| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

EvilweaselSA
GoonWaffe Goonswarm Federation
718
|
Posted - 2013.05.08 17:40:00 -
[1] - Quote
Wibla wrote:Serith Ellecon wrote:
Or 1/10th size ice blocks that need putting together to make full size ice blocks before refining?
CCP seems to be able to add things to be refineable without too much trouble, so why is this nasty hack needed? Because some products of ice blocs aren't divisible by 10. "Need x blocks to refine" is a standard mining mechanic anyway. |

EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 02:48:00 -
[2] - Quote
Jita Bloodtear wrote: The 4hr respawn timer should be removed entirely, and balance of supply should be controlled through the refined ice product yields. This can be accomplished by changing racial ice to producing 200 isotopes instead of 300, lowsec should have an improved racial at 300 isotopes, and nullsec a better improved at 400 isotopes/block. This will actually create a sectioned risk/reward jump (0.0 > lowsec > highsec) and bring ice miners out of empire. At the very least, the low and nullsec ice field respawn timers should be shorter than 4hrs (3&2hrs, 2&1, or preferably instant respawn).
You just moved ice from "limited" to "unlimited, but with slightly less isk/hour". That is...not in the spirit of the changes, which is the exact opposite direction. |

EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 03:13:00 -
[3] - Quote
I completely agree that buffing ore and ice compression is cutting off the ability of alliances to fund themselves through bottom-up taxes instead of moons. |

EvilweaselSA
GoonWaffe Goonswarm Federation
721
|
Posted - 2013.05.09 03:33:00 -
[4] - Quote
Jita Bloodtear wrote: Goonswarm has their own agenda that rarely overlaps with that of the public good. As an actual miner I can tell you quite clearly that exporting ice/ore to empire is not trivial. Right now ore is rarely exported to empire because the refined mineral yield is much smaller than the ores. And ice is exported to empire out of necessity because nullsec cannot consume it and highsec needs it.
Ore is not compressed and exported because nobody uses refinery taxes anymore, because they will just be evaded. But once the 3-5% tax goes up....well, all of a sudden that compression picks up. And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!" |

EvilweaselSA
GoonWaffe Goonswarm Federation
724
|
Posted - 2013.05.09 12:22:00 -
[5] - Quote
Jita Bloodtear wrote:EvilweaselSA wrote: And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!" Just because Goonswarm hasn't yet found a way to make isk from miners doesn't mean you need to destroy the entire ice mining profession. Goonswarm is hurting for income after the expansion because of the collapse of technetium. I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally. I know you plan to increase your ratting taxes. I know you plan to raise your POCO taxes. You're foaming at the mouth over possible tax income you see from "more ice miners in nullsec" that you're pushing really hard for these changes. You don't care that the changes will destroy the ice mining profession because you might make some short-term isk. Casual highsec players will no longer be able to ice mine at all. Nullsec ice will cater entirely to the poacher rather than the true industrialist. The changes are bad. We have pushed hard for bottom-up income for years. This isn't new. And we've mulled over many options for increasing income because that's the sensible thing to do, and I hardly see what the point of going "i know all your secrets!!! your evil plans to raise money!!!" when they're hardly secret and they were ideas almost certainly shared with your alliance to try and ameliorate your alliance's loss of income from tech. None of them are final and the cynojammer idea, in particular, we think we can shelve thanks to the rorqual being bad at ice compression and was more a 'what if we did this' idea.
The real issue here isn't at all that this is going to hurt "miners". It's that it's going to hurt your specific type of massive multiboxing mining. What we are interested in cultivating is mining as a thing regular people do, rather than just massive operations here or there. Currently the only people who mine in null are people massively multiboxing, because mining is the only thing that scales well to that. But that doesn't make the massive multiboxer a representative of what mining should be. And nothing proposed is actually destroying ice mining: it's revitalizing it as a common profession at the expense of the 50-man mack fleets.
Also your math on where ice is demanded is hilariously off. It's just that everyone uses jita because it's jita. Highsec easily supplies its own ice with highsec ozone. I expect we'll be buying our ozone locally once mining it becomes a thing, rather than (as we've done in the past) buy compressed DG off jita markets. |

EvilweaselSA
GoonWaffe Goonswarm Federation
725
|
Posted - 2013.05.09 13:07:00 -
[6] - Quote
Fozzie: can you please let us blow up the amarr factory in o-2 so we can put a refinery in one of the only four 3-belt >-.5 systems in eve and stop cursing the name of whever dropped that, it would be super appreciated thanks. |

EvilweaselSA
GoonWaffe Goonswarm Federation
726
|
Posted - 2013.05.09 14:46:00 -
[7] - Quote
ComDS wrote: "This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."
cant stop laughing at this |

EvilweaselSA
GoonWaffe Goonswarm Federation
728
|
Posted - 2013.05.09 16:35:00 -
[8] - Quote
Jita Bloodtear wrote: You asked me to give specifics on why your motives weren't the same as the public, I did. You don't get to be upset now that they make you look greedy and petty. I have listed time and again why this is going to hurt the ice mining profession, for both the casual and hardcore players. Making false sweeping generalizations does not disprove anything I have said.
I actually asked you to give specifics on why my ideas were wrong. I can, of course, be irritated that information we shared to attempt to help your alliance with the same problem we are going through - a massive adjustment in how alliances fund themselves - is being spread around eveo and used to try and attack us and protect the private profits of your personal mining operation. Our motives are to continue to fund our alliance, which generates a vast amount of content for our players, our allies, and the entire game, as well as make eve a better game because the better it is, the more our players have fun and the more we can recruit new players. But motives are fairly irrelevant: I could easily simply argue that you should be ignored because you're just trying to protect your massive multiboxing ice fleet, but I don't consider that a good way to argue over design changes. To the extent you're right or wrong, you're right or wrong on the merits. Though I will point out to the extent you're saying "I am a miner listen to me", you're both not the type of miner this change is aimed at encouraging, and you are a very rare breed of miner with different interests from other miners.
Jita Bloodtear wrote:
- Please explain how casual highsec players are going to be able to get into ice mining when no ice belts will exist during primetime?
- Please explain how they'll be able to shift to mining ore in ore belts that are stripped clean within hours of DT every day?
- Please explain why it makes sense to artificially add ice restrictions to low/nullsec when the intended goal is to increase supply out there
- Please explain why removing Dark Glitter from lowsec entirely is going to increase the amount of ozone that's being supplied (DG currently exists in .1 systems, after the patch it won't)
- Please explain why the rorqual should not be able to compress ice at a decent rate
- Please explain where all the ozone in the galaxy is going to come from once nullsec supply is nerfed
The fear of null being unable to supply DG are overblown: even at moderate LO price increases it becomes hilariously profitable and there is more than enough supply in null with these anoms to meet galactic demand. I dislike tax evasion being easy because I believe, as a game design, funding alliances through bottom-up taxation makes a more interesting game, more interesting 0.0, incentivizes alliances to care about economic activity, and a whole host of other reasons. My job is much easier if we are just moonlords but the game is less interesting (which is why we keep advocating for change in direct opposition to our interests).
As for the highsec stuff: I am fully aware that no change that leaves ice infinite in highsec will actually create the necessary increase in null mining so the idea "keep it infinite just nerf it a tad" is a non-starter.
Jita Bloodtear wrote: Once again you, a non-industrialist, are trying to control the mining profession. This is like a council of men voting that abortion should be illegal. You claim my math is hilariously off, but give no numbers. My numbers are accurate. You say highsec easily supplies its own demand of ozone, but that is OBVIOUSLY not true. This only highlights how little you understand the intricate details of the profession. Highsec ice produces ozone:HW at a 1:2 ratio, there is never enough ozone to match demand. ... You see, we've run the numbers. We've been miners from the start. We know the system. I'm telling you, these changes are going to make ice mining untenable.
I am an industrialist. I am a very, very successful and good industrialist. I also make my money on knowing how every bit of the game works and what effect changes will have. When we discuss macro effects of changes, we are on my territory, not yours, and I'm one of the best in the game at it. I hope we can end trying to simply argue "listen to me because I am X" rather than "listen to me because of these specific reasons that we can discuss".
Your numbers on LO do not take into account where the LO is used. Highsec doesn't come close to supplying enough LO for the galaxy. But it doesn't use very much, and it can easily supply itself. People export LO from null, trade it in jita, and export it back to null for the convenience. LO use in high is limited to pos, and you can find from CCP posts how many pos are in empire vs. null.
Ultimately the problem is that what this change seeks to create is a massive increase in casual miners, which I view as vital to revitalizing 0.0. That will, of course, hurt the existing mega-miners who currently monopolize the market. But the casual miner crowd produces a vast amount of content (local minerals, pvp, interdictable alliance income, local industry) that the mega-miner does not. That's not to say the mega-miner should be driven out: grav anoms are basically perfect for that style of gameplay and requires only a relatively minor change in playstyle. This is good for the game, and it's the health of the game that matters most. |

EvilweaselSA
GoonWaffe Goonswarm Federation
733
|
Posted - 2013.05.09 16:58:00 -
[9] - Quote
Bugsy VanHalen wrote: Nope, Procurer is still useless in low sec. What good does more tank do you if CONCORD is not on the way to save you?
Tank means nothing to a ship so easily tackled in space where CONCORD does not spawn.
it aligns much faster so it can be landing on station when the attacker lands in the belt instead of still aligning, so it survives |

EvilweaselSA
GoonWaffe Goonswarm Federation
734
|
Posted - 2013.05.09 17:30:00 -
[10] - Quote
Bugsy VanHalen wrote: No it still dies, It is very easy to catch. If you were correct low sec mining would be common rather than non existent as it is now. After all the 2nd, 3rd, and 4th most valuable ores currently are Hedbergite, memorphite, and Jaspet, all found in abundance in low sec. Yet nobody mines there.
I'm not saying lowsec mining is common or a good idea. I'm saying you're wrong that the procurer is useless because you apparently didn't realize what part of the design was optimized for mining in hostile space (the align, not the tank). |

EvilweaselSA
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.05.09 18:36:00 -
[11] - Quote
Alx Warlord wrote:If we had more infra-structure like a revamped POS, the sov was a little different, some ways to get ice, we could still be there... and more small alliances could have their space, so more good PVP would be available. But I'm Happy that the next expansion will be "Build Your empire" Themed... so we still have hope... Yeah, I'd be happy if smaller entities could get a bit of a foothold, null doesn't have much of an alliance incubator right now. |

EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.09 23:48:00 -
[12] - Quote
Qyl Anni'un wrote: (e) Oh and we wouldn't really need station improvements if we could just put multiple stations in a system. Why does high-sec get special treatment? Isn't the point of LAWLESS space to not have restrictions on what you can build and where you can put it?
uncommented spaghetti code of doom that if touched would probably delete all outposts everywhere |

EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.10 13:39:00 -
[13] - Quote
Jita Bloodtear wrote:Let's examine the changes to the supply of ozone in the galaxy. This is a chart showcasing the changes to ice, and the new ice product yield from the ice anomalies. The very last chart in that picture shows the relative ozone supply yield from mining in each of these systems before and after the changes. The "New" column is including the x2 mining rate, and the "Old" column is still the 1x mining rate. The mining yields compared in this chart assume that the new ice anomalies respawn instantly. And since they don't the actually supply of ozone will be substantially less than shown. It's hard to figure out what assumptions you're making here in this chart but the basic premise is wrong. As it exists now, mining has a clear division: 98.6% of all isotope ice is mined in highsec, and about 94% of all ice is mined in highsec. You work out the numbers, and nearly all of that 6% is dark glitter mining outside of highsec.
The changes seek to upset this "highsec mines isotopes, everywhere else mines ozone" model. The specific goal is that nullsec mines at least ~20% of all ice (or all isotope ice, this is not clear, but let's go with all ice).
So we're looking at a goal of having about 2.3 additional miners for each current miner (20/6). And nullsec is no longer merely mining ozone: it is mining ozone and isotope ice. So the ozone mined should remain about constant once you increase ice mining to that degree or it would be oversupplied.
So that means that null ice mining should produce a little under a third of the ozone that it used to per miner per hour, which is about the case with your "good" nullsec anoms (1.6*3.3 = ~5.3). And there's more than enough of those to supply the galaxy with ozone. |

EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.10 14:14:00 -
[14] - Quote
Jita Bloodtear wrote:Let's examine our ice needBased on Jita market history, towers are consumed in the ratio of 37% / 22% / 41% (S/M/L) This implies the average tower consumes (37*40 + 22*20 + 41*10)/100 = 23.3 fuel blocks/hr There were last reported 20,489 online towersThat's 11.46mil fuel blocks/day Or 114.6mil isotopes/day
Two quick notes (there are other issues, but I don't have time to delve into all issues): the last Diagoras number was 22,543 towers. Also, you switched larges and smalls between your jita market history and fuel block consumption (you have the smalls consuming 40 blocks and larges consuming 10).
Just correcting these two gives (370+440+1640) = 24.5 blocks, times the correct number, is 13.255 million blocks. And this is with year-old data when the amount of towers had gone up 10% in under a month. I don't have time unfortunately to check what the most recent number can be inferred to be (or a more reliable l/m/s split). |

EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.10 16:52:00 -
[15] - Quote
Jita Bloodtear wrote: The chart itself should be simple to understand. It's a flat comparison of ozone yields per hour of mining, before and after the expansion. What you're saying is that it's misleading because it's looking at per miner basis rather than accounting for an "expected nullsec miner increase of 230%". And you're correct in so far as, if you pour enough ice miners into nullsec they'll eventually be able to produce enough ozone to meet the current supply.
I don't have time to explain right now because I'm about to be late, but your simplifying assumptions are also misleading because they're not accounting for the reality of highsec isotope mining being far less, and the sheer number of nullsec miners needing to be far greater than a 230% increase. I'll also try to come up with numbers on how many nullsec miners there are right now after I get home from work. But it's greater than I'd have thought.
My basic argument is that of course LO will be undersupplied if null mining doesn't go up. All ice will be undersupplied, by at least 20%. Your focus on LO is misplaced because LO is only a big deal if it's undersupplied even if null has managed to boost mining enough to reach parity on isotopes, and you don't ever really start looking at those ratios.
If null mining doesn't pick up, it's just "there is not enough ice mining going on and we have a shortage of all useful ice products", not "we have an LO shortage". To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.
If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem. |

EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.11 15:54:00 -
[16] - Quote
Qyl Anni'un wrote:Danni stark wrote:Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. That would go contrary to CCP's intent then. They made the 4-hour respawn so that everyone has a chance to mine ice no matter their timezone, but if someone leaves one roid with one ice block in it, and if it doesn't respawn in 4 hours, then the person logging on later is screwed? Logic (based on CCP's reason for making the 4-hour respawn in the first place) would say it has to respawn every 4 hours no how much it's been (or not been) mined. why is someone going to leave that ice block in there |

EvilweaselSA
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.05.14 15:10:00 -
[17] - Quote
Morcam wrote:Why is lowsec ice getting hit as hard as it is? Because lowsec being the most profitable place to mine is an accident of the original ice implementation. If you look at the initial distribution, it was not believed that LO would be the most profitable non-racial - stront would be. However, with the end of pos warfare and the rise of supercaps obsoleting sieged dreads, nobody really uses stront anymore. And with cynos and jump bridges pushing LO use above heavy water (and, the stockpiles caused by of ages of poses using tons of LO for grid and little HW for cpu) despite both being produced roughly equally, an entirely unplanned situation occured with ice where value increased as systems got worse. So a system with -.01 trusec had much better ice than one with -1.0 (exactly the opposite of every other system value thing).
Part of this patch fixes that, so ice value scales with trusec in the intended way.
So as a result of getting that fixed, lowsec is losing an unintended buff. Obviously, people who want lowsec buffed aren't going to be happy about that, but you can see why the change is being made. |

EvilweaselSA
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.05.14 19:25:00 -
[18] - Quote
it is safer to mine in nullsec than in lowsec
ignoring, of course, the vast amounts of time and isk you spent conquering that nullsec, that you placed at risk to take and hold it, the vast amounts you'd lose if you lost your space, what you'd lose if your corporation was ejected from the alliance or you were ejected from the corporation
this is much like how you make more money buying lottery tickets than investing, once you discount all of the money you spend on tickets and all the times you didn't win |

EvilweaselSA
GoonWaffe Goonswarm Federation
768
|
Posted - 2013.05.17 14:58:00 -
[19] - Quote
Gustavus Adolphus wrote: That's why its called emergent gameplay, if everyone's gameplay only mirrored yours, Eve would be a very boring place.
emergent gameplay is when players figure out new and better ways to do things, not do pointlessly dumb things for no explicable reason |

EvilweaselSA
GoonWaffe Goonswarm Federation
769
|
Posted - 2013.05.17 16:52:00 -
[20] - Quote
Quinzel Nikulainen wrote:EvilweaselSA wrote: emergent gameplay is when players figure out new and better ways to do things, not do pointlessly dumb things for no explicable reason
... like using the forums to swagger and grief Miners. those are new and better ways to exercise raw power to create suffering and recognition that we are oppressing you |

EvilweaselSA
GoonWaffe Goonswarm Federation
778
|
Posted - 2013.05.17 18:57:00 -
[21] - Quote
ice miners get their income per hour of mining increased by 2 to 4x
the penalty is they can't afk it all day
deal with it |

EvilweaselSA
GoonWaffe Goonswarm Federation
778
|
Posted - 2013.05.17 19:03:00 -
[22] - Quote
they can mine between respawns, and will |

EvilweaselSA
GoonWaffe Goonswarm Federation
793
|
Posted - 2013.05.18 15:44:00 -
[23] - Quote
a instacane to immediately pop your bomber costs like peanuts |

EvilweaselSA
GoonWaffe Goonswarm Federation
794
|
Posted - 2013.05.18 15:46:00 -
[24] - Quote
El 1974 wrote:Danni stark wrote:but as i just demonstrated by basic mathematics, you can do that.
IF there are few others mining that asteroid, which - as I stated before - I don't expect. Edit: your 'proof' wasn't very convincing to me. when math isn't convincing to you the problem isn't with math it's that space between your ears. |

EvilweaselSA
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.05.19 14:58:00 -
[25] - Quote
Christopher Caldaris wrote:
It's a problem when people can only play during certain time periods, if you don't get a belt at the start of your play session oh well, looks like you aren't playing today.
i don't get a 10/10 plex immediately upon login ccp change this unfair nerf to my ability to get exactly what i want with no effort whatsoever |

EvilweaselSA
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.05.19 20:53:00 -
[26] - Quote
Logit Probit wrote:EvilweaselSA wrote:Christopher Caldaris wrote:
It's a problem when people can only play during certain time periods, if you don't get a belt at the start of your play session oh well, looks like you aren't playing today.
i don't get a 10/10 plex immediately upon login ccp change this unfair nerf to my ability to get exactly what i want with no effort whatsoever Okay now that's like comparing apples and oranges...it doesn't work. I tell you what...how about all the havens and sanctums that currently have a 5 min spawn timer, goes to a 4 hour respawn time....now lets not stop there...lets add in all ratting anoms. See why we are complaining? How well are you going to like the game when your null sec ratting areas are now on the same 4 hour timer....your not...your going to moan and whine just like the industrialist are currently doing. anoms are a replacement for belt ratting, and are intended to respawn immediately to increase the carrying capacity of the system, this point would be completely defeated by making ratting anoms spawn after a significant delay
ice anoms are not a replacement for belt mining, and are intended to provide greater rewards than belt mining but at a cost of not being able to do it at will and needing to compete for a scarce resource, and this point would be completely defeated by respawning immediately
exploration is like the latter and not the former
so no, my comparison was dead-on and yours was not |

EvilweaselSA
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.05.19 20:56:00 -
[27] - Quote
Logit Probit wrote:Danni stark wrote:Logit Probit wrote:Okay now that's like comparing apples and oranges...it doesn't work.
I tell you what...how about all the havens and sanctums that currently have a 5 min spawn timer, goes to a 4 hour respawn time....now lets not stop there...lets add in all ratting anoms. pot, meet kettle. Hi kettle! In all seriousness tho, the orginial argument wasn't valid, as 10/10 are spawned from Ratting Anoms, which are respawned after completion and allow a chance to spawn a 10/10. The ratting anoms, which are pretty much instant repop after completion, allow for multiple chances to get the 10/10. Now if all anoms were set to the 4 hour respawn, then the comparsion would be valid. However if that is the only troll I get off my rant....well I consider it time well spent. wrong
this is so mind-numbingly wrong its really difficult to pick a starting point to explain why it's so dumb because picking any one piece implies the rest is not as dumb as that one piece which is simply not true
but lets start with that 10/10s are exploration complexes, found primarily through exploration and found through ratting anoms only rarely, mostly as a replacement for officer spawns and the like. even then, they're chance based but the chance is so tiny you would never try to get a 10/10 through anoming, it is a bonus for people who are anoming much like an officer or faction spawn to shake up the dreariness |

EvilweaselSA
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.05.19 22:43:00 -
[28] - Quote
Logit Probit wrote: 1. Do you believe that installing a limiting game mechanic into the Universe that will exclude a person's ability to participate in that activity based solely on the time that they enter the game is a good idea? If so, why?
it doesn't
Logit Probit wrote: 2. Do you think that installing this limited game mechanic that decreases game content will make that content more enriching to those that do have the ability to participate in it?
see above
Logit Probit wrote: The changes are being made to stop afk ice botting and ISboxer using 50+ accts,
nope, this is not why the changes are in and that's a dumb
Logit Probit wrote: increase the value of ice, and to move more ice miners to null and low sec.
1 not really, it is intended to cause more mining in null which will naturally do this , 2 no: it is generally assumed that the worthless highsec-only carebears won't move. it is to increase the value of mining in null so that more nullsec people mine in nullsec
basically you have no idea what you're talking about |

EvilweaselSA
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.05.20 00:52:00 -
[29] - Quote
Logit Probit wrote: How does it not? It removes game content from the game for 4 hours....
content is recurring and will be around all day, just not in the same spot at all times so you have to either put work into finding sites currently around, or figure out when a spawn will be returning and get ready for it
your ability to mine ice is not dictated by when you log in. it is dictated by when and where you log in, the actions of the people in EVE that day, and the individual level of effort or ingenuity you will be putting in to get some ice
since the supply is being artificially restricted to below what highsec miners wish to supply (a good and desired outcome) any solution will result in some highsec miners being shut out and whining. currently, it is those who wish to expend zero effort and intelligence.
Logit Probit wrote: Really? Dumb to find a way to combat botters without having to track down and ban accounts? I think it was fairly smart of them to change the game content to a system that doesn't allow for a program to be used like this....rather then wasting time by banning accts only to have them reopen a new acct and start the cycle all over again...
it doesn't stop botting, it wasn't intended to stop botting, and ccp is aware it is a dumb to design game features around being hard to bot instead of being fun and interesting, and so no part of the discussion about if it's a good feature or not should revolve around that
Logit Probit wrote: Oh come off the worthless high-sec carebear soapbox....what effects them will in turn effect you, that's why its called a sandbox. Again the value increase is a good thing, but the prices will increase in both areas...again we are in agreement.
this appears to be word salad, mixed in with the standard highsec "sandbox means whatever I chose to define it as today" line and does not appear to have a point besides stating a known truism, that ice prices will increase |

EvilweaselSA
GoonWaffe Goonswarm Federation
816
|
Posted - 2013.05.21 17:58:00 -
[30] - Quote
EgoweaselSA wrote: basically you have no idea what you're talking about
lawl i'm stealing this name as my new go-to when evilweasel is taken |

EvilweaselSA
GoonWaffe Goonswarm Federation
816
|
Posted - 2013.05.21 18:01:00 -
[31] - Quote
Lyza Kimbo wrote: As far as the position of the goons, let's play a little game of Cui Bono? (meaning, who profits?)
1) We are dealing with the self-identified head of goons' economic warfare unit.
2) Goons are well-known for using psy-ops in support of their market manipulations.
3) If we postulate that goons have taken a long position on Ice and Ice Products, then obviously their investment will only show profits if the price of ice and ice products do in fact rise substantially.
4) Given the law of supply and demand, the more other people hoard Ice and Ice Products, the less the prices will rise, and the less profit goons will make.
5) Therefore, in this scenario, it is absolutely in the goons' best interest to convince everyone that Ice prices are not going to go up. In fact, the success or failure of their entire project could hinge on how successfully they convince others not to take a long position on Ice.
gonna drop some free economic advice on you
we do not want ice prices rising right now because the higher they are before the patch, the more pre-nerf ice is mined and stockpiled, lengthening our cashout
we want prices to stay low until patch, so fewer people mine it, so we get our profits faster and can then use the money to make more money |

EvilweaselSA
GoonWaffe Goonswarm Federation
828
|
Posted - 2013.05.22 19:27:00 -
[32] - Quote
Lyza Kimbo wrote:Aryth wrote:
3. What? You do realize that we stood against the entire galaxies output during interdictions and spiked it far higher than it is now right? So it is almost like we know roughly how many stockpiles are out there, and how many months there is. (Hint, it is irrelevant to long term pricing)
(the above massively condensed from a huge wall-o-text involving nested quotes from hell) No, Aryth, in all honesty I am not aware of any of this, but I'd like to learn more. I have taken multiple long breaks from Eve over the last 7 years, and I've missed a lot. I'm not sure I even understand what you're saying above but I'm willing to listen if you want to explain. it turned out (before the barge HP buff) that if you have 3000 bored goons, and there are only 17 gallente ice belts in highsec, you can gank anything that even looks at a gallente ice asteroid funny
it turns out (as you can tell from this thread) telling highsec they could not mine gallente ice provoked absolutely side-splitting amounts of rage
edit: http://wiki.eveonline.com/en/wiki/Gallente_Ice_Interdiction |

EvilweaselSA
GoonWaffe Goonswarm Federation
830
|
Posted - 2013.05.23 20:16:00 -
[33] - Quote
i believe something to that effect was in the initial post
also technically it was my manifesto mittens just crossposted it to kugu |

EvilweaselSA
GoonCorp Goonswarm Federation
838
|
Posted - 2013.05.29 16:04:00 -
[34] - Quote
El 1974 wrote:Danni stark wrote:El 1974 wrote:I like your thinking. It's flawed, but entertaining. do be a good fellow and point out why. It's more complicated than that. And no I don't care enough to try to explain it. i am sure your gambit to seem like a very wise person indicating the correct answer instead of a twit that doesn't know anything trying to attack a point he doesn't like but can't argue against has managed to convince a single reader, because i am an incurable optimist |
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