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Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 00:54:00 -
[1] - Quote
I'm repeating this slice of a previous post in the Odyssey resource shake-up thread and hoping people will express an interest in such a census to CCP, as well as an interest in them publishing the results. While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.
Liz Laser wrote:
It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....
THIS week, do a census where you note which players are in hi-sec. Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).
While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.
Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right.
While I myself may sound like a zealot in how firmly convinced I am that you can't flog them into null-sec, just remember that *I* am the one asking for the measurements to be taken.
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James Amril-Kesh
4S Corporation RAZOR Alliance
4785
|
Posted - 2013.04.29 00:56:00 -
[2] - Quote
You seem to think the intent is to get highseccers to move to nullsec. It isn't. |

Doc Fury
Furious Enterprises
1653
|
Posted - 2013.04.29 00:58:00 -
[3] - Quote
It will be over 9000.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Tippia
Sunshine and Lollipops
13944
|
Posted - 2013.04.29 01:00:00 -
[4] - Quote
Liz Laser wrote:While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent. What intent? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:02:00 -
[5] - Quote
James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't.
I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt.
Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that.
What do *you* think is the intent?
And do you have any objection to the census I suggested?
|

Arronicus
Shadows of Vorlon The Marmite Collective
593
|
Posted - 2013.04.29 01:05:00 -
[6] - Quote
So, making ice mining less condusive to afk/botting, and as a result, paying out MORE isk, to real players wanting to do it, as well as making the scanning system easier for highsec mining, adding many more exploration sites, and reducing 0.0 reliance slightly on highsec minerals, is 'flogging players into 0.0' ? |

Setaceous
Nexus Prima
45
|
Posted - 2013.04.29 01:05:00 -
[7] - Quote
James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die. |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
17
|
Posted - 2013.04.29 01:05:00 -
[8] - Quote
CCP Soundwave said at fanfest that he doesn't care if people choose to live in null or high. CCP did several years ago, expecting players to start in high and progress towards null. But, he, and CCP as a whole, has taken a more accepting approach to whatever people chose to spend their playtime with exceptions generally explicitly stated.
Those exceptions are things like gun mining, afk accumulation of wealth, and botting. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:05:00 -
[9] - Quote
Tippia wrote:Liz Laser wrote:While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent. What intent?
the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
I'm just saying this is a PERFECT TIME to see if it works. We shouldn't waste this opportunity. |

Tippia
Sunshine and Lollipops
13946
|
Posted - 2013.04.29 01:09:00 -
[10] - Quote
Liz Laser wrote:the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. Ok. But what GÇö if any GÇö is the actual intent? You can't really test something that doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:15:00 -
[11] - Quote
Setaceous wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die.
Fine advice, I've seen it before (including from my own typing fingers) and I disagree with none of it.
I love null-sec, and the moment I develop the minimum amount of real world leisure for it I'll be back. Look at my killboard. I've died EVERYWHERE! :-)
My concern is whether we can make high-sec less important and still keep all those subscriptions. I'd LOVE it if they all came out to null-sec. But it is also my belief frm a long gaming career you can't make true carebears LIKE PvP and you can't make loners like teamwork. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:19:00 -
[12] - Quote
Tippia wrote:Liz Laser wrote:the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.
Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. Ok. But what GÇö if any GÇö is the actual intent? You can't really test something that doesn't exist.
Are you suggesting it is just random changes with no intent?
Come on, Tippia, you're no dummy. You're my favorite poster on the forums. Are you being coy, or just Socratic and pedantic, today? |

Tippia
Sunshine and Lollipops
13946
|
Posted - 2013.04.29 01:21:00 -
[13] - Quote
Liz Laser wrote:Are you suggesting it is just random changes with no intent? No, I'm suggesting that you're asking for a test without knowing what you're actually testing for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:24:00 -
[14] - Quote
Tippia wrote:Liz Laser wrote:Are you suggesting it is just random changes with no intent? No, I'm suggesting that you're asking for a test without knowing what you're actually testing for.
At the very least, these are the kinds of changes that people have suggested in the past with the intent of incentivizing high-sec players into null-sec.
Let's see if they work, even if no one will admit their intent. (Though why they wouldn't is beyond my comprehension). |

Zhade Lezte
Merch Industrial Goonswarm Federation
99
|
Posted - 2013.04.29 01:35:00 -
[15] - Quote
I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just that broken.
So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough 
And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind! |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
18
|
Posted - 2013.04.29 01:36:00 -
[16] - Quote
Liz Laser wrote:[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.
In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.
It's that broken. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:52:00 -
[17] - Quote
Zhade Lezte wrote:I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just so bad. So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough  And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind!
While I understand the assumptions you're making about me, as far as my play, you are way off-base. I prefer null-sec and I prefer PvP in null-sec. If I have the real world leisure, that's where you'll find me. Currently though I only have about 45 minutes a day to play. No decent null-sec corp can use me at 45 minutes a day. That's like 2 steps below being casual friendly. I understand that, and am happy cashing real world checks instead. Having started out as a high-sec industrialist though, I think I know them pretty well and I worry about how much we can make them unneeded and still watch them pay their subscriptions. The Odyssey changes will have ZERO effect on me as I am waiting for my annual subscription to run out (unless I lose a contract/job/all-my-friends before then). My 45 minutes a night is spent in SWTOR, because the activities available at 45 minutes a day in Eve are simply less entertaining to me than SWTOR (or even PlanetSide). I am very very eager to return to Eve and null when I develop more leisure, though.
But I would like to MEASURE the effects of these kinds of changes rather than having people (including me) just proselytizing like religious zealots. Measuring it differently than I described may well be a better way to do it. But let's seize the opprtunity to measure the effects. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 01:57:00 -
[18] - Quote
Nitrogen Isotopes wrote:Liz Laser wrote:[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work. I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities. In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.
It's that broken.
Totally agree with the parts I bolded, since they describe my previous activities. 
But even if the part I didn't bold is correct, it would still be instructional to see if such changes bring (and keep) new players to null, especially since large numbers of influential posters (including from CSMs) have suggested they would. |

Illest Insurrectionist
The Scope Gallente Federation
82
|
Posted - 2013.04.29 02:04:00 -
[19] - Quote
According to the voting thing blog it was 409,600 +/- 200 at the time of voting. Or there abouts. |

Zhade Lezte
Merch Industrial Goonswarm Federation
99
|
Posted - 2013.04.29 02:06:00 -
[20] - Quote
Hmm that makes sense, you seemed fairly detached from it all so I wasn't sure if I should even go that far in my post. Anyways feel free to ignore the last bit, anyone who is actually upset can read the last bit. Enjoy (mostly) winning eve for the next few months!  |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 02:12:00 -
[21] - Quote
Zhade Lezte wrote:Hmm that makes sense, you seemed fairly detached from it all so I wasn't sure if I should even go that far in my post. Anyways feel free to ignore the last bit, anyone who is actually upset can read the last bit. Enjoy (mostly) winning eve for the next few months! 

LOL, yeah, I'm a big fan of real world money. Though, Eve is my favorite inexpensive way to kill 4 hours (that doesn't require birth control) , so I want Eve to be healthy and vital when I return.
Maybe high-sec is just so vested in this game (because they've already paid so much) that they will continue paying for our addiction FOREVER. Or maybe they died and no one cancelled their credit cards. :-) |

Rachel Starchaser
Perkone Caldari State
1
|
Posted - 2013.04.29 02:55:00 -
[22] - Quote
Why would we want to do that? |

Malcanis
Vanishing Point. The Initiative.
8938
|
Posted - 2013.04.29 03:19:00 -
[23] - Quote
Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested?
My meaning was that there are very many viable options in hi-sec. I'm not sure why you're reacting so badly to the addition of a few of those options to 0.0
Can you give an example of a hi-sec profession that will no longer be viable with Odessey? The only thing that is being lost is a playstyle, and I for one will not mourn the departure of AFK ice mining. I realise that having to put in a tiny bit of thought, and maybe even engage with a moeity of player interaction will come as a shock to many, and it will initially be perceived as a "nerf", but I'm sure the significantly improved income will help soften the blow.
Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.
1 Kings 12:11
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Aaden Dante
Defiance LLC The East India Co.
10
|
Posted - 2013.04.29 03:37:00 -
[24] - Quote
Nitrogen Isotopes wrote:
I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.
It's that broken.
^^ This.
My indy alt will be moving to null from high. It's worthwhile now. |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 03:55:00 -
[25] - Quote
fail post deleted. lost all my typing. Will try again. |

Malcanis
Vanishing Point. The Initiative.
8938
|
Posted - 2013.04.29 03:57:00 -
[26] - Quote
...?
1 Kings 12:11
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Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:16:00 -
[27] - Quote
Malcanis wrote:Liz Laser wrote:James Amril-Kesh wrote:You seem to think the intent is to get highseccers to move to nullsec. It isn't. I originally posted that after Malcanis suggested that someone moved my cheese and I should adapt. Being familiar with the book title he is referencing, and from other posts in that thread it is pretty clear that influential people (including those who have served on the CSM) at least hope it will accomplish that. What do *you* think is the intent? And do you have any objection to the census I suggested? My meaning was that there are very many viable options in hi-sec. I'm not sure why you're reacting so badly to the addition of a few of those options to 0.0 Can you give an example of a hi-sec profession that will no longer be viable with Odessey? The only thing that is being lost is a playstyle, and I for one will not mourn the departure of AFK ice mining. I realise that having to put in a tiny bit of thought, and maybe even engage with a moeity of player interaction will come as a shock to many, and it will initially be perceived as a "nerf", but I'm sure the significantly improved income will help soften the blow. Or are you referring to low end minerals? Increasing 0.0's ability to supply all the low ends it needs from ~0.2% to ~2% is a mathematically large change, I agree, but I venture to suggest that the effect on hi-sec miners won't be as dramatic as you're assuming.
If I was wrong about your meaning, ok. But this debate has been going on for years (as well as in that dev blog forum thread) and in the past we've seen peole suggest far more radical changes to incentivize null and to neuter high-sec. Let's measure the effects of this (non-dramatic?) "resource shake-up" and change that debate from an opinion based quasi-religious debate to an argument based on OBSERVABLE data. I don't think I'm reacting badly, I think I'm just tired of seeing people suggesting things that might chase away CCP's high-sec customers because they aren't playing the way they think they should, without any data to substantiate their argument (and having no data to substantiate my argument).
As far as semi-afk play, if you make all of high-sec fully involving, expect to lose 100,000 alt accounts. When I play fully involving games, I don't need alt accounts. Can you imagine why high-seccers would? Maybe I'm wrong. Before I fell in love with Sovereign warfare, I played 6 accounts in high-sec because that's what it takes to keep me almost fully involved in some high-sec activities. Making the game more frenetic and fully-involving would be good if you were designing a new game. I'm not sure it's good for preserving CCP's high-sec cash cow, though you can certainly make an argument that improving the game might attract new players and so it could be a wash, or even a win.
As far as Null-sec industrialism, I'm going to start a new topic in General Discussion, in a few minutes.
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Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:20:00 -
[28] - Quote
Rather than click on post I clicked on preview and it lost all my typing.
I redid my reply, though.
By the way, I have no animosity in this discussion. I agree with you in the forums far more than I disagree with you, and I've also enjoyed flying with ya. |

Ranger 1
Ranger Corp
4082
|
Posted - 2013.04.29 04:45:00 -
[29] - Quote
If I've missed a clarification please forgive me, it's getting late, but I think your point of view is just slightly off.
While this might provide some incentive for purely high sec characters to move to null, that would be a side effect.
Instead these changes are intended to make null sec industry viable, perhaps even preferable over having an industry alt in high sec to make your money. Most of the characters heading to Null sec to begin industry in earnest will be the alts of people who have their main combat character in Null. So yes, numbers of industrialists will probably swell, but not necessarily the number of formerly high sec only players.
Now it's entirely possible that if things go well enough we might eventually see Null sec organizations actively recruiting members or renters with a primarily industrial focus from high sec. However you seem to think that CCP has some sort of agenda to turn high sec only care bears into Null sec citizens. If that were the goal they would approach this in a much different manner, and it doesn't jibe well with Soundwaves views on the subject.
Edit: Agenda aside, I do agree that those numbers would be interesting to have. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:58:00 -
[30] - Quote
That sounds fair.
But what becomes of high-sec industry as they are less essential or even non-essential to the players who are actually losing ships?
Maybe industry doesn't belong in high-sec for just that reason? Maybe industry BELONGS where the ships are being consumed?
I'm going to contemplate this for a while, even if that isn't where your line of reasoning was going. 
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