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Thread Statistics | Show CCP posts - 1 post(s) |

HippoKing
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Posted - 2006.04.19 14:35:00 -
[211]
my thread is back 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Tiuwaz
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Posted - 2006.04.19 14:40:00 -
[212]
Originally by: HippoKing my thread is back 
congratz you are now an undead!
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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El Yatta
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Posted - 2006.04.19 15:09:00 -
[213]
Originally by: Sidila I can't believe I see so many people asking/begging/crying to a railboat Caldari ship.
A true Caldari stays true to his/her roots which are plain and simple missiles in my book. Agree with me or not, that's how I (and a lot of fellow Caldari pilots I know) feel.
If you are Gallente or Minmatar you train gunnery skills, if you are Amarr you train for lasers. Amarr will, with very little effort, be able to use turrets effectively as the basic turret training has already been completed.
This does not go for dedicated Caldari pilots who like to fire missiles and fly ravens. They focus on missile skills and will only train the necessary gunnery skills, nothing more. Their effort to change to gunnery skills will have a HUGE inpact if they want to fly this Tier 3 Caldari (rail)BS effectively and will set them back (if I look at myself at least) more then 5 months of training.
In short, CCP, don't just look at specifications of ships, look at the skilltree and history of the races and ships that went before these T3 ships.
Sid.
Caldari has never been just missiles, caldari never will be just missiles. A caldari "specced" pilot who cannot fly a harpy, ferox, eagle, or moa competantly is certainly not "caldari specced". ---:::---
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j0sephine
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Posted - 2006.04.19 15:11:00 -
[214]
"my thread is back "
Quick, snipe it with rails until it stops moving... ;s
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The Wizz117
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Posted - 2006.04.19 15:13:00 -
[215]
i so agree it should NEVER be a railgun boat!
it should be a shield tanking boat!
it totaly sucks we olrady have enough people flying caldari ships.
the gallante will just use the tier3 caldari ship to armour tank it fit a full rack of EW and fire power.
and the real caldari pilots flying ravens are so ******. if its slots will be devided like the moa it will be better off armour tanking it and fitting EW in the med slots
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Ithildin
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Posted - 2006.04.19 15:17:00 -
[216]
Originally by: The Wizz117 i so agree it should NEVER be a railgun boat!
it should be a shield tanking boat!
it totaly sucks we olrady have enough people flying caldari ships.
If my predictions are true, then the Caldari ship will get both a tanking and a range bonus.
And I agree, too many Caldari pilots. Let's just skip Caldari in further ship expansions, shall we. They've got enough ships 
Latest EVE musing (MC-boards) |

The Wizz117
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Posted - 2006.04.19 15:28:00 -
[217]
Originally by: Ithildin
Originally by: The Wizz117 i so agree it should NEVER be a railgun boat!
it should be a shield tanking boat!
it totaly sucks we olrady have enough people flying caldari ships.
If my predictions are true, then the Caldari ship will get both a tanking and a range bonus.
And I agree, too many Caldari pilots. Let's just skip Caldari in further ship expansions, shall we. They've got enough ships 
its just that the ship would be uber when armour tanked and using railguns
it ainta real caldari ships its more like a pvp pwnage ship for other race's.
and caldari missile pilots are totaly screwed with it olrady i got 1 mil SP in gunnery wich is becouse advanced weapon upgrades...
and for the roles, the caracal is suposed to be damage dealer, therefor i think a raven should be better in dmg dealing then the tier 3 caldari BS
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Edhel
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Posted - 2006.04.19 15:30:00 -
[218]
I don't want a caldari railboat though the ferox and whatsitcalled are fine.. i want more launcher hardpoints. :D
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Gronsak
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Posted - 2006.04.19 15:32:00 -
[219]
Originally by: The Wizz117
its just that the ship would be uber when armour tanked and using railguns
it ainta real caldari ships its more like a pvp pwnage ship for other race's.
and caldari missile pilots are totaly screwed with it olrady i got 1 mil SP in gunnery wich is becouse advanced weapon upgrades...
and for the roles, the caracal is suposed to be damage dealer, therefor i think a raven should be better in dmg dealing then the tier 3 caldari BS
a sniper does not do much damage thus requires at least 2 damage mods, with that in mind it is unlikely that it will hold much of an armor tank. not to mention EW is gona see the nerf bat sometime soon.
what most caldari are crying about is that they have to train a second skill set, welcome to the world of all other races.
galante: max guns, max drones. amarr: max guns, again max drones! and some ships still require missile skills! mini: max guns, max missiles caldari: atm max missiles, and thats about it! with a BS able to use rails then caldari will more than likely train guns too.
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The Wizz117
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Posted - 2006.04.19 15:37:00 -
[220]
Edited by: The Wizz117 on 19/04/2006 15:38:11
Originally by: Gronsak
Originally by: The Wizz117
its just that the ship would be uber when armour tanked and using railguns
it ainta real caldari ships its more like a pvp pwnage ship for other race's.
and caldari missile pilots are totaly screwed with it olrady i got 1 mil SP in gunnery wich is becouse advanced weapon upgrades...
and for the roles, the caracal is suposed to be damage dealer, therefor i think a raven should be better in dmg dealing then the tier 3 caldari BS
a sniper does not do much damage thus requires at least 2 damage mods, with that in mind it is unlikely that it will hold much of an armor tank. not to mention EW is gona see the nerf bat sometime soon.
what most caldari are crying about is that they have to train a second skill set, welcome to the world of all other races.
galante: max guns, max drones. amarr: max guns, again max drones! and some ships still require missile skills! mini: max guns, max missiles caldari: atm max missiles, and thats about it! with a BS able to use rails then caldari will more than likely train guns too.
caldari need to train shield tank wich is a dis atvantage becouse the other 3 races mainly armour tank.
and caldari need drones just as amarr, i dont think there is a singel caldari pilot not using drones.
and i don't think a singel caldari raven-specialized with very low gunnery will train up his gunnery for 6 months for the tier4 bs
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Gronsak
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Posted - 2006.04.19 15:40:00 -
[221]
Originally by: The Wizz117
caldari need to train shield tank wich is a dis atvantage becouse the other 3 races mainly armour tank.
and caldari need drones just as amarr, i dont think there is a singel caldari pilot not using drones.
you need to train shield tank, omg noooo...., we need to train armor tank and shield tank too, just we specilise in armor where u specilise in shield.
caldari dont need high drone skills, how many of your ships have any meaningfull drone size? also it takes little skill to use TP drones and they are ideal on a raven ect. so no you dont need to train drones like amarr which have dedicated drone boats and a BS with ability to hold 5 t2 large drones !
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Blind Man
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Posted - 2006.04.19 15:42:00 -
[222]
People complaing about caldari's rail boat - lol. try matari. missles/guns/drones, shield and armor tanking. 
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JimaraJa
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Posted - 2006.04.19 16:08:00 -
[223]
Edited by: JimaraJa on 19/04/2006 16:10:09
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The Wizz117
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Posted - 2006.04.19 16:09:00 -
[224]
ITS NOT (only) THE FUCING SKILL
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Rak'Kabal Kain
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Posted - 2006.04.19 16:10:00 -
[225]
Edited by: Rak''Kabal Kain on 19/04/2006 16:13:04 Edited by: Rak''Kabal Kain on 19/04/2006 16:11:55 Mainmatar mentality = Speed + Firepower = Fast AC battleship, many turrets low grid(so it cant load lots of Arti) + Speed and RoF bonus, but these bonuses have no flare to them just an oversized stabber.
The bonus will make of brake the BS just like it has put the Phoon on the shelve.
Just a few bonuses that make sense on Matari tier 3 BS (Speed + AC ship) if thats what it will be..?
Some regular Minmatar bonuses. 5% Speed per level 5% RoF per level 5% Damage per level
Some off the wall bonuses. 5% reduction in Mass per level 5% reduction in Sig Rad per level
I am sure there are many more that people can come up with but these are the ones that I would really like to see on the ship.
And no we dont want a Target Painter BS or any EWAR for that matter, all it has to be is a fast and high damage BS which will make is special and give a defined role.
Oh and I hope CCP make it a shield tanker with 6 Mid slots
Originally by: Oveur Only 5 pages!! Tuxford got 29!!! 
Just to point out, a Tier 3 ship does not necessarily have to be "bigger" or "stronger". It's about being better.
A ship with 6 high slots - but 6 turrets and 6 launcher slots would be better than than a 6 slot 4/4 or 4/2. Versatility alone makes you better, you don't need more hitpoints. Make it faster (m/s), smaller (sigrad) and tank better but less hitpoints meaning when (if) you break the tank it's destroyed faster.
Don't worry, we're not doing a ship like that, it just serves as a good example that a Tier 3 doesn't need to be just "more of everything", although I'm sure some of you may want that 
6 High - 6 Turret + 6 Launcher /w 3 bonus (5% For for large proj and 5% bonus for Torp and cruise launcers) and the 3rd bonus can be speed or range or anything else that CCP can think of. This kind of bonus setup will fix mixed weapon ships.
If that was done to the phoon then it will almost sertanly make it usefull and interesting ship to fly.
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Constantinee
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Posted - 2006.04.19 17:02:00 -
[226]
ok first off i think if caldari get a rail boat then it should be a armor tanker becasue who in the hell can run a sheild tanking rail boat rails take a ton of cap and so do sheild hardeners and boosters.
it should be
8 high 6 turret 3 launcher 5 med 7 low
thats just my opinion
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Gronsak
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Posted - 2006.04.19 17:10:00 -
[227]
Edited by: Gronsak on 19/04/2006 17:11:32
Originally by: Constantinee ok first off i think if caldari get a rail boat then it should be a armor tanker becasue who in the hell can run a sheild tanking rail boat rails take a ton of cap and so do sheild hardeners and boosters.
it should be
8 high 6 turret 3 launcher 5 med 7 low
thats just my opinion
FISTLY: shield tanking is more cap efficent than armor tanking!!!!!
you will get lots of mid slots being caldari, which will enable you to snipe well. 
assume you have 7 mid slots and 4 low. 2 sensor boosters. 2 invol field t2, xl t2 booster, amp, amp. dmg mod, dmg mod, tracking ehancer, PDU t2. [on top of this, being tier 3, we may see them get an extra slot] tanking isnt gona be a big problem [your guns will run ok at sniper range ammo [ie lead]
will have good resistances, good boost, cant sustain the tank but soon as your made pirmary your gona need to warp no atter if its sustainalbe or not.
overall it looks like a very nice ship, i dont see why u ppl are crying, id love such a ship.
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Pesadel0
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Posted - 2006.04.19 17:30:00 -
[228]
Give the minmatar a fast 8 turret beast ,and the caldari can have their sniper :)
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madaluap
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Posted - 2006.04.19 18:19:00 -
[229]
Originally by: Randay
Originally by: madaluap may i point out that the typhoon has 4 guns for a reason...with 6 guns that +10% range would mean it could snipe from 300 k with 6 guns...overpowered...YES.
300km is literally impossible, max targetting range is 249km. also its not even a real number. with an actual setup you would have to have 2 sensor booster 2 tracking comps and even with 50% bonus theres no way youre going to hit 300km optimal... more like 150-200, but i am just guessing.
dude my mega reaches 220 k do that times 1.5 (50% rangebonus and tada) 300 k ++. easy math eh? _________________________________________________ no sig :( |

Shayla Sh'inlux
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Posted - 2006.04.19 19:06:00 -
[230]
Quote:
dude my mega reaches 220 k do that times 1.5 (50% rangebonus and tada) 300 k ++. easy math eh?
And how does your new 300km ship get around the HARDCODED 249km lock range?
Reading 4tw.
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Icek Villawrov
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Posted - 2006.04.19 19:17:00 -
[231]
Caldari is NOT just missles, we have railguns.
Get that? Missles AND railguns. We do not need another missle boat. The railboat role needs to be filled in Caldari battleships. Or would you rather be lazy and take no skill to kill?
My signature has the anti-mod defense of insignificance! |

Octavio Santillian
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Posted - 2006.04.19 19:53:00 -
[232]
Originally by: ShadowlordUK All most of these posts are saying is can i have a bs in my race that is already covered by another race's bs... 
The current setup is good because each bs is a specialist in its own type of combat.
There isnt much point in saying oh can a we have a gallente bs that does jamming like a scorp or a caldari bs that does sniping like a typhoon....
If there is room for 4 genuinely new fighting styles that 4 new level 3 bs could be built around I cant see it personally..
I agree totally. Personally, I think the tier 3 BSs are going to be a game-balance nightmare if they end up being anything like most of the ideas in this thread. It seems most people desire a tier 3 BS that is going to address the weakness of their race, and thatÆs just a bad idea.
Take the Caldari for example. One of the major drawbacks to flying Caldari ships is that you donÆt get a heavyweight sniper. Give them a sniper BS and they will have the best EWar BS, the best missile BS, and if not the best sniping BS, at least a very, very capable one. Add that to an already fine line of ships and you will see even more Caldari pilots out there.
IÆm also not a fan of the BSs with mid-slot bonuses. The Scorpion is nice, as an anomaly, but there is too much of a push of late to homogenize the races. Also, giving BSs mid slot bonuses further marginalizes cruisers, which are already being squeezed out of a viable role in the game.
LetÆs just fix the Typhoon and leave it at that. If the Devs have some really quirky and new ideas for BSs, thatÆs great, let us see them before you do to much more work, but please, please donÆt give every race every kind of BS.
PS àand for God sakes enough with the target painter bonuses for the Minmatar. If we (I fly Min) get a BS with a target painter bonus IÆll vomit.
 ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Constantinee
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Posted - 2006.04.19 20:20:00 -
[233]
Originally by: Gronsak Edited by: Gronsak on 19/04/2006 17:11:32
Originally by: Constantinee ok first off i think if caldari get a rail boat then it should be a armor tanker becasue who in the hell can run a sheild tanking rail boat rails take a ton of cap and so do sheild hardeners and boosters.
it should be
8 high 6 turret 3 launcher 5 med 7 low
thats just my opinion
FISTLY: shield tanking is more cap efficent than armor tanking!!!!!
you will get lots of mid slots being caldari, which will enable you to snipe well. 
assume you have 7 mid slots and 4 low. 2 sensor boosters. 2 invol field t2, xl t2 booster, amp, amp. dmg mod, dmg mod, tracking ehancer, PDU t2. [on top of this, being tier 3, we may see them get an extra slot] tanking isnt gona be a big problem [your guns will run ok at sniper range ammo [ie lead]
will have good resistances, good boost, cant sustain the tank but soon as your made pirmary your gona need to warp no atter if its sustainalbe or not.
overall it looks like a very nice ship, i dont see why u ppl are crying, id love such a ship.
ok do you fly a raven....i do and the only reason the sheild tanking is so cap efficient is due to the fact that the launchers dont requier cap to fire mate. dont get me wrong i love my raven to death but i still feel it would be better for the rail boat to be a rmor tanbker besides you need the lowslots for damage mods tracking enchancers ect
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