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Nyla Skin
Maximum fun chamber
249
|
Posted - 2013.05.14 09:11:00 -
[91] - Quote
Fractal Muse wrote: Beyond that, since this is EVE, you can create your own dynamic and emergent story.
I don't know about others, but I have personally never asked for more scripted PVE "story" content. What I would want is "more tools to create our stories" or more customization of some sort. Something that makes player created emergent content A different from player created emergent content B. Currently its same ships and same POSes etc. The only difference is the names of the players really. There is not enough uniqueness. Its like-minded people doing same things over and over and for some reason its called "emergent content"...
Could be as little as player-created insignia or their alliance logos on ships etc..
MrDiao wrote: What you saying also reveals the fact that even these biggest in-game events have left no marks inside the game, and people who want to know the story have to open a website to read the novel, which is pretty off to most of the in-game population.
^ This. The 'player created story' is OUTSIDE the game. |

Velicitia
Nex Exercitus
1522
|
Posted - 2013.05.14 10:47:00 -
[92] - Quote
Player logos and whatnot are coming with the V3 stuff (or at least it's been hinted at). Not sure what other "tools" you're looking for though...
Explain how the story (of events that happened in the game) is created outside of the game? If none of the events I listed took place, there would be no stories...
If you mean that you have to read a "book" outside of the client, how is that any different than the fluff books that game designers throw into their games? For example, "The History of the Kings of Neverwinter" (or other stuff) that you randomly find in NWN. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Six Six Six
Republic Military School Minmatar Republic
14
|
Posted - 2013.05.14 13:03:00 -
[93] - Quote
Angang Ostus wrote:A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.
It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.
Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.
But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!
Like banging my ****ing head against a wall.
Sci-fi immersion of the type you describe will turn EVE into just another theme park, that many of the existing EVE players won't want to be part of, including myself.
In a sandbox the players should be creating the content, of course they need the tools to be able to do that.
But so many EVE players don't hate sci-fi they hate theme parks.
GW2 has dynamic events, their dynamic events are repetitive and soon get boring. Their living story is based around collecting achievement points (achievement points being the biggest MMO RP killer there is) and is more of a pain than is useful to most of the community. GW2 end game is completely boring partly due to there's not much left to do other than repetitive tasks and there really is no reason to do anything there unless you want to make an epic weapon which normally looks crap. GW2 is focused mainly on little reward so as to get you to buy gems to compensate if you're not patient enough. So good luck with that, see you back in about 2 months. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
225
|
Posted - 2013.05.14 14:41:00 -
[94] - Quote
Fredfredbug4 wrote:There are only four other sci-fi settings with more fluff to it than EVE that I can think of. Warhammer 40,000, Doctor Who, Star Wars, and Star Trek. Not sure of the order but you could put it together. Regardless, EVE is easily in the top 5 and it's only been around for a decade.
You forgot Babylon 5. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
225
|
Posted - 2013.05.14 14:44:00 -
[95] - Quote
OP, my response to your wall of talk talk... |

baltec1
Bat Country
6389
|
Posted - 2013.05.14 14:46:00 -
[96] - Quote
MrDiao wrote:Velicitia wrote:Just for an example of numbers / dates: Stories - EVE The Great War - Jan - Oct 2007 m0o - June 2003 Battle of Asakai - Feb 2013 EBANK - Aug 2009 Fall of BOB - Feb 2009 more stories than I care to count What you saying also reveals the fact that even these biggest in-game events have left no marks inside the game
They did leave a mark, some of them a very big mark. |

Bagrat Skalski
Poseidaon
182
|
Posted - 2013.05.14 14:47:00 -
[97] - Quote
No?
Players are making most of the content in this game. Now you know who to blame. New CQ prototype |

Brujo Loco
Brujeria Teologica
846
|
Posted - 2013.05.14 15:40:00 -
[98] - Quote
I still recall the old days of Player/Dev interaction events before the stupid leak/fiasco that made the whole epic storyline arch of the Amarrian Sect of Zealots derailed, be forgotten and scratched.
I mean, We , the Amarrians had a silly Emperor instead of Jamyl because of PLAYER INTERACTIONS within the game back in the day.
Eve was great and awesome in that aspect. But the whole thing died down ... Bah!
We need Sarpatis back in a titan being hunted by capsuleers ... We need more Depraved Karsoths and blood raider convoys escorting him out of Amarr space intow Low sec being tailed by angry capsuleers.
I miss that EVE ... Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Incindir Mauser
Adhocracy Incorporated Adhocracy
216
|
Posted - 2013.05.14 17:56:00 -
[99] - Quote
Angang Ostus wrote:Where's the storytelling?
You are the story.
What story do you wish to tell? Who are you as a character?
New Eden has many RP social groups available. You simply need to reach out and contact them and get involved.
Most of your post is asking for what most of us don't want to see Eve turn into. And that's a theme park MMO where all the content turns into a repetitive line-ride.
However there is merit to your argument. Eve could use a little more involving Epic Arc style of PvE missioning at a lower level to help with "immersion" factor and create an environment that new players can write themselves into. |

Barbelo Valentinian
The Scope Gallente Federation
353
|
Posted - 2013.05.14 18:00:00 -
[100] - Quote
I can see the OP's point, but I don't think it would happen.
I'm a casual PvE player, and I carve out my own little story in my imagination (and sometimes do the story arcs, which are actually not bad, you'll enjoy them when you get to them). The game isn't really orientated around my playstyle, but I love the art design and intricacy of the game, and even though I don't PvP by preference, the ever-present sense of danger, and needing to take precautions constantly, makes the game highly immersive (until I do get blown up of course - that always puts me right back firmly in my Aeron, in my flat :) ).
As to the "emergent gameplay" counter-argument, I like the idea of player-created content in theory, but in practice, IMHO most of the EVE history stuff is just goofy uber-geek e-peening, it mostly has very little relation to the excellent s-f backstory CCP have set up. Obviously it's been fun for those participating, on the whole, and it's newsworthy, but it's not really much cop from an observer's point of view as story, it's not really drama, just schoolboy antics.
As to rp, there used to be a lot more roleplaying corps than there are now, they've just dwindled away because rp hasn't been supported by the devs, because that's not the side their bread's buttered on.
Actually, I think CCP painted themselves into a corner long, long ago. When they started, the intention was "multiplayer Elite", i.e. a game with PvE and PvP balanced. Unfortunately they didn't have enough resources to make the PvE side of the game as good as it might have been, and meanwhile a lot of PvP players were attracted to the game even with its then-sketchy PvE, and supported it through it's early development. (There used to be remnants of this potential PvE complexity - long, long ago, there were quite complex hauling and trading possibilities on the PvE side, the beginnings of something that could have been more like a multiplayer Elite - all those dangling loose ends have long been snipped.)
Sad, but on the other hand, that's the way it is. It may be impossible, at least for the near future, to have an MMO that has the kind of deep interweaving of PvE and PvP that the concept "multiplayer Elite" promised. I doubt Star Citizen will be able to do it. SC will probably have good PvE but be too "safe" and lack the immersion factor of EVE that comes from its danger.
There really is no solution. As a PvE solo player, you either take EVE as it is and learn to cope with its foibles and jackassery, and carve your own niche in it with your imagination, or you don't play it.
The game is beautiful, with a rich backstory, and in terms of art design and intricacy would make for fantastic PvE. But that train left the station long, long ago. It is the way it is and it won't change - there are too many players invested in the way it is, by now. |
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Mocam
EVE University Ivy League
274
|
Posted - 2013.05.14 21:42:00 -
[101] - Quote
MrDiao wrote:Velicitia wrote:Just for an example of numbers / dates: Stories - EVE The Great War - Jan - Oct 2007 m0o - June 2003 Battle of Asakai - Feb 2013 EBANK - Aug 2009 Fall of BOB - Feb 2009 more stories than I care to count What you saying also reveals the fact that even these biggest in-game events have left no marks inside the game, and people who want to know the story have to open a website to read the novel, which is pretty off to most of the in-game population. For example, for the battle of Asakai or any large slaughter of super caps, why wouldn't ccp (or automatically by system) create a bacon with many capital/non-capital wrecks saying "A great capital fights between xxx and xxx was happened here, xxx Nyx, xxx Aeon was lost", and such. They can also invite both part to write a short comment and add them to the bacon. It's the real player created story, rather than the novels looks like what come from a parallel world.
Because they aren't worthy of historic markers.
If you want a historic example - "Attilla the Hun" - He was the ruler of a a large empire but a "nebulous" one and little is actually known of him yet the Hun "empire" provided literally thousands of mercs to the Roman Empire for over 50 years -- as well as stomping the hell out of them when they argued.
What is known and understood of his people are that they were nomadic yet taking and making settlements among the goths. What is known of all the battle and warring is small and often vaguely referenced yet they were "tribal" in nature.
Other such references all come from the actual, long-term, major empires and their writings about the barbarian tribes they collectively referenced as the Huns.
The time frame in this game is only 1 decade so far - not decades, not centuries and across that time... How many "nullsec eimpres" have risen and fallen?
Like the Huns, they have larger less well defined "borders" that brush up against actual empirical holdings and, again, like the Huns, little beyond specific events will be recalled for long.
Yes, even back then, tactics not seen before and weapons not used in such a fashion were seen among the "barbarians" and that's pretty much what nullsec is about -- tribal agreements that divvy up portions of a "world" for their using but none of them with the staying power to do more than cause minor blips in the overall history of the game-world. |

Harry Forever
SpaceJunkys
38
|
Posted - 2013.05.14 21:43:00 -
[102] - Quote
Angang Ostus wrote:A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.
It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.
Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.
But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!
Like banging my ****ing head against a wall.
if you don't see the story in eve then because you don't make one... thats the good part of this, there is no story because we are creating it, that is much better then someone telling us his fiction, personally i would kill PVE and all storytelling in the game and just let the players create the world, if you want to read a story then there are a lot of books, if you want to create your own story then there is EVE OMG! the asteroid is depleted! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
207
|
Posted - 2013.05.15 01:26:00 -
[103] - Quote
Angang Ostus wrote: (snipped whining)
Like banging my ****ing head against a wall.
OP can i have ur stuff when u are gone? kthxbye |

Dyphorus
Volition Cult The Volition Cult
14
|
Posted - 2013.05.15 01:37:00 -
[104] - Quote
EVE is a PvP sandbox, not a linear theme park. If you're looking for a game focused on to PvE/story, you're in the wrong place.
To answer your question more directly, no we don't hate sci fi. In fact, most of us love it. The difference in perspective is that you want someone to tell you a story, most EVE players would rather make up our own, and this is what the game allows us to do. |

Angang Ostus
Noob Mercs Monkeys with Guns.
74
|
Posted - 2013.05.15 15:22:00 -
[105] - Quote
OP here. I've just gotten into Gallente faction warfare and gotten a bit of hands on experience in the emergent gameplay. There's so much going on between players that it feels like I've discovered a whole new game within the game. It's great to start as a noob in this part of the game (which I am) and not worry about losing clones and frigs/destroyers. It's a nice transition into PVP for the risk/loss averse. I would suggest to anyone who is interested in transitioning from "carebear" lifestyle to something more dynamic and stimulating to enlist in faction warfare. Just start out as a noob flying cheap frigs (one lvl 4 mission will pay for several with fittings) in an unbonused clone. Learn how to tackle in an Atron or whatever and go from there.
Guys....PVP is really, really fun and I think everyone should dive into it and give it a shot. FW gives you a chance to do this basically risk free. The only cost is standings with one faction. I don't care about my Caldari standings. I can send an alt to Jita if I need to. I do care about my Amarr standings though because I want to be able to explore in Amarr low sec. So keep that in mind. Otherwise my advice to all my fellow high sec missioners/solo low sec explorers is to take a faction warfare vacation and try out PVP. You owe it to yourself to experience more of what this amazing game has to offer you, especially since you've already invested so much in it.
Having said that....I still stand by what I said earlier! I love the EVE backstory and lore. I love sci fi movies and books. I want to be able to take a break from pewpew sometimes and go enjoy a storyline series of missions or more immersive exploration and make some money while I'm at it. I see that as much more a of a side activity now though. |

Velicitia
Nex Exercitus
1540
|
Posted - 2013.05.15 15:30:00 -
[106] - Quote
Angang Ostus wrote:
Having said that....I still stand by what I said earlier! I love the EVE backstory and lore. I want to be able to take a break from pewpew sometimes and go enjoy a storyline series of missions or more immersive exploration and make some money while I'm at it. I see that as much more a of a side activity now though.
Sounds like you're catching on. The story you create isn't necessarily all about fighting, though that's a big part in EVE (and generally the outcome, or start of, a lot of the "I was there" moments.)
Use your new corpies (and enemies) to build your story, and see where things go. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Barbelo Valentinian
The Scope Gallente Federation
354
|
Posted - 2013.05.15 15:49:00 -
[107] - Quote
Angang Ostus wrote:
Having said that....I still stand by what I said earlier! I love the EVE backstory and lore. I want to be able to take a break from pewpew sometimes and go enjoy a storyline series of missions or more immersive exploration and make some money while I'm at it. I see that as much more a of a side activity now though.
Yay, nice to hear you're settling in!
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