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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Droidyk
Maniacal Miners INC The Omega Industries
25
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Posted - 2013.05.09 13:29:00 -
[1] - Quote
Sarmatiko wrote:New gate jump effect is nice and all, but after couple of jumps I feel like animation could be shorter. I think that post-jump rotation "around ship" will lead to motion sickness (especially on longer travels) and camera should be positioned behind ship immediately after warp.
Motion sickness ? I think this isnt problem of eve online, I ve never get that in eve but I know some games I would get that.. Eve is not the case for most peole.. For the length of transition .. I ve tested it and it actually depends on how far the system youre jumping to is. And I think its pretty cool and wouldnt wanted it differently. Camera seems awesome aswell. |

Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:32:00 -
[2] - Quote
Arduemont wrote:I went on and checked it, and I am not getting any of the problems you mentioned. I only did a few jumps though. Good job by the way, it looks and feels fantastic.
Aside from that though, will the new scanner effect run every time we jump through a gate on the final build? Because that could get old really fast.
Gets old? Nope mate I think it feels very cool please dont remove that or just add the option to have it on or off.. This just adds the immersion to the game that you really feel like entering a different space or enviroment. Its awesome |

Droidyk
Maniacal Miners INC The Omega Industries
25
|
Posted - 2013.05.09 13:34:00 -
[3] - Quote
Oberine Noriepa wrote:*It would be nice if the tunnel effect was made more interesting. I mean, in its current form it looks pretty nice, but I feel more could be done with it while keeping it simple at the same time. One thing I'm not a fan of is that the initial opening tunnel animation can be blocked by some stargates with closed ends. Maybe try a different camera angle?
*Sometimes the camera jerks around pretty badly when re-adjusting after a jump. It would be great if the camera didn't have to adjust at all, because I can see that jerkiness being a problem for people with motion sickness.
*The UI SHOULD NOT be fading out.
*There are some graphical glitches with the constant gate distortion. Engine trails will bend if they superimpose the distortion effect, and there will be some odd outer-mirage effect with ship hulls when they get too close. I love the distortion effect with its current intensity, so please try to find some way to fix these glitches without downgrading the effect from its current state.
The distortion seems like its intended and thats maybe what it should do.. weird things happening with the space around it and things what you see. |

Droidyk
Maniacal Miners INC The Omega Industries
26
|
Posted - 2013.05.09 13:36:00 -
[4] - Quote
Panhead4411 wrote:I can see this getting VERY old very fast after my umpteenth 20 jump trip....
Also, even on my rather beastly PC, this is still not seamless, and rather laggy. But you've tested this thing thouroughly so you already knew that right? /sarcastic tone
seriously man.. :P I think the thing with getting something old isnt case for everyone.. |

Droidyk
Maniacal Miners INC The Omega Industries
28
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Posted - 2013.05.17 13:19:00 -
[5] - Quote
Those jump sounds are changed.. Why? they sounded much better in the first odyssey patch on sisi.. why are you always change things from awesome to worse.. There is huge gap with no sound in the middle of the jump transition and then there is always two or three same sounds with bass. There has been much more diversity in those sounds before the latest update of odyssey now they are almost boring cause you muffled all of those different sounds to three or four different jump transition sounds, before I ve registered at least 10 awesome different ones for every jump. |
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