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Thread Statistics | Show CCP posts - 3 post(s) |

Joerd Toastius
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Posted - 2005.12.21 18:22:00 -
[91]
Is the fact that a Dev has said "never gonna happen" ON THIS PAGE not enough for you people?
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Gariuys
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Posted - 2005.12.21 18:25:00 -
[92]
Originally by: Joerd Toastius Is the fact that a Dev has said "never gonna happen" ON THIS PAGE not enough for you people?
No, god himself needs to cast in his 2 cents... and even then they won't get it. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Winston VanSantz
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Posted - 2005.12.22 00:58:00 -
[93]
You hit the nail on the head. The current skill training system is what keeps the game so f'n addictive. Watching the little flashing swaure and the countdown in anticipation is what keeps you hooked. The fact that you can already have a skill training while offline alreayd is a huge advantage to players with busy schedules and lives outside of the game. Most other mmorpgs, if you aren't logged in AND grinding, your getting nowhere fast. Some games even degrade your equipment and stats if you dont log in. Be thankful for hte way EVE has set up its system. A skill queue sounds good at first for low level, rank 1 skills, but if you could queue high level skills, you mmight stop playing for an extended period of time. After that, you would probably lose interest in EVE altogether and find anotehr game to paly or somethign else to do with your spare time. Its just the way it works. A lot of people in MMORPGS only play for 3-6 months then quit. EVE has a lot of players that have been on for over a year, and they still keep getting new players. It would not be agood business decision for CCP.
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Winston VanSantz
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Posted - 2005.12.22 01:13:00 -
[94]
Yes it does facilitate character farming. Think about it. Usually the big game farmers are set up in poor countries where they pay children enought to buy a meal a day, to sit at a computer and do the same thing over and over. Buy having skill queues the manager of these operations can just set all the qeues and let the kids just mine or hunt. Its one less thing for the kid sitting at the computer to pay attention to. Simplifying the labor, to drive costs even lower.
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Tripoli
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Posted - 2006.01.05 01:59:00 -
[95]
*cough*bump*cough*
Arhem....*HACK...HACK*...Sticky...cughh...sniff...
Whew, sorry. Somethin' stuck in my throat.  ---
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Flamia
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Posted - 2006.01.05 02:11:00 -
[96]
Originally by: kieron The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.
There are work arounds for time constraints under the existing system. Set a short skill for the times when you are playing, a longer skill for the times when you are not available.
We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade.
A Queue that was limited to one days skilltraining would be DAMN useful for all those annoying 1-4hr skills though
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Tripoli
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Posted - 2006.01.05 02:15:00 -
[97]
Originally by: Flamia A Queue that was limited to one days skilltraining would be DAMN useful for all those annoying 1-4hr skills though
Annoying? Personally I think it's the 30-day skills that are the annoying ones.  ---
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Testy McServer
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Posted - 2006.01.05 03:09:00 -
[98]
STICKY
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Fallout2man
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Posted - 2006.01.05 03:44:00 -
[99]
Originally by: Gariuys
Originally by: Joerd Toastius Is the fact that a Dev has said "never gonna happen" ON THIS PAGE not enough for you people?
No, god himself needs to cast in his 2 cents... and even then they won't get it.
If there is demand for something, people will continue to ask for it. This is what you fail to see, if the devs say no, but it's a feature people really want it will not stop being asked for.
The fact is, that eve's training system already makes it painless for a person, if they wanted to, to farm characters. Adding a skill queue might technically make that a little easier, but realistically speaking it'll be of more help to real players than farmers, as the farmers can easily use out of game utilities to coordinate skill training.
Even if it were limited to just one other skill, it'd be extremely helpful. Or, barring that, an auto rollover so that when you start training a skill at level 0 it would go all the way to level V until you told it to stop. The fact is that right now while the system's great it could use a bit of touching up to help some less active players or those in the military.
I'd like to see someone present me with a reason why this is so helpful to farmers or harmful to the player base. There are already from what I hear, scripts you can use out of game to coordinate skill training, so please, explain to me how doing any of the above will help farmers or hurt the game more when they probably already are doing it in an even less restrictive way right now?
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Krang Aucks
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Posted - 2006.01.05 06:01:00 -
[100]
Originally by: Fallout2man
Originally by: Gariuys
Originally by: Joerd Toastius Is the fact that a Dev has said "never gonna happen" ON THIS PAGE not enough for you people?
No, god himself needs to cast in his 2 cents... and even then they won't get it.
If there is demand for something, people will continue to ask for it. This is what you fail to see, if the devs say no, but it's a feature people really want it will not stop being asked for.
The fact is, that eve's training system already makes it painless for a person, if they wanted to, to farm characters. Adding a skill queue might technically make that a little easier, but realistically speaking it'll be of more help to real players than farmers, as the farmers can easily use out of game utilities to coordinate skill training.
Even if it were limited to just one other skill, it'd be extremely helpful. Or, barring that, an auto rollover so that when you start training a skill at level 0 it would go all the way to level V until you told it to stop. The fact is that right now while the system's great it could use a bit of touching up to help some less active players or those in the military.
I'd like to see someone present me with a reason why this is so helpful to farmers or harmful to the player base. There are already from what I hear, scripts you can use out of game to coordinate skill training, so please, explain to me how doing any of the above will help farmers or hurt the game more when they probably already are doing it in an even less restrictive way right now?
I couldn't have said it better myself. Thank you. -
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Jaabaa Prime
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Posted - 2006.01.05 06:13:00 -
[101]
Originally by: Fallout2man I'd like to see someone present me with a reason why this is so helpful to farmers or harmful to the player base.
I'll bet you think "sending/receving" eve-mail via a web interface is a great idea.
Why not add a market interface with escrow too ?
Then you'll never have to logon to "EVE ONLINE" and you can play "EVE OFFLINE - THE TRADING GAME".
Even if you only have to logon to train skills, you are still online and taking part in the game, how ever briefly that may be. You never know, you might even get convoed. --
Mini Skill Planner |

Kuolematon
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Posted - 2006.01.05 07:34:00 -
[102]
Seems like noone read my reply about that there is already working program for PDA devices to logon EVE and change skills and read market. It's made in Iceland University and they demoed it in FanFest2005. Just wait results on that program THIS YEAR and you will have "offline skill training change"-program avaiable. 
Azuriel Talloth: If it ain't broke, change it so it mildly annoys the playerbase  |

Fallout2man
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Posted - 2006.01.05 08:32:00 -
[103]
Originally by: Jaabaa Prime
I'll bet you think "sending/receving" eve-mail via a web interface is a great idea.
Why not add a market interface with escrow too ?
Then you'll never have to logon to "EVE ONLINE" and you can play "EVE OFFLINE - THE TRADING GAME".
Even if you only have to logon to train skills, you are still online and taking part in the game, how ever briefly that may be. You never know, you might even get convoed.
I don't care about the market/escrow or eve mail. What I do care about are times when I have to wait maybe half an hour to two hours past when I need to have gone to sleep so I can set my next skill training. I'm a relatively new character and many times I'm training things in odd orders that occasionally conflict with my sleep cycle. For me missing even a second of training time could be a death knell later on if many others supass me.
Secondly, I DO log in to play the game, I actually run missions, ironically enough right now to BUY skills I need, I also do work for a player corp and other things as well. I just want the ability to more easily sync up my skill training with sleep cycles. I don't always have an uber-long skill I can set to train for the six to ten hours I may be asleep, so It's very important to me to have something there.
You have failed to give me a reason, and worse yet you didn't even make a decent slippery slope fallacy (Which while a logical fallacy occasionally can be realistic). So again, I'd like to ask for a real reason, anyone?
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Fallout2man
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Posted - 2006.01.05 08:34:00 -
[104]
Originally by: Kuolematon
Seems like noone read my reply about that there is already working program for PDA devices to logon EVE and change skills and read market. It's made in Iceland University and they demoed it in FanFest2005. Just wait results on that program THIS YEAR and you will have "offline skill training change"-program avaiable. 
Unless CCP changes the EULA using such a program would violate the licensing agreement I do believe.
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Zhuge Liang

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Posted - 2006.01.05 10:53:00 -
[105]
The question of skill queue/web skill management has been answered by Kieron. This thread wont be stickied because there is no point in discussing something the devs have said no to.
If you are concerned about other threads that may ask the same thing then you are welcome to link them to kierons post or mail us so we can do so.
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