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Donedy
Snuff Box Urine Alliance
43
|
Posted - 2013.04.24 12:33:00 -
[1] - Quote
Hello mates, With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance. Im posting here because im concerned of what they are doing with sub capital minmatar ships.
Before starting to explain why, i would like to say that i can fly all the subcaps perfectly with all my characters, so its not like im raging because of being scared of losing anything. I am just worried about the so called "rebalance" which looks to be a huge troll for minies.
While nearly all the races are getting buffed (I am fine with that, its just a fact in the global idea that minmatars are getting screwed), minmatars are mainly getting nerfs and losing what make them fun to play : agility and speed.
About the ship themselves, it is kinda the same, except about the T1 stabber but the main minmatar ship line is getting really screwed compared to other ships, and mainly about their main racial characteristic : agility and speed.
But the worst in this, is that as a result of all this buffs/nerf, Minmatar line of ships is nearly not anymore the more agile/fast line of ships. So they are getting nerfed, and lose their racial "natural strength" to other races for lots of ships.
Apparently CCP Rise is well aware of that for his part. Im more concerned about what is doing CCP Fozzie who looks blind to that.
TL;DR : Minmatars are getting screwed with the next patch, please dont forget them.
Thank's for reading guys, and i would be really happy to know what you think about this. Also please dont make this thread a personnal, again, im fine with the buffs they made on other races, im just concerned about a "fair" rebalance.
Cheers. |

Akiyo Mayaki
164
|
Posted - 2013.04.24 12:36:00 -
[2] - Quote
Aren't the Minmatar best known for saving themselves? No |

Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 12:40:00 -
[3] - Quote
I do believe that it is full circle CCP put them on top nao they are nerfing them to the ground..for some reason that is calling balancing.
And it is obvious. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Donedy
Snuff Box Urine Alliance
44
|
Posted - 2013.04.24 12:41:00 -
[4] - Quote
Im affraid this time they need some help  |

Sulistus
Angelus Tempestas
0
|
Posted - 2013.04.24 12:41:00 -
[5] - Quote
While I'm no big city lawyer, seems to me that they are simply bringing Winmatar back in line with everyone else.
WeGÇÖll see after the patch I guess, but I cant see anything so far thatGÇÖs going to be game changing. Sure they are going to lose their inherent GÇ£gtfoGÇ¥ advantage but hey, fair is fair right?
There is a very good reason why about 80% of small gang/solo dudes in null run Minnie ships.
|

Saheed Cha'chris'ra
Krautz WH Exploration and Production
1
|
Posted - 2013.04.24 12:42:00 -
[6] - Quote
Seems legit. CCP, hear this man. Don't forget us Minmatar, give us some love too! 
But anyway, i think there are more module-updates yet to come, as the last thread was titled with "Part One". Lets hope that we can trust in rust even after the expansion.  |

Donedy
Snuff Box Urine Alliance
44
|
Posted - 2013.04.24 12:44:00 -
[7] - Quote
Well, some of their ships were OP (the old cane particularly) but make all their ships becoming **** compared to other races, is may be not the solution, isnt it? |

Abrazzar
Vardaugas Family
1373
|
Posted - 2013.04.24 12:48:00 -
[8] - Quote
Oh god, what will I fly? What's the new FOTM? Help! Mining Overhaul Nothing changed since 2008. |

Donedy
Snuff Box Urine Alliance
44
|
Posted - 2013.04.24 12:50:00 -
[9] - Quote
FOTM?
Anyway, just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!". |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
1074
|
Posted - 2013.04.24 12:59:00 -
[10] - Quote
Honestly, I've yet to see an MMO where balancing wasn't circular. That is, one group will be insanely powerful, then the wheel will turn and that group will gradually decline until it is the worst for a while, at which point it will be buffed (or everything else nerfed) and it is once again the strongest.
Happened in every MMO I ever played. Most of the time it is EXTREMELY obvious (see EVE top 20 killboard). And don't give me that "it's a fleet doctrine" excuse. In a balanced game, each race's ships would have equal probability of becoming fleet doctrine ships, and usage distribution would be a lot more even.
Bottom line - roll with it. Fortunately (or perhaps unfortunately) cross-training in EVE is easy enough, just train for the FOTY (Flavour of the Year) race and play away. I say "perhaps unfortunately" because this ease of switching between races comes at a price. Where in other games where switching is hard/extremely time-consuming (you start at square one with a new char), where people unwilling to switch to FOTY will moan and whine and trigger the balancing wheel to move faster, in a game like EVE most will quickly cross-train and the wheel will tend to remain motionless for years and years. So, in EVE's terms, FOTY is more likely to be FOTDecade.
It ain't gonna change. To the best of my knowledge, no MMO developer (or heck, even game developer, period) has managed a relatively complex, balanced game. |

Jake Warbird
Republic Military School Minmatar Republic
2434
|
Posted - 2013.04.24 13:02:00 -
[11] - Quote
So Winmatar becomes Minmatar? Fine by me. |

Schmata Bastanold
Keep It Burning Stupid
722
|
Posted - 2013.04.24 13:06:00 -
[12] - Quote
So our fathers gave their blood and life in rebellion against oppressors for freedom you are wasting on making whine threads? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Sulistus
Angelus Tempestas
1
|
Posted - 2013.04.24 13:06:00 -
[13] - Quote
Donedy wrote:Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!".
If that were true, you would have been asking for nerfs up until this point.
I'm not seeing that. |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:09:00 -
[14] - Quote
Sulistus wrote:Donedy wrote:Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!". If that were true, you would have been asking for nerfs up until this point. I'm not seeing that. Read the rebalance topics and come back. And this topic is not about Roleplay also. Get out. |

Liam Inkuras
Chaotic Tranquility Casoff
238
|
Posted - 2013.04.24 13:13:00 -
[15] - Quote
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:14:00 -
[16] - Quote
Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.
This |

Zangorus
Big Shadows Initiative Mercenaries
693
|
Posted - 2013.04.24 13:18:00 -
[17] - Quote
Donedy wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. This Yes but isnt that balanced? Like my comment and recieve 1 million isk ingame! |

Sulistus
Angelus Tempestas
1
|
Posted - 2013.04.24 13:19:00 -
[18] - Quote
Donedy wrote:Sulistus wrote:Donedy wrote:Just in case, for those who wouldnt understand, my point is not "LET THE MINIES BE OP", my point is "BALANCE THE GAME PLEASE!". If that were true, you would have been asking for nerfs up until this point. I'm not seeing that. Read the rebalance topics and come back. And this topic is not about Roleplay also. Get out.
Who mentioned roleplay? I think you need to tone down the crazy over there.
I've read the topics. As I said in my post above, i see no game changing issues with the proposed changes.
Just because your FOTM ships are getting a wee tweak doesn't mean you have to come here and get all buthurt.
|

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:20:00 -
[19] - Quote
It would be just racial lines. Then the hardest is to balance yeah. What CCP is doing atm, its just mixing a bit of everything for every ship.
Sulistus, I was not talking about roleplay to you. Anyway you're getting personnal, and if you already read the rebalance topics, then i cant do anything for you. |

Tippia
Sunshine and Lollipops
13801
|
Posted - 2013.04.24 13:21:00 -
[20] - Quote
Donedy wrote:Well, some of their ships were OP (the old cane particularly) but making all their ships becoming **** compared to other races, is may be not the solution, isnt it? No, and it's not what they're doing either.
Minmatar ships will still be the faster and more agile GÇö just with a smaller margin than before (or, more accurately, with a margin that is more easily overcome with the other races' strengths). GÇ£Some of their shipsGÇ¥ are exactly the ones being touched, but that leaves the overall problem of Minmatar having a racial focus that in practical terms was far more viable than the others have, which means one of two things have to happen: either all Minny ships get nerfed, or everyone else gets buffed.
Oddly, they chose the latter, well aware of the fact that this tends to lead to power creep, but without undoing the entire tiercide change (effectively making all ships useless instead of making them all reasonably functional), it was really the only way to go. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Sulistus
Angelus Tempestas
2
|
Posted - 2013.04.24 13:21:00 -
[21] - Quote
Zangorus wrote:Donedy wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. This Yes but isnt that balanced?
CCP think its not, speed is too much of an advantage for one race to have.
As I said above, a huge percentage of small scale pvp in null is done in Minni ships. There is a very good reason for that, they are BETTER than the other races ships at small gang. Hence the slight nerfs.
I really dont see how anyone can look at that objectively and have an issue with it.
|

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:25:00 -
[22] - Quote
May be im a bit extreme, but globally the sum of the buff/nerfs remains clearly in disfavor for minies.
If you buff all the the other races to same/better speed & agility than minies (what is happening for the rebalanced ships) and dont touch the minnie hulls, there will be a clear disadvanatage for minies anyway. |

Sulistus
Angelus Tempestas
2
|
Posted - 2013.04.24 13:28:00 -
[23] - Quote
Donedy wrote:May be im a bit extreme, but globally the sum of the buff/nerfs remains clearly in disfavor for minies.
CCP are not daft. They know how popular Mini ships are, there is no way they will nerf them into the ground.
If the buff to other races prove to be too much then they will fix it.
as Odd Ball once said "Have a little faith baby, have a little faith" |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:30:00 -
[24] - Quote
Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. |

Ruskarn Andedare
Lion Investments
126
|
Posted - 2013.04.24 13:35:00 -
[25] - Quote
Donedy wrote:May be im a bit extreme, but globally the sum of the buff/nerfs remains clearly in disfavor for minies.
Whereas the Gallente pilots, especially those that have heavily trained drones, reckon Gallente is being nerfed as they feel they now have to fly Amarr if they want an efficient drone boat as the Gallente ships are being mainly changed to have bonusses that might be useful with some future expansion but are useless at present.
The Amarr pilots are freaking as they now have to fly drones if they want to use a lot of their ships.
The world is changing and we all have to adapt.
I do agree to some extent about the blandness factor but don't see it being as bad as it is being painted (so far, time will tell).
|

Ruskarn Andedare
Lion Investments
126
|
Posted - 2013.04.24 13:37:00 -
[26] - Quote
Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line.
Don't worry, hybrids are still pretty **** except the small ones.
e.g. medium artillery is often used on Domis as it's better than heavy rails |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 13:45:00 -
[27] - Quote
Ruskarn Andedare wrote:Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. Don't worry, hybrids are still pretty **** except the small ones. e.g. medium artillery is often used on Domis as it's better than heavy rails Hybrids are not perfect, but its till WAY better than what it was before. |

Ripblade Falconpunch
State War Academy Caldari State
10
|
Posted - 2013.04.24 13:48:00 -
[28] - Quote
Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line.
Clearly the game is about what "you" want, right?
|

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 14:02:00 -
[29] - Quote
You want me to reformulate it princess? |

Ripblade Falconpunch
State War Academy Caldari State
10
|
Posted - 2013.04.24 14:07:00 -
[30] - Quote
Donedy wrote:You want me to reformulate it princess? Or did you really not understand?
I'd like you to reformulate it please.
Because all I'm hearing is a giant man-baby whining about Winmatar ships finally getting put in line with the rest of them.
You might have to fly a ship that's on the same level as the other races, how shocking! |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 14:12:00 -
[31] - Quote
So you did not understand and you want me to reformulate it, may be my english is too bad, or may be... meh whatever.
Quote:Well hybrids were **** during years, and CCP let them be **** during years, it would be crap to have a whole ship line unbalanced for years.
Also, i can fly all the ships, so i will fly the new "OP" ships anyway if the game is unbalanced. |

Acac Sunflyier
FLA5HY RED
570
|
Posted - 2013.04.24 14:29:00 -
[32] - Quote
I feel the OP's pain, but then again the alpha fleets consist of what exactly? CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |

Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 14:35:00 -
[33] - Quote
Donedy wrote:So you did not understand and you want me to reformulate it, may be my english is too bad, or may be... meh whatever. Quote:Well hybrids were **** during years, and CCP let them be **** during years, it would be crap to have a whole ship line unbalanced for years. Also, i can fly all the ships, so i will fly the new "OP" ships anyway if the game is unbalanced. But, i dont know why, i prefer having diversity in a game, i find that way more funny, having options, liberty, this kind of things, you know?
Nah man putting ships with weakest tank and gank in line with others is exactly what this game needs..and look it from bright side if they become so bad you can still shoot missiles and be boss.
We amarr and caldary are missile shooters now say yaay for diversity as is same with different hulls...oh wait. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 14:35:00 -
[34] - Quote
Donedy wrote:Hello mates, With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance. Im posting here because im concerned about what they are doing with sub capital minmatar ships.
Tracking Enhancers severely needed to be nerfed as right now they give the same benefit to tracking "and" falloff as a tracking computer does which is an active capacitor using mod using double the cpu and can only provide the same levels of tracking or falloff by loading a script and thus only providing one of the attributes at a time. Anyone who flies minmatar should know this is kind of ridiculous situation.
I like what they are doing as with the addition of the reactive hardener, and now the nerf of tracking enhancers, armour setups will become much more viable as currently shield is far too powerful in terms of its flexibilty and ease of fitting in comparison to armour ships which are a bit*ch to fit well.
I agree with you I would like to see minmatar racial identity preserved. The Tempest is actually getting quite a buff to its HP and the expense of 20 extra signature so I don't know where you get the idea its getting nerfed. Also, it has a similar layout to the old hurricane, one of the most powerful and used ships in the game, so definitley not useless at all.
I would like to see Minmatar ships maintain the speed advantage and sig advantage at the loss of the EHP though. Also the ability to fit shield armour auto or artillery with lots of extra utility slots is one of the defining features of minmatar ships and so I want that to remain.
I am concerned with what they are doing to the Typhoon though at the moment, I think it needs a rethink as it is too similar to the Raven. Apart from that though the minmatar line up looks good though. And I am almost exclusively a minmatar pilot.
|

Ruskarn Andedare
Lion Investments
126
|
Posted - 2013.04.24 14:39:00 -
[35] - Quote
Donedy wrote:Ruskarn Andedare wrote:Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. Don't worry, hybrids are still pretty **** except the small ones. e.g. medium artillery is often used on Domis as it's better than heavy rails Hybrids are not perfect, but its till WAY better than what it was before. And about the gallente recon, i dont see AT ALL what you're talking about. Domi is becoming a true drone boat, whats wrong with that?
Personally I'm 'interested' in what they're doing to the Domi but not totally impressed so far as it seems to be focussing a little too much on sentries.
My point was that even as it is now with the bonus to heavy hybrid damage you see few Domis with heavy hybrids on board - after the change there'll be even fewer of them following the 'official' Gallente party line of drones and hybrids as the racial flavour is being washed away. |

Diesel47
Bad Men Ltd.
609
|
Posted - 2013.04.24 14:44:00 -
[36] - Quote
Zangorus wrote:Donedy wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. This Yes but isnt that balanced?
That is how a bunch of amateurs would go about balancing a game.
I expect more from CCP with their 10 years of experience with EvE. |

Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 14:56:00 -
[37] - Quote
Rebecha Pucontis wrote:Tracking Enhancers severely needed to be nerfed as right now they give the same benefit to tracking "and" falloff as a tracking computer does which is an active capacitor using mod using double the cpu and can only provide the same levels of tracking or falloff by loading a script and thus only providing one of the attributes at a time. Anyone who flies minmatar should know this is kind of ridiculous situation.
I like what they are doing as with the addition of the reactive hardener, and now the nerf of tracking enhancers, armour setups will become much more viable as currently shield is far too powerful in terms of its flexibilty and ease of fitting in comparison to armour ships which are a bit*ch to fit well.
Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think at all shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far.
Rebecha Pucontis wrote: I agree with you I would like to see minmatar racial identity preserved. The Tempest is actually getting quite a buff to its HP and the expense of 20 extra signature so I don't know where you get the idea its getting nerfed. Also, it has a similar layout to the old hurricane, one of the most powerful and used ships in the game, so definitley not useless at all.
I would like to see Minmatar ships maintain the speed advantage and sig advantage at the loss of the EHP though. Also the ability to fit shield armour auto or artillery with lots of extra utility slots is one of the defining features of minmatar ships and so I want that to remain.
I am concerned with what they are doing to the Typhoon though at the moment, I think it needs a rethink as it is too similar to the Raven. Apart from that though the minmatar line up looks good though. And I am almost exclusively a minmatar pilot.
The Tempest is getting a HP nerf not a HP buff, and about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... |

Capt Retard
Federal Navy Academy Gallente Federation
32
|
Posted - 2013.04.24 15:05:00 -
[38] - Quote
Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.
Wheres the Gallente or Minmater EWAR ship? |

Caviar Liberta
Moira. Villore Accords
109
|
Posted - 2013.04.24 15:05:00 -
[39] - Quote
Ruskarn Andedare wrote:Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. Don't worry, hybrids are still pretty **** except the small ones. e.g. medium artillery is often used on Domis as it's better than heavy rails
My tech 2 heavy neutrons on my Naga would disagree with that assestment. |

Tippia
Sunshine and Lollipops
13806
|
Posted - 2013.04.24 15:06:00 -
[40] - Quote
Donedy wrote:The Tempest is getting a HP nerf not a HP buff, and about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... The problem is that the numbers don't match the description of them. They say the HP is getting lowered, and the sig is kept low, but then you look at the stats:
Defense (shields / armor / hull) : 7000 (+46) / 7300 (+1089) / 6800 (+259) Signature radius: 360 (+20)
GǪunless they mean to say that the HP increase is lower than first intended, and that the sig penalty is also lower than the first iteration. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 15:06:00 -
[41] - Quote
Donedy wrote:Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far. Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol
So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing.
Donedy wrote:Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... Lets see.
Current Temepst stats;
armour - 6954 shield - 6211 structure - 6641
Tiericide Tempest stat;
armour - 7300 shield - 7000 structure - 6800
You just lost all credibility, please go away and biomass yourself. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 15:09:00 -
[42] - Quote
Tippia wrote:GǪunless they mean to say that the HP increase is lower than first intended, and that the sig penalty is also lower than the first iteration.
Yes, and that is explained in the thread clearly by CCP Rise saying that due to feedback sig was dropped which was going to by over 400 and EHP has been slightly reduced.
"Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp."
Although I'm not surprised someone as dumb as the OP wouldn't understand that. |

Liam Inkuras
Chaotic Tranquility Casoff
243
|
Posted - 2013.04.24 15:15:00 -
[43] - Quote
Capt ****** wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. Wheres the Gallente or Minmater EWAR ship? Gallente have the exceptional Celestis and the Minmatar have the (lol)Bellicose. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:18:00 -
[44] - Quote
Rebecha Pucontis wrote: Lets see.
Current Temepst stats;
armour - 6954 shield - 6211 structure - 6641
Tiericide Tempest stat;
armour - 7300 shield - 7000 structure - 6800
You just lost all credibility, please go away and biomass yourself.
My mistake, I misunderstood CCP Rises point :
CCP Rise wrote:Tempest:
Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.
I biomass and i come back.
But still doesnt change the rest. |

George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:21:00 -
[45] - Quote
Rebecha Pucontis wrote:Donedy wrote:Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far. Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing. Donedy wrote:Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... Lets see. Current Temepst stats; armour - 6954 shield - 6211 structure - 6641 Tiericide Tempest stat; armour - 7300 shield - 7000 structure - 6800 You just lost all credibility, please go away and biomass yourself.
And there you have it folks that's the thread. I want to thank everyone for coming out today. I want to give a big round of applause to Rebecha for a good show! Thanks, and enjoy the rest of your day. |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:28:00 -
[46] - Quote
Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. |

George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:29:00 -
[47] - Quote
Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
726
|
Posted - 2013.04.24 15:33:00 -
[48] - Quote
Op no offense but I think you're a little bit overlooking some numbers.
We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.
This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.
Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.
They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).
I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options. Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.
*removed inappropriate ASCII art signature* - CCP Eterne |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:34:00 -
[49] - Quote
George Wilkes Hill wrote:Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? I do, and there is nothing to give up there. Rebalance is till not balanced.
About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots? |

Fredfredbug4
Eve Defence Force Tribal Band
747
|
Posted - 2013.04.24 15:37:00 -
[50] - Quote
I think this is less about the Minmatar getting nerfed, but being put in line with everyone else.
After being on top by a MASSIVE margin in the past putting them in line is going to seem like a big nerf.
It's hard to tell from the numbers alone, lets see how the races stack up against each other 4 months after oddesy. By then it will be clear if anything is overpowered or underpowered. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:40:00 -
[51] - Quote
Sergeant Acht Scultz wrote:Op no offense but I think you're a little bit overlooking some numbers.
We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.
This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.
Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.
They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).
I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options. Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.
Well i hope it will be like you say, looking at the numbers atm doesnt make me fell like if it will be the case. |

George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:46:00 -
[52] - Quote
Donedy wrote:George Wilkes Hill wrote:Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? I do, and there is nothing to give up there. Rebalance is till not balanced. About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots? Re-read her posts about TCs with scripts etc. then and re-read it again. It's a module issue the module is overpowered. Passive should in theory never be better than something that it's actively using your ships resources, and not only that it's way easier to fit. Like I said reread her posts where she explains all that you. Anyways this will be my last post in this thread I'm not a big fan of arguing with rocks and the likes. You've been given point after point and refuse to see it any other way or even consider it. |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:52:00 -
[53] - Quote
You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it as its already balanced? |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:04:00 -
[54] - Quote
Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it because this is already balanced?
The point is the tracking enhancer gives both tracking and range benefits at the same time and uses no capacitor, half the cpu, and doesn't need to be loaded with scripts. Also shield setups are much easier to fit than armour setups which are much more intensive in nearly every requirement, the strength of the TE over the TC adds to this even further. If you can't see that this needs changing then you are a lost cause. |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 16:11:00 -
[55] - Quote
Will you ever fit a TC on a shield setup? |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:14:00 -
[56] - Quote
Donedy wrote:Will you ever fit a TC on a shield setup?
Seeing as a TC is a mid slot item then it will reduce your shield tank if your fit it and use up space which you could use for Ewar. That and also the fact you would have to be crazy to fit a TC when you can simply fit a TE which is much better and leaves more CPU for other mods. |

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 16:18:00 -
[57] - Quote
Well, indeed but with the TE nerf, i think that people will clearly rethink what they will fit instead of their second TE. That just reduce your choice. Its already a huge compromise to fit a TC, dont make it even harder. |

Tippia
Sunshine and Lollipops
13807
|
Posted - 2013.04.24 16:21:00 -
[58] - Quote
Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. GǪand that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted.
Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses.
Quote:If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs. Big GÇ£ifGÇ¥. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements.
GǪoh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots.
They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 16:22:00 -
[59] - Quote
oh i see now te is nerfed because poor armor setups will not sacrifice their mids for it..seems legit http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 16:27:00 -
[60] - Quote
Tippia wrote:Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. GǪand that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted. Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses. Quote:If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs. Big GǣifGǥ. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements. GǪoh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots. They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture.
Well thats my fear, having TEs not worthing to fit because of crap range bonus and becoming a dusty module in my hangar. |

Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 16:38:00 -
[61] - Quote
TC is not worth fitting over rest of mid modules,some ppl are stating that as reason for te nerf as well i say it is bs also i think that angel ships was benefiting too much from te not regular mini ships..couple that with speed and mass changes and mini could came up rly bad..
Also i fail at multitask i barely wrote that. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Ivoto
Blue Republic RvB - BLUE Republic
17
|
Posted - 2013.04.24 16:42:00 -
[62] - Quote
Secret whine thread not so secret.
Minmatar have been regarded as the best PvP race in the game. None of the OP mentioned things will really harm Matar's top position
Stop being so doom n gloom |

Diesel47
Bad Men Ltd.
611
|
Posted - 2013.04.24 17:20:00 -
[63] - Quote
Ivoto wrote:Secret whine thread not so secret.
Minmatar have been regarded as the best PvP race in the game. None of the OP mentioned things will really harm Matar's top position
Stop being so doom n gloom
Stop being so bad along with the rest of the bads in this thread.
When you nerf something and at the same time grossly buff its competition... You essentially are making that thing worthless.
Balance is not to "give turns" to races to be good.
Even if CCP does make X race the best, I'll probably fly that race because I can fly all sub-caps in the game. But I won't sit here and pretend that it isn't a ****** game design decision. |

Tippia
Sunshine and Lollipops
13810
|
Posted - 2013.04.24 17:28:00 -
[64] - Quote
Diesel47 wrote:When you nerf something and at the same time grossly buff its competition... You essentially are making that thing worthless. Not really, no. If you nerf something and at the same time grossly buff its competition, the end relative position will depend on the starting relative position and the size of the nerfs/buffs. Whether it ends up worthless or not does not depend on just the nerfs and buffs.
In this case, they're nerfing some obviously overpowered modules, nerfing a minmatar ship or two, buffing a few others, and then bringing everything else up to the same spec GÇö nothing is rendered worthless in the process, since everything converges at some middle point.
Quote:Balance is not to "give turns" to races to be good. Good thing that they're not really doing that, then, but rather are trying to put everyone on roughly the same level. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Roime
Shiva Furnace
2627
|
Posted - 2013.04.24 17:30:00 -
[65] - Quote
OMG CCP
They nerfed Caldari, Amarr, Gallente and Minmatar, all ships are now useless and OBSOLTE111oneoneone
also, free SP
-á- All I really wanted was to build a castle among the stars - |

Donedy
Snuff Box Urine Alliance
51
|
Posted - 2013.04.24 17:33:00 -
[66] - Quote
Tippia wrote:Diesel47 wrote:When you nerf something and at the same time grossly buff its competition... You essentially are making that thing worthless. Not really, no. If you nerf something and at the same time grossly buff its competition, the end relative position will depend on the starting relative position and the size of the nerfs/buffs. Whether it ends up worthless or not does not depend on just the nerfs and buffs. In this case, they're nerfing some obviously overpowered modules, nerfing a minmatar ship or two, buffing a few others, and then bringing everything else up to the same spec GÇö nothing is rendered worthless in the process, since everything converges at some middle point. Quote:Balance is not to "give turns" to races to be good. Good thing that they're not really doing that, then, but rather are trying to put everyone on roughly the same level. Its kinda awesome Tippia. You have nearly the same reasonement than me and the conlusions we have is the total opposite. I dont get it. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 17:36:00 -
[67] - Quote
The funny thing is CCP hasn't actually finalised any changes yet and CCP Rise has said he is considering giving the Tempest further improvements once people have actually used the ships on the Test server. |

Donedy
Snuff Box Urine Alliance
51
|
Posted - 2013.04.24 17:38:00 -
[68] - Quote
Rebecha Pucontis wrote:The funny thing is CCP hasn't actually finalised any changes yet and CCP Rise has said he is considering giving the Tempest further improvements once people have actually used the ships on the Test server. Yeah i know i precised it in my first post. On another hand CCP Fozzie doesnt think his TE and SFI nerf should be rethought apparently.
And i till dont get at all the navy harbi with one more med than the navy cane. |

Arronicus
Shadows of Vorlon The Marmite Collective
556
|
Posted - 2013.04.24 17:39:00 -
[69] - Quote
[1] Other races are on top. [2] CCP Buffs minmatar to be OP [3] Speed nerf happens [4] Other races are on top, briefly [5] Minmatar back on top as OP [6] CCP revitalizes terrible weapon systems [7] CCP fixes broken unused ships [8] CCP starts to bring minmatar back in line with the other races [9] 'Minmatar isn't OP, now what do I fly, CCP EVE IS BROKEN' threads ensue.
/thread |

ElQuirko
Jester Syndicate S2N Citizens
1266
|
Posted - 2013.04.24 17:51:00 -
[70] - Quote
Minmatar are already too powerful. And come on, can nobody see the power in the tempest? It's already powerful, but now it's getting dedicated armour tanking and torpedoes - that's capless tank and capless firepower! Save the Domi model! Spacewhales should be preserved. |

Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 18:08:00 -
[71] - Quote
i hope you ment typhoon http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Diesel47
Bad Men Ltd.
612
|
Posted - 2013.04.24 18:27:00 -
[72] - Quote
ElQuirko wrote:Minmatar are already too powerful. And come on, can nobody see the power in the tempest? It's already powerful, but now it's getting dedicated armour tanking and torpedoes - that's capless tank and capless firepower!
If you don't know the difference between a tempest and a typhoon how do you expect us to take you seriously?
I feel like most of the people in here can only fly one of the races being disgustingly buffed and their ship-boners are driving them to support the game being rigged in their favor.
|

Tippia
Sunshine and Lollipops
13814
|
Posted - 2013.04.24 18:31:00 -
[73] - Quote
Diesel47 wrote:I feel like most of the people in here can only fly one of the races being disgustingly buffed and their ship-boners are driving them to support the game being rigged in their favor. I feel like most of the people in here do what most people do and fly just about everything, and their ship-boners are driving them to support a game change that means more of their available ships are actually viable choices.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Diesel47
Bad Men Ltd.
612
|
Posted - 2013.04.24 18:39:00 -
[74] - Quote
Tippia wrote:Diesel47 wrote:I feel like most of the people in here can only fly one of the races being disgustingly buffed and their ship-boners are driving them to support the game being rigged in their favor. I feel like most of the people in here do what most people do and fly just about everything, and their ship-boners are driving them to support a game change that means more of their available ships are actually viable choices.
No, go look at the proposed changes and its obvious they are just nerfing minmatar to the ground. |

Skurja Volpar
Red Federation RvB - RED Federation
53
|
Posted - 2013.04.24 19:23:00 -
[75] - Quote
Some of the nerfs feel a bit heavy handed and arbitrary to me, and I think that maybe CCP should have buffed the underpowered ships first and then looked at how the cane/SFI/etc stacked up compared to them before going for the nerf.
But overall the gaps in ship performance between are as narrow now as they have been since my time in eve, and very possibly since the game began. Asking about minmatar in '08 I remember the standard words of advice concerning the ships was stuff like "Train RIfter, skip everything else", "Projectiles are a broken weapon system", "Useless since the nano nerf", "Tempest is the worst BS in game", and whether they were right or wrong it still seemed the standard opinion.
It will take much more than a small nerf to TEs and a bit of extra mass on the SFI for minmatar to become bottom of the pile again.
I'm going to miss the typhoon, but the new one looks decent, and I'll be able to get a similar experience to the old one in a geddon if I really want it back. The rifter is a sad and unnecessary casualty and quite frankly deserved better. The fleet cane might feel underwhelming compared to the other navy BCs.
But it'll be fine, get on with it. |

Alexa Coates
Federation Navy Assembly Group LLC
396
|
Posted - 2013.04.24 19:44:00 -
[76] - Quote
All I can say is:
About ******* time. That's a Templar, an Amarr fighter used by carriers. |

Tippia
Sunshine and Lollipops
13818
|
Posted - 2013.04.24 19:51:00 -
[77] - Quote
Diesel47 wrote:No, go look at the proposed changes and its obvious they are just nerfing minmatar to the ground. Not really, no. The obvious suspects are getting adjusted downwards, a bunch is getting adjusted upwards, and some are getting adjusted sideways.
The ground is still a long way down.
GǪor do you have any particular, massive, all-encompassing nerfs in mind that you feel are being applied solely to the Minmatar?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
|

ISD Suvetar
ISD Community Communications Liaisons
2142

|
Posted - 2013.04.24 21:07:00 -
[78] - Quote
Moved to the correct forum. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Donedy
Snuff Box Urine Alliance
54
|
Posted - 2013.04.24 22:27:00 -
[79] - Quote
ISD Suvetar wrote:Moved to the correct forum. Damn you broke my whine party mate. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
119
|
Posted - 2013.04.25 09:31:00 -
[80] - Quote
Sulistus wrote:Donedy wrote:May be im a bit extreme, but globally the sum of the buff/nerfs remains clearly in disfavor for minies.
CCP are not daft. They know how popular Mini ships are, there is no way they will nerf them into the ground. If the buff to other races prove to be too much then they will fix it. as Odd Ball once said "Have a little faith baby, have a little faith"
Well caldari used to be popular once, look what happened to them. |

Diesel47
Bad Men Ltd.
617
|
Posted - 2013.04.25 14:17:00 -
[81] - Quote
ISD Suvetar wrote:Moved to the correct forum.
How is this a feature and idea thread?
More ships and modules than anything. |

Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 14:38:00 -
[82] - Quote
Jake Warbird wrote:So Winmatar becomes Minmatar? Fine by me.
During msot of eve history they were knewn as Failmatar |

Phee Phi PhoPhum
Science and Trade Institute Caldari State
1
|
Posted - 2013.04.25 14:55:00 -
[83] - Quote
Donedy wrote:Hello mates, With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance. Im posting here because im concerned about what they are doing with sub capital minmatar ships. Cheers.
Agreed.
Also, don't forget the following (I didn't read all the replies so far). ie, some of this may be duplicated already.
-They've ruined the Bellicose and Cyclone by making them missile boats -They've backed off the TD working against missiles. It made perfect sense to have eWat that works against missiles -They've refused to nerf the drake hull significantly - instead they nerfed it's missiles -They've 'brought back' the old drake/hurricane via the navy version and the drake is much more buffed (over the cane) -They've tried to turn the Geddon and Phoon into missile boats -They've made the new amarr dessie a missile boat (basically).
The Rebalancing is Caldari-biased. Period.
CCP - PUT THE MISSILES DOWN! Not all ships need missile launchers. Get over it!
I will also say, other than this missile prejudice, they are doing an amazing job on the rebalance.
|

Seranova Farreach
Caldari Provisions Caldari State
445
|
Posted - 2013.04.25 15:26:00 -
[84] - Quote
Donedy wrote:Hello mates, With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance. Im posting here because im concerned about what they are doing with sub capital minmatar ships. Before starting to explain why, i would like to say that i can fly all the subcaps perfectly with all my characters, so its not like im raging because of being scared of losing anything. I am just worried about the so called "rebalance" which looks to be a huge troll for minies. While nearly all the races are getting buffed (I am fine with that, its just a fact in the global idea that minmatars are getting screwed), minmatars are mainly getting nerfs and losing what make them fun to play : agility and speed. About the ship themselves, it is kinda the same, except about the T1 stabber but the main minmatar ship line is getting really screwed compared to other ships, and mainly about their main racial characteristic : agility and speed. But the worst in this, is that as a result of all this buffs/nerf, Minmatar line of ships is nearly not anymore the more agile/fast line of ships. So they are getting nerfed, and lose their racial "natural strength" to other races for lots of ships. While other races are receiving STRONG buffs. Apparently CCP Rise is well aware of that for his part. Im more concerned about what is doing CCP Fozzie who looks blind to that. TL;DR : With the rebalance announces for Odyssey Minmatars subcap hulls are gonna be under powered compared to other races, please dont forget them.
Thank's for reading guys, and i would be really happy to know what you think about this. Also please dont make this thread personnal, again, im fine with the buffs they made on other races, im just concerned about a "fair" rebalance. Cheers. l2 read. they alreayd stated phoon will be like an oversized talwar/cyclone aka more missle <3 for it. |

Georgina Parmala
Science and Trade Institute Caldari State
78
|
Posted - 2013.04.25 16:10:00 -
[85] - Quote
Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. I get the old sentiment, but...
I started out training Amarr. Are you seriously implying that, for example, the Maller should A) stay a useless bait ship or B) be made into another kite ship like the Omen to directly compete with it? And that a new Amarr player should train into something like a shield thorax for brawling?
Like the skill requirement changes, this is a step towards lowering the barrier of entry into the game for a new character. Allowing them to better focus their training and be relatively useful in a variety of roles/fleets.
Does that really mean the Maller, Moa, Vexor and Rupture are now "the same ship"? |

Vayn Baxtor
Community for Justice R O G U E
46
|
Posted - 2013.04.25 17:03:00 -
[86] - Quote
Directly in response to the OP and general commenting:
In general, Minmatar has been more or less worthy of the "winmatar" title for quite some time. From Hurricane and Tornado to various other subjects. This however clearly had to do with how CCP introduced them, not essentially because players knew how to exploit the advantages to the max. Nonetheless, something had to be done.
It is good that you are reminding to not forget the underpowered ships (like Rifter - seriously, it is NOT sufficiently effective compared to Slasher). It be good though to star a thread as a montage of which ships are underwhelming in your opinion.
A row of T1 ships -especially frigs - are much better now. Just of course, the Rifter is now rather redundant as a tackler since Slasher can do it the job now. People been saying Rifter should be a pure dmg dealer with Rocket+Small Guns dmg bonuses (including me who said to nerf its overhall eHP considerably to balance out such offensive aspects). But that's a different topic.
Just something to keep in mind too: Also, EVE's ships are undergoing something that we tend to see in other MMORPGs (or had seen) - a simply-as-it-is-called normalization , which was frequently applied in World of Warcraft. In that game, it did mostly more harm than good.
From what I've learned and seen over the decade, it is a common thing to happen when devs or such want to add real balance to the general "balance". There's also the common issue that EVE has just like any other MMO; everybody (us the rabid zerg of paying customers) has their imagination of how things should be, including the developing company (CCP here), which makes it of course extremely diffictult to apply things for the greater good - because there will always be somebody screaming.
That said... Generalization/normalization helps certain ships, but it is clearly not the real solution.
Somewhere, it was very good that Mimmatar is getting these changes, but there is clearly a imbalance on the weight of changes vs the other racial factions' ships (and I won't be surprised to see some trolling happneing in the pages before my post).
Of course, we should not just be focused on Minmatar here as the game is about the four playable nations and their naval vessels, but it is clear that if you draw the lines and check the numbers, there are clearly more nerfy aspects on the Minmatar side. Just keep in mind that since Minmatar has been a lot of Winmatar that that is why there are so many negative changes.
However, most of those changes - should they be necessary or not - are not helping much to the overall gameplay.
Personally speaking, I miss the time when Minmatar was considered nightmare mode. I doubt the term minmatar-hard is that known but it back then Minnie was not Winmatar (though this was before the speed-nerf age too and when ships like Vagabonds were VERY hard to catch). I wish we could get back to this somewhat, just a bit. The game is better with the Speed Nerf, but there needs to be more done on a different subject regarding "Warpouts, getting tackled and tanking".
To me, there needs to be a general clean slate and rehash on the specific "naval philosophies" of the respective factions. Even with Tiericide, there has to be clear lines. Right now, the edges between each group are too blurry.
One major problem however when talking about Minmatar and them being underpowered post-Odyssey is that that will only call for others bringing all the advantages of Minmatar ships, like no-cap burn on Turrets, agile/fast and many many other debatable subjects to Minnie in general.
Lastly, this sound like harsh generalization, but I do have the impression many players only want to see Damage bonuses and even more damage applied to the favorite ships. And that is where the game will get boring - and I have great concerns that major Cruise Missile buff is going to backfire. Using tablet, typoes are common and I'm not going to fix them all. |

Gimme more Cynos
Science and Trade Institute Caldari State
9
|
Posted - 2013.04.25 17:29:00 -
[87] - Quote
Phee Phi PhoPhum wrote:
-They've 'brought back' the old drake/hurricane via the navy version and the drake is much more buffed (over the cane)
LOL
|

Naomi Knight
Imperial Academy Amarr Empire
313
|
Posted - 2013.04.25 17:48:00 -
[88] - Quote
Diesel47 wrote:Tippia wrote:Diesel47 wrote:I feel like most of the people in here can only fly one of the races being disgustingly buffed and their ship-boners are driving them to support the game being rigged in their favor. I feel like most of the people in here do what most people do and fly just about everything, and their ship-boners are driving them to support a game change that means more of their available ships are actually viable choices. No, go look at the proposed changes and its obvious they are just nerfing minmatar to the ground. bruhuhu :( poor winmatar cant dominate everything now bruhuhu yes nerfing to the ground... sure mael didnt get any nerf ,while it is just as viable as the rokh for fleets, and outshines it at smaller fights the thyphoon is just a better raven , yes i can totally see how matar is so ruined tempest oh no if it is too weak ccp will buff it :( why are u doing this to matar ccp? why are u ruining this whole race? bruhuhu
this and several other whinematar posts are about when you take out a candy from a child ,as it ate too much already, sure it will whine to give it back to him |

Ristlin Wakefield
Rama Squadron Eternal Pretorian Alliance
308
|
Posted - 2013.04.25 18:52:00 -
[89] - Quote
Stop being so mad. Changes haven't even gone through and you are already shitting yourself. CCP have shown to be capable of revisiting changes to make tweaks. Deal with it, you cry babies. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Vayn Baxtor
Community for Justice R O G U E
47
|
Posted - 2013.04.25 19:55:00 -
[90] - Quote
Something else I forgot. Just to be safe though, even without those changes or buffs to - say - Minmatar BSes, they'd still be capable of kicking booty as it depends more on the pilot. Each to their own in this case.
Anti-whinematar trolling or legit critism, I'd still want to add that one should not forget about the actual, err, extension of the viability of ships that the Tiericide is bringing along. However, it has to be DONE WELL, SUFFCIENTLY.
Aside to the fact that we want all our favorite ships to be kick***, the other necessity for the Tiericide is that all ships are more accepted to fleets. Seriously, if there is one thing I do not want to see anymore, then its the frequent One-Ship policy found in various 0.0 alliance fights. Doctrines in general are cool, but it really gets boring when you can't take nothing else. This is of course due to the respective and individual alliance, but it still has its roots to the ships and their bonuses.
Every ship should be viable enough to be taken along - even more if that Capsuleer dedicated himself to it.
I hope that we can see more of this dedication factor in the future -- like how it was with Professions and the old version of Probing; it was "complicated, dull and time consuming" but those who knew how to use it were awesome and desired too. Now, everybody is a "prober" and this was more or less due to the generalization/normalization factor.
So. This should be more about getting "undesirable" ships into the spotlight.
Hopefully we can see such with ships. And I mean really specialization and not "I have LVL5 on all ship skills". Has to be in a way that there is a wide selection of skillbooks (or even implants) - but that too is for a different topic and thread.
Using tablet, typoes are common and I'm not going to fix them all. |

Fade Azura
Clan Shadow Wolf Fatal Ascension
137
|
Posted - 2013.04.26 09:31:00 -
[91] - Quote
winmater is still on top by a long shot compared to the other races ... seriously stop complaining
they still got 9 of the top 20 ships in eve on evekill top 20 dude. tornado is top of the new battlecruisers still. looks like alot of people still using the cane and loki is most represented strategic cruiser .... thrasher most represented destroyer still followed by the Talwar ... rupture most represented cruiser. hound most represented bomber ... sabre most represented dic ... maelstroms still seeing alpha fleet work.
so where exactly is winmatar not winning anymore? if u break down race representation in the top 20 it looks like this
1. Minmatar 9 ships
2. Caldari 5 ships
3. Amarr 3 ships
4. Gallente 2 ships
Kills this month
1 Rokh 82,061
2 Tornado 50,961
3 Loki 45,482
4 Naga 44,273
5 Oracle 41,266
6 Thrasher 40,935
7 Hurricane 40,089
8 Talos 35,719
9 Proteus 28,147
10 Rupture 27,412
11 Hound 26,971
12 Sabre 25,817
13 Legion 25,243
14 Talwar 24,137
15 Caracal 23,910
16 Manticore 23,491
17 Drake 22,499
18 Capsule 22,178
19 Maller 21,082
20 Maelstrom 19,308
Not to mention they have 9 of the top 20 most used weapon systems this month as well. i wont even bother pasting that over.
since they have twice as much representation in pvp than any other one race for weapon systems and ships i would say that suggests they are probably still op ....
also the proposed gallente changes to the dominix take away the hybrid bonus dmg to the domi ..... once that bonus is gone and all things being equal guess what guns people gunna use on it? PROJECTILES! that is proof enough that projectiles are still OP ... do the same damage as other races after selecting the right ammo with AC's but way more utility and insane alpha with artillery and choice of dmg types... no cap useage .... bleh seriously man quit complaining. Minmataer still got it better then everyone else by a long shot ... i can grab any ship out of their lineups and do fleets and pvp all day. frigs dessies cruiser BC and battleships or whatever u wanna fly.
how bout this for a reality check
Imagine all your skills are only gallente .......
. . . .
yeah good luck not fitting into any doctrines at ALL
The hybrid buff helped the caldari more then the gallente. we still dont have hardly any serious fleetworthy ships that arent specialized like Lachesis arazu and more recently the celestis. Talos is a fun yes and about the only ship that wont be oddball in the fleet yet. Although the FC will probably tell you to grab a Naga if you can instead =/.
|

Claire Raynor
NovaGear Limitless Inc.
112
|
Posted - 2013.04.26 11:09:00 -
[92] - Quote
I think the balance in general is great.
I didn't choose Minmatar because I wanted to play EZ-mode. I chose them because I thought the female character models were the pretiest. Hurricane was OP. Rifter was most flown. yeah - I'm desperatly sad to see them go - But trainning the Merlin and blasters isn't really a hardship, is it?. The other reason I played Minmatar was because of the Hurricane model - and yes I have a researched Hurricane BPO. . . I hurt about these changes. Not sure what the new FOTM battlecruiser will be yet - but I'll just start flying that.
I still believe the balance is good.
What I'm really worried about is the lack of racial traits really being that obvious anymore, or even not being present at all anymore. But that's just meh really - not that bothered. Does it really matter? The ships will still have their own racial colour schemes and some weapons that are from the racial lines.
The main thing I'm worried about is that most ships are becoming kind-of identical, Versatility is being stamped on harder than the Minmatar in some ways. I feel this is removing some fun. I think that will hurt the game more than imbalance.
But generally - Non of the changes have been that harsh. The TE changes affect all weapons. They do. But they affect, (via falloff), Minmatar more than any other - but my analysis in that thread shows it knocks 1KM or something like 4% damage @ the 1KM delta for minmatar. Basically it's almost nothing. And skill at piloting and keeping range will account for more than 1KM distance from the target. What really hammers the point home is when you compare before and after to the other weapons of similar size and see that the Minmatar's competative advantage remains constant - and even increases against medium lasers quicker after their optimal than it did before.
Also - buffs to Lasers? Analysis done by a Pandemic Legion person - it's like the second post in that thread shows that the massive "Buff" to large lasers actually only results in an extra 60 seconds or so firing time on a real fit - WITH a Cap booster running. Not a massive change. i feel bad for the Amarr - but not that bad because they are scum. :P
Dude - Minmatar will rock still.
We don't need better stats. Better guns. More speed or tank. We don't rely on any of this. We don't even need more skill than other pilots.
We just use Awesome. (But please tell them to leave my Camo Space Slug the F### alone :P - Please) |

Devon Weeks
Shapier Industries Critical-Mass
0
|
Posted - 2013.04.29 14:06:00 -
[93] - Quote
Ah, the age old MMO gripe...
"CCP, this is Rock. Nerf paper. Scissors is fine." |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
77
|
Posted - 2013.04.29 14:46:00 -
[94] - Quote
Fade Azura wrote:
18 Capsule 22,178
19 Maller 21,082
20 Maelstrom 19,308
YAY! Eve-kill statistics are definately reliable. Jove on the rise! Fear capsules and not maels and mallers! |
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