
GreenSeed
295
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Posted - 2013.05.17 23:13:00 -
[2] - Quote
Theia Matova wrote:GreenSeed wrote:ehp needs to go way up on battleships. I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one.
Suzuka A1 wrote: Keep in mind that just because you have more EHP it doesn't mean that you can tank more, aka buffer tank.
exactly, raising EHP while at the same time lowering resistances shifts the logic of the engagement from alpha, to slow bleeds. raising the TTK on ships while lowering the effectiveness of triage.
and lets not kid our self's, triage is supposed to be a tactical move to make a target less desirable, or to allow said target to reposition and lower incoming dps. as it is now, triage makes the repped target invulnerable until Alpha = EHP. this is the reason the blob wins, and this is the reason battleships see any use at all.
if battleships had 4x or 5x the ehp but with a terrible rep effectiveness, then instead of having fleets try to achieve that Alpha=EHP point, the tactical move to make would be to spread damage and force real triage. and having such over inflated TTK would compensate mission runners and incursion runners from losing resistances.
the problem now as i see it is the absurd level of resistances everything has. as soon as stuff gets past 70% resists under links it wont die under 2 - 3 logi reps or one carrier.
55% resists per module or 30% omni from one module makes sense on t3, hacs and most t1s, but when you get to battleships and capitals that doesn't make sense anymore. a simple -60% effectiveness on modules fitted would help, paired with a very generous EHP boost ofc. (my main would also like his blapping back, ty.)
anyway, the point is, playing alpha games with 100m ships is expensive and somewhat reasonable, playing it with 200m isk ships its not, it wont happen at all. simply because abc's do the same alpha for 1/4th the cost. even if a abc fleet gets crushed by a bs one, it will still walk away from the fight inflicting twice as much damage in isk. so this changes are "fighting the blob" not on the reasons we have blobs, but instead by making it too expensive. |