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William R Blake
Volition Cult The Volition Cult
5
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Posted - 2013.05.01 12:22:00 -
[31] - Quote
Wow man, just WOW. This is really good. I fully support of this!
1. It goes well with the lore 2. Easier to balance bonuses in the future 3. Make the game richer in content ( variety)
Hopefully this will go thru in the near future! |

Van Mathias
Dead Space Collective
40
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Posted - 2013.05.01 13:24:00 -
[32] - Quote
I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range. Post your advanced battleship ideas here! |

ExAstra
Echoes of Silence Kraken.
39
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Posted - 2013.05.01 14:33:00 -
[33] - Quote
Van Mathias wrote:I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range. I'd say there's probably a good chance that if CCP was going to revamp hybrids there'd be an SP refund and skill change-up.
And I'd prefer split weapon systems to modified navy charges any day of the week. Because maybe then Caldari ships would have a more viable short range weapon and Gallente a more viable long range one. Because as it stands, there's (usually) little point in putting blasters on a Caldari ship when Gallente do it better, and vice versa with Railguns.
(Note: This isn't an end all be all rule. Save your time and don't type about how awesome you think your blaster Rokh is) Save the drones! |

Liltha
Lost My Way Enterprises
4
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Posted - 2013.05.01 22:33:00 -
[34] - Quote
Alx Warlord wrote:Despite the fact that both, caldari and gallente share the same weapon system, there is something really odd about Hybrids:
The technology from Rail-guns and from blasters are completely different from each other, they shoot completely different things, and from engineering point of View they should even shoot different types of t1 ammo for damage.
So, I'm gonna give some explanation on How this weapon systems works and what would be the long/close range variation of them should be like.
Your idea is really neat especially from a more modern lore perspective. However I have to say the issue you highlighted there could easily be applied to any of the short versus long range systems. There is no reason the same crystal should be able to focus both a short and a long range laser. Nor should the same projectile round be able to fire both from a large bore high damage artillery piece and a small bore fast firing autocannon. You see this recognized in the tech 2 ammo but not in the Tech 1 ammo, and missiles always have been seperated ammo-wise.
The in-game explination for the Railgun/Blaster thing is in the very name hybrid gun. The ammo they fire is supposed to be a metallic casing around a suspended plasma charge, so lead ammo is a steel encased lead plasma or something like that. In the case of a railgun it fires the whole charge and the blaster cracks the case open and just fires the plasma using a magnetic field to contain it until it reaches the target. Basically it's like saying a railgun is a rifle that shoots a shotgun cartridge out whole and a blaster rips the case open to just fire the pellets (you know like a real shotgun does). Never made a great deal of sense but there it is. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
445
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Posted - 2013.05.02 04:20:00 -
[35] - Quote
ExAstra wrote:Van Mathias wrote:I don't like it, it would mean that half the SP I invested in Rail and Blaster spec would be wasted. I think that we should both get rails and blasters, but have the faction versions of the turrets and ammo be different in stats, like the Gallente version having higher rof and better tracking, and the Caldari version having better base damage and more range. I'd say there's probably a good chance that if CCP was going to revamp hybrids there'd be an SP refund and skill change-up. And I'd prefer split weapon systems to modified navy charges any day of the week. Because maybe then Caldari ships would have a more viable short range weapon and Gallente a more viable long range one. Because as it stands, there's (usually) little point in putting blasters on a Caldari ship when Gallente do it better, and vice versa with Railguns. (Note: This isn't an end all be all rule. Save your time and don't type about how awesome you think your blaster Rokh is)
Good point,
As CCP have a skill "golden rule" for the upgrades, that is: "If you could use it before you will still be able to use it now", Probably if you have "Large Hybrid Turrets 5" you will get "Large Pasma Turets 5" and "Large Magnectic Turrets 5" from it, for example.
Also, Since Blasters have a really poor range and a good tracking, a 20% range bonus that Caldari ships give is a wasted bonus, compared to the tracking bonus that gallente ships give to this weapon that takes the tracking to awesome levels. And the same Is valid for the Rail guns, giving it tracking speed don't change its usefulness as much as giving it more range and shooting from further. Distant targets have almost no angular velocity anyway.
So for example, a Rokh with Blasters sound as awkward as a Rokh with Auto-canons. As it is optimized to use rails.
If you compare, there will be a really low amount of people that uses Caldari with blasters that will dislike this Idea. Especially because the Mass driver will suit the caldari ships better then the blaster, and the Streamer will suit the gallente better then the rails.
But yes, as this would probably be added as a new tech! It sounds logical that people would have to train for these new weapons. Please read these! > New POS system > New SOV system |

Dragonv2
unfair pleasure Elemental Tide
3
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Posted - 2013.05.02 10:04:00 -
[36] - Quote
as a student at taking an engineering course i fully support this and would love to see this added
love the idea of the mass driver, its like a machine gun, but with magnets! |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
446
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Posted - 2013.05.03 23:03:00 -
[37] - Quote
http://www.eveonline.com/odyssey/
THE WAR MACHINES Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly.
We could have this in Oddysey... it would be interesting....but 30 days is not enough time for a feature anymore...
But I'm really Glad! It looks like part of one of my suggestions got added in Oddysey : [Eye Candy] 3 seconds to see the Explosions!!!!! I can't wait to see this expansion! It can be one of the best expansions ever! Please read these! > New POS system > New SOV system |

Detes cald
Sacred Templar Knights Claimed.
0
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Posted - 2013.05.04 01:00:00 -
[38] - Quote
I like the idea i concur seems solid! , it would add some intresting back story on the lore
since u are a scientific based look at :
I would like to point out my knowledge and understanding since i have studied physics  RailGuns are researched currently with some good experiments. now lets see, first when we talk about eve we must always think about the conditions that the eve universe applied ! Think that most technology works and applied on space
Railguns behave differently on atmosphere than at space, check some info at http://en.wikipedia.org/wiki/Railgun
btw the projectile that could be used accordingly, probably must "not" have the current shape of "charges" that are on eve! In order to be precise !
as for blasters well totaly diferent mechanics than rails taking the ccp desc on blaster Quote:Blasters fire magnetically contained balls of subatomic particles.
subatomic somehow means charged particles of matter ions if u want , different behavior, models etct .. though rails and blasters share the same principle !
hope all those, didn't make your head spinning  |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
457
|
Posted - 2013.05.08 16:43:00 -
[39] - Quote
Hagika wrote:Ruze wrote:Hagika wrote:KuroVolt wrote:This isnt that bad of an idea. I dont think its a bad idea at all. Would be nice to get some feedback from devs. As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen. While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters? Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what. But as a very old poster in the F&I forums, I promise you that they DO read these things. A little reassuring but, guess we have to wait and see.
i think that in most cases the "Developers rule of conduct" prevent them from posting on normal treads, and probably they also have a limited number of posts on their own treads. I think that it could be productive if they sometimes try to develop some ideas along with the community. But in most cases I think that they don't interfere... or don't care...
Althoug if everyone gives a like in this and comment and this tread reaches 50 pages maybe they post... Please read these! > New POS system > New SOV system |

Hagika
LEGI0N
153
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Posted - 2013.05.08 16:53:00 -
[40] - Quote
Alx Warlord wrote:Hagika wrote:Ruze wrote:Hagika wrote:KuroVolt wrote:This isnt that bad of an idea. I dont think its a bad idea at all. Would be nice to get some feedback from devs. As much as I want missiles to be viable and actually on equal footing with other weapons, realistically, it just wont happen. While it may be nice, if you haven't learned this here's some assistance: don't ever expect dev feedback on ideas posts. Bug fixes, maybe, but content boosters? Only feedback you'll get is seeing it hit the planning tables in a year or so, it they like it. Otherwise, there's no way to tell if they read it, like it, have seen it, or what. But as a very old poster in the F&I forums, I promise you that they DO read these things. A little reassuring but, guess we have to wait and see. i think that in most cases the "Developers rule of conduct" prevent them from posting on normal treads, and probably they also have a limited number of posts on their own treads. I think that it could be productive if they sometimes try to develop some ideas along with the community. But in most cases I think that they don't interfere... or don't care... Althoug if everyone gives a like in this and comment and this tread reaches 50 pages maybe they post...
We will just have to get the word out.
|

Kujin
Shiva The Retirement Club
3
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Posted - 2013.05.09 00:03:00 -
[41] - Quote
It's not exactly a broken system currently... We have a variety of longer and shorter, faster and slower guns and what you're suggesting is just more variations of the same. It really wouldn't add anything to tactical play or increase fun other than the initial "wow! look at that cool effect!". I don't see what this adds to the game other than yet another skill to train. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
458
|
Posted - 2013.05.09 01:01:00 -
[42] - Quote
Kujin wrote:It's not exactly a broken system currently... We have a variety of longer and shorter, faster and slower guns and what you're suggesting is just more variations of the same. It really wouldn't add anything to tactical play or increase fun other than the initial "wow! look at that cool effect!". I don't see what this adds to the game other than yet another skill to train.
Indeed, the system is not broken. It is just somewhat flowed, and could use a new addition.
But Sorry, I totally disagree with you. If you add any kind of new modules with different traits, it WILL add new tactics to the game, ask any veteran EVE player. Small changes makes Huge differences.
Take for example the plasma stream weapon. It can be used in mid range alpha fleets. a strategy that the artillery would not be that good, they are long range mostly.
Also it could be used along the artillery alpha fleets, assuming you deploy the gallente in front of the minmatar. You would now only need to time the volleys. This would allow a better Gallente+Minmatar fleet interaction.
The mass drivers are something between close range and mid range. This also add new tactics to the game. And I might say that if you make a mixed fleet Ammar+Caldari ( with each group having its logistics) this would add synergy to them.
And yes, the "wow! look at that cool effect!" is important, since this is a game and there are allot of players that judge the game on how it looks.
Maybe you are new to the game and you don't know, but it would take more then 20 years to have all skills at lvl5 so skills for 2 new weapons would not do such a difference. If you go in this line, CPP should stop developing new content for the game.
I'm pretty sure that many caldari and gallente players would think that this weapons are interesting and would train for them. And CCP would have an better time balancing them then Hibrids. Please read these! > New POS system > New SOV system |

mine mi
Boinas Rojas Gentlemen's Agreement
22
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Posted - 2013.05.25 13:32:00 -
[43] - Quote
bump |

Ashriban Kador
Viziam Amarr Empire
14
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Posted - 2013.05.26 09:27:00 -
[44] - Quote
I kind of like this idea. Your goals may align with some ... and with others, collide with the force of suns. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
485
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Posted - 2013.07.16 19:34:00 -
[45] - Quote
Bump? Please read these! > New POS system > New SOV system |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
8
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Posted - 2013.07.16 23:13:00 -
[46] - Quote
I think this idea is awesome just because of how much sense it makes and how clearly it was explained. Regardless of how complex it might make a few things, this is a worthy idea.
+1'd. |

Oldgrimeyass
Demonic. Dominatus Atrum Mortis
12
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Posted - 2013.07.17 00:24:00 -
[47] - Quote
To make more of a difference in the rails from the projectiles, May i suggest instead of the short range rail gun firing rapidly, it fires slower for a higher alpha at a short range. |
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