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        | Author | Thread Statistics | Show CCP posts - 9 post(s) | 
      
      
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        |  CCP Rise
 C C P
 C C P Alliance
 
 654
 
 
  
 
       | Posted - 2013.05.03 16:15:00 -
          [1] - Quote 
 Hello everyone!
 
 The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
 
 Let me give you the 'what' first, then the 'why':
 
 The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
 The reasons for the change are as follows:
 
 The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
 
 So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
 
 That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
 
 The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
 
 Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
 
 We hope you agree, and look forward to your feedback.
 
 CCP Rise
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        |  Freya Kaundur
 Paradigm Shift.
 
 11
 
 
       | Posted - 2013.05.03 16:17:00 -
          [2] - Quote 
 first in the flame war that will start. good luck and have fun. let the forum pvp start
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        |  Uppsy Daisy
 24th Imperial Crusade
 Amarr Empire
 
 489
 
 
       | Posted - 2013.05.03 16:19:00 -
          [3] - Quote 
 This is going to use a LOT of minerals....
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        |  Jonas Sukarala
 Deep Core Mining Inc.
 Caldari State
 
 137
 
 
       | Posted - 2013.05.03 16:20:00 -
          [4] - Quote 
 but what does that mean to current battleship prices graphs please!!!!!!
 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium
 Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor.
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        |  Gizznitt Malikite
 Agony Unleashed
 Agony Empire
 
 2091
 
 
       | Posted - 2013.05.03 16:26:00 -
          [5] - Quote 
 
 Hmmm.... Suddenly there's another mineral sink for all those low-end minerals added to ABC ores (note: I think the addition of low ends to ABC's is a good thing)!
 
 Should be interesting times for those mineral market prospectors.
 
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        |  Malcanis
 Vanishing Point.
 The Initiative.
 
 9078
 
 
       | Posted - 2013.05.03 16:26:00 -
          [6] - Quote 
 
 CCP Rise wrote:Hello everyone!The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
 The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
 
 Let me give you the 'what' first, then the 'why':
 
 
 The reasons for the change are as follows:
 
 The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
 
 So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
 
 That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
 
 The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
 
 Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
 
 We hope you agree, and look forward to your feedback.
 
 CCP Rise
 
 
 The mineral supply community thanks you for your contribution.
 
 1 Kings 12:11
 
 
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        |  Muscaat
 EVE Markets
 
 41
 
 
       | Posted - 2013.05.03 16:30:00 -
          [7] - Quote 
 Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? Frigates are still selling for (in some cases) a third of their build cost...
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        |  mynnna
 GoonWaffe
 Goonswarm Federation
 
 1033
 
 
       | Posted - 2013.05.03 16:30:00 -
          [8] - Quote 
 Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too?
 Member of the Goonswarm Economic Warfare Cabal
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        |  SkyMeetFire
 The Rising Stars
 Initiative Mercenaries
 
 18
 
 
       | Posted - 2013.05.03 16:32:00 -
          [9] - Quote 
 Well that was unexpected. I really thought you guys would balance out to the Tier 2 prices, but at least there is a good reason.
 
 
 CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
 
 
 Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again?
 
 How do you guys feel about the fact that this price change will effectively lock out new builders until the surplus stock of tier 1 and 2 BS sell off? For some ships (procurer for example) they still haven't equalized to the new build costs in more than 9 months.
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        |  TrouserDeagle
 Beyond Divinity Inc
 Shadow Cartel
 
 225
 
 
       | Posted - 2013.05.03 16:33:00 -
          [10] - Quote 
 
 CCP Rise wrote:EVE players are making money faster and faster 
 Not me. Pretty limited with 1 account, no high sec access and no interest in T3s.
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        |  MeBiatch
 Republic University
 Minmatar Republic
 
 953
 
 
       | Posted - 2013.05.03 16:34:00 -
          [11] - Quote 
 
 mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? 
 man i miss 55 million isk domis and 90 million hypes...
 
 its like faction scrams before hte nano nerf... i had like 20 true sansha scrams back then and each one was worth 7 million... now look at thier price...
 Ok, so you've corrected my spelling,do you care to make a valid point?
 -áThere are no stupid Questions... just stupid people...
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        |  1Of9
 Body Count Inc.
 Pandemic Legion
 
 99
 
 
       | Posted - 2013.05.03 16:35:00 -
          [12] - Quote 
 1st page .
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        |  Akrasjel Lanate
 Naquatech Conglomerate
 
 1115
 
 
       | Posted - 2013.05.03 16:37:00 -
          [13] - Quote 
 Free ISK
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        |  CCP Rise
 C C P
 C C P Alliance
 
 658
 
 
  
 
       | Posted - 2013.05.03 16:38:00 -
          [14] - Quote 
 
 mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? 
 Somewhat, but it won't be completely smooth.
 
 
 Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again?  
 It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
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        |  Phoenus
 Habitual Euthanasia
 Pandemic Legion
 
 81
 
 
       | Posted - 2013.05.03 16:39:00 -
          [15] - Quote 
 Well this is going to be an interesting way to pass the next 5 hours at work.
 
 *popcorn*
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        |  CCP Rise
 C C P
 C C P Alliance
 
 658
 
 
  
 
       | Posted - 2013.05.03 16:40:00 -
          [16] - Quote 
 
 Quote:Well this is going to be an interesting way to pass the next 5 hours at work. 
 Hey man, nice to talk with you at fanfest
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        |  progodlegend
 101st Space Marine Force
 Nulli Secunda
 
 114
 
 
       | Posted - 2013.05.03 16:42:00 -
          [17] - Quote 
 
 Quote:So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.  
 I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
 
 This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
 
 I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
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        |  Phoenus
 Habitual Euthanasia
 Pandemic Legion
 
 81
 
 
       | Posted - 2013.05.03 16:45:00 -
          [18] - Quote 
 
 CCP Rise wrote:Quote:Well this is going to be an interesting way to pass the next 5 hours at work. Hey man, nice to talk with you at fanfest   
 Was so stoked we got to chat, and reminisce on old times! <3
 
 Can't wait for next year.
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        |  Bagehi
 Sniggerdly
 Pandemic Legion
 
 159
 
 
       | Posted - 2013.05.03 16:47:00 -
          [19] - Quote 
 Miners everywhere cheer. Where's Chribba?
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        |  TrouserDeagle
 Beyond Divinity Inc
 Shadow Cartel
 
 225
 
 
       | Posted - 2013.05.03 16:48:00 -
          [20] - Quote 
 
 progodlegend wrote:This is supposed to be a re-balance of all the ships
 
 
 They aren't even nerfing tier 3 BCs.
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        |  Cultural Enrichment
 Jenkem Puffing Association
 
 0
 
 
       | Posted - 2013.05.03 16:49:00 -
          [21] - Quote 
 So, t1 and t2 battleships will be a dead zone for manufacturers for the few incoming years,
 
 ****'em, right?
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        |  mynnna
 GoonWaffe
 Goonswarm Federation
 
 1033
 
 
       | Posted - 2013.05.03 16:50:00 -
          [22] - Quote 
 Pricewise, a combo that works out to an average of a 40m price increase sets the Combat BS to around 185m, Attack BS to around 175m, and Disruption to 165m, given current Jita buy prices.
 
 There are other combos that would work of course, but at least looking back at cruisers, this one feels fairly reasonable to me.
 
 I guess we'll find out when they hit SiSi how accurate this is.
  Member of the Goonswarm Economic Warfare Cabal
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        |  CCP Rise
 C C P
 C C P Alliance
 
 659
 
 
  
 
       | Posted - 2013.05.03 16:51:00 -
          [23] - Quote 
 
 Quote:I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
 This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
 
 I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
 
 Hey progod
 
 In some ways I agree with you. I think you're right that price will influence consumption and it may not be terrible to have the price go down from a consumption stand point. We ended up going with this largely because no one could make a good case that there was a need for them to be cheaper. The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price.
 
 Basically we feel that BS are worth the tier 3 price and that having people budget within the class is not as good as having them do it class to class. In-class price tiering creates a lot of weird balance problems and sends very strange messages about how the ships ought to perform, and we want to tone that down as much as we can.
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        |  Aglais
 Liberation Army
 Li3 Federation
 
 238
 
 
       | Posted - 2013.05.03 16:51:00 -
          [24] - Quote 
 The Raven will not be worth it's new price. At all.
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        |  Rroff
 Questionable Ethics.
 Ministry of Inappropriate Footwork
 
 252
 
 
       | Posted - 2013.05.03 16:54:00 -
          [25] - Quote 
 
 progodlegend wrote:
 I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
 
 I think this will somewhat be counter balanced by the fact that we now have a lot more interesting/useable cruiser/bc choices than in the past and the coming updates will be incrementing on that again.
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        |  Jonas Sukarala
 Deep Core Mining Inc.
 Caldari State
 
 137
 
 
       | Posted - 2013.05.03 16:57:00 -
          [26] - Quote 
 
 Aglais wrote:The Raven will not be worth it's new price. At all. 
 Indeed the battleship rebalance pass don't justify the increased prices maybe if you increase the performance of all the battleships especially the attack versions and the abbadon the most expensive ship has been nerfed without any changes to improving its performance where it really needs it in its slot layout/turrets/cap issues.
 
 Then you have to also take into account the ABC's are still way too strong after their tiny nerfs and now navy battlecruisers are just squeezing the battleships into a smaller corner of use.
 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium
 Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor.
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        |  Aliventi
 Burning Napalm
 Northern Coalition.
 
 56
 
 
       | Posted - 2013.05.03 16:57:00 -
          [27] - Quote 
 How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
 
 Part of me understands what you are doing. I agree what you are doing makes sense. Another part of me goes "I can have more fun in 4 BCs than I can in that BS." It's going to be unusual having no real ship to fill the between BC (~50 mil) and the tiericeded BS (~200-240 mil) prices. That is a large jump with no filler.
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        |  Sable Moran
 Moran Light Industries
 
 150
 
 
       | Posted - 2013.05.03 16:59:00 -
          [28] - Quote 
 
 Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? 
 LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit.
 
 
 Muscaat wrote:Frigates are still selling for (in some cases) a third of their build cost... 
 An opportunity to make ISK, seize it. I certainly did, like I did for cruisers and battlecruisers and now battleships.
 
 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.
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        |  Rroff
 Questionable Ethics.
 Ministry of Inappropriate Footwork
 
 252
 
 
       | Posted - 2013.05.03 17:00:00 -
          [29] - Quote 
 
 Aliventi wrote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
 Part of me understands what you are doing. I agree what you are doing makes sense. Another part of me goes "I can have more fun in 4 BCs than I can in that BS." It's going to be unusual having no real ship to fill the between BC (~50 mil) and the tiericeded BS (~200-240 mil) prices. That is a large jump with no filler.
 
 Some of the new ships/ship changes coming will fill that somewhat - tho not sure what price faction battlecruisers, etc. will be.
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        |  progodlegend
 101st Space Marine Force
 Nulli Secunda
 
 114
 
 
       | Posted - 2013.05.03 17:03:00 -
          [30] - Quote 
 
 CCP Rise wrote:Quote:I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
 This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
 
 I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
 Hey progod We ended up going with this largely because no one could make a good case that there was a need for them to be cheaper. The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price.  
 This makes a lot more sense than the original post, I'm ok with this. And I didn't mention this in the first post by mistake, but I actually think using the tier 3 price is a fine and will lead to a good base line price.
 
 My issue was more with the logic behind it, I was just slightly perturbed that the idea behind balancing BS prices had more to do with mineral consumption, and less to do with whether or not the prices were fair compared to other ship classes. Obviously as you posted above, this was not the case as there was other reasoning that went into it as well. So I'm fine now, was just something I thought I'd point out in the wording of the original post.
 
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