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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Theia Matova
Dominance Theory
99
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Posted - 2013.05.15 14:08:00 -
[451] - Quote
Kagura Nikon wrote: No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.
You also forget that they change gravitometric sites to anomalies that can be scanned using your ship on board computer -> miners will be more easier to be ganked. Which will affect both use of the resource and supply of the resources.
It will be interesting to see what happens when Odyssey hits.
Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:11:00 -
[452] - Quote
Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I believe that people that counted this high took inconsideration possible increase in rig prices and modules. Capital rigs are supposed to use same salvage materials that should cause price up for large rigs for a time. Again we will see what will happen at the market.
Anyway I believe that full fit will be around 230~ mils. Maybe more if rig prices are seriously affected by the capital rigs. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:19:00 -
[453] - Quote
Zimmy Zeta wrote: Regarding the tier 3 BCs I fail to see the the reason behind the whole concept for "Attack Battleships". With less firepower than the ABCs, less tank than the Combat Battleships and significantly slower speed than ABCs, Attack Battleships seem to be a blend of those both ships with no clearly defined role of their own that will inevitably perform worse at any task than their more specialized cousins.
Its not only the ABCs but also NBCs. NBCs are faster have almost same EHP, bit less damage, smaller sig, more flexible in fitting. Making the quite deadly against BSes when they get to close range.
Anyway its nice to see that other people also laugh at this stupid ABS concept. BSes are biggest of the sub capital ships. Their trait should not be speed or "weakness" but lot of EHP and superior tank (in comparison to smaller ships) and of course superior damage (to smaller ships) with limited tracking. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:21:00 -
[454] - Quote
Duct tape man wrote:ok, so in a summarized form, what CCP thinks is that by increasing the price of battleship production, the prices will go down? you are forgetting that any and all markets are run at the core of supply and demand, if you want the prices to drop, you supply more then the demand, and if you want the prices to rise, you reduce the supply so as to rise the demand for the product, what you are suggesting here is to decrease the supply while maintaining the demand, as the production will have to collect more minerals to produce the same ships the prices of all ships will go up, with the mineral changes coming up, the prices might drop on their own, and battleship prices will drop. with these changes you are suggesting, the battleship prices will either rise even more, or stay at the same level.
back on the supply and demand part: ship prices will always be run by how wanted the ship is, Eg. if a major group picks the Rokh as their primary fleet doctrine, then the people supplying the ships can increase the prices of them as they see profit there, because the ship is wanted.
TLDR: this idea will not work, and has possibility of backfire.
Don't forget that NBCs are getting added, and we just received bunch of Gnosis and that this change makes ABCs even more cheaper in comparison to BS.
Then you can wonder what happens to demand. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Cultural Enrichment
Jenkem Puffing Association
6
|
Posted - 2013.05.15 18:17:00 -
[455] - Quote
Is there any plan to have the increased mineral cost on rebalanced ships moved from "additional materials" (non afftected by ME and not recovered by reprocessing) to another type of cost, affected by ME (but still not recovered on reprocessing)? As it stands, the 10% waste of a ME 0 dominix will become approximately 5%, impacting both the BPO reselling market and the profit margin of industry (which will get ****** for years anyway, but whatever). |

GreenSeed
292
|
Posted - 2013.05.15 19:36:00 -
[456] - Quote
ehp needs to go way up on battleships. |

Theia Matova
Dominance Theory
102
|
Posted - 2013.05.16 13:57:00 -
[457] - Quote
GreenSeed wrote:ehp needs to go way up on battleships.
I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
13
|
Posted - 2013.05.16 19:01:00 -
[458] - Quote
If you think someone is going to fly a scorpion for 150-160mil.. just for the hull u out of your mind.. trust me if u do this that ship will be ded... everyone will just fly the blackbird if they dont already... useless ship for a useless price. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
174
|
Posted - 2013.05.16 19:07:00 -
[459] - Quote
Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners.
I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating.
Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space.
Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it. Tiericide is tiers by another name. |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
13
|
Posted - 2013.05.16 19:20:00 -
[460] - Quote
Little Dragon Khamez wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating. Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space. Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it.
dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
174
|
Posted - 2013.05.16 21:07:00 -
[461] - Quote
Nightfox BloodRaven wrote:Little Dragon Khamez wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating. Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space. Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it. dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
Superb idea, +1 we definately need more sinks in eve, I'm thinking that the pair of economists they've hired must be Keynesians. They too don't know when they are in a bubble...
Tiericide is tiers by another name. |

Suzuka A1
Multiplex Gaming Li3 Federation
0
|
Posted - 2013.05.17 05:26:00 -
[462] - Quote
Theia Matova wrote: I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one.
Keep in mind that just because you have more EHP it doesn't mean that you can tank more, aka buffer tank. |

Theia Matova
Dominance Theory
108
|
Posted - 2013.05.17 13:17:00 -
[463] - Quote
Nightfox BloodRaven wrote: dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
Very true but one of the issues is also the tags. I know they basically cost ISK.. Hmm oh well on the other hand if LP payouts increase it will affect tags too. Tags are bit problematic to obtain them, you need either ISK or people that risk their empire standing for them. If standing loss stays as it is with destruction of empire vessels I am afraid that this would lead into monster price tags yet it would make it more worth to make those missions that give such tags.
Good idea but hopefully tag mechanism would be altered slightly that it was not such standing **** to obtain them. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Hagika
LEGI0N
166
|
Posted - 2013.05.17 19:55:00 -
[464] - Quote
Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners.
Funny that you mentioned that, cause everything is much higher than it used to be. So where is this price drop again? It certainly doesnt show in game.
|

Inna Cristiana
The Black Talons Chapter Company of Spacefarers
12
|
Posted - 2013.05.17 22:46:00 -
[465] - Quote
I agree. Current BS'es too cheap. |

GreenSeed
295
|
Posted - 2013.05.17 23:13:00 -
[466] - Quote
Theia Matova wrote:GreenSeed wrote:ehp needs to go way up on battleships. I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one.
Suzuka A1 wrote: Keep in mind that just because you have more EHP it doesn't mean that you can tank more, aka buffer tank.
exactly, raising EHP while at the same time lowering resistances shifts the logic of the engagement from alpha, to slow bleeds. raising the TTK on ships while lowering the effectiveness of triage.
and lets not kid our self's, triage is supposed to be a tactical move to make a target less desirable, or to allow said target to reposition and lower incoming dps. as it is now, triage makes the repped target invulnerable until Alpha = EHP. this is the reason the blob wins, and this is the reason battleships see any use at all.
if battleships had 4x or 5x the ehp but with a terrible rep effectiveness, then instead of having fleets try to achieve that Alpha=EHP point, the tactical move to make would be to spread damage and force real triage. and having such over inflated TTK would compensate mission runners and incursion runners from losing resistances.
the problem now as i see it is the absurd level of resistances everything has. as soon as stuff gets past 70% resists under links it wont die under 2 - 3 logi reps or one carrier.
55% resists per module or 30% omni from one module makes sense on t3, hacs and most t1s, but when you get to battleships and capitals that doesn't make sense anymore. a simple -60% effectiveness on modules fitted would help, paired with a very generous EHP boost ofc. (my main would also like his blapping back, ty.)
anyway, the point is, playing alpha games with 100m ships is expensive and somewhat reasonable, playing it with 200m isk ships its not, it wont happen at all. simply because abc's do the same alpha for 1/4th the cost. even if a abc fleet gets crushed by a bs one, it will still walk away from the fight inflicting twice as much damage in isk. so this changes are "fighting the blob" not on the reasons we have blobs, but instead by making it too expensive. |

Kagura Nikon
Mentally Assured Destruction Whores in space
269
|
Posted - 2013.05.17 23:30:00 -
[467] - Quote
Hagika wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. Funny that you mentioned that, cause everything is much higher than it used to be. So where is this price drop again? It certainly doesnt show in game.
Ships used to be around that same price back in red moon rising. THey droped a LOT then recently risen again. |

Unit757
D-I-L-L-I-G-A-F Double Tap.
53
|
Posted - 2013.05.17 23:39:00 -
[468] - Quote
If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number? |

Gospadin
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.18 01:31:00 -
[469] - Quote
Unit757 wrote:If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number?
Agreed. For a new player, especially step 10 of the industry tutorial arc, it takes 3-4 trips around the system area to get the proper amount of minerals because none of the base mineral modifiers ("You = xxx") show up on the "Extra" minerals.
This is another one of those systems that makes old timers laugh and new players quit, with no real benefits.
None of your new players care that some people can refine their old battleships for more money. Those folks already have enough infrastructure that a 20-30% wealth boost is trivial for them and won't affect their gameplay.
The current system only screws those new to manufacturing, and will continue to get worse.
My vote is to swallow the pill, and roll all the extra mineral values into the base minerals, and let the economy stabilize in a month or two. Seeing tons of ships on the market for less than what it takes to build them today is worse, IMO.
--gos |

Godhevel I
Mordu's Military Industrial Command Circle-Of-Two
2
|
Posted - 2013.05.18 04:40:00 -
[470] - Quote
Freya Kaundur wrote:first in the flame war that will start. good luck and have fun. let the forum pvp start
You were dead accurate in regards to the flame war that erupted from this. Using common sense though in regards to this topic, I don't think people will have any problem getting into a battleship anymore than they already do.
Alliance/Corps already have enough money to fit these, the only thing that is going to effect them is wars that causes a lot of them to get destroyed. Though I do wish they would get a buff from all these nerfs I have been seeing on the Caldari side, the Raven is not worth that amount, period.
TL;DR - People have enough money for this stuff ( Especially Corps ), but the cost vs. effectiveness of these ships is pretty damn abysmal. |
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Arch1bald
Fink Operations The Volition Cult
2
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Posted - 2013.05.19 00:41:00 -
[471] - Quote
Great Idea! No imm full of crud.
So ermm lazy ccp attempted to rebalance BS's. Okay, and they are doing a **** poor job of it atm.
So the crapy raven is now too expensive for its usefullness. The domi has already spiked 40m + and the min difference didnt come yet. Are you kidding me?????????????????????????
So you lazy ccp guys think the prices arent high enough for someone to "feel" like they are in a big ship, great your ego is too fking high.
A BS isnt worth 2 BC's with the "old" pricing. Now they arent worth a BC. So congrats, instead of ppl going to use a t1 BS, they will fly a t1 BC that has 50 less dps and 25k less tank and be a fraction of the crapier BS anyway.
If you feel some of the BS's are too cheap, fix that. Dont just well, were lazy semi competent guys so lets boost the price, so no one will use them, because they arent worth a damm anyway.
Brutix is pvp cost wise now better then the domi, 40m vexor vs a 140m domi? Considering prices have already spiked, and min cost is going up, so ppl will jack the price up some more.
120m = 3 vexors 120m = 1 Domi (at current pricing). This IS NOT A BALANCE YOU IGNORANT ****************************.
When you can do more with the same value of lesser ships, it will drive the demand for the crapier more expensive ships down.
BS's are a step above BC's. They are only a tick better in most cases. The difference in cost however is large. |

Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.19 01:38:00 -
[472] - Quote
CCP Rise wrote: So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
So basically you are admitting that you failed to balance them and don't believe they will get used even after the balance is done? |

Sebastian N Cain
Aliastra Gallente Federation
175
|
Posted - 2013.05.19 20:32:00 -
[473] - Quote
You young folk don't know how good you have it nowadays.
Back in my time we had to ritually sacrifice our children to get a Battleship.
I still can hear the screams at night... oh, the screams...
 "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:35:00 -
[474] - Quote
Sebastian N Cain wrote:You young folk don't know how good you have it nowadays. Back in my time we had to ritually sacrifice our children to get a Battleship. I still can hear the screams at night... oh, the screams... 
I didnt mind sacrificing children, I kick babies for sport.
Oh you mean figuratively by wallet amount. Umm you all didnt see what I said above. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
959
|
Posted - 2013.05.23 01:09:00 -
[475] - Quote
CCP Rise wrote:Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
So will the insurance include the extra cost or will the current tier 1 ships never really get the tech 1 insurance benefit?
If I buy a dominix for 210 million will it always only insure for 90 mill?
If that is the case the former tier 3 battleships will have a huge economic advantage, because the former tier 1 BS's will insure like tech 2 ships.
Maybe the extras can gradually be included in insurance over time? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Suzuka A1
Multiplex Gaming Li3 Federation
1
|
Posted - 2013.05.23 21:21:00 -
[476] - Quote
Cearain wrote: If I buy a dominix for 210 million will it always only insure for 90 mill?
If that is the case the former tier 3 battleships will have a huge economic advantage, because the former tier 1 BS's will insure like tech 2 ships.
Maybe the extras can gradually be included in insurance over time?
I support the idea of gradually increasing the insurance payout over several patches at the very least. |

Scuzzy Logic
Space Spuds STR8NGE BREW
4
|
Posted - 2013.05.25 19:03:00 -
[477] - Quote
Rroff wrote:progodlegend wrote:
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
I think this will somewhat be counter balanced by the fact that we now have a lot more interesting/useable cruiser/bc choices than in the past and the coming updates will be incrementing on that again.
That's not counterbalancing. This is exacerbating the existing gap and pushing an already dead ship class further in the hole. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3416
|
Posted - 2013.05.25 23:10:00 -
[478] - Quote
Gospadin wrote:Unit757 wrote:If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number? Agreed. For a new player, especially step 10 of the industry tutorial arc, it takes 3-4 trips around the system area to get the proper amount of minerals because none of the base mineral modifiers ("You = xxx") show up on the "Extra" minerals. This is another one of those systems that makes old timers laugh and new players quit, with no real benefits. None of your new players care that some people can refine their old battleships for more money. Those folks already have enough infrastructure that a 20-30% wealth boost is trivial for them and won't affect their gameplay. The current system only screws those new to manufacturing, and will continue to get worse. My vote is to swallow the pill, and roll all the extra mineral values into the base minerals, and let the economy stabilize in a month or two. Seeing tons of ships on the market for less than what it takes to build them today is worse, IMO. --gos
The bug with Extra Materials and Production Efficiency <5 resulting in inaccurate BP descriptions has been around for a while, and has been bug reported by a number of people (old and new) that I know of. I suggest you also bug report it.
Creating an enormous free (as in unmined) mineral fountain is not the appropriate way to fix a UI bug. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

xCassiopiax
Naari LLC
0
|
Posted - 2013.05.26 17:46:00 -
[479] - Quote
Jumping these hulls out to null will become expensive because of the anticipated sky rocketing cost of jump fuel further increasing the cost plus my profit margin. My advice, better buy them now while there cheap. |

Enthes goldhart
The Generic Pirate Corporation Fusion.
9
|
Posted - 2013.05.26 22:50:00 -
[480] - Quote
you are shitting on mission runners with this price change, mainly new players.
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