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Thread Statistics | Show CCP posts - 1 post(s) |
Dexter Rast
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Posted - 2005.10.02 12:43:00 -
[121]
credit where its due.... damn fine work
Tempest is superb btw, best model out of the lot of them ---------------------------------------------
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shakaZ XIV
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Posted - 2005.10.02 18:14:00 -
[122]
looking good
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SpaceCleaver
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Posted - 2005.10.02 18:23:00 -
[123]
Wonderful. just wonderful.
Don't wanna think about the render time of the movie thou
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Biff Steel
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Posted - 2005.10.02 19:03:00 -
[124]
Originally by: SpaceCleaver Wonderful. just wonderful.
Don't wanna think about the render time of the movie thou
Haha, me too, that's why were using NASA to render
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Niaski Zalani
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Posted - 2005.10.03 05:04:00 -
[125]
Wow.
Very nice Shade...very, very nice...
I'll take two of each in Jita plz :)
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Korthan
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Posted - 2005.10.03 07:24:00 -
[126]
Originally by: Trey Azagthoth HOLY ******* ****!
That is damn right!
Whoever made those should get like an unlimited supply of kudos!
What programs do you all use to make those??
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SpaceCleaver
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Posted - 2005.10.03 16:07:00 -
[127]
Oh btw... what do you use to make this?
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keepiru
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Posted - 2005.10.03 16:26:00 -
[128]
omgsecks
if only the ingame models looked a little more like these :/ ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revolucižn! o/
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R31D
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Posted - 2005.10.03 17:41:00 -
[129]
Awesome. Simply awesome
Free bumpage for all |
Biff Steel
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Posted - 2005.10.03 18:48:00 -
[130]
Originally by: SpaceCleaver Oh btw... what do you use to make this?
The models are being made in Studio Max and later converted over to Maya for finishing.
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Wanoah
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Posted - 2005.10.03 22:46:00 -
[131]
Looks great...can't wait to see them textured as well.
Am I right in thinking that you guys originally extracted the models from the Eve client as a basis for creating these better detailed models? Is there a way of working out the 'real life' dimensions of the apoc and other ships that didn't appear in the old ship database that used to be on this site?
I'd like to knock up a few size comparisons like this one, but if the ship didn't appear in the old ship db, I have nothing to work with. It occurs to me that if I know that a Tempest is 1020 metres long, then I could work out how big the Apoc is by comparing the models - if there was a way of extracting them and looking at them outside of the game. All quite anal really, but I often think that you lose the sense of scale in Eve, and it's nice to have some comparisons to RL things to get more of an idea. I mean, who would've thought the small frigs were the same sort of size as a Jumbo jet?
We are all in the gutter, but some of us are looking at stars. (Sig best viewed with Firefox)
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JoCool
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Posted - 2005.10.03 22:50:00 -
[132]
I want to see those and more as high quality models if I zoom in enough. CCP!
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j0sephine
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Posted - 2005.10.04 01:20:00 -
[133]
"I'd like to knock up a few size comparisons like this one, but if the ship didn't appear in the old ship db, I have nothing to work with."
For the heck of it...
Caldari ship size comparison chart
this is simply the game models placed next to one another... Statue of Liberty and Eiffel Tower added for size reference :s
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Meridius
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Posted - 2005.10.04 07:35:00 -
[134]
Originally by: j0sephine "I'd like to knock up a few size comparisons like this one, but if the ship didn't appear in the old ship db, I have nothing to work with."
For the heck of it...
Caldari ship size comparison chart
this is simply the game models placed next to one another... Statue of Liberty and Eiffel Tower added for size reference :s
Thats awesome j0 Did you generate that and if you did, can you make one for the other races ________________________________________________________
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LoxyRider
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Posted - 2005.10.04 07:47:00 -
[135]
Originally by: j0sephine "I'd like to knock up a few size comparisons like this one, but if the ship didn't appear in the old ship db, I have nothing to work with."
For the heck of it...
Caldari ship size comparison chart
this is simply the game models placed next to one another... Statue of Liberty and Eiffel Tower added for size reference :s
Sweeeeeeeeeeeeeeet.
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j0sephine
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Posted - 2005.10.04 15:42:00 -
[136]
"Thats awesome j0 Did you generate that and if you did, can you make one for the other races"
well, for what's worth ^^
Amarr ship size comparison chart Gallente ship size comparison chart
(minmatar ships have lot of parts which are just alpha-mapped simple surface, so they require bit more work to get done, or they just won't look right... i'll add them later)
Note, these sizes aren't guaranteed to be 100% accurate. It's the sizes of actual 3d models, but it's possible some of them have scaling applied in their model description file... still they do give some sense of scale ;s
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Suze'Rain
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Posted - 2005.10.04 17:35:00 -
[137]
Originally by: Sha'blach You need to understand that the PCs the CG artists like myself and Shade use are far beyond most gamer's PC. For instance I run 11gbs of DDR in my main work machine, 2 64bit 3.02ghz CPUs, X850 cards, etc.
*expletives removed* I was impressed with the work. now I just hate you all.
*looks forlornly at my weedy setup of 4gig with SLI 6800 ultra, and wishes for a Quadro 4 or someone to give me a few grand for a Boxx...
*sigh*
though on the plus side, my university has finally got maya 7, so I can learn that alongside using max. :)
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Wanoah
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Posted - 2005.10.04 21:12:00 -
[138]
Originally by: j0sephine "Thats awesome j0 Did you generate that and if you did, can you make one for the other races"
well, for what's worth ^^
Amarr ship size comparison chart Gallente ship size comparison chart
(minmatar ships have lot of parts which are just alpha-mapped simple surface, so they require bit more work to get done, or they just won't look right... i'll add them later)
Note, these sizes aren't guaranteed to be 100% accurate. It's the sizes of actual 3d models, but it's possible some of them have scaling applied in their model description file... still they do give some sense of scale ;s
This is great stuff! Wasn't sure if it was possible to get anything meaningful from the game models, but clearly you've managed to. Using silhouettes of the ships reminds me of those WW2 aircraft recognition posters.
This site was the inspiration for the idea originally.
We are all in the gutter, but some of us are looking at stars. (Sig best viewed with Firefox)
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Orb Lati
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Posted - 2005.10.04 22:17:00 -
[139]
Excellent models mate.
Just a minor critisium (feel free to ignore it)
Tempest: You may wish to consider reducing the guns by 75% which would allow you to fit all 6 and also would boost the scal of the ship considerably. Question, are the guns Autocannons or Artillary (they look like Auto cannons)
Apoc: Guns again, You may wish to consider swaping the barrels with a "lens" arrangment in the gun domes. A Lazer weapon gives you the flexibility to imply that the actual weapon itself is fittted into the main hull (and therfore could be quite large) and what you see as the weapon mount is a mirror/crystal device to deflect and focus the Beam at is targets. As soon as you show a barrel your implying that all that distructive power is produced from that tiny part of the gun. "We worship Strength because it is through strength that all other values are made possible"
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Graelyn
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Posted - 2005.10.05 06:19:00 -
[140]
Originally by: j0sephine "Thats awesome j0 Did you generate that and if you did, can you make one for the other races"
well, for what's worth ^^
Amarr ship size comparison chart Gallente ship size comparison chart
(minmatar ships have lot of parts which are just alpha-mapped simple surface, so they require bit more work to get done, or they just won't look right... i'll add them later)
Note, these sizes aren't guaranteed to be 100% accurate. It's the sizes of actual 3d models, but it's possible some of them have scaling applied in their model description file... still they do give some sense of scale ;s
Request: Can you make a version of these with color? That would be Muchos Grande.
Great work, btw.
Minister of Foreign Affairs - Aegis Militia Fleet Admiral/CEO - The Aeternus Crusade |
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j0sephine
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Posted - 2005.10.05 23:00:00 -
[141]
"Request: Can you make a version of these with color? That would be Muchos Grande."
That was in progress, just took a while to texture them all >.<;; but either way, here it is:
EVE ship size comparison chart, half-size (2048 pixels, for wallpapers and suchlike) EVE ship size comparison chart, full size (4096 pixels, for detail nuts and people with good printers, i guess)
(and i know the cheap bump-mapping trick on dreadnaughts kinda sucks, but at these resolutions leaving them with regular textures really made it obvious these are low polycount game models :/
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SengH
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Posted - 2005.10.06 00:21:00 -
[142]
Originally by: j0sephine "Request: Can you make a version of these with color? That would be Muchos Grande."
That was in progress, just took a while to texture them all >.<;; but either way, here it is:
EVE ship size comparison chart, half-size (2048 pixels, for wallpapers and suchlike) EVE ship size comparison chart, full size (4096 pixels, for detail nuts and people with good printers, i guess)
(and i know the cheap bump-mapping trick on dreadnaughts kinda sucks, but at these resolutions leaving them with regular textures really made it obvious these are low polycount game models :/
too bad its kinda too late but I would LOVE to see the new dreadnoughts in the evol video.
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aeti
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Posted - 2005.10.06 00:25:00 -
[143]
nice
is it me or does that bestower look really really really big? :\
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aeti
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Posted - 2005.10.06 00:31:00 -
[144]
oh and whats with the 3rd badger?
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Omithar
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Posted - 2005.10.06 00:31:00 -
[145]
Edited by: Omithar on 06/10/2005 00:36:07 j0sephine,
That is an very useful chart! At the least a very handy tool for 3D modellers. The 1st stumbling block to modelling EVE(ish) ships is generating blueprints to refer to. The in-game camera is difficult to use for this purpose, it's perspective is quite flared; so measuring is tricky.
Currently you've distributed the ships along the X and Y co-ordinates of page (a Side View). Would it be possible to space them along the Z axis also, and then render a Top View, and a Front View? These reference charts would then allow scale to be checked in all 3 dimensions.
Well executed too. The damsel pixel made me laugh at first, then had me thinking how massive these ships are meant to be. Is your day-job anything to do with Information Design? http://www.eve-files.com/media/signatures/The_Brood_Omithar_03.jpg
Maximum signature image filesize is 24000 bytes - Udat |
infused
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Posted - 2005.10.06 07:28:00 -
[146]
So when is the ETA on this movie, cant wait...
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Boonaki
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Posted - 2005.10.06 08:40:00 -
[147]
I'm sure the sequal will have dreads, carriers, and titans.
Fear the Ibis of doom. |
Lord Takani
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Posted - 2005.10.07 18:14:00 -
[148]
As a 3d Artist i have to give you credit shade. Those are some nice meshes. :) But why move it over to maya for further detailing? What are you guys gonna render the final with, menthal ray?
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Biff Steel
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Posted - 2005.10.07 19:36:00 -
[149]
Edited by: Biff Steel on 07/10/2005 19:37:47
Originally by: Lord Takani As a 3d Artist i have to give you credit shade. Those are some nice meshes. :) But why move it over to maya for further detailing? What are you guys gonna render the final with, menthal ray?
For the most part we are creating the models and UV sets in Max and then porting them over to Maya. The reason for this is Shade uses Max for modeling and I use Maya to animate and create all the effects. It's simply a matter of two people knowing two different applications.
There are 8 people at the core of this project. I've done my best to try and create a seamless pipeline for a number of applications and even operating systems (yes we are even using a Mac). We have had a few bumps in the road but overall things are working fine and using multiple applications to suit everyone's skill set has not been a problem. It's also been a great learning experience!
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Lord Takani
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Posted - 2005.10.07 19:52:00 -
[150]
Originally by: Biff Steel Edited by: Biff Steel on 07/10/2005 19:37:47
Originally by: Lord Takani As a 3d Artist i have to give you credit shade. Those are some nice meshes. :) But why move it over to maya for further detailing? What are you guys gonna render the final with, menthal ray?
For the most part we are creating the models and UV sets in Max and then porting them over to Maya. The reason for this is Shade uses Max for modeling and I use Maya to animate and create all the effects. It's simply a matter of two people knowing two different applications.
There are 8 people at the core of this project. I've done my best to try and create a seamless pipeline for a number of applications and even operating systems (yes we are even using a Mac). We have had a few bumps in the road but overall things are working fine and using multiple applications to suit everyone's skill set has not been a problem. It's also been a great learning experience!
I see, well keep up the good work guys, really looking forward to the movie. Learning and having fun is always a good thing! Never used max alot, i'm a maya and lightwave guy and since recently cinema.
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