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General Jung
Asgard Intelligence Services Most Usual Suspects
18
|
Posted - 2013.04.29 17:28:00 -
[61] - Quote
Hello Solstice Project,
OK, then I understood you wrong. Sorry for that.
I will try to explain why I think, that it would add more compexity to the game. The people will interact in much more different ways then before via chat or teamspeak. Just to note one pre-alpha feature: Beside the minigames, Torfi Frans Olafsson mentioned in Fanfest 2009, if I rember correctly, that the mouth is going to move when speaking via ingame voice.
It could be the real immersion of a social gameplay and the friendship or even foeship, build up in those bars and clubs may result in huge economic consequences. You simply have more possibilites to interact with other pilots. This is one part of the additional complexity. In germany we call that sozio+¦konomisch (socio-economic).
Let me explain a additional complexit for new players and recruiters as well. Of course its a, a bit more farer away future, vision:
A new player is getting into EvE, get a warm welcome from its hologram in his captains quarter with sound output. He now has the ability to choose, to meet people right after he entered the game, or doing a few tutorials with agents which will talk to him while he is in space like in the X-Universe.
So beside the social-economic components, the station environment will help new players to get into the game via agent talks or pilot talks. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3344
|
Posted - 2013.04.29 17:57:00 -
[62] - Quote
General Jung wrote:that the mouth is going to move when speaking via ingame voice. That's not only creepy, it's also ... hell, even more creepy. Why not simply videochat ? Because then the person behind the avatar can't forget that he's not the virtual human being he wished he was ?
Quote:It could be the real immersion of a social gameplay and the friendship or even foeship Graphics do not have anything to do with social relationships. The graphics are irrelevant regarding people making friends or enemies. These relationships come from interaction, which is independent of what people look at. Also, this kind of immersion is escapism put to the extreme.
One could argue that games like "Second Life" actually *help* people finding some sort of social interaction, but otoh i could counter that real help would be therapy.
Quote:build up in those bars and clubs may result in huge economic consequences. This is natural ... and not specific to avatar-gameplay. Give people more places to have trade in, and more trade will happen.
Quote:A new player is getting into EvE, get a warm welcome from its hologram in his captains quarter with sound output. He now has the ability to choose, to meet people right after he entered the game, or doing a few tutorials with agents which will talk to him while he is in space like in the X-Universe. Yes, that's nice to have ... but again, fancy graphics are not changing anything regarding the learning process of the new player.
Look, i don't mean this in a bad way ... but can you give an *actual* example where the fancy graphics *really* make a difference compared to simple voice/text chat ? |

General Jung
Asgard Intelligence Services Most Usual Suspects
18
|
Posted - 2013.04.29 18:11:00 -
[63] - Quote
Hello Solstice Project,
its all about immersion, and graphics and technology is a port to strengthing the immersive part of the game, which can acquire more players to stay or get into EvE as well as add complexity for the long term ones.
I admit that I am a advocate of a more immersive gameplay then you., nut I think the disagreement between us really show the different thinking directions we got at the same topic.
I notice more then simply fancy graphics behind Walking in Stations. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3345
|
Posted - 2013.04.29 18:19:00 -
[64] - Quote
General Jung wrote:Hello Solstice Project,
its all about immersion, and graphics and technology is a port to strengthing the immersive part of the game, which can acquire more players to stay or get into EvE as well as add complexity for the long term ones.
But I think the disagreement between us really show the different thinking directions we got at the same topic. I notice more then simply fancy graphics behind Walking in Stations. I agree with that. I also notice and agree that we disagree. *lol*
I have thought about my own words ... and when i look at the new warp tunnel, which came with Crucible ... and now the new jump-animation ... ... tbh, i like them, but i don't really feel immersed.
Hm. I don't roleplay. Most people in EvE don't seem to, what i've noticed ... ... which is rather sad, actually, considering the behaviour of most people. I'd wish they roleplay, because that would make me feel less bad about humantiy.
Otoh, on the upside ... these people aren't escapists, what i can't actually say about most carebears. These carebears, who care about their spacepixels so much, they use words most virtual bad guys wouldn't even use in real life. Yes, it's that bad. Believe me.
What i do, though, is act. A lot. I don't "identify" with my character, but i ... hm ... behave in specific ways to ... uhm ... encourage ... specific behaviour as a response.
Also nothing i'm noticing from other people ... hm ... except james315, actually. He started around the same time i did, if i recall correctly, around march/april 2012, but his approach - although really effective - isn't my style at all.
Anyway ... if there'll ever be avatar-gameplay ... we should have a beer somewhere. And after that, when you undock ... i'll gank you. hahahahahahahaha. xD |

General Jung
Asgard Intelligence Services Most Usual Suspects
18
|
Posted - 2013.04.29 18:24:00 -
[65] - Quote
I adapted my post above, which fits into your Roleplaying arguement. |

Ripblade Falconpunch
State War Academy Caldari State
20
|
Posted - 2013.04.29 18:26:00 -
[66] - Quote
Second Life is that way --------------------------> |

Ashlar Vellum
Esquire Armaments
26
|
Posted - 2013.04.29 18:35:00 -
[67] - Quote
If it will be something like this, than no thank you. Keep that door shut and barricaded then.
But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now. |

Doc Fury
Furious Enterprises
1670
|
Posted - 2013.04.29 18:39:00 -
[68] - Quote
Ashlar Vellum wrote:If it will be something like this, than no thank you. Keep that door shut and barricaded then. But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now.
b..b..but, running around a "bar" with a pink 'fro is important, and EVE is going to die without it. 
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Ashlar Vellum
Esquire Armaments
26
|
Posted - 2013.04.29 18:45:00 -
[69] - Quote
Doc Fury wrote:Ashlar Vellum wrote:If it will be something like this, than no thank you. Keep that door shut and barricaded then. But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now. b..b..but, running around a "bar" with a pink 'fro is important, and EVE is going to die without it.  not as important as pink Mega  |

WTFAMILOOKINGAT
Horizon Research Group
36
|
Posted - 2013.04.29 18:49:00 -
[70] - Quote
Quote: the mouth is going to move when speaking via ingame voice. this is beyond creepy, and not at all what I would look for in a game. |

Teinyhr
A Club for Reputable Gentlemen
149
|
Posted - 2013.04.29 19:46:00 -
[71] - Quote
Fredfredbug4 wrote:I would honestly be all for it if I could be convinced that these features could be implemented without CCP neglecting the other aspects of the game. However, I have doubts that they could considering they are working on DUST and WoD as well, and they simply cant stall their work on those while they are in their infancy or else they will crumble before they can take off.
CCP Atlanta is and always was working on WoD, CCP Shanghai is working on DUST and CCP Reykjavik is working on EVE Online.
Anyway I'm pretty freaking tired of this reasoning against WiS: "Oooh they'll have to drop everything to make Incarna worthwile, I'm against it because of this." No, they don't have to drop everything. CCP Demoed Ambulation (what Incarna was called back then) during 2008 fanfest (I think it was 2008, but could be 2009?), they had a mostly working prototype with establishments and minigames you could play with other capsuleers for ISK, they also demoed bots - in this case, bartenders - and mentioned they could be further developed in a way to allow player created missions; Have a player to install a shady character bot in an establishment, write dialogue for it and have it demand an item for a reward , or give some sort of an item for a fee, as an example, like the bartenders would serve drinks for a fee, which would go to fatten a corporation or a personal wallet (with appropriate taxes levied by Concord Secure Commerce Commission of course). Don't believe me? Watch the video.
This fairly impressive prototype was by the way done during Eve's "golden years", expansions such as Trinity, Empyrean Age, Quantum Rise - Apocrypha, which, unless I remember terribly wrong, is generally hailed as one of the best (or at least most feature rich) EVE expansions to date. Go check for yourself all the things CCP got out, while working on that prototype for Incarna.
Now granted I have no idea what was the reason behind the clustrefuck of an expansion Incarna eventually became, but I think goes to show CCP could do great things and focus on lots of things at once. And I think CCP was a smaller company (2009,~300 employees, today about 600 - obviously probably around 200 are working on WoD and DUST, last I heard WoD had 70 devs) with less resources back then than it is now, they didn't have the PLEX revenue for example.
But frankly, I'm amazed how many people seem think CCP can't do anything these days without completely ignoring everything else than the one thing they are working on. CCP - I believe in you. Even though you break my heart time and time again. |

Shadow Lord77
Shadow Industries I
277
|
Posted - 2013.04.29 19:55:00 -
[72] - Quote
I wanna kill ppl inside statioins with mah space laxor. |

Concurssi Mellenar
The Scope Gallente Federation
57
|
Posted - 2013.04.29 20:00:00 -
[73] - Quote
WTFAMILOOKINGAT wrote:Quote: the mouth is going to move when speaking via ingame voice. this is beyond creepy, and not at all what I would look for in a game. I've actually played a game with a feature like that... sort of. The ACRE mod for Arma 2 made it so that the character's mouth moves when you speak using the ingame voice chat. There was nothing creepy about it. He who controls the veld, controls the universe. |

Cat Troll
Systems Federation Coalition of Galactic Unity
270
|
Posted - 2013.04.29 20:08:00 -
[74] - Quote
I wonder how long it will take you people to realize that the EVE dev team stayed the same size. They are two different groups working on the games, one doesn't take development resources from the other. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Athena Maldoran
Special Nymphs On A Mission
2115
|
Posted - 2013.04.29 20:10:00 -
[75] - Quote
i want my bar, please open the door and let me make my bar! |

Herzog Wolfhammer
Sigma Special Tactics Group
2676
|
Posted - 2013.04.29 21:40:00 -
[76] - Quote
Athena Maldoran wrote:i want my bar, please open the door and let me make my bar!
Over the years, as WiS was in development - and even going back to being just an idea - people have asked for corporation bars in which they could display the frozen corpses of their slain enemies like lab specimens.
Not even once have I seen an objection to that.
Then there's those exotic dancers.
Since somebody complained and brought about the end of the Gallente Pleasure Hubs (we can slaughter each other wholesale but God forbid there's nudity - that's the Hard Up States of America for you, maintaining the Prussian societal model of "all martial all the time") I would expect corpse display long before we can use those exotic dancers.
|

Jessy Berbers
Disturbed Friends Of Diazepam Tribal Band
69
|
Posted - 2013.04.29 22:16:00 -
[77] - Quote
Teinyhr wrote:Fredfredbug4 wrote:I would honestly be all for it if I could be convinced that these features could be implemented without CCP neglecting the other aspects of the game. However, I have doubts that they could considering they are working on DUST and WoD as well, and they simply cant stall their work on those while they are in their infancy or else they will crumble before they can take off. CCP Atlanta is and always was working on WoD, CCP Shanghai is working on DUST and CCP Reykjavik is working on EVE Online. Anyway I'm pretty freaking tired of this reasoning against WiS: "Oooh they'll have to drop everything to make Incarna worthwile, I'm against it because of this." No, they don't have to drop everything. CCP Demoed Ambulation (what Incarna was called back then) during 2008 fanfest (I think it was 2008, but could be 2009?), they had a mostly working prototype with establishments and minigames you could play with other capsuleers for ISK, they also demoed bots - in this case, bartenders - and mentioned they could be further developed in a way to allow player created missions; Have a player to install a shady character bot in an establishment, write dialogue for it and have it demand an item for a reward , or give some sort of an item for a fee, as an example, like the bartenders would serve drinks for a fee, which would go to fatten a corporation or a personal wallet (with appropriate taxes levied by Concord Secure Commerce Commission of course). Don't believe me? Watch the video. This fairly impressive prototype was by the way done during Eve's "golden years", expansions such as Trinity, Empyrean Age, Quantum Rise - Apocrypha, which, unless I remember terribly wrong, is generally hailed as one of the best (or at least most feature rich) EVE expansions to date. Go check for yourself all the things CCP got out, while working on that prototype for Incarna.Now granted I have no idea what was the reason behind the clustrefuck of an expansion Incarna eventually became, but I think goes to show CCP could do great things and focus on lots of things at once. In fact I think the Crucible Expansion is one of the biggest proponents in this regard - UI improvements, new space backgrounds, bug fixes by the ton, etc, you know what i'm talking about. And CCP was a smaller company with less resources back then than it is now, they didn't have the PLEX revenue for example. But frankly, I'm amazed how many people seem think CCP can't do anything these days without completely ignoring everything else than the one thing they are working on. CCP - I believe in you. Even though you break my heart time and time again.
This i can also agree with, CCP has been doing great things, and then throw them into the thrash can for some wierd reason back then.
Have no idea what the reason was. |

Stegas Tyrano
GLU CANU Open Space Consultancy
388
|
Posted - 2013.04.29 22:17:00 -
[78] - Quote
inb4 Star Citizen Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |

Lipbite
Express Hauler
648
|
Posted - 2013.04.29 22:28:00 -
[79] - Quote
CQ is the only reason why I've returned to EVE and playing/paying for 2 years (if you don't remember there were 60k online days before and after Incarna - so much people were interesting in it)
It's like this company is rejecting money people are asking to accept.
P.S. Threads about WiS start popping twice per week. |

Nylith Empyreal
Federal Defense Union Gallente Federation
322
|
Posted - 2013.04.29 22:36:00 -
[80] - Quote
I'd be happy if we could just invite people into our CQ. Who's the more foolish the fool or the fool who replies to him? |

General Jung
Asgard Intelligence Services Most Usual Suspects
21
|
Posted - 2013.04.29 22:45:00 -
[81] - Quote
Stegas Tyrano wrote:inb4 Star Citizen So say we all. |

J3ssica Alba
Federal Navy Academy Gallente Federation
703
|
Posted - 2013.04.29 22:46:00 -
[82] - Quote
Lipbite wrote: P.S. Threads about WiS start popping twice per week.
At some point they might take the hint that WiS is actually wanted by quite a few, be it just to socialise .. bars, common areas, etc or the exploration WiS stuff that sounded so interesting This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Kor'el Izia
21
|
Posted - 2013.04.29 22:48:00 -
[83] - Quote
Regarding this WIS-thing, there are so many factors that need to be considered, often times only parts of the whole story are revealed at one particular time rendering the mixed message a topic for speculation and hot debate. During the FF2013 I got a much better expectation and requirements for WIS than I had before, but the puzzle pieces was scattered throughout the whole FanFest through the different presentations providing each a separate window into the processes behind EVE development.
I found it quite interesting when Hilmar asked the whole crowd if they wanted to see progress on the door only 1 guy booed, but since the expressed emotion was opposite to the quiet, made it seem like a more supported course of action that it actually was. This shows that all the releases since Incarna has brought the game to a more realistic "launching platform" for Walking in stations than the rather miserably state it was before, many swiss cheese holes have been filled even if more remains(and always will).
That being said technology takes time to develop. If you start from scratch making a game engine and then make a game, a large portion of developer time will be spent on just making the technology that drives the game, the engine. If you make it general enough you can reuse this in later projects driving down development time.
If I understand if correctly CCP's gameengine/platform/techonology CARBON appears to be something they use in both EVE and WoD, you could say that the technology for WIS is still being worked on through WoD since EVE is not pursuing that at the moment.
Even if we would be happy with just inviting another player into our room and chatting through the regular channel CCP Bayesian appear to be more bold in his dreams with all that investigating wrecks and stuff, referred to as "the Prototype".
In my mind the WIS, avatar gameplay, offers two roads; -PvP/PvE: exploring wrecks, welding doors shut, "shooting in stations". At first glance rather resource intensive -Social/possibly minigames: "strolling in stations", inviting another player into your room, corp meeting and bars Not as high as the above but still medium resource intensive on this arbitrary scale we just invented.
Since the social bit doesn't directly offer the harsh traditional EVE-style it might be a harder sell and to do this whole venture justice a whole release(probably two) would have to be sunk into it, so that the whole picture can be delivered in one shipment. Instead of taking a more staged approach and allowing a team or hell even just a crafty programmer to develop the techology behind the Social-piece first serving as a springboard towards the PvP/PvE challenge.
Then there is the matter of timing, tying it into a release theme. One could argue that it would be nice to have the new POS system, which will replace the current one, before allowing you to walk around in it and since it is "your" new little POS shack you will feel more attached to the interior, something the rebalanced outposts provide aswell since their importance has just been elevated by the latest improvement to them probably increasing the usuage of them.
The important thing to note however is that CCP appears to not want to do any half-assed attempt at anything anymore and maybe it's just me but it feels like with the restructuring they've gone through lately they are more effective than they were before, performing better with same amount of time. If all goes well this Odyssey release will be continuing the increase of new subscribers(look at that new jump gate!) so much that a new team can be hired to develop WIS while everyone else does the FIS thing that has worked so well the past |

Shadow Lord77
Shadow Industries I
278
|
Posted - 2013.04.29 23:04:00 -
[84] - Quote
nekkid ladiez |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2414
|
Posted - 2013.04.29 23:39:00 -
[85] - Quote
General Jung wrote:Stegas Tyrano wrote:inb4 Star Citizen So say we all. So say we all.
Did someone say something about pirate hats?
Where am I? 
|

Vertisce Soritenshi
Daktaklakpak.
2148
|
Posted - 2013.04.29 23:57:00 -
[86] - Quote
The door will never open. It's not because of all the pathetic little whiny brats that stomped their feet, shot at a statue and unsubbed when WiS released either. No...it's because of all the intelligent players with some common sense who didn't stomp their feet, shoot at a statue and unsub when CCP said they weren't working on WiS anymore and caved into the minority.
That's right...all of you players that didn't quit the game when you had the chance. It's your fault we aren't getting WiS. Thanks a lot jerks! Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821 |

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
43
|
Posted - 2013.04.30 00:02:00 -
[87] - Quote
am I the only one here who doesn't even use that pointless CQ? I mean seriously, do you like walking in station? Change game and problem fixed. ______________________________ just because you're paranoid it doesn't mean they're not after you |

Sri Nova
Sebiestor Tribe Minmatar Republic
108
|
Posted - 2013.04.30 00:27:00 -
[88] - Quote
The door will open when its ready.
and with all the creative feed back ccp has received regarding wis, I expect this to be a truly awesome experience when it happens.
unlike when it was introduced.
1. machines will be more capable when it happens.
2. they have learned from their mistake and will actually have content.
3. they now have a vision of where they want to take the game.
Unfortunately it will take patience and time but this time it should be grand. |

mechtech
Ice Liberation Army
342
|
Posted - 2013.04.30 00:32:00 -
[89] - Quote
Sri Nova wrote: 2. they have learned from their mistake and will actually have content.
I hope not. I don't want content in stations, content should be in space... it would be annoying to have to walk around in stations to do smuggling, etc.
Incarna would be perfectly fine as a purely social add-on, so corps could have corp meetings and players could have a more personal chat than an IM chat box.
A bar, corp meeting room, and possibly a game room would add a ton of immersion to the game while not taking away from the "real" game at all. It would be an alternative to sitting in a stagnant station ship-spinning, which is the most mindless and anti-social activity in the game (yet we all do it). |

Conar
Mafia Italiana
6
|
Posted - 2013.04.30 12:24:00 -
[90] - Quote
WiS and CQ were a mistake. I'd even say clothes were too.
This is not and never will be E+B. Eve has moved way "beyond" that.
If you are looking for a FPS or just walking around interacting, there are lots of other places to visit... but they don't have internet spaceships.
BV and loving every minute of it....
Conar 07 |
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