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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2412
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Posted - 2013.04.29 09:07:00 -
[31] - Quote
I listen to alestorm as I sink my sack into the ops mouth...
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Ihazcheez Hashur
Royal Amarr Institute Amarr Empire
2
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Posted - 2013.04.29 09:13:00 -
[32] - Quote
Eve to me is absolutely about the story line. I dont really know anything of this 'emergent story', but in essence, for me atleast, and my friends that Eve is a place for us to jump on skype, grab a beer or two, and have fun testing our new ship builds running Level 4 missions. I'd LOVE to be able to try some level 5 missions, that would be awesome... but none of us care for direct PvP, my only PvP experience was when I accidently went to a 0.4 system for a mission when I first started EvE, but certainly didn't experience the adrenaline of having my stuff destroyed because someone losing in a 1v1, calls friends and therefore me getting crushed in a 5v1 rush. One thing we have always joked about is that "PvP happens somewhere outside", we never go there! We have no interest in who owns tech moons or, yet another story of how some ass hat spooned someone over xyz and disbanded some corp none of us are familiar with.. anyway I digress... Level 4s are great, would love to try Level 5s but, CCP moved all the 5s "somewhere outside", but I agree with the OP, player storylines are all well and good, but honestly?.. the whole how, why's and awesomeness of NPC antagonists are the bread and butter of our Eve game, we love it and just the thought of embellishing it makes me a very happy pilot. I'd have to endorse any plan to liven it up. |
Tesco Ergo Sum
Science and Trade Institute Caldari State
3
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Posted - 2013.04.29 09:14:00 -
[33] - Quote
I'd recommend looking at the kind of backdrop Eve gives for storytelling both in-game and out of game.
A great mix of the two can be found at Clear Skies
The meta game side of Eve isn't my favorite but is also another avenue for a VERY varied source of stories. |
Elistea
BLUE Regiment.
187
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Posted - 2013.04.29 09:18:00 -
[34] - Quote
Angang Ostus wrote:A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.
It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.
Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.
But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!
Like banging my ****ing head against a wall.
GTFO |
Solstice Project
Sebiestor Tribe Minmatar Republic
3337
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Posted - 2013.04.29 09:19:00 -
[35] - Quote
Angang Ostus wrote:[quote=Solstice Project]40-60% of the people who play this game want what I want. Okay, okay. I get your point and you're not one of these dumb, demanding people, as i can see by your post.
That's fine.
But ... 40%-60% people who play this game. If this is the "majority is solo players" thingy, then i'll just add you on the pile of people who simply don't understand what the words said.
Think about it. If it were that many actual people, then they'd all be dumb morons because they play a game that totally doesn't cater to them and doesn't make them happy. For YEARS.
The quote doesn't mean what most people think it means. Mostly because they read it in exactly the way they want to read it.
Think. About. It.
Thanks. |
Angang Ostus
Brutor Tribe Minmatar Republic
49
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Posted - 2013.04.29 09:21:00 -
[36] - Quote
Elistea wrote:Angang Ostus wrote:A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.
It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.
Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.
But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!
Like banging my ****ing head against a wall. GTFO
WE will not. |
Solstice Project
Sebiestor Tribe Minmatar Republic
3337
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Posted - 2013.04.29 09:22:00 -
[37] - Quote
Brooks Puuntai wrote:Solstice Project wrote:Quote:Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? You make no sense. PvE provides no stories. Players provide stories. PvE doesn't provide any way to create new stories. Players create *real* stories. Stop hiding in a universe, which only exists in your head. EvE is as real as any science fiction universe can get. Yes and no. CCP mechanics restrict the dynamic nature of the "storytelling" which also create a backdrop for players effecting the story of Eve. Storyline wise Eve should be in a perpetual state of war between the factions, however this is hardly felt in places like Highsec/Low. "Storytelling" doesn't necessarily have to be PVE based, but instead can be used to influence player interaction. People tend to forget this is a MMO RPG expanding on storytelling aspect is a part of the game as well. This reminds me of why i am such a huge fan of CCP SoundWave.
Too bad he doesn't get what he wants, else we'd have actual meaningfull factional warfare ... ... but maybe we just aren't there *yet*. |
Stegas Tyrano
GLU CANU Open Space Consultancy
387
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Posted - 2013.04.29 09:27:00 -
[38] - Quote
CCP Soundwave did mentioned in Dev Q&A Stream before fanfest, that he hates how player's can't govern or dictate the actions of the four empires, essentially creating a disconnect between the backstory and the players. Apart from the battle of Caldari Prime there isn't much players can do that effects the outcome of the story. Role-playing is boring because it involves applying too many limitations on yourself for no reward.
If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Masuka Taredi
Imperial Academy Amarr Empire
20
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Posted - 2013.04.29 09:27:00 -
[39] - Quote
Rhivre wrote:Part of the point of eve is that the players ARE the story, and they make the story.
Yes, there is extensive lore, and background, but that is secondary to the story which players make themselves.
As was mentioned several times at FF....the stories and events of players are often better than the stories CCP come up with.
The new trailer even hints at the fall of the factions, and CCP seagull was giving hints towards more player based things.
Yes, CCP do events like the Battle for Caldari prime, but, unlike most other games, many events, storylines etc are best when done by players.
I agree with this wholeheartedly. |
Tauranon
Weeesearch
159
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Posted - 2013.04.29 09:31:00 -
[40] - Quote
Ihazcheez Hashur wrote:Eve to me is absolutely about the story line. I dont really know anything of this 'emergent story', but in essence, for me atleast, and my friends that Eve is a place for us to jump on skype, grab a beer or two, and have fun testing our new ship builds running Level 4 missions. I'd LOVE to be able to try some level 5 missions, that would be awesome...
What you are asking for is an endless treadmill of slightly more difficult encounters that are mitigated by slightly improved gear, until you reach BIS for lots of your items and they have to go make a new expansion. There is a company that specialises in a game for that.
Note that despite being loss and combat averse I've done L5 missions, and DED 5s and 6s and all sorts of other lowsec content. I suggest that you start probing ded4s and running lookout, vigil and watch escalations and then see where the logical extension of that behavior takes you. Hint : I haven't actually ever lost a ship finishing the escalations - ie this stuff is all well within the grasp of the loss averse - and its all fun the first time round. |
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Concurssi Mellenar
The Scope Gallente Federation
49
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Posted - 2013.04.29 09:37:00 -
[41] - Quote
Why have sci fi when you can have sci real? 0/5 OP He who controls the veld, controls the universe. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
49
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Posted - 2013.04.29 09:38:00 -
[42] - Quote
Stegas Tyrano wrote: Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.
You say that like it would be a bad thing |
Solstice Project
Sebiestor Tribe Minmatar Republic
3337
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Posted - 2013.04.29 09:43:00 -
[43] - Quote
Aralyn Cormallen wrote:Stegas Tyrano wrote: Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day. You say that like it would be a bad thing In context of our game, he doesn't make sense anyway. |
Tauranon
Weeesearch
159
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Posted - 2013.04.29 09:46:00 -
[44] - Quote
Stegas Tyrano wrote:
If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.
There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again.
Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game.
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Angang Ostus
Brutor Tribe Minmatar Republic
50
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Posted - 2013.04.29 09:49:00 -
[45] - Quote
Solstice Project wrote:Angang Ostus wrote:[quote=Solstice Project]40-60% of the people who play this game want what I want. Okay, okay. I get your point and you're not one of these dumb, demanding people, as i can see by your post. That's fine. But ... 40%-60% people who play this game. If this is the "majority is solo players" thingy, then i'll just add you on the pile of people who simply don't understand what the words said. Think about it. If it were that many actual people, then they'd all be dumb morons because they play a game that totally doesn't cater to them and doesn't make them happy. For YEARS. The quote doesn't mean what most people think it means. Mostly because they read it in exactly the way they want to read it. Think. About. It. Thanks.
I mean that 40-60% of people who play EVE enjoy PVE that has an engaging story and very much want that to be a part of their gameplay. I think this group tends to lean towards what we're familiar with. That's PVE and stories. That's what almost all games are that aren't FPS. That to me is what made sense when I started playing EVE. The transition into PVP is neither smooth nor swift for most of us. I think most of us, if we're able to find our way into a situation in which we can really experience a variety of emergent content, will love it and swear by it from then on. I think most of us, once we get our bearings in PVP, will really dig it. I think most of that 40-60% would love to be part of an alliance in 0.0 and be valued contributors to their division/corp/alliance.
We'll still want to go on our adorable little role playing quests sometimes though. :) |
Stegas Tyrano
GLU CANU Open Space Consultancy
388
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Posted - 2013.04.29 10:08:00 -
[46] - Quote
Tauranon wrote:Stegas Tyrano wrote:
If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.
There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again. Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game.
The "rules" aren't trying to deliver that. Events that occur purely due to player interaction will always be far greater than the NPC backstory. The point in making the empires more interactive with the players is to let people who enjoy the backstory become part of it.
A player who gets voted into a factions government could decide to push for an invasion of null-sec. Imagine the four empires faction warfare militia's fighting the null-sec empires for space. It would add a whole new dynamic to the game, increase conflict and also get more people into awesome null-sec PVP. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Alua Oresson
Demon-War-Lords Fatal Ascension
260
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Posted - 2013.04.29 10:13:00 -
[47] - Quote
Stegas Tyrano wrote:Tauranon wrote:Stegas Tyrano wrote:
If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.
There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again. Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game. The "rules" aren't trying to deliver that. Events that occur purely due to player interaction will always be far greater than the NPC backstory. The point in making the empires more interactive with the players is to let people who enjoy the backstory become part of it. A player who gets voted into a factions government could decide to push for an invasion of null-sec. Imagine the four empires faction warfare militia's fighting the null-sec empires for space. It would add a whole new dynamic to the game, increase conflict and also get more people into awesome null-sec PVP.
I'd be all for this. I wonder how high sec people would react when we start dropping SBUs in high sec and taking sov there though. http://pvpwannabe.blogspot.com/ |
March rabbit
epTa Team Inc.
656
|
Posted - 2013.04.29 10:15:00 -
[48] - Quote
Alua Oresson wrote: I'd be all for this. I wonder how high sec people would react when we start dropping SBUs in high sec and taking sov there though.
let me guess: nobody will care as long as CONCORD is there.
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Roime
Shiva Furnace
2655
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Posted - 2013.04.29 10:16:00 -
[49] - Quote
Some people rather read stories than make them, live them and change them.
Eve is not for these people, books and movies are. EVE is for people who don't settle for being a passive consumers. We are the kids that go through the door to Narnia, you are the kids reading about us.
-á- All I really wanted was to build a castle among the stars - |
Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 10:17:00 -
[50] - Quote
mechtech wrote: The game itself is somewhat intentionally left void of NPC interaction in order to facilitate player storylines instead.
What player storylines
Brooks Puuntai wrote:"Storytelling" doesn't necessarily have to be PVE based, but instead can be used to influence player interaction. People tend to forget this is a MMORPG expanding on storytelling aspect is a part of the game as well.
Or more preferably have player interaction actually influencing the PVE world and not just some number in faction warfare window. Presentation is what Eve is lacking. |
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Vera Algaert
Republic University Minmatar Republic
883
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Posted - 2013.04.29 10:24:00 -
[51] - Quote
You mention SW:TOR and GW2...
I don't think you are looking for science fiction (and science fiction some 20,000 years in the future would be pretty silly anyways) but for fantasy. TEST alt - don't trust. |
MrDiao
SUNDERING Goonswarm Federation
17
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Posted - 2013.04.29 10:24:00 -
[52] - Quote
Novel writing online?
I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game |
Nyla Skin
Maximum fun chamber
246
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Posted - 2013.04.29 10:26:00 -
[53] - Quote
MrDiao wrote:Novel writing online?
I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game
What do I need Eve for to create that story
If I have to "imagine" all parts of the story why am I subbing? |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
3860
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Posted - 2013.04.29 10:28:00 -
[54] - Quote
This makes me laugh.
EVE is a sandbox because YOU have to try and get involved in these stories. There has been corporations and alliances getting involved with the stories and the EVE dev team are doing a fantastic job at the moment keeping the storylines rolling. Stop complaining and go enjoy! |
MrDiao
SUNDERING Goonswarm Federation
17
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Posted - 2013.04.29 10:33:00 -
[55] - Quote
Nyla Skin wrote:MrDiao wrote:Novel writing online?
I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game What do I need Eve for to create that story If I have to "imagine" all parts of the story why am I subbing?
I totally agree that some people can just play eve without any in game backgrounds, like a fps shooting game.
But being plain hasn't been the intention, I assume. |
Angang Ostus
Brutor Tribe Minmatar Republic
52
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Posted - 2013.04.29 10:49:00 -
[56] - Quote
Roime wrote:Some people rather read stories than make them, live them and change them.
Eve is not for these people, books and movies are. EVE is for people who don't settle for being a passive consumers. We are the kids that go through the door to Narnia, you are the kids reading about us.
Cool. Tell us about your awesome life in Narnia. Do you fly around and shoot people? Talk about who did what to who when and where? Awesome. Yeah you're right. No stories about the fictional world of New Eden should be told. And if they are there should, at all costs, be no interactive aspect to them whatsoever. Because that would be passively consuming something. That should never happen because it offends people like you. We should all just give up on that. We're defective for somehow liking storylines and dynamic PVE while still loving EVE. We should get nothing. We should all just leave. |
Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 11:02:00 -
[57] - Quote
MrDiao wrote:
I totally agree that some people can just play eve without any in game backgrounds, like a fps shooting game.
But being plain hasn't been the intention, I assume.
I did not mean that we should play without backgrounds. I am saying that CCP hasn't really done much to make our game experiences more lively. For example, I remember the Great War being mentioned in the eve timeline thread. Now, besides some outposts that are outwardly clones of each other and some titan wrecks floating somewhere, what kind of permanent mark did the Great War have on the galaxy? Thats right, none. The visual representation of the "player stories" is what is missing.
And when there are some remotely interesting stories, they tend to be all out of character. Take the destroyed monument in Jita. Nice touch, but a memoir of an out-of-game event.
There are three things that I am looking for in a game (besides playable game mechanics): sandbox world, immersion and customizability. Eve has basically none of the two latter. |
Roime
Shiva Furnace
2655
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Posted - 2013.04.29 11:04:00 -
[58] - Quote
See, there again you want to be told stories instead of experiencing them.
-á- All I really wanted was to build a castle among the stars - |
Dalmont Delantee
EXPCS Corp SpaceMonkey's Alliance
126
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Posted - 2013.04.29 11:05:00 -
[59] - Quote
OP this is EVE not wow not swtor not anything else, this is about our stories not the backstory.
The PVE is filler, not the whole point of the game, the production, destruction and meta are the game.
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Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 11:05:00 -
[60] - Quote
Roime wrote:See, there again you want to be told stories instead of experiencing them.
No, I want the other players to actually able to see the effects of the stories that happened. (preferably ingame). It all looks the same. |
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