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yossarette
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Posted - 2005.09.30 08:00:00 -
[31]
Originally by: Felio
Originally by: F'nog
Originally by: Joerd Toastius Am I the only one here who, when coming across the "I want to go out but my skill's about to finish and I'm away from my PC" dilemma just says "screw it, I'll switch it over when I get back"?
Or you can just take a minute or two as you're getting ready to leave and switch to a new skill that won't expire while you're unavailable. Problem solved.
There's nothing that states you can't swtich to another skill before the current one is done.
exactly what I was thinking, do people somehow not get it or do they just leave this little tidbit out to help make a valid complaint?
One problem is when you're away from the computer longer than you expected (or your internet is out or whatever) and you can't log in to change skills. The other problem is that if you don't have a really flexible schedule, you have to schedule your skills in a slightly sub optimal way to take advantage of when you'll be able to switch. Not huge problems and mostly moot after you've trained up all your newbie skills, but it can be frustrating in the beginning if you won't be able to train a 6-hour skill for a couple days because you just can't fit it into your schedule.
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Avon
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Posted - 2005.09.30 08:41:00 -
[32]
That reminds me, my skill training finished 5hrs ago .. but I was asleep.
Must remember to log in sometime today and start a new one. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Siren Shiva
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Posted - 2005.09.30 09:34:00 -
[33]
I could be wrong, but I heard skill training continues even after an account is cancelled. If this is true, then with queueing skills, you could cancel your account for 3 months and still profit from skill training.
I'm sure CCP dont want that 
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Minnity
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Posted - 2005.09.30 11:08:00 -
[34]
I don't get it.
Is it really that difficult to set a skill that needs 3 days to train while you are at work/school/whatever? Like Frigate IV for example.
i do that all the time and RL goes on as per normal everyday.
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Solar Sailor
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Posted - 2005.09.30 11:33:00 -
[35]
Originally by: Siren Shiva I could be wrong, but I heard skill training continues even after an account is cancelled. If this is true, then with queueing skills, you could cancel your account for 3 months and still profit from skill training.
I'm sure CCP dont want that 
It is true, and as accounts aren't yet deleted, you could play for 2 months (long enough to have lots of basic skills) - leave for 6 months - come back to a near fully skilled character that you didn't pay for.
And as stated multiple times, the Devs have said it won't happen, so let the topic die. ------- Bringer of Squirrelly Wrath - Foaminian Card Cult
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Joerd Toastius
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Posted - 2005.09.30 12:31:00 -
[36]
Originally by: Felio
Originally by: F'nog
Originally by: Joerd Toastius Am I the only one here who, when coming across the "I want to go out but my skill's about to finish and I'm away from my PC" dilemma just says "screw it, I'll switch it over when I get back"?
Or you can just take a minute or two as you're getting ready to leave and switch to a new skill that won't expire while you're unavailable. Problem solved.
There's nothing that states you can't swtich to another skill before the current one is done.
exactly what I was thinking, do people somehow not get it or do they just leave this little tidbit out to help make a valid complaint?
I did say "and I'm away from my PC" for a reason, you know.
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dethanor
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Posted - 2005.09.30 16:06:00 -
[37]
hmmm.... so if your dedicated enough to want to keep training then why dont you change your skills acordingly to fit in with your rl commitments? i thought everbody did this and it was just common sense. very rarely in the 2+ years ive been playing this have i ever missed a skill. even when unforssen things happen. i think the one time i really couldnt get to a pc was because my internet went down (along with all the ntl network in my area) so i just called a corp mate and got him to do it for me. skill ques are not needed in this game. if you miss a skill change you miss it if there is nothing you can do to get online to change it there is nothing you can do.... unlucky. get on as soon as you can and start another one or get someone to do it for you.
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |

Empyre
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Posted - 2005.09.30 17:23:00 -
[38]
what dethanor said. maybe it just hasnt clicked with some people yet. i know in other aspects of life i have been slow to catch on to what is obvious to most people. so heres some tips. keep in mind that i started playing like 5 days ago...i think this game is complex, but the learning curve is not very steep if you take afew minutes here and there to read the guides on this forum or ask for help in rookie chat.
1. selected skills continue to train while you are offline. 2. if you stop training a skill half-way through, you do not lose progress on that skill but it instead becomes suspended at its current progress level.
With these in mind, just choose your skills around your life schedule, not the other way around. a perfect example is my own experience last night to this morning.
i have tons of skills i want trained, some more than others. last night before going to bed i estimated the time i would be sleeping (about 6-7 hours). after doign this, I went through my skills and briefly noted the ones that had completion times around this time. two of the ones i really wanted went over that time, so i knew that starting those would only get them partial completion by the time i had to leave for work. I opted to train a skill that only took about 4 hours instead. no big deal..just "lost" 4 hours training time, but i'll survive..and the game will still be there when i come home to play.
now when i woke up, the skill was done. so i did the same thing. gonna be a short day at work..maybe 5 or 6 hours. but now i really wanted to get science to level 4, but it takes a day and an hour to train. i'll be home long before then. but i started it training anyway. why? because now when i get home, science level 4 will only require about 17 or 18 hours.
by knocking out the "shorter" skills when possible and when i think of it, i get the sense of accomplishment. but for all the other times, i'm just chipping away at the "longer" ones little by little. eventually those longer skills will be all close to completion and i'll be able to reap the benefits of my labor.
but if its just something for nothing you want, then there is no amount of reasoning that will uncloud your mind from the thoughts that you create to justify your desires. there are plenty of point-and-click kiddie games out there that will do just what you are looking for.
one thing i love about this game is that I can hop in in the 20 minutes i have before work and shop around and go pick up some new skills or equipment. but for a little more investment of time and effort, i can do bigger and better things. occasionally you can get something for nothing...most of the time you have to work and put in the effort to reap the greater rewards. this is true in life, and it should also be true in a game that so closely mimics real life behaviors. thats what we love about the game..its close enough to real life that it feels like an escape. a place to go and live another life without the penalties that the actual real life imposes.
if the game was too hard with too harsh of penalties, then few would play. on the other hand, if the game is too simple then people would max out skills and experience everything in the game very quickly and move on to another game. thankfully, ccp does a beautiful job maintaining this balance. please do not ask them to tip the scales in favor of one or the other, because thats just going make the game a place where noone wants to play anymore.
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Sodee
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Posted - 2005.10.01 13:15:00 -
[39]
Amarr cruiser 5 training for the win... Done in 5 more days.
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Altrex Stoppel
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Posted - 2005.10.01 22:04:00 -
[40]
Originally by: R3DSKULL
Originally by: Stephen HB 1. Skills continue training while you are offline. EVE is just about the only MMORPG where this is the case. CCP have chosen to do it this way rather than have XP/skills only go up through direct play.
2. There will never be a skill queue. The Devs have directly and repeatedly made this point. Plan for long skill training when you can't get to your computer. Or just go away, no-one cares about skill queue whingers anymore.
3. Three paragraphs are not enough.
1. Dont be stupid and act like this is doing us a favor. Ask yourself. if its a good way to keep the player comitted. It was a business strategy a good one i might add not somthing to do us a favor, nice try to spin it that way. most other mmors let you use scripts and macros so i see that as an exchange im not knocking the way ccp have done the skills it keeps players playing.
2.making a valid point is not whining and not all of us are teenage whiners who live at home with mommy and daddy some of us have a life aswell. And when long skills are training they also end aswell. and things that are unpredictable happen in real life.Some times even taking us away for days at a time.
3. And since you are the authority on how many paragraphs are needed then i have to say 3 numberd statments wont make your point more valid than mine, niether will personal attacks. So @#$# off and add somthing usefull. or dont post at all.
How bout this...if you don't like the game then leave.
OMG a breakthrough
Yes they made it so it takes time to get skills so this will make you play longer which will cost you more money but if you dont like this then why are you still playing? It's actually a brilliant strategy. Not only does it get them more money but it also makes it so all of the EVE community actually enjoys the game enough to stick with it....
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Dr Happy
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Posted - 2005.10.02 01:06:00 -
[41]
On a side note if anyone says there in it for the money I have one thing to say to you.
You can train skills when your acount if canceled :-D
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Altrex Stoppel
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Posted - 2005.10.02 03:28:00 -
[42]
Originally by: Dr Happy On a side note if anyone says there in it for the money I have one thing to say to you.
You can train skills when your acount if canceled :-D
Note to self!
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Reiisha
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Posted - 2005.10.02 14:37:00 -
[43]
Originally by: R3DSKULL
Originally by: Stephen HB 1. Skills continue training while you are offline. EVE is just about the only MMORPG where this is the case. CCP have chosen to do it this way rather than have XP/skills only go up through direct play.
2. There will never be a skill queue. The Devs have directly and repeatedly made this point. Plan for long skill training when you can't get to your computer. Or just go away, no-one cares about skill queue whingers anymore.
3. Three paragraphs are not enough.
1. Dont be stupid and act like this is doing us a favor. Ask yourself. if its a good way to keep the player comitted. It was a business strategy a good one i might add not somthing to do us a favor, nice try to spin it that way. most other mmors let you use scripts and macros so i see that as an exchange im not knocking the way ccp have done the skills it keeps players playing.
2.making a valid point is not whining and not all of us are teenage whiners who live at home with mommy and daddy some of us have a life aswell. And when long skills are training they also end aswell. and things that are unpredictable happen in real life.Some times even taking us away for days at a time.
3. And since you are the authority on how many paragraphs are needed then i have to say 3 numberd statments wont make your point more valid than mine, niether will personal attacks. So @#$# off and add somthing usefull. or dont post at all.
1: Name one. There's not a single MMO that allows macro's, and scripts are only allowed in a limited form (like the ingame supported scripts in WoW), but you can hardly set a script to do anything while you;re away.
Macro's are illegal in every single mmo out there, i don't know how you get to another conclusion...
2: EVE skills train while you;re offline. In other mmo's, you have to be ONLINE to do anything. That is not the case in EVE. This already is a huge advantage over other games, and i don't know why people should get the right to set skill queues for a year to come - abuse is obvious, because skill training continues even if the account is inactive.
Now, tell my again why skill queues are 'needed'?
Save Darwinia! |

Haniblecter Teg
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Posted - 2005.10.02 16:04:00 -
[44]
This game allows you to 'exp' while offline.
Yet this isnt good enough for you. You want the game to be easier. What other features do you want added? Possibly the ability to set destination/dock to a station.
How about scripts built in that transfer ore to a jet can automatically?
You're one of a breed of MMO players who think that all the dull routine things in a game are just time sinks. But you fail to realize that if you remove such things, there's no game left. Much like Vision Quest.
Friends Forever |

Kion
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Posted - 2005.10.02 17:42:00 -
[45]
Skills are a CCP scam, every time they need more isk for the NCP corps they invent new skill for us to sink our isk into 
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Brutozor
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Posted - 2005.10.03 18:28:00 -
[46]
Edited by: Brutozor on 03/10/2005 18:30:44
Quote: I don't get it.Embarassed
Is it really that difficult to set a skill that needs 3 days to train while you are at work/school/whatever? Like Frigate IV for example.
i do that althe time and RL goes on as per normal everyday.
there might be times when you are away from Eve longer than what your longest skill require. It happened to me twice when I went on holiday.
But rather than a queue, being able to train skills from a web page would be nice.
By the way, isn't it possible to set up a skills-training queue from apps like Character Manager?
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Yossar
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Posted - 2005.10.03 18:31:00 -
[47]
Originally by: Haniblecter Teg You're one of a breed of MMO players who think that all the dull routine things in a game are just time sinks. But you fail to realize that if you remove such things, there's no game left. Much like Vision Quest.
I've played lots of games that were fun from start to end with no dull routine things. Why do MMO games have to include boring parts? Is it just so the company can string you along longer to take more of your money or do you really think that an MMO game needs to have dull parts?
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Brutozor
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Posted - 2005.10.03 18:32:00 -
[48]
By the way, isn't it possible to set up a skill training queue from apps like Character Manager?
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Aiam Notanalt
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Posted - 2005.10.03 19:25:00 -
[49]
If you have an Ipod or large usb drive, then you can login and change your skills at work or anywhere where there is a decent computer 
You¦re not cool unless you always carry EvE with u 
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spiralJunkie
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Posted - 2005.10.03 19:53:00 -
[50]
Originally by: mahhy Skill queues are not needed.
Getting close to 2 years old with this char and I'd guesstimate I've lost maybe 3 days of training, total. Just takes a bit of planning and thought.
it also takes the player to realise that if a day of skilltraining is wasted, NO BABIES DIE. it's ok. sheesh.
and...ccp aint robbing anyone. what a silly thing to say
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Joerd Toastius
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Posted - 2005.10.03 23:40:00 -
[51]
Originally by: Brutozor By the way, isn't it possible to set up a skill training queue from apps like Character Manager?
No.
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Lord WarATron
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Posted - 2005.10.04 10:01:00 -
[52]
I have been informed that there is a marco that will auto change skills, but that is hardly the point just now.
The reason there will never be a skill queue is that the servers do not store the time for your skills.
All the server stores is your skillpoints and when you started/stopped training. Your client works out the rest, and a quick validity check when you complete a skill ensures no fraud.
So putting a queue on a server that does not store the information anyway is not going to happen.
What COULD happen, is that when a skill is complete, the rest of the time is spent on that same skill.
I.E Training "Quafe Drinking" to level 1. When lvl 1 is complete, it will automatically add the rest of the skill points to "Quafe Drinking" lvl2 etc. This means no new changes on what the server stores, and is the only compromise that I can see happening.
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Y'Berion
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Posted - 2005.10.04 16:31:00 -
[53]
I was always woundering why there wasn't a skill que thingy in the game. Nice to see some answers for that here and I happen to agree with them. Doesn't change the fact that there is nothing more frustrating then seen that your calculations where a day off and you lost whole 24 hours coz of that (happened to me just last week )
I think they should change one thing that would infact save us a bit but still make it inpossable to make skills for the next year and sell the account. Just make the skill go automaticly to the next level. Your level 2 skill is done so it goes strait up for the level 3 of the skill and when thats done it stoppes. Would save me and my friend alot of trouble taking them damn skills up few levels and not having much time to play since your chars are useless until then.
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HippoKing
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Posted - 2005.10.04 16:52:00 -
[54]
Edited by: HippoKing on 04/10/2005 16:52:44 i refuse to take a thread about skillz seriously --
This Zig. For great justice!
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Hllaxiu
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Posted - 2005.10.04 17:39:00 -
[55]
Originally by: HippoKing Edited by: HippoKing on 04/10/2005 16:52:44 i refuse to take a thread about skillz seriously
I thought this was about skilz the bob sacriledge fiend when I first read the topic. 
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SauronTheMage
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Posted - 2005.10.04 18:13:00 -
[56]
I think they should allow you to queue up your skill but only by 1. That way once you are done x skill at lvl 3 for example, and you arn't around, it can start on skill y. If no other skill is setup in the queue, then the system would continue that current skill into the next level (unless it just finished lvl 5, then it would just stop)
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Gariuys
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Posted - 2005.10.04 18:33:00 -
[57]
Originally by: Yossar
Originally by: Haniblecter Teg You're one of a breed of MMO players who think that all the dull routine things in a game are just time sinks. But you fail to realize that if you remove such things, there's no game left. Much like Vision Quest.
I've played lots of games that were fun from start to end with no dull routine things. Why do MMO games have to include boring parts? Is it just so the company can string you along longer to take more of your money or do you really think that an MMO game needs to have dull parts?
2 seconds to switch skill.... 20 seconds to think through what skills should train when.... 5 seconds to realise that losing training time doesn't make baby jesus cry. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Hedious Digs
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Posted - 2005.10.04 22:23:00 -
[58]
I like the idea of a skill planning tool, maybe limit it to 3 skills. It is a hassle when I travel, and some places I go lack internet, so I end up losing skill training time.
As far a people selling accounts online, get real, they do that will all online games.
Also most the arguments I have heard against a skill quue really dont say why teh idea is bad.
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Joerd Toastius
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Posted - 2005.10.05 00:35:00 -
[59]
Skill queues are bad because they'd crash the server.
Next question?
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Foomanshoe
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Posted - 2005.10.05 04:26:00 -
[60]
I like eve skill system
Nuff said _______________________________________________
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