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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
133
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Posted - 2013.04.26 22:40:00 -
[1] - Quote
This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic? |
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CCP Sisyphus
C C P C C P Alliance
287
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Posted - 2013.04.26 22:43:00 -
[2] - Quote
/me prepares to take notes. CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
108
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Posted - 2013.04.26 22:43:00 -
[3] - Quote
blue danube plz freelance space bum |
Octoven
Phoenix Productions Headshot Gaming
79
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Posted - 2013.04.26 22:43:00 -
[4] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
Mostly its not really the question of would it be an annoyance...if a person is docked and someone calls for help, thats time that could have been spent in route...just saying. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
105
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Posted - 2013.04.26 22:44:00 -
[5] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
Easy remedy:
Make it optional.
If you choose not to have it, you'll undock the old way. If you choose the animation, the animation will start before the actual undocking begins and at the appropriate time of the anmiation, the actual undocking-mechanics start (you need a certain amount of flexibility on how long the animation lasts... i suggest a lock for the final part).
(With the animation undocking would take longer, but if you want to...)
I still wouldn't commit devtime for this over other stuff... |
J3ssica Alba
Federal Navy Academy Gallente Federation
662
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Posted - 2013.04.26 22:46:00 -
[6] - Quote
manual docking like back in Elite I think it was where you had to match the rotation of the station first then fire engines and dock
or .. having to follow station traffic control orders and find your docking bay in a massive station interior
yes the instant gratification crowd would like that /sarcasm This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
133
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Posted - 2013.04.26 22:46:00 -
[7] - Quote
Karsa Egivand wrote:
I still wouldn't commit devtime for this over other stuff...
Jumping through stargates and docking/undocking are one of the most common things done in EVE that -EVERYONE- does [okay, barring the W-space guys, but even they have to go to K-space at some point]
Id say making the most common things in EVE more immersive is a great way to spend Devtime. |
Octoven
Phoenix Productions Headshot Gaming
79
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Posted - 2013.04.26 22:47:00 -
[8] - Quote
Karsa Egivand wrote:KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic? Easy remedy: Make it optional. If you choose not to have it, you'll undock the old way. If you choose the animation, the animation will start before the actual undocking begins and at the appropriate time of the anmiation, the actual undocking-mechanics start (you need a certain amount of flexibility on how long the animation lasts... i suggest a lock for the final part). (With the animation undocking would take longer, but if you want to...) I still wouldn't commit devtime for this over other stuff...
Optional is certainly something everyone would agree to, idk you could have a slight animation. I mean there was a video not too long ago that showcased ships and it had the ships fly in to the parking position, sit a few seconds turn and fly out. So you could do that. At least in Caldari stations anyway, the ship is already facing the way back out...just do like a 10 second clip of the ship flying toward the exitway. |
March rabbit
epTa Team Inc.
653
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Posted - 2013.04.26 22:47:00 -
[9] - Quote
not sure why but for me docking/undocking is already long procedure. Internet? Maybe something other?
What do i say here: time i need to wait for undock is enough for good movie already. So i'm up to getting something better than progress-bar. |
Vincent Athena
V.I.C.E.
1780
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Posted - 2013.04.26 22:47:00 -
[10] - Quote
Will it take more time? Or is the animation just a substitute for the progress bar? If it takes the same time, then all is well.
What is seen if you got CQ turned on? Ive always proposed the animation should be you walk over to the pod and it closes up. Also: Move the pod to where the undock button (on the balcony) is, making the pod itself be the undock button. http://vincentoneve.wordpress.com/ |
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Zenos Ebeth
People Who Don't Like People
85
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Posted - 2013.04.26 22:48:00 -
[11] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
It doesn't need to last longer , just make the ship start moving toward the exit and have the screen fade to black when the loading is done , i think it would be good enough. |
Octoven
Phoenix Productions Headshot Gaming
79
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Posted - 2013.04.26 22:50:00 -
[12] - Quote
Also, id like to know if the jumping effect observed in the odyssey demo will apply to jumping through wormholes too? If not, its not that hard to implement, I mean the mechanics are in place and the cam would fly through the hole and exit the others side lol |
Makoto Priano
Priano Trans-Stellar State Services
299
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Posted - 2013.04.26 22:53:00 -
[13] - Quote
I'd love a docking sequence? Seeing as there's already a delay for session change when docking, making that delay actually have some style instead of a, "poof! Progress bar. In!" sequence...
So. If it takes the same amount of time as before, so totally cool with it. More than a second or two of difference-- not as cool with it. |
Sobach
Fourth Circle
122
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Posted - 2013.04.26 22:54:00 -
[14] - Quote
KuroVolt wrote:And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
I think this would be the best way to go, perhaps simply have your ship start flying towards the exit/station traffic area when you hit undock would suffice. |
Heinel Coventina
University of Caille Gallente Federation
6
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Posted - 2013.04.26 22:58:00 -
[15] - Quote
I think it's important that it takes the same amount of time for everyone to undock for balance reasons.
The animation should be optional, but it should still take the same time regardless of which option you chose to undock. |
Makoto Priano
Priano Trans-Stellar State Services
299
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Posted - 2013.04.26 22:58:00 -
[16] - Quote
Or -- more like than it flying -- would be for a couple of tug drones to fly up and tractor it to the exit path, where they release it into traffic. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
105
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Posted - 2013.04.26 22:59:00 -
[17] - Quote
Sobach wrote:KuroVolt wrote:And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic? I think this would be the best way to go, perhaps simply have your ship start flying towards the exit/station traffic area when you hit undock would suffice.
I would only ever use it if it didnt add time. (then it would be a nifty)
But as it doesn't take very long to undock... i don't see a really useful animation to slot in here. |
okst666
Uncharted Skies Cerberus Unleashed
220
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Posted - 2013.04.26 23:00:00 -
[18] - Quote
CCP Sisyphus wrote:/me prepares to take notes.
can we have it like it was in wing commander...alarm sounds...panic in peoples faces... same people in boots and uniforms running to their ships and all...then a cool sequence when the station squeezes the ship out..
make it last 40 sec minimum..
oh boy....dockinggames-people will puke blood....I would love it!
#1 make it so! [X] < Nail here for new monitor |
Kadl
Imperial Academy Amarr Empire
17
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Posted - 2013.04.26 23:01:00 -
[19] - Quote
I hope CCP chooses to either 1) make it the same length of time, or 2) make it optional.
What can you do for the length of time? Show the ship traveling down an internal corridor. |
Riyal
Fluffles Inc.
70
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Posted - 2013.04.26 23:04:00 -
[20] - Quote
It would be a nice addition as long as the animation didn't delay the docking sequence. The station hud could appear before the animation is finished to help. |
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Makoto Priano
Priano Trans-Stellar State Services
299
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Posted - 2013.04.26 23:06:00 -
[21] - Quote
+1 on Riyal's idea. The docking animation could be stretched out by having the station interface appear once session change is complete. |
Logan LaMort
Screaming Hayabusa
1301
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Posted - 2013.04.26 23:13:00 -
[22] - Quote
I was just thinking about this.
- Animation time dynamically linked to the undock timer, so basically the animation only plays for as long as it would take for you to undock right now. This would work exactly like the new stargate jump effect, so there's no fluff that makes you undock longer than you normally would.
- Have the front of the ship in the hanger view pointing towards the exit which has the background ships passing by.
- When you press undock, the engines start to light up, possibly flicker as though the ship is going through pre flight checks.
- The ship then slowly drifts towards the exit, engines blazing.
- The camera does a fancy graphical transition from the interior of the station to the outside of the station, maybe everything gets pixelated and the camera 'reboots' back up again outside (This could also alleviate the second or two gap of graphical objects of popping in to existence when you undock.).
- With CQ active, you'd just have the fancy camera change, since you're out of pod.
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Noriko Mai
789
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Posted - 2013.04.26 23:16:00 -
[23] - Quote
Undocking takes 5-8 seconds and has !two! progress bars... Thats more than enough to let the ship float in the direction of exit. Then simply load the outside in a smooth transition. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
227
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Posted - 2013.04.26 23:18:00 -
[24] - Quote
What about when you warp to the part of the station where there is no entrance? For instance Amarr stations, if you warp from the side, to play an animation you would have to fly to the bottom of the station.
I would certainly be happy to spend a few extra seconds if there was a docking animation, but may be difficult to implement for the reasons given above, |
Solstice Project
Sebiestor Tribe Minmatar Republic
3302
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Posted - 2013.04.26 23:20:00 -
[25] - Quote
Clear Skies.
/thread |
Logan LaMort
Screaming Hayabusa
1301
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Posted - 2013.04.26 23:27:00 -
[26] - Quote
A docking animation could easily be two docking drones coming out of nowhere and locking the ship in a tractor beam just as the camera transitions from space to the station. |
Throktar
Deep Core Mining Inc.
11
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Posted - 2013.04.26 23:45:00 -
[27] - Quote
I really love the new station environments. They feel alive with ships moving in the background. I also thought the new undocking sound and lights flashing was pretty cool. At least its something more than just a loading bar.
As far as docking animations, I'm not to sure about this. It just seems that any animation worth a damn would take longer than it does to dock up. Maybe, like others have suggested above make it an optional setting.
The new star gate animation is just amazing! I yelled a few tasteful expletives of joy and actually clapped when I saw that, and yes I was sitting at home alone...
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Sentamon
860
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Posted - 2013.04.26 23:49:00 -
[28] - Quote
Hate to hijack the thread but you should also consider much LESS docking.
Some things like talking to agents, offloading, recharging your shield/cap could be done outside the station. If this is done, making a longer docking animation would be more tolerable and it would bring life to the area outside the station with parked ships and little drones flying around to move cargo, repair, guide ships into place etc. The need to dock could be limited to hiding from combat or changing ships.
I think it would be an improvement to stations that outside of places like Jita feel like this dead thing in space. ~ Professional Forum Alt -á~ |
Valeska Vasile
Salvag. INC FEDERATION SOLARIS
0
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Posted - 2013.04.26 23:54:00 -
[29] - Quote
A less "middle of the screen" loading and canceling button ( i love these circles menus). For the animation , show some kind of docking beam shutting down, and your ship starting going ahead. |
Ruskarn Andedare
Lion Investments
149
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Posted - 2013.04.27 00:10:00 -
[30] - Quote
Even if it added a couple of seconds a brief animation of your ship moving from its hangar to the outbound feed would really help immersion
As would MUCH larger station models to justify how we're all in there |
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