dezzyb0y
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Posted - 2005.09.23 11:26:00 -
[25]
Bubbles can still be setup behind gates and suck them 15-20k past the gate so they have to turn round/move back. -----------------------
![]() K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 dama |

Raem Civrie
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Posted - 2005.09.23 11:43:00 -
[26]
Originally by: Nyk0n We have played with "battles" at safespots before, it was called JIP camping, it sucked the first time round, i cant see ccp giving it a ship like that so it can suck again
I hated that stuff. ---
Is this a constructive thread? |

Grimwalius d'Antan
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Posted - 2005.09.23 11:46:00 -
[27]
Interdictors sucking ships out of warp in low sec empire would make things alot more interesting. As of now, low sec piracy (gatecamping more like) revolves around sniping and instapopping anything that comes through as ransoming is not an option at 160km, or having battleships and HACs tanking the sentry damage while instapopping everything that comes through as there is no time to ransom while being fired upon by powerful sentrys. Sentrys were put there to protect the carebears, but instead it has only brought heavier firepower upon them and limited their chances of surviving. If it was possible to tackle people out in nowhere, far away from the sentrys, carebears could be ransomed (as many of them wish to be rather than just murdered) and wartargets would not be able to instajump past you in shuttles.
/me considers training Propulsion Jamming 5 as that is a likely skill requirement for such a ship.
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Raem Civrie
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Posted - 2005.09.23 12:14:00 -
[28]
I'd prefer interdictor modules, for fitting on dreadnoughts *if anything*
But seeing as how the grid system in EVE works, not entirely sure how it'd work. Actually... "fake" warp beacons would be awesome too... like "Kalakiiota Mining Facility", you warp in and it's a dread + 50 HAC's
PWNED ---
Is this a constructive thread? |

Galk
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Posted - 2005.09.23 12:36:00 -
[29]
/me screams balance.....
It's a protential nightmare, while i do see a role in 0.0 for such a 'pull out of warp ship' It would be an absolute friggin nightmare in .4 bellow empire systems.
The protential of it just returning to gank style wtf JIP situation is just far too great.
-----------
"Heh believe me, theres never enough cheese to go round"
Helpfull profesional support staff responce in times of trouble.
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Dahin
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Posted - 2005.09.23 13:20:00 -
[30]
Hmmm... The empire thing can be easily solved: The same way bubbles work, but in this case with the module ro smthing.
It is also true, that this hype with the interdictors did come from an irrelevant post on someone who said "hmmm... I'd love to see the interdictors be like Star Wars".
Anyway, contrary to most beliefs, bubbles are not usable in most cases. With the fast paced combat we see today, the time it takes to deploy a med bubble takes WAAAY too long. And after it's up, it shines as an invitation "please come gank us cause we have to protect the bubble". Also, I have seen many people with bubbles get pwnt by their own bubble, since it's behaviour is definitely unpredictable.
IF the interdictors turn out to be a suck-out-of warp too, now THAT would be a new tactical tool. just imagine the amount of tactical possibilities. For one, I see the following possible tactics. * Bait a hostile gang to warp to a gate with some "easy" targets, while the main fleet is waiting mid-warp with the interdictor * Scare a fleet off their safespot with probes (because that's their only use in any serious situation today), bet at what direction they will warp out and place the interdictor there. * Locate the approximate whereabouts of a hostile ss or undock-insta, place interdictor and ganksquad there.
...And I've only thought about it for 10mins
If the interdictors turn out to be mobile warp bubbles, they will too have a good use by adding mobility to the bubbles. This will enable the use of bubbles in mobile-based squads and not just bubble camps. And we all know what bubble camps give us: blobbing and blobbing on the opposites sides of the gates for HOURS, the someone jumps in and we either see a retreat or the node dies of lag.
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