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CCP Rise
C C P C C P Alliance
654

|
Posted - 2013.05.03 16:15:00 -
[1] - Quote
Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise |
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Freya Kaundur
Paradigm Shift.
11
|
Posted - 2013.05.03 16:17:00 -
[2] - Quote
first in the flame war that will start. good luck and have fun. let the forum pvp start |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
489
|
Posted - 2013.05.03 16:19:00 -
[3] - Quote
This is going to use a LOT of minerals.... |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 16:20:00 -
[4] - Quote
but what does that mean to current battleship prices graphs please!!!!!! 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2091
|
Posted - 2013.05.03 16:26:00 -
[5] - Quote
Hmmm.... Suddenly there's another mineral sink for all those low-end minerals added to ABC ores (note: I think the addition of low ends to ABC's is a good thing)!
Should be interesting times for those mineral market prospectors.
|

Malcanis
Vanishing Point. The Initiative.
9078
|
Posted - 2013.05.03 16:26:00 -
[6] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
The mineral supply community thanks you for your contribution.
1 Kings 12:11
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Muscaat
EVE Markets
41
|
Posted - 2013.05.03 16:30:00 -
[7] - Quote
Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? Frigates are still selling for (in some cases) a third of their build cost... |

mynnna
GoonWaffe Goonswarm Federation
1033
|
Posted - 2013.05.03 16:30:00 -
[8] - Quote
Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? Member of the Goonswarm Economic Warfare Cabal |

SkyMeetFire
The Rising Stars Initiative Mercenaries
18
|
Posted - 2013.05.03 16:32:00 -
[9] - Quote
Well that was unexpected. I really thought you guys would balance out to the Tier 2 prices, but at least there is a good reason.
CCP Rise wrote: Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again?
How do you guys feel about the fact that this price change will effectively lock out new builders until the surplus stock of tier 1 and 2 BS sell off? For some ships (procurer for example) they still haven't equalized to the new build costs in more than 9 months. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
225
|
Posted - 2013.05.03 16:33:00 -
[10] - Quote
CCP Rise wrote:EVE players are making money faster and faster
Not me. Pretty limited with 1 account, no high sec access and no interest in T3s. |
|

MeBiatch
Republic University Minmatar Republic
953
|
Posted - 2013.05.03 16:34:00 -
[11] - Quote
mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too?
man i miss 55 million isk domis and 90 million hypes...
its like faction scrams before hte nano nerf... i had like 20 true sansha scrams back then and each one was worth 7 million... now look at thier price... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

1Of9
Body Count Inc. Pandemic Legion
99
|
Posted - 2013.05.03 16:35:00 -
[12] - Quote
1st page . |

Akrasjel Lanate
Naquatech Conglomerate
1115
|
Posted - 2013.05.03 16:37:00 -
[13] - Quote
Free ISK  |
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CCP Rise
C C P C C P Alliance
658

|
Posted - 2013.05.03 16:38:00 -
[14] - Quote
mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too?
Somewhat, but it won't be completely smooth.
Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again?
It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future. |
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Phoenus
Habitual Euthanasia Pandemic Legion
81
|
Posted - 2013.05.03 16:39:00 -
[15] - Quote
Well this is going to be an interesting way to pass the next 5 hours at work.
*popcorn* |
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CCP Rise
C C P C C P Alliance
658

|
Posted - 2013.05.03 16:40:00 -
[16] - Quote
Quote:Well this is going to be an interesting way to pass the next 5 hours at work.
Hey man, nice to talk with you at fanfest  |
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progodlegend
101st Space Marine Force Nulli Secunda
114
|
Posted - 2013.05.03 16:42:00 -
[17] - Quote
Quote:So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase. |

Phoenus
Habitual Euthanasia Pandemic Legion
81
|
Posted - 2013.05.03 16:45:00 -
[18] - Quote
CCP Rise wrote:Quote:Well this is going to be an interesting way to pass the next 5 hours at work. Hey man, nice to talk with you at fanfest 
Was so stoked we got to chat, and reminisce on old times! <3
Can't wait for next year. |

Bagehi
Sniggerdly Pandemic Legion
159
|
Posted - 2013.05.03 16:47:00 -
[19] - Quote
Miners everywhere cheer. Where's Chribba? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
225
|
Posted - 2013.05.03 16:48:00 -
[20] - Quote
progodlegend wrote: This is supposed to be a re-balance of all the ships
They aren't even nerfing tier 3 BCs. |
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Cultural Enrichment
Jenkem Puffing Association
0
|
Posted - 2013.05.03 16:49:00 -
[21] - Quote
So, t1 and t2 battleships will be a dead zone for manufacturers for the few incoming years,
****'em, right? |

mynnna
GoonWaffe Goonswarm Federation
1033
|
Posted - 2013.05.03 16:50:00 -
[22] - Quote
Pricewise, a combo that works out to an average of a 40m price increase sets the Combat BS to around 185m, Attack BS to around 175m, and Disruption to 165m, given current Jita buy prices.
There are other combos that would work of course, but at least looking back at cruisers, this one feels fairly reasonable to me.
I guess we'll find out when they hit SiSi how accurate this is.  Member of the Goonswarm Economic Warfare Cabal |
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CCP Rise
C C P C C P Alliance
659

|
Posted - 2013.05.03 16:51:00 -
[23] - Quote
Quote:I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
Hey progod
In some ways I agree with you. I think you're right that price will influence consumption and it may not be terrible to have the price go down from a consumption stand point. We ended up going with this largely because no one could make a good case that there was a need for them to be cheaper. The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price.
Basically we feel that BS are worth the tier 3 price and that having people budget within the class is not as good as having them do it class to class. In-class price tiering creates a lot of weird balance problems and sends very strange messages about how the ships ought to perform, and we want to tone that down as much as we can. |
|

Aglais
Liberation Army Li3 Federation
238
|
Posted - 2013.05.03 16:51:00 -
[24] - Quote
The Raven will not be worth it's new price. At all. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
252
|
Posted - 2013.05.03 16:54:00 -
[25] - Quote
progodlegend wrote:
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
I think this will somewhat be counter balanced by the fact that we now have a lot more interesting/useable cruiser/bc choices than in the past and the coming updates will be incrementing on that again. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 16:57:00 -
[26] - Quote
Aglais wrote:The Raven will not be worth it's new price. At all.
Indeed the battleship rebalance pass don't justify the increased prices maybe if you increase the performance of all the battleships especially the attack versions and the abbadon the most expensive ship has been nerfed without any changes to improving its performance where it really needs it in its slot layout/turrets/cap issues.
Then you have to also take into account the ABC's are still way too strong after their tiny nerfs and now navy battlecruisers are just squeezing the battleships into a smaller corner of use. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Aliventi
Burning Napalm Northern Coalition.
56
|
Posted - 2013.05.03 16:57:00 -
[27] - Quote
How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
Part of me understands what you are doing. I agree what you are doing makes sense. Another part of me goes "I can have more fun in 4 BCs than I can in that BS." It's going to be unusual having no real ship to fill the between BC (~50 mil) and the tiericeded BS (~200-240 mil) prices. That is a large jump with no filler. |

Sable Moran
Moran Light Industries
150
|
Posted - 2013.05.03 16:59:00 -
[28] - Quote
Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers?
LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit.
Muscaat wrote:Frigates are still selling for (in some cases) a third of their build cost...
An opportunity to make ISK, seize it. I certainly did, like I did for cruisers and battlecruisers and now battleships.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
252
|
Posted - 2013.05.03 17:00:00 -
[29] - Quote
Aliventi wrote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
Part of me understands what you are doing. I agree what you are doing makes sense. Another part of me goes "I can have more fun in 4 BCs than I can in that BS." It's going to be unusual having no real ship to fill the between BC (~50 mil) and the tiericeded BS (~200-240 mil) prices. That is a large jump with no filler.
Some of the new ships/ship changes coming will fill that somewhat - tho not sure what price faction battlecruisers, etc. will be. |

progodlegend
101st Space Marine Force Nulli Secunda
114
|
Posted - 2013.05.03 17:03:00 -
[30] - Quote
CCP Rise wrote:Quote:I don't like this kind of logic dictating balance. It sounds like your pricing decision has nothing to do with whether a 220mil isk battleship is balanced compared to a 40-50 mil isk battlecruiser, but instead is entirely based in not wanting to mess with any of the mineral consumption numbers, even though you are about to give mining a major boost anyway, which is sure to have the same effect.
This is supposed to be a re-balance of all the ships, they should not be priced based on whether the economy might react slightly or not. It's lazy logic anyway, as their is no guarantee that a reduction in price would result in a reduction in consumption. Even simple economics states that if you reduce price, demand and consumption will go up, and that should balance out your mineral consumption that you lost initially.
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase. Hey progod We ended up going with this largely because no one could make a good case that there was a need for them to be cheaper. The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price.
This makes a lot more sense than the original post, I'm ok with this. And I didn't mention this in the first post by mistake, but I actually think using the tier 3 price is a fine and will lead to a good base line price.
My issue was more with the logic behind it, I was just slightly perturbed that the idea behind balancing BS prices had more to do with mineral consumption, and less to do with whether or not the prices were fair compared to other ship classes. Obviously as you posted above, this was not the case as there was other reasoning that went into it as well. So I'm fine now, was just something I thought I'd point out in the wording of the original post.
|
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 17:06:00 -
[31] - Quote
Rroff wrote:Aliventi wrote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
Part of me understands what you are doing. I agree what you are doing makes sense. Another part of me goes "I can have more fun in 4 BCs than I can in that BS." It's going to be unusual having no real ship to fill the between BC (~50 mil) and the tiericeded BS (~200-240 mil) prices. That is a large jump with no filler. Some of the new ships/ship changes coming will fill that somewhat - tho not sure what price faction battlecruisers, etc. will be.
mm... faction bc's would be the natural fill..... also T2 cruisers are there and ABC's when fitted is still 120mil or so... Although i think ABC's really ought to be T2 hulls they just aren't a real bc at least in eve terms... they are a specialization much like logistic cruisers are that use large reps instead of their normal medium counterparts. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

CCP Rise
C C P C C P Alliance
661

|
Posted - 2013.05.03 17:12:00 -
[32] - Quote
Quote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs?
Its very consistent across EVE to get linear power increase for exponential cost increase. Is a Cruiser worth 10 frigates? Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is.
We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant. |
|

Hagika
LEGI0N
66
|
Posted - 2013.05.03 17:13:00 -
[33] - Quote
With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.
As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.
I assume the increase in cost is intended to remove even more isk from the game, yet that direction is also making people go for a cheaper alternative to be able to pvp more often. This will just make the battleship to be used less. |
|

CCP Rise
C C P C C P Alliance
661

|
Posted - 2013.05.03 17:14:00 -
[34] - Quote
Quote:This makes a lot more sense than the original post
Cool. Maybe I should switch them!
Also good meeting you at fanfest, when we were talking I didn't realize that you were on your way to CSM and that I would be talking to you much more! |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 17:14:00 -
[35] - Quote
CCP Rise wrote:Quote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs? Its very consistent across EVE to get linear power increase for exponential cost increase. Is a Cruiser worth 10 frigates? Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is. We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant.
Fair point ... but you need to make them all worth that steep increase atm the geddon and Maelstrom are perhaps the only ones worth it. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

progodlegend
101st Space Marine Force Nulli Secunda
115
|
Posted - 2013.05.03 17:16:00 -
[36] - Quote
CCP Rise wrote:Quote:This makes a lot more sense than the original post Cool. Maybe I should switch them! Also good meeting you at fanfest, when we were talking I didn't realize that you were on your way to CSM and that I would be talking to you much more!
At the time I wasn't too sure I was either. But yea it was a good chat. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
446
|
Posted - 2013.05.03 17:16:00 -
[37] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
Are you really saying that CCP will not lower the Base price of the Battleship because there is not enough Material and ISK sinks in the game!? So the Battleship gameplay need to suffer!? To be set away from the optimal point!?
CCP Rise, all this could be different if you guys listened. (Well, I'm pretty sure that you guys somewhat listened and that is why the next expansion will be building themed, but no big profs yet...)
The point is that EVE need bigger ISK and Materials Sinks so that you guys can have more flexibility in giving content to the players. As you just stated, BS mineral cost should be lower but you guys just can't lower it without ruining the economy.
My sugestion whas THIS: The Block built Sandcastle POS System.
You Should read it. Because it is the solution for your problems.
This Idea of STARBASE is a endless sized ISK and Material SINK. and this would be a permanent regulator on the prices and availability in the market.
In this system, for each new block (Building) added to the starbase, there would be a ISK and material Fee. Assuming that this blocks can't be removed, only destroyed, It becomes the perfect Sink. As there are "Spare" and cheep materials in the market people would be more tempted to trow it in the star-base.
If you find any kind of drawbacks in this Idea let me know. But the topic is pretty extensive and mostly cover the biggest concerns related to the implementation of it. Please read these! > New POS system > New SOV system |

Bienator II
madmen of the skies
1711
|
Posted - 2013.05.03 17:17:00 -
[38] - Quote
you should have tagged all BS at the moment of the patch as "old" and make them reprocess at old rates, ships build after the patch would have a higher internal version and reprocess using new values. Thats the only clean solution to this problem which re-occurs at every large scale rebalancing. Stacking items of different "versions" shouldn't be a unsolvable problem and would have other unrelated advantages in future (ship combat history? kill log? producer name? ...). eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Chribba
Otherworld Enterprises Otherworld Empire
8016
|
Posted - 2013.05.03 17:18:00 -
[39] - Quote
Bagehi wrote:Miners everywhere cheer. Where's Chribba? no time to post, must mine!
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Bucca Zerodyme
Good For Nothing Corporation Union of Independence
22
|
Posted - 2013.05.03 17:19:00 -
[40] - Quote
CCP Rise wrote:The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level. CCP Rise
Let me summary: - Raven didnt changed at all, except some slot swaps. Neighter get EHP nor anything others - Rokh got nerfed - Lets adjust prices, because they are balanced now - The price of the Raven will be about 40m higher now
Sounds fair. How about we balance CCP-Devs, too? |
|

cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
138
|
Posted - 2013.05.03 17:19:00 -
[41] - Quote
Battleships are already terrible compared to BC and even frigates.
Goodbye Mr. Raven, you were anyways terrible and now you are over priced!
Drake - 50m Raven - 300m Tengu - 500m
Skip the raven, save yourself SP and ISK... Same with all the other races!
Hats off to the super rich who ATM are buying up all the cheap BS in jita/amarr/rens and then after the patch remarketing them for a nice 20-50% ROI. Invest a Trillion and get 1.2-1.5t back.
Mineral prices are going to inflate Mhaoooosively... as well as the increased time on ice-mining and the ease at which one can now gank highsec miners with little consequence. I would say miners in general are committing suicide right about now.
|

Callduron
199
|
Posted - 2013.05.03 17:25:00 -
[42] - Quote
Seems fine, increase in price is offset by increases in low ends from asteroid mining. |

Hagika
LEGI0N
66
|
Posted - 2013.05.03 17:27:00 -
[43] - Quote
CCP Rise wrote:Quote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs? Its very consistent across EVE to get linear power increase for exponential cost increase. Is a Cruiser worth 10 frigates? Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is. We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant.
A Battleship is not worth more than 2 Tier 3 battlecruisers and not really worth more than 3 tier 2 or tier 1 battlecruisers.
End game and large scale pvp find BC's more often used unless cap ships are involved or its a pos bash. Well aside from the occasion arty fleet because they are the unstoppable juggernaut that the devs seem to catering and pushing towards even more.
If anything Arties need a solid alpha reduction with an increase in rate of fire so other race's and weapon types can also be useful in large scale fleets. |

Jezza McWaffle
EVOL Command Consortium Collective
21
|
Posted - 2013.05.03 17:31:00 -
[44] - Quote
Was hoping to see some standardised prices accross the board :/
Happy with the Tier 1 price increases but upping the Tier 2 and not changing the Tier 3 is goanna have more excuses why not to fly a battleship :/ |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
192
|
Posted - 2013.05.03 17:32:00 -
[45] - Quote
Will insurance values be looked at? If not the current tier 1/2 will be a lot less viable for many pilots than the current tier 3 which seems a shame considering the effort being put into balancing them.
Fear God and Thread Nought |

Unforgiven Storm
Eternity INC. Goonswarm Federation
356
|
Posted - 2013.05.03 17:32:00 -
[46] - Quote
Give me the money!
 Test 1, 2, 3... |

AyayaPanda
15 Minute Outliers Novus Dominatum
24
|
Posted - 2013.05.03 17:33:00 -
[47] - Quote
How many isk/hr can a new player achieve by run lv3 missions?
Back in 2011 I spent 3 months running missions to buy myself an apoca. 3 months sp is just good enough for lv4 missions.
That, IMO, was a Good design.
New toons can make far more isk by doing FW. But, they don't uaually fly bs in FW, they don't need to train for a bs in 3 month. Well new player can try mining in hs, 5m/hr maybe? But mining is so boring that it's driving player out of the game, or driving player to afk at least.
|

iskflakes
431
|
Posted - 2013.05.03 17:37:00 -
[48] - Quote
If it isn't obvious, I suggest everybody go and buy as many battleships now as you can. You may not be able to reprocess them, but after the patch the prices will be 40m higher. - |

progodlegend
101st Space Marine Force Nulli Secunda
116
|
Posted - 2013.05.03 17:39:00 -
[49] - Quote
Jackie Fisher wrote:Will insurance values be looked at? If not the current tier 1/2 will be a lot less viable for many pilots than the current tier 3 which seems a shame considering the effort being put into balancing them.
Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 17:42:00 -
[50] - Quote
progodlegend wrote:Jackie Fisher wrote:Will insurance values be looked at? If not the current tier 1/2 will be a lot less viable for many pilots than the current tier 3 which seems a shame considering the effort being put into balancing them.
Insurance values are tied to the mineral costs, when they go up, the insurance will go up. Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked.
Any chance you can fix the abbadon whilst you're there? :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

Kagura Nikon
Mentally Assured Destruction Whores in space
221
|
Posted - 2013.05.03 17:43:00 -
[51] - Quote
Malcanis wrote:CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise The mineral supply community thanks you for your contribution.
thankfully expecting that I spent all my money on armageddons and typhoons to resell later... |

Kagura Nikon
Mentally Assured Destruction Whores in space
221
|
Posted - 2013.05.03 17:44:00 -
[52] - Quote
iskflakes wrote:If it isn't obvious, I suggest everybody go and buy as many battleships now as you can. You may not be able to reprocess them, but after the patch the prices will be 40m higher.
by this time.. all the prices are ALREADY increased in JIta and amarr :P |

Hagika
LEGI0N
69
|
Posted - 2013.05.03 17:46:00 -
[53] - Quote
Aglais wrote:The Raven will not be worth it's new price. At all.
This forum needs a dislike button, too, as a note.
Agreed, it will continue to sit in hangars. When every other BS, is far superior in damage and damage application are out there.
The raven change is a rather poor one while its missile counter part the Phoon is superior in every way aside from range. Even then, cruise range for the phoon is plenty and Torp range as well considering its far superior damage application and matching dps.
I really do wonder if CCP actually bothered to really have a look at the raven and its issues and yet continue to ignore all the feed back on the forum on just how poor of a change it really had.
All the while Matar pilots are giddy on the phoon changes and even recognize that it is superior to the raven in almost every way.
Even without torp changes, the Phoon actually makes them useful, unlike the Raven.
|

Naomi Knight
Imperial Academy Amarr Empire
346
|
Posted - 2013.05.03 17:47:00 -
[54] - Quote
Aglais wrote:The Raven will not be worth it's new price. At all.
This forum needs a dislike button, too, as a note. Well maybe it will be used for pve , but what about the scorpion , noone uses it already and it costs what 90-95m isk now it will go up to 150m or such ,and what did it get +1 low slot :O
|

Destoya
Sniggerdly Pandemic Legion
80
|
Posted - 2013.05.03 17:47:00 -
[55] - Quote
iskflakes wrote:If it isn't obvious, I suggest everybody go and buy as many battleships now as you can. You may not be able to reprocess them, but after the patch the prices will be 40m higher.
You aren't wrong, but there's still a ton of people selling off tier one bc's and procurers for something like 50% of build cost; it takes a while for all the stockpiles to run out |

Manny Moons
New Order Logistics CODE.
78
|
Posted - 2013.05.03 17:50:00 -
[56] - Quote
progodlegend wrote:Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials". |

progodlegend
101st Space Marine Force Nulli Secunda
116
|
Posted - 2013.05.03 17:57:00 -
[57] - Quote
Manny Moons wrote:progodlegend wrote:Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials".
I think it more exhibits a problem with the usefulness of the procurer if demand is so low that people aren't even bothering to build it. |

Jack Haydn
Valar Morghulis. Goonswarm Federation
31
|
Posted - 2013.05.03 17:58:00 -
[58] - Quote
CCP Rise wrote:Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
I absolutely endorse the tiericide project, the role adjustments and the cost changes. However, I think you should definitely consider this some more. You are killing off the ship refining profession if the minerals are kept in the 2 baskets like that.
The bulk of the BS will probably be sold and/or destroyed a year after the patch, especially since there's so many other investment opportunities this time and therefore less liquidity left for BS speculation. Also, at some point it's just not worth to keep the capital tied up in those BS, when you could hit many other speculations in the meantime and make more profit off the same money. The effect on the mineral market by any eventually remaining BS stocks should be minimal after sufficient time has passed. I mean, the mineral markets are /massive/ and even if they took a small dip, what's that compared to outright making T1 ship refinements are definite loss in most cases? |

Theia Matova
Dominance Theory
37
|
Posted - 2013.05.03 17:59:00 -
[59] - Quote
Are you really so desperate to kill BS? First ABCs now since tierciding some BS are more difficult to fly and now they are even more costly? What the hell is this? 
This will increase use of ABCs for sure. Which I already disagree strongly against.
Personally I think removing tiers from BSes was REALLY BAD idea. Its probably the only ship class that actually that really needed it. |

Grarr Dexx
Snuff Box Urine Alliance
38
|
Posted - 2013.05.03 18:04:00 -
[60] - Quote
People aren't making money faster. OTEC is skewing the values on that graph. This increase in build cost will further reduce battleship usage, even with the buffs they have coming. |
|

Zimmy Zeta
Red Federation RvB - RED Federation
17467
|
Posted - 2013.05.03 18:06:00 -
[61] - Quote
I understand the reasoning behind those prices. Since I usually don't fly Battleships very often I do not care very much, personally. But my problem is that the increase in BS cost might draw even more players towards the still ridiculously overpowered and widely loathed tier 3 Battlecruisers. Is there any plan to increase their cost, too? I don't want to play Oracle Online... Just think of how bad an average post by me is, and then realize half of them are even worse |

Manny Moons
New Order Logistics CODE.
78
|
Posted - 2013.05.03 18:08:00 -
[62] - Quote
progodlegend wrote:Manny Moons wrote:Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials". I think it more exhibits a problem with the usefulness of the procurer if demand is so low that people aren't even bothering to build it. Clearly there were huge quantities stockpiled prior to the barge buff, and the relatively low demand will take a long time to absorb them. But it's the extra materials that are responsible for the current disparity. If you could scrap Procurers for anything close to their build cost, there would be no glut.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 18:08:00 -
[63] - Quote
Zimmy Zeta wrote:I understand the reasoning behind those prices. Since I usually don't fly Battleships very often I do not care very much, personally. But my problem is that the increase in BS cost might draw even more players towards the still ridiculously overpowered and widely loathed tier 3 Battlecruisers. Is there any plan to increase their cost, too? I don't want to play Oracle Online... 
If only they made ABC's T2 hulls then they would be more expensive and better balanced..... mm... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Esharan
Dissident Aggressors Mordus Angels
34
|
Posted - 2013.05.03 18:09:00 -
[64] - Quote
TrouserDeagle wrote:CCP Rise wrote:EVE players are making money faster and faster Not me. Pretty limited with 1 account, no high sec access and no interest in T3s.
Yah wicked generalization. I don't make isk fast at all, eve isn't about making isk to me its about pew - I think ships should be cheaper not more xpensive so I can shoot things more.
Seriously.
|

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.05.03 18:19:00 -
[65] - Quote
Destoya wrote:iskflakes wrote:If it isn't obvious, I suggest everybody go and buy as many battleships now as you can. You may not be able to reprocess them, but after the patch the prices will be 40m higher. You aren't wrong, but there's still a ton of people selling off tier one bc's and procurers for something like 50% of build cost; it takes a while for all the stockpiles to run out This time it's even more complicated. They are changing mining yields, which may or may not lead to decrease of mineral prices - thus annihilating a large portion of future profits. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
226
|
Posted - 2013.05.03 18:19:00 -
[66] - Quote
Grarr Dexx wrote:People aren't making money faster. OTEC is skewing the values on that graph. This increase in build cost will further reduce battleship usage, even with the buffs they have coming.
Calling them attack battleships and reducing their HP isn't exactly a buff. |

Avald Midular
Republic Military School Minmatar Republic
82
|
Posted - 2013.05.03 18:20:00 -
[67] - Quote
CCP Rise -
I notice your'e actively giving feedback in this thread but have largely forgotten the T1 BS threads. Is feedback largely done in those threads because players are still actively discussing in them and would like a back and forth if you have the time. |

Karig'Ano Keikira
State War Academy Caldari State
34
|
Posted - 2013.05.03 18:26:00 -
[68] - Quote
cannot shake off feeling that battleships got short end of stick in entire tiericide - for most, increase in performance is suspicious at best, entire attack battleship class is dubious compared to attack battlecruisers (cmon, who really needs attack ship with 3 - 4 times the price tag that does less damage and has much lower mobility (ok, more tank, but not like selling point of attack ships is tank)) and their cost-efficiency was problematic even before price increase |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.05.03 18:28:00 -
[69] - Quote
And yes, I think that makes attack battlecruisers even more OP. Cut their turrets already, would you. |

Soon Shin
Caucasian Culture Club Transmission Lost
218
|
Posted - 2013.05.03 18:28:00 -
[70] - Quote
With Battleships costing 200+ million for all of them, I'm going to have a hard time justifying flying these niche ships over cheaper and more general purpose battlecruisers which are 3 times cheaper with the hull costs.
Factoring Rig and module costs it will be far far far more cheaper to use battlecruisers than battleships.
I understand your reasoning, but this will definately hurt the usage of battleships.
Battleships have a fairly limited role in today's battles.
Just like ship and tanks of Real life; big size, lack of mobility, and high costs are what killed Battleships and Heavy tanks.
That same will happen to Battleships in EVE. |
|

DeadRow
Utopian Research I.E.L. Suddenly Spaceships.
102
|
Posted - 2013.05.03 18:30:00 -
[71] - Quote
*Sigh* and I was looking forward to flying these ships.
Nevermind.
|

Hagika
LEGI0N
71
|
Posted - 2013.05.03 18:33:00 -
[72] - Quote
Had a long response but the draft system screwed it up yet again, so I will make it simple and short.
The cost increase done by CCP will not be the actual total increase. With changes of the ships, the market is still controlled by the players for the most part and so the increase will be even more than what you intended.
I really wish you all would look into all aspects of changes before you implement them in game.
Also with the addition of new ships to the game will add even more problems and balances when there are so many issues that have been on going for years, yet adding more on top will just continue to get the old issues ignore for even more time.
Medium rails for example? Also the blanket resist nerf to ships is a very poor and not thought out nerf.
Not only that but the community has overwhelmingly spoken out against it and provided many alternatives to the nerf, yet they go unanswered.
This cost increase to battleships is detrimental the game and to the players who continue to find their pvp fix in smaller hulls. A battleship is not worth more than 2 tier 3 battlecruisers and not really worth more than 3 tier 1 and 2 battle cruisers.
Especially not poorly changed raven. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
508
|
Posted - 2013.05.03 18:33:00 -
[73] - Quote
To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. |

Hagika
LEGI0N
71
|
Posted - 2013.05.03 18:38:00 -
[74] - Quote
Avald Midular wrote:CCP Rise -
I notice your'e actively giving feedback in this thread but have largely forgotten the T1 BS threads. Is feedback largely done in those threads because players are still actively discussing in them and would like a back and forth if you have the time.
Its a done deal bro, that are setting it in stone and are going to ignore the more experienced player base.
Maybe the fixes will come in another few years. Until then we get glorious price increases with ships that are not even close to the value of cost.
Government knows best right? Errr CCP.
|

Grarr Dexx
Snuff Box Urine Alliance
40
|
Posted - 2013.05.03 18:39:00 -
[75] - Quote
Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth.
This is coming from the guy whose alliance has a full reimbursement policy? When's the last time you actually paid for a PVP ship? |

Soon Shin
Caucasian Culture Club Transmission Lost
218
|
Posted - 2013.05.03 18:39:00 -
[76] - Quote
Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth.
It is a balancing factor.
Why pay 3-4 times maybe even 5 times more considering rig and fitting costs on a Battleships which have fairly niche usage
where its not a whole lot better than general battlecruisers in that niche?
Increasing the cost of Battleships does very little to fix the BC vs BS situation where 9/10 players will fly a BC over a BS.
|

Tubrug1
162
|
Posted - 2013.05.03 18:41:00 -
[77] - Quote
Please stop adjusting the mineral requirement for ships, all it does is decrease the acessability of PVP and completely breaks manufacturing for years after the change. www.tubrug1.blogspot.co.uk
|

Hagika
LEGI0N
71
|
Posted - 2013.05.03 18:45:00 -
[78] - Quote
Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth.
I have news for you, the other forums speaking of the changes do not warrant the price increase that the community will feel in their pockets. This will no doubt make battleship use even less common.
Perhaps you should factor that into your view of balance vs cost because, cost is a balance factor when compared to other hulls.
Though I do not see you as the type as being able to figure that out, when everyone else is currently saying the opposite as you.
|

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
510
|
Posted - 2013.05.03 18:50:00 -
[79] - Quote
Soon Shin wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. It is a balancing factor. Why pay 3-4 times maybe even 5 times more considering rig and fitting costs on a Battleships which have fairly niche usage where its not a whole lot better than general battlecruisers in that niche? Increasing the cost of Battleships does very little to fix the BC vs BS situation where 9/10 players will fly a BC over a BS.
Well by that logic the price of titans should be cut in half. Why use them when a dread does more DPS? I mean, 9/10 pilots will fly a dread instead of a titan. Hell, probably more like 99/100 |

Grarr Dexx
Snuff Box Urine Alliance
41
|
Posted - 2013.05.03 18:52:00 -
[80] - Quote
Nex apparatu5 wrote:Soon Shin wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. It is a balancing factor. Why pay 3-4 times maybe even 5 times more considering rig and fitting costs on a Battleships which have fairly niche usage where its not a whole lot better than general battlecruisers in that niche? Increasing the cost of Battleships does very little to fix the BC vs BS situation where 9/10 players will fly a BC over a BS. Well by that logic the price of titans should be cut in half. Why use them when a dread does more DPS? I mean, 9/10 pilots will fly a dread instead of a titan. Hell, probably more like 99/100
Reductio ad absurdum. Dreadnoughts do not offer jump bridges or a 5 million m-¦ ship hangar / 112 thousand m-¦ cargo space. You also don't have to lock them in place for five minutes to deal that damage and can deliver a burst of three million damage up front at the cost of only locking it in place for thirty seconds.
Stop embarrassing yourself. |
|

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
510
|
Posted - 2013.05.03 18:53:00 -
[81] - Quote
Hagika wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. I have news for you, the other forums speaking of the changes do not warrant the price increase that the community will feel in their pockets. This will no doubt make battleship use even less common. Perhaps you should factor that into your view of balance vs cost because, cost is a balance factor when compared to other hulls. Though I do not see you as the type as being able to figure that out, when everyone else is currently saying the opposite as you.
It's 40 million isk. It's a trivial amount |

Chi'Nane T'Kal
Interminatus Aeterna Anima
73
|
Posted - 2013.05.03 18:55:00 -
[82] - Quote
Sable Moran wrote:Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit.
Nice example of the narrow mindedness of EVE players regarding overall balance and future players.
It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost.
As another side effect there's yet another set of exceptions to the symmetry between manufacturing and reprocessing. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
511
|
Posted - 2013.05.03 18:55:00 -
[83] - Quote
Grarr Dexx wrote:Nex apparatu5 wrote:Soon Shin wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. It is a balancing factor. Why pay 3-4 times maybe even 5 times more considering rig and fitting costs on a Battleships which have fairly niche usage where its not a whole lot better than general battlecruisers in that niche? Increasing the cost of Battleships does very little to fix the BC vs BS situation where 9/10 players will fly a BC over a BS. Well by that logic the price of titans should be cut in half. Why use them when a dread does more DPS? I mean, 9/10 pilots will fly a dread instead of a titan. Hell, probably more like 99/100 Reductio ad absurdum. Dreadnoughts do not offer jump bridges or a 5 million m-¦ ship hangar / 112 thousand m-¦ cargo space. You also don't have to lock them in place for five minutes to deal that damage and can deliver a burst of three million damage up front at the cost of only locking it in place for thirty seconds.
Titans do not offer the ability to dock or the ability to shoot anything smaller than a capital either. Do you think the doomsday and jump portal gen are really worth the 110b more a titan costs? |

Naomi Knight
Imperial Academy Amarr Empire
346
|
Posted - 2013.05.03 18:56:00 -
[84] - Quote
Nex apparatu5 wrote:
It's 40 million isk. It's a trivial amount
sure... |

Skia Aumer
Atlas Research Group
15
|
Posted - 2013.05.03 18:57:00 -
[85] - Quote
Nex apparatu5 wrote:It's 40 million isk. It's a trivial amount Should we add 40 mil to frigate price tag, while we're at it? |

Grarr Dexx
Snuff Box Urine Alliance
41
|
Posted - 2013.05.03 18:57:00 -
[86] - Quote
Nex apparatu5 wrote:Grarr Dexx wrote:Nex apparatu5 wrote:Soon Shin wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. It is a balancing factor. Why pay 3-4 times maybe even 5 times more considering rig and fitting costs on a Battleships which have fairly niche usage where its not a whole lot better than general battlecruisers in that niche? Increasing the cost of Battleships does very little to fix the BC vs BS situation where 9/10 players will fly a BC over a BS. Well by that logic the price of titans should be cut in half. Why use them when a dread does more DPS? I mean, 9/10 pilots will fly a dread instead of a titan. Hell, probably more like 99/100 Reductio ad absurdum. Dreadnoughts do not offer jump bridges or a 5 million m-¦ ship hangar / 112 thousand m-¦ cargo space. You also don't have to lock them in place for five minutes to deal that damage and can deliver a burst of three million damage up front at the cost of only locking it in place for thirty seconds. Titans do not offer the ability to dock or the ability to shoot anything smaller than a capital either. Do you think the doomsday and jump portal gen are really worth the 110b more a titan costs?
For the jump portal generator alone people would place down 110b, never mind the ship that comes with it. And "40 million ISK is a trivial amount", how would you know? You don't have to pay for your ships. For those who aren't as risk averse to only fly battleships in fleets big enough to need more than four wing commander characters, it matters. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
511
|
Posted - 2013.05.03 19:00:00 -
[87] - Quote
Let's assume a plex is 500m for $15. If a BS hull goes up 50m, that's a buck fifty, which is what, 10 minutes at work if you're working at a burger joint, or less than a minute of work if you have a decent job.
Hell, even in eve it's like an hour of level 4s if you're bad at them. It's fairly trivial to pull in 200m/hr in this game, which would make it ~10 minutes.
You guys are getting worked up over a change which is essentially nothing. |

Skia Aumer
Atlas Research Group
15
|
Posted - 2013.05.03 19:01:00 -
[88] - Quote
Chi'Nane T'Kal wrote:Nice example of the narrow mindedness of EVE players regarding overall balance and future players.
It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost. That is a true change to new player experience. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
511
|
Posted - 2013.05.03 19:01:00 -
[89] - Quote
Skia Aumer wrote:Nex apparatu5 wrote:It's 40 million isk. It's a trivial amount Should we add 40 mil to frigate price tag, while we're at it?
Sure, go for it. We'll still give them away to new players |

Hagika
LEGI0N
73
|
Posted - 2013.05.03 19:02:00 -
[90] - Quote
Bucca Zerodyme wrote:CCP Rise wrote:The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level. CCP Rise Let me summary: - Raven didnt changed at all, except some slot swaps. Neighter get EHP nor anything others - Rokh got nerfed - Lets adjust prices, because they are balanced now - The price of the Raven will be about 40m higher now Sounds fair. How about we balance CCP-Devs, too?
Welcome to the further caldari demise, now you all have to wait for another few years to have a decent battleship line up. |
|

Grarr Dexx
Snuff Box Urine Alliance
41
|
Posted - 2013.05.03 19:03:00 -
[91] - Quote
For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships.
Nex apparatu5 wrote:Skia Aumer wrote:Nex apparatu5 wrote:It's 40 million isk. It's a trivial amount Should we add 40 mil to frigate price tag, while we're at it? Sure, go for it. We'll still give them away to new players
Point proven. Thanks for saving me the effort. |

Hagika
LEGI0N
73
|
Posted - 2013.05.03 19:03:00 -
[92] - Quote
Nex apparatu5 wrote:Hagika wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. I have news for you, the other forums speaking of the changes do not warrant the price increase that the community will feel in their pockets. This will no doubt make battleship use even less common. Perhaps you should factor that into your view of balance vs cost because, cost is a balance factor when compared to other hulls. Though I do not see you as the type as being able to figure that out, when everyone else is currently saying the opposite as you. It's 40 million isk. It's a trivial amount
40 million trivial, so lets add 40 million to all ships and fittings,rigs and see how trivial it really is..Oh wait, not so trivial after all is it?
|

mechtech
Ice Liberation Army
354
|
Posted - 2013.05.03 19:03:00 -
[93] - Quote
Great change. This will boost demand for lower-class ships and increase battlefield variety. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
73
|
Posted - 2013.05.03 19:04:00 -
[94] - Quote
CCP Rise wrote:Quote:This makes a lot more sense than the original post Cool. Maybe I should switch them! Also good meeting you at fanfest, when we were talking I didn't realize that you were on your way to CSM and that I would be talking to you much more!
I'm not sure if your quoting is some kind of personal style decision, but IMO it would be a lot easier to see who you're referring to, if you made a habit of using 'quote=...'. |

Naso Aya
EVE University Ivy League
56
|
Posted - 2013.05.03 19:05:00 -
[95] - Quote
Just wanted to say called it, that's all.
|

JamesUtah
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.03 19:05:00 -
[96] - Quote
can i get an explanation on what 'ZFBFBFBB' in OMGWTFZFBFBFBB stands for? |

Veyer Erastus
Red-dormice
7
|
Posted - 2013.05.03 19:05:00 -
[97] - Quote
Quote:You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change. This sound really bad in economy terms to me, as net cost is net cost. As i see this mechanic serves only one strange purpose - to screw the manufacturing. In case you just increase material requirements of BP's the moment the patch hits those old guys with abundance of old BSs will meet a choice - ether to reprocess them and acquire X money or put them on the market for X money. Either way that will result in same money and sound economy. You could argue that this will create minerals "out of nowhere", but this will be offseted by imminent mineral prices drop mirroring BS prices rising. On the other hand if you implement Extra Materials the owners of said BSs won't do anything the moment patch hits. What they will do - they will sell the BSs at the old price, like they used to be. That already happened with frigates not long ago. Making manufacturing of those ships completely unprofitable.
Maybe, maybe, this change is actually not about "materials out of nowhere", but about inflation. But if you want to fight inflation, find a technical mechanic for that. Maybe cutting insurance, maybe something else. But destroying the big part of gameplay - manufacturing is not a right way to do this. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
511
|
Posted - 2013.05.03 19:06:00 -
[98] - Quote
Hagika wrote:Nex apparatu5 wrote:Hagika wrote:Nex apparatu5 wrote:To everyone who is complaining that the price makes battleships somehow "worse", I have news for you: price isn't a balancing factor. hth. I have news for you, the other forums speaking of the changes do not warrant the price increase that the community will feel in their pockets. This will no doubt make battleship use even less common. Perhaps you should factor that into your view of balance vs cost because, cost is a balance factor when compared to other hulls. Though I do not see you as the type as being able to figure that out, when everyone else is currently saying the opposite as you. It's 40 million isk. It's a trivial amount 40 million trivial, so lets add 40 million to all ships and fittings,rigs and see how trivial it really is..Oh wait, not so trivial after all is it?
I'd be fine with that. Adding a bill or so to my carrier doesnt make me flinch in the slightest. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
511
|
Posted - 2013.05.03 19:07:00 -
[99] - Quote
Grarr Dexx wrote:For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships.
To be fair, I've lost two carriers this year too, but these days I mostly fly supers. |

Tubrug1
162
|
Posted - 2013.05.03 19:09:00 -
[100] - Quote
Just to point out- 40mil is the average build cost increase, and since they say they're not going to be changing Tier 3s that much it means T1 and T2s will increase by roughly 60mil. www.tubrug1.blogspot.co.uk
|
|

Skia Aumer
Atlas Research Group
15
|
Posted - 2013.05.03 19:09:00 -
[101] - Quote
Nex apparatu5 wrote:Skia Aumer wrote:Should we add 40 mil to frigate price tag, while we're at it? Sure, go for it. We'll still give them away to new players Good for new players, unless they want to play their game - not be spoon-fed. |

Skia Aumer
Atlas Research Group
17
|
Posted - 2013.05.03 19:12:00 -
[102] - Quote
Nex apparatu5 wrote:I'd be fine with that. Adding a bill or so to my carrier doesnt make me flinch in the slightest. That's what happens then CCP makes shiny CQ instead of fixing Tech. |

Jill Antaris
Imperial Academy Amarr Empire
34
|
Posted - 2013.05.03 19:15:00 -
[103] - Quote
Hm sounds like the new BS prices will be something around 160-200M, so around 40-60M for the hull after insurance. Sounds a bit harsh compared to BC prices(keep in mind stuff like guns and rigs is also quite a bit more expensive). On the other hand I like to see the throw away BS go.
I would still like to see that BC's have to use large rigs, to even out the price difference a bit.
|

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
512
|
Posted - 2013.05.03 19:15:00 -
[104] - Quote
Skia Aumer wrote:Nex apparatu5 wrote:I'd be fine with that. Adding a bill or so to my carrier doesnt make me flinch in the slightest. That's what happens then CCP makes shiny CQ instead of fixing Tech.
The HBC doesn't actually have much tech, and if you read the patch notes they fixed it. hth. |

Sable Moran
Moran Light Industries
151
|
Posted - 2013.05.03 19:16:00 -
[105] - Quote
Chi'Nane T'Kal wrote:Sable Moran wrote:Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit. Nice example of the narrow mindedness of EVE players regarding overall balance and future players. It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost.
After every change there will be short term ripple effects. But they'll pass and a new equilibrium will be reached so stop worrying.
Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears). Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
25
|
Posted - 2013.05.03 19:17:00 -
[106] - Quote
CCP Rise wrote:Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
The extra minerals distorts all ships cursed with them - the floor price for these ships is below build cost because this is affected by the refine valuation of the ship. Extra minerals have a major disadvantage because they are unaffected by researching the print - hardly encouraging builders, who therefore may prefer ships builds that are not so afflicted.
Proposal:
You set a goal to eliminate extra minerals over say a 3-5 year period. At each expansion and possibly point release, a random group of ships (for example up to 20% of those with extra minerals) have their extra minerals reduced and refined increased by a figure of between 10-20%. The changes are not initially include in the patch notes - just announced when made.
The players therefore cannot buy a large stock in build for a instant and expected increase - you could buy the ship that doesn't get any changes for 2-3 years. More likely therefore would be some speculation around each patch and a quick cashing out following the patch but without really large gains.
A player could buy a large stock now and cash out in 3-5 years - but there is a huge opportunity cost of tying up enough isk to make this worthwhile that probably would put off the investor, especially given the uncertainty of a dev destroying the profit margins by tweeking the database in the intervening period. |

Veyer Erastus
Red-dormice
7
|
Posted - 2013.05.03 19:19:00 -
[107] - Quote
Sable Moran wrote:Chi'Nane T'Kal wrote:Sable Moran wrote:Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit. Nice example of the narrow mindedness of EVE players regarding overall balance and future players. It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost. After every change there will be short term ripple effects. But they'll pass and a new equilibrium will be reached so stop worrying. Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears).
"If it's broken, just don't use it" - that's a flawed logic concerning game balance. |

marVLs
127
|
Posted - 2013.05.03 19:20:00 -
[108] - Quote
I understand that BS should be expensive, but they're not worth it, ther's a problem.
50m vs 220m and?
+ little bigger dps + little bigger tank
- bad mobility - big radius - big mass - bad tracking - cap problems (amarr guns, large MWD uses too much cap - change it or remove cap penalty from it)
So You don't want to use them in LS and WH, only station games, and some capital fights
I think BS's should have bigger tanks (raven get only 100ehp on all5...) and more mid slots for their modules (MJD, target breaker) |

Skia Aumer
Atlas Research Group
17
|
Posted - 2013.05.03 19:23:00 -
[109] - Quote
Sable Moran wrote:Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears). It's not that easy. You may have heard that CCP wants to give a kick start to nullsec industry. Guess what? Such changes make that efforts a little less efficient. |

Theia Matova
Dominance Theory
37
|
Posted - 2013.05.03 19:29:00 -
[110] - Quote
Gizznitt Malikite wrote: Should be interesting times for those mineral market prospectors.
Good time to hold on your ores and materials.. When mining gets more difficult and it won't be 'botted' multiaccounted as much. We will see also increase in mineral cost (which BTW would have been probably enough to balance the prices anyway -_-).
Oh well I do not know if I should care.. When it comes to need of BS capable ship I can always fly either ABC or T3.. Who needs BS anyway.. |
|

Mia Restolo
Royal Amarr Institute Amarr Empire
96
|
Posted - 2013.05.03 19:30:00 -
[111] - Quote
Mineral changes combined with this tiercide balancing makes final prices really difficult to predict, I really think the mineral requirements should be closer to the tier 2 BSs.
To older players the pricing is less of a problem, but I remember being a noob and running missions for my isk and finding the grind to my first raven almost unbearable and prices are up significantly since then. Newer players are pretty bad at making isk (I know I was) so I find the current tier 3 BS prices a huge barrier to entry for new players.
My second concern is how close BCs and BSs are performance-wise in PvP. They offer different fighting style options but applied DPS and EHP are more even than it seems on paper or EFT because of the difference in mobility. Some great solo BC videos out there demonstrate that. 
P.S. - Extra minerals and insurance levels could use some slow long term adjusting. |

Pinky Feldman
Gank Bangers Moar Tears
523
|
Posted - 2013.05.03 19:31:00 -
[112] - Quote
I honestly think this is one of those situations where the Tier system actually worked somewhat and personally, I don't like the thought or mentality that BS are end game ships. They may be "end game" in regards to the skill requirements, but in terms of performance they're very niche.
For example, cheap Geddons and Apocs with the cap bonus gave low SP groups with limited budget tools to POS or POCO bash. Should those kind of groups be able to do that? Absolutely. Its those groups that provide content for the larger more experience groups that can actually field proper equipment. E-Uni's Dragonslayer BS fleets brought some really good fights into lowsec, as does Sadistica. Regardless of whether or not you think these groups suck or not, you need new blood stepping up and generating content otherwise you run into the situation that nullsec is in where its the same people fighting the same people with nothing new.
How fun would it be for groups to get BS brawls out of BNI when they get the SP, except now they're hilariously expensive so nope, the biggest you ever get to fight out of those groups is cruisers forever.
Anyways, before you bring up the arguement that if those groups want to get into the big leagues by taking moons or create a poco slum empire, they need to make friends because EVE is a social game, just take a look at your blue donut getting bluer and enjoy even more stagnation. BNI and Fweddit are two other good examples of some of the most successful startups in recent times that still suffer hard from the glass ceiling in EVE, where once you hit a certain size your only option is to join a major coalition. This will only exacerbate that.
The moar you cry the less you pee |

Sable Moran
Moran Light Industries
151
|
Posted - 2013.05.03 19:33:00 -
[113] - Quote
Veyer Erastus wrote:Sable Moran wrote:Chi'Nane T'Kal wrote:Sable Moran wrote:Muscaat wrote:Isn't this going to screw up the market for battleship manufacturers, in the same way that the frigate changes screwed up that market for manufacturers? LOLled so hard my ribs hurt. I've been selling frigates for many years and I can say that there was no screwing the manufacturers. Every frigate I sell, I sell for profit. Nice example of the narrow mindedness of EVE players regarding overall balance and future players. It's potential manufacturers AFTER the patch that are screwed if half the BPOs are worthless, because the market is flooded with products below (the new) production cost. After every change there will be short term ripple effects. But they'll pass and a new equilibrium will be reached so stop worrying. Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears). "If it's broken, just don't use it" - that's a flawed logic concerning game balance.
There's a lot of hot air on the forums on the battleship changes. Just like there was when the frigates were changed, and the cruisers. Look how they ended up. Personally there are some changes that I like and some that I don't like (poor Typhoon) but I'm more of a glass is half full person, every new BS will find their uses. Not every boat will be as universally useful as the next but that's only natural.
Anyway, I've put a pretty penny on some good old market speculation, let's see how it pans out. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Sable Moran
Moran Light Industries
151
|
Posted - 2013.05.03 19:42:00 -
[114] - Quote
Skia Aumer wrote:Sable Moran wrote:Besides, BEFORE anyone does any manufacturing he, she or it really needs to do some market study to see what sells for profit and what doesn't. If someone enters the market without looking first I will be in the front row deriding him/her/it for being a fool (yes I'm one of those nasty pvp kind of carebears). It's not that easy. You may have heard that CCP wants to give a kick start to nullsec industry. Guess what? Such changes make that efforts a little less efficient.
So there will be one more complication. Agreed, it will be a bit more difficult to find profit in the future. I don't see it being in itself a purely bad thing. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Lyron-Baktos
The Scope Gallente Federation
425
|
Posted - 2013.05.03 19:57:00 -
[115] - Quote
Another nerf to battleships How the **** do you remove a signature? |

Cultural Enrichment
Jenkem Puffing Association
1
|
Posted - 2013.05.03 20:04:00 -
[116] - Quote
progodlegend wrote:Manny Moons wrote:progodlegend wrote:Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials". I think it more exhibits a problem with the usefulness of the procurer if demand is so low that people aren't even bothering to build it. There is an average of 200 procurers being traded every day in jita, with occasional spikes of a few thousand units.
There is an average of 50 scorps traded everyday in jita, with spikes to 200 units. Between 20 and 40 megathrons are traded each day. Same for typhoon, with some frequent spikes around 200 units. Factor in the lack of attention of people for the procurer prior to the barge rebalance, the silly price of it's BPO compared to the cost of the ship (over 1.4b for a ship that used cost less than 10m to produce). Almost nobody had a procurer not wanted one, and now, they sell almost as fast as tornados.
Almost every nullsec player have one or two scorps lying somewhere that they used once, when ECM was the flavor of the month. Almost every highsec mission runner have a raven that he'll never lose, and eventually sell for a CNR, golem or whatever. A good bunch of nullsec people do as well. Many manufacturers already have researched BS BPOs, and are probably already getting as many as possible out while they're cheap.
My point: t1 and t2 BS are much more frequents in hangars than procurers were before their rebalance, often in lower demand. Between people reselling their old assets, industrialists stockpiling them and speculators hoarding them, I dont see the stockpiles for BS lasting less than 1 year. |

Kururugi
Science and Trade Institute Caldari State
3
|
Posted - 2013.05.03 20:05:00 -
[117] - Quote
I would agree with this change if you made battleships even into bigger and meaner battleships with more survivability instead of keeping them so close to battlecruisers. It's time we stop revolved the game around tier 3 battlecruisers.
Lets see how it goes...
These are interesting times...
|

Evelgrivion
Calamitous-Intent
241
|
Posted - 2013.05.03 20:08:00 -
[118] - Quote
While you can't make an overpowered ship balanced by increasing its price, cost effectiveness, a function of capability offered by the ship and modules equipped and the price ta which those abilities are bought, does play a part in developing fleet doctrines. As things are today, battleships are rarely used unless one needs the longer range that select sniper platforms offer, or a larger buffer for triage support. They are already too slow, a minimal improvement over most battlecruisers, and insufficiently survivable to be deployed outside of situations where buffer is more important than mobility. The Tier 3 Battlecruisers have made Battleships more or less irrelevant in many circumstances, and now they're going to be even more expensive than they were before?
Unless in a monolithic ball, or working under a doctrine built around the Micro Jump Drive, why would I want to fly a Battleship without the support of Recons, Tech 3s, and Triage Carriers? Battleships are increasingly becoming the poor man's tool in Capital Ships Online, and this only exacerbates the situation. |

Altimo
Homicidal Teddy Bears
18
|
Posted - 2013.05.03 20:23:00 -
[119] - Quote
Evelgrivion wrote:While you can't make an overpowered ship balanced by increasing its price, cost effectiveness, a function of capability offered by the ship and modules equipped and the price ta which those abilities are bought, does play a part in developing fleet doctrines. As things are today, battleships are rarely used unless one needs the longer range that select sniper platforms offer, or a larger buffer for triage support. They are already too slow, a minimal improvement over most battlecruisers, and insufficiently survivable to be deployed outside of situations where buffer is more important than mobility. The Tier 3 Battlecruisers have made Battleships more or less irrelevant in many circumstances, and now they're going to be even more expensive than they were before?
Unless in a monolithic ball, or working under a doctrine built around the Micro Jump Drive, why would I want to fly a Battleship without the support of Recons, Tech 3s, and Triage Carriers? Battleships are increasingly becoming the poor man's tool in Capital Ships Online, and this only exacerbates the situation.
Agreed, I couldn't have said it better myself. This changes makes my tier1/2 battleships become 40 million less efficient.
The problem with these ships is, they are supposed to be a hard hitting answer for fleets, hitting bigger ships, capitals and what have you. However, because of tier 3 battle cruisers, the battleships become less used, as you can get smaller ships with the same kind of buffer, for the same kind of cost, and have a more versatile use for handling different combat situations.
Battleships are slow, they don't hit targets well, and they don't survive that well for what you are investing into just a t1 variant. The new navy battle cruisers will have more survivability due to the fact they are more agile, but have the same amount of HP, as with other well set up fleets using battlecruisers and under with logi support. In other words, smaller classes of ships can be used more effectively to fill roles that battleships should fill. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
211
|
Posted - 2013.05.03 20:24:00 -
[120] - Quote
OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! |
|

Illest Insurrectionist
The Scope Gallente Federation
82
|
Posted - 2013.05.03 20:33:00 -
[121] - Quote
Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!!
1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement.
2. Bigger doesn't equal more fun.
3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those. |

mynnna
GoonWaffe Goonswarm Federation
1042
|
Posted - 2013.05.03 20:40:00 -
[122] - Quote
Cultural Enrichment wrote:progodlegend wrote:Manny Moons wrote:progodlegend wrote:Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials". I think it more exhibits a problem with the usefulness of the procurer if demand is so low that people aren't even bothering to build it. There is an average of 200 procurers being traded every day in jita, with occasional spikes of a few thousand units. There is an average of 50 scorps traded everyday in jita, with spikes to 200 units. Between 20 and 40 megathrons are traded each day. Same for typhoon, with some frequent spikes around 200 units. Factor in the lack of attention of people for the procurer prior to the barge rebalance, the silly price of it's BPO compared to the cost of the ship (over 1.4b for a ship that used cost less than 10m to produce). Almost nobody had a procurer not wanted one, and now, they sell almost as fast as tornados. Almost every nullsec player have one or two scorps lying somewhere that they used once, when ECM was the flavor of the month. Almost every highsec mission runner have a raven that he'll never lose, and eventually sell for a CNR, golem or whatever. A good bunch of nullsec people do as well. Many manufacturers already have researched BS BPOs, and are probably already getting as many as possible out while they're cheap. My point: t1 and t2 BS are much more frequents in hangars than procurers were before their rebalance, often in lower demand. Between people reselling their old assets, industrialists stockpiling them and speculators hoarding them, I dont see the stockpiles for BS lasting less than 1 year.
Procurers cost like 2m isk each to build, before the patch. Nowhere near as many extra battleships will be built as extra procurers were built. Member of the Goonswarm Economic Warfare Cabal |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
211
|
Posted - 2013.05.03 20:45:00 -
[123] - Quote
Illest Insurrectionist wrote:Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! 1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement. 2. Bigger doesn't equal more fun. 3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those. I don't mean NEW, but in EvE 1 year is still new to the game. No bigger doesn't equal more fun, but the BS is already questionable in price effectiveness. If CCP wants to see more **** blow up, they should make **** easier to obtain. |

Perihelion Olenard
157
|
Posted - 2013.05.03 20:46:00 -
[124] - Quote
Although I may not like the price increase for the sake of my wallet, their reasons for it make sense. It's well thought out. I wear my sunglasses at night. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2376
|
Posted - 2013.05.03 20:56:00 -
[125] - Quote
I'm going to call it...
The more "unpopular" changes to certain battleships combined with an overall increase in battleship build costs is going to create a massive shitstorm shortly after the expansion comes out (because the majority of the game don't use the forums or read the DEV blogs). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Camios
Minmatar Bread Corporation
149
|
Posted - 2013.05.03 21:01:00 -
[126] - Quote
I really don't understand why I can still see armageddons around. If I only had more money!
If I only had an active account when the barge rebalance happened I would have made billions for sure. Now I won't let this chance go. |

Zimmy Zeta
Red Federation RvB - RED Federation
17485
|
Posted - 2013.05.03 21:20:00 -
[127] - Quote
Jill Antaris wrote:Hm sounds like the new BS prices will be something around 160-200M, so around 40-60M for the hull after insurance. Sounds a bit harsh compared to BC prices(keep in mind stuff like guns and rigs is also quite a bit more expensive). On the other hand I like to see the throw away BS go.
I would still like to see that BC's have to use large rigs, to even out the price difference a bit.
Also keep in mind that they will introduce capital rigs with odyssey. This will dramatically increase the demand for salvage materials and thus drive up costs for battleship sized rigs significantly.
Just think of how bad an average post by me is, and then realize half of them are even worse |

Hagika
LEGI0N
78
|
Posted - 2013.05.03 21:25:00 -
[128] - Quote
Illest Insurrectionist wrote:Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! 1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement. 2. Bigger doesn't equal more fun. 3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those.
Because every Joe Schmoe has a right to jump from his Pinto to a Flashy 300,000 dollar 600 horsepower Ferrari.
It may not be smart and he will more than likely crash it, but its his right to do it. Same rule applies here. They may not be ready for a BS, but when they lose it, they gain experience on why not they should not be flying it.
It also provides us prowlers a yummy kill.
People do not need to be hand held and directed to fly certain ships as pushed by the Devs or isk cost.
My first real loss when I was a noob years ago was bringing out a Navy raven to a small gang fight. I had it poorly fitted and blew most of my isk on it.
When it got smashed, i realized my mistake real quick. People need that reminder., because most fail to listen to others because they do not like being told what to do in a game they play for fun.
They need to really understand why they do not need to be in it, by taking that loss and feeling the effects.
Did I also mention it gives us older players a yummy kill? |

Zimmy Zeta
Red Federation RvB - RED Federation
17488
|
Posted - 2013.05.03 21:48:00 -
[129] - Quote
Evelgrivion wrote:While you can't make an overpowered ship balanced by increasing its price, cost effectiveness, a function of capability offered by the ship and modules equipped and the price at which those abilities are bought, does play a part in developing fleet doctrines. As things are today, battleships are rarely used unless one needs the longer range that select sniper platforms offer, or a larger buffer for triage support. They are already too slow, a minimal improvement over most Battlecruisers, and insufficiently survivable to be deployed outside of situations where buffer is more important than mobility. The Tier 3 Battlecruisers have made Battleships more or less irrelevant in many circumstances, and now they're going to be even more expensive than they were before?
Unless in a monolithic ball, or working under a doctrine built around the Micro Jump Drive, why would I want to fly a Battleship without the support of Recons, Tech 3s, and Triage Carriers? Battleships are increasingly becoming the poor man's tool in Capital Ships Online, and this only exacerbates the situation.
+ rep
The whole tiericide concept for battleships had one major flaw from the very beginning, and that was CCP refusing to acknowledge that "cheap and expendable" has always been a valid and important role for some battleships.
Just think of how bad an average post by me is, and then realize half of them are even worse |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
5
|
Posted - 2013.05.03 21:54:00 -
[130] - Quote
In Soviet Russia, Kenny kills them! |
|

Arele
Valar Morghulis. Goonswarm Federation
8
|
Posted - 2013.05.03 22:09:00 -
[131] - Quote
Manny Moons wrote:progodlegend wrote:Insurance values are tied to the mineral costs, when they go up, the insurance will go up.
Though this raises the question, will the insurance react to the extra materials increase, or does it not include those. If it doesn't include them, then yes you are right insurance needs to be looked at. I'll make sure to bring that up at the next meeting, because that's a minor fix that may have been overlooked. Just look at the lowly Procurer. Current build cost is about 21 million isk. You can buy one in Jita for 9 million. Platinum insurance payout is 2,043,391. That pretty much sums up the problem with "Extra Materials". That and ME levels don't affect the requirements on the extras tab. Another 'short term' oversight that for some things has been going on for years with no follow-up patch to change. I realize they're worried about 'minerals out of thin air' but it's by far the laziest approach they could have taken to dress that concern. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
688
|
Posted - 2013.05.03 22:49:00 -
[132] - Quote
does this mean a scorp will cost 250mil despite having nothing but a high switched to a low?
if it does...how can that be justified...it hasn't changed enough to constitute a tripling of cost. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
26
|
Posted - 2013.05.03 22:51:00 -
[133] - Quote
CCP Rise wrote:Hello everyone!
but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost.
CCP Rise
Lets see what new players can do in EvE currently: - Missions - Mining - FW - Incursions - WH - Ratting - Anomalies
Now lets ask them, if they want to buy a BS: - Missions: Would be nice but grinding lvl 3 is boring - Mining: dont need a BS, i need a Mackinaw - FW: no, Destroyer or Cruiser is enough - Incursions: I need a BS to get even started - WH: Dude, we use T3 - Ratting: Would be nice, but they are so slow - Anomalies: Yeah, but im not sure, need to look out for PvP a lose is expansive
So im pretty sure, only Mission-Running newbies, would want to buy a BS, and as long as i remember missions dont increase in payout. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
56
|
Posted - 2013.05.03 22:54:00 -
[134] - Quote
With the cost increase on Teir 1 and 2 Battleships id rather spend the same amount of cash on the new Navy Faction Battlecruisers as they will have a plethora of more uses and capabilities, aswell as their survival capabilities. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
296
|
Posted - 2013.05.03 23:23:00 -
[135] - Quote
CCP Rise wrote:
It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
Nice to see you care nothing about insurance...since it is sorta tied to the base mineral costs...
But seeing as you haven't gone back to fix the insurance on anything you have altered as of yet...
Question for you CCP, can you look into exactly how many T1 ship build orders have been started AFTER all these mineral changes have hit, seeing as with most of the T1 fleet, they currently cost WAY more to build than they are selling for. Any player who does even the simplest research will see it is pointless to build most T1 ships after this release hits TQ. (yes, the BS's will 'recover' quicker than the others simply b/c of their initial investment is higher)
Or am i wrong? Procurors anyone?
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Illest Insurrectionist
The Scope Gallente Federation
85
|
Posted - 2013.05.03 23:26:00 -
[136] - Quote
Hagika wrote:Illest Insurrectionist wrote:Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! 1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement. 2. Bigger doesn't equal more fun. 3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those. Because every Joe Schmoe has a right to jump from his Pinto to a Flashy 300,000 dollar 600 horsepower Ferrari. It may not be smart and he will more than likely crash it, but its his right to do it. Same rule applies here. They may not be ready for a BS, but when they lose it, they gain experience on why not they should not be flying it. It also provides us prowlers a yummy kill. People do not need to be hand held and directed to fly certain ships as pushed by the Devs or isk cost. My first real loss when I was a noob years ago was bringing out a Navy raven to a small gang fight. I had it poorly fitted and blew most of my isk on it. When it got smashed, i realized my mistake real quick. People need that reminder., because most fail to listen to others because they do not like being told what to do in a game they play for fun. They need to really understand why they do not need to be in it, by taking that loss and feeling the effects. Did I also mention it gives us older players a yummy kill?
No. This is EVE.
You have a right to nothing.
|

Onnen Mentar
Murientor Tribe Defiant Legacy
56
|
Posted - 2013.05.03 23:29:00 -
[137] - Quote
Yes cost should not be the balancing factor.
No that does not mean everything within the same class should be equally expensive.
There are many ways to add/keep flavour, cost is one. Hope you'll all break free from the shackles of tiericide soon.
Also, can we get a solution to offgrid links yet?
|

Jerick Ludhowe
JLT corp
442
|
Posted - 2013.05.03 23:31:00 -
[138] - Quote
time to start buying tier 1 bs, incoming massive profit |

Emu Meo
Brutor Tribe Minmatar Republic
100
|
Posted - 2013.05.03 23:59:00 -
[139] - Quote
So battleships are going to become a rarer site on the battlefield. Not really as big a deal as some of you are making out though. Most people who fly them have no business in one anyway, and barely have the skill reqs needed. A welcome change in my opinion. BC will become even more the ship of choice for most small roaming gangs as it should be. And I'm sure the big alliances will still be able to afford the extra cost to go for BS's.
One thing I would ask for though, with BC's becoming so effective these days, the price increase to fit them fully with T2 equipment compared to a full T2 fit frigate, does not collerate to the extra price paid for the standard hull.
Ie when you compare a fully T2 fit frigate to a fully T2 fit BC, the T2 fit frigate is too expensive in comparison. This is probably due to the fact that a lot of T2 modules are shared between all classes of hulls. One way to solve this would inevitably mean hull specific modules, and I think this would be a good change for the game.
At the moment the cost of a damage control to protect a capital ship is the same as the cost to protect a t1 frigate. I think everyone would agree that isn't right. |

Lelob
ElitistOps Pandemic Legion
133
|
Posted - 2013.05.04 00:08:00 -
[140] - Quote
Honestly with the buff's these bs will be getting, along with the incredible inflation atm, I don't see this as being a real problem. I'm sure alot of speculators are going to make massive bank on this change, and the markets will be screwed for at least 6 months+, but 40mil is barely anything for the changes so I wouldn't be surprised to see demand for these bs skyrocket.
In truth, I think that with some of these bs like the domi, you may be seriously under-estimating the value that players will be willing to pay for the massive changes that they're receiving. |
|

Alexa Coates
Federation Navy Assembly Group LLC
506
|
Posted - 2013.05.04 00:09:00 -
[141] - Quote
wait so you're telling me all bs's will have similar prices? AND they're going to be shittier than current?
Guess im sticking with t2 cruisers and bc's even harder now. That's a Templar, an Amarr fighter used by carriers. |

Lelob
ElitistOps Pandemic Legion
133
|
Posted - 2013.05.04 00:11:00 -
[142] - Quote
Personally, I'd be willing to fork over the price of a t3 bs for one of these new domis or geddons. |

Lelob
ElitistOps Pandemic Legion
133
|
Posted - 2013.05.04 00:13:00 -
[143] - Quote
Alexa Coates wrote:wait so you're telling me all bs's will have similar prices? AND they're going to be shittier than current?
Guess im sticking with t2 cruisers and bc's even harder now.
lol?
hacs are garbage and will get dumpstered by these. Enjoy flying that **** that costs more after insurance and has far less performance ability. |

Emu Meo
Brutor Tribe Minmatar Republic
100
|
Posted - 2013.05.04 00:14:00 -
[144] - Quote
Alexa Coates wrote:wait so you're telling me all bs's will have similar prices? AND they're going to be shittier than current? Have you been living in a alternate universe which is a direct parallel to our own? ;)
|

BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
25
|
Posted - 2013.05.04 00:17:00 -
[145] - Quote
TL:DR Remember all those battleships we were rebalancing to make more viable and interesting? Yeah, well you're not going to be flying any of them because the ones that were still somehow not prohibitively expensive just became prohibitively expensive. One more step towards the door here. |

Lelob
ElitistOps Pandemic Legion
134
|
Posted - 2013.05.04 00:20:00 -
[146] - Quote
BarryBonez wrote:TL:DR Remember all those battleships we were rebalancing to make more viable and interesting? Yeah, well you're not going to be flying any of them because the ones that were still somehow not prohibitively expensive just became prohibitively expensive. One more step towards the door here.
Oh god forbit, 40mil!!!!!!!!!!!!!
Pubbies lol
protip: it costs 32mil roughly~ to buy the guns on a talos. You could up it to 60mil and people would still buy 8 t2 neutron blasters and not stop flying taloses. |

Benjamin Hamburg
SnaiLs aNd FroGs Verge of Collapse
11
|
Posted - 2013.05.04 00:28:00 -
[147] - Quote
Who still fly BS anyway with T3 BC |

T RAYRAY
Percussive Diplomacy
28
|
Posted - 2013.05.04 00:39:00 -
[148] - Quote
finally after years of playing this game i finally guessed right on a long-term patch speculation -- i suppose this one should have been easy to spot based on the tiericide that happend with barges, frigs, cruisers, battlecruisers. 
but still, 1/x times successful is better than 0/x...
but screw you all, I WIN EVE! |

Reppyk
Yarrbear Inc. BricK sQuAD.
413
|
Posted - 2013.05.04 00:43:00 -
[149] - Quote
I won't pay 230m for a crappy raven/tempest v2.
So glad I bought 17 BS tiers1 at 55m/piece...
EVE Online : attack battlecruiser edition. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Partak Cadelanne
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.04 01:37:00 -
[150] - Quote
These changes are bad. Who will fly a 250 million Scorpion? I can understand why you don't want to suddenly reduce the demand for minerals, and if you insist on having roughly the same price for all battleships, it's better guesstimating a sweet spot that will make the current tier 3 battleships cheaper while making the tier 1 battleships more expensive. Maybe fix the mineral consumption at the current mineral cost of the tier 2 battleships? |
|

Calathorn Virpio
Golden Construction Inc. Legacy Rising
272
|
Posted - 2013.05.04 02:00:00 -
[151] - Quote
translation: we listened to the bitter vets and decided to shaft new players by raising cost on some of the best ships out there, as we LIKE money and believe a person should have to play 6 months before they can HOPE to afford a single BS BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

TravelBuoy
Imperial Academy Amarr Empire
75
|
Posted - 2013.05.04 02:01:00 -
[152] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
Fck your another ISK sink. 1,5 year ago a tier1 BS was ~40m on market. Today is ~100m. And u want to change to 250-350m ??? 5x Capital rig prices, nerfed Tier3 BC-s to easy bomb, nerfed BCs for faction BC because can do better isk sink with same preferences , just check the faction Hurricane attributes and the old values. FU CCP
|

Calathorn Virpio
Golden Construction Inc. Legacy Rising
272
|
Posted - 2013.05.04 02:07:00 -
[153] - Quote
course they like ISK sinks, they don't want anyone flying anything fun for the first year and a half of playing "even new players should have no trouble enduring the bump in cost."
bullshit: 6 months active playtime, still can't easily afford one without buying and selling a plex.....oh wait, that's what CCP wants BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Smabs
Higher Than Everest Black Legion.
77
|
Posted - 2013.05.04 02:27:00 -
[154] - Quote
The attack battleship changes were making them looking agile and versatile enough that they could be used in smaller gangs, or in 'day to day' pvp. With the cost increase this really strongly discourages that.
Why spend so much on a battleship when there are so many cheaper and more mobile options, such as tier 3 battlecruisers? As far as smaller gangs go, 220 mil battleships will probably leave them in their old role of being used on station undocks or by rich players who don't care about throwing away isk. Added to that is the fact that battleships now are far more expensive than they were 18 months ago, with 40 mil domis rising to 90, geddons going from 50 to 100 and so on. It's no big deal to me, personally, but I can't see many other players rationally choosing an attack BS over other, cheaper options.
You're also faced with the problem of battleships being used less and less in fleet engagements, with a lot of alliances having replaced them with lokis, carriers and sniper BCs, amongst other doctrines. I also don't see the changes encouraging many switches away from rokhs or maelstroms, except for the occasional addition of a few neut geddons on a cap kill. Yes, you might see some raven fleets from rich, bored alliances, but for the most part there's no reason to be spending 220+ million on a slow to align cruise missile platform.
|

Tonto Auri
Vhero' Multipurpose Corp
137
|
Posted - 2013.05.04 02:27:00 -
[155] - Quote
CCP Rise wrote:The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price. What a bullshit of a statement. Tier 3 "worked" exactly because of it being tier 3. Outperforming everything by a huge margin. Argumenting this way earn you no credibility at all. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
272
|
Posted - 2013.05.04 02:30:00 -
[156] - Quote
Tonto Auri wrote:CCP Rise wrote:The tier 3s worked as a good bar because they show that if battleships are balanced well they are perfectly consumable at the tier 3 price. What a bullshit of a statement. Tier 3 "worked" exactly because of it being tier 3. Outperforming everything by a huge margin. Argumenting this way earn you no credibility at all.
CCP desires money, what better way than to make the only viable option for people who DON'T have a moon goo monopoly to be forced to pay plex for anything bigger then a T3 BC? BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
25
|
Posted - 2013.05.04 03:03:00 -
[157] - Quote
Lelob wrote:BarryBonez wrote:TL:DR Remember all those battleships we were rebalancing to make more viable and interesting? Yeah, well you're not going to be flying any of them because the ones that were still somehow not prohibitively expensive just became prohibitively expensive. One more step towards the door here. Oh god forbit, 40mil!!!!!!!!!!!!! Pubbies lol protip: it costs 32mil roughly~ to buy the guns on a talos. You could up it to 60mil and people would still buy 8 t2 neutron blasters and not stop flying taloses.
Says the PL member with a Moros, Nidhoggur, Machariel, Panther, Vigilant, Loki on their past 3 months of Eve-Kill. Must be nice.
|

Rovinia
Exotic Dancers Union SONS of BANE
123
|
Posted - 2013.05.04 03:12:00 -
[158] - Quote
Perhaps 20% more tank overall for BS?
Generaly i have no problems with these changes, but the performance gap between BS and BC is allready low... Some Battlecruiser reach allmost as much tank as some BS.... And the damage you gain by flying a battleship is not THAT high... Something has to make up for the lack of agility and speed.
Just make them a bit more tough. This ships should be designed for direct face-to-face standoffs and should be able to take a beating.
"Here i am, here i stay!" should be the message a battleship sends out  |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
272
|
Posted - 2013.05.04 03:20:00 -
[159] - Quote
Rovinia wrote:Perhaps 10% - 20% more tank overall for BS?
Generaly i have no problems with these changes, but the performance gap between BS and BC is allready low... Some Battlecruiser reach allmost as much tank as some BS.... And the damage you gain by flying a battleship is not THAT high... Something has to make up for the lack of agility and speed.
Just make them a bit more tough. These are ships designed for direct face-to-face standoffs and should be able to take a beating (or more of it) ;)
that sounded logical, CCP will never listen. remember, in the OP, CCP has already stated that for all intents and purposes, this is how it will be (baring another jita riots) BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Hagika
LEGI0N
80
|
Posted - 2013.05.04 04:36:00 -
[160] - Quote
Illest Insurrectionist wrote:Hagika wrote:Illest Insurrectionist wrote:Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! 1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement. 2. Bigger doesn't equal more fun. 3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those. Because every Joe Schmoe has a right to jump from his Pinto to a Flashy 300,000 dollar 600 horsepower Ferrari. It may not be smart and he will more than likely crash it, but its his right to do it. Same rule applies here. They may not be ready for a BS, but when they lose it, they gain experience on why not they should not be flying it. It also provides us prowlers a yummy kill. People do not need to be hand held and directed to fly certain ships as pushed by the Devs or isk cost. My first real loss when I was a noob years ago was bringing out a Navy raven to a small gang fight. I had it poorly fitted and blew most of my isk on it. When it got smashed, i realized my mistake real quick. People need that reminder., because most fail to listen to others because they do not like being told what to do in a game they play for fun. They need to really understand why they do not need to be in it, by taking that loss and feeling the effects. Did I also mention it gives us older players a yummy kill? No. This is EVE. You have a right to nothing.
My 15$ a month and training, says i have a right to fly what ever i choose.
|
|

Hagika
LEGI0N
80
|
Posted - 2013.05.04 04:38:00 -
[161] - Quote
Emu Meo wrote:Alexa Coates wrote:wait so you're telling me all bs's will have similar prices? AND they're going to be shittier than current? Have you been living in a alternate universe which is a direct parallel to our own? ;)
No, some people are just oblivious to the real world and like living under a rock. They are also the same people who cover their ears.. say, I cant hear you and scream lalalalalalalala over and over.
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Calathorn Virpio
Golden Construction Inc. Legacy Rising
274
|
Posted - 2013.05.04 04:39:00 -
[162] - Quote
Hagika wrote:Illest Insurrectionist wrote:Hagika wrote:Illest Insurrectionist wrote:Jayrendo Karr wrote:OH BOY, MORE BARRIERS TO ENTRY FOR NEW PLAYERS!!! 1. New players shouldn't be flying battleships. They lack the support skills. They lack the financial support for replacement. 2. Bigger doesn't equal more fun. 3. The other re-balancing efforts have made great strides for newer players across the board. Good job completely ignoring those. Because every Joe Schmoe has a right to jump from his Pinto to a Flashy 300,000 dollar 600 horsepower Ferrari. It may not be smart and he will more than likely crash it, but its his right to do it. Same rule applies here. They may not be ready for a BS, but when they lose it, they gain experience on why not they should not be flying it. It also provides us prowlers a yummy kill. People do not need to be hand held and directed to fly certain ships as pushed by the Devs or isk cost. My first real loss when I was a noob years ago was bringing out a Navy raven to a small gang fight. I had it poorly fitted and blew most of my isk on it. When it got smashed, i realized my mistake real quick. People need that reminder., because most fail to listen to others because they do not like being told what to do in a game they play for fun. They need to really understand why they do not need to be in it, by taking that loss and feeling the effects. Did I also mention it gives us older players a yummy kill? No. This is EVE. You have a right to nothing. My 15$ a month and training, says i have a right to fly what ever i choose.
seconded
(the school of hard nocks, the only place you will ever learn anything of value, sadly most americans never meet the requirments to attend) BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
274
|
Posted - 2013.05.04 04:41:00 -
[163] - Quote
Hagika wrote:Emu Meo wrote:Alexa Coates wrote:wait so you're telling me all bs's will have similar prices? AND they're going to be shittier than current? Have you been living in a alternate universe which is a direct parallel to our own? ;) No, some people are just oblivious to the real world and like living under a rock. They are also the same people who cover their ears.. say, I cant hear you and scream lalalalalalalala over and over.
i do believe this is a perfect description of CCP at times BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Diziet Thomas
The humbleless Crew
11
|
Posted - 2013.05.04 04:45:00 -
[164] - Quote
The dev blog is pretty clear. CCP wants the battleships to cost more because eve players are rich.
The spin about making sure that mineral usage would change if they reduced the build cost to tier 2 levels is just spin. if they were honest about the subject they would just determine what the actual average mineral usage for battleship manufacturing is and set the number at that point. Sounds like it should be easy to quantify and still be able to make happy hour.
Instead they state in the dev blog eve players are rich they can afford it. If people don't like it don't buy it. |

Smabs
Higher Than Everest Black Legion.
77
|
Posted - 2013.05.04 04:52:00 -
[165] - Quote
Quote:If people don't like it don't buy it.
This is what will probably happen, yes. People won't buy them. |

Shade Millith
I'm Really Bored
55
|
Posted - 2013.05.04 04:56:00 -
[166] - Quote
Oh freaking JOY. Check it out.
Another price increase for BS's. They're not yet expensive enough! Lets screw over people that don't make as much as the bigger players!
Geeze, I wonder if Wormholers making billions of isk in short amounts of time might be screwing with the averages.
Because I sure as hell don't remember that much of an increase in the money from L4's, plexing and other sources.
Heck, the price of BS's was already going to go up from these stupid ice mining changes. Lets tack on more cost. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
276
|
Posted - 2013.05.04 05:04:00 -
[167] - Quote
Diziet Thomas wrote:The dev blog is pretty clear. CCP wants the battleships to cost more because eve players are rich.
The spin about making sure that mineral usage would change if they reduced the build cost to tier 2 levels is just spin. if they were honest about the subject they would just determine what the actual average mineral usage for battleship manufacturing is and set the number at that point. Sounds like it should be easy to quantify and still be able to make happy hour.
Instead they state in the dev blog eve players are rich they can afford it. If people don't like it don't buy it.
lol, EVE players are NOT rich, null sec allainces are loaded, or was i mistaken about the fact that 70% of all wealth is in the hands of a few players? BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

BiggestT
Amarrian Retribution Amarr 7th Fleet
57
|
Posted - 2013.05.04 05:07:00 -
[168] - Quote
Insurance better damn well cover these price increases, and I mean an exact relative refund to the increase so the %payout of insurance increases a little from current payouts (so the isk loss per hull remains the same).
If not:
Congratulations on a futile effort.
You boost battleships by a tiny amount. Then you increase costs by a significant amount. Seem fair? I think not!
Hell the rokh was nerfed, the scorp gets a low slot and the raven gets a med slot and loses ehp. (But their sig got better!!!11) The domi loses a damage bonus too.
And then you increase huge price hikes like this!??
Raven was what (correct me if wrong), ~140mill, Scorp was ~100mill. Now they're ~230... TWO HUNDRED AND THIRTY MILLION??
NO ONE will fly a raven, scorp, mega, domi etc. etc. etc if you don't increase insurance significantly.
This may actually hurt producers if no one will buy their product!
What a waste of time this battleship reiteration was, we were better off before 
You want a bigger isk sink? Guess what, the average joe of Eve isn't some multi-billionare moon miner that can throw away their isk, you're not helping anyone.
/rant.
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Calathorn Virpio
Golden Construction Inc. Legacy Rising
279
|
Posted - 2013.05.04 05:12:00 -
[169] - Quote
BiggestT wrote:Insurance better damn well cover these price increases, and I mean an exact relative refund to the increase so the %payout of insurance increases a little from current payouts (so the isk loss per hull remains the same). If not: Congratulations on a futile effort. You boost battleships by a tiny amount. Then you increase costs by a significant amount. Seem fair? I think not! Hell the rokh was nerfed, the scorp gets a low slot and the raven gets a med slot and loses ehp. (But their sig got better!!!11) The domi loses a damage bonus too. And then you increase huge price hikes like this!?? Raven was what (correct me if wrong), ~140mill, Scorp was ~100mill. Now they're ~230... TWO HUNDRED AND THIRTY MILLION?? NO ONE will fly a raven, scorp, mega, domi etc. etc. etc if you don't increase insurance significantly. This may actually hurt producers if no one will buy their product! What a waste of time this battleship reiteration was, we were better off before  You want a bigger isk sink? Guess what, the average joe of Eve isn't some multi-billionare moon miner that can throw away their isk, you're not helping anyone. /rant.
i like this, points out the critical flaws
(and don't forget the Ammar BS's, CCP seems to be going along the lines of "lets **** up every ship that's NOT gallente or minmmatar") BRING BACK THE JUKEBOX
I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend
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Taritura
Oberon Incorporated RAZOR Alliance
1
|
Posted - 2013.05.04 05:16:00 -
[170] - Quote
That's happens when economist start saying what the game should look like.... I'm having more doubts that CCP at all plays the game. You need to stop watching the excel and try to play the game.... Yeah you might say it's balanced but it's f... useless at that price. |
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Naomi Knight
Imperial Academy Amarr Empire
350
|
Posted - 2013.05.04 05:26:00 -
[171] - Quote
Calathorn Virpio wrote:
i like this, points out the critical flaws
(and don't forget the Ammar BS's, CCP seems to be going along the lines of "lets **** up every ship that's NOT gallente or minmmatar")
Yeah matar fanboy devs and now the new gall fanboy dev whose favourite ship is the talos , no wonder battleships and especially not matar/gall are pretty bad.
And as others said , people wont use battleships if they think it wont worth the costs ---> probably even less minerals will be used up
Btw why not increase frigs/cruisers costs then too? They are used a lot ,could be a great miner sink ^^ Also ammo should cost much more + t1 crystals should get dmg +drones should cost ammo too great isk sinks right there :O or warping should cost fuel -> another isk sink logging on should cost isk --> another one oh and posting on forum should cost a lot this would be even better as it would greatly reduce the qq posts like this :) one is better than the other do it ccp!!!! |

Hagika
LEGI0N
83
|
Posted - 2013.05.04 05:28:00 -
[172] - Quote
BiggestT wrote:Insurance better damn well cover these price increases, and I mean an exact relative refund to the increase so the %payout of insurance increases a little from current payouts (so the isk loss per hull remains the same). If not: Congratulations on a futile effort. You boost battleships by a tiny amount. Then you increase costs by a significant amount. Seem fair? I think not! Hell the rokh was nerfed, the scorp gets a low slot and the raven gets a med slot and loses ehp. (But their sig got better!!!11) The domi loses a damage bonus too. And then you increase huge price hikes like this!?? Raven was what (correct me if wrong), ~140mill, Scorp was ~100mill. Now they're ~230... TWO HUNDRED AND THIRTY MILLION?? NO ONE will fly a raven, scorp, mega, domi etc. etc. etc if you don't increase insurance significantly. This may actually hurt producers if no one will buy their product! What a waste of time this battleship reiteration was, we were better off before  You want a bigger isk sink? Guess what, the average joe of Eve isn't some multi-billionare moon miner that can throw away their isk, you're not helping anyone. /rant.
Hell the Raven an Scorp were not worth the price they were before. They certainly are not worth the price now. They are junk ships that received poorly thought out buffs. Its pretty obvious CCP does not play their game much.
Doubtful they play anything caldari past Battlecruisers.
|

Hagika
LEGI0N
83
|
Posted - 2013.05.04 05:33:00 -
[173] - Quote
Naomi Knight wrote:Calathorn Virpio wrote:
i like this, points out the critical flaws
(and don't forget the Ammar BS's, CCP seems to be going along the lines of "lets **** up every ship that's NOT gallente or minmmatar")
Yeah matar fanboy devs and now the new gall fanboy dev whose favourite ship is the talos , no wonder battleships and especially not matar/gall are pretty bad. And as others said , people wont use battleships if they think it wont worth the costs ---> probably even less minerals will be used up Btw why not increase frigs/cruisers costs then too? They are used a lot ,could be a great miner sink ^^ Also ammo should cost much more + t1 crystals should get dmg +drones should cost ammo too great isk sinks right there :O or warping should cost fuel -> another isk sink logging on should cost isk --> another one one is better than the other do it ccp!!!!
More proof in that from how they just buffed the Matar dread and removed the launchers and put it to turrets and gave it a huge bonus, turning it into pretty much the best dread in game, and said nothing about the phoenix and nothing on capital missile weapons.
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Calathorn Virpio
Golden Construction Inc. Legacy Rising
280
|
Posted - 2013.05.04 05:36:00 -
[174] - Quote
Taritura wrote:That's happens when economist start saying what the game should look like.... I'm having more doubts that CCP at all plays the game. You need to stop watching the excel and try to play the game.... Yeah you might say it's balanced but it's f... useless at that price.
they play the game, only problem is...they have infinite isk!
oh! and can spawn in whatever ship they want, WHEREVER they want.....or did y'all forget the capitals in luminare? BRING BACK THE JUKEBOX
I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend
|

Sabriz Adoudel
AWOXalypse
303
|
Posted - 2013.05.04 05:43:00 -
[175] - Quote
This will really hurt newer players.
If they are smart and follow the 'don't fly it if you can't afford to lose it' - it will be a lot longer until they can get into a battleship hull than it is now. If they are foolish and get into a BS hull before they can afford a loss, the likely loss will hurt them even more.
Given that, for ~4-5m SP pilots, battleships are by far the best PVE ships available to them, this will hurt PVE oriented newbies badly. And it will also result in less battleships fielded in PVP engagements - players with 1-2b in assets won't be able to shrug off a Dominix loss the way they can now.
This will lead to more risk aversion, just as the changes to t1 cruisers have made newer players less willing to risk one of those in PVP than they were a year ago when the boats were a lot cheaper. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
283
|
Posted - 2013.05.04 05:47:00 -
[176] - Quote
Sabriz Adoudel wrote:This will really hurt newer players.
If they are smart and follow the 'don't fly it if you can't afford to lose it' - it will be a lot longer until they can get into a battleship hull than it is now. If they are foolish and get into a BS hull before they can afford a loss, the likely loss will hurt them even more.
Given that, for ~4-5m SP pilots, battleships are by far the best PVE ships available to them, this will hurt PVE oriented newbies badly. And it will also result in less battleships fielded in PVP engagements - players with 1-2b in assets won't be able to shrug off a Dominix loss the way they can now.
This will lead to more risk aversion, just as the changes to t1 cruisers have made newer players less willing to risk one of those in PVP than they were a year ago when the boats were a lot cheaper.
agreed, fully fitted a maller and did a double take at the hit my wallet took.
and CCP seem to forget that mission runners=BPC's, salvage, and decent random module drops.
keep screwing over the new players and they wont come back, prices will rise on modules and faction items......the list goes on, people may sneer at the mission runners, but try finding navy ships and **** without them..... BRING BACK THE JUKEBOX
I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
489
|
Posted - 2013.05.04 05:47:00 -
[177] - Quote
I was waiting for this change to be announced! I had purchased 2 of each tier 1 and 1 of each tier 2 battleship a while back. Looks like my investment will pan out! :D
Also, can't CCP just put a tag on old battleships and have them reprocess for the old amounts, and have all the new battleships reprocess for the new amount? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Naomi Knight
Imperial Academy Amarr Empire
350
|
Posted - 2013.05.04 05:53:00 -
[178] - Quote
Hagika wrote:
More proof in that from how they just buffed the Matar dread and removed the launchers and put it to turrets and gave it a huge bonus, turning it into pretty much the best dread in game, and said nothing about the phoenix and nothing on capital missile weapons.
:) Oh i love that dread boost , the naglfar will be so minmatar , with being just better than the other dreads it is so minmatarish.
Also love how the loki became the no1 t3 ship for pvp too, ccp-s quick reaction to nerf the tengu payed off pretty well.
Isnt it strange when a caldari boat shows up on top 20 it suddenly gets a nerf? Falcon->nerfed Drake-> nerfed+will be nerfed as it still shows up on the list Tengu->nerfed Rokh->soon to be nerfed Naga->probably will get a nerf soon^^
but when minmatar ships are there nothing is done as they work as intended,intended to be the superior ships for pvp
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Krell Kroenen
Miners In Possession
154
|
Posted - 2013.05.04 05:58:00 -
[179] - Quote
I bow down to our new Attack Battle Cruiser Overlords, no but really if CCP's goal is to reduce the battleship numbers in use then I guess this is one way to go about it. I just wasn't aware that there was an issue with battleship populations in game. If these changes are to help float minerals prices then why put the burden on just one class of ship?
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Calathorn Virpio
Golden Construction Inc. Legacy Rising
285
|
Posted - 2013.05.04 06:01:00 -
[180] - Quote
Naomi Knight wrote:Hagika wrote:
More proof in that from how they just buffed the Matar dread and removed the launchers and put it to turrets and gave it a huge bonus, turning it into pretty much the best dread in game, and said nothing about the phoenix and nothing on capital missile weapons.
:) Oh i love that dread boost , the naglfar will be so minmatar , with being just better than the other dreads it is so minmatarish. Also love how the loki became the no1 t3 ship for pvp too, ccp-s quick reaction to nerf the tengu payed off pretty well. Isnt it strange when a caldari boat shows up on top 20 it suddenly gets a nerf? Falcon->nerfed Drake-> nerfed+will be nerfed as it still shows up on the list Tengu->nerfed Rokh->soon to be nerfed Naga->probably will get a nerf soon^^ but when minmatar ships are there nothing is done as they work as intended,intended to be the superior ships for pvp
leave my rokh and naga alone! BRING BACK THE JUKEBOX
I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend
|
|

Illest Insurrectionist
The Scope Gallente Federation
86
|
Posted - 2013.05.04 06:48:00 -
[181] - Quote
Hagika wrote:
My 15$ a month and training, says i have a right to fly what ever i choose.
No. No it doesn't.
If you can't afford to fly it too bad. |

Hagika
LEGI0N
83
|
Posted - 2013.05.04 06:54:00 -
[182] - Quote
Illest Insurrectionist wrote:Hagika wrote:
My 15$ a month and training, says i have a right to fly what ever i choose.
No. No it doesn't. If you can't afford to fly it too bad.
Well for those who pay to play, we can also buy plex to afford to buy it.
Though at this point, with the current changes and many of them less than spectacular. Buying plex is not in my future. I just reactivated my accounts a month ago and now, I feel like letting it lapse again. |

Illest Insurrectionist
The Scope Gallente Federation
86
|
Posted - 2013.05.04 07:02:00 -
[183] - Quote
Hagika wrote:Illest Insurrectionist wrote:Hagika wrote:
My 15$ a month and training, says i have a right to fly what ever i choose.
No. No it doesn't. If you can't afford to fly it too bad. Well for those who pay to play, we can also buy plex to afford to buy it. Though at this point, with the current changes and many of them less than spectacular. Buying plex is not in my future. I just reactivated my accounts a month ago and now, I feel like letting it lapse again.
Can I have your stuff? |

Naomi Knight
Imperial Academy Amarr Empire
352
|
Posted - 2013.05.04 07:05:00 -
[184] - Quote
Illest Insurrectionist wrote: Can I have your stuff?
By the way, these "if you don't do what i want, i'll quit" posts aren't amusing now, weren't amusing in the past and won't be amusing in the future.
they arent any worse than the "Can I have your stuff?" posts
|

Morrigan LeSante
The Lost and Forgotten Troopers
262
|
Posted - 2013.05.04 07:10:00 -
[185] - Quote
Still unclear as to what point or purpose this serves. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3306
|
Posted - 2013.05.04 07:31:00 -
[186] - Quote
It's funny that this post is making so many people upset while it almost literally made me start jumping for joy.
Anyway, I'm looking forward to the new Mini-Bhaal, Supermax-Caracal, and other new battleships (Scorpion kind of gets the short end of the stick, but it was already really good at what it did). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aducat Ragnarson
Cult of the Black Goat Dark Taboo
121
|
Posted - 2013.05.04 07:38:00 -
[187] - Quote
ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills... |

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 07:39:00 -
[188] - Quote
Hagika wrote:With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.
As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.
As I see it the problem with battleships is a little different from this - due to the weapon systems one mounts on a BS and their lack of agility battleships are vulnerable to being killed, or at least tackled, neuted, and jammed out, by ships much smaller than themselves that they cannot themselves kill. A frigate or cruiser that tackles a BC generally has to have help come PDQ, or it's dead and the BC escapes, but a BS often simply can't do meaningful damage to a frigate or cruiser tackle (especially if it's a shield BS, because it'll lack the mid slots for good tackle of its own, but that's a different rant).
As a result, the BS is very much a fleet ship in PVP, and is incredibly vulnerable on its own in a way smaller ships are not. For them to have a vast jump in cost as well seems perhaps a bit much.
I'm sure the BS numbers will not drop much with this cost increase, for a couple of reasons. Firstly, it won't impact much on the Rokh and the Mael (or may make them cheaper), both popular fleet ships. Secondly, they'll remain the best 'Low SP' damage projector for brawling fleets where support cruisers/frigate will be doing the tackling, etc.
It might hurt those who like soloing sites and missions, though - battleships are often the choice before one moves on to T3s, Marauders, etc., and if battleships cost more getting them shot up hurts more, and they start looking like something you don't actually want to fly - stay on your Drake until you can step up to something that's really ISK/hour efficient.
|

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 07:45:00 -
[189] - Quote
Kagura Nikon wrote: thankfully expecting that I spent all my money on armageddons and typhoons to resell later...
Me too.
After this, I expect that certain faction battleships (not the Typhoon FI - the new 'phoon is nearly as good overall and much better at killing sub-BS enemies) will starting looking pretty good - not much more expensive than the new prices, and for some ships a bit jump in effectiveness.
|

Naomi Knight
Imperial Academy Amarr Empire
352
|
Posted - 2013.05.04 08:02:00 -
[190] - Quote
Aducat Ragnarson wrote:ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills... 40m avarage and they said the tier3 wont increase much or at all --> probably current tier 1 will be increased by 60-80m and tier 2 30-50m |
|

Smabs
Higher Than Everest Black Legion.
80
|
Posted - 2013.05.04 08:03:00 -
[191] - Quote
Quote:Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills...
Factoring in the rigs and guns you'd be looking at well over 200mil.
Quote:As I see it the problem with battleships is a little different from this - due to the weapon systems one mounts on a BS and their lack of agility battleships are vulnerable to being killed, or at least tackled, neuted, and jammed out, by ships much smaller than themselves that they cannot themselves kill.
On paper I think the new BS could do very well as lightly tanked, ranged damage in small gangs. The apoc and mega seem like they could do well in that role, since there's a tracking bonus and their speed is reasonably high. However with the price being so high they seem kinda inferior to tier 3 battlecruisers.
Maybe people will work out some fleet fits, but I just can't see the use of tier 1 and 2 battleships increasing much, even though you rarely see them around now (outside of some fleets). |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
5
|
Posted - 2013.05.04 08:08:00 -
[192] - Quote
Hagika wrote:[quote=Illest Insurrectionist]
Because every Joe Schmoe has a right to jump from his Pinto to a Flashy 300,000 dollar 600 horsepower Ferrari.
It may not be smart and he will more than likely crash it, but its his right to do it. Same rule applies here. They may not be ready for a BS, but when they lose it, they gain experience on why not they should not be flying it.
I think your comparison is all wrong. BS are not a shiny ferrari they're more like a truck or an SUV. And strangely enough for PVE a BS with lvl 2 and 3 large skills is better than a BC with lvl 4 and 5 skills. In fact the new skill trees will make it even easier for folks to get into a BS. Just ... they won't be able to afford one. For pvp it's a whole different story but as I said before you don't see that many BS, in smaller gangs anyway, now you won't see any. Thus depraving you of the so desired of you juicy kills.
As far as performance increase goes compare the caldari line: DPS goes : raven, rokh, Naga(if you don't consider the drones of the rokh) , with the naga being able to run from unpleasant situations with much higher chance of success. |

Porkgazam Wankers
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.04 08:26:00 -
[193] - Quote
Thanks CCP, for making it more difficult for me and my fellow newbie brethren to finally start making some decent ISK by running level4 missions or incursions. Lest you forget, not all of us in EVE are sucking off those fat, moon goo, null sec, teets. Then again, I suppose, that is the point in this battleship price gouge, and that is for all of us filthy noobs to BUY MORE PLEX!. |

Roime
Shiva Furnace
2663
|
Posted - 2013.05.04 08:43:00 -
[194] - Quote
Disclaimer: I'm loaded and bought out all the old price BSes from across two regions already month ago
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
BS tiericide is bad and doesn't make the battleships worthwhile, and making them cost more is just the final nail in the coffin.
Why Domi over Ishtar? Why Mega over Talos?
Right, there are no reasons.
I hope I can at least sell my stockpiles.
-á- All I really wanted was to build a castle among the stars - |

marVLs
131
|
Posted - 2013.05.04 08:50:00 -
[195] - Quote
BS's price should be big, they're HS end game ships in terms of size, and 2weeks chars should not be able to fly them - here CCP have right and it's good move
...but problem is in BS itself, they're weak and bad compared to BC. Talking about small upgrade for big cost and comparing pirate BS's to t1 BS's is bad in this case.
I'm for boosting BS's costs but boost also BS's tanks and med slots (stupid that they have some cool modules only for them but noone fit them cause lack of slots...) |

Sabriz Adoudel
AWOXalypse
305
|
Posted - 2013.05.04 08:51:00 -
[196] - Quote
Aducat Ragnarson wrote:ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills...
Given the Hyperion hull is not too far behind 250m at the moment, being worried that a Megathron or Dominix might be >200m for the hull isn't unfounded. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 09:21:00 -
[197] - Quote
Emu Meo wrote: At the moment the cost of a damage control to protect a capital ship is the same as the cost to protect a t1 frigate. I think everyone would agree that isn't right.
Given the huge utility and wide range of uses Frigates have (and Cruisers even more so), paying a largish sum if you want the best stuff for one seems fine (and the DCU II is a bad example of something expensive to fit onto the Frigate - they are dirt cheap). Also, we already have this effect, because people are willing to put 200M+ ISK modules onto capitals, while they won't put them on Frigates (generally).
|

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
487
|
Posted - 2013.05.04 09:49:00 -
[198] - Quote
Ok, so at the 'current' price of minerals, BS's are going to cost about 200m - 240m. Please note the emphasis on the word 'current'. With the mineral rebalance, I can see the price of low ends like tritanium and pyerite halving. I expect the 'actual' value within a month or two of Odyssey being released to be more like 150m - 170m. Given the amount of ships that will flood the market around that time, I would go as far as to say that estimate may be too conservative.
I really don't see what everyones problem is. MODULAR DRONES
MORE ORE SHIPS |

Melodie Gore
LunarChicks
0
|
Posted - 2013.05.04 09:52:00 -
[199] - Quote
A more interesting question is whether or not insurance will be balanced out so the loss of a BS after the next expansion (after insurance) is not much worse than it is now.
Anyone knows? |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
688
|
Posted - 2013.05.04 09:55:00 -
[200] - Quote
CCP Rise,
with the complaining-fest this has turned into, i would say you should cite the ballpark full cost of buying new BSes for tier 1 and 2 BSes after these changes, so people can see if they are really making the right assumptions by assuming the first raven they buy costs 230mil
How will this make sense? If you raise the prices on everything faction BSes like the navy typhoon will cost the same as a normal typhoon, pretty stupid if you ask me. Considering how some tier 1 or 2 ships haven't even changed much why would you increase the price by much? |
|

Malcanis
Vanishing Point. The Initiative.
9090
|
Posted - 2013.05.04 10:01:00 -
[201] - Quote
Roime wrote:
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
Do you honestly let "killboard stats" dictate your playstyle?
Really?
wow
1 Kings 12:11
|

Naomi Knight
Imperial Academy Amarr Empire
352
|
Posted - 2013.05.04 10:03:00 -
[202] - Quote
Malcanis wrote:Roime wrote:
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
Do you honestly let "killboard stats" dictate your playstyle? Really?wow yup most people do that |

Roime
Shiva Furnace
2663
|
Posted - 2013.05.04 10:11:00 -
[203] - Quote
Malcanis wrote:Roime wrote:
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
Do you honestly let "killboard stats" dictate your playstyle? Really?wow
What else? ISK in itself is meaningless, it's an endless resource that literally grows in the trees in this game. The only value ISK holds is on the killboard.
When you fly solo and small gang you will lose ships, and the cost of those ships has a big effect on your efficiency, especially when you are not pulling in hundreds of kills every month.
Anyway, the point is about value for money, how you value the money is not important- battleships don't have properties that would justify their value. Cheaper or same price ships are simply better.
-á- All I really wanted was to build a castle among the stars - |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
159
|
Posted - 2013.05.04 10:14:00 -
[204] - Quote
Aducat Ragnarson wrote:ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills...
40 million is what CCP is projecting. either based on mineral prices + mark up or possibly old trends. In addition I think this may be an estimate of what they will settle on, how long the market takes to settle on a price is a different matter. |

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 10:18:00 -
[205] - Quote
Warde Guildencrantz wrote: How will this make sense? If you raise the prices on everything faction BSes like the navy typhoon will cost the same as a normal typhoon, pretty stupid if you ask me. Considering how some tier 1 or 2 ships haven't even changed much why would you increase the price by much?
A Typhoon costing the same as a Typhoon FI isn't that unreasonable - the new Typhoon is going to be a beast despite Torpedoes being fairly horrible. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3308
|
Posted - 2013.05.04 12:01:00 -
[206] - Quote
Aducat Ragnarson wrote:ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills...
Speaking of....
40m average increase.
[backoftheenvelope] Ignore races, and there are 3 Battleships.
T1: 100m becomes 100m+x T2: 150m becomes 150m+y T3: 240m becomes 240m+z
40m average increase = (x+y+z)/3
Assume z is 0. Because the post says t3s will stay about the same.
40=(x+y+0)/3
x+y=120
Now, for t1 BS to only go up by 40m, t2 would have to increase by 80m. I find that unlikely. I find it more likely that t1 increase by ~80m and t2 by ~40m. [/backoftheenvelope]
So, roundabouts 200m per tier 1 or 2 battleship and 240m for tier 3s. Which is still a significant cost savings if you can run attack rather than combat (or combat rather than attack, I can't keep them straight). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

coeathal vega
Reikoku The Retirement Club
1
|
Posted - 2013.05.04 12:08:00 -
[207] - Quote
CCP Rise wrote: We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
So , in other words, "we don't care what you think, but go ahead and post anyway. We won't change our mind".
|
|

CCP Rise
C C P C C P Alliance
680

|
Posted - 2013.05.04 12:16:00 -
[208] - Quote
Hey guys - will try to get caught up on this today...
Quote:So , in other words, "we don't care what you think, but go ahead and post anyway. We won't change our mind".
What I mean by this is more that - we had a good idea of what you would think, because many people internally felt the same way. We spent a lot of time talking with those people and trying to figure out if there was a different solution that fit our goals and also made them more comfortable. This is where we arrived. |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.04 12:18:00 -
[209] - Quote
CCP Rise wrote:Hey guys - will try to get caught up on this today... Quote:So , in other words, "we don't care what you think, but go ahead and post anyway. We won't change our mind". What I mean by this is more that - we had a good idea of what you would think, because many people internally felt the same way. We spent a lot of time talking with those people and trying to figure out if there was a different solution that fit our goals and also made them more comfortable. This is where we arrived.
What so internally all the devs also felt the battleships weren't worth the increase too? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

CCP Rise
C C P C C P Alliance
680

|
Posted - 2013.05.04 12:25:00 -
[210] - Quote
No, but SOME devs were concerned that it was going to be too hard on players with less income.
As a result we spent quite a bit of time talking about how quickly we wanted BS to be accessible, and we also looked into metrics around player income in as much detail as possible. It was easy to establish that people simply have higher income than they used to across all character ages. With that information, everyone agreed this was the best way to move forward. |
|
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.04 12:28:00 -
[211] - Quote
CCP Rise wrote:No, but SOME devs were concerned that it was going to be too hard on players with less income.
As a result we spent quite a bit of time talking about how quickly we wanted BS to be accessible, and we also looked into metrics around player income in as much detail as possible. It was easy to establish that people simply have higher income than they used to across all character ages. With that information, everyone agreed this was the best way to move forward.
okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

CCP Rise
C C P C C P Alliance
680

|
Posted - 2013.05.04 12:41:00 -
[212] - Quote
Quote:okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform?
I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay?
I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching. |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.04 12:46:00 -
[213] - Quote
CCP Rise wrote:Quote:okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay? I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.
even if they all cost 200 mil basic thats before the 70mils worth of mods and rigs i would say some battleships really aren't worth the price... Attack battleships are the weakest partly because ABC's and also because they aren't mobile enough/tanky enough for the price when you could get a navy bc for much less with better mobility.
So on ABC's any thoughts on making them T2 as they are specialists much like logistics are .. large mods on medium hull? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Akiyo Mayaki
171
|
Posted - 2013.05.04 12:46:00 -
[214] - Quote
At least buff the Raven just a little bit so the price will matter. It's not going to be sold. No |

Zimmy Zeta
Red Federation RvB - RED Federation
17570
|
Posted - 2013.05.04 12:56:00 -
[215] - Quote
So, since the role "cheap, mass produced battleship with low entry barriers for highsec POS grinds" that was formerly filled by the Geddon will apparently no longer exist, what are your ideas for the future of highsec wars? ABCs? Just think of how bad an average post by me is, and then realize half of them are even worse |

Jones Hawkwood
Sacred Templars Unclaimed.
3
|
Posted - 2013.05.04 13:15:00 -
[216] - Quote
mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too?
Won't the heavier building costs on T3 be compensated by a drop in mineral prices? That's what I think, at least. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
700
|
Posted - 2013.05.04 13:22:00 -
[217] - Quote
CCP Rise wrote:Quote:okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay? I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.
You need to do more than just watch it. Even before the BS price increase, I was struggling to see the reasons to fly an attack BS over and ABC. The advantages in tank of an attack BS are simply not worth the loss of mobility; indeed, it's quite easy to argue that the ABCs are more survivable and hence "tankier" because they're so much mobile.
You've really got to go medieval on the ABCs to give attack BS a place in the game. |

Malcanis
Vanishing Point. The Initiative.
9091
|
Posted - 2013.05.04 13:23:00 -
[218] - Quote
Roime wrote:Malcanis wrote:Roime wrote:
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
Do you honestly let "killboard stats" dictate your playstyle? Really?wow What else?
Some people have other goals.
So if CCP didn't give us killmails, you'd literally have nothing to play for?
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9091
|
Posted - 2013.05.04 13:25:00 -
[219] - Quote
Gypsio III wrote:CCP Rise wrote:Quote:okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay? I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching. You need to do more than just watch it. Even before the BS price increase, I was struggling to see the reasons to fly an attack BS over and ABC. The advantages in tank of an attack BS are simply not worth the loss of mobility; indeed, it's quite easy to argue that the ABCs are more survivable and hence "tankier" because they're so much mobile. You've really got to go medieval on the ABCs to give attack BS a place in the game.
Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).
I can't see any plausible scenario where the Rokhs won't easily win.
1 Kings 12:11
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
700
|
Posted - 2013.05.04 13:28:00 -
[220] - Quote
Malcanis wrote:
Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).
I can't see any plausible scenario where the Rokhs won't easily win.
Agreed, although noting that the Rokh isn't an attack BS... |
|

MeBiatch
Republic University Minmatar Republic
958
|
Posted - 2013.05.04 13:30:00 -
[221] - Quote
Akiyo Mayaki wrote:At least buff the Raven just a little bit so the price will matter. It's not going to be sold.
why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Smabs
Higher Than Everest Black Legion.
80
|
Posted - 2013.05.04 13:30:00 -
[222] - Quote
Quote:Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).
I can't see any plausible scenario where the Rokhs won't easily win.
I thought he was talking about the mega/raven/apoc/pest, which look like they've been re-designed as reasonably fast damage dealers with a limited tank. The problem is that at 200 mil or more there's no reason to choose any of those over a tier 3 battlecruiser. You also use rokhs and nagas as an example, which kinda says a lot since they're already both in use as very common fleet doctrines. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
29
|
Posted - 2013.05.04 13:34:00 -
[223] - Quote
CCP Rise wrote:No, but SOME devs were concerned that it was going to be too hard on players with less income.
As a result we spent quite a bit of time talking about how quickly we wanted BS to be accessible, and we also looked into metrics around player income in as much detail as possible. It was easy to establish that people simply have higher income than they used to across all character ages. With that information, everyone agreed this was the best way to move forward.
Come on dont play the card "Data says". You know the old saying, "never trust a statistic which you didnt manipulated yourself"?
What Kind of Metric do you used? - Average income - Average wealth - Average assets - Average ISK spend
Did you tried to seperate ppl for the professions? Did you checked why they got more income? Did you count plex as income too? Did you exclude alts? Did you used different time intervals? Did you excluded the super rich? Did you checked for easy modes to earn isk, like FW (before it was nerfed) Did you checked for multiboxing? Did you checked the groups, who want to buy a BS or did you checked all groups? Did you checked for patterns, combinations like Missions + Salvaging? Did you checked the average play time or ISK/hour radio? Did you checked for there loses too (ISK spend on PvP or Got blown up by NPC's)?
You can even check on more stuff if you like to, there are no bounds. Before you showed us what you did, i wont believe you a single word on metrics. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
137
|
Posted - 2013.05.04 13:37:00 -
[224] - Quote
*Begin Rant*
I have to admit that this is the most miserable year of playing eve online I've ever had and I've been a long time player since 2008.
Everything these dev's touch turns to S H I T.
Dear CCP, it wasn't me that totally ****ed the economy, I'm just a simple mission runner and had nothing to do with the Moon Goo, I've never claimed sov and I've never attempted to manipulate the market by ganking mining barges. Also I've never ever had a problem with rogue drones dropping alloys and I've never suggested that the Russian drone regions be changed. Also I've never employed an economist to interfere in a player driven market that was otherwise functioning really well. And I've never noticed my mission bounties or rewards going up since I joined back in the day...
I've never run a null sec alliance and I've never spent the night in jabber chat/Team speak with my so called 'null sec enemies' planning our next highly staged engagement, oddly enough my alliance has never got a permanent representative in the CSM either.
I fly Amarr/Caldari ships exclusively because that fits my character profile as a Khanid. After this next patch it looks like I will be flying sub battleships exclusively as the Amarr BS's with their fitting problems and high cap usage will be pretty looking flying scrap heaps not worth the pixels they are generated from when their prices inflate thanks to this latest development.
Also it's nice to see a high level of Dev participation in this thread. We'd love to have as many cogent responses over in the Amarr battleship rebalance thread.
*End Rant*
|

Trevor Voss
State War Academy Caldari State
3
|
Posted - 2013.05.04 13:42:00 -
[225] - Quote
Adapt or die. Things happen, things change. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
29
|
Posted - 2013.05.04 13:45:00 -
[226] - Quote
Trevor Voss wrote:Adapt or die. Things happen, things change.
I would rather die, then adapt to bullshit |

Smabs
Higher Than Everest Black Legion.
80
|
Posted - 2013.05.04 13:45:00 -
[227] - Quote
Quote: Adapt or die. Things happen, things change.
For individual players, sure. It depends on what CCP wants, but I'm struggling to see the appeal of the new attack battleships at that price. |

mynnna
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.05.04 13:48:00 -
[228] - Quote
Ya'll going "I AIN'T PAYING 240M FOR A (insert any ship here)" are pretty funny. Dunno where you're getting those numbers, because there are two problems with them.
First, either this
RubyPorto wrote:Aducat Ragnarson wrote:ITT:
CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'
Former T1 BS 2 days ago: 90-130mil
Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'
90 to 130mil, 40mil increase -> 250mil
Solid mathskills... Speaking of.... 40m average increase. [backoftheenvelope] Ignore races, and there are 3 Battleships. T1: 100m becomes 100m+x T2: 150m becomes 150m+y T3: 240m becomes 240m+z 40m average increase = (x+y+z)/3 Assume z is 0. Because the post says t3s will stay about the same. 40=(x+y+0)/3 x+y=120 Now, for t1 BS to only go up by 40m, t2 would have to increase by 80m. I find that unlikely. I find it more likely that t1 increase by ~80m and t2 by ~40m. [/backoftheenvelope] So, roundabouts 200m per tier 1 or 2 battleship and 240m for tier 3s. Which is still a significant cost savings if you can run attack rather than combat (or combat rather than attack, I can't keep them straight).
Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.
And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise. Member of the Goonswarm Economic Warfare Cabal |

Zimmy Zeta
Red Federation RvB - RED Federation
17582
|
Posted - 2013.05.04 13:49:00 -
[229] - Quote
Trevor Voss wrote:Adapt or die. Things happen, things change.
CCP Rise asked us for feedback in his OP, and he is getting it.
"Yes, master, thy will be done" wouldn't be a very constructive feedback, no?
Just think of how bad an average post by me is, and then realize half of them are even worse |

Smabs
Higher Than Everest Black Legion.
80
|
Posted - 2013.05.04 13:50:00 -
[230] - Quote
Quote:Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.
Did you include the cost of rigs and guns? |
|

Altimo
Homicidal Teddy Bears
27
|
Posted - 2013.05.04 13:51:00 -
[231] - Quote
CCP Rise wrote:Quote:okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay? I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.
It might be dangerous to think that way, but I sincerely believe that as far as battleships are concerned, their role needs to be looked at as a whole.
If I go buy a car, I want to know what I'm getting, as a consumer I care about how well my car performs, what kind of functions it has, does it have air conditioning etc.
Adjusting the price soley based on "Mineral value" Is also dangerous for this game. There needs to be a justification for someone to purchase a battleship. I don't want just a "Better hurricane" that performs only slightly better than a hurricane in terms of damage, and can't do so well in many combat situations. As I've already said before, why would I want to spend that kind of investment, when a battlecruiser, and other ship classes of smaller size, can do almost as much damage, handle more combat situations and potentially survive more battles and cost less or for the same price, offer more.
What does a battleship do? They do more damage and in some cases fulfill support roles, but they become big targets on their own, so if you want to use battleships effectively you have to use them in larger numbers or with support, but then if your just looking for damage there's no need to have one. You can just use an ABC, and it's easier and more effective to field them than it is to field battleships. If you want tank, being buffer, battlecruisers and command ships can fill that role easy, and with logi support you almost don't even want to waste the time. I rarely even see roaming fleets using battleships because of the agility needed to get from one place to another quickly.
They are used in alliance wars, but they have hundreds of them and that's where I've seen most of them being fielded. So it's hard to find these in small gangs often when you just see T3 cruisers, and drakes, and hurricanes, and ABC's. Sure the new changes are nice, but it doesn't give them that much of an upgrade, the only ships getting real changes I've seen are the typhoon, the armageddon and the megathrone and the hyperion. The others are only having their stuff slightly adjusted.
They still don't offer much value for what they are worth, which is why for the most part I don't bother using them even now. Lasers are only ever good against things weak to em thermal, large turrets don't hit very well unless you have ridiculous bonuses, and most skills at level 5 and even then you can still have trouble oh wait your nerfing tracking enhancers, now that makes me want to use battleship guns even less, unless of course I'm in a Mach or a ship that can track as good.
Secondly, getting into a battleship for a new player isn't a big deal, it never was, it was being able to fully utilize the ship, training the skills and enhancing your ability to fly the ship. That doesn't just happen over night, and ultimately as battleships are now, just the tech1's are outperformed, majorly but their faction counterparts, and marauders. They are utterly eclipsed, sure I can make a bunch of money farming missions, but I use a Machariel, that's not your everyday battleship.
Simply put, t1 battleships are becoming phased out, because they don't perform their roles as well as they used to, and every time you can get them into a role, there are other ships that can do a better job, for the same value or less depending on what you are trying to achieve. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
29
|
Posted - 2013.05.04 13:54:00 -
[232] - Quote
mynnna wrote: Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.
And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.
Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec?
see: http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/ |

mynnna
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.05.04 13:56:00 -
[233] - Quote
Smabs wrote:Quote:Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price. Did you include the cost of rigs and guns?
Hull cost only admittedly, so fair point. Member of the Goonswarm Economic Warfare Cabal |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
137
|
Posted - 2013.05.04 14:10:00 -
[234] - Quote
CCP Rise wrote:Hello everyone!
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
... that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
CCP Rise
Have you ever thought that what eve may need is a drop in mineral prices, such action may be recessionary, but who the hell cares, its supposed to be a player driven economy, if that means that prices go up then they go down again so be it. If that means that people find it easier to make money then later on it's harder then so be it. That's just the challenges of the game. That's realism. What the devs are doing is interfering in this market so that it is no longer player driven. They are sustaining a bubble that needs to be burst.
We have to ask ourselves 'who does this benefit'. It's not newer players wishing to buy battleships, that incidentally you've just made it easier for them to get into quicker thanks to your imminent skill changes. Lowering the skill requirements for cruisers and bc's etc I understood, new players can get their hands on more capable ships quicker and thus be encouraged to become subscribers, that part makes sense. Pushing up the prices of ships so that they are out of reach of the same players doesn't make any sense at all and flies in the face of what you trying to achieve. The left hand literally does not know what the right is doing.
Back when I started running missions in 2008 (an old account) Ravens cost 72 to 75 million, now they are going to cost somewhere between 160 and 250 million depending on the market the player is in and how these mineral changes pan out. It was an awful lot of work to earn that 75 million to a new guy working his way up through the agent list doing level 1s' 2s and 3's before finally qualifying for a L4 mission. Given that mission rewards haven't changed that much and skill books still cost the same a new player today is going to have to do 3 times the work of the 2008 guy. he will also be much more afraid to take it his lovely, shiny and expensive battleship for a quick spin in low sec or null. High ship prices are encouraging a care bear mentality which is the opposite of what you devs have repeated stated that you do not want. I don't wish to be unpleasant but I'm not seeing any evidence of any joined up thinking in the management team.
|

Raging Beaver
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2013.05.04 14:12:00 -
[235] - Quote
My opinion on this is - f...k you.
During the so-called balancing all you do is make cheap, crappy ships more expensive. The whole point to T1 ships was for them to be cheap. Right now they are not and when these changes hit, there will be no such thing as a "cheap" BS. You're saying it's ok because "we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster". Ok, SOME players make money. I don't, I make YOU money, most of my income comes from buying Plex and selling them for isk. Right now, for one GTC, I'd be able to but 3 (THREE) Abaddons and fit one of them. Sorry mate, but that's not enough. About 8-9 fitted would be ok but not 1fitted +2 hulls! As far as I remember, this rebalancing thing was to make every ship useful and used. To make sure that pilots are more eager to engage in PvP activities. Well this is the entirely wrong path! Ships have to be cheap and disposable and not hugely expensive as they are now. Noboty will fight if they need to grind some idiotic plexes only to have crap-for-loot drop from the overseer. Nobody will fight if they need to grind forsaken hubs for 7 hours to fit a damn BS. They will ONLY engage in PVP once they are sure of victory. It is the prices, the out-of-this planet prices, that make people so very risk averse. This is what you want to achieve? Because this is what you will achieve with constant price increase. Of course you may say that there will be people who will be able to afford it - sure, botters will. They can afford to fly everything they can. They will thank you for it. Good job.
And for all of you that are going to say "then start doing (insert whatever) to earn isk" my answer would be - p... off.
To sum up: CCP Rise - I absolutely hate this change. Not going to cancel my subscription - don't have one. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
137
|
Posted - 2013.05.04 14:14:00 -
[236] - Quote
Bucca Zerodyme wrote:mynnna wrote: Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.
And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.
Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec? see: http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/
I fully agree, I 've never seen a change to anything in eve that hasn't pushed up mineral prices. |

Aducat Ragnarson
Cult of the Black Goat Dark Taboo
121
|
Posted - 2013.05.04 14:47:00 -
[237] - Quote
Back when i started playing this game in 1950 we did not even have such things as a raven or tempest, but you could still go to the store and buy one for about three fiddy. Now look at it today, when the patch hits they will cost around 500bil and you have to sell your first born into slavery! Think of the children! They will be the ones suffering from this, as they have to fly 4 more lvl 3 missions in order to buy a BS now! |

Rual Storge
Caldari Provisions Caldari State
9
|
Posted - 2013.05.04 14:49:00 -
[238] - Quote
Bucca Zerodyme wrote:mynnna wrote: Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.
And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.
Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec? see: http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/
The industry model is going to be inverted. Instead of:
Cheaper mins in high sec Build ships in highsec to import
IT will be
Cheaper mins in null Build ships in 0.0 to export or use |

Shadow Lord77
Shadow Industries I
279
|
Posted - 2013.05.04 14:54:00 -
[239] - Quote
Here's a little suggestion: set a flag for every battleship that was put in production before the patch. Then when someone reprocesses that battleship make it reprocess for the amount that it took to build it before the patch. And every battleship built after the patch hit just increase its base mineral amount. None of this 'extra materials' bull dung. It doesn't make any sense lore wise and the production efficiency skill doesn't factor into it, and you can't reprocess it for its newer build cost after the patch hits.
Doesn't that make sense? |

Naomi Knight
Imperial Academy Amarr Empire
353
|
Posted - 2013.05.04 14:59:00 -
[240] - Quote
Shadow Lord77 wrote:Here's a little suggestion: set a flag for every battleship that was put in production before the patch. Then when someone reprocesses that battleship make it reprocess for the amount that it took to build it before the patch. And every battleship built after the patch hit just increase its base mineral amount. None of this 'extra materials' bull dung. It doesn't make any sense lore wise and the production efficiency skill doesn't factor into it, and you can't reprocess it for its newer build cost after the patch hits.
Doesn't that make sense? so how do you know which one do you buy on the market?:O |
|

Connall Tara
Conquering Darkness
76
|
Posted - 2013.05.04 15:09:00 -
[241] - Quote
Whelp... I guess I'm going to have to break my fan boyish trend of teiricide love and hopefully argue against these changes. This'll be new...
now while I could sit down and quote-war this whole affair to buggery I think it would be better to just try and cover why I believe this may be a mistake for the rebalancing effort. In previous teiricide effects it should be noted that ships, as a whole, have seen an upward trend in power, performance and efficiency. Condors are very much as worthwhile as merlin now, while before the changes the condor was barely more useful than the minerals it was built from, mainly as a means to invent and produce crows.
The battleship line however... has not seen these kinds of changes. Unlike any other class within eve the battleships were VERY close to being internally balanced with only the caldari and gallente really suffering from GÇ£worthlessGÇ¥ ships in regards to pvp, specifically the Raven and the Hyperion, while both the minmatar and amarr had a solid and dependable line of battleship class vessels. There were issues with these other races as well of course, the typhoon had significant issues reaching its full potential needing not two but three separate weapon systems brought up to scratch while the amarrians tended to decide which ship they would use not on purpose, but on price.
Overall, I'm very much in favour of the new battleships statistics and intentions, however I would also suggest that the biggest balance issue inherent with battleships is not the distinctions between teirs 1-3, such as with previous classes of ship, but the clash of roles, purpose and effect the battleships have to fight with against the battle cruisers.
Now don't get me wrong, IGÇÖm not going to sperg out about how battleships should be the end all of combat, they most certainly shouldn't. Battleships certainly have advantages in terms of tank and raw fire-power, large guns give them a significant edge in terms of reach which easily make them the premier fleet damage platform available in the game. Combined with stiff tanks and ample room for the odd bit of support module the battleship has its place as the stalwart ship of the line... or at least it did. The impact of the attack battle cruiser class has sadly seriously impacted this position in the eve ship line up. As the size of an engagement increases, the unfortunate demand for alpha begins to outstrip the need for tank and the battleship's durability becomes a hindrance as the reduced speed and agility they have to surrender for it become more crippling problems, something attack battle cruisers have in ample supply, even after the changes. When battle's reach these inordinate sizes the combat admittedly becomes less about tank/gank as much as alpha/reload. Its rather unfortunate and something we can only hope CCP is working on.
Of course this is only talking about large scale combat, but what about smaller engagements? How about roams? Not much better here really. Outside of its natural environment, the fleet, the battleship finds itself in need of smaller escorts to protect it against craft its unable to escape or hit. The battle cruiser is simply a much more favourable platform in these instances, the attack battle cruisers have the straight line speed and massive damage to be effective at this level while the more standard combat battle cruisers bring a blend of speed, durability and fire-power the battleships simply can't compare to. This is natural and I believe a solid balancing point, however this is also where the issue arises, the battleship class has steadily been marginalised as newer ships have been introduced into the game, the attack battle cruisers were the first step but the new line of navy battle cruisers are going to encroach on this even more so with their excellent damage and superior application via tracking and explosion radius bonuses.
My other major concern is the explanation provided for this GÇ£price rangeGÇ¥. I'm a firm backer of the teiricide movement but the decision to balance future prices based on current market performance seems a bit absurd. I've got a couple of questions about this.
1) Why has the decision to change prices been based on current market performance and not ship performance? It seems counterproductive to the concept of the rebalancing project which is intended to ensure that all ships are useful, pricing based on current trends is based on current balance layouts as much as anything else. 2) Has the crossover in tasks and the predicted prices of the new battle cruisers been taken into account in these decisions?, and if so can you describe this in what you believe we'll see in isk efficiency?
OK technically 2.5 questions but you get the idea.
For the too long/didn't read explanation it seems highly questionable to be basing a balance decision on the current state of the market rather than the value of the ships as they will be come odyssey.
I want these changes to go through, but I want to try and ensure that these decisions are being made from a balance point of view rather than one born of economic pressures. The economy should react to the nature of the ships, not the reverse. Fly reckless cohost and all round bad pilot o7 |

Shadow Lord77
Shadow Industries I
279
|
Posted - 2013.05.04 15:11:00 -
[242] - Quote
Naomi Knight wrote:Shadow Lord77 wrote:Here's a little suggestion: set a flag for every battleship that was put in production before the patch. Then when someone reprocesses that battleship make it reprocess for the amount that it took to build it before the patch. And every battleship built after the patch hit just increase its base mineral amount. None of this 'extra materials' bull dung. It doesn't make any sense lore wise and the production efficiency skill doesn't factor into it, and you can't reprocess it for its newer build cost after the patch hits.
Doesn't that make sense? so how do you know which one do you buy on the market?:O
It'll be a guessing game.  |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
140
|
Posted - 2013.05.04 15:28:00 -
[243] - Quote
I was always under the impression that battleship prices were linked to mineral prices which in turn were linked to the mass of the ship built.
I formed that opinion because whenever we've had tiericide in the past and ship stats were nerfed/buffed as appropriate such as the drake gaining mass etc, mineral quantities were also adjusted.
If this is the case then there really is no need to push up prices in the way described by CCP Rise. So if it isn't already done I propose that ship mass be a factor in mineral requirements, after all if you have 2 battleships one that weighs less than another one and as such is properly scaled with less ehp/pg/dps etc then it should cost less. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
140
|
Posted - 2013.05.04 15:30:00 -
[244] - Quote
Aducat Ragnarson wrote:Back when i started playing this game in 1950 we did not even have such things as a raven or tempest, but you could still go to the store and buy one for about three fiddy. Now look at it today, when the patch hits they will cost around 500bil and you have to sell your first born into slavery! Think of the children! They will be the ones suffering from this, as they have to fly 4 more lvl 3 missions in order to buy a BS now!
it's 'Tree-fiddy'.
|

Roime
Shiva Furnace
2666
|
Posted - 2013.05.04 15:34:00 -
[245] - Quote
Malcanis wrote: Some people have other goals.
So if CCP didn't give us killmails, you'd literally have nothing to play for?
Oh I see :D
You are confusing the common and rational method of choosing ships for PVP with motives to PVP, or play in general.
Expensive and poor performance is a bad combo, and most people stay away from these kind of ships in PVP, and the reason is usually efficiency. Even if you wouldn't care about killboards, losing more money for less gain makes very little sense, and it doesn't even sound like fun imho.
-á- All I really wanted was to build a castle among the stars - |

TravelBuoy
Imperial Academy Amarr Empire
76
|
Posted - 2013.05.04 15:40:00 -
[246] - Quote
Raging Beaver wrote:My opinion on this is - f...k you.
During the so-called balancing all you do is make cheap, crappy ships more expensive. The whole point to T1 ships was for them to be cheap. Right now they are not and when these changes hit, there will be no such thing as a "cheap" BS. You're saying it's ok because "we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster". Ok, SOME players make money. I don't, I make YOU money, most of my income comes from buying Plex and selling them for isk. Right now, for one GTC, I'd be able to but 3 (THREE) Abaddons and fit one of them. Sorry mate, but that's not enough. About 8-9 fitted would be ok but not 1 fitted +2 hulls! As far as I remember, this rebalancing thing was to make every ship useful and used. To make sure that pilots are more eager to engage in PvP activities. Well this is the entirely wrong path! Ships have to be cheap and disposable and not hugely expensive as they are now. Nobody will fight if they need to grind some idiotic plexes only to have crap-for-loot drop from the overseer. Nobody will fight if they need to grind forsaken hubs for 7 hours to fit a damn BS. They will ONLY engage in PVP once they are sure of victory. It is the prices, the out-of-this planet prices, that make people so very risk averse. This is what you want to achieve? Because this is what you will achieve with constant price increase. Of course you may say that there will be people who will be able to afford it - sure, botters will. They can afford to fly anything they want. They will thank you for it. Good job.
And for all of you that are going to say "then start doing (insert whatever) to earn isk" my answer would be - p... off.
To sum up: CCP Rise - I absolutely hate this change. Not going to cancel my subscription - don't have one.
+1 and dont forget, they nerfing the BC-s,tier3 BC-s too, give to use 3x prices to faction BCs which have same attributes what they nerfed before. A 40m faction drake will be 120-150m. They nerfed the drone regions for manipulate mineral prices, they nerfed the rig component salvage incomes,they nerfed the raw materials reprocessing,bring NPC AI for slowing down the incomes, they nerfed the 0.0 anomalies, this happend the past some years. 1.5 year before a t1 BS was 40m, now almost 70m the build price and ~100 the market value. The 30d plex was 340m but now after 1,5 year 550-600. They incomes sh.i.t, lower than anytime before. I know i playing since 2003. A single mission runner just suffering after this changes (no matter the 0.0 allies moon goo) And other thing what will happen with the new players ? Really the will go to PvP or other fun factor, when a fitted BS is half billion ISK ? Oh wait they can use nerfed B, and will be hard to reach for the new players tthe smallest BS too, which will be so expensive and go to use lvl4 missions. Shame on you CCP. |

Malcanis
Vanishing Point. The Initiative.
9094
|
Posted - 2013.05.04 15:49:00 -
[247] - Quote
Gypsio III wrote:Malcanis wrote:
Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).
I can't see any plausible scenario where the Rokhs won't easily win.
Agreed, although noting that the Rokh isn't an attack BS... 
A raven and a naga both jump through a gate. Each get tackled by a thorax with a warp scrambler, which closes to close orbit.
The raven deploys EC-300s and also hits the thorax with a heavy neut for good measure, and escapes after a couple of attempts or when the thorax caps out.
The naga dies, friendless and alone... 
1 Kings 12:11
|

Roime
Shiva Furnace
2666
|
Posted - 2013.05.04 15:56:00 -
[248] - Quote
The Raven never even got a lock on the Rax before it was permajammed by ECM drones. Thorax has a cap booster, so the Raven dies, friendless and alone, and cost twice as much as the Naga.
-á- All I really wanted was to build a castle among the stars - |

Dysgenesis
Dhoomcats
0
|
Posted - 2013.05.04 16:01:00 -
[249] - Quote
Are the BPO prices all going to go up to the current price of a tier 3 one?
Also, changes are fine CCP Rise, TYVM. |

Hagika
LEGI0N
87
|
Posted - 2013.05.04 16:19:00 -
[250] - Quote
Malcanis wrote:Gypsio III wrote:Malcanis wrote:
Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).
I can't see any plausible scenario where the Rokhs won't easily win.
Agreed, although noting that the Rokh isn't an attack BS...  A raven and a naga both jump through a gate. Each get tackled by a thorax with a warp scrambler, which closes to close orbit. The raven deploys EC-300s and also hits the thorax with a heavy neut for good measure, and escapes after a couple of attempts or when the thorax caps out. The naga dies, friendless and alone... 
Naga sees thorax after he jumps in and MWD's back to the gate and jumps back through when the Rax aggresses the Naga.
Raven pilot loses his ship because the Thorax pilot has another friend to jump in, and the raven is too slow to get back to the gate, his tank is too weak and his dps applicability is so beyond garbage to defend himself. The same applies after the laughable raven changes.
|
|

Hagika
LEGI0N
87
|
Posted - 2013.05.04 16:21:00 -
[251] - Quote
MeBiatch wrote:Akiyo Mayaki wrote:At least buff the Raven just a little bit so the price will matter. It's not going to be sold. why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you.
bwahahahahahahahaha, that is the best joke I have heard all day.
|

Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.04 16:25:00 -
[252] - Quote
Give every battleship an additional slot and 3k HP. There, fixed.
Your welcome
In all seriousness though, in the eyes of many, you've set the base line at old tier 3 prices, whilst noticeably diminishing the performance of most of the tier 3 battleships. (with minor changes to the lower tiers)
I'm not surprised the value judgements of many are going haywire. What's worse is that battleships no appear to have no point to them whatsoever, want tank, fly commandship/tech3, want dps, fly ABC, want 70% of a battleship for 25% of the price, fly a combat battlecruiser.
This was not the change we were looking for. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Hagika
LEGI0N
88
|
Posted - 2013.05.04 16:35:00 -
[253] - Quote
Pattern Clarc wrote:Give every battleship an additional slot and 3k HP. There, fixed.
Your welcome
In all seriousness though, in the eyes of many, you've set the base line at old tier 3 prices, whilst noticeably diminishing the performance of most of the tier 3 battleships. (with minor changes to the lower tiers)
I'm not surprised the value judgements of many are going haywire. What's worse is that battleships no appear to have no point to them whatsoever, want tank, fly commandship/tech3, want dps, fly ABC, want 70% of a battleship for 25% of the price, fly a combat battlecruiser.
This was not the change we were looking for.
The caldari lines needs alot more than an extra slot. That was the running joke for the raven ironically.. CCP was like.. Hey we are nerfing your already crap tank and giving you an extra mid to slightly make up for it, all the while failing to address why the ship was garbage in the first place.
Then they gave the scorp an extra low to armor tank ? Then left the scan rez of it at 75mm for an ecm ship? When every other BS has a higher one...... |

Pattern Clarc
Aperture Harmonics
501
|
Posted - 2013.05.04 16:38:00 -
[254] - Quote
They should just throw away the 2 bonuses per hull rule tbh, I mean, the tempest basically gets 1 bonus, the scorp 3. They could fix the raven and probably the domi and apoc by just giving them all the bonuses they need to accomplish their role. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.04 16:45:00 -
[255] - Quote
The problem the battleship has is that the only time i would form a fleet of them is if the opponents have them not because they are better than a bc gang.
This is partly because of the -expense -lack mobility in fights and moving through systems - ABC's do the same dps with better projection and mobility for half the price -bc's still have strong tank and are more mobile whilst having good dps/applied dps
Reason for using them -because opponent does -rr armour fleet see above
So to sum up .. ABC's and bc's make battleships mostly a niche ship now where they are only useful against other bs fleets.
so some solutions - nerf bc's dps and tank -nerf ABC's dps... possibly make it a T2 hull -reduce cost of battleships -buff battleships mobility/tank
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
35
|
Posted - 2013.05.04 16:50:00 -
[256] - Quote
Thats not an productive post, i usually dont like it, but i need to post it.
I see a pattern in CCP's behavior.
1. They create a feedback thread 2. Spread nonsense 3. Waiting for Feedback 4. Reading 5 Pages 5. Adjusting some Values 6. Call it fixed and be pround, because CCP always listen to pilots 7. Never Look at that thread again, even when 100 Pages have pasted
There is a second pattern:
1. CCP claims something 2. Pilots says its not true 3. CCP says internal research showed... 4. Players asking for the data and results 5. CCP remains silence
Do you see any other patterns? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2013.05.04 16:58:00 -
[257] - Quote
CCP Rise wrote: I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.
You really aren't nerfing them, are you. This is perhaps even more disappointing than the destroyer rebalance. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2013.05.04 16:59:00 -
[258] - Quote
Pattern Clarc wrote:They should just throw away the 2 bonuses per hull rule tbh, I mean, the tempest and hyperion basically get 1 bonus, the scorp 3. They could fix the raven and probably the domi and apoc by just giving them all the bonuses they need to accomplish their role.
They kind of already threw it away when they started handing out 10% per level damage bonuses on BCs. |

Naomi Knight
Imperial Academy Amarr Empire
357
|
Posted - 2013.05.04 17:18:00 -
[259] - Quote
Bucca Zerodyme wrote:Thats not an productive post, i usually dont like it, but i need to post it.
I see a pattern in CCP's behavior.
1. They create a feedback thread 2. Spread nonsense 3. Waiting for Feedback 4. Reading 5 Pages 5. Adjusting some Values 6. Call it fixed and be pround, because CCP always listen to pilots 7. Never Look at that thread again, even when 100 Pages have pasted
There is a second pattern:
1. CCP claims something 2. Pilots says its not true 3. CCP says internal research showed... 4. Players asking for the data and results 5. CCP remains silence
Do you see any other patterns?
Yup 1.a group finds a good use for a crappy ship,using its advantages 2.ccp nerfs it's stats in the next expansion 3.ccp nerfs it's weapon/items it uses in the next expansion 4.ccp nerfs it's bonuses in the next expansion 5.ccp buffs its counter 6.everybody stops using it ,and probably ruining many other ships in the process 7.ccp calls it balance job nicely done
or 1.players complain about something 2.ccp ask them how they should fix it using plan A or plan B 3a,if most people voted for A ,they go with plan B 3b,if most people voted for B ,they go with plan A 4,ccp says problem nicely fixed,case closed
or 1.players complain that a ship is completly crap 2.ccp says okay we will fix it 3.ccp does a first draft how they want to fix it it is usually small meaningless buff,and at the same time give it a huge nerf 4.ccp waits for internal and player testing/feedback 5.expansion shiped out without changing anything from the first draft 6.ccp forgets the ship for another 3 years then repeats the process
or the never fading 1.players complain 2.ccp says they are avare of the problem,but they dont have time to fix it until the next expansion ,so they will look at it later, much later ,much much later, probably in the next decade ferox with rails anyone?:O
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Bertie Dallocort
Guy Fawkes Trust Fund The Marmite Collective
0
|
Posted - 2013.05.04 17:41:00 -
[260] - Quote
CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on?
|
|

Naomi Knight
Imperial Academy Amarr Empire
357
|
Posted - 2013.05.04 17:48:00 -
[261] - Quote
Bertie Dallocort wrote:CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change. I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on? not rly , probably many other people will do that + many will put production lines on, so maybe after a year its price will reach its mineral cost price :) oh and this assumes that trit price wont drop ,and that people will actually use the ships |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
37
|
Posted - 2013.05.04 17:56:00 -
[262] - Quote
Bertie Dallocort wrote:CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change. I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on?
yes, but only if you are willing to w8 until the market adjust the prices |

HazeInADaze
L'Avant Garde
45
|
Posted - 2013.05.04 17:57:00 -
[263] - Quote
A fully fit Battleship will clock in around 400m isk, it probably should be about 300m imo but most of that could be addressed in the outrageous cost of large rigs.
most ship classes grow in power by about 3:1. 3 frigs/dessies (yeah, I saying they are the same class) can brawl with 1 cruiser in a coin-flip fight. 3 cruisers could match a battlecruiser. 3 battlecruisers could match a battleship (I think they'd over match a BS, maybe 2.5 BC = 1BS)
obviously fit and skill put a huge swing in those numbers, but in basic terms I think that is close; assuming all ships are fighting in their optimal positions.
Price follows a similar trend. 10 million frigs, 30 million cruisers, 90 million battlecruisers, 270 million battleships? nope 400 million battleships!
I think this where many players are finding the disconnect. The jump in power from battlecruiser to battleship isn't as great as the jump up between the other classes and the jump up in price is larger than that the jump between other classes. I think that battleships should be brought down in price so a t2 fit hits around 300m and brought up in power so a 3v1 fight with battlecruisers would feel like a 50/50.
Others might have a different opinion, no need to flame me for how wrong I might be. And my experience is in small gang and soloing, not fleet battles -- a grain of salt is prescribed. |

Lelob
ElitistOps Pandemic Legion
134
|
Posted - 2013.05.04 18:09:00 -
[264] - Quote
Naomi Knight wrote:Bertie Dallocort wrote:CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change. I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on? not rly , probably many other people will do that + many will put production lines on, so maybe after a year its price will reach its mineral cost price :) oh and this assumes that trit price wont drop ,and that people will actually use the ships
I can pretty well gurantee that these ships will be used extensively. Some of these changes are absolutely fantastic, to the point of being imbalanced. Some of these ships will be absolutely worth their weight in gold, and given that they will still be cheaper to buy and explode then a hac I cannot even begin to understand what all this sperge is about. If the people here even bothered to eft the potential fits for these ships they'd be blown away by how great these ships are. To put it into context, the increased hull cost will be roughly the cost of 1 drake hull.
Whole coalitions like cfc, hbc, n3 have a wide array of battleship fleet concepts designed around tier3 bs like rokhs, maels and abaddons and that some of these upgraded tier2 and tier1 bs will be even better then their tier 3 counterparts, I have no doubt that this will not impact nullsec blobbers in the least bit. To say nothing of alliances like fa, razor, AAA (back when they existed) etc. flying lokis or tengus or hbc flying navy apocs etc. ISK is clearly not an issue for people with sov.
For people who aren't funded by renting or tech or r64's post-patch, the additional cost will be the cost of a drake hull, which again is very minimal. If you cannot afford a drake hull, then the proposed mineral changes have absolutely no impact on your ability to afford a bs, regardless of what tier it is, because you cannot afford it anyways.
This whole thread is a bunch of spergy retards dramatically over-reacting to a very small change, which won't honestly affect the vast majority of people given that for sov alliances, they will probably fund you getting into these ships and for non-sov entities you can make an easy 200-300mil/hour in wh's, lowsec FW, 0.0 missions, incursions etc. |

Roime
Shiva Furnace
2671
|
Posted - 2013.05.04 18:49:00 -
[265] - Quote
Implying anyone is interested in what sov blobs use or do.
People are reacting to the fact that BS tiericide didn't make all lower tier battleships better, some were nerfed, and mineral cost balancing around tier 3s make them even less interesting.
-á- All I really wanted was to build a castle among the stars - |

MeBiatch
Republic University Minmatar Republic
959
|
Posted - 2013.05.04 19:02:00 -
[266] - Quote
Hagika wrote:MeBiatch wrote:Akiyo Mayaki wrote:At least buff the Raven just a little bit so the price will matter. It's not going to be sold. why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you. bwahahahahahahahaha, that is the best joke I have heard all day.
you may laugh now but just wait. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hagika
LEGI0N
93
|
Posted - 2013.05.04 19:09:00 -
[267] - Quote
Lelob wrote:Naomi Knight wrote:Bertie Dallocort wrote:CCP Rise wrote:Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change. I'm not sure if I'm misunderstanding, but couldn't I just buy a load now and sell the ships themselves off at ~40mil extra later on? not rly , probably many other people will do that + many will put production lines on, so maybe after a year its price will reach its mineral cost price :) oh and this assumes that trit price wont drop ,and that people will actually use the ships I can pretty well gurantee that these ships will be used extensively. Some of these changes are absolutely fantastic, to the point of being imbalanced. Some of these ships will be absolutely worth their weight in gold, and given that they will still be cheaper to buy and explode then a hac I cannot even begin to understand what all this sperge is about. If the people here even bothered to eft the potential fits for these ships they'd be blown away by how great these ships are. To put it into context, the increased hull cost will be roughly the cost of 1 drake hull. Whole coalitions like cfc, hbc, n3 have a wide array of battleship fleet concepts designed around tier3 bs like rokhs, maels and abaddons and that some of these upgraded tier2 and tier1 bs will be even better then their tier 3 counterparts, I have no doubt that this will not impact nullsec blobbers in the least bit. To say nothing of alliances like fa, razor, AAA (back when they existed) etc. flying lokis or tengus or hbc flying navy apocs etc. ISK is clearly not an issue for people with sov. For people who aren't funded by renting or tech or r64's post-patch, the additional cost will be the cost of a drake hull, which again is very minimal. If you cannot afford a drake hull, then the proposed mineral changes have absolutely no impact on your ability to afford a bs, regardless of what tier it is, because you cannot afford it anyways. This whole thread is a bunch of spergy retards dramatically over-reacting to a very small change, which won't honestly affect the vast majority of people given that for sov alliances, they will probably fund you getting into these ships and for non-sov entities you can make an easy 200-300mil/hour in wh's, lowsec FW, 0.0 missions, incursions etc.
Used extensively? Not in the least.
The Rokh,Mael Abaddon were not changed much at all. Aside from a tank nerf to 2 of them, the precious matar mael will not get violated because the Arty fleets are loved by devs.
As for the rest, some will see use. More than before? Not really. Mega got a slight change, Hyperion a bigger change and there will be initial buyers to test the new ships. The phoon got a pretty darn good change. Though BS missile systems still suck and torps were not touched. The saving grace is the phoon will be able to apply missile damage better.
As for the caldari, the raven and scorp already the laughing stock of eve, continue to be the laughing stock. The raven took a tank nerf to an already pathetic tank and got slightly compensated by another mid slot, oh and a drone nerf as well.
The raven received no bonus to be able to apply missile damage better so the phoon is better an every shape and form aside from range.. The little extra range the raven gets does nothing for it, because you are not sniping with missiles, and cruise will work far better on a phoon, which maintains a far larger drone bay and bandwith as well.
So not only does it apply damage better, it also has superior drone damage as well, making it far superior in dps over its counterpart.
The scorp got a low slot so it can armor tank (hold up! Call the press!) yet still has a 75mm scan res. For a ship intended for ecm, that is ridiculous, not only that, it is the lowest of all battleships for scan res.
Most people didnt care for the changes in general, then CCP drops the kicker of making the ships even more expensive.
The previous cost didnt really even justify the use of a battleship compared to other hulls. The Arty fleets were the real use of battleships between the major alliances and that continues to be the norm.
Factor all this in and I can guarantee that you are wrong.
|

Hagika
LEGI0N
93
|
Posted - 2013.05.04 19:10:00 -
[268] - Quote
MeBiatch wrote:Hagika wrote:MeBiatch wrote:Akiyo Mayaki wrote:At least buff the Raven just a little bit so the price will matter. It's not going to be sold. why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you. bwahahahahahahahaha, that is the best joke I have heard all day. you may laugh now but just wait.
It will be the phoon. The changes made it a superior missile ship in every way including dps. |

TravelBuoy
Imperial Academy Amarr Empire
77
|
Posted - 2013.05.04 19:37:00 -
[269] - Quote
Hagika wrote:MeBiatch wrote:Hagika wrote:MeBiatch wrote:Akiyo Mayaki wrote:At least buff the Raven just a little bit so the price will matter. It's not going to be sold. why the new raven is like the old drake... its going to be great for blob fests in tidi... expect to see shield cruise/mjd raven comming to a battlefield near you. bwahahahahahahahaha, that is the best joke I have heard all day. you may laugh now but just wait. It will be the phoon. The changes made it a superior missile ship in every way including dps.
Phoon ? What a fcking race the matars ? This changes is pathetic, oh wait we got a caldari ship which is almost same such a raven. Megalol. But check the overpowered amarrian tier1 BS changes again, WTF thats armageddon a mini faction ship a mini bhaalgorn, which is get huge advantages with neut range bonuses. Oh wait the CCP told long time ago, we dont want to make for tier1 ships, EW advantages, when someone wrote them the gallente ships needed scram range bonuses.
Armageddon not a t2 ships. FU CCP dont ruin the ship balances for amarrian again. Or do for same EW bonuses for other T1 BS. Armageddon EW bonus changes is a stupid unlogical sh.. |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
29
|
Posted - 2013.05.04 19:40:00 -
[270] - Quote
CCP Rise wrote:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
CCP Rise
Despite whatever changes you make the tier 3 battleships are always going to be better based on the bonus's they have (ie tank and damage). The other bonus's are not going to have much effect on the use of Tier 1.s and 2s outside marginal roles.
-In PVP people go for the ship with the best tank and damage.
-In PVE people go for the ship with the best tank and damage.
Just to make this clearer -Bonus's to application of damage in exchange for a loss of tank bonus = marginal role
Battleships are no longer the ship of choice for major battles they once were.
-In fleets Battleships are bricks that's all, then once the slowcats and blap dreads drop they are dead bricks.
-T1 Battleships in fleets are outclassed by most other similar priced ships in EVE and 'attack' battlecruisers are half the cost of today's tier3 and more mobile, for PVP to be honest is worth more in most situations.
- Today some of the tier 1 and 2 battleships offer some interesting possibilities and given that they are around or less then 100mil it is not too much to ask to fork out given they will probably die.
So the point? What would I like to see? -I would like to see mineral price remain as is, why change it beyond this wish to create balance when one does not exist?
One battleship from each race has 'ship of the line' 'mainstay of fleet' 'specialised support/older cost effective ship'
Each with a different mineral cost and role what is wrong with this? Balancing? screw balance.. they need unique roles not an imposed balance that means nothing to us. Every battleship type should be relevant and have a number of roles within PVP as well as PVE.
I liked the micro jump drives on battleships and I would like to see more battleship based modules aiding mobility or trading mobility for survivability/damage for limited durations. There needs to be a counter to massed fleets of capitals beyond other capitals (yea PL batphone *cough*), a battleship module that aids in this but restricts the use of the battleship to just this role would also be welcome.
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James Amril-Kesh
4S Corporation RAZOR Alliance
4869
|
Posted - 2013.05.04 20:35:00 -
[271] - Quote
CCP Rise wrote:I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching. When ABC are able to get higher performance fitting battleship weapons than battleships themselves, yes it most definitely is an issue and yes they are far too strong. |

Roime
Shiva Furnace
2673
|
Posted - 2013.05.04 20:39:00 -
[272] - Quote
James Amril-Kesh wrote:CCP Rise wrote:I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching. When ABC are able to get higher performance fitting battleship weapons than battleships themselves, yes it most definitely is an issue and yes they are far too strong.
Considering BCs get nearly equal damage performance already with cruiser weapons, the problem is in battleships themselves, not in ABCs. Too little gank and tank for all their drawbacks, now we can add cost to that list.
-á- All I really wanted was to build a castle among the stars - |

Prometheus Exenthal
mnemonic.
586
|
Posted - 2013.05.04 21:13:00 -
[273] - Quote
ABCs make expensive and slow BSs extremely unattractive. It doesn't take a genius to point out that ABCs are crippling neighboring classes more than anything else out there right now. -áwww.promsrage.com |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
653
|
Posted - 2013.05.04 21:20:00 -
[274] - Quote
Depending on where you want to take the Navy hulls, wouldn't a price closer to current tier2's (around 150M I think) be more appropriate?
Navy market is rock bottom, has been for 2+ years and will probably not change any time soon. For a mere x2 ISK one can get bling instead of T1 in some cases when it should be at least x3-4 .. provided navy gets the same bump as T1 has gotten then double cost will be a no brainer for competitive pew.
In short: 200M+ will never fly the way the game is now. BS have been hard hard over the years (probing etc.) with ABC's finally putting them out of their misery .. if you intend for them to be used despite their size dictated inhibitions then the pricing must be competitive or the benefits of choosing them substantial (read: MOAR!). |

Aducat Ragnarson
Cult of the Black Goat Dark Taboo
123
|
Posted - 2013.05.04 21:35:00 -
[275] - Quote
More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices. Better production in 0.0 stations -> more competition -> lower T1 ship prices. Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements. Mineral requirement increase would be worth about 40 mil in current mineral prices. In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices. But nooooooo. Lets not wait what happens and complain then! We are so perfect at economics that we know 100% what will happen in this intricate system! But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.
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Cynthia Nezmor
Nezmor's Golden Griffins
203
|
Posted - 2013.05.04 21:36:00 -
[276] - Quote
Partak Cadelanne wrote:These changes are bad. Who will fly a 250 million Scorpion?
Me. I would even pay 750 mil for it as long as it is the only ECM Battleship. |

Naomi Knight
Imperial Academy Amarr Empire
357
|
Posted - 2013.05.04 21:44:00 -
[277] - Quote
Aducat Ragnarson wrote:More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices. Better production in 0.0 stations -> more competition -> lower T1 ship prices. Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements. Mineral requirement increase would be worth about 40 mil in current mineral prices. In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices. But nooooooo. Lets not wait what happens and complain then! We are so perfect at economics that we know 100% what will happen in this intricate system! But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.
heh? you want to predict what will happen too what if mining will be harder+less bots ---> less minerals mined -->completly the opposite what you wrote
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Naomi Knight
Imperial Academy Amarr Empire
357
|
Posted - 2013.05.04 21:46:00 -
[278] - Quote
Cynthia Nezmor wrote:Partak Cadelanne wrote:These changes are bad. Who will fly a 250 million Scorpion? Me. I would even pay 750 mil for it as long as it is the only ECM Battleship. yeah there will allways be noobs who will buy the ship doesnt matter how costly or how ****** it is |

Smabs
Higher Than Everest Black Legion.
82
|
Posted - 2013.05.04 21:47:00 -
[279] - Quote
Quote:More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices. Better production in 0.0 stations -> more competition -> lower T1 ship prices. Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements.
If the price of battleships fall won't battlecruisers go down as well? I mean we're already looking at tornados heading towards 60mil. You would still end up with the same situation - attack battlecruisers would be trivially cheap and would still offer much better performance for the isk spent. |

Aglais
Liberation Army Li3 Federation
251
|
Posted - 2013.05.04 21:50:00 -
[280] - Quote
Cynthia Nezmor wrote:Partak Cadelanne wrote:These changes are bad. Who will fly a 250 million Scorpion? Me. I would even pay 750 mil for it as long as it is the only ECM Battleship.
You are literally throwing your ISK into a blender here. Blackbirds will get the job done better for much cheaper, and you can lose way more of them for the same price as a Scorpion (which in it's current form is easily the biggest joke in EVE next to the Raven, in my opinion). |
|

Roime
Shiva Furnace
2673
|
Posted - 2013.05.04 21:58:00 -
[281] - Quote
Aducat Ragnarson wrote:More tritanium in 0.0-ores-> more mining -> lower mineral prices -> lower T1 ship prices. Better production in 0.0 stations -> more competition -> lower T1 ship prices. Base mineral requirement for BS increased to get closer to former Tier3 BS build requirements. Mineral requirement increase would be worth about 40 mil in current mineral prices. In future mineral prices, the building requirement increase might be worth around 10 or 20mil and might be completely offset by the general decrease in price through lower mineral prices. But nooooooo. Lets not wait what happens and complain then! We are so perfect at economics that we know 100% what will happen in this intricate system! But instead of using that perfect knowledge to become rich in EvE, we use it to predetermine the worst scenario and then ***** about it on the forums as if it has already happend.
As mentioned numerous times, it's not about the absolute cost, it's about the relative cost. And possible mineral price changes affect all ships.
Then on the other hand, maybe we just need to forget about flying battleships in small gangs, perhaps CCP intended them solely as bear ships. They won't work in wormholes due to mass, or in lowsec due to lack of mobility, so you either grind L4s or sov with them. Relative cost is obviously not relevant in either case, bears gonna bear.
Shame, nice ships.
-á- All I really wanted was to build a castle among the stars - |

Syrias Bizniz
Dark Shadows Of The Night
150
|
Posted - 2013.05.04 22:02:00 -
[282] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
Doesn't the adding of 'Extra Materials' also mean that a well researched BPO of the current Tier 1 / Tier 2 Battleships won't give the same benefits to production cost than a well researched Tier 3 BPO does? |

Alsyth
28
|
Posted - 2013.05.04 23:26:00 -
[283] - Quote
This change makes me glad I trained for all Command Ships and Strategic Cruisers and skipped battleships altogether. Is it a good thing though, I don't think so. |

mynnna
GoonWaffe Goonswarm Federation
1051
|
Posted - 2013.05.04 23:28:00 -
[284] - Quote
Gonna go ahead and make the ~bold prediction~ that despite the doomcrying in this thread this won't really affect how much BS are used on the whole at all. Might even increase it a bit. Member of the Goonswarm Economic Warfare Cabal |

Smabs
Higher Than Everest Black Legion.
83
|
Posted - 2013.05.04 23:39:00 -
[285] - Quote
You're right, although the t1 and t2 BS don't get used much now and I doubt they'll be used much in the future. |

Havegun Willtravel
Mobile Alcohol Processing Units
93
|
Posted - 2013.05.05 00:31:00 -
[286] - Quote
Hi Rise,
Sorry, but I have to seriously disagree with the logic and reasoning behind this.
Hype used to be 220 unfit and wasn't very popular for alot of reasons. IMO It's vastly improved for Odyssey but if it stays at it's current price I'm doubtful you see many if any more used than currently. That's a failure.
Overall if you don't see more BS being used you can't claim success, and if you add 20-40% to their build costs that's what's gonna happen.
Attack & Disruption @ 100 mil, Combat 150-60'ish.
Nerf the mat's for the Hype, Rokh, Babbon, and Mael.
The only way this re-bal is successful is if you start to see ships that haven't been flown in years fielded in great numbers. You're shooting yourself in the foot if you start out by jacking the cost. Push it down and the market will hoard less but build more post patch ( will make all those new null slots seem like a blessing ).
|

Aglais
Liberation Army Li3 Federation
251
|
Posted - 2013.05.05 00:51:00 -
[287] - Quote
Havegun Willtravel wrote:Hi Rise,
Sorry, but I have to seriously disagree with the logic and reasoning behind this.
Hype used to be 220 unfit and wasn't very popular for alot of reasons. IMO It's vastly improved for Odyssey but if it stays at it's current price I'm doubtful you see many if any more used than currently. That's a failure.
Overall if you don't see more BS being used you can't claim success, and if you add 20-40% to their build costs that's what's gonna happen.
Attack & Disruption @ 100 mil, Combat 150-60'ish.
Nerf the mat's for the Hype, Rokh, Babbon, and Mael.
The only way this re-bal is successful is if you start to see ships that haven't been flown in years fielded in great numbers. You're shooting yourself in the foot if you start out by jacking the cost. Push it down and the market will hoard less but build more post patch ( will make all those new null slots seem like a blessing ).
I do think that averaging them to a point somewhat below but still near the current tier 3 battleships would be the best idea, but I cannot personally even begin to imagine doing so until the myriad of problems with the Scorpion and Raven (Especially the Raven) are ironed out, because they aren't even worth their current prices with these changes.
Nobody is going to look at the new Raven and say, "Hm, I think we should try to build a fleet doctrine out of this ship and make it widely used in nullsec", or "Hm, I think I could work with the Raven as a skirmisher battleship for small gangs in lowsec" or anything. They will look at it and think "This thing is way overpriced for slightly above battlecruiser tank, average weapons and 'speed' but no way of taking advantage of said 'speed', I think I'll go buy some ABCs instead". |

Sabriz Adoudel
AWOXalypse
307
|
Posted - 2013.05.05 01:02:00 -
[288] - Quote
Zimmy Zeta wrote:So, since the role "cheap, mass produced battleship with low entry barriers for highsec POS grinds" that was formerly filled by the Geddon will apparently no longer exist, what are your ideas for the future of highsec wars? ABCs?
This is why we need a highsec analogue of the Dreadnought, possibly as a tech 2 battleship hull.
Think something like a Hyperion that can fit some new form of tactical reconfig module that prevents both local and remote repair and warping for 60 seconds and boosts damage output to large targets significantly.
Until we have that, the Talos is your friend. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431
Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618
An enemy is a friend you stab in the front. |

Sabriz Adoudel
AWOXalypse
307
|
Posted - 2013.05.05 01:12:00 -
[289] - Quote
CCP Rise wrote:No, but SOME devs were concerned that it was going to be too hard on players with less income.
As a result we spent quite a bit of time talking about how quickly we wanted BS to be accessible, and we also looked into metrics around player income in as much detail as possible. It was easy to establish that people simply have higher income than they used to across all character ages. With that information, everyone agreed this was the best way to move forward.
Don't just consider how early it should be available. Consider how early a player can absorb the loss of a fitted battleship.
Realistically, if present Hyperion prices are anything to go by, a fitted, rigged BS will cost of the order 270m (meta 3 guns) or 300m (meta 4, tech 2 guns are a very long train). My first battleship, in March last year, cost maybe 120m.
I don't undock in a ship I can't afford to lose, so I needed around 700m in total assets before I could undock in my first Dominic. Now I'd feel like I needed 1500-1600m behind me.
New players are overly risk averse when their ships seem too expensive to lose, which means they start subscribing to rubbish ideas like 'I can't PVP until I have 12 million SP. And few people remain playing EVE when they don't get into PVP. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431
Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618
An enemy is a friend you stab in the front. |

Moonaura
The Dead Rabbit Society
277
|
Posted - 2013.05.05 01:33:00 -
[290] - Quote
mynnna wrote:Gonna go ahead and make the ~bold prediction~ that despite the doomcrying in this thread this won't really affect how much BS are used on the whole at all. Might even increase it a bit.
Sure, when you're part of an alliance that will knock these out as if they are candy, I doubt it will make any real dent in the wallets.
But, it was already becoming pretty ballsy to use Battleships in lowsec these days, with the rise of the titan bridging. Its incredibly risky to use them these days, and certainly fool hardly to sit at a gate camping in them.
Making them more expensive, will just see their use drop in all but big fleet battles. We are recruiting talented pilots for innovative small gang PvP
https://forums.eveonline.com/default.aspx?g=posts&t=175061
http://www.thedeadrabbitsociety.com |
|

Adunh Slavy
748
|
Posted - 2013.05.05 02:53:00 -
[291] - Quote
I like this change, makes sense to me considering the balancing efforts. My only suggestion would be to increase the base Hit Points of all the battleships by a third. |

Kusum Fawn
State War Academy Caldari State
310
|
Posted - 2013.05.05 04:10:00 -
[292] - Quote
I am very curious how many of the battleships in the past year were lost to people covered under an alliance reimbursement policy and those that were not. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Josilin du Guesclin
University of Caille Gallente Federation
25
|
Posted - 2013.05.05 05:15:00 -
[293] - Quote
Sabriz Adoudel wrote:Zimmy Zeta wrote:So, since the role "cheap, mass produced battleship with low entry barriers for highsec POS grinds" that was formerly filled by the Geddon will apparently no longer exist, what are your ideas for the future of highsec wars? ABCs? This is why we need a highsec analogue of the Dreadnought, possibly as a tech 2 battleship hull. Think something like a Hyperion that can fit some new form of tactical reconfig module that prevents both local and remote repair and warping for 60 seconds and boosts damage output to large targets significantly. Until we have that, the Talos is your friend. I think this is an awful idea. I don't fly spaceships to hit a button that makes me immobile, thankyou very much.
|

Wallenberg
Joint Espionage and Defence Industries Preatoriani
1
|
Posted - 2013.05.05 05:25:00 -
[294] - Quote
While this may do something to lockup the stockpiles of minerals some alliances are sitting on, I can't help but think this will destroy tech 1 battleship market for years to come, far longer than the mining barge and battlecruisers will take.
For the 'old folk' this isn't much of a concern, but for any future budding industry corps/alliances or players it removes a whole section of the manufacturing market that was already abit narrow on margins.
By this I mean if mining barges and battlecruisers are expected to take over a year to begin normalizing to mineral cost, what exactly are we expecting battleships to do as, unless something more drastic happens, they will probably not see a very large increase in PvP use. If the isk faucet that is FW isn't seeing an upswing in battlship use after all this time, how can we expect to see it elsewhere?
As a way to soak up some of the crazy amounts of minerals out there in alliance assets, sure thing. But I do hope tiericide doesn't slap down the next generation of entry level manufacturer who isn't willing to just become a cog in a 'old guard' nullsec alliance who 'got theirs' and have a nice layer of internet dust on their stockpiles. |

Sabriz Adoudel
AWOXalypse
309
|
Posted - 2013.05.05 06:49:00 -
[295] - Quote
Josilin du Guesclin wrote:Sabriz Adoudel wrote:Zimmy Zeta wrote:So, since the role "cheap, mass produced battleship with low entry barriers for highsec POS grinds" that was formerly filled by the Geddon will apparently no longer exist, what are your ideas for the future of highsec wars? ABCs? This is why we need a highsec analogue of the Dreadnought, possibly as a tech 2 battleship hull. Think something like a Hyperion that can fit some new form of tactical reconfig module that prevents both local and remote repair and warping for 60 seconds and boosts damage output to large targets significantly. Until we have that, the Talos is your friend. I think this is an awful idea. I don't fly spaceships to hit a button that makes me immobile, thankyou very much.
I didn't suggest immobility, just inability to warp. Less power than a dreadnought, less drawback.
Still this is getting off topic, so I will stop commenting on this idea. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431
Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618
An enemy is a friend you stab in the front. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
264
|
Posted - 2013.05.05 07:00:00 -
[296] - Quote
The closer T1 BS get to their navy variants, the better those are, because insurance will cover a larger part of the loss. T1 were already a stepping stone to those in PVE, they're about to become the same in PVP imo. |

Seranova Farreach
Caldari Provisions Caldari State
447
|
Posted - 2013.05.05 07:23:00 -
[297] - Quote
TrouserDeagle wrote:progodlegend wrote: This is supposed to be a re-balance of all the ships
They aren't even nerfing tier 3 BCs. actually i recall reading somethign abotu them "polishing" the tier 3 BCs in the form of slowing them down a little |

To mare
Advanced Technology
187
|
Posted - 2013.05.05 07:26:00 -
[298] - Quote
Battleships were already one of the least used shipclass, many many players where expecting a major boost (T1 cruiser like) to make this class worth using again, we got some changes, some change of role like the geddon, some already bad ships are beingtotally overlooked (tempest raven scorpion), some BS even got nerfed(abaddon rokh dominix), and on top of that the price is going up quite alot. Nice move to make ppl use this things.
I can understand the rise on price and i could even be fine with that but i would like to have this price increase justified by a performance increase. Now except for a couple of ships (geddon hype, maybe the phoon) we are just pain g more isk for the same old crap or even worse crap, since some ships got nerfed. |

Skia Aumer
Atlas Research Group
26
|
Posted - 2013.05.05 08:53:00 -
[299] - Quote
Malcanis wrote:Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever). I can't see any plausible scenario where the Rokhs won't easily win. I can. The Rokh fleet would get hot-dropped by 3x sized blob. That is really plausible in a current game meta. Naga fleet is not that juicy target, and given their agility most of them can in fact escape when hot-dropped.
Also a bit offtopic, could you suggest a scenario when gang of combat BC would perform better then equal sized ABC gang? |

Disiri Skai
Sons of The Forge SpaceMonkey's Alliance
1
|
Posted - 2013.05.05 09:34:00 -
[300] - Quote
The price increase is irrelevant. The real issue is that most of the bs aren't worth using, and the ones that are, are used in big fleet battles so price is even less relevant there. |
|

Skia Aumer
Atlas Research Group
26
|
Posted - 2013.05.05 09:47:00 -
[301] - Quote
CCP Rise wrote:...I think its really dangerous to think about performance relative to price. Taking price into account when balancing ships doesnt work when prices are easily affordable. Who cares if a frigate costs 0.5 mil or 5 mil? But if you put a price tag of 1 bil on a Dread, you'll see it heavily abused. Or if you put a tag of 10 bil on the same Dread - everyone would just prefer Motherships.
The trick is that you never know where is that threshold when it starts to hurt. Even worse, it changes in time. What's the solution then? It's easy - player-driven economy, which adjusts said price tag automatically. So when you screw it, treating inability to refine ships as a "minor issue" - you're doing it wrong.
Yes, I'm quite aware that a change in price for frigates would lead to almost the same change for dreads. But that is because production itself requires rebalance. It's an offtopic of course - all I want to say is: dont add more bugs into production. |

Sizeof Void
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.05.05 11:26:00 -
[302] - Quote
The insurance payoff for a loss won't take into account the new higher build cost - it will still be based on the old build cost of the ship, thanks to the "extra materials" game mechanic.
The cost of losing a ship is equal to the build/ourchase cost, plus the insurance premiums, less the insurance payoff. So, loss costs on Tier 1 and 2 battleships are going up by much more than the 40M ISK, stated by CCP Rise.
In addition, ME research has no effect on "extra materials". If the total quantities of materials is made roughly the same for all battleship BPOs, via the addition of "extra materials", then Tier 1 and 2 battleships will actually be more expensive to build than Tier 3 battleships, using researched BPOs.
This will make Tier 1 and 2 battleships even less cost-attractive than the already cost-unpopular Tier 3 battleships. |

Sizeof Void
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.05.05 11:40:00 -
[303] - Quote
Regarding a repeat of the Procurer glut, I think this is much less of a problem for the battleships.
First, battleships take longer to build than Procs.
Second, battleships require a *lot* more minerals than Procs.
Third, there are 8 different Tier 1 & 2 battleships involved now, vs only 2 mining ships involved then. (some manufacturers built a lot of Retrievers, too).
Fourth, battleships are in higher demand than Procs. More people fly them and more people lose them.
Fifth, the initial Retriever glut did sell out relatively quickly. Retriever prices are now higher than the build cost. |

Akturous
Immortalis Inc. Shadow Cartel
124
|
Posted - 2013.05.05 12:12:00 -
[304] - Quote
This extra materials bullshit has to go. You need to make all the BS and BC's have the same price, no tiered pricing system. If you think demand for minerals will go down because of minerals being created out of no where, so be it, people will stop mining and do something more exciting. Perhaps people will fly BS instead of frigates.
The extra materials only creates the problem we have now of ships being built at a loss and is frankly a band aid solution.
TLDR, a 200mill isk tempest, L..O..L. mate. Vote Item Heck One for CSM8 |

Tub Chil
Last Men Standing
52
|
Posted - 2013.05.05 12:46:00 -
[305] - Quote
Battleships, other than current "top tier" ones are already underused, what is the purpose of making them even more expensive? People used to fly tempest in alpha fleets, geddon in hellcat fleets, because they were cheap and newer, low SP alliance members could afford them.
I don't like how CCP Rise balances things. Battleships were the class that were least affected by tiers and they needed just minor tweaks. Instead they got completely messed up.
As for the build costs, you can't apply same logic for battleships as you used for frigates. when i started to play, rifter was 250k, slasher 35k ISK, even as day old char, i didn't have problem getting 250k isk. when costs are low, buying something less effective does not make sense.
But when numbers increase, getting ship that is 5% less effective for half a price is a fair trade. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2013.05.05 13:50:00 -
[306] - Quote
nerf + price increase...mmmhmmm :) ohh I likey |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
143
|
Posted - 2013.05.05 15:06:00 -
[307] - Quote
Personally I think this is one big cluster f u c k that we're all going to have to live with for the next couple of years until a new dev team takes over and tries to put everything right as they see it. Trouble is they too might be as equally s h I t as the current team either way all of these changes, many of which seem pointless and as such are change for changes sake have left a great deal of the player base feeling abused. CCP rise is obviously fozzies 'shield hardener' between the pair of them they've used up so much good will that it is bound to affect the company's balance sheet. I feel like a battered wife. |

Prometheus Exenthal
mnemonic.
589
|
Posted - 2013.05.05 16:18:00 -
[308] - Quote
Chances are I'm not going to fly another Battleship ever again if the prices go up. Tier1 BS for ~100-120m, sure that was awesome, but the same ships for ~250+m, **** right off.
The price changes **** on everyone who isn't under some sort of alliance with a reimbursement plan. Hell, buying a plex used to get you a few BS, and now you'd be hard pressed to buy two.
**** right off -áwww.promsrage.com |

Hagika
LEGI0N
100
|
Posted - 2013.05.05 16:24:00 -
[309] - Quote
Little Dragon Khamez wrote:Personally I think this is one big cluster f u c k that we're all going to have to live with for the next couple of years until a new dev team takes over and tries to put everything right as they see it. Trouble is they too might be as equally s h I t as the current team either way all of these changes, many of which seem pointless and as such are change for changes sake have left a great deal of the player base feeling abused. CCP rise is obviously fozzies 'shield hardener' between the pair of them they've used up so much good will that it is bound to affect the company's balance sheet. I feel like a battered wife.
What do you tell a woman with 2 black eyes?
Nothing you havent told her twice before..
Sorry insensitive joke, but yet we are all getting a little prison raped here, at the expense of being told they know whats good for us.
Our governments tell us the same, that is what you call.... Ironic.. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
144
|
Posted - 2013.05.05 17:09:00 -
[310] - Quote
Hagika wrote:Little Dragon Khamez wrote:Personally I think this is one big cluster f u c k that we're all going to have to live with for the next couple of years until a new dev team takes over and tries to put everything right as they see it. Trouble is they too might be as equally s h I t as the current team either way all of these changes, many of which seem pointless and as such are change for changes sake have left a great deal of the player base feeling abused. CCP rise is obviously fozzies 'shield hardener' between the pair of them they've used up so much good will that it is bound to affect the company's balance sheet. I feel like a battered wife. What do you tell a woman with 2 black eyes? Nothing you havent told her twice before.. Sorry insensitive joke, but yet we are all getting a little prison raped here, at the expense of being told they know whats good for us. Our governments tell us the same, that is what you call.... Ironic..
lol
quite agree. I get passionate because I care about the game I've invested a lot of time and money in. It's supposed to be a source of enjoyment at the end of the day. I don't think the game is going to be more enjoyable as a result of all of these combined changes and nerfs though, if I did for one second think that the future of eve would be brighter or somehow better balanced/more opportunities for fun and leisure I would STFU and eagerly await the next so called expansion. |
|

Hagika
LEGI0N
101
|
Posted - 2013.05.05 19:15:00 -
[311] - Quote
Yep, I caught rumor of large missile buffs, and battleship changes and I reactivated my accounts to come to find out, only cruise are getting touched right now and though its a decent buff, that still leaves torps with no word and they need to have a substantial increase to damage applicability.
So then I was like Hey, let me see if the raven is actually going to be made useful for pvp, I looked at the changes, shook my head in disgust and watched how little was actually done aside from the drone nerf and the tank nerf to an already weak ship. Then a mid slot was added to compensate a little, but its just a lost cause.
Caldari thread had so very little feedback from the devs, and I decided to look at the others and compare. Needless to say the feedback caldari had was about the mid slot increase after the 2 nerfs and a question answered about the navy raven.
Oh and a random, we dont know how we are going get missiles figured out just yet, and that was it. So a total of 4 responses to a bunch of disgruntled players then I see the huge number of feedback on the other races and battleships and was disgusted by how many they got.
I really have no caldari skills on any of my pilots and was looking to skill back in because I got rid of my old caldari pilot. Needless to say, its still not worth it, and with the increase of cost to battleships, they are not even worth flying at this point unless you are attached to a large alliance with a replacement program.
Probably going to lapse again on my accounts, see no real interests in getting back in. Not worth the 30$ a month, perhaps in the future maybe.
Though Caldari pilots are really getting the shaft for sure. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
147
|
Posted - 2013.05.05 19:45:00 -
[312] - Quote
Hagika wrote:Yep, I caught rumor of large missile buffs, and battleship changes and I reactivated my accounts to come to find out, only cruise are getting touched right now and though its a decent buff, that still leaves torps with no word and they need to have a substantial increase to damage applicability.
So then I was like Hey, let me see if the raven is actually going to be made useful for pvp, I looked at the changes, shook my head in disgust and watched how little was actually done aside from the drone nerf and the tank nerf to an already weak ship. Then a mid slot was added to compensate a little, but its just a lost cause.
Caldari thread had so very little feedback from the devs, and I decided to look at the others and compare. Needless to say the feedback caldari had was about the mid slot increase after the 2 nerfs and a question answered about the navy raven.
Oh and a random, we dont know how we are going get missiles figured out just yet, and that was it. So a total of 4 responses to a bunch of disgruntled players then I see the huge number of feedback on the other races and battleships and was disgusted by how many they got.
I really have no caldari skills on any of my pilots and was looking to skill back in because I got rid of my old caldari pilot. Needless to say, its still not worth it, and with the increase of cost to battleships, they are not even worth flying at this point unless you are attached to a large alliance with a replacement program.
Probably going to lapse again on my accounts, see no real interests in getting back in. Not worth the 30$ a month, perhaps in the future maybe.
Though Caldari pilots are really getting the shaft for sure.
+1 fully agree, there's hardly any dev participation in any of the ship rebalance threads, why ask for feedback if you aren't even going to acknowledge it. |

Theia Matova
Dominance Theory
39
|
Posted - 2013.05.05 19:50:00 -
[313] - Quote
Hagika wrote:Though Caldari pilots are really getting the shaft for sure.
@ Hagika Shield/launcher ships are very problematic balance wise. Missiles are versatile damage weapon system that enables you to pierce through any known tank in EVE when you know what damage to shoot. When you fit your ship well they can also take out smaller ships which turret systems can't always do. When mixed to tank shield (mid slot) type that allows you to fit good bunch of damage mods to low slots you get really deadly system.
What comes to Raven I think it will get massive boost in Odyssey. That extra mid and the cruise buff makes it really good ship. Bit of irony though is that Typhoon seems to be better missile boat even Winmatars did not ever have primary missile system boats.. I could kick the dev / designer in CCP who keeps turning the M upside down for Winmatar.. Like they did not have already good toys or superior toys.
As the changes go it seems that CCP aims to move BS into meta game toys. Ships are now too difficult to fly for new players that would do missions included the cost they start to be really bad choice. So you probably end up starting your EVE career with navy BCs or other smaller type ship type that you can do the content to kick start you up.
What comes to BS as PVP platform. ABCs have been way better in overall for PVP for long time now. They have speed and the damage, even tracking, some even drones. If you want PVP with large guns look for ABCs.
All in all I am really sad what is happening to BSes. These changes put BSes into shadow. Ships that have been really iconic part of EVE for long. Then again it gives more space for more agile ships to be flown so we will see what we will experience in Odyssey. Other ideas Bounty contracts |

Theia Matova
Dominance Theory
39
|
Posted - 2013.05.05 19:53:00 -
[314] - Quote
Little Dragon Khamez wrote:+1 fully agree, there's hardly any dev participation in any of the ship rebalance threads, why ask for feedback if you aren't even going to acknowledge it. Thats a really sad fact and people have critisized CCP for this all over the threads. As game developer I understand the stress they are currently under but they should have money and the personel to read and comment for the threads. Also CSM participation seems to be lacking which is also a sad thing. Other ideas Bounty contracts |

Hagika
LEGI0N
105
|
Posted - 2013.05.05 19:55:00 -
[315] - Quote
Theia Matova wrote:Hagika wrote:Though Caldari pilots are really getting the shaft for sure. @ Hagika Shield/launcher ships are very problematic balance wise. Missiles are versatile damage weapon system that enables you to pierce through any known tank in EVE when you know what damage to shoot. When you fit your ship well they can also take out smaller ships which turret systems can't always do. When mixed to tank shield (mid slot) type that allows you to fit good bunch of damage mods to low slots you get really deadly system. What comes to Raven I think it will get massive boost in Odyssey. That extra mid and the cruise buff makes it really good ship. Bit of irony though is that Typhoon seems to be better missile boat even Winmatars did not ever have primary missile system boats.. I could kick the dev / designer in CCP who keeps turning the M upside down for Winmatar.. Like they did not have already good toys or superior toys. As the changes go it seems that CCP aims to move BS into meta game toys. Ships are now too difficult to fly for new players that would do missions included the cost they start to be really bad choice. So you probably end up starting your EVE career with navy BCs or other smaller type ship type that you can do the content to kick start you up. What comes to BS as PVP platform. ABCs have been way better in overall for PVP for long time now. They have speed and the damage, even tracking, some even drones. If you want PVP with large guns look for ABCs. All in all I am really sad what is happening to BSes. These changes put BSes into shadow. Ships that have been really iconic part of EVE for long. Then again it gives more space for more agile ships to be flown so we will see what we will experience in Odyssey.
We had 3 direct responses here, the other a misprint correction. The othe BS threads has upwards of 15 or more for each. |

Hagika
LEGI0N
107
|
Posted - 2013.05.05 19:58:00 -
[316] - Quote
Theia Matova wrote:Little Dragon Khamez wrote:+1 fully agree, there's hardly any dev participation in any of the ship rebalance threads, why ask for feedback if you aren't even going to acknowledge it. Thats a really sad fact and people have critisized CCP for this all over the threads. As game developer I understand the stress they are currently under but they should have money and the personel to read and comment for the threads. Also CSM participation seems to be lacking which is also a sad thing.
CSM response happened in other BS threads, basically telling people to behave and stop the ranting, and we have been doing exactly that because of the little feedback and attention for caldari. Even the CSM has not come by.
Says even more there. They know its a lost cause.
|

Theia Matova
Dominance Theory
39
|
Posted - 2013.05.05 20:00:00 -
[317] - Quote
Hagika wrote:We had 3 direct responses here, the other a misprint correction. The othe BS threads has upwards of 15 or more for each.
If you looked in Amarr thread at some point like over week ago. CCP Rise commented this is what we go with to Odyssey. They also announced them in Fanfest. So no matter what they responded I do not believe there will be any major changes unless their own testers find major flaws.
I briefly tried typhoon which is quite similar to Raven and it seemed a good platform. There will be really good stuff coming in Odyssey. Sadly BSes aren't them unless you are marketeer and was to abuse the situation CCP causes with these changes. Other ideas Bounty contracts |

Hagika
LEGI0N
107
|
Posted - 2013.05.05 20:00:00 -
[318] - Quote
Theia Matova wrote:Hagika wrote:Though Caldari pilots are really getting the shaft for sure. @ Hagika Shield/launcher ships are very problematic balance wise. Missiles are versatile damage weapon system that enables you to pierce through any known tank in EVE when you know what damage to shoot. When you fit your ship well they can also take out smaller ships which turret systems can't always do. When mixed to tank shield (mid slot) type that allows you to fit good bunch of damage mods to low slots you get really deadly system. What comes to Raven I think it will get massive boost in Odyssey. That extra mid and the cruise buff makes it really good ship. Bit of irony though is that Typhoon seems to be better missile boat even Winmatars did not ever have primary missile system boats.. I could kick the dev / designer in CCP who keeps turning the M upside down for Winmatar.. Like they did not have already good toys or superior toys. As the changes go it seems that CCP aims to move BS into meta game toys. Ships are now too difficult to fly for new players that would do missions included the cost they start to be really bad choice. So you probably end up starting your EVE career with navy BCs or other smaller type ship type that you can do the content to kick start you up. What comes to BS as PVP platform. ABCs have been way better in overall for PVP for long time now. They have speed and the damage, even tracking, some even drones. If you want PVP with large guns look for ABCs. All in all I am really sad what is happening to BSes. These changes put BSes into shadow. Ships that have been really iconic part of EVE for long. Then again it gives more space for more agile ships to be flown so we will see what we will experience in Odyssey.
As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
|

Aglais
Liberation Army Li3 Federation
258
|
Posted - 2013.05.05 20:09:00 -
[319] - Quote
Hagika wrote: As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
P.S- Caldaqri pilots would get more love in a prison shower right now.
As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality-
It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all. |

Hagika
LEGI0N
108
|
Posted - 2013.05.05 20:16:00 -
[320] - Quote
Aglais wrote:Hagika wrote: As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
P.S- Caldaqri pilots would get more love in a prison shower right now.
As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality- It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all.
Can you test the phoon out by chance, just to verify the ridiculous imbalance?
|
|

Aglais
Liberation Army Li3 Federation
260
|
Posted - 2013.05.05 20:22:00 -
[321] - Quote
Hagika wrote:
Can you test the phoon out by chance, just to verify the ridiculous imbalance?
If you give me a few minutes, I can, yes. There's also only one person on Duality for some arcane reason. |

Naomi Knight
Imperial Academy Amarr Empire
363
|
Posted - 2013.05.05 20:24:00 -
[322] - Quote
Aglais wrote:Hagika wrote: As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
P.S- Caldaqri pilots would get more love in a prison shower right now.
As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality- It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all. What i dont understand ,(actually i do ,they do it cause they hate caldari biased devs bleh...) why the hell the raven has to be so much shittier than fe(to which we can compare it the most) the typhoon which is pretty much a matarized raven, oh yeah matarized which means just plain better in every possible term |

Hagika
LEGI0N
109
|
Posted - 2013.05.05 20:36:00 -
[323] - Quote
Aglais wrote:Hagika wrote:
Can you test the phoon out by chance, just to verify the ridiculous imbalance?
If you give me a few minutes, I can, yes. There's also only one person on Duality for some arcane reason.
Thankyou kindly.
As far as I see it, the phoon will of course be the better of the 2, and would make a solid remote armor rep fleet ship, fitted with torps/painters/webs to steamroll people.
|

Theia Matova
Dominance Theory
41
|
Posted - 2013.05.05 20:39:00 -
[324] - Quote
Aglais wrote: As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality-
It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all.
Shield and armor tank is really difficult to compare because shield has passive regen that kicks into too. You have to take inconsideration reinforcement and the passive regen that in some situations can win your day. I do not say Raven is uber ship but maybe you do not give it enough well thought still.
Honestly the winner of the rebalance is once again winmatars. Amarr got a kick on the ass too.. Harder than Caldari I would say. But what I consider ridiculous is that winnies got Typhoon as it is. Its way more flexible and PVP boat than raven can ever be. Seems that also Gallente got over powered BS which looks its from anime serie and not from EVE.. Oh holy cross nuke me to bits -_- Other ideas Bounty contracts |

Aglais
Liberation Army Li3 Federation
261
|
Posted - 2013.05.05 20:47:00 -
[325] - Quote
Hagika wrote:Aglais wrote:Hagika wrote:
Can you test the phoon out by chance, just to verify the ridiculous imbalance?
If you give me a few minutes, I can, yes. There's also only one person on Duality for some arcane reason. Thankyou kindly. As far as I see it, the phoon will of course be the better of the 2, and would make a solid remote armor rep fleet ship, fitted with torps/painters/webs to steamroll people.
Alright. The Typhoon can fit multiple painters and webs if you want, can get 78,880 EHP with two trimark rigs and a rigor in the rig slots, it's only like 8 m/s slower than the Raven with two 1600mm II plates on it, seems to align at about the same rate. Capacitor roughly the same. Initially, it looks like the Raven takes a win here actually, because the Typhoon does less damage with it's cruise missiles- then you remember it has a nontrivial drone bay. Oh. They're practically on par. Typhoon wins for sig radius, lock speed, utility going towards actually using it's missiles. The Raven I'd fit has two CDFE Is and an EM resist rig, which SEEMS to boost it's EHP to 81k, actually. Which is surprising, because that still burns away like ******* nothing in a fight.
...Huh. Just from looking at stats, it almost looks like the Raven is marginally better than the Typhoon. Then you remember it's bonus and the fact that it can easily fit multiple painters/webs. I think the Typhoon will still actually perform better in a real fight, somehow. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
66
|
Posted - 2013.05.05 20:52:00 -
[326] - Quote
Jackie Fisher wrote:Will insurance values be looked at? If not the current tier 1/2 will be a lot less viable for many pilots than the current tier 3 which seems a shame considering the effort being put into balancing them.
I would argue "what effort?" Caldari were crappy PvP battleships to start with. Now they are worse off. To be honest, I was hard pressed to think of a way to manage that. But hey the devs found a way. |

Hagika
LEGI0N
110
|
Posted - 2013.05.05 20:53:00 -
[327] - Quote
Aglais wrote:Hagika wrote:Aglais wrote:Hagika wrote:
Can you test the phoon out by chance, just to verify the ridiculous imbalance?
If you give me a few minutes, I can, yes. There's also only one person on Duality for some arcane reason. Thankyou kindly. As far as I see it, the phoon will of course be the better of the 2, and would make a solid remote armor rep fleet ship, fitted with torps/painters/webs to steamroll people. Alright. The Typhoon can fit multiple painters and webs if you want, can get 78,880 EHP with two trimark rigs and a rigor in the rig slots, it's only like 8 m/s slower than the Raven with two 1600mm II plates on it, seems to align at about the same rate. Capacitor roughly the same. Initially, it looks like the Raven takes a win here actually, because the Typhoon does less damage with it's cruise missiles- then you remember it has a nontrivial drone bay. Oh. They're practically on par. Typhoon wins for sig radius, lock speed, utility going towards actually using it's missiles. The Raven I'd fit has two CDFE Is and an EM resist rig, which SEEMS to boost it's EHP to 81k, actually. Which is surprising, because that still burns away like ******* nothing in a fight. ...Huh. Just from looking at stats, it almost looks like the Raven is marginally better than the Typhoon. Then you remember it's bonus and the fact that it can easily fit multiple painters/webs. I think the Typhoon will still actually perform better in a real fight, somehow.
Thanks for checking. I figure with the bonus, its applying more dps in general.
Did you have 3 or 4 Ballistic controls on the Raven ? How many for your fit on the phoon?
|

Aglais
Liberation Army Li3 Federation
261
|
Posted - 2013.05.05 21:00:00 -
[328] - Quote
Hagika wrote:
Thanks for checking. I figure with the bonus, its applying more dps in general.
Did you have 3 or 4 Ballistic controls on the Raven ? How many for your fit on the phoon?
I had three BCS II, a nanofibre II and a DC II on the Raven's lowslots, and only two on the typhoon (if not for the nanofibre, the Typhoon would've been faster than the Raven). |

Hagika
LEGI0N
116
|
Posted - 2013.05.05 21:06:00 -
[329] - Quote
Aglais wrote:Hagika wrote:
Thanks for checking. I figure with the bonus, its applying more dps in general.
Did you have 3 or 4 Ballistic controls on the Raven ? How many for your fit on the phoon?
I had three BCS II, a nanofibre II and a DC II on the Raven's lowslots, and only two on the typhoon (if not for the nanofibre, the Typhoon would've been faster than the Raven).
Really hate trading out tank for missile rigs in pvp. A weaker ship is bad news.
With bonus on the phoon, using all tank rigs. Probably still will win out over the raven.
They really need to allow the raven to applky damage alot better.
Pretty sad it took a nano fiber to allow the shield ship a slight faster speed over a 2 T2 plated ship.
Maybe the only saving grace is 4 bcs on the raven, though diminishing returns hurts the dps alot.
|

Theia Matova
Dominance Theory
42
|
Posted - 2013.05.05 21:08:00 -
[330] - Quote
Aglais wrote:I had three BCS II, a nanofibre II and a DC II on the Raven's lowslots, and only two on the typhoon (if not for the nanofibre, the Typhoon would've been faster than the Raven).
I do not have the skills to fly them for real but if you can have some pew pew between them I would be interested :p Also just try them against other BSes too when you can. My skills are not yet up to V so I can't really help :p Other ideas Bounty contracts |
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
67
|
Posted - 2013.05.05 21:11:00 -
[331] - Quote
Nex apparatu5 wrote:Grarr Dexx wrote:For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships. To be fair, I've lost two carriers this year too, but these days I mostly fly supers.
Price for supers must be increased by 1000x. They still keep building them double it, then triple etc.
There seems to be too many of them at the moment. |

Marga Vhiran
Ice Fire Warriors Late Night Alliance
1
|
Posted - 2013.05.05 22:48:00 -
[332] - Quote
I think the problem with this change is that it further increases the gap between large and small corps/alliances. If you've got something like tech moons paying the bills, it's no problem to increase the price of your mainstay ship by 40 million isk. If you're a smaller entity, you're suddenly much less willing and/or able to field battleship fleets and you are that much less able to do anything when a larger organization comes a-knocking. Won't someone think of the space middle class? |

Aglais
Liberation Army Li3 Federation
263
|
Posted - 2013.05.05 23:09:00 -
[333] - Quote
Kenshi Hanshin wrote:
Odyssey Expansion 50% or 'F'
(Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner)
Odyssey Devs 15% or 'F'
Reason: The only points being awarded are for UI and stargate-cinematic changes.
Any of my fellow Eve Players disagree with my grading rubric?
I rather agree with this to be honest, but at the same time: Gallente NEEDED the buffs. It's great that Gallente have been addressed and could actually be pretty usable in future, because they've always been struggling. So I'd give them some credit for that.
On the other hand, the 'status quo but now the geddon is a neut domi' treatment of Amarr and the 'horf horf horf let's nerf already bad ships into the ground and then jack up their prices ridiculously' "fix" applied to Caldari are... Well that's not balancing at all. I don't know what this is. I am however pretty unhappy with the fact that people can seriously throw around the term 'winmatar' and have been able to do so for so long; if anything, THEY should be getting the nerfs, not 'Faildari'. |

Gejja Tokan
Lighting the blight
0
|
Posted - 2013.05.05 23:24:00 -
[334] - Quote
I like the changes. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
50
|
Posted - 2013.05.06 00:11:00 -
[335] - Quote
Kenshi Hanshin wrote:Nex apparatu5 wrote:Grarr Dexx wrote:For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships. To be fair, I've lost two carriers this year too, but these days I mostly fly supers. Price for supers must be increased by 1000x. They still keep building them double it, then triple etc. There seems to be too many of them at the moment. __________________________________________ Kinda fascinating how that is working out... Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism. SInce it is finals weeks for many people, CCP here are your grades over the last year: Retribution Expansion 85% or 'B' (Reason, didn't like the HML nerf when a change of missile mechanics would be common sense first step) Retribution Devs 90% or 'A' Odyssey Expansion 50% or 'F' (Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner) Odyssey Devs 15% or 'F' Reason: The only points being awarded are for UI and stargate-cinematic changes. Any of my fellow Eve Players disagree with my grading rubric?
To be honest the last good Update from CCP, are the Update with the cruisers. What was it called again? I dont remember Retribution to be a good update in my point of view. What did they do? Added Bounty-System and a mining-Frigate, great bounty's are useless. The Mining frigate is fine.
I would rather delete the last 2-3 Updates from CCP, for a exchange for. - POS fixes - Corporation right's - Fix Missiles - Fix your damn Code You know if you had a better Code, it would be much easier to fix broken things.
Im really disappointed with this Update, im not even sure if Incarna is worse then Odyssey.
PS: Dont need Visual Updates, i would rather play in Text-Form then playing a bad game.
Edit: im going to play Pokemon Diamant now. |

Theia Matova
Dominance Theory
42
|
Posted - 2013.05.06 00:47:00 -
[336] - Quote
Kenshi Hanshin wrote:Kinda fascinating how that is working out...
Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism.
This could not be very far from the truth :p I always wondered why there was this one -10s in Hek and never shot by concord. Woot woot secret conspiracy CCP are minnies! Minnies I tell you!! awawawaaw bllplrpl
Other ideas Bounty contracts |

Josilin du Guesclin
University of Caille Gallente Federation
28
|
Posted - 2013.05.06 03:51:00 -
[337] - Quote
Theia Matova wrote: @ Hagika Shield/launcher ships are very problematic balance wise. Missiles are versatile damage weapon system that enables you to pierce through any known tank in EVE when you know what damage to shoot. When you fit your ship well they can also take out smaller ships which turret systems can't always do. When mixed to tank shield (mid slot) type that allows you to fit good bunch of damage mods to low slots you get really deadly system.
Except that the fitting that lets you hit small ships includes 2+ Painters, and that attacks your tank. Oh, and missiles and their support mods are fairly CPU intensive (especially Torps), and so are shields...
Quote: What comes to Raven I think it will get massive boost in Odyssey. That extra mid and the cruise buff makes it really good ship. Bit of irony though is that Typhoon seems to be better missile boat even Winmatars did not ever have primary missile system boats.. I could kick the dev / designer in CCP who keeps turning the M upside down for Winmatar.. Like they did not have already good toys or superior toys.
And this is the problem - why take a Raven over a Typhoon? I really like the 'Phoon, and think the Raven is ugly, but this doesn't not mean that the 'Phoon should be outright better than the Raven.
|

Josilin du Guesclin
University of Caille Gallente Federation
28
|
Posted - 2013.05.06 03:56:00 -
[338] - Quote
Theia Matova wrote: All in all I am really sad what is happening to BSes. These changes put BSes into shadow. Ships that have been really iconic part of EVE for long. Then again it gives more space for more agile ships to be flown so we will see what we will experience in Odyssey.
I agree with this completely.
I'm fine with battleships being ponderous - if you want a fast, snappy ship, you fly a T3 or a command ship, or something like the 'Cane. But battleships should be offering a very different experience, one where when a cruiser shoots you, you get to shrug and laugh at them for not bringing an entire fleet of friends, and one where when you push 'F1' something really noticeable happens to someone (unless they're another battleship, in which case you settle in for a long slugging match). As it is, BS damage projection feels poor, and their tanks seem to get torn up by fast agile ships too easily, IMO.
|

Josilin du Guesclin
University of Caille Gallente Federation
28
|
Posted - 2013.05.06 04:02:00 -
[339] - Quote
Hagika wrote: Pretty sad it took a nano fiber to allow the shield ship a slight faster speed over a 2 T2 plated ship.
I'm more bothered about the poor agility. Caldari ships have traditionally been slow, but have had good align times. Now they're slow, and align slowly as well (e.g. the Drake agility nerf).
|

Theia Matova
Dominance Theory
44
|
Posted - 2013.05.06 08:58:00 -
[340] - Quote
Josilin du Guesclin wrote: And this is the problem - why take a Raven over a Typhoon? I really like the 'Phoon, and think the Raven is ugly, but this doesn't not mean that the 'Phoon should be outright better than the Raven.
Caldari ship could use some rework on the looks. Also minny ships. Most of those models simply look outdated. Other ideas Bounty contracts |
|

Eugene Kerner
TunDraGon Drunk 'n' Disorderly
684
|
Posted - 2013.05.06 11:21:00 -
[341] - Quote
Hurray to botting.
"Also, your boobs " -á CCP Eterne, 2012
|

Nnezu
Artificial Memories
3
|
Posted - 2013.05.06 11:28:00 -
[342] - Quote
Naomi Knight wrote:Aglais wrote:Hagika wrote: As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
P.S- Caldaqri pilots would get more love in a prison shower right now.
As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality- It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all. What i dont understand ,(actually i do ,they do it cause they hate caldari biased devs bleh...) why the hell the raven has to be so much shittier than fe(to which we can compare it the most) the typhoon which is pretty much a matarized raven, oh yeah matarized which means just plain better in every possible term
Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
|

Hexatron Ormand
Aperture Space New Eden Industrie Alliance
7
|
Posted - 2013.05.06 11:38:00 -
[343] - Quote
A little sidenone, a bit on topic of build prices, but not directly related to this topic:
I found it "distracting" to have the minerals two times on the blue prints. First in the upper section of the material needs, and then again in the "additional" material needs.
For me it would make a lot more sense to add the minerals to the above values, and only place "special non mineral" material needs under "additional materials needed".
Would make it easier to sum up how many materials you need for several produktion runs on a ship. I had it a few times now that i thought i got everything, and then when i wanted to do my production runs, it told me "not enough materials". To then find out that there were even more minerals requested under "additional materials needed"
I find this very confusing, why should the minerals needed be listed on two different places on the same blueprint? What keeps you from "adding" them to the upper list of minerals already?
Please rework all the blueprints to state all mineral needs in the upper section of the material needs, and only list "special non mineral" material needs under additional materials needed.
That would make things a lot less confusing. |

Nessa Aldeen
First Among Equals
33
|
Posted - 2013.05.06 12:44:00 -
[344] - Quote
To CCP RISE:
As many posters before me have already pointed out, increasing BS prices to this same level of production costs will only relegate them further away from being used in pvp more often. The tier 3 BCs have already displaced BS usage in small gangs with their higher agility, faster locking, and easily projected damage than a standard BS can. You can also see the higher usage of said BCs in large fleets as well.
While I understand the logic of the price increase and you would like players to know that the BS should be more expensive than their BC counterparts, again they don't necessarily project a lot of damage, and they get hit hard because of massive sig, and moves like a slug, in fact most BS die fairly quick. So why would anyone use them in pvp?
The solution is either to nerf these tier 3 BC tanks slightly or increase the survival factor of the BS through an increase of HP. I would prefer the latter. Standard BSes should feel heavy and ponderous, it must be able to tank much, much more than than their BC counterparts while significantly projecting BS damage (tier 3 does a wonderful job at this already and it's dead cheap). It's a battleship but it sure doesn't feel like one at the moment in comparison to the Tier 3 BC. In its current form, it's a crying shame that BSes are now relegated to PVE and sniper fleet ships than they were back in their glory days, where they were used to be King of the sub capitals.
|

Kusum Fawn
State War Academy Caldari State
313
|
Posted - 2013.05.06 12:45:00 -
[345] - Quote
Hexatron Ormand wrote:A little sidenone, a bit on topic of build prices, but not directly related to this topic:
I found it "distracting" to have the minerals two times on the blue prints. First in the upper section of the material needs, and then again in the "additional" material needs.
Please rework all the blueprints to state all mineral needs in the upper section of the material needs, and only list "special non mineral" material needs under additional materials needed.
That would make things a lot less confusing.
they are in two places because they are two separate lists of minerals for the item. It is not a mineral and non-mineral split but an original bp requirement / rebalanced bp requirement split.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Vaihto Ehto
3
|
Posted - 2013.05.06 13:36:00 -
[346] - Quote
Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Why would you not use an alt to post on the forums? |

Theia Matova
Dominance Theory
44
|
Posted - 2013.05.06 13:45:00 -
[347] - Quote
Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats.
Agreed, scorch is one of the few good things lasers have. Other ideas Bounty contracts |

Mike Whiite
Cupid Stunts. Casoff
188
|
Posted - 2013.05.06 13:52:00 -
[348] - Quote
It's not the + 40 million, It's the 40 million + what it gets you.
I think the Drake blobs showed us that you're better off loosing a bunch of cheap ships than the more expensive ones.
Aside from 0.0 doctrine and PVE Battle ships had little use already, none of the new tierside changes did much to change that.
Yes cruisers are 10 times more expensive than frigates but then again Cruisers gain.
Significant more DPS (Most BS do less DPS than ABC's) Significant more EHP (that is true most of the the time)
But the mass increase, speed decrease is through the roof.
As a whole I don't realy care about the price increase as such, though I think it will contribute to even less use of the BS class as a whole.
|

Lucs Interior
The Surfin Dead
1
|
Posted - 2013.05.06 15:01:00 -
[349] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
I'm fairly new to production. Won't this mean I won't be able to build Battleships for a profit for quite some time? I still can't make money on procurers. In fact I'd have to sell them at a significant loss. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
53
|
Posted - 2013.05.06 15:12:00 -
[350] - Quote
Lucs Interior wrote:I'm fairly new to production. Won't this mean I won't be able to build Battleships for a profit for quite some time? I still can't make money on procurers. In fact I'd have to sell them at a significant loss.
If you are lucky it wont take that long, maybe you can sell your BS not in a Trade-Hub because usually the prices in Trade-Hubs are lower. |
|

Caljiav Ocanon
0
|
Posted - 2013.05.06 16:04:00 -
[351] - Quote
Battleships either need more buffs or have the more expensive ones made cheaper.
Cheaper Battleships mean they get blown up more, this trickles down into more bought, more built to meet demand and overall less stagnation in the economy.
How do you guys not see this? Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:28:00 -
[352] - Quote
Gejja Tokan wrote:I like the changes.
Some people like S&M relationships where they get whipped or beat.
Why should the other 95% of the people who have protested the changes be subject to what a tiny few think is fine.
The needs of the many are greater than the needs of the few. If people practiced this logic, then the world would be alot better off. |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:33:00 -
[353] - Quote
Caljiav Ocanon wrote:Battleships either need more buffs or have the more expensive ones made cheaper.
Cheaper Battleships mean they get blown up more, this trickles down into more bought, more built to meet demand and overall less stagnation in the economy.
How do you guys not see this?
Ever see a carriage horse? Those little black things near their eyes, they call them blinders. They were invented so the horse will only look straight and stay that course.
Now put us players on the carriage and the horse with blinders is Rise and the person steering the horse is Fozzie and he just happens to be wearing them too.
Now do you see the problem? 
|

TravelBuoy
Imperial Academy Amarr Empire
79
|
Posted - 2013.05.06 16:55:00 -
[354] - Quote
Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have.
No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses. |

Linna Excel
Center for Advanced Studies Gallente Federation
98
|
Posted - 2013.05.06 16:59:00 -
[355] - Quote
CCP Rise wrote:So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
IMO let the mineral prices suffer. Things would stabilize after awhile and everything will go on just fine. I can has blogging skills! |

Caljiav Ocanon
2
|
Posted - 2013.05.06 17:12:00 -
[356] - Quote
Hagika wrote:Ever see a carriage horse? Those little black things near their eyes, they call them blinders. They were invented so the horse will only look straight and stay that course. Now put us players on the carriage and the horse with blinders is Rise and the person steering the horse is Fozzie and he just happens to be wearing them too. Now do you see the problem? 
Yeah, I was afraid of that... Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Hagika
LEGI0N
125
|
Posted - 2013.05.06 17:14:00 -
[357] - Quote
TravelBuoy wrote:Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have. No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses.
Nerfing scorch would put Amarr alot farther in the crapper. That is the reason why their ships are still decent.
Winmatar does not need to be the end all be all race. Its already obviously biased in their favor, they do not need another benefit with someone elses demise.
If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
|

Theia Matova
Dominance Theory
49
|
Posted - 2013.05.06 17:27:00 -
[358] - Quote
Hagika wrote: If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
Lol that just made my day.
I do not think socialist hippies are too good sure drones and ability to cross fit armor or shield tank make them both very flexible and dangerous in the cross/paper/scissor game of eve. But gallente has been in so and so balance always. When Winnies have been always the king of the day. Cane was for long very versatile and OP BC that was also cheap. It has lost some of its former glory but wait wait for the navy BCs.. Guess who is making a come back :D Oh and don't forget rifter who is quite iconic frigate guess whose it is? You guessed it, it is a WINNY!
I do not want to make the races all the same but there are serious issues that CCP need to address to truly balance the races. What they did with this first round of ships (removing cap bonus for lasers and cutting down res bonus rebalance of TC/TE) is only the first small step they need to take.
This service flight of rust buckets has already gone so long it should already have stop. Other ideas Bounty contracts |

Hagika
LEGI0N
126
|
Posted - 2013.05.06 17:27:00 -
[359] - Quote
Considering the Battleships are the bridge between cap ships and sub cap ships, they really need an increase in tank.
Like atleast double of what they are now.
I think balance should be more aimed like this for example.
Starting from frigs, it should take 4 frigs to kill a destroyer. 4 destroyers to kill a cruiser, 4 cruisers to kill a battle cruiser and 4 battle cruisers to kill a battleship.
Keep in that theory, 4 battleships to kill a dread or carrier, 4 dreads or carriers to kill a mother ship and 4 motherships to kill a Titan.
The tech 2 variants should only take 2 instead of 4. Pirates ships being similar to t2 variants, maybe take 3 instead of 4.
In reality, a Battleship ship should have an amazing tank with really powerful damage. Price should reflect the ships.
Some prices will go up, others down, but a battlecruiser fleet should require near 4x the numbers to be able to beat an equal number of battleships and atleast 3x the numbers to even have a chance. |

TravelBuoy
Imperial Academy Amarr Empire
79
|
Posted - 2013.05.06 17:32:00 -
[360] - Quote
Hagika wrote:TravelBuoy wrote:Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have. No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses. Nerfing scorch would put Amarr alot farther in the crapper. That is the reason why their ships are still decent. Winmatar does not need to be the end all be all race. Its already obviously biased in their favor, they do not need another benefit with someone elses demise. If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
The gallentean ships have selectable ammo type ? No and they need cap too fir shot, but they shot from falloff instead optimal. And check the gallentean BS changes. Domi nerfed + Mega nerfed but amarrians will be get a overpowered armageddon, which shot to 45km+can neutralising to same distance with faction neut. This changes is bad and give to them a huge advantages against anyone. |
|

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
477
|
Posted - 2013.05.06 17:33:00 -
[361] - Quote
Malcanis wrote:Roime wrote:Malcanis wrote:Roime wrote:
Fact: I won't be flying tier 1 or 2 battleships after Odyssey, their poor performance won't justify the huge ISK loss on the killboard
Do you honestly let "killboard stats" dictate your playstyle? Really?wow What else? Some people have other goals. So if CCP didn't give us killmails, you'd literally have nothing to play for?
Pretty much. |

Theia Matova
Dominance Theory
49
|
Posted - 2013.05.06 17:56:00 -
[362] - Quote
TravelBuoy wrote: The gallentean ships have selectable ammo type ? No and they need cap too fir shot, but they shot from falloff instead optimal. And check the gallentean BS changes. Domi nerfed + Mega nerfed but amarrians will be get a overpowered armageddon, which shot to 45km+can neutralising to same distance with faction neut. This changes is bad and give to them a huge advantages against anyone.
I do not think Domi is nerfed. I do not agree what CCP made to it but on right hands sentries are very powerful and capable platform. I haven't tried mega but I believe it will be okyish.
What comes to Amarr, we are stuck with EM and thermal damage that are most resisted resistances in most PVP brawls since armor is favored. Thermal kinetic is really good ammo type since kinetic is quite often the hole (not always but OFTEN :p). Also your guns take lot less cap than lasers LOT less. I started the game with Gallentean ships and you are flying party boat compared to Amarr ships.
What comes to Geddon many think its OP and it probably is. Yet true Amarrian players hate it because it can't really fit lasers. So you are stuck cross training drones and missiles. Yes its awesome neut boat and its probably one of the best BSes that are worth their money after Odyssey but you should not think its all joy. Many hate the fact that Geddon was chosen for this. And also CCPs policy make Amarrs secondary weapon system drones. Original EVE lore suggested Khanid being short range missile race not drone boats! Geddon was a r a p e. What CCP made to it was not justified. No matter if it is OP or not its not Amarr boat anymore. Other ideas Bounty contracts |

Hagika
LEGI0N
126
|
Posted - 2013.05.06 18:02:00 -
[363] - Quote
Theia Matova wrote:Hagika wrote: If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
Lol that just made my day. I do not think socialist hippies are too good sure drones and ability to cross fit armor or shield tank make them both very flexible and dangerous in the cross/paper/scissor game of eve. But gallente has been in so and so balance always. When Winnies have been always the king of the day. Cane was for long very versatile and OP BC that was also cheap. It has lost some of its former glory but wait wait for the navy BCs.. Guess who is making a come back :D Oh and don't forget rifter who is quite iconic frigate guess whose it is? You guessed it, it is a WINNY! I do not want to make the races all the same but there are serious issues that CCP need to address to truly balance the races. What they did with this first round of ships (removing cap bonus for lasers and cutting down res bonus rebalance of TC/TE) is only the first small step they need to take. This service flight of rust buckets has already gone so long it should already have stop.
Yes it should have stopped. I main gallente, mainly cause I always liked the up close and personal approach with high dps.
My alt is Amarr and my former pilot was caldari. I loved the idea of Caldari. A militarized race, top of the line technology and it tickled my ex military side.
Then with them using torps and missiles, I was like yes !! Go Go Gadget torpedoes !
Realized they were a flop and then went amarr. Its a lore thing, and reading the Gallente one, I was like oh no.. friggin french hippies..So i stayed away from them and matar, I just didnt care for the looks, and I find myself feeling more comfortable being on the oppressor side of things err I mean more of a religious zealot or military type. 
When minmatar got buffed weapon wise, the artillery got way to high of an alpha with an instant hitting weapon. I feel the alpha damage king should have been caldari.
I have no problem with missiles having flight time and taking longer to target, and not being able to hit a moving target as well, but they should hit like a freight train with a slower firing time considering it is a missile and a torpedo tends to be the most powerful weapon in many sci fi themed movies and shows.
As I see it, when missiles are launched at someone, the intended victims ship should have the computer saying, missile launched detected like in starcraft with a nuke launch. Followed by a quick clip of Iron Maiden's Run to the Hills song. At the part of Run to the hills, run for your lives !
Now I know CCP wont do that, but a with a weapon system like missiles, they should have the highest alpha and slowest firing (torps). While cruise have a longer range faster firing than torps but not as high alpha but not that far off and proceed down for the other missile systems.
Though I am straying off topic a bit, battleships should really have alot more tank. Then CCP could justify the price. It should be alot of work to bring one down
|

Theia Matova
Dominance Theory
49
|
Posted - 2013.05.06 18:06:00 -
[364] - Quote
Hagika wrote: Though I am straying off topic a bit, battleships should really have alot more tank. Then CCP could justify the price. It should be alot of work to bring one down
I think the consensus is that BS should be buffed to justify this build cost. Now they are getting crappier and crappier in comparison to other smaller platforms. Other ideas Bounty contracts |

Zor'katar
Matari Recreation
56
|
Posted - 2013.05.06 18:16:00 -
[365] - Quote
Hashi Lebwohl wrote:CCP Rise wrote:Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future. Proposal: You set a goal to eliminate extra minerals over say a 3-5 year period. At each expansion and possibly point release, a random group of ships (for example up to 20% of those with extra minerals) have their extra minerals reduced and refined increased by a figure of between 10-20%. The changes are not initially include in the patch notes - just announced when made. The players therefore cannot buy a large stock in build for a instant and expected increase - you could buy the ship that doesn't get any changes for 2-3 years. More likely therefore would be some speculation around each patch and a quick cashing out following the patch but without really large gains. A player could buy a large stock now and cash out in 3-5 years - but there is a huge opportunity cost of tying up enough isk to make this worthwhile that probably would put off the investor, especially given the uncertainty of a dev destroying the profit margins by tweeking the database in the intervening period. +1, came here to suggest something very similar (although I hadn't thought of the randomized bit... that's a good addition). Opportunity cost puts an upper limit on how much it's worth stockpiling ships to wait for the day when they can be reprocessed for more. I don't do investment in Eve myself, but enough people do that it shouldn't be too difficult to tune the numbers. Then at least we'd have a plan for eventually getting us back to a system that makes sense, even if it takes a decade. |

Jerick Ludhowe
JLT corp
444
|
Posted - 2013.05.06 20:00:00 -
[366] - Quote
Theia Matova wrote:Hagika wrote: Though I am straying off topic a bit, battleships should really have alot more tank. Then CCP could justify the price. It should be alot of work to bring one down
I think the consensus is that BS should be buffed to justify this build cost. Now they are getting crappier and crappier in comparison to other smaller platforms.
They also have bad "Fleet level" tanks. Lots of ehp, but t1 resistances and a huge sig. Factor in logi and a cruiser can tank better than a bs in many situations.
IMO all t1 BS should have received a slight increase to their base resistance.
|

Berluth Luthian
Meltdown.
68
|
Posted - 2013.05.06 20:14:00 -
[367] - Quote
Missed this over the weekend, could this change help maintain the link between highsec industry and nullsec destruction? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
708
|
Posted - 2013.05.06 21:01:00 -
[368] - Quote
Aglais wrote:
Alright. The Typhoon can fit multiple painters and webs if you want, can get 78,880 EHP with two trimark rigs and a rigor in the rig slots, it's only like 8 m/s slower than the Raven with two 1600mm II plates on it, seems to align at about the same rate. Capacitor roughly the same. Initially, it looks like the Raven takes a win here actually, because the Typhoon does less damage with it's cruise missiles- then you remember it has a nontrivial drone bay. Oh. They're practically on par. Typhoon wins for sig radius, lock speed, utility going towards actually using it's missiles. The Raven I'd fit has two CDFE Is and an EM resist rig, which SEEMS to boost it's EHP to 81k, actually. Which is surprising, because that still burns away like ******* nothing in a fight.
...Huh. Just from looking at stats, it almost looks like the Raven is marginally better than the Typhoon. Then you remember it's bonus and the fact that it can easily fit multiple painters/webs. I think the Typhoon will still actually perform better in a real fight, somehow.
I think you're putting too much emphasis on solo or unorganised gang there. If anyone actually uses either the Typhoon or the Raven, which they won't because ABS are better and much cheaper, I'll think they'll prefer Typhoon for smaller gangs and Raven for larger ones. As gang size increases, the Raven's missile velocity bonus will help reduce the reaction time of hostile logi, while its extra medslots will help its resists for its own RR. The Typhoon's explosion velocity bonus sounds nice but is generally negated by the long-range web that such a gang will need anyway. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
80
|
Posted - 2013.05.07 00:24:00 -
[369] - Quote
Caljiav Ocanon wrote:Hagika wrote:Ever see a carriage horse? Those little black things near their eyes, they call them blinders. They were invented so the horse will only look straight and stay that course. Now put us players on the carriage and the horse with blinders is Rise and the person steering the horse is Fozzie and he just happens to be wearing them too. Now do you see the problem?  Yeah, I was afraid of that... I second that! |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
80
|
Posted - 2013.05.07 00:44:00 -
[370] - Quote
Hagika wrote:Theia Matova wrote:Hagika wrote: If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
Lol that just made my day. I do not think socialist hippies are too good sure drones and ability to cross fit armor or shield tank make them both very flexible and dangerous in the cross/paper/scissor game of eve. But gallente has been in so and so balance always. When Winnies have been always the king of the day. Cane was for long very versatile and OP BC that was also cheap. It has lost some of its former glory but wait wait for the navy BCs.. Guess who is making a come back :D Oh and don't forget rifter who is quite iconic frigate guess whose it is? You guessed it, it is a WINNY! I do not want to make the races all the same but there are serious issues that CCP need to address to truly balance the races. What they did with this first round of ships (removing cap bonus for lasers and cutting down res bonus rebalance of TC/TE) is only the first small step they need to take. This service flight of rust buckets has already gone so long it should already have stop. Yes it should have stopped. I main gallente, mainly cause I always liked the up close and personal approach with high dps. My alt is Amarr and my former pilot was caldari. I loved the idea of Caldari. A militarized race, top of the line technology and it tickled my ex military side. Then with them using torps and missiles, I was like yes !! Go Go Gadget torpedoes ! Realized they were a flop and then went amarr. Its a lore thing, and reading the Gallente one, I was like oh no.. friggin french hippies..So i stayed away from them and matar, I just didnt care for the looks, and I find myself feeling more comfortable being on the oppressor side of things err I mean more of a religious zealot or military type.  When minmatar got buffed weapon wise, the artillery got way to high of an alpha with an instant hitting weapon. I feel the alpha damage king should have been caldari. I have no problem with missiles having flight time and taking longer to target, and not being able to hit a moving target as for full damage, but they should hit like a freight train with a slower firing time considering it is a missile and a torpedo tends to be the most powerful weapon in many sci fi themed movies and shows. As I see it, when missiles are launched at someone, the intended victims ship should have the computer saying, missile launched detected like in starcraft with a nuke launch. Followed by a quick clip of Iron Maiden's Run to the Hills song. At the part of Run to the hills, run for your lives ! Now I know CCP wont do that, but a with a weapon system like missiles, they should have the highest alpha and slowest firing (torps). While cruise have a longer range faster firing than torps but not as high alpha but not that far off and proceed down for the other missile systems. Though I am straying off topic a bit, battleships should really have alot more tank. Then CCP could justify the price. It should be alot of work to bring one down
Agreed 100%
+1 |
|

Joan Greywind
I Moan ALOT We Moan ALOT
1
|
Posted - 2013.05.07 04:23:00 -
[371] - Quote
Is the price of the ships taken based on current mineral prices, or the expected (after odyssey) prices? According to the ore composition post, low end minerals (trit, Pyerite) will be widely and heavily available in high end ore, increasing their supply (for no increase in effort in aqcuiring them). An increase in supply means a decrease in price of those minerals, directly affecting the prices of those ships. Is the ore composition change going to be big enough to affect the intended prices of the battleships after odyssey?
The main reason I ask is the op clearly states 40 mill increase in average price, and not only an increase in the building mineral need of the ships.
And just a side note, this topic clearly is about the build costs of the sips, why did the post delve into whether the ships are balanced or not? isn't there other posts where that can be discussed? |

Avald Midular
Republic Military School Minmatar Republic
120
|
Posted - 2013.05.07 04:49:00 -
[372] - Quote
Joan Greywind wrote:Is the price of the ships taken based on current mineral prices, or the expected (after odyssey) prices? According to the ore composition post, low end minerals (trit, Pyerite) will be widely and heavily available in high end ore, increasing their supply (for no increase in effort in aqcuiring them). An increase in supply means a decrease in price of those minerals, directly affecting the prices of those ships. Is the ore composition change going to be big enough to affect the intended prices of the battleships after odyssey?
The main reason I ask is the op clearly states 40 mill increase in average price, and not only an increase in the building mineral need of the ships.
And just a side note, this topic clearly is about the build costs of the sips, why did the post delve into whether the ships are balanced or not? isn't there other posts where that can be discussed?
Probably because CCP's ignored the feedback threads for some time and they saw Rise posting in here. |

Sizeof Void
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.05.07 04:53:00 -
[373] - Quote
Theia Matova wrote:I do not think Domi is nerfed. I consider a 50% increase in the build cost of a Domi to be a rather significant nerf, esp. when coupled with a lower insurance payout.
Isn't that what we should be discussing on this thread? There are other threads to discuss the performance issues. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
267
|
Posted - 2013.05.07 05:36:00 -
[374] - Quote
Joan Greywind wrote:And just a side note, this topic clearly is about the build costs of the sips, why did the post delve into whether the ships are balanced or not? isn't there other posts where that can be discussed?
Because performance relative to price decides whether something will be used or not. T1 battleships compete with smaller, cheaper T1 ships and more expensive, better performing navy ships. If you skew the performance or price too much in one direction, you risk them being replaced by either group. Unfortunately, CCP decided to keep T1 BS relatively weak, while at the same time increasing their price and lowering the margins to navy insurance. As a result, T1s are likely to be left as a stepping stone to navy ships, save for a few select fleet ships. Sad, but that's the way it's about to go down due to the increased cost tag.
That's why my initial suggestion was to increase the ehp of the battleships - that way, they'd be worth the extra cost, but they would also have a very clear niche relative to their counterparts, they'd be the "brick wall" of the battlefield. Now, they're just oversized, overpriced battlecruisers. |

Hagika
LEGI0N
136
|
Posted - 2013.05.07 05:43:00 -
[375] - Quote
Avald Midular wrote:Joan Greywind wrote:Is the price of the ships taken based on current mineral prices, or the expected (after odyssey) prices? According to the ore composition post, low end minerals (trit, Pyerite) will be widely and heavily available in high end ore, increasing their supply (for no increase in effort in aqcuiring them). An increase in supply means a decrease in price of those minerals, directly affecting the prices of those ships. Is the ore composition change going to be big enough to affect the intended prices of the battleships after odyssey?
The main reason I ask is the op clearly states 40 mill increase in average price, and not only an increase in the building mineral need of the ships.
And just a side note, this topic clearly is about the build costs of the sips, why did the post delve into whether the ships are balanced or not? isn't there other posts where that can be discussed? Probably because CCP's ignored the feedback threads for some time and they saw Rise posting in here.
Ding Ding, winner winner, chicken dinner !!
|

Gunther Nhilathok
Caldari Provisions Caldari State
18
|
Posted - 2013.05.07 06:10:00 -
[376] - Quote
I'm going to miss the days of battleships being cost effective, viable options in pvp. Oh well, we've got tier 3 BC, we don't need tank when we have alpha. |

Mr VonBraun
Relativity Industrial
19
|
Posted - 2013.05.07 12:53:00 -
[377] - Quote
So,once again the Devs take the opportunity to stick 2 fingers up to the Caldari. Are you trying to make the caldari completely obsolete? Seems so! The Scorpion is a pile of problems with an engine attached, the Raven has the potential to be an awesome combat battleship,instead it gets weaker every time you guys tweak something. Okay the Rokh is good,but it's not exactly flexible (when is the last time you saw someone doing PVE in a Rokh?)
Yep okay in Inferno you did a good job with the launchers...but that was purely cosmetic. When are you gonna give us Caldari some love,so we don't all have to skill for Winmatar? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
154
|
Posted - 2013.05.07 18:03:00 -
[378] - Quote
Hexatron Ormand wrote:A little sidenone, a bit on topic of build prices, but not directly related to this topic:
I found it "distracting" to have the minerals two times on the blue prints. First in the upper section of the material needs, and then again in the "additional" material needs.
For me it would make a lot more sense to add the minerals to the above values, and only place "special non mineral" material needs under "additional materials needed".
Would make it easier to sum up how many materials you need for several produktion runs on a ship. I had it a few times now that i thought i got everything, and then when i wanted to do my production runs, it told me "not enough materials". To then find out that there were even more minerals requested under "additional materials needed"
I find this very confusing, why should the minerals needed be listed on two different places on the same blueprint? What keeps you from "adding" them to the upper list of minerals already?
Please rework all the blueprints to state all mineral needs in the upper section of the material needs, and only list "special non mineral" material needs under additional materials needed.
That would make things a lot less confusing.
Yeah I agree with that, I don't build that much, so perhaps I'm missing something, but when I've mined the materials I needed to get the blueprint into production I am always baffled by the extra materials bit. Why do I need extra when I've got everthing the blueprint tells me I need lol. |

Jill Antaris
Imperial Academy Amarr Empire
40
|
Posted - 2013.05.07 18:14:00 -
[379] - Quote
Hexatron Ormand wrote:I find this very confusing, why should the minerals needed be listed on two different places on the same blueprint? What keeps you from "adding" them to the upper list of minerals already?.
Because they try to avoid that people build BS now and reprocess them for more minerals or self destruct them for more insurance after the patch. |

Vincent Athena
V.I.C.E.
1823
|
Posted - 2013.05.07 18:31:00 -
[380] - Quote
CCP Rise wrote:mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? Somewhat, but it won't be completely smooth. Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future. Here is how you do it.
Every month or so look at the sale price of these ships and their value if reprocessed. Use the "high buy" for the ship price, not the "low sell". If the price is significantly above the reprocess value, move some of the "extra materials" out to the "materials required" area. Not enough to make buying and reprocessing profitable, just to bring the reprocessed value up to the market price. Now anyone holding on to an old ship could reprocess it and get more minerals than it took to make that ship, but that will not give them any more ISK than if they just sold it. The new bill of materials will put a higher floor under that ship price. As stocks continue to get sold, the price will rise more, allowing you to move more out of "extra materials". Eventually it will all be gone. http://vincentoneve.wordpress.com/ |
|

Dumas Athos
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.05.07 18:54:00 -
[381] - Quote
Vincent Athena wrote:CCP Rise wrote:mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? Somewhat, but it won't be completely smooth. Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future. Here is how you do it. Every month or so look at the sale price of these ships and their value if reprocessed. Use the "high buy" for the ship price, not the "low sell". If the price is significantly above the reprocess value, move some of the "extra materials" out to the "materials required" area. Not enough to make buying and reprocessing profitable, just to bring the reprocessed value up to the market price. Now anyone holding on to an old ship could reprocess it and get more minerals than it took to make that ship, but that will not give them any more ISK than if they just sold it. The new bill of materials will put a higher floor under that ship price. As stocks continue to get sold, the price will rise more, allowing you to move more out of "extra materials". Eventually it will all be gone.
That's a non r etarded idea. It'll never happen. |

violator2k5
RogueRaiders
10
|
Posted - 2013.05.07 19:54:00 -
[382] - Quote
firstly to CCP rise, while I do think its good what you guys are doing discussing changes coming into play into the game you guys are making mistakes that hurt the market to some degree. What happened to the "screw the player base lets just throw in some stealth changes" attitude?
Changes made in this fashion really shouldn't be advertised so openly and only ignites people to try to capitalize from it which in the end hurts the market for a while till back stocks are cleared.
Naso Aya wrote:Just wanted to say called it, that's all. anyone with half a brain for industry would of seen this coming after the min buff on cruisers.
Hagika wrote:40 million trivial, so lets add 40 million to all ships and fittings,rigs and see how trivial it really is..Oh wait, not so trivial after all is it?
with the amount of isk flying around this game and some with more then common sense, I really don't think another 40mil on top of current build cost is anything to worry about.
did you forget paying something like 20mil per T2 gun and upto 7-10mil per enam or invuln II? |

Theia Matova
Dominance Theory
68
|
Posted - 2013.05.07 20:26:00 -
[383] - Quote
violator2k5 wrote:Hagika wrote:40 million trivial, so lets add 40 million to all ships and fittings,rigs and see how trivial it really is..Oh wait, not so trivial after all is it?
with the amount of isk flying around this game and some with more then common sense, I really don't think another 40mil on top of current build cost is anything to worry about.
For some BSes this increase is nearly 100% it depends on who you ask. If you can turn that 100% into isk.. Which several BSes? hmm consider again.
If you look at abaddon too it got resistance drop. If it gets nerf we should also be dropping its manufacture price? Other ideas Bounty contracts |

Mithril Ryder
Genstar Inc Villore Accords
23
|
Posted - 2013.05.07 20:31:00 -
[384] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
Once again, CCP is bad at math. If you average out the mineral cost, so that the new ships all have about the same mineral cost, and the total mineral cost of building 1 of each is about the same pre and post patch, you'd be looking at about the same demand. In reality, due to the lower numbers of t3 BS built flown and lost in PvP due to their cost/usefulness ratio, you'd be looking at a small increase in total mineral consumption.
Ah well, thanks for another opportunity for some of us to make easy isk by pre-building ships again.
|

Hagika
LEGI0N
140
|
Posted - 2013.05.07 20:58:00 -
[385] - Quote
violator2k5 wrote:firstly to CCP rise, while I do think its good what you guys are doing discussing changes coming into play into the game you guys are making mistakes that hurt the market to some degree. What happened to the "screw the player base lets just throw in some stealth changes" attitude? Changes made in this fashion really shouldn't be advertised so openly and only ignites people to try to capitalize from it which in the end hurts the market for a while till back stocks are cleared. Naso Aya wrote:Just wanted to say called it, that's all. anyone with half a brain for industry would of seen this coming after the min buff on cruisers. Hagika wrote:40 million trivial, so lets add 40 million to all ships and fittings,rigs and see how trivial it really is..Oh wait, not so trivial after all is it?
with the amount of isk flying around this game and some with more then common sense, I really don't think another 40mil on top of current build cost is anything to worry about. did you forget paying something like 20mil per T2 gun and upto 7-10mil per enam or invuln II?
I guess it is true, some people like to be lied to before they get screwed..Ignorance is bliss right?
There is plenty of isk in the game, just like there is plenty of currency in the real world, so that means everyone is rich right? We all can afford to spend on countless money on items that has little use or not worth their value right?
Seriously, wake up to reality. Not everyone in eve is a hardcore gamer who can spends hours upon hours doing an isk grind to where they can throw money around like its nothing. The cost of a fully fitted BS after this change would take awhile even by incursions standards.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
155
|
Posted - 2013.05.07 21:32:00 -
[386] - Quote
Dumas Athos wrote:Vincent Athena wrote:CCP Rise wrote:mynnna wrote:Current Tier 3 prices have a range of approximately 200-240m depending on hull. In the past you've smoothed that kind of variation out, will you be doing that here too? Somewhat, but it won't be completely smooth. Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future. Here is how you do it. Every month or so look at the sale price of these ships and their value if reprocessed. Use the "high buy" for the ship price, not the "low sell". If the price is significantly above the reprocess value, move some of the "extra materials" out to the "materials required" area. Not enough to make buying and reprocessing profitable, just to bring the reprocessed value up to the market price. Now anyone holding on to an old ship could reprocess it and get more minerals than it took to make that ship, but that will not give them any more ISK than if they just sold it. The new bill of materials will put a higher floor under that ship price. As stocks continue to get sold, the price will rise more, allowing you to move more out of "extra materials". Eventually it will all be gone. That's a non r etarded idea. It'll never happen.
On the face of it, it seems sensible, it will never happen.
|

Kharamete
Feral Solutions Inc
21
|
Posted - 2013.05.07 21:34:00 -
[387] - Quote
Hagika wrote: The cost of a fully fitted BS after this change would take awhile even by incursions standards.
And it is supposed to be so. A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I:s and cruisers to be able to get a battleship. I'm glad if this change is a small little step back to that past. |

Hagika
LEGI0N
141
|
Posted - 2013.05.07 21:39:00 -
[388] - Quote
Kharamete wrote:Hagika wrote: The cost of a fully fitted BS after this change would take awhile even by incursions standards.
And it is supposed to be so. A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I:s and cruisers to be able to get a battleship. I'm glad if this change is a small little step back to that past.
You just dont get it... They are not worth the price increase.. Have you not been reading?
That is the major complaint, so if its not worth the cost then people will fly smaller ships that can get almost the same performance. Which means battleships will be used even less.
A battleship should be a serious step up but, raising cost and keeping them weak is not a valid nor smart move by ccp.
Do you get it now, or must you have the other hundreds of people explain the same thing?
Edit-
I am not trying to jump all over your case, the problem is battleships need to have alot more tank and some more firepower to actually make them justify their price. |

Aglais
Liberation Army Li3 Federation
269
|
Posted - 2013.05.07 21:55:00 -
[389] - Quote
Kharamete wrote:Hagika wrote: The cost of a fully fitted BS after this change would take awhile even by incursions standards.
And it is supposed to be so. A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I:s and cruisers to be able to get a battleship. I'm glad if this change is a small little step back to that past.
I agree with this that's bolded. Here's the thing though.
THEY ARE NOT WORTH THEIR PRICES, ESPECIALLY THE RAVEN AND SCORPION. THEY ARE JOKES. BATTLECRUISERS CAN HAVE MORE TANK, WITH LESS SIG, THAN THE RAVEN, WHILE STILL HAVING EASIER TO APPLY DPS. THIS PRICE INCREASE IS BEING GIVEN TO SHIPS THAT IN FACT, WERE BAD BEFORE, BUT GOT NERFED WITH THESE CHANGES. DO YOU UNDERSTAND? CAN YOU READ ME PROPERLY AND THE MESSAGE I WANT TO GET ACROSS IF I USE BOLD AND ALLCAPS? BECAUSE THIS SHOULD BE INCREDIBLY ******* OBVIOUS THAT FOR THEIR PRICE, THEY ARE HORRIBLE, AND THE LEAST ISK-EFFICIENT SHIPS IN THE ENTIRE GODDAMN GAME.
Yes. A battleship should be a very big investment. Here's the thing though. A 'very big investment' should not be WHOLLY UNABLE to achieve ANY level of defense that it's peers can (and I'm talking about the other attack battleships- the Raven is easily the softest of the group, even the Minmatar ones somehow manage to be hardier! I don't ******* get it! CALDARI is the tank race! Not Minmatar! They have mobility, which they use to make up for their lack of tank! Caldari have LOADS of tank, to make up for their lack of speed! The Raven has neither tank, NOR speed! A 2x 1600MM II TRIMARKED TYPHOON IS STILL FASTER THAN A RAVEN NOT SPORTING A NANOFIBRE. Oh, and said Typhoon also has more EHP than the Raven in question, too.) |

Large Collidable Object
morons.
2098
|
Posted - 2013.05.07 21:57:00 -
[390] - Quote
Whilst I deem the concerns concerning mineral price balance somewhat valid, I agree with many people in this thread regarding the cost-efficiency of BS in the bigger picture.
Tier 1 and 2 BS haven't seen overly widespread use in their current iteration and I can't see any improvements warranting a price increase after Tiericide.
An easy comparison: the Oracle will beat the new Apoc in almost every aspect except tank, which it compensates with better mobility. Add the fact that the apoc needs large rigs as opposed to the Oracles meds to the fact that the Apoc will cost considerably more and I can't see why anyone would ever fly an Apoc over an Oracle.
If I want something more tanky, I'd rather pick one of the new faction BCs - BS tank, smaller sig, better mobility, better tracking and less damage projection and again, due to the large vs med rigs and in this case the cheaper modules, they will probably be cheaper to fly than a BS.
Current BS are underwhelming outside blobs, Odissey iterations even nerf some of them and on top of that, we get a price increase. You know... morons. |
|

Jill Antaris
Imperial Academy Amarr Empire
41
|
Posted - 2013.05.07 22:08:00 -
[391] - Quote
I think he is referring of the days where a IFFA DCU did cost 20+ million isk and a fully T2 fittet BS where around the 300-400 ISK price tag. However a lot of things changed in eve since this days and BS are not really the all end of sub capital ships any more at least outside long range engagements and where mobility is a negation able thing.
I think the biggest problem will be the lacking insurance payout for the old tier 1 BS, making them overall the most expensive ships in the BS line-up. For tier 2 and 3 BS nothing really big changes here, since the price tag and minerals shouldn't change much. While the internal investment into a BS is high, and BS sized rigs and modules cost quite a bit, insurance made them a ok alternative compared to HACs or CS for some applications. The biggest problem might be the existence of tier 3 BCs that are a lot cheaper and the trade off between speed vs. ehp is actually more a situational thing instead of a real drawback compared to BS. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
9
|
Posted - 2013.05.07 23:56:00 -
[392] - Quote
Why does everyone assume that rushing into a BS is a bad idea. Obviously BS is not for the small gang or solo pvp, since it cannot get out of the fecal matter if it happens to hit the oscillating air propagator. Devs see 500 abaddon fought in pvp this month and think all is fine but the fact is that it was 1 fleet with 500 of the same ship. No small gang BS, no not in eve.
However for pve it's the only ship that makes sense - large reppers or large EHP are the only thing that can and will save you in a serious pve situation, whether group or solo that's the only ship that makes sense (well there's the tengu nowadays and the ishtar and gila from the original lineup, but those just confirm the rule). And in PVE there is no such thing as rushing into a BS. The earlier you get into one the earlier you start rolling the dough. Hell if I was starting a new account now, I'd get to lvl 4 ASAP just so I can start making real money and after that get into an incursion with meta 4 guns , t 1 rigs and somewhat faction tank. OF course with price of 300 mil the initial investment into a BS is too big for a newbie. Obviously the newbie has to fork over 15 extra just to get into it's new shiny ship.
Ah well the best we can do out of a bad situation is buy as many tier 1 ships as we can and wait for the market to double the prices. It will kill the manufacturers but ah well, at least CCP can sell more plexes |

Taggs Corhan
Crimson Phalanx SpaceMonkey's Alliance
0
|
Posted - 2013.05.08 00:24:00 -
[393] - Quote
Problem with the idea of rushing a battleship for pve effectiveness.
If I rush to tech 2 cruisers, I get the same effectiveness, more -effective- tank, and lower cost. . . and can still run level 4's.
If I rush to assault frigates, i can run level 4's, effectively, safely, and while slightly slower than with the tech 2 cruisers, for a far smaller isk investment and far less risk.
If I rush to faction cruisers, I can run level 4's with tech 2 fittings, at more risk of loss than the tech 2 cruiser, but less risk of loss than a rushed battleship. Again, with less isk risked, more effective than the battleship, and less intensive by far on skills trained.
Each of these three options is viable for running level 4 missions in very short order, less time than rushing an effective battleship build that would allow you to safely run all 4's.
Battleships just suck for pve. Massively. In large blob-fights, they are good, but then, in large blob fights, almost any ship can be good when used in a proper strategy. Point in case? Newb frigate gate camps.
This is the same kind of thing that has been posted about by everyone else regarding battleships. They just aren't the big toys they used to be. And are becoming less and less the big guns with every iteration of changes to them.
If I were starting a new account today, I'd rush into tech 2 cruisers for mission running, and branch out from there. By the time I could fly a tech 2 cruiser, I'd be in 4's, and I'd be safer in that t2 cruiser than I ever was in my first battleship. A bulet may have your name on it, but shrapnel is addressed 'to whom it may concern'.
A nuke is addressed to 'Current Resident' |

Arronicus
Caldari Provisions Caldari State
615
|
Posted - 2013.05.08 00:24:00 -
[394] - Quote
CCP Rise wrote:Quote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs? Its very consistent across EVE to get linear power increase for exponential cost increase. Is a Cruiser worth 10 frigates? Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is. We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant.
It is a longer and more skill intensive train, for a battleship, than it is for a tech 3 cruiser. As has been proven numerous times over the last couple years, tech 3 ships are completely viable, and occasionally used, for large scale PVP. To that end, I would say that BS are the last step skillwise, perhaps, but not cost-wise, and even then, many people never bother with battleships, simply going, Frigate > destroyer > Cruiser > Battlecruiser > Hac/Recon/Logi/T3 cruiser > Faction BS/Capitals, skipping tech 1 battleships altogether.
The new price point is going to make battleships cost prohibitive for pvp. The rokh, Abaddon, dominix, and others are not only getting nerfed for pvp, but the lower end models are going to see a price increase. When the ships already see limited usage, far less than they did 4-5 years ago, how is it justified to favour 'mineral supply prices' via high cost low demand, as opposed to keeping the price of battleships lower, so that more of them blow up, and you actually see a net volume INCREASE in mineral demand? Seems to me this change simply was not well thought out.
That being said, my production lines are running. |

Theia Matova
Dominance Theory
70
|
Posted - 2013.05.08 00:46:00 -
[395] - Quote
I would laugh so hard now when CCP announced that they would adjust the build prices downward. People mass product BSes. Market would really stagger and industrial people would cry.
And I do believe this or buffing BSes has to happen. Because it seems that players are in consensus that BSes are not worth the updated build price.
Lets see when the crap hits the fan it will be messy and smelly. Other ideas Bounty contracts |

Arronicus
Caldari Provisions Caldari State
617
|
Posted - 2013.05.08 02:57:00 -
[396] - Quote
Theia Matova wrote:I would laugh so hard now when CCP announced that they would adjust the build prices downward. People mass product BSes. Market would really stagger and industrial people would cry.
And I do believe this or buffing BSes has to happen. Because it seems that players are in consensus that BSes are not worth the updated build price.
Lets see when the crap hits the fan it will be messy and smelly.
CCP is just back on there, 'ignore the playerbase. we know best, the end' line of thought. Eventually, a few years down the road, someone will step back, and try to analyze the problem. |

Emily Jean McKenna
The Scope Gallente Federation
2
|
Posted - 2013.05.08 03:17:00 -
[397] - Quote
Theia Matova wrote:I would laugh so hard now when CCP announced that they would adjust the build prices downward. People mass product BSes. Market would really stagger and industrial people would cry.
And I do believe this or buffing BSes has to happen. Because it seems that players are in consensus that BSes are not worth the updated build price.
Lets see when the crap hits the fan it will be messy and smelly.
It all blows back into our face...
Anyway, Most of the BS changes are garbage. I want the tiered battleships... The Armageddon and Dominix were my favorites, now I wont even fly them. Enough said there really. |

Emily Jean McKenna
The Scope Gallente Federation
2
|
Posted - 2013.05.08 03:18:00 -
[398] - Quote
Arronicus wrote:Theia Matova wrote:I would laugh so hard now when CCP announced that they would adjust the build prices downward. People mass product BSes. Market would really stagger and industrial people would cry.
And I do believe this or buffing BSes has to happen. Because it seems that players are in consensus that BSes are not worth the updated build price.
Lets see when the crap hits the fan it will be messy and smelly. CCP is just back on there, 'ignore the playerbase. we know best, the end' line of thought. Eventually, a few years down the road, someone will step back, and try to analyze the problem.
Yeah, the last time they did this stance... they lose a large chunk of players. A lot of them came back once they apologized and tried to fix things that were ****** up in the game for years.
Again though, there is alot of **** that needs to be fixed... the BS changes were not one of them. |

Hagika
LEGI0N
142
|
Posted - 2013.05.08 03:44:00 -
[399] - Quote
Emily Jean McKenna wrote:Arronicus wrote:Theia Matova wrote:I would laugh so hard now when CCP announced that they would adjust the build prices downward. People mass product BSes. Market would really stagger and industrial people would cry.
And I do believe this or buffing BSes has to happen. Because it seems that players are in consensus that BSes are not worth the updated build price.
Lets see when the crap hits the fan it will be messy and smelly. CCP is just back on there, 'ignore the playerbase. we know best, the end' line of thought. Eventually, a few years down the road, someone will step back, and try to analyze the problem. Yeah, the last time they did this stance... they lose a large chunk of players. A lot of them came back once they apologized and tried to fix things that were ****** up in the game for years. Again though, there is alot of **** that needs to be fixed... the BS changes were not one of them.
Kinda interesting how they are avoiding this thread and the BS change threads like the plague and are posting on others. As soon as we spread over to another thread and bring the subject up, they stop posting there and ignore the player base.
Last time I checked, that is bad for business and very unprofessional.
Seems like they didnt learn their lesson from last time, so they will have to learn again.
Rule # 1 - Keep the customer happy, or lose money.
|

Frostys Virpio
Lame Corp Name
389
|
Posted - 2013.05.08 04:29:00 -
[400] - Quote
People keep saying the price does not amtter in balance but in the end, if you can do the exact same thing or really close to it for much cheaper, you will go the cheaper route. Why would you use the turtle speed slow locking ECM boat when you can have one cheaper with speed tanking and locking it's target much faster to apply the ECM before it gets erased from grid? |
|

Kharamete
Feral Solutions Inc
26
|
Posted - 2013.05.08 05:00:00 -
[401] - Quote
Hagika wrote:
You just dont get it... They are not worth the price increase.. Have you not been reading?
Of course I've read it. Doesn't mean anything else than that I'm constantly flipping amazed by the amount of verbiage which can be wasted on trivialities.
Of course it will be worth it. I'm building Armageddons now. They're going to be freaking awesome come patch day. I must ensure that I have plenty that will blow up around me. |

Emily Jean McKenna
The Scope Gallente Federation
4
|
Posted - 2013.05.08 05:10:00 -
[402] - Quote
Kharamete wrote:Hagika wrote:
You just dont get it... They are not worth the price increase.. Have you not been reading?
Of course I've read it. Doesn't mean anything else than that I'm constantly flipping amazed by the amount of verbiage which can be wasted on trivialities. Of course it will be worth it. I'm building Armageddons now. They're going to be freaking awesome come patch day. I must ensure that I have plenty that will blow up around me.
Im sure a lot of people will like the Armageddon... I will miss the Pulse Laser death machine with heavy drones. It was one of my favorite ships to fly. |

Hagika
LEGI0N
145
|
Posted - 2013.05.08 05:28:00 -
[403] - Quote
Kharamete wrote:Hagika wrote:
You just dont get it... They are not worth the price increase.. Have you not been reading?
Of course I've read it. Doesn't mean anything else than that I'm constantly flipping amazed by the amount of verbiage which can be wasted on trivialities. Of course it will be worth it. I'm building Armageddons now. They're going to be freaking awesome come patch day. I must ensure that I have plenty that will blow up around me.
I see Stockholm Syndrome is alive and well. |

Aglais
Liberation Army Li3 Federation
273
|
Posted - 2013.05.08 05:48:00 -
[404] - Quote
Kharamete wrote:Hagika wrote:
You just dont get it... They are not worth the price increase.. Have you not been reading?
Of course I've read it. Doesn't mean anything else than that I'm constantly flipping amazed by the amount of verbiage which can be wasted on trivialities. Of course it will be worth it. I'm building Armageddons now. They're going to be freaking awesome come patch day. I must ensure that I have plenty that will blow up around me.
Right, let's just pick one of twelve battleships that's practically turning into a T1 Bhaalgorn and is likely going to actually be ok, and totally ignore the fact that the other Amarr battleships aren't doing so hot, and literally the entire Caldari battleship lineup, known for having very poor stats (Raven) and ability to do anything outside of PVE (also Raven), got NERFED (Rokh and Raven), and as such will remain either unused (look at the arguments I posted again, read them carefully, and realize that if a balance pass is done and like one ship comes out ok, ANOTHER PASS MUST HAPPEN).
The point of these balance passes is to make sure everything's flyable and worth using. As it stands, ~90% of battleships after Odyssey hits, due to a combination of the poor price boosting decision and even worse 'balancing' effort, will not be worth using. How is this hard to get. The point of a sandbox game isn't "duhhhh oh look a FOTM lets all latch onto it forever and never do anything else". That is lame, that is boring, and it is terrible. You should have a range of choices for how you want to approach a goal- this can be done by having each faction's ships perform differently but still be able to do things with overlap in various areas (ie. general PvP use, tacklers, ships of the line, etc.) but with their own racial flavor. It's not easy, and that is precisely why I think this balance round was bunged up so badly. |

Carniflex
StarHunt Intrepid Crossing
80
|
Posted - 2013.05.08 09:30:00 -
[405] - Quote
Cynthia Nezmor wrote:Partak Cadelanne wrote:These changes are bad. Who will fly a 250 million Scorpion? Me. I would even pay 750 mil for it as long as it is the only ECM Battleship.
Well for 750 mil you could fly instead 3 falcons. I would have to point out, afterall, that being a "battleship" is not advantage. For applying ECM there are other ships already that do the job pretty decently. Or you can have your main fleet carry swarms of ECM drones.
What is going for a scorpion, in general, is the range and hp buffer in combination of its price. If the price increases to the level of Falcons you are much better off using these for the ECM stuff in most cases.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Bad Messenger
Nasranite Watch
471
|
Posted - 2013.05.08 10:59:00 -
[406] - Quote
just saying bye to cheap smartbomb ships. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
63
|
Posted - 2013.05.08 14:30:00 -
[407] - Quote
Kharamete wrote:
And it is supposed to be so. A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I:s and cruisers to be able to get a battleship. I'm glad if this change is a small little step back to that past.
Edit- There is a reason why noobs are often pathetically bad in battleships. They race to it. They try to get it as fast as possible, without spending the time needed to skill up on ship integrity, gunnery, armor or shields, and navigation. They think a battle ship is so bad-ass. Big is beautiful.
If there's a high price tag, maybe the new players will spend some time getting ready for it.
You still need the same time of mining to build your first BS. But there is a different to the past, retievers has changed and you can get a orca-boost. I would say its still takes the same time to get into BS, then 4 years ago. Its true you can earn more isk, but you need to spend more isk on the same things.
Actually you can do lvl 4 missions with all skills on lvl 3. I did it 3 years ago and started a new charakter 1 year ago and its still works. You just need to know which missions you cant to do with low-skills. Remember there are many lvl 4 missions which are pretty easy. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
63
|
Posted - 2013.05.08 14:39:00 -
[408] - Quote
Carniflex wrote:Cynthia Nezmor wrote:Partak Cadelanne wrote:These changes are bad. Who will fly a 250 million Scorpion? Me. I would even pay 750 mil for it as long as it is the only ECM Battleship. Well for 750 mil you could fly instead 3 falcons. I would have to point out, afterall, that being a "battleship" is not advantage. For applying ECM there are other ships already that do the job pretty decently. Or you can have your main fleet carry swarms of ECM drones. What is going for a scorpion, in general, is the range and hp buffer in combination of its price. If the price increases to the level of Falcons you are much better off using these for the ECM stuff in most cases.
Dude buy a Widow, if you have many isk to spend on ECM. |

Veinnail
FinFleet Raiden.
78
|
Posted - 2013.05.08 15:18:00 -
[409] - Quote
changing the attributes of the hulls and the mineral req at the same time is going to deter new doctrine development. |

Hagika
LEGI0N
150
|
Posted - 2013.05.08 16:00:00 -
[410] - Quote
Veinnail wrote:changing the attributes of the hulls and the mineral req at the same time is going to deter new doctrine development.
Oh they know that, its just that they dont care. They realized we didnt like their ideas and because we responded harshly, they took offense and are ignoring us and are going to shove the changes down our throats just to spite us.
|
|

Theia Matova
Dominance Theory
76
|
Posted - 2013.05.08 16:29:00 -
[411] - Quote
Bucca Zerodyme wrote: You still need the same time of mining to build your first BS. But there is a different to the past, retievers has changed and you can get a orca-boost. I would say its still takes the same time to get into BS, then 4 years ago. Its true you can earn more isk, but you need to spend more isk on the same things.
Also ABCs did not exist 4 years ago and yet they are here today competitioning about same spots in fleet. Also 4 years ago I had not been in a bus typing on tablet and raging on devs. Times change what once was should not perhaps be used as an acnhor to draw back. EVE should develop and evolve..
Bucca Zerodyme wrote: Actually you can do lvl 4 missions with all skills on lvl 3. I did it 3 years ago and started a new charakter 1 year ago and its still works. You just need to know which missions you cant to do with low-skills. Remember there are many lvl 4 missions which are pretty easy.
Actually that can be true in some cases but as an amarr you need at least IV or V from cap skill or you simply get to warp a lot..
Removing tiers was not the best idea that CCP has done to battleship. Some BS changes are nice but in overall these changes just obsolete BSes in many many places. Many people agree that BSes are not fun to fly. Yet you more or less need them at least for missioning. So players have somewhat hate & love relationship to these ships. Build cost for sure do not make us love them more unless you are a miner or market exploitter.
My overall feeling especially from Minny ships is that CCP has tried to do more they can jew and running trying to push more content into Odyssey that was wise.
I think many waited for BS balancing that they would be somehow brought closer to ABCs but instead CCP just makes the gap worse. Also introducing NBCs. Oh and Gnosis.. Which make BS more obsolete.
I love EVE but if CCP cannot do better decisions I am demotivated to continue pay for the game because I am losing the faith for the devs. Other ideas Bounty contracts |

Gul Amarr
Orange County Cruisers
9
|
Posted - 2013.05.08 17:51:00 -
[412] - Quote
Emily Jean McKenna wrote:
Again though, there is alot of **** that needs to be fixed... the BS changes were not one of them.
I'd disagree on BS not in need of a fix.
New ships directly conflicting with their roles have been introduced, many of their traditional roles were obsoleted by changes to gameplay mechanics. And pretty much everything below them was buffed multiple times. - Sniper BS? obsolete due to on grid probing and outperformed by Tier 3 BCs in that regard nowadays. - Niche at being AOE DD proof? Obsolete since there is no AOE DD anymore. - Spider-repping BS gangs? Gone since logis were buffed. - Going on a small-sized roam using BS? Not anymore since the web-nerf...
Alphablobs and the odd Hellcat fleet aside, BS are in a pretty sad state atm. I hoped the rebalance would bring them back to a competitive state outside of that, but unfortunately, they're not only denied the boost they utterly needed to reflect their higher price, but are getting shafted plus a price increase on top.
And no - I'm not looking at any specific race here - I have them all trained to V, but except for the Geddon, which looks like it could be a fun gimmick ship for once or twice, none of them looks remotely interesting. They Hype maybe springs to my mind if I had to think of one which wasn't changed for the worse...
Do they need a change? Absolutely - they need a buff of the same magnitude T1 cruisers were buffed - right now they are just as obsolete as T1 cruisers were before tiericide, their stats being from the same era - and what do we get? Some role-changes, some nerfs and a price increase.
Alas - a big opprtunity missed here and no - I don't care about the price increase as such, but they're completely out of balance compared to any other T1 ship when it comes to performance/cost. Most of these abominations will run into trouble not getting soloed by a T1 cruiser... |

Sizeof Void
Center for Advanced Studies Gallente Federation
354
|
Posted - 2013.05.08 20:39:00 -
[413] - Quote
A reminder of what we all tell every new player: "Only fly what you can afford to lose."
Essentially, then, making ships cost more simply means that newer players are going to be even more reluctant to lose them, which, in turn, means fewer players who are going to be willing to engage in PVP, esp. against when the odds aren't 100% in their favor.
After all, who the heck wants to grind ISK for a week, only to lose the ship on its first roam?
Cheaper ships means more players who can afford to lose them, and, thus, more players who will engage in risky PVP, with the healthy attitude of "gf - fortunately I can afford to replace it - brb for another fight". |

Large Collidable Object
morons.
2101
|
Posted - 2013.05.08 22:12:00 -
[414] - Quote
Sizeof Void wrote:A reminder of what we all tell every new player: "Only fly what you can afford to lose."
Essentially, then, making ships cost more simply means that newer players are going to be even more reluctant to lose them, which, in turn, means fewer players who are going to be willing to engage in PVP, esp. against when the odds aren't 100% in their favor.
After all, who the heck wants to grind ISK for a week, only to lose the ship on its first roam?
Cheaper ships means more players who can afford to lose them, and, thus, more players who will engage in risky PVP, with the healthy attitude of "gf - fortunately I can afford to replace it - brb for another fight".
I for once don't want ships to be any cheaper - e.g. I'd love to see all Battlecruisers having to use large rigs - they're still far to cost-efficient compared to anything within their range of engageable ships.
Having remodeled one of each races BS into a true 'attack' BS with a sig-radius, cost and mobility just as well as tank closer to a BC than a current BS with lower cost would have made sense, rather than 'you're a BC - you can take on anything, you can get away from anything eccept a blob and your ship is dirt cheap' or *you're in a BS - unless you're fed with boosters, have an OGB and faction gear like burntime, you're ****** if anyone catches you outside a blob whilst having payed 5 times the price of a better performing ship'. You know... morons. |

Theia Matova
Dominance Theory
89
|
Posted - 2013.05.08 22:24:00 -
[415] - Quote
Large Collidable Object wrote: I for once don't want ships to be any cheaper - e.g. I'd love to see all Battlecruisers having to use large rigs - they're still far to cost-efficient compared to anything within their range of engageable ships.
BCs are too cheap in comparison to BSes. What this thread is a about is that CCP is making them even more cost efficient since BS price increases. As sizeof void said its about what you can afford to lose. Also simply that the insurance payout drops those that don't aggress get less paid back when they get popped.
BSes were already rare to see in low sec. Most I seen now have been smartbomb BSes that catches pods. In every other case everyone use ABC because you can rather easily kite snipe and even if ABC pops. You do not really need to care because you probably already got its price back while you explored. BSes have increased sig they can be scanned more easily, slower to warp, less DPS, less speed, if you do sites and don't snipe fit you are forced to 3-4 res module fit that usually leaves predictable hole in your resistance. So BS is basically flown death trap thank to CCP even more expensive flown death trap. I haven't yet had the possibility to test NBCs but I believe that they can do what T1 BS do maybe not with same EHP but less risk. Even the hull would pay more they will most likely be worth their money unlike these expensive flow death traps. Other ideas Bounty contracts |

Large Collidable Object
morons.
2102
|
Posted - 2013.05.08 23:05:00 -
[416] - Quote
Theia Matova wrote: BCs are too cheap in comparison to BSes. What this thread is a about is that CCP is making them even more cost efficient since BS price increases. As sizeof void said its about what you can afford to lose. Also simply that the insurance payout drops those that don't aggress get less paid back when they get popped.
Yes - exactly my point (if I read you correctly) - BCs are too cheap and still too mobile compared to Cruisers and BS.
Personally, I don't mind insurance payout since I don't insure ships anymore. Over the last years, I realized that I lost more isk over insurance than actual ship loss.
Admittedly, I've been pretty inactive and before T1 rebalannce, I exclusively flew T2/faction ships - didn't insure the T2/faction because it didn't make any sense in the first place.
Atm, I don't touch faction/T2 with a ten foot pole because T1 is completely OP unless faction/T2 are rebalanced and I don't insure my T1 ships because their overall cost is irrelevant to me compared to modules I fit on them.
Insurance should be removed anyway.
I remember duo roaming in Abaddons with a corpmate before the nano-nerf - using proper spacing and the fact that webs still worked 90%, it worked pretty well - anyone who wanted got away of course - anyone getting cocky died.
But yeah - BS are suffering from enough issues - a sig-radius like Madagaskar, similar mobility, higer base price, more expensive modules, large rigs, less effective DPS against anything than a cap or LCO than even a T1 cruiser due to larger guns, worse sig res and tracking, an effective (sig+speed-tanking included) tank than the new faction BC's etc..etc...
As much as I loved to see KIL2's vids and lurked in brining solo back, I wished CCP had managed to hire Prom instead. You know... morons. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
322
|
Posted - 2013.05.09 00:46:00 -
[417] - Quote
seeing as there will soon be no more "teirs" and all the BS's will cost around the same price, will we one day get to see naval variants of oh, say the rokh, abbadon, and the other current T3 BS's? kinda feels ****** with them being the only ones without an upper level variant..... BRING BACK THE JUKEBOX
I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend
|

Vaju Enki
Secular Wisdom
629
|
Posted - 2013.05.09 08:11:00 -
[418] - Quote
Great changes. BC build Costs should also be tweaked. R Tape loading error |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
3
|
Posted - 2013.05.09 12:15:00 -
[419] - Quote
Interesting choice on the build costs for battleship. But i dont believe that the build cost changes and the battleship changes are appropriate. The ABC Talos as an example does more damage compared to the old mega and maybe the same amount compared to the new one. Talos has less tank but better speed and agility like a battlecruiser should have, i believe the new battleships will be tanked to lightly tbh. But i havent tested them yet its just my impression from the forums i read so far (5 low slot tanked mega + 3 armor rigs should have 150k to 200k tank in my opinion to fullfill their role). |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
286
|
Posted - 2013.05.09 12:25:00 -
[420] - Quote
I agree that the new BS's are going to be a little flimsy on tank but I also understand why CCP seem to be reluctant on buffing their EHP.
Ships with larger buffer tanks encourage blobbing which is something CCP and players don't really like.
Still. The new battleships really need their EHP increasing to justify their existance alongside CBC's and ABC's |
|

Kagura Nikon
Mentally Assured Destruction Whores in space
224
|
Posted - 2013.05.09 18:26:00 -
[421] - Quote
Spugg Galdon wrote:I agree that the new BS's are going to be a little flimsy on tank but I also understand why CCP seem to be reluctant on buffing their EHP.
Ships with larger buffer tanks encourage blobbing which is something CCP and players don't really like.
Still. The new battleships really need their EHP increasing to justify their existance alongside CBC's and ABC's
Large EHP does nto encurage blobbing. The whoel GAMe encourages blobbing. Large cost encourage blobbign because failure has a higher cost.
That is not an issue with EHP, its an issue with the game not havign been designed to handle with too many players on combat. ANy game where all weapons do damage on any ship they hit and the ship has hitpoints and the effect of guns is only hitpoint loss will have this issue.
|

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
70
|
Posted - 2013.05.09 19:15:00 -
[422] - Quote
Kagura Nikon wrote:Spugg Galdon wrote:I agree that the new BS's are going to be a little flimsy on tank but I also understand why CCP seem to be reluctant on buffing their EHP.
Ships with larger buffer tanks encourage blobbing which is something CCP and players don't really like.
Still. The new battleships really need their EHP increasing to justify their existance alongside CBC's and ABC's Large EHP does nto encurage blobbing. The whoel GAMe encourages blobbing. Large cost encourage blobbign because failure has a higher cost. That is not an issue with EHP, its an issue with the game not havign been designed to handle with too many players on combat. ANy game where all weapons do damage on any ship they hit and the ship has hitpoints and the effect of guns is only hitpoint loss will have this issue.
Just retrieve the old DD, then there would be less blobs, because it would be easier to lose them. |

Hagika
LEGI0N
161
|
Posted - 2013.05.09 22:07:00 -
[423] - Quote
That would do it. Atleast for null blobs when cap ships and stuff come out. |

Hagika
LEGI0N
161
|
Posted - 2013.05.09 22:15:00 -
[424] - Quote
Theia Matova wrote:Large Collidable Object wrote: I for once don't want ships to be any cheaper - e.g. I'd love to see all Battlecruisers having to use large rigs - they're still far to cost-efficient compared to anything within their range of engageable ships.
BCs are too cheap in comparison to BSes. What this thread is a about is that CCP is making them even more cost efficient since BS price increases. As sizeof void said its about what you can afford to lose. Also simply that the insurance payout drops those that don't aggress get less paid back when they get popped. BSes were already rare to see in low sec. Most I seen now have been smartbomb BSes that catches pods. In every other case everyone use ABC because you can rather easily kite snipe and even if ABC pops. You do not really need to care because you probably already got its price back while you explored. BSes have increased sig they can be scanned more easily, slower to warp, less DPS, less speed, if you do sites and don't snipe fit you are forced to 3-4 res module fit that usually leaves predictable hole in your resistance. So BS is basically flown death trap thank to CCP even more expensive flown death trap. I haven't yet had the possibility to test NBCs but I believe that they can do what T1 BS do maybe not with same EHP but less risk. Even the hull would pay more they will most likely be worth their money unlike these expensive flow death traps.
We can just jack the price on every ship and totally ruin the casual player, and we can all spend hours more a day grinding isk to fund our little ships. That sound better?
Seriously, Everytime prices go up, causal players have to work harder to get in to pvp. New players will have to suffer trying to make isk just to get into pvp.
So a person starting out is not only at a skill problem but also an isk problem. They lack the skills to really make any decent amount until they can either have enough skill points to get into incursions, fly a decent mission or pray they get taken down to some large alliance to throw them ships.
If you want to remove the blobs, drop alot of the isk flow in game, You have to start taking shots at the tech moons.
When ship replacement programs go away, then people have to work for their ships. Then since everyone will not be able to toss isk everywhere then they will not be able to throw the high numbers out.
The ship and plex cost in eve has skyrocketed since I have been playing. I remember when Plex was 200 mil and now you are lucky to get it around 500? |

Large Collidable Object
morons.
2105
|
Posted - 2013.05.09 23:37:00 -
[425] - Quote
Hagika wrote:
We can just jack the price on every ship and totally ruin the casual player, and we can all spend hours more a day grinding isk to fund our little ships. That sound better?
Seriously, Everytime prices go up, causal players have to work harder to get in to pvp. New players will have to suffer trying to make isk just to get into pvp.
Ship prices may have gone up, but at the same time, ships you can fly within 1-2 weeks of skilling have been seriously beefed and in part even outperform their T2 counterparts. We're talking about 5 million isk ships outperofrming 120 mill isk ships here.
Anyway - you're missing the entire point:
An Abaddon costs 238 mill in Jita right now, according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. Compare the new Apoc to an Oracle costing way less than a third in base-price. Now add to that the fact the Apoc uses large rigs, the Oracle uses Mediums - so make that more than 400-500% price difference in the basic, rigged hull.
Now look at the new Apocs stats and bonuses and think about what it can do.
Look at the Oracles stats and think about what you could do with that.
Which ship would you pick - either for a fleet or 1on1 situation?
And the ship noone would pick for obvious reasons takes a month longer to train and costs 5 times more??
Yeah - right - makes sense...
It's not about overall ship cost, but whilst cost is a bad overall balancing factor, performance should reflect the cost at least somewhat. You know... morons. |

Illest Insurrectionist
The Scope Gallente Federation
94
|
Posted - 2013.05.10 07:35:00 -
[426] - Quote
"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
|

Ekaterina 'Ghetto' Thurn
Department 10
16
|
Posted - 2013.05.10 08:06:00 -
[427] - Quote
Personally I don't like the current regime of 'balancing' ships and prefer it the way it was before where ships were different eg the Hulk having the best yield and the Mackinaw being the best ship to mine ice in. But we have no say in these matters apparently even with the CSM gaining more influence.
I presume the balancing regime is going to carry on through the remaining ships all the way up to Titans. What is going to happen when Freighters for example become the next ships to be rebalanced. I expect we will get some mid range capacity Freighters introduced to bridge the gap between Mammoths & Fenrirs which will be nice. But adding extra materials to Freighters is going to be a massive mineral requirement to build them. Obviously there are pros & cons to every change but I'm still not a fan of rebalancing if extra materials on BPO's is the fallout. |

Zimmy Zeta
Red Federation RvB - RED Federation
18168
|
Posted - 2013.05.10 09:00:00 -
[428] - Quote
Large Collidable Object wrote:Hagika wrote:
We can just jack the price on every ship and totally ruin the casual player, and we can all spend hours more a day grinding isk to fund our little ships. That sound better?
Seriously, Everytime prices go up, causal players have to work harder to get in to pvp. New players will have to suffer trying to make isk just to get into pvp.
Ship prices may have gone up, but at the same time, ships you can fly within 1-2 weeks of skilling have been seriously beefed and in part even outperform their T2 counterparts. We're talking about 5 million isk ships outperofrming 120 mill isk ships here. Anyway - you're missing the entire point: An Abaddon costs 238 mill in Jita right now, according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. Compare the new Apoc to an Oracle costing way less than a third in base-price. Now add to that the fact the Apoc uses large rigs, the Oracle uses Mediums - so make that more than 400-500% price difference in the basic, rigged hull. Now look at the new Apocs stats and bonuses and think about what it can do. Look at the Oracles stats and think about what you could do with that. Which ship would you pick - either for a fleet or 1on1 situation? And the ship noone would pick for obvious reasons takes a month longer to train and costs 5 times more?? Yeah - right - makes sense... It's not about overall ship cost, but whilst cost is a bad overall balancing factor, performance should reflect the cost at least somewhat.
Regarding the tier 3 BCs I fail to see the the reason behind the whole concept for "Attack Battleships". With less firepower than the ABCs, less tank than the Combat Battleships and significantly slower speed than ABCs, Attack Battleships seem to be a blend of those both ships with no clearly defined role of their own that will inevitably perform worse at any task than their more specialized cousins.
Just think of how bad an average post by me is, and then realize half of them are even worse |

Pattern Clarc
Aperture Harmonics
512
|
Posted - 2013.05.10 09:05:00 -
[429] - Quote
Zimmy Zeta wrote:
Regarding the tier 3 BCs I fail to see the the reason behind the whole concept for "Attack Battleships". With less firepower than the ABCs, less tank than the Combat Battleships and significantly slower speed than ABCs, Attack Battleships seem to be a blend of those both ships with no clearly defined role of their own that will inevitably perform worse at any task than their more specialized cousins.
I agree, and it's not like we don't have faction or t2 battlecruisers with BS EHP even more speed or 3/4rds the dps. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Zimmy Zeta
Red Federation RvB - RED Federation
18172
|
Posted - 2013.05.10 09:15:00 -
[430] - Quote
It's too late now anyway, but if CCP wanted to assign special roles to different battleship tiers, I'd rather seen something like this:
1. Welpship: Former tier 1 BS, comparably poor performance, generous PG and CPU to make them very newby friendly, also extremely cheap to be the most cost-efficient of all battleships.
2. Fleet ship: Former tier 3 BS. Bonus to racial tanking, bonus to primary racial weapon system and enough PG and CPU to fit a full rack of your largest racial long range guns.
3. Gang ship: Former tier 2: Bonus to primary and secondary racial weapon system, additional med slot and utility high for highly flexible roles and combat utility. Rather limited PG and CPU to make those more suited to older players with good skills. Just think of how bad an average post by me is, and then realize half of them are even worse |
|

Caljiav Ocanon
7
|
Posted - 2013.05.10 19:39:00 -
[431] - Quote
cruisers combat battle cruisers attack battle cruisers Tech III cruisers
My only take away here is that CCP intends/wants everyone to fly cruisers and that the cruiser class is a "catch all" for all their crazy ideas. But why?
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Illest Insurrectionist
The Scope Gallente Federation
95
|
Posted - 2013.05.10 21:52:00 -
[432] - Quote
Caljiav Ocanon wrote:cruisers combat battle cruisers attack battle cruisers Tech III cruisers
My only take away here is that CCP intends/wants everyone to fly cruisers and that the cruiser class is a "catch all" for all their crazy ideas. But why?
It is the odd idea of new folks being competitive. It is the odd idea that power shouldn't increase in a linear fashion with cost. |

Baron vonDoom
Scorn.
50
|
Posted - 2013.05.10 23:33:00 -
[433] - Quote
Illest Insurrectionist wrote:
It is the odd idea of new folks being competitive. It is the odd idea that power shouldn't increase in a linear fashion with cost.
Makes sense - just like the the odd idea that looking at current BS plans, they've actually managed to implement exponemtial decay with increasing cost. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
4
|
Posted - 2013.05.11 12:46:00 -
[434] - Quote
im still staying to my word bs needs more staying power every battleship.
my idea of how the ships r currently
frigates = frigates t1 cruiser = light cruisers hacs = cruisers combate battlecruiser = heavy cruisers attack battlecruiser = battlecruiser Battleship = s*** their role means they need more tank cant command on dreads, titans and carriers |

Caljiav Ocanon
7
|
Posted - 2013.05.11 12:57:00 -
[435] - Quote
Illest Insurrectionist wrote:
It is the odd idea of new folks being competitive. It is the odd idea that power shouldn't increase in a linear fashion with cost.
The only niche Tech I Battleships have right now is being a slightly tankier ABC.
Pretty crappy role IMHO. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
128
|
Posted - 2013.05.11 13:37:00 -
[436] - Quote
Chribba wrote:Bagehi wrote:Miners everywhere cheer. Where's Chribba? no time to post, must mine!
lmao
real gamers only need one toon-á |

Large Collidable Object
morons.
2107
|
Posted - 2013.05.11 23:30:00 -
[437] - Quote
Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating. I stand corrected.
So it's 70 mill less - doesn't change anything about the point.
It simply doesn't make sense to have the more skill-intense ship perform worse whilst it's more expensive to fit and the basic hull costs more - doesn't really change anything if it's 4 or 5 times more expensive.
A fleet of Oracles (or any ABC) vs a fleet of Apocs? The ABCs will kite the Apocs to death, because they're faster, have a smaller sig radius and actually have less issues fitting long range weaponry.
This applies to all gang sizes. Unless you jump into them using an MJD - 'I-was-there-guy-style' and the ABC gang isn't asleep at the same time, the BS don't stand a chance.
Yes - you may argue that's not its role, but a sitting duck without range, cap, grid and CPU, a sig radius like a moon and a scan resolution resulting in lock times allowing you to take a bio-break before the lock is finished isn't a close-range brawler, it's a sitting duck.
[sarcasm]Perfectly validates an increase in cost. [/sarcasm] You know... morons. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
14
|
Posted - 2013.05.12 00:24:00 -
[438] - Quote
OP stated that all BS prices will be equal to the prices of the current tier 3s. So I'm thinking that 220 mil domi better bring twice the dps of it's current version... oh it won't , does it have twice the tank? ... no ? Does it move twice as fast? NO? What do you mean it's dps is actually lower. I thought the price went up? Can we buy the BPO of the current domi at the current price and keep making it? It's obviously the better ship, price wise, dps wise , utility wise, everything wise... G-+ddamnit I hate totalitarian regimes , and this "open box" game just took away yet another choice from me. Fu-ük you! |

Daniel Plain
Science and Trade Institute Caldari State
1048
|
Posted - 2013.05.13 15:21:00 -
[439] - Quote
Bigg Gun wrote:OP stated that all BS prices will be equal to the prices of the current tier 3s. So I'm thinking that 220 mil domi better bring twice the dps of it's current version... oh it won't , does it have twice the tank? ... no ? Does it move twice as fast? NO? What do you mean it's dps is actually lower. I thought the price went up? Can we buy the BPO of the current domi at the current price and keep making it? It's obviously the better ship, price wise, dps wise , utility wise, everything wise... G-+ddamnit I hate totalitarian regimes , and this "open box" game just took away yet another choice from me. Fu-ük you! if only you could stock up on domis now while they are cheap... 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

baltec1
Bat Country
6360
|
Posted - 2013.05.13 20:17:00 -
[440] - Quote
So my expensive habbit is about to get more expensive. Welp.
On another note, will you be getting rid of the split mineral costs on the BPO/BPC info any time soon? |
|

Suzuka A1
Multiplex Gaming Li3 Federation
0
|
Posted - 2013.05.13 21:47:00 -
[441] - Quote
ItGÇÖs sad that CCP Rise has not posted on this thread for almost 10 days. nüî
Adunh Slavy wrote: I like this change, makes sense to me considering the balancing efforts. My only suggestion would be to increase the base Hit Points of all the battleshipsGǪ.
Hagika wrote: Considering the Battleships are the bridge between cap ships and sub cap ships, they really need an increase in tank.
Like at least double of what they are now.
In reality, a Battleship ship should have an amazing tank with really powerful damage.
Caitlyn Tufy wrote: My initial suggestion was to increase the ehp of the battleships - that way, they'd be worth the extra cost, but they would also have a very clear niche relative to their counterparts, they'd be the "brick wall" of the battlefield. Now, they're just oversized, overpriced battlecruisers.
As these people have said I must also agree, BSs do need more EHP to help define them in comparison to battlecruisers and it would help some people GÇÿjustifyGÇÖ spending more for a BS in the future.
"PvP Tanked" EHP (IMO) Frigs ~2-4k Destroyers ~3-6k Cruisers ~8-20k Battlecruisers ~30-50k Battleships ~40-120k *Big Gap* Carriers ~1M+
I think that is an obvious gap that needs to be addressed and I think the above quotes help point out that BSs have lost there role in EVE.
Mynna, care to make a comment on your veiws of BS EHP?
Josilin du Guesclin wrote: Battleships should be offering a very different experience, one where when a cruiser shoots you, you get to shrug and laugh at them for not bringing an entire fleet of friends, and one where when you push 'F1' something really noticeable happens to someone (unless they're another battleship, in which case you settle in for a long slugging match). As it is, BS damage projection feels poor, and their tanks seem to get torn up by fast agile ships too easily, IMO.
I think it is crazy some of the smaller rebalanced ships have so much dps. Just thinking that 2 frigs/destroyers have enough DPS to break the tank of a heavily tank BS is weird, IMO.
Nessa Aldeen wrote: The solution is ... increase the survival factor of the BS through an increase of HP. Standard BSes should feel heavy and ponderous, it must be able to tank much, much more than than their BC counterparts while significantly projecting BS damage (tier 3 does a wonderful job at this already and it's dead cheap). It's a battleship but it sure doesn't feel like one at the moment in comparison to the Tier 3 BC. In its current form, it's a crying shame that BSes are now relegated to PVE and sniper fleet ships than they were back in their glory days, where they were used to be King of the sub capitals.
GÇ£The Glory DaysGÇ¥ for those of us that missed them. http://declarationsofwar.com/?p=269 |

Suzuka A1
Multiplex Gaming Li3 Federation
0
|
Posted - 2013.05.13 21:55:00 -
[442] - Quote
Mineral Costs
Kharamete wrote: A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I's and cruisers to be able to get a battleship. I'm glad if this change is a small little step back to that past.
In general I want to say that we have become spoiled with having some cheap BSs to buy. If you think about Caldari pilots, as an example, it has been cheap and easy for missile users to buy a Raven (~90M) but the hybrid users have had to wait longer in order to get a Rokh (~210M). This mineral change just makes the experence more consistant in this senario. I would also like to say that it is likely with the ore changes that some high sec miners may start mining in low sec in ventures. If you can remember when the venture came out gas prices dropped because lots of people started day tripping into WHs. If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be. But also there may be some null sec miners that choose to export ore to high sec (although it might not be worth the jump fuel cost). We will have to wait and see.
Other Stuff
Hagika wrote: If you want to remove the blobs, drop alot of the isk flow in game, you have to start taking shots at the tech moons.
Read the Dev Blogs, tech is being nerfed in Odyessy. I am apart of an Alliance that has tech and relies on it. We are preparing for the impacts this might have on us and we will not stop GÇ£blobbingGÇ¥ with or without the use of tech. ItGÇÖs just a fact, itGÇÖs part of EVE, and it really does **** when you are on the receiving end of a blob. But it can be fun going down in flames and even more fun if you face a blob and somehow come out as the victor. 
Ekaterina 'Ghetto' Thurn wrote: What is going to happen when Freighters for example become the next ships to be rebalanced. I expect we will get some mid range capacity Freighters introduced to bridge the gap between [T1 industrials] & [freighters] which will be nice.
I personally want a GÇ£T3GÇ¥ mid-size freighter with 1 subsystem type which allows you to either hold items or assembled ships. I think it could be very handy.
|

Smabs
Higher Than Everest Black Legion.
87
|
Posted - 2013.05.14 07:19:00 -
[443] - Quote
Quote:If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be
The problem with this is that all other tech 1 ships will also be cheaper. So let's say prices drop quite dramatically like that. In that case you would potentially be looking at 50 mil attack battlecruisers against 160 mil battleships. In most smal gang or sniper fleet scenarios you would still be better off going for the ABC since it's much cheaper, more maneuverable and therefore survivable, and easier to carry logistically. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
172
|
Posted - 2013.05.14 19:44:00 -
[444] - Quote
Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Tiericide is tiers by another name. |

Duct tape man
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.05.15 03:33:00 -
[445] - Quote
ok, so in a summarized form, what CCP thinks is that by increasing the price of battleship production, the prices will go down? you are forgetting that any and all markets are run at the core of supply and demand, if you want the prices to drop, you supply more then the demand, and if you want the prices to rise, you reduce the supply so as to rise the demand for the product, what you are suggesting here is to decrease the supply while maintaining the demand, as the production will have to collect more minerals to produce the same ships the prices of all ships will go up, with the mineral changes coming up, the prices might drop on their own, and battleship prices will drop. with these changes you are suggesting, the battleship prices will either rise even more, or stay at the same level.
back on the supply and demand part: ship prices will always be run by how wanted the ship is, Eg. if a major group picks the Rokh as their primary fleet doctrine, then the people supplying the ships can increase the prices of them as they see profit there, because the ship is wanted.
TLDR: this idea will not work, and has possibility of backfire.
|

Kagura Nikon
Mentally Assured Destruction Whores in space
256
|
Posted - 2013.05.15 11:00:00 -
[446] - Quote
Zimmy Zeta wrote:It's too late now anyway, but if CCP wanted to assign special roles to different battleship tiers, I'd rather seen something like this:
1. Welpship: (Geddon, Pest, Raven, Mega), comparably poor performance, generous PG and CPU to make them very newby friendly, also extremely cheap to be the most cost-efficient of all battleships.
2. Fleet ship: (Mael, Baddon, Hype, Rokh) . Bonus to racial tanking, bonus to primary racial weapon system and enough PG and CPU to fit a full rack of your largest racial long range guns.
3. Gang ship: (Apoc, Phoon, Scorpion, Domi): Bonus to primary and secondary racial weapon system, generous med slot layout and utility high for highly flexible roles and combat utility. Rather limited PG and CPU to make those more suited to older players with good skills.
Battleships are NOT for new players. THe good think on the price in crease is that less NOT READY players will board them to just loose them very fast, and rage quit the game.
I am bafled how many players think they are ok to be flying a battleship with less than 8 M SP. |

Kagura Nikon
Mentally Assured Destruction Whores in space
256
|
Posted - 2013.05.15 11:01:00 -
[447] - Quote
Duct tape man wrote:ok, so in a summarized form, what CCP thinks is that by increasing the price of battleship production, the prices will go down? you are forgetting that any and all markets are run at the core of supply and demand, if you want the prices to drop, you supply more then the demand, and if you want the prices to rise, you reduce the supply so as to rise the demand for the product, what you are suggesting here is to decrease the supply while maintaining the demand, as the production will have to collect more minerals to produce the same ships the prices of all ships will go up, with the mineral changes coming up, the prices might drop on their own, and battleship prices will drop. with these changes you are suggesting, the battleship prices will either rise even more, or stay at the same level.
back on the supply and demand part: ship prices will always be run by how wanted the ship is, Eg. if a major group picks the Rokh as their primary fleet doctrine, then the people supplying the ships can increase the prices of them as they see profit there, because the ship is wanted.
TLDR: this idea will not work, and has possibility of backfire.
No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.
|

Kagura Nikon
Mentally Assured Destruction Whores in space
256
|
Posted - 2013.05.15 11:03:00 -
[448] - Quote
Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay.
Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months?
Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%.
The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
102
|
Posted - 2013.05.15 13:19:00 -
[449] - Quote
Have you considered to release some cheep BS ? For me - there is no problem to pay 40mil more for BS, but in case of new player additional 40 mil is "OMGWTFZFBFBFBB!!" Especially that this BS will be mostly used to make isk - and won't have expected lifetime < insurance. And many new player battleship end bad, very bad , within few days.
It would be good if new players have ability to have something like gnosis in the BS class. Why? First : "LOOK! I have my FIRST Battleship" ( this will keep more new players in game) Second - if you give this ship FLAT bonuses that will help low skill players to achieve something "more", and at the same time they will be useless in PVP compared to the things you can get from skilled race BS.
The first two bonuses i can think of: - Capacitor capacity and recharge. - Repair/shield boost bonus. This will allow new player to survive in their initial PVE experience , and is not so useful in big scale PVP engagement , or roams.
I know we have battle cruiser class - but in case new players you cant forget : "LOOK! I have my FIRST Battleship" and the "My Battleship - why , oh why ......." few days after.
As your Customers - we thank you - CCP. [1/17/2013 11:21:16 AM] seleene_ge: I don't even understand why CCP has a forum. No one at CCP reads it. <---- True Story. |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:04:00 -
[450] - Quote
Kagura Nikon wrote: Battleships are NOT for new players. THe good think on the price in crease is that less NOT READY players will board them to just loose them very fast, and rage quit the game.
I am bafled how many players think they are ok to be flying a battleship with less than 8 M SP.
I see it in different view. I do lot of PVE and raise money to prepare for PVP. I want to be prepared when I start PVP so I can keep doing it when I start.
Anyway what comes to real new players is that. If you spec your char to combat (PVP) you are unable to do Indu most parts at least enough good to actually do any money with it. Yes you can mine but making money with mining is slow. I do not say its the only way -- but I see that IV are the first real way for new players to make viable amount of money. Yes there are several other lower level missions that can do this too but lets face it level IV missions are those that actually carry you forward.
This means that new players more or less need battleships or IV capable ships. battleships are more common choice because they are directly in line the line frig (level 1) -> destroyer (level 1-2) -> cruiser (level 2-3) -> battlecruiser (level 3~) -> -----. You can do Level IV missions with different ship types yes but training and buying T3 ship is not really viable plan for new player unless you buy plex. I also see that HACs even they fit doing IVs take about the same time to train for than if you go for BS.
In anyway if you are PVP pilot and do not find corp that can pay for your losses. I see that BS is important and most likely step you cannot really avoid.
So if your opinion view is correct then I find EVE new player flow very flawed. Other discussions: Racial systems balancing and homogenization Bounty contracts |
|

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:08:00 -
[451] - Quote
Kagura Nikon wrote: No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.
You also forget that they change gravitometric sites to anomalies that can be scanned using your ship on board computer -> miners will be more easier to be ganked. Which will affect both use of the resource and supply of the resources.
It will be interesting to see what happens when Odyssey hits.
Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:11:00 -
[452] - Quote
Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I believe that people that counted this high took inconsideration possible increase in rig prices and modules. Capital rigs are supposed to use same salvage materials that should cause price up for large rigs for a time. Again we will see what will happen at the market.
Anyway I believe that full fit will be around 230~ mils. Maybe more if rig prices are seriously affected by the capital rigs. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:19:00 -
[453] - Quote
Zimmy Zeta wrote: Regarding the tier 3 BCs I fail to see the the reason behind the whole concept for "Attack Battleships". With less firepower than the ABCs, less tank than the Combat Battleships and significantly slower speed than ABCs, Attack Battleships seem to be a blend of those both ships with no clearly defined role of their own that will inevitably perform worse at any task than their more specialized cousins.
Its not only the ABCs but also NBCs. NBCs are faster have almost same EHP, bit less damage, smaller sig, more flexible in fitting. Making the quite deadly against BSes when they get to close range.
Anyway its nice to see that other people also laugh at this stupid ABS concept. BSes are biggest of the sub capital ships. Their trait should not be speed or "weakness" but lot of EHP and superior tank (in comparison to smaller ships) and of course superior damage (to smaller ships) with limited tracking. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
99
|
Posted - 2013.05.15 14:21:00 -
[454] - Quote
Duct tape man wrote:ok, so in a summarized form, what CCP thinks is that by increasing the price of battleship production, the prices will go down? you are forgetting that any and all markets are run at the core of supply and demand, if you want the prices to drop, you supply more then the demand, and if you want the prices to rise, you reduce the supply so as to rise the demand for the product, what you are suggesting here is to decrease the supply while maintaining the demand, as the production will have to collect more minerals to produce the same ships the prices of all ships will go up, with the mineral changes coming up, the prices might drop on their own, and battleship prices will drop. with these changes you are suggesting, the battleship prices will either rise even more, or stay at the same level.
back on the supply and demand part: ship prices will always be run by how wanted the ship is, Eg. if a major group picks the Rokh as their primary fleet doctrine, then the people supplying the ships can increase the prices of them as they see profit there, because the ship is wanted.
TLDR: this idea will not work, and has possibility of backfire.
Don't forget that NBCs are getting added, and we just received bunch of Gnosis and that this change makes ABCs even more cheaper in comparison to BS.
Then you can wonder what happens to demand. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Cultural Enrichment
Jenkem Puffing Association
6
|
Posted - 2013.05.15 18:17:00 -
[455] - Quote
Is there any plan to have the increased mineral cost on rebalanced ships moved from "additional materials" (non afftected by ME and not recovered by reprocessing) to another type of cost, affected by ME (but still not recovered on reprocessing)? As it stands, the 10% waste of a ME 0 dominix will become approximately 5%, impacting both the BPO reselling market and the profit margin of industry (which will get ****** for years anyway, but whatever). |

GreenSeed
292
|
Posted - 2013.05.15 19:36:00 -
[456] - Quote
ehp needs to go way up on battleships. |

Theia Matova
Dominance Theory
102
|
Posted - 2013.05.16 13:57:00 -
[457] - Quote
GreenSeed wrote:ehp needs to go way up on battleships.
I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
13
|
Posted - 2013.05.16 19:01:00 -
[458] - Quote
If you think someone is going to fly a scorpion for 150-160mil.. just for the hull u out of your mind.. trust me if u do this that ship will be ded... everyone will just fly the blackbird if they dont already... useless ship for a useless price. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
174
|
Posted - 2013.05.16 19:07:00 -
[459] - Quote
Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners.
I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating.
Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space.
Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it. Tiericide is tiers by another name. |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
13
|
Posted - 2013.05.16 19:20:00 -
[460] - Quote
Little Dragon Khamez wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating. Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space. Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it.
dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
|
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
174
|
Posted - 2013.05.16 21:07:00 -
[461] - Quote
Nightfox BloodRaven wrote:Little Dragon Khamez wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. I agree with you on the whole botting thing, for the record I was here when the drone regions were introduced and the loot was nerfed, so perhaps I should have clarified that I was speaking of recent changes. but it's hard to type on a ****** smartphone keyboard so I kept it brief. The laptop is out today though so I in order to defend my point... The whole reason why the ships are going up in price is because CCP are increasing the amounts of minerals they require for production, as mentioned in their own dev posts they could have lowered them or even averaged them across all 3 vessels per battleship line but they didn't do so because it would have been recessionary... Ergo CCP do not want mineral costs to drop as they don't want a recession in eve. That's why I think that the coming changes to the game will be structured in a way that supports the economy and keeps the prices of items inflating. Now I personally think that inflation is a bad thing and that if we had serious drops in prices and the economy became deflationary that would be a good thing as ships and modules would cost less and players might be more willing to risk them in pvp or exploratory actions like mining in low/null or wh space. Personally I take great exception at high levels of dev interference in a supposedly 'player driven economy' as touted in the advertising if prices drop or rise due to player activity I'm all for it. dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
Superb idea, +1 we definately need more sinks in eve, I'm thinking that the pair of economists they've hired must be Keynesians. They too don't know when they are in a bubble...
Tiericide is tiers by another name. |

Suzuka A1
Multiplex Gaming Li3 Federation
0
|
Posted - 2013.05.17 05:26:00 -
[462] - Quote
Theia Matova wrote: I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one.
Keep in mind that just because you have more EHP it doesn't mean that you can tank more, aka buffer tank. |

Theia Matova
Dominance Theory
108
|
Posted - 2013.05.17 13:17:00 -
[463] - Quote
Nightfox BloodRaven wrote: dude if u want to control inflation increase LP payouts.. they soak up isk like nothing...
Very true but one of the issues is also the tags. I know they basically cost ISK.. Hmm oh well on the other hand if LP payouts increase it will affect tags too. Tags are bit problematic to obtain them, you need either ISK or people that risk their empire standing for them. If standing loss stays as it is with destruction of empire vessels I am afraid that this would lead into monster price tags yet it would make it more worth to make those missions that give such tags.
Good idea but hopefully tag mechanism would be altered slightly that it was not such standing **** to obtain them. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Hagika
LEGI0N
166
|
Posted - 2013.05.17 19:55:00 -
[464] - Quote
Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners.
Funny that you mentioned that, cause everything is much higher than it used to be. So where is this price drop again? It certainly doesnt show in game.
|

Inna Cristiana
The Black Talons Chapter Company of Spacefarers
12
|
Posted - 2013.05.17 22:46:00 -
[465] - Quote
I agree. Current BS'es too cheap. |

GreenSeed
295
|
Posted - 2013.05.17 23:13:00 -
[466] - Quote
Theia Matova wrote:GreenSeed wrote:ehp needs to go way up on battleships. I do agree but if EHP raises then the damage done needs to scale as well. Or we end in situation where no one can no one.
Suzuka A1 wrote: Keep in mind that just because you have more EHP it doesn't mean that you can tank more, aka buffer tank.
exactly, raising EHP while at the same time lowering resistances shifts the logic of the engagement from alpha, to slow bleeds. raising the TTK on ships while lowering the effectiveness of triage.
and lets not kid our self's, triage is supposed to be a tactical move to make a target less desirable, or to allow said target to reposition and lower incoming dps. as it is now, triage makes the repped target invulnerable until Alpha = EHP. this is the reason the blob wins, and this is the reason battleships see any use at all.
if battleships had 4x or 5x the ehp but with a terrible rep effectiveness, then instead of having fleets try to achieve that Alpha=EHP point, the tactical move to make would be to spread damage and force real triage. and having such over inflated TTK would compensate mission runners and incursion runners from losing resistances.
the problem now as i see it is the absurd level of resistances everything has. as soon as stuff gets past 70% resists under links it wont die under 2 - 3 logi reps or one carrier.
55% resists per module or 30% omni from one module makes sense on t3, hacs and most t1s, but when you get to battleships and capitals that doesn't make sense anymore. a simple -60% effectiveness on modules fitted would help, paired with a very generous EHP boost ofc. (my main would also like his blapping back, ty.)
anyway, the point is, playing alpha games with 100m ships is expensive and somewhat reasonable, playing it with 200m isk ships its not, it wont happen at all. simply because abc's do the same alpha for 1/4th the cost. even if a abc fleet gets crushed by a bs one, it will still walk away from the fight inflicting twice as much damage in isk. so this changes are "fighting the blob" not on the reasons we have blobs, but instead by making it too expensive. |

Kagura Nikon
Mentally Assured Destruction Whores in space
269
|
Posted - 2013.05.17 23:30:00 -
[467] - Quote
Hagika wrote:Kagura Nikon wrote:Little Dragon Khamez wrote:Illest Insurrectionist wrote:"according to the OP, they will all be raised to that level, so thre new Apoc will be ~240 mill isk. "
No where in the original post does it say that. No where. The new Apoc will be around 170-175 with mineral prices set to decrease and a pre-patch apocs not evaporating.
I've never known an ingame change that has done anything other than raise mineral costs, I cannot see any reason as to why they will come down. The inflation is here to stay. Really? YOu were not here when they introduced drone regions and mineral prices droped to 1/5th of their previous prices within 2 months? Also when they nerfed insurance fraud, that droped the consumption of minrals so massively that the price droped about 30%. The thigns that made the price go up were, L4 loot MASSIVE nerf and the large attack on BOT miners. Funny that you mentioned that, cause everything is much higher than it used to be. So where is this price drop again? It certainly doesnt show in game.
Ships used to be around that same price back in red moon rising. THey droped a LOT then recently risen again. |

Unit757
D-I-L-L-I-G-A-F Double Tap.
53
|
Posted - 2013.05.17 23:39:00 -
[468] - Quote
If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number? |

Gospadin
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.18 01:31:00 -
[469] - Quote
Unit757 wrote:If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number?
Agreed. For a new player, especially step 10 of the industry tutorial arc, it takes 3-4 trips around the system area to get the proper amount of minerals because none of the base mineral modifiers ("You = xxx") show up on the "Extra" minerals.
This is another one of those systems that makes old timers laugh and new players quit, with no real benefits.
None of your new players care that some people can refine their old battleships for more money. Those folks already have enough infrastructure that a 20-30% wealth boost is trivial for them and won't affect their gameplay.
The current system only screws those new to manufacturing, and will continue to get worse.
My vote is to swallow the pill, and roll all the extra mineral values into the base minerals, and let the economy stabilize in a month or two. Seeing tons of ships on the market for less than what it takes to build them today is worse, IMO.
--gos |

Godhevel I
Mordu's Military Industrial Command Circle-Of-Two
2
|
Posted - 2013.05.18 04:40:00 -
[470] - Quote
Freya Kaundur wrote:first in the flame war that will start. good luck and have fun. let the forum pvp start
You were dead accurate in regards to the flame war that erupted from this. Using common sense though in regards to this topic, I don't think people will have any problem getting into a battleship anymore than they already do.
Alliance/Corps already have enough money to fit these, the only thing that is going to effect them is wars that causes a lot of them to get destroyed. Though I do wish they would get a buff from all these nerfs I have been seeing on the Caldari side, the Raven is not worth that amount, period.
TL;DR - People have enough money for this stuff ( Especially Corps ), but the cost vs. effectiveness of these ships is pretty damn abysmal. |
|

Arch1bald
Fink Operations The Volition Cult
2
|
Posted - 2013.05.19 00:41:00 -
[471] - Quote
Great Idea! No imm full of crud.
So ermm lazy ccp attempted to rebalance BS's. Okay, and they are doing a **** poor job of it atm.
So the crapy raven is now too expensive for its usefullness. The domi has already spiked 40m + and the min difference didnt come yet. Are you kidding me?????????????????????????
So you lazy ccp guys think the prices arent high enough for someone to "feel" like they are in a big ship, great your ego is too fking high.
A BS isnt worth 2 BC's with the "old" pricing. Now they arent worth a BC. So congrats, instead of ppl going to use a t1 BS, they will fly a t1 BC that has 50 less dps and 25k less tank and be a fraction of the crapier BS anyway.
If you feel some of the BS's are too cheap, fix that. Dont just well, were lazy semi competent guys so lets boost the price, so no one will use them, because they arent worth a damm anyway.
Brutix is pvp cost wise now better then the domi, 40m vexor vs a 140m domi? Considering prices have already spiked, and min cost is going up, so ppl will jack the price up some more.
120m = 3 vexors 120m = 1 Domi (at current pricing). This IS NOT A BALANCE YOU IGNORANT ****************************.
When you can do more with the same value of lesser ships, it will drive the demand for the crapier more expensive ships down.
BS's are a step above BC's. They are only a tick better in most cases. The difference in cost however is large. |

Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.19 01:38:00 -
[472] - Quote
CCP Rise wrote: So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
So basically you are admitting that you failed to balance them and don't believe they will get used even after the balance is done? |

Sebastian N Cain
Aliastra Gallente Federation
175
|
Posted - 2013.05.19 20:32:00 -
[473] - Quote
You young folk don't know how good you have it nowadays.
Back in my time we had to ritually sacrifice our children to get a Battleship.
I still can hear the screams at night... oh, the screams...
 "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:35:00 -
[474] - Quote
Sebastian N Cain wrote:You young folk don't know how good you have it nowadays. Back in my time we had to ritually sacrifice our children to get a Battleship. I still can hear the screams at night... oh, the screams... 
I didnt mind sacrificing children, I kick babies for sport.
Oh you mean figuratively by wallet amount. Umm you all didnt see what I said above. |

Cearain
Black Dragon Fighting Society The Devil's Tattoo
959
|
Posted - 2013.05.23 01:09:00 -
[475] - Quote
CCP Rise wrote:Quote:Is there intention to ever roll these minerals back into the overall ship cost, so that ships have a price floor tied to the mineral price again? It would be nice, but aren't willing to underestimate the extreme patience of the player base and so its hard to imagine how we could do it in the forseeable future.
So will the insurance include the extra cost or will the current tier 1 ships never really get the tech 1 insurance benefit?
If I buy a dominix for 210 million will it always only insure for 90 mill?
If that is the case the former tier 3 battleships will have a huge economic advantage, because the former tier 1 BS's will insure like tech 2 ships.
Maybe the extras can gradually be included in insurance over time? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Suzuka A1
Multiplex Gaming Li3 Federation
1
|
Posted - 2013.05.23 21:21:00 -
[476] - Quote
Cearain wrote: If I buy a dominix for 210 million will it always only insure for 90 mill?
If that is the case the former tier 3 battleships will have a huge economic advantage, because the former tier 1 BS's will insure like tech 2 ships.
Maybe the extras can gradually be included in insurance over time?
I support the idea of gradually increasing the insurance payout over several patches at the very least. |

Scuzzy Logic
Space Spuds STR8NGE BREW
4
|
Posted - 2013.05.25 19:03:00 -
[477] - Quote
Rroff wrote:progodlegend wrote:
I can remember numerous times when alliances in 0.0 have stopped using battleship fleets temporarily because of the costs of losing them, so it's not crazy to think that a price reduction would lead to a usage increase.
I think this will somewhat be counter balanced by the fact that we now have a lot more interesting/useable cruiser/bc choices than in the past and the coming updates will be incrementing on that again.
That's not counterbalancing. This is exacerbating the existing gap and pushing an already dead ship class further in the hole. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3416
|
Posted - 2013.05.25 23:10:00 -
[478] - Quote
Gospadin wrote:Unit757 wrote:If this "extra Materials" thing is going to be how your balancing material requirements for ships now, can you please make it so that player skills and BP ME levels will actually change the number? Agreed. For a new player, especially step 10 of the industry tutorial arc, it takes 3-4 trips around the system area to get the proper amount of minerals because none of the base mineral modifiers ("You = xxx") show up on the "Extra" minerals. This is another one of those systems that makes old timers laugh and new players quit, with no real benefits. None of your new players care that some people can refine their old battleships for more money. Those folks already have enough infrastructure that a 20-30% wealth boost is trivial for them and won't affect their gameplay. The current system only screws those new to manufacturing, and will continue to get worse. My vote is to swallow the pill, and roll all the extra mineral values into the base minerals, and let the economy stabilize in a month or two. Seeing tons of ships on the market for less than what it takes to build them today is worse, IMO. --gos
The bug with Extra Materials and Production Efficiency <5 resulting in inaccurate BP descriptions has been around for a while, and has been bug reported by a number of people (old and new) that I know of. I suggest you also bug report it.
Creating an enormous free (as in unmined) mineral fountain is not the appropriate way to fix a UI bug. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

xCassiopiax
Naari LLC
0
|
Posted - 2013.05.26 17:46:00 -
[479] - Quote
Jumping these hulls out to null will become expensive because of the anticipated sky rocketing cost of jump fuel further increasing the cost plus my profit margin. My advice, better buy them now while there cheap. |

Enthes goldhart
The Generic Pirate Corporation Fusion.
9
|
Posted - 2013.05.26 22:50:00 -
[480] - Quote
you are shitting on mission runners with this price change, mainly new players.
|
|

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
|
Posted - 2013.05.27 08:09:00 -
[481] - Quote
back when the domi was 60 mil it was such a great ship to lose, and to win in. If bigger doesn't necessarily mean better, does it mean it's worse? Right now bigger means worse. Slower and in a lot of cases with less DPS. And to top it all 4x the price.
And I thought price wasn't supposed to be a part of the balance? If you cut off -¦ big part of the ships from the newer players doesn't that mean that you're trying to balance the game using price? Slow down the progress?
All in all, removing the tiers didn't make all the ships of equal power, it didn't even improve the lower tiers, it just made them more and more inaccessible.
The big alliances make the big money, inflation makes the isk cost less and less, ultimately driving the in game currency into the worthless and undesirable status.
If isk dies game dies. If I need to spend a plex just to buy and equip a tier 1 ship, do you honestly think that I'd want that plex. It's not like that t1 ship is immortal. If you make the t1 ships cost that much that they NEED to be immortal ultimately you're forcing the players to not risk them in any meaningless violence situations. And meaningless violence is what the game runs on. |

Andy Landen
Air Initiative Mercenaries
125
|
Posted - 2013.05.28 20:45:00 -
[482] - Quote
My take on the OP: Tier 1 BS .. blah blah blah .. strong feelings .. blah .. want them to be more expensive .. blah .. inflation .. blah .. "extra" minerals .. blah blah .. graphs .. blah .. more ISK earning from incursions .. blah .. 60 mil price increase .. blah .. various tier prices and performance correlations .. blah .. making up technical sounding stuff .. blah blah .. and so increasing tier 1 BS prices will happen.
Smile and feel good about justifying a price hike with a bunch of meaningless technical phrases. .. omg! Next step, sell snow to eskimos.
Added: Folks, a price hike does ONLY ONE THING: Decrease the desire to use the thing whose price increased. So who in CCP hates tier 1 BS now?.. and why? "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.28 23:27:00 -
[483] - Quote
Should no one care starting by CCP Rise I'd still share my opinion about this, and it's obviously a not good opinion at all.
Lets see all factors I can put together to prove how bad this is. *Whats the point of playing some game where getting your character better skilled is exponentially negative?
->POD cost (implants are not an issue)
->ship performance and player ability to do more stuff goes down by a large margin
->ship price is going up for mystical reasons: read BS's at T3 level are already expensive for their poor performances.
->unless your alliance or corp has an extremely good reimbursement program, and are masochists, you have no valuable reason to invest skills and time farming isk to afford these, let idiots do this and stick to BC's T2 cruisers, dictors and frigates. (many do it already)
->Tier 3 Battlecruisers use most BS skills and perform better in general terms, for Capitals is pre requisite, so you can jump those BS and their game play and you will loose absolutely nothing of interesting in Eve.
->There's nothing you can do with a Battleship you can't do with a Tier 3 BC/Navy or T3 Cruiser in PVE, add dreadnaughts and Carriers and you can safely say there's nothing you can do with BS's you can't do with Tier 3 BC's T3 cruisers and Capitals but much better.
*skills -> skill for a BS is already debatable but after changes is pure madness, after skill requirement to fly BC's you have no reason to add SP to your character just for the fun of shooting yourself in the head
Thank you very much POD pod prices and structures bashing !! -bombing BS fleet will now have a new good taste !! Thank you CCP for this absolute silliness where you just forgot something that SHOULD be more important than pseudo economic in game reasons and junky pixels accouters: it's a game and players should have fun progressing, not make it a second/main job or a punishment for playing on the long run (pod prices and BS performances/skills).
That will be all, things are set so GL with this choice and future threadnaughts. You guys will be doing the same job twice instead of once. *removed inappropriate ASCII art signature* - CCP Eterne |

Scuzzy Logic
Midnight Elites United Federation of Commerce
13
|
Posted - 2013.05.29 12:03:00 -
[484] - Quote
Inna Cristiana wrote:I agree. Current BS'es too cheap.
Considering the fact they're never flown, they should be made to cost the same as Tier3 BCs |

Scuzzy Logic
Midnight Elites United Federation of Commerce
13
|
Posted - 2013.05.29 12:07:00 -
[485] - Quote
Kagura Nikon wrote:Zimmy Zeta wrote:It's too late now anyway, but if CCP wanted to assign special roles to different battleship tiers, I'd rather seen something like this:
1. Welpship: (Geddon, Pest, Raven, Mega), comparably poor performance, generous PG and CPU to make them very newby friendly, also extremely cheap to be the most cost-efficient of all battleships.
2. Fleet ship: (Mael, Baddon, Hype, Rokh) . Bonus to racial tanking, bonus to primary racial weapon system and enough PG and CPU to fit a full rack of your largest racial long range guns.
3. Gang ship: (Apoc, Phoon, Scorpion, Domi): Bonus to primary and secondary racial weapon system, generous med slot layout and utility high for highly flexible roles and combat utility. Rather limited PG and CPU to make those more suited to older players with good skills. Battleships are NOT for new players. THe good think on the price in crease is that less NOT READY players will board them to just loose them very fast, and rage quit the game. I am bafled how many players think they are ok to be flying a battleship with less than 8 M SP.
Thing is, though, unless you want to shove them in a tackling frigate a BS is a good place to shove a noob since long-range beam/rail/arti sniping is the only thing they can land with L4 skills in a pvp scenario while the insurance will cover most of their costs. Sure T3 BCs do the exact same thing and offer more mobility, but thats part of the problem and not the solution. |

Scuzzy Logic
Midnight Elites United Federation of Commerce
13
|
Posted - 2013.05.29 12:10:00 -
[486] - Quote
Smabs wrote:Quote:If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be The problem with this is that all other tech 1 ships will also be cheaper. So let's say prices drop quite dramatically like that. In that case you would potentially be looking at 50 mil attack battlecruisers against 160 mil battleships. In most smal gang or sniper fleet scenarios you would still be better off going for the ABC since it's much cheaper, more maneuverable and therefore survivable, and easier to carry logistically.
Exactly. The real problem here is that T3 BCs make BSes obsolete except for L4 grinding. A task at which T3s can go toe-to-toe with them in terms of completion time. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
182
|
Posted - 2013.05.29 18:13:00 -
[487] - Quote
Scuzzy Logic wrote:Smabs wrote:Quote:If enough of them do move to low sec we could very well see the cost of the BSs be 20-40M isk less than the 150-240M it looks like it will be The problem with this is that all other tech 1 ships will also be cheaper. So let's say prices drop quite dramatically like that. In that case you would potentially be looking at 50 mil attack battlecruisers against 160 mil battleships. In most smal gang or sniper fleet scenarios you would still be better off going for the ABC since it's much cheaper, more maneuverable and therefore survivable, and easier to carry logistically. Exactly. The real problem here is that T3 BCs make BSes obsolete except for L4 grinding. A task at which T3s can go toe-to-toe with them in terms of completion time.
I don't agree with that. The fact that you get lots of extra tank makes a battleship worthwhile, Battleships are meant to occupy a very specific role in fleet doctrines and as such require support to perform at their best in a fleet set up. The extra tank also comes in handy when grinding level 4's solo and as such they are much more survivable than an ABC, hence they are worth flying. They are too expensive though which is why a lot of players make do with ABC's for mission running or fleet work. Prices need to come down. Tiericide is tiers by another name. |

Crowesnest
Light Of Dominion
2
|
Posted - 2013.06.05 13:55:00 -
[488] - Quote
SkyMeetFire wrote:Well that was unexpected. I really thought you guys would balance out to the Tier 2 prices, but at least there is a good reason. CCP Rise wrote: Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
Is there intention to ever roll these minerals back into the primary build cost and out of extra materials, so that ships have a price floor tied to the mineral price again? How do you guys feel about the fact that this price change will effectively lock out new builders until the surplus stock of tier 1 and 2 BS sell off? For some ships (procurer for example) they still haven't equalized to the new build costs in more than 9 months.
I for one, who use to manufacture a lot of battleships, will be looking for a different product to make. Pretty disappointing after spending all that money on battleship BPOs and doing all of the researching on them. I agree that it will take months before the selling price gets to a point that makes it worthwhile to build them again. |

Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:44:00 -
[489] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Togas Khamez
Viper RnD The Big Dirty
0
|
Posted - 2013.06.11 16:42:00 -
[490] - Quote
Coming soon to a contract near you billion's in worthless blueprints |
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Randy Wray
Pathfinders. The Marmite Collective
25
|
Posted - 2013.06.16 19:21:00 -
[491] - Quote
Did the price increase get implemented? I checked the material requirements for the dominix and its about a 1/3 of the hyperion... Can someone explain how the change was implemented? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
551
|
Posted - 2013.06.16 22:13:00 -
[492] - Quote
Domi:|||||||||||||||||||||||||||||||||||||||||||||||| Hyper:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=102,400
Domi:|||||||||||||||||||||||||||||||||||||||||||||||| Hyper:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=25,600
Domi:||||||||||||||||||||||||||||||||||||||||||||||||| Hyper:|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=6,400
Domi:|||||||||||||||||||||||||||||||||||||||||||||||| Hyper:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=1,600
Domi:|||||||||||||||||||||||||||||||||||||||||||||||| Hyper:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=400
Domi:|||||||||||||||||||||||||||||||||||||||||||| Hyper:|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=100
Domi:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Hyper:||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1=25
This is a comparison of the mineral costs of the Dominix and the Hyperion. The mineral order, from top to bottom, is tritanium, pyerite, mexallon, isogen, nocxium, zydrine, megacyte. This is based on the values listed on their blueprint originals (unresearched) live on Tranquility as of Odyssey, and it does not necessarily reflect actual costs measured as taken during the manufacturing process. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Teadrinker
The Scope Gallente Federation
0
|
Posted - 2013.08.15 06:13:00 -
[493] - Quote
Hagika wrote:With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.
As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.
... So you think the Secret Plan behind these changes are to get people to stop using battleships and use cruisers or BCs instead? It's certainly a consequence of the Odyssey changes, though I have no idea why CCP developers hate battleships. Maybe their mothers were frightened by a pod of whales at some point. I will say that this is making level 4 mission running damned expensive (I use a Domi), and a loss is going to be disastrous. javascript:if%20(typeof%20posting=='undefined'||posting!=true)%20{posting=true;__doPostBack('forum$ctl00$PostReply','');} |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3883
|
Posted - 2013.08.15 06:16:00 -
[494] - Quote
Teadrinker wrote:Hagika wrote:With Battleships becoming and ever so larger and larger isk sink for their actual value, smaller hulls will just become even more popular.
As it sits, battleships are becoming too costly for their actual benefit on the battlefield when smaller hulls bring almost as great of firepower and better mobility for less the cost.
... So you think the Secret Plan behind these changes are to get people to stop using battleships and use cruisers or BCs instead? It's certainly a consequence of the Odyssey changes, though I have no idea why CCP developers hate battleships. Maybe their mothers were frightened by a pod of whales at some point. I will say that this is making level 4 mission running damned expensive (I use a Domi), and a loss is going to be disastrous. javascript:if%20(typeof%20posting=='undefined'||posting!=true)%20{posting=true;__doPostBack('forum$ctl00$PostReply','');}
2 months later.... WHYYYYYYYY? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Teadrinker
The Scope Gallente Federation
0
|
Posted - 2013.08.15 06:19:00 -
[495] - Quote
Kagura Nikon wrote: No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.
But do you really think (or does CCP think) that the supply of minerals lying around in space is what drives mineral prices? I had thought that the primary driver of mineral prices was the willingness of players with a very high boredom threshold to actually go out and mine the stuff. Maybe I'm wrong...I sure hope so.
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Cade Windstalker
Donohue Enterprises Ad-Astra
13
|
Posted - 2013.08.15 06:46:00 -
[496] - Quote
Teadrinker wrote:Kagura Nikon wrote: No , some people think the average price wil not go up so much because CCP are chaging 0.0 mineral supply. Theert willb e a LOT more tritanium being produced and taht shoudl reduce the rpessure over the priuce of battleshisp that use a lot of tritanium.
But do you really think (or does CCP think) that the supply of minerals lying around in space is what drives mineral prices? I had thought that the primary driver of mineral prices was the willingness of players with a very high boredom threshold to actually go out and mine the stuff. Maybe I'm wrong...I sure hope so.
Actually I'm pretty sure CCP have proof as to how mineral balance affects ship prices.
Also keep in mind a lot of people actually enjoy mining. The Trit in null sec thing was actually pushed for heavily by null-sec industrialists. |

Jintaisan
Spiritus Draconis Sicarius Draconis
0
|
Posted - 2013.09.13 07:00:00 -
[497] - Quote
CCP Rise wrote:
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
CCP Rise
Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)?
I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue? |

Azrael Dinn
The 20th Legion Mildly Sober
147
|
Posted - 2013.09.13 07:03:00 -
[498] - Quote
If anything you should drop prices on all ships not rise them...  After centuries of debating and justifying... Break Cloaks tm |

Icarus Able
Traverse Holdings
88
|
Posted - 2013.09.13 11:11:00 -
[499] - Quote
Jintaisan wrote:CCP Rise wrote:
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
CCP Rise
Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)? I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue?
This will eventually sort itself out once the backlog of ships produced dwindles. |

Sgt Ocker
State War Academy Caldari State
3
|
Posted - 2013.09.13 12:29:00 -
[500] - Quote
CCP Rise wrote:Quote:How balanced is the cost and effectiveness of a BS compared to a BC? Is a BS really worth 4 BCs? Its very consistent across EVE to get linear power increase for exponential cost increase. (1) Is a Cruiser worth 10 frigates? (2) Is a Machariel better than 5 battleships? I think BS happened to be at a point in the curve which is extremely important because the price point is right where it starts to hurt people, but BC are right there reminding you of how small your performance increase is. (3) We think it fits though. PVEers are making their first long-term investment on a BS usually and we don't want that to be available too quickly, (4) and for large scale PVP BS are the last step before moving to extremely end-game ships and so it needs to feel significant. (1) No but 10 frigates will last you a lot longer and give you more learning space and a ton of fun. (2) Look at it in a pvp situation, say 5 Machariel's Vs 15 mixed T1 battleships, all pilots with equal skills and experience. I'd like to make book on that fight, probably plex my accounts for a few years backing the Mach's. IMO yes 1 mach is worth 5 battleships, in the right situation. (3) Most PVE'rs will actually step into a T3 cruiser or now faction BC before or if, they take the step to a battleship, so have often spent substantially more than the cost of a battleship for pve well before they would consider flying one. At that point if they are dedicated PVE'rs will probably go for a faction BS. (4) Maybe the EVE I play is different to the one you see but from my limited experience, the endgame ships for large scale pvp cost significantly less (or around the same) than a battleship. Battleship PVP doctrines are very limited for a reason - cost vs efficiency, T3 BC's fill the sniper role at close to a 3 to 1 ratio. Given the choice, many will choose a T3 BC over a BS simply due to cost. As brawlers many BS will do well, against other BS but introduce anything smaller and faster, and or a wing of snipers and your brawlers are in tons of trouble.
The material changes have only reduced the producers profit margin, if that reduction ends up being too steep (as it is now) then they simply don't get built. Profit on a mega atm is 1.8 mil p/h on a 3 hr 13 min build, add hauling costs, market transaction costs and the numerous other small costs that go into building them and the profit is not great. I can make more running lvl 2 missions with far less training requirements |
|

Sgt Ocker
State War Academy Caldari State
3
|
Posted - 2013.09.13 13:00:00 -
[501] - Quote
Icarus Able wrote:Jintaisan wrote:CCP Rise wrote:
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
CCP Rise
Just revisiting this post in light of the current market where I am finding it is more expensive to produce some battleships and mining barges than to buy them. I just wanted to ask, is this going to be looked at again? Surely if you look at averaging the prices, you should average the minerals for each ship too, meaning that there is no significant reduction in he use of low end minerals ( at least in the initial instance before the changes occured)? I am in FW and am not a manufacturer, but some people I know are becoming more disrguntled over producing ships. Are CCP still looking at this issue? This will eventually sort itself out once the backlog of ships produced dwindles. It hasn't with other ships as yet.. It still costs more to build them than they are selling for. Average sell price of a rifter, 350k, build cost just over 400k. Merlin sell 350k, material build cost 396k. These were balanced sometime ago now so i would imagine any stockpiles would either be depleted or close to it, so what is keeping prices below build cost? Mineral costs have not significantly changed over the last 3 months, volumes moved on a few have reduced over the same period. Does this mean less people are building in large volumes, or, are more people who mine building end product themselves?
|

RubyPorto
SniggWaffe WAFFLES.
4145
|
Posted - 2013.09.13 22:49:00 -
[502] - Quote
Sgt Ocker wrote:It hasn't with other ships as yet.. It still costs more to build them than they are selling for. Average sell price of a rifter, 350k, build cost just over 400k. Merlin sell 350k, material build cost 396k. These were balanced sometime ago now so i would imagine any stockpiles would either be depleted or close to it, so what is keeping prices below build cost? Mineral costs have not significantly changed over the last 3 months, volumes moved on a few have reduced over the same period. Does this mean less people are building in large volumes, or, are more people who mine building end product themselves?
So, the easiest ships to stockpile are taking the longest to normalize. Shocking.
You can make 650 Rifters on one BPO in one slot in a month with 252.5m ISK worth of mins.
And, as it happens, Rifters are being profitably produced. You seem to expect them to be profitable to produce at ME 0 which is, ridiculous. "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
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Sgt Ocker
State War Academy Caldari State
4
|
Posted - 2013.09.14 13:27:00 -
[503] - Quote
RubyPorto wrote:Sgt Ocker wrote:It hasn't with other ships as yet.. It still costs more to build them than they are selling for. Average sell price of a rifter, 350k, build cost just over 400k. Merlin sell 350k, material build cost 396k. These were balanced sometime ago now so i would imagine any stockpiles would either be depleted or close to it, so what is keeping prices below build cost? Mineral costs have not significantly changed over the last 3 months, volumes moved on a few have reduced over the same period. Does this mean less people are building in large volumes, or, are more people who mine building end product themselves?
So, the easiest ships to stockpile are taking the longest to normalize. Shocking. You can make 650 Rifters on one BPO in one slot in a month with 252.5m ISK worth of mins. And, as it happens, Rifters are being profitably produced. You seem to expect them to be profitable to produce at ME 0 which is, ridiculous. Actually the BPO is 85me 45 pe, waste is 0.09 or 24 trit = 120 isk (and by the time you take in time and transport costs, not more profitable than running a lvl 3 mission or 2 with the mission taking less time and immediate return but no the rifter was an example, it is across the board, I've spent 2 years and a lot of isk building up and researching BPO's only to find many of them are now worth less than market price for an unresearched bpo. Just take a look at contracts and see how many multiple bpo contracts of well researched bpo's are available.. They are not worth buying right now as the return on investment is not there.
NB; with my bpo I can build 650 rifters for around 223 mil @ 343k per, current av jita price is around 315k . Even taking the extra time to sell them outside trade hubs (more time on market - slower return on investment, more transport related costs) the profit margin is not viable. Oh and taking my bpo to 100 me would save me an extra 120 isk per ship to build for 19 days 12hrs of research, each research slot costs me close to 60,000 isk per day. Do the math.
To make rifters at least, viable to build again (based on your example of 650) they need to sell for a minimum of 600k giving a 150k profit per ship which allowing 3 months for 650 rifters to sell works out at 1,08mil per day from the production of 650 rifters with an initial outlay of 223 mil + market transaction costs.
Do the math on battleships at current prices, the return on your investment as a researcher / builder is not good. |

RubyPorto
SniggWaffe WAFFLES.
4154
|
Posted - 2013.09.14 17:20:00 -
[504] - Quote
Sgt Ocker wrote:NB; with my bpo I can build 650 rifters for around 223 mil @ 343k per, current av jita price is around 315k . Even taking the extra time to sell them outside trade hubs (more time on market - slower return on investment, more transport related costs) the profit margin is not viable. Oh and taking my bpo to 100 me would save me an extra 120 isk per ship to build for 19 days 12hrs of research, each research slot costs me close to 60,000 isk per day. Do the math.
There are buy orders for nearly 1000 rifters at abover 375k/unit in Jita right now. The history table indicates that the average transaction price is 394k. Where in gods name are you getting 315k.
That it's profitable at all indicates that the stockpiles have largely dried up. So if you're unhappy with the profitability of Rifters, your problem is with your competitors who are happy with that level of profitability.
Battleship stockpiles have not yet dried up. Especially T1 Battleships.
BPO market prices have been increased across the board. There are stockpiles of those as well (as well as BPOs used to make the stockpiles of the ships). When those run dry, your BPO markets will be back to normal. In the future, make some effort to learn about expansions before they come out. The people ruining your profits did, and that's why they're beating you. "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
d-£-󦦦º-ó-ꦪ¦¦e¦¦-í-ë-í-󦦦+¦¦¦»-ö¦+b-¥¦º¦¦¦¦¦½¦¦-ö-ëa-Ŧ+-¥¦í¦+-à-à¦ñc¦ó-á¦í-ƒ¦«¦½¦Ö¦¦¦á-ò-çl-Ǧ¢-ü¦+-û¦ƒ¦¦-ô-ë-Ö-ô¦Ñ-ô¦¬¦½e¦+¦¿¦ù¦¦¦ÿ¦ù¦Ñ¦¼-ò-ꦽ¦¦¦+¦+-ö¦¦-à¦á¦ú¦ÿ |

Sgt Ocker
State War Academy Caldari State
4
|
Posted - 2013.09.15 02:53:00 -
[505] - Quote
RubyPorto wrote:Sgt Ocker wrote:NB; with my bpo I can build 650 rifters for around 223 mil @ 343k per, current av jita price is around 315k . Even taking the extra time to sell them outside trade hubs (more time on market - slower return on investment, more transport related costs) the profit margin is not viable. Oh and taking my bpo to 100 me would save me an extra 120 isk per ship to build for 19 days 12hrs of research, each research slot costs me close to 60,000 isk per day. Do the math. There are buy orders for nearly 1000 rifters at abover 375k/unit in Jita right now. The history table indicates that the average transaction price is 394k. Where in gods name are you getting 315k. That it's profitable at all indicates that the stockpiles have largely dried up. So if you're unhappy with the profitability of Rifters, your problem is with your competitors who are happy with that level of profitability. Battleship stockpiles have not yet dried up. Especially T1 Battleships. BPO market prices have been increased across the board. There are stockpiles of those as well (as well as BPOs used to make the stockpiles of the ships). When those run dry, your BPO markets will be back to normal. In the future, make some effort to learn about expansions before they come out. The people ruining your profits did, and that's why they're beating you. ok, I used to build frigates in batches of 100, am 14 jumps from jita. I won't outlay 34mil and haul to jita for a 4mil profit, my time is more valuable than 1 mil isk per day (thats if the buyers aren't using margin trading).
Sorry but how do you figure BPO's will run dry? BPO's don't have an expiry date, they have unlimited runs. . CCP sell orders don't deplete, if there are 100 for sale and you buy 1 there are still 100 for sale ( thought this was a bug, apparently it isn't). So until CCP withdraws them from the market, the only way the current supply / stock of BPO's will get depleted is via the odd ship loss while loaded with them.
I did read patch notes and dev blogs, don't build and haven't since the updates, what i have now is close to 200 bpo's that are right now and for the foreseeable future, worthless |

RubyPorto
Sniggwaffe WAFFLES.
4155
|
Posted - 2013.09.15 03:50:00 -
[506] - Quote
Sgt Ocker wrote:ok, I used to build frigates in batches of 100, am 14 jumps from jita. I won't outlay 34mil and haul to jita for a 4mil profit, my time is more valuable than 1 mil isk per day (thats if the buyers aren't using margin trading).
Someone else is. What's the problem?
Quote:Sorry but how do you figure BPO's will run dry? BPO's don't have an expiry date, they have unlimited runs. . CCP sell orders don't deplete, if there are 100 for sale and you buy 1 there are still 100 for sale ( thought this was a bug, apparently it isn't). So until CCP withdraws them from the market, the only way the current supply / stock of BPO's will get depleted is via the odd ship loss while loaded with them.
The stockpiles of BPOs I'm referring to are the player owned BPOs purchased before the NPC price changed. Those stockpiles get depleted by increases in overall demand, which drives investment in new BPOs.
Quote:I did read patch notes and dev blogs, don't build and haven't since the updates, what i have now is close to 200 bpo's that are right now and for the foreseeable future, worthless
Then you should have read them more closely, understood their implications, and divested before the inevitable stagnation of the market. "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
d-£-󦦦º-ó-ꦪ¦¦e¦¦-í-ë-í-󦦦+¦¦¦»-ö¦+b-¥¦º¦¦¦¦¦½¦¦-ö-ëa-Ŧ+-¥¦í¦+-à-à¦ñc¦ó-á¦í-ƒ¦«¦½¦Ö¦¦¦á-ò-çl-Ǧ¢-ü¦+-û¦ƒ¦¦-ô-ë-Ö-ô¦Ñ-ô¦¬¦½e¦+¦¿¦ù¦¦¦ÿ¦ù¦Ñ¦¼-ò-ꦽ¦¦¦+¦+-ö¦¦-à¦á¦ú¦ÿ |
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