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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Wodensun
ZeroSec
95
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Posted - 2013.04.28 17:37:00 -
[31] - Quote
Stand alone game that intergrates into the EvE universe and does allow interaction between EvE and EVR |
Makoto Priano
Priano Trans-Stellar State Services
318
|
Posted - 2013.04.28 17:45:00 -
[32] - Quote
Just make the weapons effects from starships like those in Freespace 2, k? When you're piloting a fighter near a wing of Amarr battleships laying waste... O_O |
stoicfaux
2628
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Posted - 2013.04.28 17:59:00 -
[33] - Quote
OMFG! I need to buy a Fenrir when that goes live. (Because Fenrirs are the most agile freighters.)
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Kimentor
The Illuminatii Mildly Intoxicated
0
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Posted - 2013.04.28 18:30:00 -
[34] - Quote
This was truly an amazing experience and I sincerely hope that we will be able to get our hands on this as soon as possible |
bartos100
Living Ghost
19
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Posted - 2013.04.28 18:50:00 -
[35] - Quote
the video looks amazing
now imagine this a second link between eve/dust
suppercarriers can chose to launch manned fighters that are able to go atmospheric and provide air support to dust mercs as well as shoot ships in orbit |
cap prolif's
Hedion University Amarr Empire
2
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Posted - 2013.04.28 19:26:00 -
[36] - Quote
if you look at the new warp gate effects they are already pushing us towards cockpit view. they know it has to be done in order for this game to keep fresh. |
marVLs
118
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Posted - 2013.04.28 19:27:00 -
[37] - Quote
How about piloted fighters/bombers got some big bonuses so players want to fly them in serious fights instead of bringing another normal ship. No matter what that demo was awesome, please implement it in EVE |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
109
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Posted - 2013.04.28 19:30:00 -
[38] - Quote
It would be cool to see dogfights in eve. Maybe with some kind of instanced system to avoid laggy situations but still. |
Enthropic
Enthropic Enterprises
22
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Posted - 2013.04.28 20:02:00 -
[39] - Quote
CCP I dont get it. some of your Devs make something so purely awesome and full of win in their off-hours and this is apparently not even part of any offical future vision?
You put so much time into Dust (which is great I gues), you make new exploration minigames and warp animations and you rebalance ships. good stuff..
BUT
omfg, if you would expand your universe and allow carrier pilots to launch fighters that some pubbies from some other client (like the old X-wing etc) could pilot and support our battles.. I mean ... HOW AWESOME would that be?
You could make a crapload of money building a x-wing or tie-fighter based game, no?
Id trade this for some stupid PI mobile client games or some ego shooters any time!!
Im part of a huge gaming syndicate, theyre big into planetside2 etc, Im sure we alone would bring in a hundred fighter pilots into the game immediatly, and we would pay for it.
the stuff youre doing is nice and all that, but this video, made by some of your guys in their off time... it beats everything your entire company has been doing during the last months :O |
Enthropic
Enthropic Enterprises
22
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Posted - 2013.04.28 20:05:00 -
[40] - Quote
Wodensun wrote:Stand alone game that intergrates into the EvE universe and does allow interaction between EvE and EVR
this exactly, less words than I used. agree 100%
this would have so much potential |
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Billatron
Black Watch Guard Amarr 7th Fleet
4
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Posted - 2013.04.28 20:21:00 -
[41] - Quote
Honestly EVR was incredible. I got to play 4 times and could have played all day if i wasn't torn between going to some of the talks and playing more. I can't believe i may never get to play this game again, it was fantastic. For anyone who was not at fanfest the videos dont come close to doing the game justice.
Creating EVR in spare time just goes to show how talented, driven and enthusiastic the Developers at CCP are. Thank you for the experience and keep up the good work.
I dont care how you get this game to us but please do.
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Jenn aSide
STK Scientific Initiative Mercenaries
1668
|
Posted - 2013.04.28 20:23:00 -
[42] - Quote
Billatron wrote:Honestly EVR was incredible. I got to play 4 times and could have played all day if i wasn't torn between going to some of the talks and playing more. I can't believe i may never get to play this game again, it was fantastic. For anyone who was not at fanfest the videos dont come close to doing the game justice.
Creating EVR in spare time just goes to show how talented, driven and enthusiastic the Developers at CCP are. Thank you for the experience and keep up the good work.
I dont care how you get this game to us but please do.
Hell, maybe ccp could release it is an "EVE related" game but not part of EVE itself. or even make ti a stand alone. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2408
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Posted - 2013.04.28 20:25:00 -
[43] - Quote
Man that DOES look awesome! I would love it... hope I get to try it out at some point!
...kinda makes me want a Nyx now...
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CCP BunnyVirus
C C P C C P Alliance
494
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Posted - 2013.04.28 20:27:00 -
[44] - Quote
Billatron wrote:Honestly EVR was incredible. I got to play 4 times and could have played all day if i wasn't torn between going to some of the talks and playing more. I can't believe i may never get to play this game again, it was fantastic. For anyone who was not at fanfest the videos dont come close to doing the game justice.
Creating EVR in spare time just goes to show how talented, driven and enthusiastic the Developers at CCP are. Thank you for the experience and keep up the good work.
I dont care how you get this game to us but please do.
thank you, we had alot of fun working on this over the last few weeks and we were hoping that the players will like it as much as we do 3D Artist |
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CCP Karuck
C C P C C P Alliance
26
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Posted - 2013.04.28 23:42:00 -
[45] - Quote
Hi everyone, I'm one of the programmers that made EVR. I'm very happy to see that you all liked our little game and I very much hope we'll do something more with it. The team is resting now after an awesome Fanfest but we plan to give you some information about the game soon (not a release date or such though). - Senior Web Developer / EVR deve |
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Peter Raptor
Galactic Hawks
517
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Posted - 2013.04.29 00:25:00 -
[46] - Quote
CCP Karuck wrote:Hi everyone, I'm one of the programmers that made EVR. I'm very happy to see that you all liked our little game and I very much hope we'll do something more with it. The team is resting now after an awesome Fanfest but we plan to give you some information about the game soon (not a release date or such though).
I can't believe it, I BEEN BEGGING FOR TWITCH GAMEPLAY IN EVE FOR EVER SINCE I STARTED PLAYING 3 YRS AGO, NOW ITS HAPPENING,
ALL I CAN SAY TO ALL THOSE WHO FLAMED MY "TWITCH GAME PLAY IS MORE AWESOME THEN DOUBLE CLICKING " POSTS IS;
I TOLD YOU SO!!!!!! Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Camios
Minmatar Bread Corporation
145
|
Posted - 2013.04.29 00:49:00 -
[47] - Quote
Some things to say:
- The product in itself is interesting, the work done by CCP Devs is nice and the Oculus VR is astonishing. I hope that CCP management put some resources into this, in order to be one of the first companies that will ship a game with the Oculus rift.
- That said, it's very complicated to see this game becoming part of the EVE client. Besides technical issues (that could eventually be resolved with millions of dollars investments) there are enormous gameplay issues that mainly reside in the game physics and will prevent any integration of a "naive" space shooter in EVE online current gameplay.
For those who don't understand: Imagine being an interceptor pilot. Fighting another interceptor. With a joystick, twitch gameplay, manual firing, et cetera. Seems fun, yeah? It isn't. You're going to shoot a 30m target at least 3 km away (it's a solid angle of 10^-4 steradians), moving at several hundreds of meters per second and accelerating at hundreds of meters per square second. Relative velocities wil be extremely big and vary greatly in just seconds.
Result: with current EVE physics targets will be too little, too far, too fast, too agile, and you'll need Jedi reflexes to even land a shot.
- So I would really like to see how this game could be linked to EVE, but I'm sure you won't be able to pilot carrier fighters in EVE online.
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BeanBagKing
Aperture Harmonics K162
230
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Posted - 2013.04.29 00:54:00 -
[48] - Quote
TakeMyMoney.jpg (OC)
Anyway, yea, I'd love to fly interceptors, fighters, or hell, anything really, like this. As the person above pointed out, some ships may be impossible to target like interceptors moving at 4kms from 10km away with a 30m sig radius. However, that's what we have advanced targeting computers for right? I don't think it puts an end to dogfights and manual piloting. I loved this demo, and yea, I hope CCP puts some real time into it. |
Alexandra Alt
Republic Military School Minmatar Republic
198
|
Posted - 2013.04.29 01:05:00 -
[49] - Quote
I'd love to make this something like fighter piloting for instance, big battles, board/remote control fighters in a carrier, bombers in a supercarrier, would be ace!! |
Herzog Wolfhammer
Sigma Special Tactics Group
2668
|
Posted - 2013.04.29 02:37:00 -
[50] - Quote
:-O |
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
112
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Posted - 2013.04.29 10:33:00 -
[51] - Quote
I really regret not going to fanfest, just because of EVR.
(And here I thought... the stream would provide me with most of the info I wanted... yeah stream doesn't do VR, now does it?)
I hope it'll be released as a game at some point in time... |
Jessica Danikov
Ubuntu Inc. The Fourth District
83
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Posted - 2013.04.29 12:51:00 -
[52] - Quote
I had so much fun on this, I planned to skip the keynote (it was going to be recorded, right?) and spend 2 hrs playing on it with anyone else smart enough to do that. Sadly, it seems the VR people wanted to go the keynote :P
I understand why CCP feel the need to commit and focus to EVE as their core product, but there should be investment and developer interest in this- hire some unity devs to really push the envelope on this product.
To be honest, as a company, CCP should be aware just how many F2P games EVE players play on their downtime- World of Tanks, Mechwarrior Online, Warthunder, to name a few. Exploiting such a thing in a way that let's them affect EVE in the same way DUST does would be a massive win for them.
Not to mention that, even if it were just stand-alone, the Oculus integration blows all the competition out of the water. Given it's made with the peripheral in mind, I think they're already a few steps ahead of any existing product making a port and it'd be a shame to see them waste that advantage. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1114
|
Posted - 2013.04.29 13:07:00 -
[53] - Quote
CCP WhiteNoiseTrash wrote:Wodensun wrote:I want to fly a fighter in the EvE universe...
Make it happen CCP and i'll be hooked for the rest of my live...
Do it CCP!
also.. bump nothing is official, this was a small project made by a handful of devs on our own time. after hours, late nights and weekends. But it for sure is an interesting approach to gaming.
All I can say is "HOLY SMOKES!" If this becomes a real, functional game and peripheral, I am in without hesitation. The possibilities are staggering and very attractive.
This has moved to the top of my wishlist. I will pray to all the varied and sundry deities to make this really come to fruition.
o7
Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
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CCP Masheen
C C P C C P Alliance
143
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Posted - 2013.04.29 13:10:00 -
[54] - Quote
Jessica Danikov wrote:I had so much fun on this, I planned to skip the keynote (it was going to be recorded, right?) and spend 2 hrs playing on it with anyone else smart enough to do that. Sadly, it seems the VR people wanted to go the keynote :P
Really glad you enjoyed it, I almost lost my voice giving pre-flight briefings all day
- EVE Online Quality Assurance - |
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Inari Visas
ROC Academy The ROC
9
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Posted - 2013.04.29 13:24:00 -
[55] - Quote
They could make it work with EVE. It will be like putting on your helmet when you want to fly form first person view. If you want to rest or use the normal menus, then all you do is take it off and see the game on your screen in the classical way.
Will be amazing to play like that I think. Would really change everything though...
But just think about it. What has been seen... |
Tyrendian Biohazard
Terra Rosa Academy
27
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Posted - 2013.04.29 13:31:00 -
[56] - Quote
Just going to copy/paste what I put in another thread. It should've gone here anyways.
Quote:Is it cool? Yes.
Could it change games? Yes.
Does it belong in Eve? Ehhhhhhh.......I don't know.
The thought is nice, but I think it might detract from other roles to be played in the battle, or worse, people just outright refuse to participate because they can't be in a fighter. Think of all the people in the old battlefield games that stood next to the air field, waiting for a plane to pop, just to take off and crash it into the nearest tank. Then repeating that over, and over, and over.
Then what happens if there is a shortage of pilots, do AI control the rest? What happens when a player piloted carrier comes across one that is using AI fighters, or a mix. We can definitely say that the AI in Eve isn't much beyond target, lock, shoot, with a few mixed in module activations thrown in here and there.
Like I said, concept is cool, the thought is nice, but I don't see it being practical without a lot of consideration of all aspects.
My twitch stream to help new players:
http://www.twitch.tv/biohazrd51 |
Akatenshi Xi
Elite Shadow Society ESS Empire
33
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Posted - 2013.04.29 13:40:00 -
[57] - Quote
Should definitely be able to pilot the smaller class ships in EVE by hand not by click like a capital ship or larger vessel should be. Posted about this last year and everyone snarfed on it.
You'd capture a lot more players that come from those types of games that get bored with the click to issue a command and hope your ship does what you want it to crap. I feel like I'm playing Command and Conquer, just with one unit the entire game, not a shooter game. |
Wodensun
ZeroSec
95
|
Posted - 2013.04.29 14:30:00 -
[58] - Quote
Tyrendian Biohazard wrote:Just going to copy/paste what I put in another thread. It should've gone here anyways. Quote:Is it cool? Yes.
Could it change games? Yes.
Does it belong in Eve? Ehhhhhhh.......I don't know.
The thought is nice, but I think it might detract from other roles to be played in the battle, or worse, people just outright refuse to participate because they can't be in a fighter. Think of all the people in the old battlefield games that stood next to the air field, waiting for a plane to pop, just to take off and crash it into the nearest tank. Then repeating that over, and over, and over.
Then what happens if there is a shortage of pilots, do AI control the rest? What happens when a player piloted carrier comes across one that is using AI fighters, or a mix. We can definitely say that the AI in Eve isn't much beyond target, lock, shoot, with a few mixed in module activations thrown in here and there.
Like I said, concept is cool, the thought is nice, but I don't see it being practical without a lot of consideration of all aspects.
It only enhances other roles you suddenly have to bring frigates to the battle to counter those pesky fighters... Or mount neuts/smartbombs, theres loads of things you can do to counter them and keep things "balanced" |
Wodensun
ZeroSec
95
|
Posted - 2013.04.29 14:35:00 -
[59] - Quote
Camios wrote:Some things to say:
- The product in itself is interesting, the work done by CCP Devs is nice and the Oculus VR is astonishing. I hope that CCP management put some resources into this, in order to be one of the first companies that will ship a game with the Oculus rift.
- That said, it's very complicated to see this game becoming part of the EVE client. Besides technical issues (that could eventually be resolved with millions of dollars investments) there are enormous gameplay issues that mainly reside in the game physics and will prevent any integration of a "naive" space shooter in EVE online current gameplay.
For those who don't understand: Imagine being an interceptor pilot. Fighting another interceptor. With a joystick, twitch gameplay, manual firing, et cetera. Seems fun, yeah? It isn't. You're going to shoot a 30m target at least 3 km away (it's a solid angle of 10^-4 steradians), moving at several hundreds of meters per second and accelerating at hundreds of meters per square second. Relative velocities wil be extremely big and vary greatly in just seconds.
Result: with current EVE physics targets will be too little, too far, too fast, too agile, and you'll need Jedi reflexes to even land a shot.
- So I would really like to see how this game could be linked to EVE, but I'm sure you won't be able to pilot carrier fighters in EVE online.
And thats where your wrong, relative velocities won't be varying that greatly since they both move with the same relative speeds and you have things such as "match speed with target" hell actually orbiting something like we do now would mean almost certain death since your movement is predictable and I can just lead some while firing mah lazors. |
Enthropic
Enthropic Enterprises
23
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Posted - 2013.04.29 14:36:00 -
[60] - Quote
one of the issues seems to be that it would create massive CPU burden etc on the normal eve client and it would technically not be feasible to implement. Imagine this simple workaround:
lets say, eve battles, as they are, are not changed. A carrier pilot stil controls their fighters and fleet battles go on like they did before.
BUT
implement this kickass feature as a standalone client. Now, give eve carriers the option to "open up" their bays for out of Eve fighters, I call them Tie fighters now.
That means, Tie fighter pilots from within their game get an option to join any existing battles, they get to pick the respective Eve carrier pilot, so they can choose with side they will be on (if they even care).
Now, you decouple both games during the actual fight. Eve on the eve side only, and the tie fighters on their client only. The Tie fighters can see the eve ships, but their server doesnt need to calculate all missile dynamics, tracking of guns etc etc, whereas the eve client doesnt need to display all those hundreds of tie fighters accurately, they can be just displayed as genetic clouds of dogfights buzzing around your ship. more or less detail, depending on how technically feasible it would be, Im not a programmer.
The objective of the Tie fighters is to get air superiority over the enemy tie fighter team. Each killshot for example could award a point, and during the battle the points accumulate. Based on such a point system, Eve ships could get increasing benefits or drawbacks, depending on how the tie fighers on their side are doing.
For example, points for tie fighters could award missile supression, or damage over time on ship on the opposing side etc etc. Make it more ccmplex by opening up different roles for tie fighters, as in, dogfight vs. torpedo runs on captials and whatnot
There would be endless possibilites and tons of things that can be discussed and fleshed out, but just the principle idea of adding such a game to Eve would, in my eyes be beyond awesome.
I know there is a lot of X-wing or Wing commander fans out there, Id bet there would be a market for this and it would certainly draw new people to Eve, when they are tired of zapping around and wanna join the "big boys" and their aeons and nyxes. |
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