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Thread Statistics | Show CCP posts - 1 post(s) |

Andski
GoonWaffe Goonswarm Federation
962
|
Posted - 2011.11.22 10:37:00 -
[1] - Quote
Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships)
getting ganked more often while trying to rat will surely attract more high-sec people to null |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 16:58:00 -
[2] - Quote
Scrapyard Bob wrote:Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.
Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).
Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.
Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.
(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .)
I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping. |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 17:18:00 -
[3] - Quote
Jenshae Chiroptera wrote:Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships.
This would make moving fleets much too tedious. For one, you'd need a titan to bridge those cyno ships (don't even say a blackops BS, those things are utterly useless for anything other than covert drops or moving blockade runners across small distances) and you'd need cyno ships, backup cyno ships in a carrier, and the godawfully useless clone vat bay mod on the titan in case one of those cyno pilots gets popped and podded while moving the fleet halfway across the galaxy.
There are ways to limit supercapital force projection - this is not one of them. |

Andski
GoonWaffe Goonswarm Federation
975
|
Posted - 2011.11.22 19:22:00 -
[4] - Quote
Jenshae Chiroptera wrote:Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee? Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in. Andski wrote:... There are ways to limit supercapital force projection - this is not one of them. They are ...?
Reducing jump range, for one. |
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