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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Goliath
C C P C C P Alliance
1501

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Posted - 2013.05.08 16:28:00 -
[1] - Quote
As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes.
WHAT ARE WE SUPPOSED TO TEST?
Team Five 0
Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express -
Team Superfriends, Team Trilambda and Team Prototyping Rocks still to come! CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1502

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Posted - 2013.05.08 16:42:00 -
[2] - Quote
chaosjj wrote:sounds great! will the new apoc model be in there too?
Haven't heard from Trilambda yet, so not sure! Sorry  CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1505

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Posted - 2013.05.08 16:57:00 -
[3] - Quote
Lors Dornick wrote:MainDrain wrote:Josh ... Jamie ... Bah, who's going to QA his posts? ;) Edit: "Quis custodiet ipsos custodes?" seems like a good reference ;)
I fixed it! Haha  CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Habakuk
C C P C C P Alliance
621

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Posted - 2013.05.08 18:03:00 -
[4] - Quote
Lacrima Mosa Est wrote:Any Idea at what time Sisi will be up?
The database is still being updated, the ship skill changes take a lot of time. I hope it will be finished soon, but I cannot give an ETA. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Goliath
C C P C C P Alliance
1512

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Posted - 2013.05.08 18:13:00 -
[5] - Quote
Texty wrote:CCP Goliath wrote:
- Tier 1 Battleship rebalance
That is "Tech" 1 Battleship rebalance I guess?
You guys are sharp today! I won't change it without speaking to GoD first though  CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Habakuk
C C P C C P Alliance
624

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Posted - 2013.05.08 20:57:00 -
[6] - Quote
And with some delay due to DB scripts: Sisi is back online with all the new stuff.
Enjoy! CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
626

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Posted - 2013.05.09 22:19:00 -
[7] - Quote
Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked? CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Goliath
C C P C C P Alliance
1523

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Posted - 2013.05.15 11:28:00 -
[8] - Quote
Mhax Arthie wrote:Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training.
Participate in mass tests and you get 2m skillpoints. Also, I don't understand how being 1 month behind would prevent you from testing. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1525

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Posted - 2013.05.15 14:11:00 -
[9] - Quote
Mhax Arthie wrote:Let's say that I just finished to train for a Buzzard on live server, but on the test server I can fly max a Heron. True, I can test the new exploration stuff in a Heron too, but it would be much more difficult and frustrating. And I cannot participate in mass test, when is a fleet with more than 50-10 pilots my PC is just keep crashing.. not sure why. But I'm not complaining or anything, I thought that there is a way to get your skill set up to date on the test sever. Thanks for the responses.
You sound like a great candidate for a mass test! When your PC crashes, we'll get sent the crash report, and then if you were to upload the crash dump to us in a bug report, we might be able to fix the problem! The mirror snapshot was taken on TQ last Wednesday or thereabouts, so you should be able to fly anything you could on TQ last wednesday, on Sisi early next week. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1532

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Posted - 2013.05.23 17:18:00 -
[10] - Quote
Naren Vintas wrote:Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong. I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there.
The dial can be changed to fit your alerting needs. If you want to set it to 25% hull, 1% hull, 0% hull (!) you can. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
1532

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Posted - 2013.05.23 17:19:00 -
[11] - Quote
Itis Zhellin wrote:How can we test stuff if the market is closed? Any timeline for fixing the market?
Fixed CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Prime
C C P C C P Alliance
41

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Posted - 2013.06.02 00:05:00 -
[12] - Quote
Naomi Hale wrote:I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one. I stated in a post ( here) that we aren't hacking the computer system of an entire ship or structure, but that we are hacking an airlock, access panel or storage compartment and that is why the containers are blown into space and scatter the way they do. These containers aren't meant to withstand space and that's why they degrade so quickly. People have told me I'm completely wrong, they are likely right, but I think people knowing what is happening story-wise might help some of them be less negative toward this new approach to looting (but not the 'maintain profit/numbers' people they seem to hate it completely). So is there a lore basis or design breif for it occurring the way it does?
I'll first admit that we did not manage to separate the actual experience for archeology / hacking sites apart from the look of the cans themselves. But yes, you can imagine the archeology attempt that you are trying to pry open the treasures long forgotten and in successfully doing so, they go unexposed and unprotected into space as the last remaining pockets of air get exposed to the vacuum of space.
As for the hacking sites, it is a last remaining possibility of self defence for the container to jettison whatever it was supposed to securely contain out into space, with the intention that space itself will then destroy it's valuables rather than let it fall into the wrong hands.
As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or finding not only the core but other subroutines that are controlling the emergency evacuation. Programmer Team Prototyping Rocks |
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ISD Cyberdyne
ISD Community Communications Liaisons
1300

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Posted - 2013.06.04 22:12:00 -
[13] - Quote
Quote:30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Refrain from abusive or threatening comments toward eachother, CCP, and ISD. This thread is for General Feedback, however the forum rules must be adhered. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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