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Thread Statistics | Show CCP posts - 13 post(s) |

Weirda
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Posted - 2005.09.23 22:13:00 -
[1]
Edited by: Weirda on 23/09/2005 22:18:52 the turret slots will be much more useful after this change... perhaps even more useful then the cruise launchers themselves... (you ppl need to think - dammit) 
don't change the turrets... or turret bonuses - projectile are already bad enough w/only one bonus. 
would have to say though - the purifier really need more grid (more then the others) because there isn't a class of laser (outside gatling pulse) that can fit on there... though maybe that too is alright with the new ability to activate module right out of cloak... 
Weirda suggestion it should get no scan resolution penalty with cloak either... while you at it. if you boost the resolution too much to compensate - everyone will just instalock w/no cloak...
about the manticore 3rd slot -all bombers have racial damage type 5% level EXCEPT manticor... brings the gap a little closer  - tuxford can deliver us some good news if that will be changed to 5% all types and 7.5% racial (for all ships but the manticore)... this is you chance TUX!!! 
i.e. weirda don't have problem with the launcher differential. if you do - train caldari frig 5... it only about a week if you already fly the others... weirda personally feel that AM more happy in hound then would be in manticore! 
-- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Weirda
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Posted - 2005.09.24 01:03:00 -
[2]
Originally by: Wraeththu
Originally by: Weirda
about the manticore 3rd slot -all bombers have racial damage type 5% level EXCEPT manticor... brings the gap a little closer 
huh?
Manticore: "5% bonus to Cruise Missile kinetic damage per level"
Seems like a damage bonus, and it's the caldari racial one.
Not only that, but instead of a wasted bonus to turret damage or recharge or whatever, You get an extra 5% reduction in grid per level for the launchers.
sweet jesus - didn't think to look on the FRIGATE skill level    -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Weirda
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Posted - 2005.09.28 02:21:00 -
[3]
Originally by: totes6 I havent seen anyone ask this, but when will the next patch be out? Weve got some big changes coming so can we atleast get an estimate when it will be released to the test server and then to the live server?
Thanx
Totes
same question here - even a ballpark...
as for three launchers on all... don't really care. like the hound how it is and it will actually be better. 
the only one really lacking is the amarr one - it have serious issues to even fit anything else but the launchers and cloak.
2 more grid and 10 more cpu wouldn't hurt any of them... -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Weirda
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Posted - 2005.09.28 17:44:00 -
[4]
Originally by: Naal Morno Again, people.
Removing just targetting delay is very unbalancing to other ships. This will allow decloak and scram in instant. This is very very inbalancing.
I am all for reducing it to covert ops levels.
If you want this so bad to be removed, please disable abilitt of mounting EW on these or remove med slots....
iwho these ship are just fragile enough to not make this a problem. also, keep in mind that with the scan resolution penalty of the cloak, the ship locks like a cruiser (locking a frig) - which is by no mean instant. even with one sensor booster, you still have to activate it and you still don't get a very quick lock. 
dunno if you fly these ship currently, but if you do - you should know what weirda mean. -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |

Weirda
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Posted - 2005.09.28 19:15:00 -
[5]
Originally by: Ante FYI a Hound with 2x 200mm Autocannon IIs does ~20 dps more than a Manticore with 3x cruise launchers at maxed skills. That's ~25% extra dps.
HUSH! 
 -- Thread Killer (attempting to train verbosity from 4 back down to 1) <END TRANSMISSION> |
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