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Cosmo Raata
T-Cells Moar Tears
24
|
Posted - 2013.04.27 18:51:00 -
[1] - Quote
Do all of us agree on what FW should look like? No.
Does the name Factional Warfare imply fighting occurs? Yes.
Is the "Warfare" the main theme in Factional Warfare? No.
So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!
Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.
What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.
WAKE UP CCP! |

michael chasseur
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2013.04.27 18:54:00 -
[2] - Quote
WTB corporate LP tax |

Antoni Cesaille
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.04.27 18:58:00 -
[3] - Quote
I agree. Something really needs to be done about factional warfare. Its sort of broken.
Doesn't make any sense that you call it warfare when all you have to do is just run from the opposite faction and then come back when they leave and dplex down any progress they made. |

Sgt Star Vyvorant
Rubella Solaris I Whip My Slaves Back and Forth
8
|
Posted - 2013.04.27 19:10:00 -
[4] - Quote
I approve of this message! |

Achamian Zanjoahir
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.04.27 19:12:00 -
[5] - Quote
Yeah really, put the WARFARE in FW! |

Achamian Zanjoahir
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.04.27 19:14:00 -
[6] - Quote
How about a 1 ship per faction max in novices so we could get some 1 on 1 pvp |

Cedric en Chasteaux
AmServe
0
|
Posted - 2013.04.27 19:23:00 -
[7] - Quote
CMON CCP, just try something. Like resetting the the timer when someone warps out, so there is an incentive to actually fight. At the moment warp core stabbed, plex farmers are destroying FW. One side becomes sucessfull, so everyone joins to fight for them, reducing the chance of the other side even competing.
Also what about a corporate LP tax, so Corps can fund free ship programmes and welcome more people to FW?
STOP JUST SITTING ON YOUR HANDS DOING NOTHING!! TRY SOMETHING, ANYTHING |

Morgan Torry
Arma Purgatorium Templis Dragonaors
133
|
Posted - 2013.04.27 19:53:00 -
[8] - Quote
michael chasseur wrote:WTB corporate LP tax
I'd sign on to this. Arma Purgatorium - For the State, For the Corporation Faction Warfare, PvP, Training
|

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
469
|
Posted - 2013.04.27 20:03:00 -
[9] - Quote
Timer rollback to starting state when no-one is in the plex. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.
Those two things would make a huge dent against farmers. While you're at it, I wouldn't mind disallowing stabbed ships the ability to activate the warp gates, but that's probably not sandboxy enough for CCP's liking. |

Milton Middleson
Rifterlings Point Blank Alliance
266
|
Posted - 2013.04.27 21:02:00 -
[10] - Quote
Antoni Cesaille wrote: Doesn't make any sense that you call it warfare when all you have to do is just run from the opposite faction and then come back when they leave and dplex down any progress they made.
It's really frustrating that people who play in different timezones than me are able to try and defend their systems.
Quote:How about a 1 ship per faction max in novices so we could get some 1 on 1 pvp
No.
Quote:Timer rollback to starting state when no-one is in the plex. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.
This is better. It actually makes ejecting hostile plexers more time efficient for the defenders than dplexing later. |

Cosmo Raata
T-Cells Moar Tears
27
|
Posted - 2013.04.27 21:28:00 -
[11] - Quote
Hey Guys.
This Forum is full of great ideas already, plenty of which CCP can choose from.
The point is that CCP needs to take a dump or get of the pot. Do something or just get rid of FW all together and stop wasting our time.
And i'm not saying the ideas you are putting in here aren't good, but its clear that CCP reads stuff, they just do nothing with our ideas. Personally, if I don't hear about some changes to FW I'm either
a) making it a goal to ruin FW by banding both sides of the faction together to exploit the crap out of it and make CCP do something
or
b) Just leaving it all together.
We refuse to keep paying for little to no fix each 6 months, DO SOMETHING CCP or you'll see player rise together to ruin what you have put together already. |

Mathrin
Synthetic Solution Synthetic Systems
68
|
Posted - 2013.04.27 21:32:00 -
[12] - Quote
Cosmo Raata wrote:Do all of us agree on what FW should look like? No.
Does the name Factional Warfare imply fighting occurs? Yes.
Is the "Warfare" the main theme in Factional Warfare? No.
So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!
Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.
What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.
WAKE UP CCP!
Maybe they are doing something. They know they Cant please everyone. Did you ever think maybe you are one of the people they decided not to please? |

Cosmo Raata
T-Cells Moar Tears
27
|
Posted - 2013.04.27 21:42:00 -
[13] - Quote
Mathrin wrote:Cosmo Raata wrote:Do all of us agree on what FW should look like? No.
Does the name Factional Warfare imply fighting occurs? Yes.
Is the "Warfare" the main theme in Factional Warfare? No.
So CCP, read some ideas and choose to do something, who cares if you please everyone. Fact of the matter is you look like scared children afraid of losing subscriptions instead of the awesome juggernauts in the PVP MMO industry you used to be. Stop waiting for something like Dust to help, stop worrying that it won't work right and it might get exploited. DO SOMETHING DIFFERENT ALREADY!
Been playing 10 years. I get it that you believe in making your decisions more carefully now than you used to, but damn. We shouldn't have to wait 2 years for things like this to be fixed because you gotta figure out how to please everyone.
What stupid new thing you doing this next patch? More exploration? Really?!?! Damn, can we get more boring than that? Maybe change the name to PVE online instead of EVE online.
WAKE UP CCP! Maybe they are doing something. They know they Cant please everyone. Did you ever think maybe you are one of the people they decided not to please?
LOL. CCP alt detected, damage control in effect.
If not, don't be stupid, its not like FW is the only thing they can't seem to fix or drag their hands attempting to fix it. Null is broken, Empire wars are broken....Almost everything PvP related is broken. |

Juan Rayo
Justified Chaos
75
|
Posted - 2013.04.27 21:58:00 -
[14] - Quote
FW is getting much more fighting in the past months. That means fun for everyone involved and therefore I would not call it "broken".
Does it need some fixes still? for sure. I-¦d love to see some of the ideas expressed elsewhere and in this thread, to wit:
As Chatgris said:
1. Timer rollback to starting state when no-one is in the plex. 2. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.
And as Michael Chasseur said:
3. Wtb corporate lp tax. |

Cosmo Raata
T-Cells Moar Tears
27
|
Posted - 2013.04.27 22:13:00 -
[15] - Quote
Juan Rayo wrote:FW is getting much more fighting in the past months. That means fun for everyone involved and therefore I would not call it "broken".
Does it need some fixes still? for sure. I-¦d love to see some of the ideas expressed elsewhere and in this thread, to wit:
As Chatgris said:
1. Timer rollback to starting state when no-one is in the plex. 2. In order for the timer to run, a ship of the maximum size allowed in the plex needs to be there.
And as Michael Chasseur said:
3. Wtb corporate lp tax.
The fighting that is happening is simply due to giving up on trying to obtain system control. Eventually those fights will stop because the PVE'ing side has isk while the PVP'ing side runs out. And if you want to claim that more PVP has happened, show some proof instead of just claiming it has.
|

Perkin Warbeck
Amarrian Space Poodles 24eme Legion Etrangere
126
|
Posted - 2013.04.27 22:28:00 -
[16] - Quote
But don't you know. CCP has now fixed null sec mining so that all the nullbears will do that rather than endlessly orbit buttons in FW plexes for a crap ton of LP. Isn't that awesome!!!
Oh wait...... |

Zarnak Wulf
In Exile. Imperial Outlaws.
1182
|
Posted - 2013.04.27 22:51:00 -
[17] - Quote
I'm going to hop on here before the thread becomes derailed with cries of "Tears!" and before the usual suspects take it over and derail it. OP is in a group that has recently decided to plex for Amarr to try to turn the fortunes of the battlefield. For that I'm really appreciative. But as you enter the 'plexfield' you have begun to notice things that other groups have been aware of for a while.
Amarr Euro TZ numbers are very sparse. Until that gets fixed Amarr will have difficulties with the sov war. Full stop. Period. Siseide, Dal, and Vard didn't fall because there weren't aggressive, competent pilots working together to defend it. It fell because we owned the field for 8-10 hours and Rusmatar owned it for 12 - 14 hours. It turned into a 'you plex, we plex' situation with an inevitable conclusion. The pilots in our off period did a fantastic job defending it. We had a five to one kill ratio in our favor and that's being generous to the Minmatar. It was probably much higher then that. Rusmatar pilots also said it best when they where plexing Sisiede as we pushed them out every night. "We don't need to fight you. We'll just plex when you're sleeping."
If you want to play the sov game you need a TZ buddy. US pushes. Euro defends, spoils, or perhaps if fortune is bright, pushes on their TZ as well. Imperial Outlaws are still looking for a TZ buddy. Please contact Shalee or Almity if you agree with what I say and would like to talk.
If you want real progress - these are some proposals or things in motion that might help:
Fix Null - People, corps, and alliances don't leave because there are no other real choices being offered to them.
Remove OGB - Veterans on both sides farm the crap out of new people entering FW. Those people leave. It makes it very hard to build a Euro TZ when those people have to enter being self sufficient killers. There is no room for error in that time zone.
Put tools in the LP store to help the losing side. I-HUB upgrades to slow plex spawns would be something I have suggested in the past.
Make kills move the contested bar in addition to plexes run. If we got credit for all the farmers in Sisiede we murdered we'd still own it!  I don't have a lot of hope that anything more then the first two points will be addressed.
|

Cosmo Raata
T-Cells Moar Tears
27
|
Posted - 2013.04.27 23:50:00 -
[18] - Quote
I mean, I can supply ideas that would help fix things, I just don't feel like there is a lack of good ideas.
#1 Dynamic beacon timers based on pilot number orbiting. 1 pilot = a 0.1x multiplier. 10 pilots = a 1.0x multiplier. 50 pilots = 5x multiplier. This would help with the individual pilots just in it to rack up LP and do nothing to support the FW aspect of things.
#2 Increase timer on beacons to allow more time to respond, but reduce overall time necessary to flip system.
#3 When system is vulnerable, give reward to saving force and drop conquered system percentage to 50% (This will make people stay to fight).
#4 Give tools to either the largest corps/alliances in FW such as "Systems currently under attack". This would help fights occur by means of showing where the fight could happen.
$5 When beacon is abandoned due to pvp avoidance, either drop timer back to zero or have it countdown automatically as soon as pilot leaves. Also, try to perhaps reward the defenders with LP if they stay.
#6 Instead of just upgrades for station services, how about tangible upgrades to help support defense and/or other useful needs. Example: Multiplier change on timers in already upgraded systems to allow faction to have a home base that isn't invaded by off time zone single pilots farming it.
So there are some ideas, but again, I could care less if CCP likes my ideas or not, I just demand SOME change. |

Shadow Adanza
Quantum Cats Syndicate Samurai Pizza Cats
70
|
Posted - 2013.04.28 00:12:00 -
[19] - Quote
Cosmo Raata wrote: And if you want to claim that more PVP has happened, show some proof instead of just claiming it has.
Look at QCats killboard. We've averaged more kills per month since the patch. Delicious pvp. Hey! You're no zombie! |

Tsobai Hashimoto
Mayhem and Ruin
136
|
Posted - 2013.04.28 00:15:00 -
[20] - Quote
I do agree that FW is broken and needs to be fix..... but......dont whine that its just PvE, that is what CCP wants...i mean...it is in the business tab after all LOL 
Zarnak Wulf wrote:I'm going to hop on here before the thread becomes derailed with cries of "Tears!" and before the usual suspects take it over and derail it. If you want real progress - these are some proposals or things in motion that might help: Fix Null - People, corps, and alliances don't leave because there are no other real choices being offered to them.
Remove OGB - Veterans on both sides farm the crap out of new people entering FW. Those people leave. It makes it very hard to build a Euro TZ when those people have to enter being self sufficient killers. There is no room for error in that time zone.
Put tools in the LP store to help the losing side. I-HUB upgrades to slow plex spawns would be something I have suggested in the past.
Make kills move the contested bar in addition to plexes run. If we got credit for all the farmers in Sisiede we murdered we'd still own it!
I don't have a lot of hope that anything more then the first two points will be addressed.
I bolded the parts that I agree....fix null, fix WH pay........FW is better isk than both but only if your on the winning side......can make 200m an hour running a perfect purifier in Minnine FW L4s (if not more)
Change up the Tier rewards, you need winners to feel like they are winning, but right now its to big of a boost. I also think that it shouldn't be a straight 20% of control for each tier T1 - Under 15% control. -25% LP T2 - 15%-35% Control . Even T3 - 35%-65% +50% T4 - 65% - 85% +100% T5 - 85%+ +150%
This makes is easier to pull out of T1 or at least stay in T2....it also makes T3 the baseline for the WZ, Both sides should be exchanging between T2 and T3 80% of the time
Put in a rollback timer if there is no one to move the timer, even if it is at half speed....and moves to full speed with a defender. Stopped with a member from each side is present.
FW corps tax takes from FW LP, and only FW LP....NPC corp takes 14% that (is gone)..... if a FW corp leaves FW, any unused LPs are lost.
Allow a FW corp to have SOV in the WZ.....it is still under militia control, but the SOV holders get increased benefits, even cheaper JC, industry tabs only useable by the Corp etc, cheaper market transactions
Holding SOV costs LP from the corp..... maybe a bit of isk too...but mostly LP
Corp Holding FW SOV can upgrade I-HUB with items, items are bought with ISK and LP.........could be expanded to be made with BPOs with PI goods and installed using LP (will expand PI income and help dust mercs, make planets worth more)
Corp upgrades would be simple and small but could be useful... NPC rats increase dmg +10%..... NPC Rat HP +10%..... increase max buffer in I-Hub by 100k LP etc
Im sure the FW SOV will be flamed but I like it, allows players more options to interact with the landscape and feel ownership. Everyone could already see the systems that would be held right now, and by whom
But even without the SOV holding, a FW Corp LP tax is needed, for the same reason we have NPC and Corp Taxes in the first place, it builds a community of players, and makes the group stronger
Tsobai
|

Cearain
Black Dragon Fighting Society The Devil's Tattoo
890
|
Posted - 2013.04.28 03:45:00 -
[21] - Quote
The way to make fw sov pvp has been well known for years. Notifications and timer rollbacks and its fixed. Its that simple.
I am not sure why people are saying corporate lp tax will change anything. Won't people who don't want to pay it just start their own corp for their alts?
I know some people say it's pvp already look at this or that killboard. But those people with the most kills on any given day are not the same people who run plexes. If you want to see if the fw sov game is pvp look at the daily top vp gainers' killboard, for the day they earned the vp. The killboards of the top vp gainers would look allot different if we had notifications and rollbacks. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rommell Drako
T-Cells Moar Tears
28
|
Posted - 2013.04.28 05:03:00 -
[22] - Quote
CCP should just make a change where it makes the warzone a warzone instead of low sec mission running.
Instead of ranting I want to make one simple idea known.
I think that kills made in Solar system should be applied to the control of that solar system. Math and explanation:
To win control of a system you must gain 100% control (put system into vulnerable) and kill the ihub.
Each plex that you complete (orbit a beacon for 10, 15, 20 or 25 min.) gives you .7% additional movement towards control (towards caputering of defending.)
For easy math (and simplicity of overall thought) all math is done at T1 control. Novice - 10 min - 5,000 LP Small - 15 min - 8,000 LP medium - 20 min - 12,700 LP
So if I do the easy math which is running the Novice sites only: this is simple showing not exact numbers:
To push the system to 100% from 0% would take 143 sites. (novice sites) 5,000 LP per site (5,000 x 143 = 715000) 715,000 LP given to pilots for 100% control of a system. If you earn LP for PVP kills (which is based off of the insurance payout) then those LP payments should be matched and paid into the ihub and used towards the max % of flip.
IE: Killing a hurricane gives (lets say) 5,000 LP payout. That means that the pilots involved receive 5,000 LP and the ihub receives 5,000 LP towards the max of 715,000 or whatever arbitrary number CCP wants to give it.
This would bring PVP into the front line where pvp actually matters. Killing a enemy BS fleet is worth more then 5 hours of sitting afk with a cloak frig plexing.
Since the payouts are based on insurance payouts (dont quote me but im pretty sure its either insurance or its the amount of the ship value x some %. Since LP payouts are always a fraction of the ship kill this will prevent people from abusing it since it will not be worth the isk loss.
This is a warzone, why does PVP not matter?
Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.
This brings this question to my mind:
"IS THIS A WARZONE OR IS THIS LOWSEC MISSION RUNNING?" |

X Gallentius
Justified Chaos
1343
|
Posted - 2013.04.28 05:51:00 -
[23] - Quote
chatgris wrote:Timer rollback to starting state when no-one is in the plex. Timer rollback at 2x or 3x rate. If some dude wants to sit in the plex cloaked up, then he can really be griefed by the other side sitting there running the timer back quickly.
Anyways, easy enough of a fix.
|

Flyinghotpocket
Amarrian Vengeance
115
|
Posted - 2013.04.28 06:22:00 -
[24] - Quote
Rommell Drako wrote:CCP should just make a change where it makes the warzone a warzone instead of low sec mission running.
Instead of ranting I want to make one simple idea known.
I think that kills made in Solar system should be applied to the control of that solar system. Math and explanation:
To win control of a system you must gain 100% control (put system into vulnerable) and kill the ihub.
Each plex that you complete (orbit a beacon for 10, 15, 20 or 25 min.) gives you .7% additional movement towards control (towards caputering of defending.)
For easy math (and simplicity of overall thought) all math is done at T1 control. Novice - 10 min - 5,000 LP Small - 15 min - 8,000 LP medium - 20 min - 12,700 LP
So if I do the easy math which is running the Novice sites only: this is simple showing not exact numbers:
To push the system to 100% from 0% would take 143 sites. (novice sites) 5,000 LP per site (5,000 x 143 = 715000) 715,000 LP given to pilots for 100% control of a system. If you earn LP for PVP kills (which is based off of the insurance payout) then those LP payments should be matched and paid into the ihub and used towards the max % of flip.
IE: Killing a hurricane gives (lets say) 5,000 LP payout. That means that the pilots involved receive 5,000 LP and the ihub receives 5,000 LP towards the max of 715,000 or whatever arbitrary number CCP wants to give it.
This would bring PVP into the front line where pvp actually matters. Killing a enemy BS fleet is worth more then 5 hours of sitting afk with a cloak frig plexing.
Since the payouts are based on insurance payouts (dont quote me but im pretty sure its either insurance or its the amount of the ship value x some %. Since LP payouts are always a fraction of the ship kill this will prevent people from abusing it since it will not be worth the isk loss.
This is a warzone, why does PVP not matter?
Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.
This brings this question to my mind:
"IS THIS A WARZONE OR IS THIS LOWSEC MISSION RUNNING?"
this is about warfare. i like this idea.
Here ima start the trolling for you before any1 else.
lets say the more isk the ship costs/bigger the ship the more LP/vp put into bunker towards vuln.
i can totaly see somebody having jump freighter alts join enemy militia, kill their own alts. bam system vuln and your titan brigde fleet jumps in and takes system within seconds.
everything is exploitable.
|

Colt Blackhawk
The Amarrian Expendables
118
|
Posted - 2013.04.28 06:26:00 -
[25] - Quote
+1 but we all know CCP gives a f...
FW is actually a "stabbed cloaky ship" game. Nothing else. |

Milton Middleson
Rifterlings Point Blank Alliance
266
|
Posted - 2013.04.28 06:38:00 -
[26] - Quote
Quote:everything is exploitable.
It's worse than that, since it actively punishes people for trying to attack or defend. Under such a scheme, it would be better to do nothing and dplex later than to engage at a disadvantage.
Quote:This is a warzone, why does PVP not matter?
Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics. Why should kills directly affect a war? Wars are won by accomplishing military objective; killing the enemy is just a means to that end. Conversely, it's entirely possible to waste your time doing nothing of consequence and inflicting irrelevant losses on the opposition (this is especially true in EVE, where dying is an inconvenience). There's nothing wrong with that, but it's pretty unreasonable to insist that it also directly affect the warzone. |

Bad Messenger
Nasranite Watch
440
|
Posted - 2013.04.28 06:48:00 -
[27] - Quote
FW is working fine, CCP set goal they want to achieve and stats show that they managed to do good changes.
The fact that most players had different goal what changes should do does not matter, FW is fine, get over it.
maybe if we wait couple years stats will go down after hype and CCP has to do something, other option is that players start to play FW like CCP planned, i do not see reason why that should happen, but hey who am i to see future always. |

Takanuro
The Amarrian Expendables
22
|
Posted - 2013.04.28 08:03:00 -
[28] - Quote
So many threads have urged CCP to do something, can't recall us ever having a DEV response in any of them. Many of us care about FW though so have to support these calls.
There are many great ideas and it is true that changes cannot make everyone happy. May own take on the situation is that the ISK earning potential needs to be crushed so that:
1. You can earn enough to fund PVP. But really, who needs 500+mil a day to PVP!?! 2. It is not the most lucrative PVE activity in EVE. 3. The winners do not have such an advantage that allies will becomes enemies just for ISK (extremely bad mechanics)
So for this I suggest:
T0 = Base LP T1 = +5% T2 = +10% T3 = +15% T4 = +20% T5 = +25%
This is still very healthy ISK potential to maintain a nice hangar of ships and maintains some incentive for Sov (we have another Tier Bonuses that should matter as much) whilst not being over the top.
Pilots in EVE spend a lot of time and effort to get an extra 3-5% advantage in their activities so I am not sure why FW currently involves bonuses and penalties like +225% and -50%.
Just flatten the playing field a little. No need for code re-writing or anything fancy to at least try this, and should hopefully make FW less of a farmville.
Yes, we're going to die, but you're coming with us!
The Amarrian Expendables are Recruiting |

greg01
Inglorious-Basterds Southern Renegades
5
|
Posted - 2013.04.28 08:13:00 -
[29] - Quote
There are alot of good ideas on this thread from both sides. These ideas come from most pilots that actually know what they are talking about. I really hope CCP are listening and start to make these changes?
Just a few points from me....
1. Make the farmers work harder for their lp (we'll never get rid of farmers) and if they are forced to fight for a plex then all the better. i.e. timer rollback put in place.etc.more npc spawning like it used tom be.see below....
2. I'd also like to make a point that I do miss the amount of npc's that used to spawn inside a plex. Not only was this useful when collecting tags but it made taking a plex slightly longer giving the enemy a chance to take it back. i.e. more PvP for them Pvp'rs.
3. I also think the warp in point is too close. It was too far before but CCP seem to have made it too close. Put it somewhere in the middle so that even an armour based fleet/ship can stand a chance against a kitey fleet/ship that may or may not have got in their first.
4. Separate The four militia factions from each other. Amarr from Caldari and Gallente from Minmatar. This would be alot fairer and stop the hoardes of Minmatar farmers wreaking havoc in Caldari space. I'd like to see how the gallente get on without their FARMING MILITIA, sorry I mean Minmatar allies. If they all go gallente then fine, it may allow the Amarr some breathing space.
**Please, please CCP just do something because the current setup needs a wee tweak.**
|

Colt Blackhawk
The Amarrian Expendables
118
|
Posted - 2013.04.28 08:27:00 -
[30] - Quote
Takanuro wrote:So many threads have urged CCP to do something, can't recall us ever having a DEV response in any of them. Many of us care about FW though so have to support these calls.
There are many great ideas and it is true that changes cannot make everyone happy. May own take on the situation is that the ISK earning potential needs to be crushed so that:
1. You can earn enough to fund PVP. But really, who needs 500+mil a day to PVP!?! 2. It is not the most lucrative PVE activity in EVE. 3. The winners do not have such an advantage that allies will becomes enemies just for ISK (extremely bad mechanics)
So for this I suggest:
T0 = Base LP T1 = +5% T2 = +10% T3 = +15% T4 = +20% T5 = +25%
This is still very healthy ISK potential to maintain a nice hangar of ships and maintains some incentive for Sov (we have another Tier Bonuses that should matter as much) whilst not being over the top.
Pilots in EVE spend a lot of time and effort to get an extra 3-5% advantage in their activities so I am not sure why FW currently involves bonuses and penalties like +225% and -50%.
Just flatten the playing field a little. No need for code re-writing or anything fancy to at least try this, and should hopefully make FW less of a farmville.
+1 And timer rollbacks please. Plus fix fw missions. Minnies have (from wat I have heard) the easiest fw missions with crazy amounts of isk.
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