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Thread Statistics | Show CCP posts - 9 post(s) |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
67
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Posted - 2013.05.05 21:11:00 -
[331] - Quote
Nex apparatu5 wrote:Grarr Dexx wrote:For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships. To be fair, I've lost two carriers this year too, but these days I mostly fly supers.
Price for supers must be increased by 1000x. They still keep building them double it, then triple etc.
There seems to be too many of them at the moment. |

Marga Vhiran
Ice Fire Warriors Late Night Alliance
1
|
Posted - 2013.05.05 22:48:00 -
[332] - Quote
I think the problem with this change is that it further increases the gap between large and small corps/alliances. If you've got something like tech moons paying the bills, it's no problem to increase the price of your mainstay ship by 40 million isk. If you're a smaller entity, you're suddenly much less willing and/or able to field battleship fleets and you are that much less able to do anything when a larger organization comes a-knocking. Won't someone think of the space middle class? |

Aglais
Liberation Army Li3 Federation
263
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Posted - 2013.05.05 23:09:00 -
[333] - Quote
Kenshi Hanshin wrote:
Odyssey Expansion 50% or 'F'
(Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner)
Odyssey Devs 15% or 'F'
Reason: The only points being awarded are for UI and stargate-cinematic changes.
Any of my fellow Eve Players disagree with my grading rubric?
I rather agree with this to be honest, but at the same time: Gallente NEEDED the buffs. It's great that Gallente have been addressed and could actually be pretty usable in future, because they've always been struggling. So I'd give them some credit for that.
On the other hand, the 'status quo but now the geddon is a neut domi' treatment of Amarr and the 'horf horf horf let's nerf already bad ships into the ground and then jack up their prices ridiculously' "fix" applied to Caldari are... Well that's not balancing at all. I don't know what this is. I am however pretty unhappy with the fact that people can seriously throw around the term 'winmatar' and have been able to do so for so long; if anything, THEY should be getting the nerfs, not 'Faildari'. |

Gejja Tokan
Lighting the blight
0
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Posted - 2013.05.05 23:24:00 -
[334] - Quote
I like the changes. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
50
|
Posted - 2013.05.06 00:11:00 -
[335] - Quote
Kenshi Hanshin wrote:Nex apparatu5 wrote:Grarr Dexx wrote:For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships. To be fair, I've lost two carriers this year too, but these days I mostly fly supers. Price for supers must be increased by 1000x. They still keep building them double it, then triple etc. There seems to be too many of them at the moment. __________________________________________ Kinda fascinating how that is working out... Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism. SInce it is finals weeks for many people, CCP here are your grades over the last year: Retribution Expansion 85% or 'B' (Reason, didn't like the HML nerf when a change of missile mechanics would be common sense first step) Retribution Devs 90% or 'A' Odyssey Expansion 50% or 'F' (Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner) Odyssey Devs 15% or 'F' Reason: The only points being awarded are for UI and stargate-cinematic changes. Any of my fellow Eve Players disagree with my grading rubric?
To be honest the last good Update from CCP, are the Update with the cruisers. What was it called again? I dont remember Retribution to be a good update in my point of view. What did they do? Added Bounty-System and a mining-Frigate, great bounty's are useless. The Mining frigate is fine.
I would rather delete the last 2-3 Updates from CCP, for a exchange for. - POS fixes - Corporation right's - Fix Missiles - Fix your damn Code You know if you had a better Code, it would be much easier to fix broken things.
Im really disappointed with this Update, im not even sure if Incarna is worse then Odyssey.
PS: Dont need Visual Updates, i would rather play in Text-Form then playing a bad game.
Edit: im going to play Pokemon Diamant now. |

Theia Matova
Dominance Theory
42
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Posted - 2013.05.06 00:47:00 -
[336] - Quote
Kenshi Hanshin wrote:Kinda fascinating how that is working out...
Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism.
This could not be very far from the truth :p I always wondered why there was this one -10s in Hek and never shot by concord. Woot woot secret conspiracy CCP are minnies! Minnies I tell you!! awawawaaw bllplrpl
Other ideas Bounty contracts |

Josilin du Guesclin
University of Caille Gallente Federation
28
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Posted - 2013.05.06 03:51:00 -
[337] - Quote
Theia Matova wrote: @ Hagika Shield/launcher ships are very problematic balance wise. Missiles are versatile damage weapon system that enables you to pierce through any known tank in EVE when you know what damage to shoot. When you fit your ship well they can also take out smaller ships which turret systems can't always do. When mixed to tank shield (mid slot) type that allows you to fit good bunch of damage mods to low slots you get really deadly system.
Except that the fitting that lets you hit small ships includes 2+ Painters, and that attacks your tank. Oh, and missiles and their support mods are fairly CPU intensive (especially Torps), and so are shields...
Quote: What comes to Raven I think it will get massive boost in Odyssey. That extra mid and the cruise buff makes it really good ship. Bit of irony though is that Typhoon seems to be better missile boat even Winmatars did not ever have primary missile system boats.. I could kick the dev / designer in CCP who keeps turning the M upside down for Winmatar.. Like they did not have already good toys or superior toys.
And this is the problem - why take a Raven over a Typhoon? I really like the 'Phoon, and think the Raven is ugly, but this doesn't not mean that the 'Phoon should be outright better than the Raven.
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Josilin du Guesclin
University of Caille Gallente Federation
28
|
Posted - 2013.05.06 03:56:00 -
[338] - Quote
Theia Matova wrote: All in all I am really sad what is happening to BSes. These changes put BSes into shadow. Ships that have been really iconic part of EVE for long. Then again it gives more space for more agile ships to be flown so we will see what we will experience in Odyssey.
I agree with this completely.
I'm fine with battleships being ponderous - if you want a fast, snappy ship, you fly a T3 or a command ship, or something like the 'Cane. But battleships should be offering a very different experience, one where when a cruiser shoots you, you get to shrug and laugh at them for not bringing an entire fleet of friends, and one where when you push 'F1' something really noticeable happens to someone (unless they're another battleship, in which case you settle in for a long slugging match). As it is, BS damage projection feels poor, and their tanks seem to get torn up by fast agile ships too easily, IMO.
|

Josilin du Guesclin
University of Caille Gallente Federation
28
|
Posted - 2013.05.06 04:02:00 -
[339] - Quote
Hagika wrote: Pretty sad it took a nano fiber to allow the shield ship a slight faster speed over a 2 T2 plated ship.
I'm more bothered about the poor agility. Caldari ships have traditionally been slow, but have had good align times. Now they're slow, and align slowly as well (e.g. the Drake agility nerf).
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Theia Matova
Dominance Theory
44
|
Posted - 2013.05.06 08:58:00 -
[340] - Quote
Josilin du Guesclin wrote: And this is the problem - why take a Raven over a Typhoon? I really like the 'Phoon, and think the Raven is ugly, but this doesn't not mean that the 'Phoon should be outright better than the Raven.
Caldari ship could use some rework on the looks. Also minny ships. Most of those models simply look outdated. Other ideas Bounty contracts |
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Eugene Kerner
TunDraGon Drunk 'n' Disorderly
684
|
Posted - 2013.05.06 11:21:00 -
[341] - Quote
Hurray to botting.
"Also, your boobs " -á CCP Eterne, 2012
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Nnezu
Artificial Memories
3
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Posted - 2013.05.06 11:28:00 -
[342] - Quote
Naomi Knight wrote:Aglais wrote:Hagika wrote: As of now, i seriously doubt any massive boost at all. They have done huge changes for other races and added a slot to 2 of the caldari ships, ignoring the real issues and nerfing them when they are even barely used.
P.S- Caldaqri pilots would get more love in a prison shower right now.
As someone with high missile skills and Caldari battleship 5 who has tested the new Raven on Duality- It's not good. At all. Still slow (hampered by awful capacitor and poor agility), EXCEPTIONALLY poor defense (Seriously- the NAVY AUGOROR can pretty much beat the Raven in terms of EHP- It's loads cheaper and it still does 50% of the Raven's DPS!), it has the sig of a small moon... There really are no upsides to the Raven now, at all, anymore, except maybe 'selectable damage types'. You have flight time (which was admittedly cut with the cruise missile boost), you have enemy sig/velocity penalties (which were smoothed out a bit with the cruise missile buffs, but I'm not sure how well it'll actually go), you have NO staying power whatsoever in ANY fight, you don't have the capacitor to haul your battleship into kiting range, you don't have the DPS to thwart an active tanked Dominix somehow... This ship is not worth 200 million ISK. This whole rebalancing of battleships has hit Caldari in the balls so hard that honestly they're only worth flying in the frigate and cruiser categories. You will NOT see more Ravens be flown in PvP. Likely, it'll drop off to actually being zero. Same with Scorpions. HORRIBLE sig resolution, abysmal forced armor tank, no weapons, first primary... ~180 million ISK. Not worth it. Not worth it at all. What i dont understand ,(actually i do ,they do it cause they hate caldari biased devs bleh...) why the hell the raven has to be so much shittier than fe(to which we can compare it the most) the typhoon which is pretty much a matarized raven, oh yeah matarized which means just plain better in every possible term
Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
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Hexatron Ormand
Aperture Space New Eden Industrie Alliance
7
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Posted - 2013.05.06 11:38:00 -
[343] - Quote
A little sidenone, a bit on topic of build prices, but not directly related to this topic:
I found it "distracting" to have the minerals two times on the blue prints. First in the upper section of the material needs, and then again in the "additional" material needs.
For me it would make a lot more sense to add the minerals to the above values, and only place "special non mineral" material needs under "additional materials needed".
Would make it easier to sum up how many materials you need for several produktion runs on a ship. I had it a few times now that i thought i got everything, and then when i wanted to do my production runs, it told me "not enough materials". To then find out that there were even more minerals requested under "additional materials needed"
I find this very confusing, why should the minerals needed be listed on two different places on the same blueprint? What keeps you from "adding" them to the upper list of minerals already?
Please rework all the blueprints to state all mineral needs in the upper section of the material needs, and only list "special non mineral" material needs under additional materials needed.
That would make things a lot less confusing. |

Nessa Aldeen
First Among Equals
33
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Posted - 2013.05.06 12:44:00 -
[344] - Quote
To CCP RISE:
As many posters before me have already pointed out, increasing BS prices to this same level of production costs will only relegate them further away from being used in pvp more often. The tier 3 BCs have already displaced BS usage in small gangs with their higher agility, faster locking, and easily projected damage than a standard BS can. You can also see the higher usage of said BCs in large fleets as well.
While I understand the logic of the price increase and you would like players to know that the BS should be more expensive than their BC counterparts, again they don't necessarily project a lot of damage, and they get hit hard because of massive sig, and moves like a slug, in fact most BS die fairly quick. So why would anyone use them in pvp?
The solution is either to nerf these tier 3 BC tanks slightly or increase the survival factor of the BS through an increase of HP. I would prefer the latter. Standard BSes should feel heavy and ponderous, it must be able to tank much, much more than than their BC counterparts while significantly projecting BS damage (tier 3 does a wonderful job at this already and it's dead cheap). It's a battleship but it sure doesn't feel like one at the moment in comparison to the Tier 3 BC. In its current form, it's a crying shame that BSes are now relegated to PVE and sniper fleet ships than they were back in their glory days, where they were used to be King of the sub capitals.
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Kusum Fawn
State War Academy Caldari State
313
|
Posted - 2013.05.06 12:45:00 -
[345] - Quote
Hexatron Ormand wrote:A little sidenone, a bit on topic of build prices, but not directly related to this topic:
I found it "distracting" to have the minerals two times on the blue prints. First in the upper section of the material needs, and then again in the "additional" material needs.
Please rework all the blueprints to state all mineral needs in the upper section of the material needs, and only list "special non mineral" material needs under additional materials needed.
That would make things a lot less confusing.
they are in two places because they are two separate lists of minerals for the item. It is not a mineral and non-mineral split but an original bp requirement / rebalanced bp requirement split.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Vaihto Ehto
3
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Posted - 2013.05.06 13:36:00 -
[346] - Quote
Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Why would you not use an alt to post on the forums? |

Theia Matova
Dominance Theory
44
|
Posted - 2013.05.06 13:45:00 -
[347] - Quote
Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats.
Agreed, scorch is one of the few good things lasers have. Other ideas Bounty contracts |

Mike Whiite
Cupid Stunts. Casoff
188
|
Posted - 2013.05.06 13:52:00 -
[348] - Quote
It's not the + 40 million, It's the 40 million + what it gets you.
I think the Drake blobs showed us that you're better off loosing a bunch of cheap ships than the more expensive ones.
Aside from 0.0 doctrine and PVE Battle ships had little use already, none of the new tierside changes did much to change that.
Yes cruisers are 10 times more expensive than frigates but then again Cruisers gain.
Significant more DPS (Most BS do less DPS than ABC's) Significant more EHP (that is true most of the the time)
But the mass increase, speed decrease is through the roof.
As a whole I don't realy care about the price increase as such, though I think it will contribute to even less use of the BS class as a whole.
|

Lucs Interior
The Surfin Dead
1
|
Posted - 2013.05.06 15:01:00 -
[349] - Quote
CCP Rise wrote:Hello everyone!
The purpose of this post is to explain the last element of the battleship rebalance: build costs. We found that even internally this was a very sensitive subject, one which people had very strong feelings about, and so we spent a lot of time making sure that we went ahead with a good plan. We feel confident that we have that plan, and while we do appreciate feedback (as always), this proposal is very likely the way we will be proceeding at release.
Let me give you the 'what' first, then the 'why':
The AVERAGE build cost of a battleship is going up by around 40mil
Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')
The reasons for the change are as follows:
The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
The result is that we all agree that this price increase should not hurt demand substantially, and reflects a more healthy overall design philosophy than the old tier system.
Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to implement this cost change.
We hope you agree, and look forward to your feedback.
CCP Rise
I'm fairly new to production. Won't this mean I won't be able to build Battleships for a profit for quite some time? I still can't make money on procurers. In fact I'd have to sell them at a significant loss. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
53
|
Posted - 2013.05.06 15:12:00 -
[350] - Quote
Lucs Interior wrote:I'm fairly new to production. Won't this mean I won't be able to build Battleships for a profit for quite some time? I still can't make money on procurers. In fact I'd have to sell them at a significant loss.
If you are lucky it wont take that long, maybe you can sell your BS not in a Trade-Hub because usually the prices in Trade-Hubs are lower. |
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Caljiav Ocanon
0
|
Posted - 2013.05.06 16:04:00 -
[351] - Quote
Battleships either need more buffs or have the more expensive ones made cheaper.
Cheaper Battleships mean they get blown up more, this trickles down into more bought, more built to meet demand and overall less stagnation in the economy.
How do you guys not see this? Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:28:00 -
[352] - Quote
Gejja Tokan wrote:I like the changes.
Some people like S&M relationships where they get whipped or beat.
Why should the other 95% of the people who have protested the changes be subject to what a tiny few think is fine.
The needs of the many are greater than the needs of the few. If people practiced this logic, then the world would be alot better off. |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:33:00 -
[353] - Quote
Caljiav Ocanon wrote:Battleships either need more buffs or have the more expensive ones made cheaper.
Cheaper Battleships mean they get blown up more, this trickles down into more bought, more built to meet demand and overall less stagnation in the economy.
How do you guys not see this?
Ever see a carriage horse? Those little black things near their eyes, they call them blinders. They were invented so the horse will only look straight and stay that course.
Now put us players on the carriage and the horse with blinders is Rise and the person steering the horse is Fozzie and he just happens to be wearing them too.
Now do you see the problem? 
|

TravelBuoy
Imperial Academy Amarr Empire
79
|
Posted - 2013.05.06 16:55:00 -
[354] - Quote
Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have.
No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses. |

Linna Excel
Center for Advanced Studies Gallente Federation
98
|
Posted - 2013.05.06 16:59:00 -
[355] - Quote
CCP Rise wrote:So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
IMO let the mineral prices suffer. Things would stabilize after awhile and everything will go on just fine. I can has blogging skills! |

Caljiav Ocanon
2
|
Posted - 2013.05.06 17:12:00 -
[356] - Quote
Hagika wrote:Ever see a carriage horse? Those little black things near their eyes, they call them blinders. They were invented so the horse will only look straight and stay that course. Now put us players on the carriage and the horse with blinders is Rise and the person steering the horse is Fozzie and he just happens to be wearing them too. Now do you see the problem? 
Yeah, I was afraid of that... Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Hagika
LEGI0N
125
|
Posted - 2013.05.06 17:14:00 -
[357] - Quote
TravelBuoy wrote:Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have. No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses.
Nerfing scorch would put Amarr alot farther in the crapper. That is the reason why their ships are still decent.
Winmatar does not need to be the end all be all race. Its already obviously biased in their favor, they do not need another benefit with someone elses demise.
If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
|

Theia Matova
Dominance Theory
49
|
Posted - 2013.05.06 17:27:00 -
[358] - Quote
Hagika wrote: If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
Lol that just made my day.
I do not think socialist hippies are too good sure drones and ability to cross fit armor or shield tank make them both very flexible and dangerous in the cross/paper/scissor game of eve. But gallente has been in so and so balance always. When Winnies have been always the king of the day. Cane was for long very versatile and OP BC that was also cheap. It has lost some of its former glory but wait wait for the navy BCs.. Guess who is making a come back :D Oh and don't forget rifter who is quite iconic frigate guess whose it is? You guessed it, it is a WINNY!
I do not want to make the races all the same but there are serious issues that CCP need to address to truly balance the races. What they did with this first round of ships (removing cap bonus for lasers and cutting down res bonus rebalance of TC/TE) is only the first small step they need to take.
This service flight of rust buckets has already gone so long it should already have stop. Other ideas Bounty contracts |

Hagika
LEGI0N
126
|
Posted - 2013.05.06 17:27:00 -
[359] - Quote
Considering the Battleships are the bridge between cap ships and sub cap ships, they really need an increase in tank.
Like atleast double of what they are now.
I think balance should be more aimed like this for example.
Starting from frigs, it should take 4 frigs to kill a destroyer. 4 destroyers to kill a cruiser, 4 cruisers to kill a battle cruiser and 4 battle cruisers to kill a battleship.
Keep in that theory, 4 battleships to kill a dread or carrier, 4 dreads or carriers to kill a mother ship and 4 motherships to kill a Titan.
The tech 2 variants should only take 2 instead of 4. Pirates ships being similar to t2 variants, maybe take 3 instead of 4.
In reality, a Battleship ship should have an amazing tank with really powerful damage. Price should reflect the ships.
Some prices will go up, others down, but a battlecruiser fleet should require near 4x the numbers to be able to beat an equal number of battleships and atleast 3x the numbers to even have a chance. |

TravelBuoy
Imperial Academy Amarr Empire
79
|
Posted - 2013.05.06 17:32:00 -
[360] - Quote
Hagika wrote:TravelBuoy wrote:Theia Matova wrote:Vaihto Ehto wrote:Nnezu wrote: Pls ye. Also fix LOLscorch. That crystal has been beyond OP for years now.
Significant nerf to Scorch (with all other things remaining same) would more or less obsolete all laser boats. Agreed, scorch is one of the few good things lasers have. No, the laser, exactly the Scorch is the most overpowered ammo type in the game. And the geddon will be the most overpovered t1 BS in the game,after changes, because that is not will be a t1 BS, will be a mini faction BS with those ridiculous overpowered (T2 EW bonus) neutraliser range bonuses. Nerfing scorch would put Amarr alot farther in the crapper. That is the reason why their ships are still decent. Winmatar does not need to be the end all be all race. Its already obviously biased in their favor, they do not need another benefit with someone elses demise. If lasers were a selective damage type, then I would more sympathetic, but since Amarr are already struggling, this would put them with caldari in the toilet.. No thanks, the game is already in favor of the socialist hippies and the ex slaves who somehow have the most superior ships in game.
The gallentean ships have selectable ammo type ? No and they need cap too fir shot, but they shot from falloff instead optimal. And check the gallentean BS changes. Domi nerfed + Mega nerfed but amarrians will be get a overpowered armageddon, which shot to 45km+can neutralising to same distance with faction neut. This changes is bad and give to them a huge advantages against anyone. |
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