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Asmodai Xodai
Legio Geminatus Gentlemen's Agreement
60
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Posted - 2013.04.26 05:21:00 -
[31] - Quote
Quote:ok I can see what your saying however, I need to point out one thing for you, using that mouse over to get a idea of price range is a bad idea since every region is different and its best to work it out from the markets selling cost if you don't want to refine it and sell the minerals yourself later when your skills are good for refining.
Yeah I got latest prices from Jita. I'm sure other nullsec miners can confirm that what I'm saying is true.
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Domina Trix
McKNOBBLER DRINKING CLAN
38
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Posted - 2013.04.26 05:27:00 -
[32] - Quote
I think one of the problems with the prices of low and null sec materials is the low numbers required to produce ships compared to hi-sec materials. Take my scorpion bp, it requires only 1848 Megacyte and 4432 Zydrine but 5867756 Tritanium and 1246990 Pyerite. Considering the two main materials come from only one asteroid type, Scordite, there is no wonder it is the most valuable.
For that reason I think they should make Scordite a low/null sec asteroid type. Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
429
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Posted - 2013.04.26 05:32:00 -
[33] - Quote
Asmodai Xodai wrote: The point is, the amount of volume per unit of ore is huge with the nullsec stuff. So you check the prices at market and think your getting rich. But that doesn't factor in volume per unit of ore. When you factor that volume in, you aren't making jack crap.
You're not wrong. This problem with the lack of value in nullsec ores is a known issue. This next expansion seems to have some mining tweaks coming with it, so maybe they'll address it.
In the mean time, nullsec mining is something that is only worth it ran with a properly set up and fairly high skilled mining fleet. Most people in nullsec grind rats instead of rocks for spending isk. For newbies who are living in nullsec, I recommend salvaging as a low skill but decent paying activity. |

Dave Stark
2852
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Posted - 2013.04.26 06:48:00 -
[34] - Quote
Malcanis wrote:Toshiroma McDiesel wrote:Same old argument I've seen before. If people really want to fix the disparity in price for hisec/nullsec ores, we need lots more people mining in Hisec, and far less mining Null. Maybe even more Null miner ganking.
Couple years back I once saw a Goon state that he would gank any Goon he caught mining. I wonder if he ever did. It would also help if the main source of ores in 0.0 (mining anomalies) didn't have a lower per-m^3 ore value than hi-sec belts. Add low-end minerals to Spodumain, several problems mitigated at once.
this this this this this. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3284
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Posted - 2013.04.26 08:41:00 -
[35] - Quote
Malcanis wrote:It would also help if the main source of ores in 0.0 (mining anomalies) didn't have a lower per-m^3 ore value than hi-sec belts.
Add low-end minerals to Spodumain, several problems mitigated at once.
Yup. Rebalance spodumain to have a decent return for the refinable volume. I would add 200 zydrine and 300 nocxium myself and simultaneously rebalance nocxium by replacing the 11 nocx per refine batch in Pyrox with about 500 pyerite.
But let's see what the EVE Economy sessions today and Resource Rebalancing session tomorrow have in store for us.
Day 0 advice for new players: Day 0 Advice for New Players |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
3737
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Posted - 2013.04.26 08:47:00 -
[36] - Quote
1) Ice Mine 2) ??? 3) Make POS Fuel 4) Profit
No seriously, POS fuel is massively overpriced at the moment costing around 500m to fuel a large tower for a month. |

Camios
Minmatar Bread Corporation
144
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Posted - 2013.04.26 09:44:00 -
[37] - Quote
This is the usual problem of risk vs reward. The problem is not that specifically nullsec ores are not worth it, but that mining in nullsec as a whole is not worth it, unless you are in a coalition with extremely powerful intel and security (and that makes mining almost as safe as in highsec, except the fact that you can AFK in highsec while you can't do it in null).
In my opinion the biggest problem regarding mining and the balance highsec/nullsec is the total lack of sense in mining low end ores in 0.0 thanks to mineral compression. Mineral compression should be removed in favour of a mechanic that allows people to mine safely lowend ores in 0.0 (safely almost as in highsec, I mean). I don't care if I can mine in nullsec with the same level of income but the same level of safety as highsec.
It would make sense that the risk you have were bound to the activity you are doing (and therefore to your income) and not only to the security level of space you are in. The whole idea of PVPers protecting miners is nice in theory but unfortunately impractical in reality. There is a lot of low-isk-per-hour stuff that could be done locally in 0.0 but it's "delocalized" in highsec because it is less risky there, all for the sake of the false assumption "0.0 must be dangerous for everybody everywhere". |

Dave Stark
2856
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Posted - 2013.04.26 09:49:00 -
[38] - Quote
Camios wrote:This is the usual problem of risk vs reward. The problem is not that specifically nullsec ores are not worth it, but that mining in nullsec as a whole is not worth it, unless you are in a coalition with extremely powerful intel and security (and that makes mining almost as safe as in highsec, except the fact that you can AFK in highsec while you can't do it in null).
In my opinion the biggest problem regarding mining and the balance highsec/nullsec is the total lack of sense in mining low end ores in 0.0 thanks to mineral compression. Mineral compression should be removed in favour of a mechanic that allows people to mine safely lowend ores in 0.0 (safely almost as in highsec, I mean). I don't care if I can mine in nullsec with the same level of income but the same level of safety as highsec.
It would make sense that the risk you have were bound to the activity you are doing (and therefore to your income) and not only to the security level of space you are in. The whole idea of PVPers protecting miners is nice in theory but unfortunately impractical in reality. There is a lot of low-isk-per-hour stuff that could be done locally in 0.0 but it's "delocalized" in highsec because it is less risky there, all for the sake of the false assumption "0.0 must be dangerous for everybody everywhere".
no, nullsec ores not being worth it is the problem. look at spod and gneiss.
it makes perfect sense to mine low end ores in 0.0, because they're still worth more than spod and gneiss. the issue is that veld, pyrox, and plagi simply do not exist in large grav sites. there isn't any to mine, even if you want to.
i honestly don't think you grasp the nature of the problem. |

Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.26 11:46:00 -
[39] - Quote
Mara Rinn wrote:Malcanis wrote:It would also help if the main source of ores in 0.0 (mining anomalies) didn't have a lower per-m^3 ore value than hi-sec belts.
Add low-end minerals to Spodumain, several problems mitigated at once. Yup. Rebalance spodumain to have a decent return for the refinable volume. I would add 200 zydrine and 300 nocxium myself and simultaneously rebalance nocxium by replacing the 11 nocx per refine batch in Pyrox with about 500 pyerite. But let's see what the EVE Economy sessions today and Resource Rebalancing session tomorrow have in store for us. Well, all ores should be rebalanced. ABC are not the top three anymore and they are only found in nullsec outside of hidden belts in low. The game is designed to make null ores have the hard to get minerals and highsec veldspar etc. After the drone poo nerf, T1 module drops removed from missions, and the mining barge updates, I think the mineral market has finally stabilized and it's time to do it. Look at my link above to see the distribution in IPH per ore. That hasn't changed much over the past 4 months or so.
However, at a minimum, halving the m3 of spod and gniess (gniess really isn't that big of a problem) would really help. Spod has a bunch of trit in it, which would help in null, and the main reason people can't flip belts in a humanly reasonable amount of time. Flipping belts faster won't change much because the ratio of minerals in the total belt isn't any different than how the prices are set now - trit low to mega high. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Abrazzar
Vardaugas Family
1444
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Posted - 2013.04.26 11:56:00 -
[40] - Quote
Let's add a sov structure that spawns low ends as grav sites instead of high ends and/or a refinery upgrade allows to refine low ends at above 100% yield with good to really high skills. Mining Overhaul Nothing changed since 2008. |
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Nifter Telfo
Pen Cap Technologies
2
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Posted - 2013.04.26 12:39:00 -
[41] - Quote
ABC ores aren't as profitable because null sec has become so safe. It's simply in high supply at the moment. Bring back conflict and profits will go up.
I don't think that bringing trit/pyer/etc to null sec is a good idea. It would flat out make null sec better for mining in all respects and it would reduce high sec mining to horrible levels of revenue. Given the large amount of players that actively engage in mining as one of the few available high sec social activities, this would be a bad move. Social activities are entertaining and keep people playing. If folks start making half as much ISK during those activities, then they will look for alternatives -- solo missions. For most people, solo play would quickly end in an unsubscribed account.
Reducing the m3 of the ABC ores is also against design philosophy of null sec and would simply lower its price even further. High end materials require jump freighters instead of Itty Vs to be profitable, giving a purpose to these expensive ships, as well as forcing group activity for logistical purposes. This would also simply increase the supply, which would drive the price even lower. Given that the high end ores probably (not an industrialist) make up a tiny amount of the material associated with ships, you might even end up with an oversupply, meaning less revenue per hour.
EDIT: spelling |

Nifter Telfo
Pen Cap Technologies
2
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Posted - 2013.04.26 12:39:00 -
[42] - Quote
delete this. |

Josilin du Guesclin
University of Caille Gallente Federation
4
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Posted - 2013.04.26 12:41:00 -
[43] - Quote
Captain Tardbar wrote:No. Apparently, people mine mercoxit well enough to devalue it.
Althought its also found in WH and else where, people in null sec seem to make more than enough of it to sell it to hi-sec to make it less profitable than mining hi-sec ores.
I suppose if you got everyone outside of hi-sec to stop mining it, then the price would go back up, but I doubt you would ever get that to happen. From what I've seen, in WH space rocks are what you chew on when you've run out of other WHers and sleepers to kill and gas to suck. Mercoxit, when we see any, is of some interest, the rest... not really (when it's down to mining we take the merc, if any, and the Ark, and then unless really lacking anything else to do, log off).
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Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.26 13:06:00 -
[44] - Quote
Nifter Telfo wrote:ABC ores aren't as profitable because null sec has become so safe. It's simply in high supply at the moment. Bring back conflict and profits will go up.
I don't think that bringing trit/pyer/etc to null sec is a good idea. It would flat out make null sec better for mining in all respects and it would reduce high sec mining to horrible levels of revenue. Given the large amount of players that actively engage in mining as one of the few available high sec social activities, this would be a bad move. Social activities are entertaining and keep people playing. If folks start making half as much ISK during those activities, then they will look for alternatives -- solo missions. For most people, solo play would quickly end in an unsubscribed account.
Reducing the m3 of the ABC ores is also against design philosophy of null sec and would simply lower its price even further. High end materials require jump freighters instead of Itty Vs to be profitable, giving a purpose to these expensive ships, as well as forcing group activity for logistical purposes. This would also simply increase the supply, which would drive the price even lower. Given that the high end ores probably (not an industrialist) make up a tiny amount of the material associated with ships, you might even end up with an oversupply, meaning less revenue per hour.
EDIT: spelling ABC ores were at the top of the profit lists prior to all the changes I listed. Null sec has been "safe" far longer than that. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dave Stark
2857
|
Posted - 2013.04.26 13:08:00 -
[45] - Quote
Nifter Telfo wrote:ABC ores aren't as profitable because null sec has become so safe. It's simply in high supply at the moment. Bring back conflict and profits will go up. no it isn't. look at the volume mined in null vs high.
Nifter Telfo wrote:Given the large amount of players that actively engage in mining as one of the few available high sec social activities, this would be a bad move. given that mining is the most antisocial activity in the game, i disagree. |

Asmodai Xodai
Legio Geminatus Gentlemen's Agreement
64
|
Posted - 2013.04.26 15:22:00 -
[46] - Quote
I don't know what you folks see, and would be interested in hearing it. But I can tell you that I haven't seen a single miner, or mining operation, in my area since moving to nullsec. Not even a single lone miner.
Anyone know why the volume per unit is so huge for these nullsec ores? |

Bolow Santosi
GoonWaffe Goonswarm Federation
58
|
Posted - 2013.04.26 15:35:00 -
[47] - Quote
Nifter Telfo wrote:ABC ores aren't as profitable because null sec has become so safe. It's simply in high supply at the moment. Bring back conflict and profits will go up.
You know the cool thing about Nullsec, is that you can generate your own conflict without having to futz about with War Decs.
If you think some dude in Deklein is too safe, go fly up there in a stealth bomber and harass them. |

EvilweaselSA
GoonWaffe Goonswarm Federation
575
|
Posted - 2013.04.26 15:40:00 -
[48] - Quote
Nifter Telfo wrote:ABC ores aren't as profitable because null sec has become so safe. It's simply in high supply at the moment. Bring back conflict and profits will go up. wrong, wrong, wrong
the reason is bottlenecking caused by the removal of drone alloys creating an inbalance in favor of empire |

Dave Stark
2859
|
Posted - 2013.04.26 15:44:00 -
[49] - Quote
Asmodai Xodai wrote:I don't know what you folks see, and would be interested in hearing it. But I can tell you that I haven't seen a single miner, or mining operation, in my area since moving to nullsec. Not even a single lone miner.
Anyone know why the volume per unit is so huge for these nullsec ores?
when was the last time you probed down a grav site in an industry 3+ system and warped to it to see if any one was mining in it? that's where the miners will be.
the size is probably arbitrary choice. it doesn't massively impact upon mining as an activity besides a slight truncation issue. |

EvilweaselSA
GoonWaffe Goonswarm Federation
575
|
Posted - 2013.04.26 16:02:00 -
[50] - Quote
turns out most bots are miners, who would have guessed (everyone) |
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Benny Ohu
Chaotic Tranquility Casoff
1058
|
Posted - 2013.04.26 16:03:00 -
[51] - Quote
EvilweaselSA wrote:turns out most bots are miners, who would have guessed (everyone) i don't disagree with the sentiment but the largest proportion of bots are miners |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
218
|
Posted - 2013.04.26 16:16:00 -
[52] - Quote
I'm probably totally off, since I don't do industry, but I thought the major advantage of "null ores" was that once refined, the minerals were worth way more per m3, making transport easier and more profitable. |

Dave Stark
2859
|
Posted - 2013.04.26 16:27:00 -
[53] - Quote
Din Chao wrote:I'm probably totally off, since I don't do industry, but I thought the major advantage of "null ores" was that once refined, the minerals were worth way more per m3, making transport easier and more profitable.
yeah they're worth more isk/m3 when refined, but you don't mine refined minerals. so that isk/m3 ratio is completely irrelevant, really. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
218
|
Posted - 2013.04.26 16:32:00 -
[54] - Quote
Dave Stark wrote:Din Chao wrote:I'm probably totally off, since I don't do industry, but I thought the major advantage of "null ores" was that once refined, the minerals were worth way more per m3, making transport easier and more profitable. yeah they're worth more isk/m3 when refined, but you don't mine refined minerals. so that isk/m3 ratio is completely irrelevant, really. Irrelevant to the miner, yes. But not the guy moving his minerals to Jita to sell. |

Dave Stark
2859
|
Posted - 2013.04.26 16:34:00 -
[55] - Quote
Din Chao wrote:Dave Stark wrote:Din Chao wrote:I'm probably totally off, since I don't do industry, but I thought the major advantage of "null ores" was that once refined, the minerals were worth way more per m3, making transport easier and more profitable. yeah they're worth more isk/m3 when refined, but you don't mine refined minerals. so that isk/m3 ratio is completely irrelevant, really. Irrelevant to the miner, yes. But not the guy moving his minerals to Jita to sell.
and this is a thread about mining. not hauling. also it's just irrelevant to any one, the hauler is only interested in the total value and the total m3, not the ratio of isk to m3. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
218
|
Posted - 2013.04.26 16:37:00 -
[56] - Quote
Dave Stark wrote:also it's just irrelevant to any one, the hauler is only interested in the total value and the total m3, not the ratio of isk to m3. That's the same thing... |

Dave Stark
2859
|
Posted - 2013.04.26 16:40:00 -
[57] - Quote
Din Chao wrote:Dave Stark wrote:also it's just irrelevant to any one, the hauler is only interested in the total value and the total m3, not the ratio of isk to m3. That's the same thing...
what?
unless you have 1m3 of a mineral worth 1isk, total m3, total isk, and isk/m3 will all be different numbers. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
218
|
Posted - 2013.04.26 16:48:00 -
[58] - Quote
You're right, a hauler is much better off making 30 jumps with an Itty full of Trit than an Itty full of Megacyte... |

Camios
Minmatar Bread Corporation
144
|
Posted - 2013.04.26 16:49:00 -
[59] - Quote
Dave Stark wrote: no, nullsec ores not being worth it is the problem. look at spod and gneiss.
it makes perfect sense to mine low end ores in 0.0, because they're still worth more than spod and gneiss. the issue is that veld, pyrox, and plagi simply do not exist in large grav sites. there isn't any to mine, even if you want to.
i honestly don't think you grasp the nature of the problem.
So tell me why would you mine scordite in 0.0 when you can mine it in highsec, in complete safety, with 50% base refining value, and make the same amount of money.
Moreover there's no need to mine lowend in 0.0, thanks to mineral compression.
If I mine in 0.0, I go for arkonor or for other lowsec minerals, otherwise it's not worth the effort.
Lowend ores are anyway present in normal belts and roids can be considerably bigger than highsec ones, so I think it's you that don't know what are you talking about. |

Dave Stark
2860
|
Posted - 2013.04.26 16:49:00 -
[60] - Quote
Din Chao wrote:You're right, a hauler is much better off making 30 jumps with an Itty full of Trit than an Itty full of Megacyte...
if he's building something with trit, rather than megacyte, then yes he is. |
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