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Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 00:54:00 -
[1] - Quote
I'm repeating this slice of a previous post in the Odyssey resource shake-up thread and hoping people will express an interest in such a census to CCP, as well as an interest in them publishing the results. While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.
Liz Laser wrote:
It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....
THIS week, do a census where you note which players are in hi-sec. Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).
While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.
Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right.
While I myself may sound like a zealot in how firmly convinced I am that you can't flog them into null-sec, just remember that *I* am the one asking for the measurements to be taken.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4785
|
Posted - 2013.04.29 00:56:00 -
[2] - Quote
You seem to think the intent is to get highseccers to move to nullsec. It isn't. |

Doc Fury
Furious Enterprises
1653
|
Posted - 2013.04.29 00:58:00 -
[3] - Quote
It will be over 9000.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Tippia
Sunshine and Lollipops
13944
|
Posted - 2013.04.29 01:00:00 -
[4] - Quote
Liz Laser wrote:While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent. What intent? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:02:00 -
[5] - Quote
James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't.
I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt.
Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that.
What do *you* think is the intent?
And do you have any objection to the census I suggested?
|

Arronicus
Shadows of Vorlon The Marmite Collective
593
|
Posted - 2013.04.29 01:05:00 -
[6] - Quote
So, making ice mining less condusive to afk/botting, and as a result, paying out MORE isk, to real players wanting to do it, as well as making the scanning system easier for highsec mining, adding many more exploration sites, and reducing 0.0 reliance slightly on highsec minerals, is 'flogging players into 0.0' ? |

Setaceous
Nexus Prima
45
|
Posted - 2013.04.29 01:05:00 -
[7] - Quote
James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die. |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
17
|
Posted - 2013.04.29 01:05:00 -
[8] - Quote
CCP Soundwave said at fanfest that he doesn't care if people choose to live in null or high. CCP did several years ago, expecting players to start in high and progress towards null. But, he, and CCP as a whole, has taken a more accepting approach to whatever people chose to spend their playtime with exceptions generally explicitly stated.
Those exceptions are things like gun mining, afk accumulation of wealth, and botting. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:05:00 -
[9] - Quote
Tippia wrote:Liz Laser wrote:While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent. What intent?
the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
I'm just saying this is a PERFECT TIME to see if it works. We shouldn't waste this opportunity. |

Tippia
Sunshine and Lollipops
13946
|
Posted - 2013.04.29 01:09:00 -
[10] - Quote
Liz Laser wrote:the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. Ok. But what GÇö if any GÇö is the actual intent? You can't really test something that doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:15:00 -
[11] - Quote
Setaceous wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die.
Fine advice, I've seen it before (including from my own typing fingers) and I disagree with none of it.
I love null-sec, and the moment I develop the minimum amount of real world leisure for it I'll be back. Look at my killboard. I've died EVERYWHERE! :-)
My concern is whether we can make high-sec less important and still keep all those subscriptions. I'd LOVE it if they all came out to null-sec. But it is also my belief frm a long gaming career you can't make true carebears LIKE PvP and you can't make loners like teamwork. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:19:00 -
[12] - Quote
Tippia wrote:Liz Laser wrote:the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. Ok. But what GÇö if any GÇö is the actual intent? You can't really test something that doesn't exist.
Are you suggesting it is just random changes with no intent?
Come on, Tippia, you're no dummy. You're my favorite poster on the forums. Are you being coy, or just Socratic and pedantic, today? |

Tippia
Sunshine and Lollipops
13946
|
Posted - 2013.04.29 01:21:00 -
[13] - Quote
Liz Laser wrote:Are you suggesting it is just random changes with no intent? No, I'm suggesting that you're asking for a test without knowing what you're actually testing for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:24:00 -
[14] - Quote
Tippia wrote:Liz Laser wrote:Are you suggesting it is just random changes with no intent? No, I'm suggesting that you're asking for a test without knowing what you're actually testing for.
At the very least, these are the kinds of changes that people have suggested in the past with the intent of incentivizing high-sec players into null-sec.
Let's see if they work, even if no one will admit their intent. (Though why they wouldn't is beyond my comprehension). |

Zhade Lezte
Merch Industrial Goonswarm Federation
99
|
Posted - 2013.04.29 01:35:00 -
[15] - Quote
I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just that broken.
So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough 
And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind! |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
18
|
Posted - 2013.04.29 01:36:00 -
[16] - Quote
Liz Laser wrote:[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.
In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.
It's that broken. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:52:00 -
[17] - Quote
Zhade Lezte wrote:I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just so bad. So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough  And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind!
While I understand the assumptions you're making about me, as far as my play, you are way off-base. I prefer null-sec and I prefer PvP in null-sec. If I have the real world leisure, that's where you'll find me. Currently though I only have about 45 minutes a day to play. No decent null-sec corp can use me at 45 minutes a day. That's like 2 steps below being casual friendly. I understand that, and am happy cashing real world checks instead. Having started out as a high-sec industrialist though, I think I know them pretty well and I worry about how much we can make them unneeded and still watch them pay their subscriptions. The Odyssey changes will have ZERO effect on me as I am waiting for my annual subscription to run out (unless I lose a contract/job/all-my-friends before then). My 45 minutes a night is spent in SWTOR, because the activities available at 45 minutes a day in Eve are simply less entertaining to me than SWTOR (or even PlanetSide). I am very very eager to return to Eve and null when I develop more leisure, though.
But I would like to MEASURE the effects of these kinds of changes rather than having people (including me) just proselytizing like religious zealots. Measuring it differently than I described may well be a better way to do it. But let's seize the opprtunity to measure the effects. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:57:00 -
[18] - Quote
Nitrogen Isotopes wrote:Liz Laser wrote:[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities. In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.
It's that broken.
Totally agree with the parts I bolded, since they describe my previous activities. 
But even if the part I didn't bold is correct, it would still be instructional to see if such changes bring (and keep) new players to null, especially since large numbers of influential posters (including from CSMs) have suggested they would. |

Illest Insurrectionist
The Scope Gallente Federation
82
|
Posted - 2013.04.29 02:04:00 -
[19] - Quote
According to the voting thing blog it was 409,600 +/- 200 at the time of voting. Or there abouts. |

Zhade Lezte
Merch Industrial Goonswarm Federation
99
|
Posted - 2013.04.29 02:06:00 -
[20] - Quote
Hmm that makes sense, you seemed fairly detached from it all so I wasn't sure if I should even go that far in my post. Anyways feel free to ignore the last bit, anyone who is actually upset can read the last bit. Enjoy (mostly) winning eve for the next few months!  |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 02:12:00 -
[21] - Quote
Zhade Lezte wrote:Hmm that makes sense, you seemed fairly detached from it all so I wasn't sure if I should even go that far in my post. Anyways feel free to ignore the last bit, anyone who is actually upset can read the last bit. Enjoy (mostly) winning eve for the next few months! 

LOL, yeah, I'm a big fan of real world money. Though, Eve is my favorite inexpensive way to kill 4 hours (that doesn't require birth control) , so I want Eve to be healthy and vital when I return.
Maybe high-sec is just so vested in this game (because they've already paid so much) that they will continue paying for our addiction FOREVER. Or maybe they died and no one cancelled their credit cards. :-) |

Rachel Starchaser
Perkone Caldari State
1
|
Posted - 2013.04.29 02:55:00 -
[22] - Quote
Why would we want to do that? |

Malcanis
Vanishing Point. The Initiative.
8938
|
Posted - 2013.04.29 03:19:00 -
[23] - Quote
Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested?
My meaning was that there are very many viable options in hi-sec. I'm not sure why you're reacting so badly to the addition of a few of those options to 0.0
Can you give an example of a hi-sec profession that will no longer be viable with Odessey? The only thing that is being lost is a playstyle, and I for one will not mourn the departure of AFK ice mining. I realise that having to put in a tiny bit of thought, and maybe even engage with a moeity of player interaction will come as a shock to many, and it will initially be perceived as a "nerf", but I'm sure the significantly improved income will help soften the blow.
Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.
1 Kings 12:11
|

Aaden Dante
Defiance LLC The East India Co.
10
|
Posted - 2013.04.29 03:37:00 -
[24] - Quote
Nitrogen Isotopes wrote:
I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.
It's that broken.
^^ This.
My indy alt will be moving to null from high. It's worthwhile now. |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 03:55:00 -
[25] - Quote
fail post deleted. lost all my typing. Will try again. |

Malcanis
Vanishing Point. The Initiative.
8938
|
Posted - 2013.04.29 03:57:00 -
[26] - Quote
...?
1 Kings 12:11
|

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:16:00 -
[27] - Quote
Malcanis wrote:Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested? My meaning was that there are very many viable options in hi-sec. I'm not sure why you're reacting so badly to the addition of a few of those options to 0.0 Can you give an example of a hi-sec profession that will no longer be viable with Odessey? The only thing that is being lost is a playstyle, and I for one will not mourn the departure of AFK ice mining. I realise that having to put in a tiny bit of thought, and maybe even engage with a moeity of player interaction will come as a shock to many, and it will initially be perceived as a "nerf", but I'm sure the significantly improved income will help soften the blow. Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.
If I was wrong about your meaning, ok. But this debate has been going on for years (as well as in that dev blog forum thread) and in the past we've seen peole suggest far more radical changes to incentivize null and to neuter high-sec. Let's measure the effects of this (non-dramatic?) "resource shake-up" and change that debate from an opinion based quasi-religious debate to an argument based on OBSERVABLE data. I don't think I'm reacting badly, I think I'm just tired of seeing people suggesting things that might chase away CCP's high-sec customers because they aren't playing the way they think they should, without any data to substantiate their argument (and having no data to substantiate my argument).
As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare, I played 6 accounts in high-sec because that's what it takes to keep me almost fully involved in some high-sec activities. Making the game more frenetic and fully-involving would be good if you were designing a new game. I'm not sure it's good for preserving CCP's high-sec cash cow, though you can certainly make an argument that improving the game might attract new players and so it could be a wash, or even a win.
As far as Null-sec industrialism, I'm going to start a new topic in General Discussion, in a few minutes.
|

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:20:00 -
[28] - Quote
Rather than click on post I clicked on preview and it lost all my typing.
I redid my reply, though.
By the way, I have no animosity in this discussion. I agree with you in the forums far more than I disagree with you, and I've also enjoyed flying with ya. |

Ranger 1
Ranger Corp
4082
|
Posted - 2013.04.29 04:45:00 -
[29] - Quote
If I've missed a clarification please forgive me, it's getting late, but I think your point of view is just slightly off.
While this might provide some incentive for purely high sec characters to move to null, that would be a side effect.
Instead these changes are intended to make null sec industry viable, perhaps even preferable over having an industry alt in high sec to make your money. Most of the characters heading to Null sec to begin industry in earnest will be the alts of people who have their main combat character in Null. So yes, numbers of industrialists will probably swell, but not necessarily the number of formerly high sec only players.
Now it's entirely possible that if things go well enough we might eventually see Null sec organizations actively recruiting members or renters with a primarily industrial focus from high sec. However you seem to think that CCP has some sort of agenda to turn high sec only care bears into Null sec citizens. If that were the goal they would approach this in a much different manner, and it doesn't jibe well with Soundwaves views on the subject.
Edit: Agenda aside, I do agree that those numbers would be interesting to have. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:58:00 -
[30] - Quote
That sounds fair.
But what becomes of high-sec industry as they are less essential or even non-essential to the players who are actually losing ships?
Maybe industry doesn't belong in high-sec for just that reason? Maybe industry BELONGS where the ships are being consumed?
I'm going to contemplate this for a while, even if that isn't where your line of reasoning was going. 
|

Dilbert HighSeed
Pirannha Corp
28
|
Posted - 2013.04.29 05:01:00 -
[31] - Quote
Look, there are two kinds of people in null that keep getting CCP to hammer high sec.
There are the zealots who are bent on destroying high sec as an entity, who truly believe that Eve would be a better game if the high sec players were eradicated from the player base. They believe that null sec play is the only "true" method to play Eve, and view all other players with utter contempt and hatred.
Then there are the others, who mouth platitudes like "Eve is an ecosystem", " Eve is a sandbox" , or "We are only interested in balancing the game fairly for all". These are the deceivers who campaign (or have their wives tell them to run and then get massive null blocs to vote for them, and these null blocs would vote for a chimp if told to) to get on the CSM.
This 2nd group, once on the CSM, then, behind the scenes, continue to lobby their buddies already working at CCP (tell me, when was the last time CCP hired a dev / game designer who claimed they were essentially a high sec player, and espoused that play style as a valid way to play the game?) to divert more and more of the wealth of the game to the null sec cartels. They do everything they can to get CCP to maintain or create new strangleholds on resources. The ISK raised through these strangleholds then flows through the hands of a very, very small cabal of null sec cartel members, who can then do what they like with the funds, and they can be quite "creative", shall we say.
Let's examine the "resource re-balancing" that we just learned about.
227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard.
Now let's look at ice. A NEW chokepoint was created with the changes to the ice mining mechanic, which allows highly organized groups that cover all TZ's to mine out the newly spawning belts in minutes, and at the same time bumping/ destroying all non-allied ice mining boats from the belts. I wonder what groups have demonstrated the ability to intimidate people away from a resource in order to interdict the supply? In this case, they will soon control the new "oil of Eve", as the goon lead designer stated he wanted ice to be.
And lastly, let's examine the wonderfully democratic creation of the ability of null miners to outmine by a MASSIVE margin high sec miners, completely wiping out the need to import low end ores into null sec. So supposedly a new null sec mining industry will be created, and incidentally at the same time wipe out high sec mining income by 33-50% (published goon numbers BTW). Fair enough. Of course, all those mineral have to be refined, likely at Minnie stations. So who gets to control the refine tax on those stations? A very, very small group. The same group that control the moon goo income. Another new income stream that flows through the hands of a very small cabal.
The first group, the null sec zealots bent on destroying high sec, they are bad, really bad.
But this second group, they are even more dangerous. They are far from stupid. They are smooth. They are great manipulators, speakers, and writers. But their avarice knows no bounds, and they are far more dangerous to high sec, and the overall well-being of the game as a whole.
High sec is doomed. By the time the 2014 summer release comes out, high sec will be a wasteland with few people in it being able to earn a decent income, outside of the null sec ice miners and maybe the traders, though Jita will be a shadow of what it is is today as a trade hub. |

Ryu Ibarazaki
Brave Newbies Inc.
49
|
Posted - 2013.04.29 05:10:00 -
[32] - Quote
That was a great read, Dilbert. I'd go to the movie.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4796
|
Posted - 2013.04.29 05:17:00 -
[33] - Quote
Dilbert HighSeed wrote:227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard. And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid. We're not to blame for this. |

Dilbert HighSeed
Pirannha Corp
29
|
Posted - 2013.04.29 05:37:00 -
[34] - Quote
James Amril-Kesh wrote:Dilbert HighSeed wrote:227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard. And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid. We're not to blame for this.
Yes, I believe you. I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.
I am equally sure that they they lobbied CCP equally hard to hurry up and wipe out the moon goo mechanic as it stands today and replace it with ring mining. It is quite unfortunate that CCP said it is "hard" to change a static variable defining moon goo output to zero. I also know it is is very hard to add existing products like minerals or even moon goo to existing ores like Arkonor, or create new reactions that require other items...oh wait... |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:40:00 -
[35] - Quote
Ryu Ibarazaki wrote:That was a great read, Dilbert. I'd go to the movie.
It is titled "We are the 99%". :-) |

Trendon Evenstar
GoonWaffe Goonswarm Federation
180
|
Posted - 2013.04.29 05:58:00 -
[36] - Quote
Liz Laser wrote:the player population needs to know if such measures succeed or not in their intent
You stay in your area and I'll stay in mine, except when I feel like invading yours how bout that
|

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:59:00 -
[37] - Quote
Malcanis wrote:Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested? Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.
Missed this the first time.
Null sec had no shortage of *available* tritium when I was out there. It was swimming in Veldspar and Scordite asteroids. Big rocks that you can mine far longer than in high sec. Sometimes gigantic rocks that can send you bouncing far away if you try to warp to zero. What null-sec was lacking was enough people willing to hang their hulks' asses out in space waiting to get destroyed while they mined an ore that was available in high-sec. Now they can get trit for mining the good stuff (ABC). We're going to be making it SAFER to gather trit in null-sec because it won't hurt as much to lose an occassional ship compared to mining Veldspar in null. |

Dave Stark
2989
|
Posted - 2013.04.29 06:04:00 -
[38] - Quote
pre odyssey speculation.
7m/hour ice mining. 30m/hour scordite mining.
post odyssey projections
40m/hour ice mining 27m/hour pyrox mining.
how is high sec being flogged? it's being buffed. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 06:15:00 -
[39] - Quote
Trendon Evenstar wrote:Liz Laser wrote:the player population needs to know if such measures succeed or not in their intent You stay in your area and I'll stay in mine, except when I feel like invading yours how bout that
Uh, dude, I've probably flown with you. Look at my employment history and consider alliance and coalition relations over those times.
as far as my "area", look at my KB. I fly Scorpions in strategic ops.... thus, I've died nearly everywhere. LOL |

Andski
GoonWaffe Goonswarm Federation
7718
|
Posted - 2013.04.29 06:31:00 -
[40] - Quote
Dilbert HighSeed wrote:words
why do you always whine up a storm whenever bot-friendly activities are nerfed mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Xython
Merch Industrial Goonswarm Federation
1100
|
Posted - 2013.04.29 07:16:00 -
[41] - Quote
Dilbert HighSeed wrote:James Amril-Kesh wrote:Dilbert HighSeed wrote:227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard. And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid. We're not to blame for this. Yes, I believe you. I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.
Actually, yes. The Mittani used to be a miner before his start of darkness, to abuse a Trope. Fixing tech and nullsec industrialism was one of the things he pushed for as CSM chairman.
You literally have no clue what you are talking about. |

Malcanis
Vanishing Point. The Initiative.
8941
|
Posted - 2013.04.29 07:31:00 -
[42] - Quote
Liz Laser wrote:Malcanis wrote:Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested? Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming. Missed this the first time. Null sec had no shortage of *available* tritium when I was out there. It was swimming in Veldspar and Scordite asteroids. Big rocks that you can mine far longer than in high sec...
Yeah, I used to think this also. Here's the thing, though, those big rocks take a long, long time to rebuild back to that size, and 0.0 belts only respawn at 1/3 the rate of hi-sec ones. Actual mineral supply in 0.0 systems is cheifly dictated by anoms, not belts.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
8941
|
Posted - 2013.04.29 07:32:00 -
[43] - Quote
Dilbert HighSeed wrote:James Amril-Kesh wrote:Dilbert HighSeed wrote:227 new R-64 moons are being seeded for the June 4th release. Apparently tech as a chokepoint is dead. But guess what.? New chokepoints will just use the EXISTING MECHANIC. The cartels will very quickly control the new 227 moons and nothing has changed in that regard. And if you'd actually read any of what we've been saying you'd realize that this is actually something we were trying to avoid. We're not to blame for this. Yes, I believe you. I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream. I am equally sure that they they lobbied CCP equally hard to hurry up and wipe out the moon goo mechanic as it stands today and replace it with ring mining. It is quite unfortunate that CCP said it is "hard" to change a static variable defining moon goo output to zero. I also know it is is very hard to add existing products like minerals or even moon goo to existing ores like Arkonor, or create new reactions that require other items...oh wait...
How about for once you back up your paranoid ramblings with some actual evidence?
1 Kings 12:11
|

Lady Areola Fappington
New Order Logistics CODE.
105
|
Posted - 2013.04.29 07:39:00 -
[44] - Quote
Malcanis wrote:
How about for once you back up your paranoid ramblings with some actual evidence?
You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind? Don't worry miners, I'm here to help!
|

Ranger 1
Ranger Corp
4083
|
Posted - 2013.04.29 13:26:00 -
[45] - Quote
Lady Areola Fappington wrote:Malcanis wrote:
How about for once you back up your paranoid ramblings with some actual evidence?
You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind? There is a difference between role playing and type casting.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Altan Chuluun
Echoclone Inc.
0
|
Posted - 2013.04.29 14:01:00 -
[46] - Quote
Liz Laser wrote:But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvPand you can't make loners like teamwork. Never have truer words been written.
If the incentive to play in hisec is removed most that live there will not move to low or null - they will just leave and take their subscription dollars elsewhere.
I'd love to see a census done as suggested. For science. |

Liz Laser
Deep Core Mining Inc. Caldari State
37
|
Posted - 2013.04.29 14:59:00 -
[47] - Quote
Altan Chuluun wrote:Liz Laser wrote:But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvPand you can't make loners like teamwork. Never have truer words been written. If the incentive to play in hisec is removed most that live there will not move to low or null - they will just leave and take their subscription dollars elsewhere. I'd love to see a census done as suggested. For science.
While I still agree with what I wrote, the predominant message (quite unfairly summarized for humor's sake) of my opponents in this and the dev blog forum thread summarizes to something like this:
Liz, you ignorant ****!
What did you think would happen when you voted for null-sec CSMs? We wanted stuff, and we're getting stuff.
This isn't about flogging high-sec to null sec, we would never do that to our support staff that pays real money to work for us.
This is about getting the stuff we want, and this is only the beginning.
And just between you and me, Liz, when we finally *do* decide to pressgang high-sec, you'll bloody well freaking know it! |

Bolow Santosi
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.04.29 15:07:00 -
[48] - Quote
Dilbert HighSeed wrote:
Yes, I believe you. I am sure that null sec members of the CSM7 lobbied CCP hard not to give them another huge ISK stream.
I am equally sure that they they lobbied CCP equally hard to hurry up and wipe out the moon goo mechanic as it stands today and replace it with ring mining. It is quite unfortunate that CCP said it is "hard" to change a static variable defining moon goo output to zero. I also know it is is very hard to add existing products like minerals or even moon goo to existing ores like Arkonor, or create new reactions that require other items...oh wait...
Funny story, people warned CCP before Dominion even launched that Tech would be stupid profitable like Dyspro was. These people also happened to live in Nullsec.
So 7 expansions and 4 years later it's being balanced after they were warned by the very people who stood to profit from it. |

Jenn aSide
STK Scientific Initiative Mercenaries
1674
|
Posted - 2013.04.29 15:08:00 -
[49] - Quote
Lady Areola Fappington wrote:Malcanis wrote:
How about for once you back up your paranoid ramblings with some actual evidence?
You should know better Mal, this is EVE-O GD. Who needs actual proof when you can roleplay the crazy guy standing on the street corner screaming about the lizardmen controlling his mind?
The problem with your post is that Lizardmen are real and only tinfoil shaped hats can counter their influence. Otherwise i agree :) ,.
|

Malcanis
Vanishing Point. The Initiative.
8948
|
Posted - 2013.04.29 15:15:00 -
[50] - Quote
Liz Laser wrote:
And just between you and me, Liz, when we finally *do* decide to pressgang high-sec, you'll bloody well freaking know it!
Well yes, that's absolutely true. I can think of about 17 more effective ways to "pressgang people into 0.0" than reducing low end minerals down to about 80% of their current historical peak, and increasing ice mining to 40m/hr.
Because I will lay down cold hard ISK that neither of those things will have any perceptible difference on the numbers of people in hi-sec.
1 Kings 12:11
|

Vincent Athena
V.I.C.E.
1788
|
Posted - 2013.04.29 15:16:00 -
[51] - Quote
Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested? I think the intent is to make Null work so those who want to live there, but cannot get the numbers to work, will now be able to live there. There was some old dev post I cannot find that said that. Something like
"We are not trying to force people into null. We know there are players who will never leave high sec and we are fine with that. What we want is to help the player who wants to live in low or null but does not because he cannot make the numbers work".
Whats wrong with your census: It does not show if a movement to null was due to players being forced out, or because of the release of pent-up demand for Null.
Personally, I think all areas of the game should be viable and fun for those who wish to live there. http://vincentoneve.wordpress.com/ |

I Love Boobies
All Hail Boobies
445
|
Posted - 2013.04.29 15:17:00 -
[52] - Quote
It's not about getting people moved to nullsec. It's about making the game fair for everyone, balancing it out. I have lived in nullsec, mostly live in high sec, and I can see the imbalances. The people out in nullsec actually have to fight and work to get their own space, and it really doesn't offer much in rewards logistically, meaning the ore and so on. Sure, it's available, but you have atrocious refining rates and so on. They should be rewarded with at least the same capabilities as high sec since they work for their space. *removed inappropriate signature* - CCP Eterne |

Malcanis
Vanishing Point. The Initiative.
8950
|
Posted - 2013.04.29 15:21:00 -
[53] - Quote
All this kicking and screaming because 0.0 mining and industry will become somewhat less disadvantaged compared to hi-sec is as predictable as it is amusing. Could someone drop me an evemail if anyone in these threads actually comes up with some solid numbers or reasoning as to how, exactly, hi-sec players will be "pressganged" into 0.0? That would be most kind.
Thanks in advance,
NB: Maundering about "nullsec cabals" "gankers" and "nullbears" do not count as either. Don't message me for those.
1 Kings 12:11
|

Prince Kobol
726
|
Posted - 2013.04.29 15:24:00 -
[54] - Quote
Liz Laser wrote:
As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare,
Love the random use of numbers and you love sov warfare... really...
I mean Love Sov Warfare
Really?
Sov warfare.. love
Seriously? |

Liz Laser
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.04.29 15:33:00 -
[55] - Quote
I Love Boobies wrote:It's not about getting people moved to nullsec. It's about making the game fair for everyone, balancing it out. I have lived in nullsec, mostly live in high sec, and I can see the imbalances. The people out in nullsec actually have to fight and work to get their own space, and it really doesn't offer much in rewards logistically, meaning the ore and so on. Sure, it's available, but you have atrocious refining rates and so on. They should be rewarded with at least the same capabilities as high sec since they work for their space.
Sure. As soon as high-sec gets moon-goo. :-)
ok, just being cheeky there. I'm a sov-warfare fan who started the game as a high-sec industrialist, and when I'm out in null, I *too* have failed multiple times to make the numbers work.
But while I was failing to make the numbers work, my corporations were paying me for all my sov warfare losses with isk derived from moon-goo and some of those corps STILL had enough left over to offer free free carriers to anyone who'd train for them.
I know there are adjustments to moon-goo in oddyseey and more in the works, but let's not cry too hard for poor null-sec (as a whole). It might soon be more pleasant to be a null-sec industrialist, and I'll surely give it another try when I develop enough RL leisure to return to null-sec, but you spoke of imbalances, and null-sec moon-goo has historically been the most imbalancing difference between null-sec and high sec.
I was kind of ok with letting that imbalance employ high-sec industrialism.
Null, DEFINITELY needs something to fight over, though. I'm just not sure that PASSIVE income should be that something. But given human nature... :-) |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 15:44:00 -
[56] - Quote
So have you given up tilting at strawmen yet, or are you going to continue to try to push for an unnecessary response to your misguided view of what is happening here? |

Liz Laser
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.04.29 15:44:00 -
[57] - Quote
Prince Kobol wrote:Liz Laser wrote:
As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare,
Love the random use of numbers and you love sov warfare... really... I mean Love Sov Warfare Really? Sov warfare.. love Seriously?
Yes. I find shooting at structures rather calming, sort of like mining, but punctuated by cyno fleets suddenly interrupting you. 
Given a choice between a roam and shooting structures, I'll choose shooting structures. You're more likely to get a fight, and if you don't, you've at least punished the bastards for their cowardice.
That being said, though, the best time I ever had was THUNDERDOME where we had opponents who'd frequently roam us and we'd roam them and we didn't attack each other's structures. But that only works if both sides are more into fighting than grinding to fatten their individual wallets, which isn't teribly common, though with the crazy value of moon-goo it has long been viable for 2 sides to do that. |

Liz Laser
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.04.29 15:52:00 -
[58] - Quote
Varius Xeral wrote:So have you given up tilting at strawmen yet, or are you going to continue to try to push for an unnecessary response to your misguided view of what is happening here?
Even the person I originally wrote that in response to, has agreed he'd be interested in seeing such numbers.
But, it is also apparent, today, that there is no huge interest in this from the playerbase.
That's fine. I posted to give people a chance to let CCP if they care. So far, only a few do, (unless this suddenly gets noticed by thousands of people stuck at work on Monday).
To paraphrase the world famous Mongo:
Liz just a pawn in chessboard of life.
|

Minmatar Citizen160812
The LGBT Last Supper
147
|
Posted - 2013.04.29 15:52:00 -
[59] - Quote
Liz Laser wrote:[quote=Setaceous] But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvP and you can't make loners like teamwork.
Loners and risk adverse manbabies don't belong here. Who cares where they go or for what reason as long as they get to click a button and receive bacon while making believe they are Capt. Picard they will be happy.
|

Liz Laser
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.04.29 15:55:00 -
[60] - Quote
Malcanis wrote:All this kicking and screaming because 0.0 mining and industry will become somewhat less disadvantaged compared to hi-sec is as predictable as it is amusing. Could someone drop me an evemail if anyone in these threads actually comes up with some solid numbers or reasoning as to how, exactly, hi-sec players will be "pressganged" into 0.0? That would be most kind.
Thanks in advance,
NB: Maundering about "nullsec cabals" "gankers" and "nullbears" do not count as either. Don't message me for those.
did you miss my preface of:
(unfairly summarized for humor value) |

Beckie DeLey
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
458
|
Posted - 2013.04.29 15:58:00 -
[61] - Quote
Ice moved from High Sec belts into High Sec anomalies; obvious ploy to get ice miners into Low Sec?
Heh, the last few days the headlines practically write themselves. I would like to remind you that littering is a crime punishable with death, and that disagreeing with me will be considered verbal littering. |

Danni stark
0
|
Posted - 2013.04.29 16:01:00 -
[62] - Quote
Beckie DeLey wrote:Ice moved from High Sec belts into High Sec anomalies; obvious ploy to get ice miners into Low Sec?
Heh, the last few days the headlines practically write themselves.
nothing will get miners in to low sec, it's a complete joke. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Krax As
Silent Tears in Space
19
|
Posted - 2013.04.29 18:05:00 -
[63] - Quote
the whole change is a joke when it comes to hardcore industrialists. come on, who are we trying to fool here ?
yeah the ores will be in null. the roid-mashup is going to be great. no doubt about it. but for 0.0 to be feasble for real industrialists, the changes are not significant enough.
just look at the outpost changes: max research slots in caldari outposts after a FULL upgrade: 30 (unless those are cumulativem then it will be 60, which is decent) max production slots in amarr outposts after FULL upgrade: 60 assembly lines (unless thea are cumulative ..again)
so what do you think how many toons do you need to fill up those industrial slots ?? i-¦d say 5. thats ONE hardcore industrial player.
and where does he get the mats from ? those hardcores dont mine, they set up buy orders. which again brings us to the miners, who won-¦t go near 0.0 or low because they just dont like to play like paranoid mice in a lab. they enjoy eve because it relaxes them after work. there they can make decent isk by mining, chatting and smacktalking in TS and chat.... that-¦s how they play the game, thats how they enjoy it. I dont think there will be enough miners providing mats for all those new 0.0 slots.
the only ones who benefit from these changes are the ones with massive ressources and logistic networks already in place.
no small entity wil benefit from it. the chances for small corps and industrialists to get a foothold into low / null is as slim as ever, unless you enjoy being a real peon for those l33t pvp alliances and corps.
nothing changed. it just looks cooler when you jump systems now.
it is a very good change, do-¦t get me wrong. but it is not drastic enough. unless they change something so that even the most idiotic pvp player starts to realize that he depends on miners and industrialists and that those people mining FOR HIM are a valuable asset and worth protecting, no real miner will ever move to null.
|

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 18:31:00 -
[64] - Quote
Krax As wrote:
stuff I sort of agree with.
The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.
That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 19:14:00 -
[65] - Quote
Liz Laser wrote:Krax As wrote:
stuff I sort of agree with.
The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network. That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.
Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets. |

Malcanis
Vanishing Point. The Initiative.
8995
|
Posted - 2013.04.29 19:38:00 -
[66] - Quote
Shepard Wong Ogeko wrote:Liz Laser wrote:Krax As wrote:
stuff I sort of agree with.
The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network. That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences. Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.
A thought experiment: what if hi-sec stations charged 50k ISK per hour for use? What if they charged 100k/hr? 1M/hr? Surely there is some finite slot cost point at which it becomes worth the overhead of producing in a 0.0 station with no direct slot use charge?
1 Kings 12:11
|

Liz Laser
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.04.29 20:02:00 -
[67] - Quote
Shepard Wong Ogeko wrote:Liz Laser wrote:Krax As wrote:
stuff I sort of agree with.
The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network. That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences. Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.
I was going to type that it has been my misfortune to belong to corps that were intolerant of market manipulation (at the very least they'd name and shame).
But then I realized that as a sov warfare pilot who had to replace (what seemed like) lots of lost Scorpions and smaller ECM ships that it was my GOOD FORTUNE to belong to those corps.
6 of one, half a dozen of the other, for me, I guess. But maybe I just wasn't as committed to my industrialist side. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
455
|
Posted - 2013.04.29 20:39:00 -
[68] - Quote
Malcanis wrote:Shepard Wong Ogeko wrote:Liz Laser wrote:Krax As wrote:
stuff I sort of agree with.
The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network. That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences. Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets. A thought experiment: what if hi-sec stations charged 50k ISK per hour for use? What if they charged 100k/hr? 1M/hr? Surely there is some finite slot cost point at which it becomes worth the overhead of producing in a 0.0 station with no direct slot use charge?
I think highsec industry slot cost should be increased by an order of magnitude just for the isk sink, and also for the RP reason of paying for all the concord and faction police curbing loses.
As it stands now though, nullsec just doesn't have the slots or lowend production to support any major influx of industrialist no matter how high highsec slot costs were set. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
554
|
Posted - 2013.04.29 20:56:00 -
[69] - Quote
Flogging always works. Always. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Freaceday
Republic University Minmatar Republic
0
|
Posted - 2013.04.30 17:20:00 -
[70] - Quote
Oddyssey: Most players will be forced to buy more PLEX's as destruction rates increase and all mineral prices crash.
So OK great that existing null sec large industry corps will be saved the "huge" (irony) trouble of having to jump freight to get former high sec minerals and have no competition from high sec manufacturing, but is it worth it for most players? ... I am not sure I even understand the average players enthusiasm for that part of the game they are not even involved in? IOW null sec industry isn't for all players, you need at least four years just to get the skills, but they are the only ones benefiting from Odyssey. Remember the corps tax you, they don't pay you, and I do not think they will tax you any less even though you mine former high sec ores for them also.
I think a lot of people/accounts will leave the game because a) they either liked the slow pace of high sec at least occasionally or b) can't afford PLEXing into null-sec, remember corps tax you they don't pay you, and item prices are not that reliant on astroid ore prices. However fewer accounts does not seem to matter to CCP as they cash in more on PLEX sales than high sec accounts. So empty high-sec mining is a win for the CCP bottom line. The price however will be payed by the most players that don't *own* a null alliance and waste quadrillions on massive wars. The wastage of complicated expensive alliance policies and wars is what keeps the ISK-PLEX balance in favour of CCP sales of PLEX's. Through some hole the ISK must go to not inflate., and since there is not enough null space for this mining and industry shift. the cost will be on the average Joe player through corp taxes, *lower incomes and higher destruction rates.*
Clearly high-sec won't be *worth the time* for mining or industry, those are quite often strongly combined, after this due to less than lousy ore prices. Mining alts and mains will have to move to null or cancel the account, along them will high sec manufacturing go, there isn't enough space in null, what are new corps and alliances to do? They will have to join the existing null-sec empires or just find a new game... Everybody will get nerfed more and have to use more ISK, null-secers previously occupied with PVP will all also have to train their mining skills for the corp and mine as high sec is empty of miners permantly ... Thus the Odyssey change is made to deflate the economy of the average player, through rubbish ore prices and increased destruction rates and what they believe is a forced move into null - allthough I think they will rather see a steep drop in subsciption rates from high sec accounts not affording to use high sec industry posts anymore and high sec miners simply cancelling the accounts , - if the people wanted null sec action they would find null sec on their own ... time will tell, CCP is not likely to back down on a "update" announced.
I do wonder if CCP has thought this through, surely they must realise there will be a lot of cancelled accounts as a lot just won't make the move into null-space, there being no space or it being to expensive and complicated, and as there are no reasonable rewards for them anymore in high sec ... I do also wonder about the experience barrier of new corps having to go straight into industry and mining in null-sec, so high losses in learning parts of the game will drive player away or again force more PLEX buying, which seems to be the game change driving motivation behind all EVE Online changes now... I think your PLEX greed got the better of CCP, as almost any game that the game currency is buyable with real money does.
Bottom line the null-sec barrier is to expensive for new and old players, both in time, ISK and skills, but this ore change will not make it cheaper or require less investment in learning, and time spent on skills for most players, quite the contrary. Neither burn out PVP'ers or new manufacturing will "like" this change in the end, however you wrap it...
This ore change would make sense if there were enough null systems everybody could settle there and it was possible to do within a reasonable ISK price and reasonable time investment, but for any new players it is a massive PLEX investment, too steep a price and time investment, as well as impossible as the space is already occupied, players will leave. The change is predominantly made to sell more PLEX's, through destruction of the ore prices and increased warfare and destruction of ships and POS's in null-sec.
If CCP really wanted people to spend more time in nullsec they would have made it more availble through less skill requirements, less isk requirements and a less steep learning curve, but they are not making changes for better gameplay anymore, they are making changes for more PLEX sales. This has been obvious a while now. |

Dramaticus
Goonswarm Federation
385
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Posted - 2013.04.30 17:27:00 -
[71] - Quote
Gonna sit outside this undock with a pod poppin' Thrasher and collect awesome killmails bring back images |

Freaceday
Republic University Minmatar Republic
0
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Posted - 2013.04.30 18:38:00 -
[72] - Quote
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