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Thread Statistics | Show CCP posts - 13 post(s) |
![Bombcrater Bombcrater](/images/people/img3.png)
Bombcrater
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Posted - 2005.09.23 18:43:00 -
[1]
I think this is just lack of skills on your part, Jet. Warp range on the Nemesis is fine, it's the Manticore that sucks in that respect. Train up Warp Drive Operation a bit.
Targets running away on MWD is a real problem, especially if it's a frigate because the CMs will do tiny damage even if they hit. But for frigates without an MWD, or larger ships, just fire from well below maximum rage. My max is something like 135km, but I usually engage from 60-100km, depending on the target type. With T1 frigs and Intys you should get as close as possible.
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![Bombcrater Bombcrater](/images/people/img1.png)
Bombcrater
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Posted - 2005.09.24 02:19:00 -
[2]
Originally by: Stan D'marco And this leads us into the useless turret slots. Frig + Bomber + close range = very dead bomber. Even by the time you locked, webbed, fired and are waiting for the next volley you are dead.
The above scenario is only correct if the bomber pilot has no idea what he or she is doing. It's quite possible to fit-out a bomber to kill any frigate bar Assualts, including interceptors. Some types of inty die with almost laughable ease if you know how to handle them.
I've had lots of fun sending gung-ho inty pilots home in a pod, tainted with the shame of having died to a stealth bomber ![Very Happy](/images/icon_biggrin.gif)
In their present form bombers can be effective, but the skills and hard work required to get to that point are a bit crazy compared to other T2 frigates.
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![Bombcrater Bombcrater](/images/people/img14.png)
Bombcrater
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Posted - 2005.09.25 22:45:00 -
[3]
Originally by: MachZERO And a smart bomber pilot would never engage an AF/interceptor/frigate close range. He/she will just stay cloaked and wait for a better oportunity.
No, the really smart bomber pilot will engage an inty or frigate at very close range. Below 10km turret-based frigs/intys are dead meat to an experienced bomber pilot. The only frigates I would not willingly engage are plated Crows and Kestrels. Those are bad news unless you are specifically fitted out to cope with them.
The plate nerf will take much of the risk out of this kind of combat.
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![Bombcrater Bombcrater](/images/people/img4.png)
Bombcrater
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Posted - 2005.09.26 01:13:00 -
[4]
Originally by: Maya Rkell Edited by: Maya Rkell on 25/09/2005 23:13:20 Ahem, plated Claw too :P
Yes, I should have included the Claw. I've only ever lost two bombers, one of them to your &!@*# Claw ![Very Happy](/images/icon_biggrin.gif)
But a Claw on its own isn't real threat. Whack it with a tracking disruptor (or two) and the two launchers alone don't have enough firepower to take out a bomber before it gets off a second salvo, particularly if the bomber is using a plate and good named launchers.
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![Bombcrater Bombcrater](/images/people/img1.png)
Bombcrater
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Posted - 2005.09.26 03:04:00 -
[5]
The point of the tracking disruptors in this instance is to reduce the optimal range, not tracking speed. A pair of good disruptors will cut the target's optimal to 40% of normal. They're not supposed to be an 'I Win' button, just some extra protection.
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![Bombcrater Bombcrater](/images/people/img14.png)
Bombcrater
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Posted - 2005.09.26 06:04:00 -
[6]
Originally by: j0sephine Autocannon optimal is tiny to begin with, halving it doesn't do much if the ship is already in that range -.^
Agreed, but even if it shaves 1000m off the effective range that's still a help.
We're hi-jacking this thread so I'm going to stop here. Don't know why I'm defending this setup anyway, I only mentioned it because I needed to write something and didn't fancy giving away the setup I actually use in combat ![Confused](/images/icon_confused.gif)
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![Bombcrater Bombcrater](/images/people/img2.png)
Bombcrater
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Posted - 2005.09.27 08:27:00 -
[7]
No matter what firepower enhancements are made I don't think Stealth Bombers are going to become the new wtfbbqpwn ship of choice simply because they cost too much and die too easy. A Manticore costs about 22m right now, and that's certain to rise after the patch, plus another 13m for the cloaker.
That's a minimum of 35m ISK for a ship that can die in two seconds flat. And a reasonable setup with T2 modules and named launchers can double that cost, easily.
I don't think there's any other combat ship in Eve that can cost you so much money so quickly ![Confused](/images/icon_confused.gif)
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![Bombcrater Bombcrater](/images/people/img5.png)
Bombcrater
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Posted - 2005.09.30 21:57:00 -
[8]
Lock time is fairly irrelevant on a CovOps because you're not going to be locking targets very often. But a bomber attacking at close range has about 10 seconds to obliterate it's target or get blown up. And bombers lock quite slowly due to the cloaker, slower than other frigate-sized ships, so the target will almost certainly start shooting first.
I think removing the delay is a sensible, balanced de-nerf. It makes bombers much more useful without turning them into instant death machines, which adding cloak-in-warp ability would do.
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![Bombcrater Bombcrater](/images/people/img16.png)
Bombcrater
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Posted - 2005.10.02 15:01:00 -
[9]
Originally by: Ithildin
Note that while Covert Ops can warp cloaked, they still have a 10-ish seconds recalibration time.
Why not give bombers the ability to use all three cloakers, but with different restrictions.
Prototype and Improved cloak - no cloaked warp ability, but no targetting delay either.
CovOps Cloak - the ship can cloak in warp, but you have to suffer a large targetting delay. Something longer than the delay on a CovOps ship, plus maybe a -40% speed bonus so CovOps ships remain more useful for scouting than bombers.
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![Bombcrater Bombcrater](/images/people/img16.png)
Bombcrater
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Posted - 2005.10.09 07:25:00 -
[10]
Bombers simply inherit the warp capacitor usage of the T1 hull they are based on, so it's only a problem for the Manticore and to a lesser extent the Hound. The other two bombers don't suffer from it. They only use a little more cap than a Harpy.
The warp cap use figures from the db are :
Harpy - 0.00000134 Nemesis - 0.00000167 Purifier - 0.00000167 Hound - 0.00000224 Manticore - 0.00000268 Kestrel - 0.00000268
You're dead right about Pure Blind. The Manticore becomes a huge liability as soon as you hit a system like X-70. I tend to fly a Nemesis on fleet ops because of that and keep the Manti for solo hunting, where taking five jumps to clear the system won't have your corp mates laughing at you on TS ![Very Happy](/images/icon_biggrin.gif)
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![Bombcrater Bombcrater](/images/people/img12.png)
Bombcrater
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Posted - 2005.11.26 20:58:00 -
[11]
The new bomber bonuses are active on Sisi right now, so I'd say its very likely they'll be part of the RMR patch.
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![Bombcrater Bombcrater](/images/people/img7.png)
Bombcrater
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Posted - 2005.12.01 00:26:00 -
[12]
Both the sensor recalibration delay and the cloaking delay have been removed. So stealth bombers can now lock a target immediately after decloaking, and they can also re-cloak without having to wait 30 seconds.
If you're close enough to a target the decloak-lock-fire-cloak tactic now works nicely ![Smile](/images/icon_smile.gif)
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![Bombcrater Bombcrater](/images/people/img16.png)
Bombcrater
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Posted - 2005.12.05 09:47:00 -
[13]
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available.
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![Bombcrater Bombcrater](/images/people/img7.png)
Bombcrater
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Posted - 2005.12.05 09:47:00 -
[14]
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available.
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![Bombcrater Bombcrater](https://images.evetech.net/characters/985867010/portrait?size=64)
Bombcrater
DAB RAZOR Alliance
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Posted - 2005.12.05 09:47:00 -
[15]
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available. -------------------
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![Bombcrater Bombcrater](/images/people/img10.png)
Bombcrater
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Posted - 2005.12.05 14:32:00 -
[16]
The fragility of the bombers doesn't really matter, IMHO, because the whole idea is never to get hit. That's where the removal of the delays, particularly the re-cloaking delay helps a lot.
Before an on-the-ball interceptor pilot or a sniping cruiser could kill you before the 30-second delay expired, now you can just cloak instantly if things look too hot (using damps to break a cruiser's lock if necessary).
Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
T2 launchers will be a pain to fit, but bombers demand great fitting skills anway. It may mean sacrificing another low slot for a MAPC, but they'll go in.
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![Bombcrater Bombcrater](https://images.evetech.net/characters/985867010/portrait?size=64)
Bombcrater
DAB RAZOR Alliance
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Posted - 2005.12.05 14:32:00 -
[17]
The fragility of the bombers doesn't really matter, IMHO, because the whole idea is never to get hit. That's where the removal of the delays, particularly the re-cloaking delay helps a lot.
Before an on-the-ball interceptor pilot or a sniping cruiser could kill you before the 30-second delay expired, now you can just cloak instantly if things look too hot (using damps to break a cruiser's lock if necessary).
Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
T2 launchers will be a pain to fit, but bombers demand great fitting skills anway. It may mean sacrificing another low slot for a MAPC, but they'll go in. -------------------
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